Since apparently it's pretty easy to misunderstand my perspective here, some clarifications! Most importantly, I LIKE THIS GAME. I think it's a great game. I want to see it succeed, and I'm pretty sure it will. What I've realised, however, is that despite many features being objectively brilliant, I am not the core target audience... and that's okay! I'll still happily enjoy it, and still root for it to succeed. To clear up a couple of more specific pieces of confusion: On exploration, my point is that there's a spectrum of preferences, and WuWa version 1.x was just slightly too far towards the "frictionless" end for me, while Rinascita has absolutely nailed it. When it comes to the lootmapper, the reason I mention it is that when devs include features, they naturally build the game based on the assumption that people will use it. In the lootmapper's case, it means that for people who don't want to use it, the chest placement is often way more obscure, and it's a mild annoyance sometimes. Not a big problem, but it's something they drastically improved in 2.0, so it felt worth mentioning. On combat, the "mixed feelings" I mention is that I see it being a 10/10 for other people, but it's maybe a 9 or 8/10 for me. My feeling there is that if the game had some quality-of-life things such as refreshing your energy after you lose to the tactical holograms, then the grind of building up endgame-level skills might actually become fun for those of us who don't inherently love that kind of gameplay. Also, some people think when I talk about "build complexity" I'm talking about Genshin's system. Not even close! I'm talking about other games entirely, like Horizon, Baldur's Gate, etc. I wouldn't expect a gacha game to go that deep, but it's a type of combat complexity which can be fun. And on the story, I was just sharing my overall thoughts and not trying to create a thesis justifying why I didn't connect to it... but apparently some people want more detail! What it boils down to is that this first section of the story focuses on a couple of characters who I didn't really connect with, and since the others were just set dressing instead of given much characterisation it was less engaging than it could have been. I don't self-insert into the Rover, which is a large part of why it often feels a little off to me. We're super early on into the story, so I'm looking forward to the other characters getting the spotlight, and hopefuly turning it around for me, since on all other counts the story was drastically improved in 2.0! Also, re: the skip button, my point there is that I went from "it's stupid to NOT have this feature since it has no downsides" to "oh it does actually have a minor downside". I still think it's an important feature to have, but it emphasises how important story quality is if the game wants to retain players. And again, like with all the other points here, I'm totally happy to enjoy this game even when there are parts of it which don't quite match up with my preferences! Anyway, thanks for watching! p.s. for the love of all that is good, if you're coming from the stream that streamed my video (iykyk), be mindful that the comments you leave are a representation of your (probably) favourite streamer. Disagree all you want, but consider doing so with real sentences instead of "die you stupid whore" and "delete the video you little girl", thank you 💜
Something I noticed about flight is that sometimes, in situations where I would teleport, I just fly to the location instead. And it is much more enjoyable because you get to see these wonderful places.
Yes! I think when you find yourself travelling "normally" rather than teleporting the shorter distances, it's usually a good sign something's been done right about either the world design, the traversal mechanic, or likely both!
Same. It's flight and mobility done right. On other gachas like Genshin and frankly during WuWa 1.0. I frequently use teleporters to go to a particular location ignoring everything on my way. While in Rinascita, I am incentivized to actually not use teleporters that often and explore the area more with or without flight since there are so many activities on the ground.
even better is : by flying i started to remember where things are. I dont even need to see where the nightmare echoes are for example as i remember where they are when i want to farm. I remember where esome of the elite echoes are when i want to farm them too. Therefore, i'm way less in the menu and more in the world. I was excited about flying but it also greatly enhanced my exploration of the world. I actually search and pay attention now.
I really don't understand your point on the skip button. Having more options is better for the player. It's the game's job to get players invested in the story. Forcing players to read the story to get "invested" is not exactly fun.
She was just pointing out the consequences of someone getting used to pressing it: it makes it harder for them to get back into the story. That doesn't mean that it's not overall a positive inclusion, just that it _does_ have a downside that she didn't see before! Said somewhere else in the comments, it could actually be a fantastic way for the devs to measure how good their story is. The writing team's goal should be to reduce the "skip button" usage to as close to 0% as humanly possible!
@@raptorimany already point out The skip button has more function than just to skip the story Its also for replay value. To replay both HSR or Genshin again and want to see certain parts you have to get through 50+ hours of un skippable story; some initiate automatically with no control from the players
She says a lot of things that sound like lack of freedom is a good thing. She’s not enjoying the story, so you skip if you like other things about the game. In Genshin I have no idea what happened in any world quest. I skip dialogue by just doing something else while the characters yap away. It’s not gonna convince me to enjoy it by not allowing me to skip with one button
@@Gheniel_ Yep, exactly! So basically, it has one minor potential drawback (that it can accelerate some people falling off the game), but it has a TON of positives too, like convenience, being kinda essential for people re-playing the game, helping people get through content when they don't have the time, etc, AND potentially accountability for the devs/writers.
based on what I've watched, there's a huge gap between what u want and what the games wants to offer, hence your mixed feeling on a lot of things, like wanting stamina to experience realistic exploration-but the game offers absolute freedom, want more synergistic playstyle and team building - but the games offers gameplay that focuses more on players real-time action (reflexes/memorization/intuition) rather than relying too much on synergy, skip button will make u skip more once u use it - the game wants u to have freedom to choose, rather than force u to be invested... character design is subjective, character's characterization and story critique is fair but kinda sound like it was product of pessimistic view and massive disappointment from too high expectations...or being used to completely opposite narrative or smth (idk) the game values freedom so much and depends on how u look at the game, negatively or positively, it'll amplify that making it a double edge sword, us who felt completely restricted by genshin's system sees this as absolute win massively... while ppl who like to be creative with limitations sees this as absolute no-no...
I wouldn't say the gap's _that_ big, since a game doesn't have to be _exactly_ tailored for your preferences for it to be an amazing experience for you, and there some hints that Kuro are slowly moving in some of the directions suggested here (e.g. they added the elemental effects)! And yeah 100%, that's the main point of the video I think: freedom and restriction are both valuable in their own ways, and each game is going to have a different mix; each person will prefer a different mix, so it's a great thing that different games offer different blends of the two!
@raptori yeah maybe not that big, i just assumed there are some experience bias, especially with the game she played before, wuwa's take on freedom is huge step for a gacha game, cus once you get used to- let's say genshin's way, and enjoyed it, it'll gonna be a miss once u tried wuwa despite other ppl saying how good it is, it's like the matter of preference is on the opposite side of the spectrum.... so yeah point is, currently the game is less catered to her taste, it could change in the future, and i wish nothing but for her to enjoy wuwa as much as everyone else
@@staz1221 Yeah totally - I guess context is that she's played a _lot_ of open world games (RDR2, Horizon, Spiderman, Valhalla, Ghost of Tsushima, etc), which all kinda have different takes on all of this! Back when she played Horizon I remember her trying to jump up cliffs which you're NOT supposed to be able to climb, because she didn't want to have to walk around a mountain to get to the next quest marker, and ended up managing it even though it took like 20 minutes longer than if she'd just walked around lmao. And then you compare that to Spiderman where the whole appeal is freedom to zoom around web-swinging across the city! WuWa and Genshin are both good enough to belong in the same discussions imo, and both of their takes on freedom vs friction have their pros and cons 😁
One thing they did amazing with, is building our trust in them. i KNOW that the game will become better and better and more fun patch by patch and that is something i want in a company.
@@ANoobInvoid truth nuke: gacha games are mainly "waifu collector" games. Looking at PGR (Kuro's other game) it's obvious that they want male characters to be the exception/ minority. You can keep asking for male characters as you have all the freedom for that, but I dont think characters gender equality will ever be achieved. It was basically a lost battle already before it even started.
@@Gheniel_ this is such a sad reality, but i hope wuwa truly subverts our expectations. I like to be optimistic-- and hope that, with enough push from the community we can have an equal balance! Wuwa is the only game where I fee like-- the surveys actually do something!
@@patrick8964What is this wizardry? A Hoyo fan who understands that fair criticism is good and can make a difference in elevating a game?! Color me shock.
I think one "mistake" many players come to, is assuming Wuthering Waves is essentially the same as Genshin (like how Persona 5 is just a newer version of Persona 4), having the same design and gameplay philosophies, yet that couldn't be further from the truth. If you like Genshin's combat, WuWa's will not feel the same, as it focuses on a much more different aspect you have within combat. The same can be said for the Exploration and Main Character focused Story style, which simply will not be the same. If you prefer a simple domain/stage to get artifacts, it will be different to a relic system in which you essentially farm them across the map instead. And I dont think those differences should be adressed as a bad thing really. Just that they are different and work for other people with different interests, while not working for people who yet again have other interests. For example, I personally prefer the team building not having much synergies and complexity over what it currently has, as this at the same time also offers more flexibility across DPS building as a whole. Almost any 2 DPS characters (or 3 if you are crazy enough), can essentially be formed together to make a Quickswap team (over the more traditional hypercarry team you usually see in gachas), in where you abuse the quickswap mechanics to essentially juggle several characters at the exact same time. Similar also applies to the echo System (again, personal preference). Giving more reasons to actually explore the world, besides just the usual exploration parts, but also especially giving a reason to go back to older places in the map. Usually there wouldn't be any reason for me to go back to Jinzhou, if I already 100% explored it, but with Echoes, there still is a reason... And just overall, having the relic grind take part dynamically across the entire map does feel a bit more refreshing, over re-playing the same domain over and over... And while it does certainly take more physical time to complete the grind, it does add more overall stuff to do in general, over the normal daily stamina (resin/waveplates) usage... Which maybe for most gacha gamers is rather undesireable, with the core concept of most gachas being "short but every day", yet at the same time, WuWa going against that, kinda just makes it more enjoyable as well...
