true but on the bright side they're rather easy to get now, so if you accidentally scrap one it's not the end of the world, especially once you learned all legendary mods
I rename all my stuff I'm using so that they start with a dash ( - ), this way I know not to scrap anything with a dash, and it also means they all appear at the top of the list in the armor and weapon tabs of the pip-boy
So, load up on modules. Craft a bunch of named legendaries for scrapping. Set aside weapons with perfect 2nd and 3rd stars because it's easier to buy the 1st star.
I did notice during your demo that it allowed you to scrap a Legendary that had an Atomic shop skin…….Well so much for using the skins to make sure you don’t scrip/scrap them……
@tommyq374there used to be a limit on how many items you could name. Do you know if that number has been increased/removed/ stayed the same, anything?
@@hoogletm I have been collecting every piece of weightless armor to use as displays of all the different scoreboard paints. Now all my extras are going to be useful
Agreed. However, the mods are tradable. So you can learn them all on one character, make them on that one, then trade them to another character. I'd still rather they do it your way though. This way has too many steps for the exact same result.
During the last Mutation event i kept all my Mutation party packs to open at the start of the new season, since They weigh less then weapons, and can drop Mutation Serums that will be wanted for crafting. It is honestly the most 100IQ moment i ever had in this game.
I had the whole week off and played the shit out of 76, tried to double dip as often as I could every hour and got 110 party packs and a few regular packs 😮💨 I was dead by monday lol
Sounds like it's time to craft up with all the legendary cores, load up the mules with all the legendaries, spend all the scrip on legendary modules and be ready to do a ton of scrapping on Sept. 3. I was even good and saved up all my large holiday gifts from the last event, so there's going to be lots to do and boy am I going to be freeing up a bunch of stash space.
There's a whole bunch of unanswered questions for me: - Are effects available for both weapons and armour different modules or are they interchangable? Can say an Aristocrats box you got from armour be usable on a weapon? - Once you roll or picked up a 3 star legendary, can you reroll all the effects again or is that no longer available? Seems like you couldn't. - Is there any word about what's happening with vault steel? Does that remain unchanged? - If these mod boxes are in I presume the mods tab in your inventory, is it possible to accidentally scrap mod boxes as with normal weapon mods?
Looking foward to this feature, imo it makes crafting that desired weapon more accessable for people who don't have the time to play 24/7 and are new to the game.
I agree, plus the naysayers are crying it’ll ruin the game. The drop rates are infinitesimally small, so we keep farming legendary items anyhow. It’s not like in an hour you can make your god roll item and be bored. These people complaining it’ll ruin the game are the 24/6 people who have nothing else.
I work 10 hour shifts and only really get to play on weekends. I'm beyond excited for this new feature...just watch Bethesda take this away at the last minute 😢
Of course, how else would Bethesda convince people to get the paid service so they can free up storage to keep all the extra weapons they'll need to be legendary in a different way now that enemies will have different immunities to different gun types?
My current plan is stockpiling a boat load of 1 star knives or some light weapon with anti armor, bloodied etc and leather armor with overeaters so I can potentially get the mods
@@SpudLord_PhDstore the armour parts on a power frame then stash it. You'll hold over 50lb (5 items) of legendaries for the weight of just 1 item at 10 lb. Holding onto your legendary power armour for later scrapping is still a viable option if the pieces have the mods you're after. Good luck and have fun.
Ultimately, I have a set of non-optimal unyielding SS armor and and a similarly under optimized bloody rail rifle, Im level 200.ish and I kill stuff fast enough. Thank you for this guide, it will give me something to work on long term, but I personally wont be hoarding legendaries in anticipation for 9-3. Its a game and the moment it becomes a job it loses All the fun
That's my thoughts too. I appreciate the warning and might do a couple of things, but Beth is always trying to make 76 into a job and I'm not willing to work at it. If it ceases to be fun for me, I'll just play something else. I'm not looking to play a slot machine with fancy graphics.
So just a thought/idea for a video you could cover. Legendary armors that we can craft before the Sep 3rds update. like Secret Service, Solar ect. Prose and cons of each material costs how many effects they come with. Maybe things we could be doing for example I have been collecting death claw hands to craft unstoppable monster claws to scrap after update. How many legendary modules we should have before the update.
Having legendaries now show up in the regular scrapping menu is awful. It should be an alternate tab or even be a second option on the scrip machine. I'm gonna have to be so careful now when scrapping commons.
I predict in the near future you're going to accidentally scrap something you really liked, it's going to piss you off to no end, and possibly make you rage quit the game. This is going to be inevitable, if not for you, then for so many other people.
I've been using Turtle's renaming method for quite a while now. Random legendary golf club named "^^XXXXXXXXXXXXXX^^" then all my keepers are "| cool name here." Under normal sort conditions, all the scrip/scrap items are above the golf club and your keepers are safely below it.
Unfortunately all the attention they put into it is all bad, this will get old very quickly unless you wanna grind a 6 year old game for 10 hours a day 😅😅... no thnaks
They made the game insanely grindy now. You can throw hundreds of items into the fire for a small chance of getting an effect. And then you cant even sell it. This new system is butt.
@samhennessy7108 yea, I agree. I can't stand being on this game for more than 30 mins, let alone 10 hours. I'm good, been playing since beta, and by far this is the dumbest thing they done
Thanks for this video. I was trying to find out if a weapon already needed to have Legendary mods on it before I could use the new Star Mod Boxes and this answered my question precisely. Thanks again.