More like, Wuwa gives players options. If you want to spend more time on the game, there are enemies to killed and Echoes to get. If you don’t want to, then just do 2 times Tacet Fields and log out. Same thing with exploration. Players choose how they approch the open world. They aren’t force to do things certain ways
If people decide to look past the surface of Wuwa's combat system they'll realize there's 2 types of team synergy going on. 1 is the traditional "find the best buffer for this main damage dealer", the other is "continuosly switching between 2 damage dealers cool down to do damage". Although there's not a lot to choose right now, the swap cool downs being individual instead of sharing between team mates is already much less restriction than people made it to be. I do hope they get more creative with team building instead of just bringing PGR stuffs over here tho.
If Kuro increases the base echo drop rate and give tuners for defeating TD's I'm sure some sweaty players will love to collect echos around the world. Currently its not really worth it farming overworld echos in the 1.x map.
Honestly feel like alot of these complains are present in Genshin but somehow people are being way more forgiving when Hoyo does it but not when other games does it
Yeah they 100% are, if she had been comparing to Genshin then she'd have said similar things about it for a lot of the points. Notice that in the intro she said she held off on WuWa 2.0 because she was busy figuring out why Natlan was so disappointing!
The vast majority of this channel is dedicated towards criticizing genshin's story. 💀 And rarely ever so praise some things (even if controversial), which is what content creators that can articulate their own thoughts and not become a muppet should do. Wuwa players are more honed into focusing on the affiliation of the CC rather than what they actually say. Way too tribalistic.
@@seventhheaven7594 Just because others can be worse doesn't make it less of a problem. Let's say that if one person kills one guy but the other killed 5, should we just let the first guy go free because he killed less than the other? No, because they're both still murderers. I really hate that they always use this as an excuse to justify their actions. 😮💨
20:50 its not like forcing people to sit through this slog is any better. Skip button is an option and it should always be there. Doesn't mean they should drop the ball on the story, but it often happens in gacha and I don't want to crack my space bar trying to skip through that
Agreed! if it has to be choice, I'd rather take a good story, but in n ideal world the button is there but the story's so good you don't want to ever skip!
Skip button being an option is actually a nice thing, since it's a win win for a player. Either, you can skip slop bloat (Genshin/HSR), or story is so good you don't use skip button. Another thing skip button does, makes writers actually care about writing a good story to capture the player's interest, because if it doesn't skip button invalidates their half-ass effort slop bloat wasting player's time. Rinascita 2.0 has three short acts with around 2 hrs each. They are well written, next to no meaningless/repetative dialog bloat. You rarely spend more than 5 mins at the time talking to someone, whereas in hoyo games you can end up being stunlocked for 15-20 mins in the dialog that says less in all that time than Rinascita does in 5 mins.@@saurusness
@@FutayuriShironekoI've never looked at it from that perspective but you're absolutely right! I'm willing to bet the reason they're so scared of adding a skip is because a very sizeable amount of their playerbase may simply skip through then slowly lose interest in the game. Then they would have to improve their writing to have less bloat.
@@FutayuriShironekoI wanted to go to bed one time through the Penacony story and had around 20 min of pure dialogue to sit through (bc I‘m a enjoyer for actually listening to the va‘s) and I know that my bf came to look for me after a while, while I was like: I wish I could just stop, but this scene keeps on going and going?! I just wanted to finish the story part!!! And it‘s so much blabbering, so many word and so little they’re actually telling you. I wish the dialogue would just be half as long with really good writing to keep me invested. 😩 And you‘re absolutely correct about having the option to skip - with a short summary even! I love that feature bc it makes running a second account soooo much easier if I wanted to! That way you‘re getting the outline without having to spend a lot of time if you’re more interested in exploring or collecting stuff.
Realizing that a game or character you were excited for ended up not being for you is one of the worst feelings to have. It’s one of the reasons I felt disillusioned with the state of Natlan, and while WuWa is far from perfect, I’m glad that it’s in my library to continue scratching that gacha gaming itch. On the topic of Rover glazing, Roccia might have given us an interesting in-universe reason as to why people become attracted to the Rover. Her pet Pero took an instant shine to Rover on account of liking their frequency, and a perk of being a Resonator is that you can sense the frequencies associated with objects and people. Thus, it implies that Rover’s frequency is what naturally makes other Resonators gravitate towards them.
14:18 That's why most players in Wuthering Waves players prefer. You are not boxed in to play specific characters to optimize damage and even play mono element with little DPS loss on some characters which is a godsend especially for f2p
You can even do dual/triple dps which simply requires skill, its atleast not required to have the best synergy to be effective. Though it may not be for everyone as not everyone wants skill alone to make synergy alongside the synergy being very linear for the most part.
Pretty good video, it's good to see someone only sharing their experience and opinion rather taking a full hit on wuwa. There are some things that I'd like to say but it'll be a long type so I'll just mention the most important one: 14:40 nope, every single dps are very free and not limited to specific characters at all. How you may ask? It's simple, just get out of the traditional hyper carry mindset and start focusing more on quick swap/dual dps (or even triple dps) teams and you'll find what you were looking for, this kind of team even has the potential to deal more damage than the traditional hyper carry team so just test it out, pair one dps with any another dps and utilise quick swap to the best of your abilities and you'll realise that wuwa combat is much more free that you'd think. THIS is definitely the 'variety' you are looking for. Even jinshi that needs coordinated attacks,works without coordinated attacks if you are crazy enough but i can never recommend that to casuals. I just love the fact that wuwa gives us a lot of options in everything, you just need to actively explore those options just a little bit more which is a lot to ask from some people as they often don't have the time for it.
Yes! The the options are there, but not many people know about them, probably because they haven’t discover it, or like you said, they just play the way they’re used to in other games. In Wuwa, you’ve got solo, the traditional hyper carry, and quickswap, so that’s 3 different ways to play. I’m not restricted to one and I’ve got the freedom to mix it up, just gotta take the time to figure it out. It makes the game way more fun, at least for me, since I end up doing all of them xD ❤
Yes one of fave and first quickswap team was changli and encore it felt very fresh and especially if you watch speedrun clears or in general clears they play completely diff than it is for more casual players
I am not willing to climb a mountain for 30 mins in Genshin for 20 Primogems... never again. If I got more out of it, then I would be willing to go through that experience again, but since it's a Gacha game, it's just not worth it. But don't get me wrong, Genshin got me hooked, but looking back at it. It's just not worth it.
Bruh what are you talking about? Such problem only existed in liyue when they just started and after that every region have their own mechanics for easier travel and natlan literally went nuts with exploration with saurians ability where you can swim, fly, high jump, use grapple hook also easy climb mountains without worrying about stamina. If you have natlan character like xilonen or kachina then mountan climbing is even more essier.
@@ashy5808 How about inazuma? and the other map expansions? can you use them features outside other maps? "If you have natlan character like xilonen or kachina then mountan climbing is even more essier" not everyone has or wants to use those characters its called preference.
When it comes down to it, Wuthering Waves is flawed (Even I as a Kurobot can attest to this) however the difference is the company and dev’s eagerness to rectify their mistakes, listen to criticism, and respond to feedback without resorting to false promises and crying disingenuous crocodile tears. This is why I believe Wuthering Waves will surely get better and better with each passing update. Wonderful review like always.
I agree! It has already imprved massively in my eyes, even if it's not 100% catering to me specifically yet - I have a lot of hope that it'll only get better in the future as long as people keep leaving feedback!
I think wuwa's exploration is great because it's easy to find things and for a live service game that you constantly come back to and need open world resources to build new characters this is a godsend. I felt so burnt out with genshin because getting the materials for the new characters was so tiring having to climb slowly and the stupid marker not showing you exactly where the damn material is just made getting a new character feel so frustrating for me. Instead of being happy of getting a new toy, I have to freaking work extra to set it up. I have to open up youtube and look up guides to find stupid flowers what a hassle. If this was a single player game like the witcher I would not mind having friction during exploration but since this is a live service game I much prefer how wuwa made exploration easier. I wish genshin improved tbh like how BoTW went to ToTK. Even Nintendo realized that over time climbing would get tiring so they added things to make it better on the sequel while genshin didn't do much for 4years while having all that monthly revenue.
I left as soon as I dropped Jinhsi in 1.1 after around a month of playing but Rinasita definetly won be over, came back to check Peach Blossom skin, ended up installing SSD to run the game properly and fell in love with Carlotta and Zhezhi I got right after without losing any pities :D
@@JustEverton ooo I just finished Carlotta's companion quest and thought of doing Roccia's but sounds like I need to do Zhezhi's quest asap!! I think her design is everything and I really liked it when it was first shown but I was about to stop playing back in summer so very lucky I got her during rerun!!
@@Hinakazari PLZ do yourself a favor and see how good of a character Zhezhi is🙏🏿 Her and Encore companion quest did wonders for me because I wasn't fully connecting/interested with their character at first.