So what's the best way to approach this update? Save modules? Save scrip? Or just craft a bunch of weapons, make them legendary and scrap the lot? Are mod boxes one time use? Sorry for all the questions.
Mod boxes are one time use. In general just save as much stuff with desirable effects you want, and scrap them when the update hits to learn plans and get mod boxes. You need to scrap a lot to get the boxes and plans. I’m planning to mass craft cheap secret service armour just before the update hits, in hopes of getting a lot of over eaters, unyielding and weapon weight reduction and endurance 2nd star as those effects are what I want the most.
I’m farming/shopping for the effects I want (vampire, weapon speed, +strength, bullets explode) for my weapons and I’m scriping the rest. Same for armor. I just don’t know if cores will be converted to scrip. If it’s 1:1 then I’ll roll items to burn cores, and scrip now or when this launches.
Thanks for the guide, looking forward to this. I know people want things to unlock easier to get the best weapons ASAP but the devs need rewards to drip-feed to keep players logging in, so at least this feels "fairer" than pure re-rolls. Hopefully they buff the less-good Legendary effects a bit...
Personally I love the new legendary crafting but I think it's a missed opportunity to bring the 4th and 5th star that can never be used at the moment into play imo tbh
I think i commented in one of your live streams when the PTS went live the whole system proposed was busted. Nice to see they listened to feedback - there was no need for yet another currency in legendary dust and the fact we would be losing a hell of a lot of scrip due to scrapping legos instead of vendoring them. Nice changes we'll see how it all plays out in a couple of weeks. Don't think you mentioned that scrip limit is being increased as well to 11k, i think :)
The 2* and especially 3* mod boxes/recipes going to be quite rare, I have been trying to hoard alot, and I've decided to not panic craft and save all my cores and modules
I don’t know about this. Bethesda has been hurting PLAYER TO PLAYER trade a bit over the last year or so, I think this update pretty much kills legendary item trade unless you have perfect rolls or are selling named legendaries. Player trade kept this game alive when there was very little content otherwise, collecting seems like it is the end game for a lot of players I run with. This update is going to functionally remove difficulty from the game. It will be cool for a little while. I wonder what the effect is going to be in the long term.
The almost impossible grind of the current state is a reason to keep playing, after all. When one has all the gear one wants, there might be a sense of not wanting to play anymore.
@@MrHuxleyP2P is player to player, it is not by definition referencing real money transactions. A player buying an item from your camp for bottlecaps or via trade dialogue is a player trading an item to another player for in game currency.
@@Bravilor it’s not really impossible. I’ve been playing for a very long time, if I had my account deleted and had to start over completely I would be back on my feet in about a week and just have to catch back up on quest completion. I would probably be close to where I am now in around 6 months other than character level which is arbitrary. Only thing might be plans for stamps and gold which mostly don’t make a big difference. I guess I would have less cosmetics from the atomic shop.
Great video. So it's modules to craft a legendary or make something a random legendary. But it's scrip to change a legendary with a mod box. Sounds like scrip is much easier to get so that's nice. The only downside is I saw someone scrap 40 weapons/armor and they only got 2 mod boxes they didn't want. At 2 out of 40, that would mean scrapping 200 weapons for just 10 mods if you're lucky. Hope the legendary enemy count goes up.
I had to pause the video to write this. I think the non rerolling idea is perfect. Instead of paying 5 modules before (now 15) i can pay for a 1 star and wait for the effect i want then i add the next two with no reroll. Thats perfect! Even that system alone can guarantee more god rolls even without getting box mods or learning legendary effects
I mean what’s the point of chasing that really good roll on a weapon when you can just craft it anyways? Feel like it’s going to make the game a bit more boring especially if they nerf eviction notice
Being able to trade these is the best thing about this because look at the rate we would have to scrap so many to build our perfect gun now we can just buy them but there not gunna be cheap gotta 10k plus way more for the best ones.
Great system compared to current setup. I wish they would make all events drop modules, not just the public ones. There are plenty of events in the game nobody does because they do not drop things players need for the endgame.
@@antares-the-oneIt's not a big deal, just sell the mod boxes instead of the weapons. They made it this way on purpose. If the rolled weapons were tradeable, everyone would immediately flood the market with godroll Fixers and Handmades.
I totally forgot to remove like 8 pieces of UNY armor I was selling because of this update. Guy bought me out before I remembered doh! Thank you so much turtle for the video as I've been confused on how it's going to work. Cheers!
One tip: use the private server (Fallout 1st only) for scrap legendary's in first day! for avoid stability issues. Imagine 20 overloaded players dismantling things on the server at the same time!!!
@@RobertBowman-zq3xq What are you even talking about? They're taking away the old roll system completely, that doesn't screw me or old players over it screws new players over, now you have to have all the right mod modules from scrapping who knows how many weapons and armor and the cost goes up each change so you can't just put "filler" mods on until you get the "right one." If it was a mix between the two systems it would be a lot better, but this whole thing is just designed to eat away at your stash box anyway.
The ULTIMATE question to ask oneself regarding WHY you’re playing this game is this; Once you have the weapon/armor “god-rolls” you seek, have all the perks cards you want, and max upgraded all the legendary perks you want… what THEN would keep you coming back for more? 🤷🏽♂️
This is such flawed thinking. I've had the god rolls I want for years now and I still play very regularly. People want the rolls so they can play with those rolls. Why do people think people just stop playing when they have what they want .. at that point why did you even play at all you just wasted your time
Have fun with friends? Do events you like more efficiently? Personally i’ve had multiple builds for years that destroy everything in the game. I collect outfits, plans, try to min max certain aspects like exp farming for scoreboards and doing bossfights with my friends. Plenty of fun to be had. Not to mention camp building can become a blast when you’ve collected many plans (although I haven’t changed my camp for a year because it is highly aesthetic and efficient imo).
Honestly a few things id love to know. 1. Can you out explosive on a flame weapon (not likely but gotta ask lol) 2. Weapons with unique effects that technically count as a legendary effect (e.g circuit breakers mass stun) will these be learned?
I am so happy we will be able to scrap starred weapons at regular workbenches. Scrapping at the legendary scrip machine was such an annoying extra step!!!!
1st it's about time, but like always, it's 1 step forward and 5 steps back. I think it's another lesson in be careful what you wish for. They gave us 3-star guarantee on 3-star enemies, and then nerfed the spawn rates. They nerfed Westek, and they are going to nerf Eviction Notice. I think it's going to be more grindy than ever, at least for the next few months until the Mods become plentiful in player's vendors.
There is only a chance that an event will drop legendary modules in the same way as there was a chance for an event to drop legendary cores. There is absolutely no guarantee that an even will drop any. Bethesda is all about RNG chances. The maximum possibility is listed, but the chance of get the maximum from an event is about as rare as learning the plan to make a legendary effect.
I'm hoping to put together an OE/+L/FDC T-65 set with this system. With 10 Luck from armor (can replace 15c with 25lvc on weapons) and the Endurance perk for more AP, it looks like power armor based heavy VATS builds are getting a substantial buff with this update.
@@PROJEKT_R3D Do you mean you're charging your meter with two shots and then critting? Because for a one shot crit fill you need 33 Luck or 23 Luck and +15% crit fill on your weapon. Edit: and Crit Savvy ofc
@AngryTurtle Random question??? when you scrap a legendery weapon dose it count to unlock the mods for the weapon?? or is it just when you scrap non-legendary weapons
Is it true you are going to have to use bobbleheads, magazines, i.e. extra rss to craft legendary weapons now? Someone told me this today and i didn't know what to think
When you scrap a legendary item, you have a small chance of getting a mod or a plan of one of the legendary effects. If you get a mod, you can just use it on another item. But if you get a plan, THAT is when you have to spend bobbleheads, mutation serums, X-Cell, disease cure, etc., and other hard-to-get material to craft the mod. So it's actually better to get a mod than a plan, IMO. The hard-to-get ingredients are, of course, a way to discourage you to mass-produce and sell legendary mods.
@PCGamingGoodies yea I found this our, but thank you so much for taking the time to answer my question, I found a list of what's going to be needed to craft what, and a 3star mod is gonna cost like 60 modules
Thank you very much, AT! After the September 3 update, would Head Hunter Scythe be scrappable for Mod Boxes and for Mod learning? It is super light so would it make sense to craft hundreds of these at 2 modules a piece on September? Thank you very much 🤝
Please, help me with the answer. For example I have a weapon with only 2 legendary effects, is it possible to add the third effect by using legendary mod?
What’s best to prepare for this? Save as many weapons as possible to scrap when it drops, hold off any modding to build up a lot of Legendary Scrip and Modules?
The legendary weapon or armor becomes not tradable after adding a specific legendary effect from a mod box just like Angry Turtle did with the Rapid effect.
No can't be traded after you change or add a legendary effect. It's pretty straightforward, if you change any effect it becomes locked to your account. You can only scrap or scrip it after the change.
Thanks for the great info as always. One question, I have not seen the Nuka-launcher mentioned by anyone reviewing the new system, do you know if you can change its effects?
I wouldn't be suprised if there was a sneaky increase in module cost for named legendaries with the sep.3rd patch, imma craft them before the servers go down.
So you only get a chance to get the box you want off scraping a legendary weapon. So you don't know if you'll land 1 star, 2 star, or 3 star. That means that you only want to be scrapping garbage rolls in general. Because bloodied pipe pistol has the same chance of getting you what you want then say a bloodied Fixer. Holly smokes you scraped and got 0 so it's possible to get nothing.
Question. Are the mods independent of the item scrapped? I am hearing people holding on to some really heavy stuff for scrapping after the next release. Wouldn't you want to have the lightest 3 star items so you can have more?
Do we know if having scrapper perk card will increase the amount you gain from scrapping legendary? Or if having dup perk card yelds more modules from crafting at tinkers?
Do we have better chances to unlock the crafting or mod by dismantling level 50 weapons, or can I save material and craft a bunch of level 30 legendaries while trying to unlock?
Trouble is to craft unstoppable monster you need 2 death claw hands for each craft. And they weigh 5 lbs each. You’ll need to mass craft alot. But yeh, malpractice is easy so a no brainer there.
@@fivenotewonder scrap weight isn’t really a worry if you carry the junk weight perks and on ur armor Also you can farm deathclaws from multiple locations
"most" players play 76 for as long as they do because they're chasing effects on gear they think is gonna be "AMAZING" Once they can craft their desired effects on their gear the only reason to stay is content. I know it comes as a surprise but this isn't ESO and we don't get measurable content. Skyline valley for example is just a few hours of content. All that's gonna be left after the third is the weight of the lack of content. This update will kill this game. Trust me. Bookmark this comment and come back in 6 months and tell me how the game is doing.