12:00 - re weapons, I actually agree. 5* Weapon accessibility is a blessing and a curse. 1) Blessing - because they're guaranteed in 80 pulls, which feels like Christmas compared to HSR, Genshin and ZZZ. 2) Curse because that accessibility means you kind of "need" these 5* weapons to really pop off, especially with DPSs. I actually get the signature weapon for every limited 5* character and I'm working towards getting the standard 5* weapons for the remainder of the cast, including 4* characters because they're great stat sticks. I also do it that way because the mostly optimal build needs those stats, and it's a brute force approach to having a good account (that and levelling every weapon to 90, every character to 90, and all talents to 10). **I'm not into end-game at high levels. It takes too much practice/knowledge and it's not fun for me, so a brute force macro-stat build is what I go with.
well the best part of the guaranteed weapon banner is that even if u do miss it, u can just pull on the banner character and wait for the rerun to get the weapon, you can also just share weapons since weapons are very versatile and not exclusive to the characters it is made for unlike zzz
@@seventhheaven7594 Word. I share weapons across my account in WuWa. ZZZ - you're right. I caught myself going for signatures - including the A Rank W Engines for A Rank Agents... I got there naturally, but realized after a while, it's becaue e.g. the Demara Battery Mark II is supposed to be Anby's weapon. Technically any stun character can use it, but the actual perks only fit an electro stun character... oh wait, that's Anby! and maybe Qingyi (but Qingyi's signature is obviously better on her).
Just a few points that may need a bit more of looking into: - There are 4 star weapons even from the standard banner that are decent enough, can even clear tower with only them equipped. - Yes, there are not a lot of character combinations at the moment, but i guess thats purely cuz they have a small pool. Only 3 healers have been released as of 2.0. - Skipping content can still let you in on the story. They give u a smol summary of what ur skipping before confirming it, and theres the option of reading the chapter summary that u can access anytime 😅 - The echo builds have a bit more variety if u give a little time to read into each set, in line with the upcoming echo loadout system. Some characters can play more than 1 role, like how chang li can be used as either a main DPS or a sub dps, optimized thru different echo sets. * But all in all, love ur honest reviews and agree that it may not cater to everyone, especially with how mechanical the late-game content is. People most likely fall in love with the future they see for this game, with how much it has grown the past six months, how free to play friendly it is and how the devs focus more on wuwa's "game" aspect before it being a another gacha.
Yess true the 4 star gacha weapons are really descent! And you can more than make up for their lacks with enough skill (if you have that 😎) I am VERY excited about echo loudouts! The fact that this update is arriving so soon just goes to show that devs are listening, which is always good, and keeps me hopeful about the game's future 💜 I actually compltely neglected to mention f2p-friendliness. When I was streaming wuwa a couple of weeks ago I had a person ask how on earth I had so many character (and whether I'm a whale haha), and apart from buy the battle pass twice at launch (for he BP weapons), I've never spent a single penny on the game. I've had to skip several characters and weapons of course, but mainly the only thing I lack is skill lol
As someone who just started WuWa in 2.0, totally agree with the story criticism. 1.X WuWa story was atrocious, whereas 2.0 is a decent start, but really just reaching the baseline of a functional story.
You mentioned having mixed feelings about the exploration about giving you too much freedom? You said a skip button can be bad for these types of games. You mentioned having to do things repeatedly (hard combat) can be tiresome but you also want a game to give a balance of friction in exploration--which is, by the way, extremely tiresome to do repeatedly. Granted, these are 2 different things but it just shows that your focus is not in the combat, but more on exploration. What the hell could you have experienced to want less "freedom" or choice. It's bizzare to me how people could think like this.
I would say it depends upon you as a player what you prioritize. She seems to be a more exploration oriented player and as such is more open to exploration challenges. Its also why she said repeating hard combat challenges is not as satisfying for her. Meanwhile wuwa is more catering to players who are more combat oriented. Those who enjoy more hard combat challenges, and the exploration allowing more freedom of movement allows the experience to be more seamless if you don't care about it as much. Of course you can love exploration and still enjoy this freedom of movement (flying, grappling and running in walls is fun after all). Its probably more of what experience you are looking for, kind of like why there is a market for simulation type games when I would bet the realistic mechanics of those would be absolutely tedious to others.
@@tidal1082 This exactly - and also it's important to emphasise that people can still enjoy things which aren't _exactly_ in line with their personal preferences!
Exploration heavy game it's gonna be expensive as held to develop special for gacha games so i don't think you can find it in the gacha space purely exploration game at least so i think you have to look for aaa developer for if you're looking for that kind of game
Speaking of gameplay, and especially teambuilding, I don't think it's a bad aspect here. Teambuilding in this game is still there - but it's free. Genshin, for comparison, throws restrictions at you - be it elements that you need to match, bosses that have gimmicks for certain characters, and so on. Here, in WuWa, there are no such restrictions. There are outro buffs that let you play hypercarry teams in various ways, but more importantly, there is quickswap, that allows you to build so many team comps and use characters you like in almost all content (as long as resistances aren't too bad in endgame). And for the most part, I think it comes down to preference. There is some satisfaction to be gained from restrictions like in Genshin, overcoming the "puzzle" (and tbh, WuWa kinda does this "puzzle" in Pincer Manouver - mechanics and buffs there work extremely well when using correct characters and correctly adjusting gameplay), but it comes with issues. For example, I love Dehya, but good luck using her against something like Pyro Cube / Natlan bird boss, or an enemy with shield that doesn't let her use E. Or with Candace, another character I like, but one that has little to no synergy with Dehya, making them a very bad combo. I'm also personally not a huge fan of it, because if a character you like gets released into a role you don't enjoy (for example, a role of swapping in, pressing Q and swapping out), it can be extremely limiting in terms of fun. And yeah, I'm not happy what they did to Dehya. WuWa doesn't have such restrictions. I like Changli and I like Aalto, and quickswapping them is a viable strategy. Changli, Calcharo, Xiangli Yao, Carlotta, even Jinhsi and Jiyan, they all can be used effectively in quickswap, as well as multiple 4*. If I want to play certain characters, I can do that. Maybe I don't get the satisfaction of solving the "puzzle", but different characters can use different rotations to spice up gameplay - and that gives the combat and teambuilding a ton of depth, in my opinion (especially when you add enemy depth, since you need to mind what your enemies are doing). And there is satisfaction to figuring out the mechanical synergies - such as quickswapping certain animations and comboing characters in various ways. Though, at the end of the day, it comes down to preference. Whether you prefer the freedom and matching various kinds of gameplay (and adapting mechanically), or matching characters by elements and enemy gimmicks - both come with their advantages and disadvantages, depending on what you value most.
I enjoy the echo system, probably the only one. lol For me, turning my brain off and exploring, killing TDs all over means I end up with a huge amount of them. It feels easier to roll good stats because there are so many and, like you said, bad builds can me mitigated by better skill (i'm not skilled btw). It's so much better to do that, while gathering other resources than going to one domian for a year+, fight the same enemies endlessly for artifacts/relics with terrible stats in the end. I love Wuwa, but I get you... i still feel that Genshin, for instance, has better developed characters. You can fall in love with them really fast... sadly, they are changing and the rest of the game is just meh now. I'm still hopeful that Kuro will get the characters right eventually. Brant and Roccia's relationship is adorable, for instance.
Makes sense - if you're happily chilling and wandering the world anyway then it'd totally be a much more relaxing experience. I've 100%ed every area and don't really have any need to collect other stuff, so it's pain for me 😢
And it’s not like wuwa don’t have an option like Genshin, If you don’t have time for the day you can just login complete a few runs in tacet field lock in the echoes you want then log out, when you have time you can run around the world searching for the echoes that you want. It’s perfect and building characters doesn’t take a huge amount of time.
true, i have 5 teams of 3 fully built with all dps and sub dps having echos with crit rate and crit dmg on all pieces, echo grind is a million times better than genshin and hsr for example, zzz's gear system is just as good too i would say although i find it quite harder to get the right stats
I love these kinds of vids, not too much glazing but it has enough praise for the game. The points are all well thought out and has valid reasons why you dislike/like the game. Some of the takes I quite disagree upon though are the skip button or the loot mapper, personally I think those are truly made for a player's option whether if you have time to just find chests on your own or learn the story without skipping. You implied that skipping means you don't know what's going on anymore, yet it still has the summaries you can read before skipping and if you find it interesting then you can proceed with the dialogue (especially if the scenes has my fave character on it). It's not 'the end of the world' if you skip, it's just there if you're not interested in the specific scene like filler scenes of celebration from winning a war. I kinda disagree with the implication of skip button being not good in these types of games too since these type of games are not made for story only, it has its combat and events that other players came for and if players don't have the option to enjoy what they wanted in the game then it becomes boring for them. It's what other gacha game was missing 'The Player's Option'. No one is pressuring you to not skip or skip the scenes since you'd still get the summary, skipping is an option just like lootmappers if you want more immersive chest hunting. But this is your experience with the game so I still respect that. Freedom over Friction is an interesting take as well. For someone who have suffered enough climbing in Genshin till I got Xilonen and Chasca, I'd say Freedom is truly an advantage for Wuwa at the cost of immersion. I think it's great since there will be no FOMO when it comes to exploring or buying a unit just to traverse faster. Still it indeed breaks the immersion for player's convenience.