Don’t understand why you 2 don’t. This is going to change how the game is played. Now I can continue my “chasing effects” and scrap everything until I either get the ability to make it myself or it drops naturally. The only reason to stay is content is your opinion. I love the events, camp building, helping others, experimenting with different builds, etc. Comparing this to ESO is company only. I gave up on eso 3 years in. The game never changed. The same base 3 builds for raid bosses is the same. You don’t have to be one of 3 builds to play this. Sounds like a bitter ESO player who wanted this to be that. The “most” comment was great too. Group “most” players aka the crew you play with. Every 76 update will kill this game. Since wastelands. Just like no legacy. Just like the cap increase. Just like Nuka world. Crying, crying never changes.
That’s exactly the only reason why I play too. As soon as they add legendary crafting, there’s gonna be absolutely no reason to play anymore after getting the god rolls u want. Every event is about to be trivialized even more, and endgame content is non existent. Sometimes I feel like the devs don’t even play their game 🤷♂️
@@kvirus1159 Bro u can’t continue to chase effects when you unlock it. The rerolling we have now is actually chasing effects. And camp building and doing the same events over and over is not content 🤦♂️ A good majority of casual players will get bored eventually and guess what the player base is gonna die, which is exactly what op said. Nothing he said was wrong 🤷♂️
link to mapex post: fallout.fandom.com/wiki/User_talk:Mapex#Legendary_Mod_Material_Cost
Sept 2... crafting 1000lbs of various weapons/armor. Sept 3... scrapping them all.
Already farming Deathclaw Hands...
So many secret service about to get made on the 2nd
@@harrisonfnord5871oh yeah. This guy gets it
Why are u farming deathclaw hand?
@@FallGuysFTW You need them for the Unstoppable Monster
We need the ability to lock items more than ever with legendary scrapping now ⚠️
true but on the bright side they're rather easy to get now, so if you accidentally scrap one it's not the end of the world, especially once you learned all legendary mods
@@MrScuto if you paint it it doesn't show up in the script machine. It's gotta be an atomic shop skin tho
💯
I rename all my stuff I'm using so that they start with a dash ( - ), this way I know not to scrap anything with a dash, and it also means they all appear at the top of the list in the armor and weapon tabs of the pip-boy
I'm pretty sure you could just use a single space instead. Much easier
So, load up on modules. Craft a bunch of named legendaries for scrapping. Set aside weapons with perfect 2nd and 3rd stars because it's easier to buy the 1st star.
Yes, this exactly
as long as they dont make named legendaries unscrappable
@@davidandrex2that's the one thing I'm really curious about seeing when the PTS goes live
@@davidandrex2 Bro, you just jinxed it! Tisk, tisk!
@@bmac6730 lol. i say it because they already have named legendaries unrerollable, but theres hope
I did notice during your demo that it allowed you to scrap a Legendary that had an Atomic shop skin…….Well so much for using the skins to make sure you don’t scrip/scrap them……
Yeah, that does kinda blow.
I wish that had an Equipable “Not for Sale/Non Scrapable” option on Weapons/Armor, Power armor Chassis too.
I don't understand why a lock button is so hard to do...
@@psycleshiftthe 2 people working at Bethesda are too busy counting all the money they get from all the chumps paying to store virtual junk
@tommyq374 i ALWAYS rename my Legendary Keepers; something Angry Turtle taught me years ago ;)
@tommyq374there used to be a limit on how many items you could name. Do you know if that number has been increased/removed/ stayed the same, anything?
Stockpiling all those -90% weight gear will finally pay off
@@hoogletm I have been collecting every piece of weightless armor to use as displays of all the different scoreboard paints. Now all my extras are going to be useful
More and more I really wish Bethesda would make all plans and recipes learned account-bound across all characters.
Agreed. However, the mods are tradable. So you can learn them all on one character, make them on that one, then trade them to another character. I'd still rather they do it your way though. This way has too many steps for the exact same result.
Such a good idea
@@PoopFactor4 That's my plan, learn them all on my main first.
Idk then there wouldn’t be any real way to start fresh who anyone that wants to. I like that there’s a fresh grind for every mule.
Nah most people like starting over with new characters
During the last Mutation event i kept all my Mutation party packs to open at the start of the new season, since They weigh less then weapons, and can drop Mutation Serums that will be wanted for crafting. It is honestly the most 100IQ moment i ever had in this game.
Did the same, managed to collect and keep 35 of them.
I had the whole week off and played the shit out of 76, tried to double dip as often as I could every hour and got 110 party packs and a few regular packs 😮💨 I was dead by monday lol
Same 40
@@BuenoMcgurskinice I’m glad I’m not the only one that knows that strat
I always save mine I have over 500 lbs of mutated party packs
I don't think i can grind the same old events anymore. This update is a few years late
Sounds like it's time to craft up with all the legendary cores, load up the mules with all the legendaries, spend all the scrip on legendary modules and be ready to do a ton of scrapping on Sept. 3. I was even good and saved up all my large holiday gifts from the last event, so there's going to be lots to do and boy am I going to be freeing up a bunch of stash space.
I was rolling SS left arms yesterday for scrapping and ended up getting an unyielding, 5%ap refresh 20% reduced weapon weight. Woohoo!
There's a whole bunch of unanswered questions for me:
- Are effects available for both weapons and armour different modules or are they interchangable? Can say an Aristocrats box you got from armour be usable on a weapon?
- Once you roll or picked up a 3 star legendary, can you reroll all the effects again or is that no longer available? Seems like you couldn't.
- Is there any word about what's happening with vault steel? Does that remain unchanged?
- If these mod boxes are in I presume the mods tab in your inventory, is it possible to accidentally scrap mod boxes as with normal weapon mods?
I can answer 1 Question: Vault Steel is still required!
ua-cam.com/video/b8Icx6MOAjU/v-deo.htmlsi=Z0JgzdUmIfy9gVpT
Looking foward to this feature, imo it makes crafting that desired weapon more accessable for people who don't have the time to play 24/7 and are new to the game.
I agree, plus the naysayers are crying it’ll ruin the game. The drop rates are infinitesimally small, so we keep farming legendary items anyhow. It’s not like in an hour you can make your god roll item and be bored. These people complaining it’ll ruin the game are the 24/6 people who have nothing else.
@@kvirus1159If anything, I'll play more because my progress doesn't get capped by the scrip limit.
I work 10 hour shifts and only really get to play on weekends. I'm beyond excited for this new feature...just watch Bethesda take this away at the last minute 😢
Seems to be best just getting max 3 legendary effects you want, then make a new weapon for other builds.
Of course, how else would Bethesda convince people to get the paid service so they can free up storage to keep all the extra weapons they'll need to be legendary in a different way now that enemies will have different immunities to different gun types?
My current plan is stockpiling a boat load of 1 star knives or some light weapon with anti armor, bloodied etc and leather armor with overeaters so I can potentially get the mods
I have a mule on my better half's account and she has one on mine. We are just stockpiling all legendary to just have a shitton to go thru to try lols
Sounds like I need to do load my mules up. Instead of Scrapping them, save for later.
I wish I could do that but all I get is power armor parts to drop 😂
@@SpudLord_PhD Does seem like the big boss fights you get more Power Armor drops then anything.
@@SpudLord_PhDstore the armour parts on a power frame then stash it. You'll hold over 50lb (5 items) of legendaries for the weight of just 1 item at 10 lb. Holding onto your legendary power armour for later scrapping is still a viable option if the pieces have the mods you're after. Good luck and have fun.
Ultimately, I have a set of non-optimal unyielding SS armor and and a similarly under optimized bloody rail rifle, Im level 200.ish and I kill stuff fast enough.
Thank you for this guide, it will give me something to work on long term, but I personally wont be hoarding legendaries in anticipation for 9-3. Its a game and the moment it becomes a job it loses All the fun
That's my thoughts too. I appreciate the warning and might do a couple of things, but Beth is always trying to make 76 into a job and I'm not willing to work at it. If it ceases to be fun for me, I'll just play something else. I'm not looking to play a slot machine with fancy graphics.
I wish you could mark Legendary as never scrap.
Rename it or put paint on it
So just a thought/idea for a video you could cover. Legendary armors that we can craft before the Sep 3rds update. like Secret Service, Solar ect. Prose and cons of each material costs how many effects they come with. Maybe things we could be doing for example I have been collecting death claw hands to craft unstoppable monster claws to scrap after update. How many legendary modules we should have before the update.
So buy as much modules before next season where it’s double the price?
That's it
Someone in chat the other day thought they had a 1/20 chance to learn the plan for a mod LOL. Dream on.
That's way better odds than a glowing mask🤣🤣 wishful thinking
Ty, confusing but I get the just of it, I would have been lost without this video.
Having legendaries now show up in the regular scrapping menu is awful. It should be an alternate tab or even be a second option on the scrip machine. I'm gonna have to be so careful now when scrapping commons.
I predict in the near future you're going to accidentally scrap something you really liked, it's going to piss you off to no end, and possibly make you rage quit the game. This is going to be inevitable, if not for you, then for so many other people.
I've been using Turtle's renaming method for quite a while now. Random legendary golf club named "^^XXXXXXXXXXXXXX^^" then all my keepers are "| cool name here." Under normal sort conditions, all the scrip/scrap items are above the golf club and your keepers are safely below it.
@@Tybossh I do something similar with how I name my keepers but I like that idea of having something named as a barrier lol, gonna steal that
They actually put a lot of thought into this update. I like the addition of having to do events to efficiently get more modules
Unfortunately all the attention they put into it is all bad, this will get old very quickly unless you wanna grind a 6 year old game for 10 hours a day 😅😅... no thnaks
@@ScottPeterson-kc9uo Wow bro you can see into the future? 😮 Better go buy some lottery tickets
They made the game insanely grindy now. You can throw hundreds of items into the fire for a small chance of getting an effect. And then you cant even sell it.
This new system is butt.
@samhennessy7108 yea, I agree. I can't stand being on this game for more than 30 mins, let alone 10 hours. I'm good, been playing since beta, and by far this is the dumbest thing they done
Thanks for this video. I was trying to find out if a weapon already needed to have Legendary mods on it before I could use the new Star Mod Boxes and this answered my question precisely. Thanks again.
So what's the best way to approach this update? Save modules? Save scrip? Or just craft a bunch of weapons, make them legendary and scrap the lot? Are mod boxes one time use? Sorry for all the questions.
Mod boxes are one time use. In general just save as much stuff with desirable effects you want, and scrap them when the update hits to learn plans and get mod boxes. You need to scrap a lot to get the boxes and plans. I’m planning to mass craft cheap secret service armour just before the update hits, in hopes of getting a lot of over eaters, unyielding and weapon weight reduction and endurance 2nd star as those effects are what I want the most.
@@fivenotewonder so when I scrap something there is a chance to learn a plan or a mod box, is that right?
Turtle will be making a follow-up guide to address your questions (which, I think, the majority of us also have)
@@keithcummings3260 it's confusing at this point. Thanks for the reply.
I’m farming/shopping for the effects I want (vampire, weapon speed, +strength, bullets explode) for my weapons and I’m scriping the rest. Same for armor. I just don’t know if cores will be converted to scrip. If it’s 1:1 then I’ll roll items to burn cores, and scrip now or when this launches.