She's mentioned in the comments that her perspective on skipping is that it's a feature which _should_ exist, but should _not_ be used to excuse poor writing! The point in the vid was that she went from "it really should be a feature and has no downsides" to "there is a potential downside" but definitely not to "it shouldn't be a feature". Could've been clearer about that I guess! 😁 Lootmapper was kinda similar - if a game is designed with the assumption that you use a feature, then they'll inevitably make some decisions which don't quite work for peopel who _don't_ use that feature. Rinascita map design is a bit different to 1.x on that count, and kinda removes that problem imo! And yeah 100% on the Freedom vs Friction thing - personally what I'd love is for it to be high friction at first, but to have a skill tree you can upgrade over time. That way, when you start the game it feels daunting and hostile, but as you gain experience (maybe you gain exp every time you climb for example) you gain access to faster climbing skills. Then once you're maxed out, you basically have almost WuWa-level climbing skills, but it'd feel very different since those skills are a reward for your accomplishments in the game rather than just the default 🤔
@raptori It really boils down to one's experience on the game in the end. I've suffered so long with Genshin's climbing mechanic that when Wuwa came, it felt like safe haven even if the immersion is genuinely almost non existent (at least in the climbing part only). The idea of being high friction at first could've been perfect to implement but for me I'm personally contented with the game's traversal even though immersion is quite lacking because of my genshin experience. Also, I'm glad she made it clear since I truly think it's a great feature for player's option. The skip and loot mapper thing is a great feature for me and it's all because of my genshin experience again (the unskippable long dialogues and the pure pain of finding that one missing chest to 100% a region). In the end, my experience with genshin is what makes me think WUWA has very great features and qol, a nice options for players. If I hadn't play Genshin then I would probably think Wuwa's features are normal in games like these. It all boils down to every players experience cause some find 2.0 lackluster due to lack of male character but me being a male player who doesn't mind that much, it was awesome (altho I'm kinda worried cause I want cool males still). The Rover Harem is not for me too but I can live with it, it's not that bad especially if its the characters I like and other players may feel that way too just like what she said hoping Brant will appear more in the story (since WUWA is genuinely a self-insert type of game). Wuwa is still not a perfect a game obviously but I'm glad they're doing an awesome job lately especially with 2.0.
@@bunnytokki_ Yeah that's totally fair as well - and clearly a LOT of people feel the same way! Yess exactly! Glad WuWa has been such a breath of fresh air for you 😁
Thank you! Also yes, I should've really clarified that the skip button is essential, I just wish the stroy/writing would be so good you never ever want to skip! That's very true; not locking traversal quirks behind character kits is also a huge bonus... Natlan's map for example had large areas that felt very much designed to make you wish you had xyz character to make traversing more comfortable... Create a problem -> sell the solution. Even before Natlan there were people saying "I don't really like wanderer but I pulled him for the flight", which could've very easily led to this being the whole theme of Natlan...
Its combat was what reeled me in, but at the same time the stories pushed me away. It's the Rover simping for one, and also something about the pacing that makes me feel we're jumping into the conflict far too quick and solving it just as fast. Then again, when it comes to stories, I would agree that they might work for most who praised and hyped it up, but it doesn't work for me. Characters get friendly a little way too fast to my liking, and it kind of feels like just on the surface. I can't find myself to connect with a lot of them, except for Jinhsi and Jiyan - and that was after their story quests. They both remain my favorites until today, with no contest coming close; my beloved dragon children, lol. (You saying "I don't self-insert into the Rover, which is a large part of why it often feels a little off to me." is a spot on with how I feel about Rover.) I like the echo system, and I pretty much love everything about the combat, although there's a feel of huge imbalance with every new character walking in. I'm not part of the target audience when it comes to the character design (and maybe their personality/character design as well plus their dynamic with Rover), so it's not like I'm going to feel upset about it, but it's also why I don't quite stay. Thank you for sharing your thoughts!
@@bef5582 Doesn't travelled already get ntr'ed by kazuha whever he appears tho? Like I distinctively remember playable characters glazing kazuha and ignoring traveller multiple times (which makes sense too since why would you care for this blank slate of a character with a flying yapping monkey pet when someone as cool as Kazuha is on screen?).
I stopped a little before you did, for largely the same reasons... came back in 2.0 and yeah the flight exploration is fantastic! Haven't played through much of the story yet though. 👀
Thanks for the fair review on the game, and glad you're back on the game. I still have some difficulty understanding the friction part in exploring. From what I've captured, if the exploration is too smooth, it's not very engaging. Like in Flight, you have to keep in mind to keep your altitude steady, right? That way, Flight doesn't completely shut your brain off, you have to be engaged to not land abruptly Anywho, I hope more players can understand this is just your opinion, and Kuro can use this video as a reference for improvement. Thanks for sharing your thoughts!
Yeah that's it exactly! WuWa's flight is just perfection, I could happily zoom around flying for hours on end. Would be so cool if climbing had some kind of mechanic that would bring the same feeling, no idea what that would actually look like though!
Yes that's basically it! Really it's not even the total lack of friction that's a problem in of itself, because great world design can make either possibility work - I think Rinascita's map design itself is much better to the point where even regular (non-flight) traversing feels a little more "engaging" I suppose heh. But yes, I LOVE the flight mechanic, by a mile the best update and something I'd like to see in games in general! Heh many people definitely can't understand the concept of an opinion, but I think it says a lot about them that they take it as a personal attack :D
Flight is a really great addition to this game. It allows the player to immerse themselves to the environment, like you can just be flying randomly and just see a beautiful double rainbow over Nimbus Sanctum, which is a delight that makes the experience fresh and enjoyable.
I agree! It's my favourite exploration addition in any game! Well designed and intuitive, plus exhilarating and freeing in the best sense. I hope they consider making it available in the other maps as well
The bit about a lot of character being basically MC simps hits really close. Really hard to take such a story seriously or even be particularly invested into it.
Tbh, idm simping in gacha games but I really prefer to experience them in character quest/side stories so that I can choose whether or not I want to experience them lol. Also to keep main story more lore focused.
That doesnt affect the main story too much tho, or maybe not at all (Camelya).. only Shorekeeper's story that is a part of main story.. and shes an artificial being thats created by tethys system or maybe we can say the MC himself so its kinda make sense
This. I literally cannot take the story or characters at all seriously with the dating sim stuff going on. Also this was not how the game was billed when it released. If it had been, I never would have touched it.
If in all of those version patch you didn't even connect to any characters, The game is not for you, clearly. If Jinshi strugle, Shorekeeper, Encore or Changli didn't do anything to you as characters and their stories, your expectations are way off the charts for this game. Strangely not that severe for Genshin storytelling and forgotten Characters who do nothing and just exist, i guess the lack of skip button forced you to like them.
Indeed, which is why I recognise that I'm not the *target* audience! While it's an interesting feeling to be outside of the target audience, I think a person can still enjoy a game for the parts they do like. There are characters I like too, like Aalto, and now Brant who I'm looking forward to immensely. Check my pinned comment re: skip button (or any other parts that might have confused you), you weren't the only one!💜
I reached the part where you commented about the combat and teambuilding and based from how I understood your explanation, you're not having fun because your approach to teambuilding felt so... by the books. it feels as if you are expecting synergies based on character's kits rather than experimenting and figuring out what's fun for you as a player based on your mechanical capacity. there's a reason wuwa teams can have double dps or triple dps setups. and as much as it saddens me to say this but wuwa is the kind of game where the more skilled you are, the more you will have fun. I know that players have their own biases but sometimes, you need to also look at it from the perspective of what the game wants you to experience. like the stamina game you mentioned. you said you enjoyed the mechanics of it. is it because they handhold you and tell you what you can and can't do and when you encounter a game like wuwa, you have difficulty figuring out things for yourself?
Nah you definitely misunderstood. Saurus spends all her time in Genshin trying out unusual teams - she enjoys the IT, and had like 70 characters built even before it came out because she was always trying new things. The difference there is that the reaction system means that odd combinations can actually work really well. In WuWa, unusual teams tend to just not make any difference at all. That's a completely separate dimension of combat from the "mechanical complexity" which people tend to think of as "skill-based combat", and it's the _lack_ of that which she was talking about! And uh lmao that last paragraph is a trip 😂
@@raptori so... she doesn't like wuwa's combat because it doesn't play like genshin's?... er... is that it? and yeah, the reaction system in genshin works until you can't clear abyss with it and you end up using the same old faces. like, come on, there's a reason why national is represented by THOSE 3 characters and hyperbloom will have kuki with it. and let's be real here. it's very hard to solo endgame content in genshin unless you have a 5* meta dps with cons and high level of investment. meanwhile, you google ToA clears in wuwa and you can see aalto/danjin solos and other kinds of team comps and the reason why they work is because players have varying degrees of skill that make it work.
@@edgewalker00 Not even remotely lmao. Genshin is _awful_ at the mechanical complexity side of things. WuWa is great at it. Genshin is decent at the team complexity side of things. WuWa is mediocre at that. Both games suck at build complexity. Mechanical complexity can be fun. Team complexity can be fun. Build complexity can be fun. Can you honestly not imagine a game which is good at all three? I personally don't care about meta in either Genshin or WuWa. I happily 36 star the abyss with my Yanfei, Ayaka, Yoimiya, etc even to this day! That doesn't make it any better or worse than WuWa's Tower though - I honestly think the Tower is better designed (vigor system is fantastic), and appreciate that I could get more than my usual 24 stars if I had the time to grind and build up the muscle memory. Feels like you're trying to argue against someone who isn't actually in this conversation 😅
@@raptori I'm not really trying to argue but just trying to understand the logic here and look at a difference in viewpoint. if I come off as argumentative, that's not really my intention. "Can you honestly not imagine a game which is good at all three?" not sure why you ask this question.