So my preemptive module hoarding hasnt been a total waste. But i might try some rerolled holy fire action just in case
Would be sick if they let you craft known plans that you already have to sell at vendor
Thanks for the guide, looking forward to this. I know people want things to unlock easier to get the best weapons ASAP but the devs need rewards to drip-feed to keep players logging in, so at least this feels "fairer" than pure re-rolls. Hopefully they buff the less-good Legendary effects a bit...
Personally I love the new legendary crafting but I think it's a missed opportunity to bring the 4th and 5th star that can never be used at the moment into play imo tbh
Bethesda sure want us to Grinding a lot in their game and spend time in their game . XD
RIP fallout
I think i commented in one of your live streams when the PTS went live the whole system proposed was busted. Nice to see they listened to feedback - there was no need for yet another currency in legendary dust and the fact we would be losing a hell of a lot of scrip due to scrapping legos instead of vendoring them. Nice changes we'll see how it all plays out in a couple of weeks.
Don't think you mentioned that scrip limit is being increased as well to 11k, i think :)
The 2* and especially 3* mod boxes/recipes going to be quite rare, I have been trying to hoard alot, and I've decided to not panic craft and save all my cores and modules
I don’t know about this. Bethesda has been hurting PLAYER TO PLAYER trade a bit over the last year or so, I think this update pretty much kills legendary item trade unless you have perfect rolls or are selling named legendaries. Player trade kept this game alive when there was very little content otherwise, collecting seems like it is the end game for a lot of players I run with. This update is going to functionally remove difficulty from the game. It will be cool for a little while. I wonder what the effect is going to be in the long term.
The almost impossible grind of the current state is a reason to keep playing, after all. When one has all the gear one wants, there might be a sense of not wanting to play anymore.
@@cd15turb3d are you telling me you are PRO P2P? You telling me you WANT people to just pay for all of their stuff with real money?
@@Bravilor it Absolutely is not the reason to keep playing. Maybe for YOU, but you aren't the ambassador of the Fallout 76 community
@@MrHuxleyP2P is player to player, it is not by definition referencing real money transactions. A player buying an item from your camp for bottlecaps or via trade dialogue is a player trading an item to another player for in game currency.
@@Bravilor it’s not really impossible. I’ve been playing for a very long time, if I had my account deleted and had to start over completely I would be back on my feet in about a week and just have to catch back up on quest completion. I would probably be close to where I am now in around 6 months other than character level which is arbitrary. Only thing might be plans for stamps and gold which mostly don’t make a big difference. I guess I would have less cosmetics from the atomic shop.
Great video. So it's modules to craft a legendary or make something a random legendary. But it's scrip to change a legendary with a mod box. Sounds like scrip is much easier to get so that's nice. The only downside is I saw someone scrap 40 weapons/armor and they only got 2 mod boxes they didn't want. At 2 out of 40, that would mean scrapping 200 weapons for just 10 mods if you're lucky. Hope the legendary enemy count goes up.
The grind continues…
I had to pause the video to write this. I think the non rerolling idea is perfect. Instead of paying 5 modules before (now 15) i can pay for a 1 star and wait for the effect i want then i add the next two with no reroll. Thats perfect! Even that system alone can guarantee more god rolls even without getting box mods or learning legendary effects
I mean what’s the point of chasing that really good roll on a weapon when you can just craft it anyways? Feel like it’s going to make the game a bit more boring especially if they nerf eviction notice
Being able to trade these is the best thing about this because look at the rate we would have to scrap so many to build our perfect gun now we can just buy them but there not gunna be cheap gotta 10k plus way more for the best ones.
If any effects are changed on the weapon it becomes player bound, and untradeable.
Great system compared to current setup. I wish they would make all events drop modules, not just the public ones. There are plenty of events in the game nobody does because they do not drop things players need for the endgame.
modded gear becomes untradable. Thats a big no
@@antares-the-oneIt's not a big deal, just sell the mod boxes instead of the weapons. They made it this way on purpose. If the rolled weapons were tradeable, everyone would immediately flood the market with godroll Fixers and Handmades.
I totally forgot to remove like 8 pieces of UNY armor I was selling because of this update. Guy bought me out before I remembered doh! Thank you so much turtle for the video as I've been confused on how it's going to work. Cheers!
One tip: use the private server (Fallout 1st only) for scrap legendary's in first day! for avoid stability issues. Imagine 20 overloaded players dismantling things on the server at the same time!!!
So they're still insistent on removing the old system completely instead of just adding this as a different option. It's all so annoying.
If you have all the weapons you need, you don't even have to use it
@@RobertBowman-zq3xq
What are you even talking about?
They're taking away the old roll system completely, that doesn't screw me or old players over it screws new players over, now you have to have all the right mod modules from scrapping who knows how many weapons and armor and the cost goes up each change so you can't just put "filler" mods on until you get the "right one."
If it was a mix between the two systems it would be a lot better, but this whole thing is just designed to eat away at your stash box anyway.
After update which weapon will most powerful
lol dumb question
So, i need to destroy my good gun to get a mod for the gun I just destroyed or just a gun with the mod I want?
just a gun with the mod you want and do it a lot as chance is low
@@AngryTurtle Thank you!
I haven't been keeping up with the updates since Skyline Valley released, do you think we could swap mods on the Ticket to Revenge?