@@edgewalker00 My bad, felt like you were a little - definitely could be just me misinterpreting tone! I guess the difference in perspective is that saying "I wish the game had some more team complexity" _doesn't_ mean "I don't enjoy the game's mechanical complexity", if that makes sense? Like, for me personally, when I'm in the middle of a fight in WuWa I really enjoy the characters' movement patterns, the dodging and parrying feels perfect, and I like how dynamic and fast the enemies are... ...but I would enjoy it 100x more if it had an extra dimension and team synergy and builds were more significant in how they affect the gameplay! In Genshin I'm always running around doing stuff with some really odd team and making them work together, and different combinations make a huge difference to how the gameplay feels. I'd love it if WuWa were to keep all its existing positives, and manage to add that as well 😁
I sat through all 23:32 of the video but I it still feels like youre giving a compliment sandwich but instead of criticisms you're trying to chime in genshin stuff that is clearly not the focus or even in the direction WuWa is trying to achieve. Like for example the Exploration points, WuWa obviously leans towards fast, fun and free exploration with wall run, flight, glide, infinite running stam out of combat but somehow it didn't click for you and want a little more grounded; well "friction" as you put it. Although i did try to view the video as neutral as possible and not add any biases since i am aware that your main content is genshin, but in the end it kind of left a bad taste in my mouth especially when a lot of the points you've had feels like a nitpick from a genshin player, since i don't know if you've noticed and im sure some people will tell me that you also criticises Genshin but a lot of your "this doesn't do it for me" also exists in genshin and sometimes in a way worse shape or form. Also the point about Reset in Hologram. HP reset is fine for a retry, but the Concerto/Skill reset is a bit much, it hits 0 because that's your punishment for losing think of it as WuWa's way of losing your Runes in Elden Ring, and lastly character synergy already exists it just doesn't take the form of elemenal reaction but instead in the form of supplementary rotation your healer sets up an atk/cr/cd buff, you swap to your sub dps proc their outro for the hyper carry to get their respective buff whether it be a coord atk, heavy, basic or ult buff, or if you're a lunatic run danjin
That's exactly the point she's making though, right? She's explaining her preferences, and then emphasising that the game caters to players with different preferences to hers, and that it's absolutely brilliant at doing so. That doesn't means she's nitpicking or hating on the game! It's like, when I'm looking for a book to read, and I go read reviews, often I get a _better_ idea of whether I'll like a book by reading the _bad_ reviews. The ones which are well written will say "I didn't like this book because the author focused on X" or similar things, and often I'll be like "well I enjoy it when the author focuses on X" so I know I'll enjoy the book. Same applies to this!
@@raptori oh for sure shes not hating but you cant say that shes not nitpicking. I dont know if you mod for her or anything but all i got from the video was her nitpicking and down right emphasizing things would be better IF they do certain things but the aforementioned stuff is vastly different from the path wuwa is taking, just because it doesnt land for her(exploration, hologram skill reset,"character synergy") so idk what youre on about, and tbh i dont even get the point of this video in particular: is it to rate wuwa 2.0 ? which we all know hit it out the park with rinascita, is it to give her thoughts as a returning player while looking at it at a genshin player's lens? I feel like the video in itself is a well put out but it still heavily comes down as VERY nitpicky, one simply doesnt tell someone that is already heading towards the left direction and then point to the right and say y'know the other direction is like this maybe you should go there instead, that's just a bad take disguised as criticisms. Im gonna give a cc that actually provides some really good criticism about wuwa, Ryuuku-Sensei. He provided problems, possible solutions all while adhering and taking to account the direction wuwa is taking, he doesnt suggest vastly different ideas from the very core of the game but instead provide actual good probable solutions for the problems he presented. tldr; this video while well put together still comes out as very nitpicky and has some pretty bad takes on what to do with the "problems" shes having.
@@passingweeb2217 Yeah I do, and I also help edit the videos, so I definitely have a clearer idea of where she's coming from! And yeah "down right emphasizing things would be better IF they do certain things" is categorically _not_ the point. She was explaining what doesn't work _for her_ and then taking great pains to explain in detail that the actual target audience of the game _prefers_ things the way they are, and that the game is objectively brilliant at catering to those people. It's weird that people hear "peoples preferences for X feature is a spectrum; i personally prefer it dialed up to like 80%, this game dials it up to 100% so for people who love that it's even better" and respond with "how dare they ask for that feature to be dialed down in this specific game". The point of the video is to share her perspective, since a bunch of people asked her to (literally dozens). She's transparent that she enjoys the game a ton, BUT isn't quite the target audience of the game, so she shares what her preferences are, and how the game doesn't quite cater to her preferences, while making it clear what kind of player those parts are actually aimed at and emphasising that the game is objectively amazing at what it aims to do. The reason she didn't provide "solutions" for most of it is that all the things she's "complaining" about _are not problems at all_ and are just ways that the game isn't quite aimed at her.
@ *The point* of this video was just to give a perspective of a player (me) who played every dasy from launch, but slowly fell out toward the end of version 1, only to come back in version 2.0 to see what's changed - hence why all the early references to what didn't quite work for me in version 1, and how it compares to now. (e.g. the exploration didn't spark joy in version 1, but does in version 2 because not only is the map vastly better, but the addition of flight was fantastic) I pinned a comment to explain a few of the points I mentioned a bit further, since quite a few people were a bit too distracted by my examples to realise they were MEANT TO highlight how things had improved for me, not to nitpick.... Clealry this is my own failure to communicate - and ironically this is is exactly how you get better at it; by people misunderstanding you point and letting you know! I just wish they'd be less angry in their responses (not trageted at you, just some other commenters). In other words this wasn't at all meant as a video highlighting what I think is "wrong", and what I think should be done instead, but a video just explaining my experience with everything. Hence why I mention that I can see these things are objectively well made and well targeted, even though I am clealry *not* the target audience! The example of holograms refreshing your energy is meant as an example of what I *would* like, so people have a better understanding of why I don't like them. Hope that helps! 💜
@@saurusness I mean glazers gotta glaze hence a negative-leaning review is gonna get hated to oblivion is what would love to say but I can totally see where they are coming from (well not the overly hating thing) because like I said it really feels like you're trying to tie wuwa to games that you feel comfortable with despite being well aware that youre not the target audience and knows that its taking a different direction than what you would love to see, I really think there couldve been a better way to review, explain and air out your experiences aside from the constant "if they did *this* it wouldve been a hit for me" because those often results in pretty bad take imo, also please do consider the direction the game is taking before airing out suggestions because it really does feel like youre nitpicking even if you tell me the purpose of your video is not to nitpick, it still feels and looks like nitpick to me and probably a lot of people too.
So glad to here another person's opinion and perspective. I honestly agree with a majority of everything you mentioned. Ive loved the game since Day 1, and im so glad the game seems to be improving. I honeslty feel like if WuWa is able to just broaden its appeal just a little bit more, it will catch the attention of a lot more people. Or at least get more people to give it a chance. I very much agreed with your point with Camellya. Though she is not one of my top favorite characters. I had no care for her until the Resonator showcase, which gave me more depth behind her which really interested me. However, i was a bit disappointed to see her story quest not really go much indepth on that besides her connection to Rover. I feel like while the Rover simping will likely not ever go away, i do think it wont feel as noticeable as the 1.x story as it seems the characters will start to have more interactions beyond Rover. And 2.0 definitely felt like that. So im holding out hope on that. Even with Carlotta, she very much feels like there is way more depth to her besides her relationship to Rover. If we get more stuff like that, i probably won't mind it as much in the future. As for combat, i absolutely love it and still love it. I am one of those who loves exactly the type of gameplay it aims at achieving. However, although i do feel like there is actually a lot of room for crativity, the current endgame really doesnt require it, which is why a lot of people feel like it can be a bit simpler than we initially thought. Hopefully, a new endgame mode could encourage players to think differently with combat than the current playstyle of mainly getting damage. Also glad to see another Aalto fan, hope we get more story stuff with him in the future, he's also my favorite!!! I feel like Aalto & Encore would have some great interactions with Brant & Roccia, feels like they have similar dynamics within their duos.
Aalto fans arise!! He is hands down my favourite both as a character and to play; love the outgoing boisterous way he *exists* and the manic cackling and "BAMBAMBAMBAM" when he fights 😂 I think that's also why I was immediately drawn to Brant's sort of theatrical extra way of being.
thers a person that has done a really good job at providing detailed explanation on the whole “mc glazing” and “gathering wives” . He has collected all the small information found in the world, characters diaries and some world interaction which I think most players have missed out on. A really good read which I think you will appreciate since you may want to know why all the “mc glazing” or if the story just does not interest you that’s fine, everyone has their tastes at the end of the day. Google “ rover rizz Frequency explained” and op is NewToWarframe
Ive been playig genshin for 5 years. Started wuwa 3 weeks ago and enjoy it a lot more than genshin. Start was a a little bit rough, but it was improving with every chapter. 2.0 was like different game. Amount of improvements they made in 6 months is incredible. Exploration, music, story, graphics, everthing feels much better. i was dissapointed with genshin before, but after playing wuwa its even worse. Genshin feels outdated and stale. Barely any improvements over 5 years. I consider dropping or taking long brake from GI.
Glad you're enjoying WuWa - hope it stays fresh for you! It felt super awesome at first for me too, but levelled out over time to a similar level to Genshin tbh - there's a lot about both of the games that I'm hoping they'll improve. Kuro seems more agile when it comes to making those imporvements though, just gotta hope Hoyo are working on it (larger company -> takes longer to make changes, so I'm holding out hope that the "oh shit we now have competitors" will have led to big improvements due in version 6 onwards!
I still play genshin because I can't let go of that feeling I felt when I first started Genshin. I still love the first nations of genshin and how it felt exploring liyue. I want to keep playing in hopes Snezhnaya will be better but it's just a wish cause genshin is never going to improve. 😢
One of the things i enjoy about wuwa the most is the enormous scarcity of any and all types of content that are reminiscent of minigames that have nothing to do with why we pull or build characters like spice making, tea brewing or some pacman replica or something.
Finally someone else who talks about how the Illusive Realm isn't available!! i loved that gamemode aswell and i have no idea why it isn't just available 24/7 like the Simulated Universe in HSR. They also added a really good quality of life feature to the illusive realm where you could collect a bunch of echos and upgrade materials up to 10 times per week while clearing it which was extremely helpful to me.
Your bit about the Endgame focus on Mechanical Complexity being the major focus in the end not really vibing with you is how I feel about it as well. I'm fine with the Mechanical asks, but the build variety is basically non-existent (the Echo system is lowkey stagnant as hell because the 4*s are the defacto best echoes due to the emphasis on mechanical complexity over build variety) and the element system is completely pointless, which is a shame (though they've gotten slightly better with introducing Spectro Frazzle to the player). As for the story, 1.0 is absolute garbage and even though 2.0 is better, the way the game leans into the 'Gathering Wives' allegation is lame. I do hard disagree with your point about the skip button though. Plenty of 'real' games have Skip buttons and Gacha games shouldn't be an exception where you have to sit through the slop dialogue because if you skip it you won't be invested. If the game's writing isn't enough to have you not skip it, the problem is with the writing, not necessarily the player trying to be invested. I play Reverse 1999 and Limbus Company and pretty much never find myself wanting to skip their lengthy dialogue sections because I'm interested in what they say, whereas WuWa and Genshin lose my interest because the writing is insufficient. The difference is that the former ones still HAVE a skip button but Genshin does not, yet the only one I even really 'need' one for is the one that doesn't due to the quality. The expectation people have that Gacha games stories have to start badly is, as you mentioned, something I deeply disagree with as well.
True if there's slop dialogue, the skip button is a required amenity - I just wish they'd improve the writing instead haha! As to the expectation: what I meant is that people often tell me I need to lower my expectations and not expect good quality writing/dialogue :D
Yeah honestly what games should do is provide a skip button, and then do absolutely everything they can to make the dialogue so compelling that _nobody_ ever uses that feature. Would actually be a fantastic, objective way for them to measure how well their writers are performing, which benefits absolutely everyone!
@ Exactly, it should just be both. A skip button should exist regardless of the perceived quality of the writing because there are any number of reasons someone might want to skip, including not caring about the story / writing no matter how good it is. The writers should want to put out quality writing regardless of whether it can be skipped or not, so if the writing quality goes down because it can be skipped, that should tell you all you need to know about whether 'you', as a player, should care in the first place.
@ I agree. These games are selling you on the premise of potentially years of time and attention required from you as a player, there's no reason it should be expected that it can't / shouldn't be good. The only difference between a regular product and a Gacha game's writing should be the monetization, not the quality, but Gacha games get a pass because...? "It's only the first year, give it some time!" That's a whole ass year, y'all.
@@Renteka-Bond Yeah exactly! And not to mention that gacha games earn tons more than any other type of monetisation... 😂 It's been even worse with Genshin - I saw people defending Natlan because "they only had a year to write it" ...but Hoyo started developing Genshin in 2017, there's no reason they couldn't have found the time and resources to make it just as good as any top tier game!
Wuwa actually is not meant to be for everyone and i said it from starting when it came. Firstly the story i personally think the rover glazing will never stop cuz he's Basically the main character unlike traveler and i lowkey like it my only problem is how the simping hits wayy too much sometimes and else im fine with it. About the lore i hope it'll still be stick to it's dark layout it had in cbt1 and not be destroyed cuz of the cn fanbase especially as a day 1 player a game like pgr which is from the same company i really hope they will keep the dark tone and since it's kuro i believe it'll be there still. Now talking about exploration imo it feels pretty great not to restricted now if u compare with gi whose peak and popularity was back in lockdown people had wayy much time to play and explore slowly but now standin on 2025 it's impossible for busy people like me at least me and my friends who discussed about it will think it as a chore and result can be either we won't do or if it depends on pulls we'll try and if find it another suffering like gi we'll simply quit and im sure it's for pretty much most people like u can say that yeah i want genshin like exploration here but if they gives that trust me u will hate it and that's where i think kuro did a great job also having newer things always feels great just like the flight also having marked chests in map is also a great thing i found also a thing even though i pretty much complete everything by using qol but still i actually saw scenes and things there which i personally depends onto player while it's true sometime u find to hooked into something while it's forcing u but also having two of them is something u will find stressful and result u will let go of new one which will be surely wuwa since it's wayyy newer. Now about the combat well it's something i expected back when i knew it's a game from kuro cuz pgr exactly has a thing if u don't put the perfect units as sub dps, tank, healer ur dps never gonna unleash full potential yeah surely it'll work but not as much and it's something we pgr players are used to and also a reason pgr is not as popular cuz sometimes it actually feels like a chore pulling someone u don't like tho i might say wuwa is a lot independent in that case now but for Endgame content if u re not a hardcore player u have to pull units to unleash full potential now it's not like it's impossible to clear without newer units ofc u can and pretty easily if u are well aware of the combat system since i cleared this toa with spectro rover, danjin, encore, calcharo, xy, verina, jianxin it's hard a bit yeah but not impossible to do. Yean it's pretty restrictive now for teams tho i believe from what I've seen wuwa will be a lot free team build options than pgr but yeah less than gi for sure which is another reason cause of combat now wuwa combat is a thing not for everyone cuz many things of it came from pgr which makes it like that while I'd love to have that matrix here but I'm also happy it isn't here. Imo wuwa combat needs crafting but that also will be limited if they don't add new type of skills and weapons and playstyles so till then i only can rely on DoT and personally i enjoy wuwa combat alot i sometimes log in just to fight holograms with newer chars i build yeah wuwa's main charm of trying new units is in solo char fights just like arpgs has not in team synergic combat like gi has which some people like me actually enjoy and prefer. I maybe biased cuz i don't like elemental reaction combat at all and also slow paced team reliable combat which is also sometimes i feel hatred towards ToA cuz in higher levels it needs complete rotation spam to increase dmg output now it's not needed to always follow that but yeah if u wanna clear easily u need to which is one of the aspect i hate I'd easily love the hologram endgame than that bullshit. My main concern with the game is still story while i think from 1.1 they improved alot and 2.0 was good i still want more of it and that's why i need to see more to reach a conclusion probably before 4.0 same as i did with gi. So i think this game is not for u for now maybe wait later something can interest u but pls don't expect it to be 'genshin-like' cuz it doesn't appeal to that and it won't feel for those who played genshin too much or their first gacha or first open world game cuz no matter what u will play nothing can beat ur first experience with something u liked. I enjoy wuwa cuz i never liked gi's anything except places, osts and co op contents. Still i didn't felt the impact on wuwa that gi gave(though i didn't feel that much on gi too cuz i played botw before that still) Anyways great video thanks for sharing ur honest thoughts some of ur points are pretty noteworthy to work on and if u can fill out survey next time. Kuro is goat when it comes to player complaints so i think they can pull things better.
"Once you started pressing skip, its hard to recapture any level of investment in the plot." Respectfully disagree, I used the skip button extensively in some storylines in 1.x. But I have never felt the need to use it for the whole 2.0 storyline. It is the writers job to captivate the audience through their stories not by force. Like you said, no story can be everyone cup of teas, and having a freedom to choose which to enjoy is a positive not a negative. Everyone is entitled to their opinion but I cant help but feel some aspects that did not resonate with you tilted your bias a little bit far that this video will invite angry comments.
She's clarified that in the comments a few times - maybe her perspective didn't quite come across effectively there: that experience made her go from "skip buttons should always be included since they have no downsides" to "skip buttons should always be included, but do have potential downsides", _not_ to "skip buttons shouldn't be included because they have potential downsides"! 👀 If anything, they should be included because they've got to be the most visible and direct feedback a game company could possibly receive when it comes to the quality of their story. Their narrative/writing teams should use it as their key metric: they should do everything in their power to reduce the number of people who click "skip" to as close to zero as possible, since that means they're keeping everyone hooked!
Oh it definitely invited angry comments haha but mostly the part that sems to bother people is me saying "I think the combat is **brilliant**, even if it's not for me" - because you're not allowed to dislike it even if you recognise its genius haha You're right though I clealry didn't clarify the skip button/writing section well enough because I've had to explain what I meant several time, and that's entirely my bad 😅 @raptori summarised it perfectly for me thoguh, thank you! 💜
we exactly having the same feeling on this one!! for some reason, WuWa is missing something for me although I'm waiting for Changli's rerun so I can finally c6 her... hope she's in the first phase
Build complexity when it comes to echo sets couldn't really be considered restrictive. We're only in the 2nd region and only 8 months in. Give it time. 2.0 gave us new sets and nightmare versions of previous bosses. Just like with Genshin which you normally cover, version 1.X didn't have much sets either. If anything, WuWa's echo set system is much a more straightforward gearing system and have a lower barrier to entry for new players unfamiliar with it. Spectro DPS character? Spectro set. Can't build a full set yet? 2 pc Lingering Tunes + the elemental set.
The main difference there is that mixed 2p echo sets tend to be underwhelming (as far as I've seen anyway), _and_ you have to have a full five echoes to get the full set effect. That means you don't get to make tradeoffs between different off-pieces which can make builds in genshin an interesting puzzle 👀 Definitely lots to hope for in future though!
@@raptori I guess you missed the part when I said "can't build a full set YET". I never mentioned it's near optimal compared to actually having a full set.
@@jamesnieves1216 Nah my bad, I guess I was unclear - I was just talking in general comparing it to Genshin! In Genshin 2p sets are often viable, etc etc.
@ No worries. That statement mainly applies to new players which I also mentioned prior. For someone who is unfamiliar with optimal builds or new to the genre, it's pretty easy to get their account and characters up and running. And with the upcoming QOL with the gearing system recommendation, it'll be much easier.