The ULTIMATE question to ask oneself regarding WHY you’re playing this game is this;
Once you have the weapon/armor “god-rolls” you seek, have all the perks cards you want, and max upgraded all the legendary perks you want… what THEN would keep you coming back for more? 🤷🏽♂️
This is such flawed thinking. I've had the god rolls I want for years now and I still play very regularly. People want the rolls so they can play with those rolls. Why do people think people just stop playing when they have what they want
.. at that point why did you even play at all you just wasted your time
Cookies
Have fun with friends? Do events you like more efficiently? Personally i’ve had multiple builds for years that destroy everything in the game. I collect outfits, plans, try to min max certain aspects like exp farming for scoreboards and doing bossfights with my friends. Plenty of fun to be had. Not to mention camp building can become a blast when you’ve collected many plans (although I haven’t changed my camp for a year because it is highly aesthetic and efficient imo).
the thrill of seeing what gets hit with the nerf bat next and coming up with new god-rolls, of course!
Grinding the score card to get to level 200 , that way you can get more atoms , that's Todd's pocket.
Honestly a few things id love to know.
1. Can you out explosive on a flame weapon (not likely but gotta ask lol)
2. Weapons with unique effects that technically count as a legendary effect (e.g circuit breakers mass stun) will these be learned?
1. you can but currently it does nothing
2. no
Do you know if the v63 weapons are moddable? Like the v63 zweihaender
I am so happy we will be able to scrap starred weapons at regular workbenches. Scrapping at the legendary scrip machine was such an annoying extra step!!!!
Does improving your luck impact the chances of getting a box mod or recipie?
Glad I got my full set of vanguards SS armor.
1st it's about time, but like always, it's 1 step forward and 5 steps back. I think it's another lesson in be careful what you wish for. They gave us 3-star guarantee on 3-star enemies, and then nerfed the spawn rates. They nerfed Westek, and they are going to nerf Eviction Notice. I think it's going to be more grindy than ever, at least for the next few months until the Mods become plentiful in player's vendors.
There is only a chance that an event will drop legendary modules in the same way as there was a chance for an event to drop legendary cores. There is absolutely no guarantee that an even will drop any. Bethesda is all about RNG chances. The maximum possibility is listed, but the chance of get the maximum from an event is about as rare as learning the plan to make a legendary effect.
I'm hoping to put together an OE/+L/FDC T-65 set with this system. With 10 Luck from armor (can replace 15c with 25lvc on weapons) and the Endurance perk for more AP, it looks like power armor based heavy VATS builds are getting a substantial buff with this update.
I'm pretty sure my heavy gunner doesn't even have past 15 luck and still gets a crit every 2 shots. Luck perk cards are all you really need
@@PROJEKT_R3D Do you mean you're charging your meter with two shots and then critting? Because for a one shot crit fill you need 33 Luck or 23 Luck and +15% crit fill on your weapon.
Edit: and Crit Savvy ofc
@@Teh_Bean with two shots, with the weapon perk it's 1 I think
@AngryTurtle
Random question??? when you scrap a legendery weapon dose it count to unlock the mods for the weapon?? or is it just when you scrap non-legendary weapons
Does having a high luck, help the chance of getting a legendary box, when scrapping?
Can a high Luck value affect module drops and/or crafting recipes?
I'm hyped to make custom weapons and armor
What should you sell Bloodied and Quad mod boxes for?
Is it true you are going to have to use bobbleheads, magazines, i.e. extra rss to craft legendary weapons now? Someone told me this today and i didn't know what to think
When you scrap a legendary item, you have a small chance of getting a mod or a plan of one of the legendary effects. If you get a mod, you can just use it on another item. But if you get a plan, THAT is when you have to spend bobbleheads, mutation serums, X-Cell, disease cure, etc., and other hard-to-get material to craft the mod. So it's actually better to get a mod than a plan, IMO. The hard-to-get ingredients are, of course, a way to discourage you to mass-produce and sell legendary mods.
@PCGamingGoodies yea I found this our, but thank you so much for taking the time to answer my question, I found a list of what's going to be needed to craft what, and a 3star mod is gonna cost like 60 modules
I’ve got a lot of cores and modules this has me thinking on the second I should roll a whole bunch of legendaries for scraping on the third. 😃
Bethesda for the love of god put in a “No drop/Not for Sale/Not Scrapable” option on Weapons/Armor/Power armor Chassis. Is this really that hard?
will items with +1 special effect automatically became +3 special or not?
Thank you very much, AT! After the September 3 update, would Head Hunter Scythe be scrappable for Mod Boxes and for Mod learning? It is super light so would it make sense to craft hundreds of these at 2 modules a piece on September? Thank you very much 🤝
They should bump up Nocturnal to +80% damage since it's so situational and day-night cycles pass in the blink of an eye in FO76
Please, help me with the answer. For example I have a weapon with only 2 legendary effects, is it possible to add the third effect by using legendary mod?
What’s best to prepare for this? Save as many weapons as possible to scrap when it drops, hold off any modding to build up a lot of Legendary Scrip and Modules?
Once you change anything on an item can you still trade that item? Like that railway you changed to rapid, can it be traded still?
The legendary weapon or armor becomes not tradable after adding a specific legendary effect from a mod box just like Angry Turtle did with the Rapid effect.
If you learn a plan for a legendary mod, would you be able to trade the plan?
Question. If you have a tradable item and then you craft or add a mod on it is it no longer tradable or can you still trade it?
No longer Tradeable
@@Salvation4U are you sure
@@xixLAYLOWxix Yes - Weapon or Armor will have a 'Cannot Be Traded' Displayed underneath the Weight on the Item Status🤯
No can't be traded after you change or add a legendary effect. It's pretty straightforward, if you change any effect it becomes locked to your account. You can only scrap or scrip it after the change.
so basically two years ago, they nerfted all legacy weapons energy with explosive :) and now they are allowing us to craft them ... strange logic ...