@@jamesnieves1216 Yeah totally! I was more talking about like, those two aspects of Genshin's artifact system are major reasons that the echo system feels underwhelming to me 😕
Just got to the team complexity section and I don’t know if you follow leaks so fair warning for them below: Phoebe is a *great* step in the right direction alongside the integration of negative statuses into character kits. She scales heavily with Spectro frazzle stacks, and as spectrover is great at applying and sustaining stacks, Phoebe’s existence transforms spectrover from a kinds meh jack of all trades into a truly meta unit. If they continue with this design philosophy, I have great hope for wuwa’s team building. Also, wrt echoes, I am one of those that do enjoy them (and hate them but in a RNG sort of way), and the primary reason is that the near endless quantity of all echoes, especially when adding in coop, in addition to the scarcity of echo level up mats makes the grind about optimization, adjusting your investment strategy based on your time and materials available. While I enjoy this dynamic aspect, as I alluded to, the RNG, especially of main stats (glacio dmg mains are eluding me so badly) makes me want to tear my hair out, but a bit of probability balancing I feel could make the system significantly more enjoyable.
I never stopped playing, although I got discouraged after 1.2, 2.0 completely revitalized my interest in the game. There are indeed things in the combat that could be improved, although I don't think there is no variety. In the case of Jinhsi, for example, you can put together a composition involving Jianxin + Mortefi to fill her Forte and the comp works perfectly, although it is not the strongest. I think the game gives you an opening to try new things, even if it is by following the restrictions of the characters. The Illusive Realm is really something good in this game, one of the only contents that made me excited in the middle of 1.X, I hope Kuro brings this mode soon.
Personally, even though I read the summaries when skipping after 1.2 or so, when I just read a paragraph stating what happened it doesn't really stick in my memory. If I actually play through a story it sticks much better, even if I'm not enjoying it; if I'm enjoying the story then I remember tons of the details! And like she's said in the comments, that absolutely doesn't mean that skip buttons should be removed. Skip button is a feature which should always be there. It just means that there _is_ a minor downside to its existence, which is important to acknowledge! Ideal world would be if the story is so good that nobody ever wants to press the skip button ...but it should still be there for people who need it (e.g. replaying an alt account, or in a hurry because no time)
@@raptori Having a choice is always great. Just because there is a skip button, it doesn't mean they make the story less engaging. Story is story, interesting or not is depend on your perspective on story, skip button doesn't do anything at all. Genshin on the other hand is more like very hit or very miss. If the story is great, it's the best because you didn't skip any of it. If the story is bad, you will be stuck in there and hope the quest end faster
The only real redeeming quality of echos is that they are superior to artifacts in Genshin, an even worse gear system we've suffered with for years before we got WuWa.
Idk, I feel like they _could_ have been, but they're ruined for me by a) making mixed two-piece sets so weak, and b) requiring a full 5 echos to make a set... With artifacts, there's at least that feeling of it being a puzzle where you make trade-offs between different possible off-pieces for a full set, and for many characters mixed 2-piece sets are viable. 😕
@@raptoriexcept it stop being a puzzle very quickly because there were just set that were perfect for certain characters At least with echoes sure it takes 5 slots but it gives more freedom because you can mess around with number combinations
yeah for me its far more better, fully built carlotta and roccia echoes for a week (had to use 25 solvents) , cuz echoes and mats are far more accessible than in Genshin... I respect them for respecting my time
@@raptori understandable, but the fact that those same set can be equipped by a character with the same element gives more value on it tho, with the addition of Echo loadout its nearly perfect (tuners and exps are the real issues)
i'm a character girl above all. when i want like a lean in sort of gaming experience, usually the last thing i would do is pick up a gacha game so idc that much about the combat, but the lack of wuwa characters i'm interested in is the biggest reason i can't stay invested. the few characters i do like are also never in events. it's an "install when a banner that's appealing pops up" kind of game for me and uninstall after i've had my fun game. i'm happy it seems to have fixed most of the issues the dedicated fans had with it though
I dontunderstand why people keep comparing wuwa with genshin. Gwnshin has +5 years and wuwa not even 1. At least compare it with 6 months yo genshin, the problem is maybe you dont remember how things used to be..
In this video? Where? 👀Only mentions of Genshin are the Natlan mention in the intro, and contrasting WuWa's flight with Chasca's, and gushing about how fantastic WuWa's is in comparison!
No gacha can be realeased without immediately being compared to genshin 😩Even infinity nikki gets compared and the two have about as much in common as Stardew Valley and CoD smh And while comparing your favourites to games that have *some* similarities (in this case open world, real time combat, single player) is natural and can be helpful for gauging what you like/would like to see in games, really it just turns into this weird spitting contest of whose favourite gacha is better than ALL the others lol.
I notice that you criticise a lot of Wuwa's aspects, but you don't give any opinion on how to improve them. You don't give solutions. How should the combat be? Should it be based on which character you use in battle? Is it better to spend money for strong and powercreeping characters instead of using your own skills to fight? Is it right to continuously have FOMO and pull for every new character to keep up with the latest Endgame content? Is it wrong to challenge the players to use their reflexes and skills instead of relying on the power of their credit card? How should exploration be? Should there be limited stamina while running, so you can carefully watch every single detail in the environment for the 312th while passing by? Should there be no grapple hook, no flying, no parkour (double jumps, backflips, aerial combat, aerial dodge, running on walls and so on)? Would that be better without all these movements and freedom? Would it be better forcing players to find every chest and puzzle/challenge on their own without having a lootmapper? Wasting HOURS for 20 astrites, would that be ok for you? Not everyone has that much free time. World exploration, chest hunt and so on should be the players choice. You don't like fast exploring, flying, grappling and running on walls? You are not forced to do so. You have a choice. You don't want to use a lootmapper because you prefer finding chests on your own? Just don't use it. You have a choice. How should the echo system work? Would it be better to go to the same domain 8 times in a row to get the echoes you need instead of farming while exploring? Farming echoes is a reason to explore more, you don't want to do that? Just do the domains and don't engage in battle. It's your choice. And one little head up: echoes are the main point of the whole game. Reverberations, Echoes and so on, are the main core of the game, it's entirely based on that. You don't like it? You are not interested in this concept?Quit. I personally find the concept of every living having its "sound" (echo) which can be used to create and nurture Tacet Discords to be very intriguing. You like the story and don't want to skip? Don't skip. You have a choice. Not every person out there likes lore and stories. It's the players choice. Animations and dialogues in this game are so well made that I never skip, personally, even if I always have the possibility to. I just enjoy the dialogues and animations. About the Lore in Wuwa. Girl, this game has been out for only 9 months, and it gave us plenty of Lore. Lord/Lady Arbiter choose to forget everything (and probably returned to the past) to save Solaris 3. There is a lot of Lore, even in the collectibles you find in the overworld. Surely with time the Lore will deepen, as always. It takes time. And the Devs are giving us bits and bits of it, slowly but surely. You don't like the story? Just skip it. You have a choice. This game is all about players freedom. We are not forced to pull for specific characters, we are not forced to explore in a certain way, we are not forced to go through 18 hours of unvoiced side quests, and we are not forced to follow the main story. It's our choice. It's freedom. And lastly and more importantly, it's the respect to the players and how the spend their time in the game.
Not to put words in Saurus's mouth, but pretty clear answers to some of these even from the video: In terms of combat, it's pretty clear she'd prefer a mix of the three different types of complexity she mentions: keep the mechanical complexity so parries and dodging and combos are still heavily skill-based, make the builds have more of an effect on characters' playstyles, and make team synergy more impactful. For example Genshin's reaction system does a great job of making team synergy impactful, it just fails on the mechanical and build complexity 😅 WuWa plus reactions plus some kind of actually good build system would be so damn good. For exploration, she specifically mentioned a) hating it when stamina outside of combat exists aside from climbing, and b) that a big reason stamina climbing gets so frustrating is that there's no progression mechanics. Imagine if to start with you had to climb like in Genshin, but every time you climbed, you earned "climbing experience" which you could spend to upgrade your climbing skills. You'd end up with all the parkour gameplay, but it'd actually feel like a reward, and the world would've felt challenging while you're building up that skillset. And as to "you don't have to use the lootmapper" etc - thing is that the game is designed with the assumption that you _will_ be using those things, so you don't really have a choice! They clearly felt that the lootmapper was a net negative in 1.x regions, and therefore figured out ways to make it less useful in 2.x regions. For echoes, a large part of what she's complaining about is how inflexible they are. Imagine if you got good benefits from mixed 2-piece sets, to the point that you actually had a trade-off where better echoes from mixed 2p sets could compete with 5p sets. Also, I'd argue that the fact that it's a 5p set is a big problem - if it were a 4p set, builds would have SO much more flexibility, because you'd be able to include an off-set echo. This means you'd have a use for all the ones which have "the wrong main stat", and you'd also have a puzzle to solve when you're figuring out _which_ echo would be your best option as an off-piece. WuWa isn't awful, but it's also not perfect. It's a good thing to talk about ways it could be improved, while also acknowledging the ways they've done a fantastic job!
You sure put a whole lot of words in her mouth just so you could whine about MHY games. It's ok to not like everything WuWa does just because they're not as bad as MHY, they can live with criticism; isn't that what 'They Listened!!1!' is all about?
@ No prob, lol. I was definitely responding to Ribes99 airing out his grievances with MHY games by taking the worst interpretations of what Saurus was saying in her criticisms in the video. The jump from "I don't enjoy sole focus on Mechanical complexity over build variety as much as I would like" to "Oh, so you want the game to be P2W Fomo trash where you have to pull every character with your money, huh!?" (HSR discourse right now) is wild.