The new explosive energy weapons are nowhere as powerful as the original legacies. I won't be chasing them and I had legacies back in the day.
I love that backpack skin 4:23
Thanks for the great info as always.
One question, I have not seen the Nuka-launcher mentioned by anyone reviewing the new system, do you know if you can change its effects?
Question were do u get the V63 lazer carbine ?? How do u rate it ??also were did u get the scorpion 🦂 backpack??
That’s good finally an update that I like.
Can you tell me where you got the scorpion backpack skin?
Thanks Turtle. Info is always the best and cleanest. Excited for this update in Sept.
Items that are close, with two good stars will go up in value I think, just because you only have to change one star to make it a groll.
Sorry returning after a bit of a break from burnout, does this also apply to armour? like to get an over eaters set for example?
I wouldn't be suprised if there was a sneaky increase in module cost for named legendaries with the sep.3rd patch, imma craft them before the servers go down.
@AngryTurtle what is the Thorn armor like in the current pts? Can we swap stars on those armor pieces?
yes
Will these crafting changes allow you to apply a paint to unique legendaries like the holy fire?
So if I want anti armor box mod i have to scrap anti armor weapons? or is the box mod I get random?
So you only get a chance to get the box you want off scraping a legendary weapon. So you don't know if you'll land 1 star, 2 star, or 3 star. That means that you only want to be scrapping garbage rolls in general. Because bloodied pipe pistol has the same chance of getting you what you want then say a bloodied Fixer. Holly smokes you scraped and got 0 so it's possible to get nothing.
So if you learn a plan you still have to first craft the mod box before you add it, you can’t just add it without the box?
that's correct
Question. Are the mods independent of the item scrapped? I am hearing people holding on to some really heavy stuff for scrapping after the next release. Wouldn't you want to have the lightest 3 star items so you can have more?
So far this is best review, was getting really confused on PTS
What's the best weapon to make and apply legendaries so i could scrap them and possible mods?
Can we convert a 1* into a 3*** weapon or armor by adding box mods or knowing the recipe? Not sure if my 2** UNY SS is even worth keeping
Once you unlock a legendary effect, do you forever have access to it?
Are Legendary Mods for e.g. additional Luck the Same for weapons and armor or do you have to unlock them separately?
weapons and armor are seperate
Hi bro Nice video amazing
Just one question, you just scrap weapons for the effect,but you can have the effect from armor?
Wait…. So this will now allow you to scrap stuff with ATOM SHOP PAINT equipped?
Do we know if having scrapper perk card will increase the amount you gain from scrapping legendary? Or if having dup perk card yelds more modules from crafting at tinkers?
So many "I scrapped my favourite weapon" posts flooding Reddit soon.
Do we have better chances to unlock the crafting or mod by dismantling level 50 weapons, or can I save material and craft a bunch of level 30 legendaries while trying to unlock?
craft lowest level possible if it's for scraping
It seems like medical malpractice and the unstoppable monster are two of the most valuable plans rn
Trouble is to craft unstoppable monster you need 2 death claw hands for each craft. And they weigh 5 lbs each. You’ll need to mass craft alot. But yeh, malpractice is easy so a no brainer there.
Something tells me they’re going to be made an exception. I don’t think they’re going to intentionally make it easy.
@@fivenotewonder scrap weight isn’t really a worry if you carry the junk weight perks and on ur armor
Also you can farm deathclaws from multiple locations
Lol ikr I read his comment and was thinking "your point is?" Lol
"most" players play 76 for as long as they do because they're chasing effects on gear they think is gonna be "AMAZING" Once they can craft their desired effects on their gear the only reason to stay is content. I know it comes as a surprise but this isn't ESO and we don't get measurable content. Skyline valley for example is just a few hours of content. All that's gonna be left after the third is the weight of the lack of content. This update will kill this game. Trust me. Bookmark this comment and come back in 6 months and tell me how the game is doing.
I don’t understand how so many people don’t get this…
@@reggiewatts7728 Me either friend. Me either.
Don’t understand why you 2 don’t. This is going to change how the game is played. Now I can continue my “chasing effects” and scrap everything until I either get the ability to make it myself or it drops naturally. The only reason to stay is content is your opinion. I love the events, camp building, helping others, experimenting with different builds, etc. Comparing this to ESO is company only. I gave up on eso 3 years in. The game never changed. The same base 3 builds for raid bosses is the same. You don’t have to be one of 3 builds to play this.
Sounds like a bitter ESO player who wanted this to be that. The “most” comment was great too. Group “most” players aka the crew you play with.
Every 76 update will kill this game. Since wastelands. Just like no legacy. Just like the cap increase. Just like Nuka world.
Crying, crying never changes.
That’s exactly the only reason why I play too. As soon as they add legendary crafting, there’s gonna be absolutely no reason to play anymore after getting the god rolls u want. Every event is about to be trivialized even more, and endgame content is non existent. Sometimes I feel like the devs don’t even play their game 🤷♂️
@@kvirus1159 Bro u can’t continue to chase effects when you unlock it. The rerolling we have now is actually chasing effects. And camp building and doing the same events over and over is not content 🤦♂️ A good majority of casual players will get bored eventually and guess what the player base is gonna die, which is exactly what op said. Nothing he said was wrong 🤷♂️
Does it have to only be a 3 star to get a mod box?
Thank you for all of your hard work and research!