@raptori 1) There is team and characters Synergy in Wuwa, every character has some "strengths" that are unique to that character: Basic attacks, heavy attacks, plunge attacks, coordinated attacks, energy regeneration, concerto regeneration, and so on. Every character has some of these strengths, which are written in the main menu for Resonators. I will give you an example, Ji Yan relies heavily on Heavy attacks so his best sub DPS/buffer is Mortefi, because he buffs Heavy Attacks DMG. Sanhua enhances basic attacks, so she best pairs with Camellya. Jinshi uses coordinated attacks, so she pairs well with Yuanwu who also uses coordinated attacks and Youhu who enhances coordinated attacks DMG. There surely is a lot of freedom in team compositions, because almost every character buffs the next character when triggering outro and intro skills, so there are a lot of options and you don't get bored of using the same teams over and over again, but there certainly there is Synergy and best teams/characters to use, based of each character's strengths. A lot of people use 2 DPS and 1 healer in the same team (all healers in Wuwa are also buffers, even the one you get for free). There is both flexibility and Synergy. It's your choice. And yes, there are actual reactions, they added them in the 2.0, for example Glacio plus Spectro deals Frazzle DMG, and yes, it's an elemental reaction. Plus, with Jinshi's Skin release, they modified her playstyle effects, so every character that gets a Skin gets different effects for their moves sets. 2) Characters playstyle, and here it gets very interesting. Every single character, yes even 4 stars, have different animations. Not just in combat (for basic, heavy, plunge, and so on, attacks) but also in the Resonators menu. Every character has unique idles and poses (they even have different idles when sitting) ALSO in the characters menu. VS Genshin recycling animations for the majority of characters (Claymore's charged attacks, catalyst's plunge attacks, characters poses in characters menu and a lot more). So, there is a diversity in playstyle and animations that you can't even imagine. These Devs are giving each of these characters a different body and face model. Every character is more or less tall, thin and has different curves/shapes. VS Genshin all characters being copy and paste with different makeup, hair and clothes. Zhongli ad Neuvilette have the same face model, for example. Instead, in Wuwa every single character has unique face and body model, plus each character has different moves set for every single attack. They put a lot more of work in their characters designs, animations, idles, poses and moves sets. You can't even imagine. 3) No. You don't have to. I personally have been playing Wuwa since launch and used the lootmapper only twice when I was farming Astrites for my pulls. You can equip it and unequip it in your utilities. So no, that's BS. You are not forced to use lootmapper. You can keep it in your bag and never equip it. 4) And yes, parkour does require A LOT of skill and experience, I still can't parkour decently, also because I play on mobile prob. But doing some combos for movement is really hard. There are some scattered challenges around the map where you are required to do certain kind of parkour and you get rewarded for that. For example, in Jinzhou there is a challenge where you have to double jump and do backflips without falling off the platform, which gets very very small. That took me months. So yeah, it's challenging and yes it's rewarding. 5) In 2.0 we don't need lootmapper because there are literally hide and seek challenges with the chests. They tell you: in this area there are 2/3/4/5 chests, find them, good luck. You can use the sensor to facilitate yourself or not. I personally don't use the sensor, but I could. It's you choice, again. 6) For echoes, I do use mixed sets. My Mortefi has 2 pieces for Fusion DMG bonus for his personal DMG, 1 random piece that has good stats for him, and 2 pieces for Energy Regeneration, which is useful to use his Resonance Liberation faster and buff my Ji Yan when I switch him out. So yeah, that's more BS. You can use mixed sets on characters. Roccia, for example, can use 3 different echoes' sets, and yes you can mix them up. 7) She said 4 stars weapons sck. That's even more BS. When there was Camellya's banner I didn't pull her signature weapon because there was an event that gifted us a perfect 4 stars sword for her (atk and crit rate, its passive enhances atk and crit rate with every hit, so it's perfect for Camellya who relies on basic attacks). I have lots of good 4 stars weapons and I use them, because they work just fine. That's really BS. And what's more is that there are Skins for weapons, for every kind of weapon. For free, just by completing events. RNG is real even in Wuwa , but thanks to Devs generosity we get: higher Resin (Waveplates in Wuwa) cap, Resin reserve and they gift us A LOT of free Waveplates in events, Battle Pass, by reaching Union Levels, events and more. So it's a lot easier to grind for the right stats. You can have a lot of fully and well built characters within a few weeks, because they give us so many Waveplates to farm. Sorry that was a lot, I hope it helped.
For me, I disagree with most of the critiques. The freedom of movement is one of the biggest selling points of the game for me, especially with the different tools available to be able to explore with. The lootmapper acts as a clean up tool for me when the rest of a region is done, or guides me towards rewards while also being able to organically discover other things while i travel between chests. Echoes are at the very least far more fun to collect than artifacts in other gachas, and with new sonata effects and nightmare echoes older characters are able to receive indirect buffs. Combat may mostly focus on mechanical complexities, but the layers go the mechanics like dodging, parrying, balancing field time, quick swapping to maximize damage while characters are animation locked are all very fun to me. Improving on the mechanics of combat and being able to overcome challenges i wasnt able to before has been really satisfying to achieve Overall I still enjoyed the video, as well as your other critique videos. Sorry that the wuwa community has been less than stellar. I was hoping people would have seen the toxicity of games like genshin or LoL and decided to not foster that mentality, but looks like that was naive of me to think 😂
I love this review since it actually gives a different perspective to other creators I’ve seen who don’t really give any criticisms or opinions outside of “It’s better than genshin”, but I do want to speak on the story a bit, or at least the gathering wives part. I think the main issue is that we don’t get enough time or context with these characters to learn enough about them so all we know is their surface level characterisation which comes off one note and flat, so when 1.3 is supposed to tell us more about who Rover is, it gets overshadowed by shorekeepers relationship with the Rover and ends up feeling more like a character quest than a main quest while also not actually giving us a lot of information about who she is or what she likes outside of a few sentences. Camellya is the same, she’s supposed to be this crazy fighter who’s constantly seeking out strong fighters for her enjoyment, but instead she comes off as an obsessed yandere who doesn’t have a personality outside of wanting to fight Rover and it gets rid of all of her other character traits. However I do think that it’s not correct to say that all characters are this way as most characters people say simp for Rover don’t actually show it outside of being flirty or suggestive. Like Zhezi, she’s shy and and frequently blushes so people just assumed she likes the Rover in that way despite only ever wanting to be friends with them or Changli affection for the Rover mostly comes from meeting a legendary figure her master constantly admired. The story being pretty bad in 1.0 alongside the lack of depth and time given to most characters is the reason it feels that way. The reason you probably like Aalto the most is because he spends the least amount of time with Rover and have no history with him. Even Carlotta in my opinion feels better because she doesn’t have a history with the rover and we see that she’s a flirty character from her character trailer, not to mention the fact that her feeling actually grow over time instead of just being completely overbearing and out of nowhere. Anyway all that’s to say that I think things are getting better and we’re just 8 months in so I’m happy to see where things go. Overall I really liked this review and will be submitting some of these ideas in the surveys.
Yeah in her pinned comment she clarified that a bit: And on the story, I was just sharing my overall thoughts and not trying to create a thesis justifying why I didn't connect to it... but apparently some people want more detail! What it boils down to is that this first section of the story focuses on a couple of characters who I didn't really connect with, and since the others were just set dressing instead of given much characterisation it was less engaging than it could have been. I don't self-insert into the Rover, which is a large part of why it often feels a little off to me. We're super early on into the story, so I'm looking forward to the other characters getting the spotlight, and hopefuly turning it around for me, since on all other counts the story was drastically improved in 2.0! ❤
@ Yeah I just saw that, I just wanted to give a bit more context on why at least to me people think every character is a Rover simp, but overall if you don’t vibe with some characters then you just don’t vibe with them.
I fully agree, that's where the story sill falls *slightly* flat for me (even though I enjoyed it much much mroe than I did during version 1!); the characters having little to no interactions between *each other* or outside of their interactions with rover makes them feel far flatter than they are/should be, which in turn makes me care about them less. This works well enough for some people, but I'm a very character oriented palyer/watcher. I have similar issues with other games' stories as well! Camellya was just an extra sore point for me because I really loved her and expected *more*, so it felt to me like she had been flattened and cheapend during her quest 😔 Thank you so much! 💜 Also I agree, I'm extremely optimistic about where literally everything in the game is ging, including story!
About that skip button. You should still keep up with the summaries they give. That's why the skip button could appeal to almost anyone. Ones who don't care about the story and others who still want to keep up with what's happening but faster.
I don’t understand why people like her don’t want a skip button in games, I would rather skip a story that doesn’t interest me rather than having to click through the dialogues.
@@Taz-111 For me, I was as uninterested in early Genshin archon quests as I was in WuWa 1.x story ...but because I had to play it anyway, I slowly got into it. With WuWa, I started skipping instead, and ended up quitting the game 👀
@@raptori For me I quit Genshin because I can’t skip, people says it gets better then I gave a chance till the end of Liyue and god it suck balls, ain’t no way I’m gonna sit through a gacha story slop when there’s many amazing games to play.
@@Taz-111 Fair! For me, it went like: - Mondstadt and Liyue -> an uninteresting story with bad storytelling - Inazuma -> a decent story with bad storytelling - Sumeru and Fontaine -> a great story with decent storytelling - Natlan -> some parts great, some parts very boring, inconsistent storytelling I was happy to skim the dialogue in the earlier regions because I loved the rest of the game, and was surprised when Sumeru and Fontaine really raised the bar!
@@raptorilol what a masocist xd you getting slaved but still eat the slop till get used to it and when a good shit comes and dont slave you you just ignore it 😂
I love your videos on story for genshin, and for the most part i have to agree, that Wuwa's story has MUCH improved but can still be better. But as far as gacha quality game story, I can't say I find any other gacha's story to be as immersive and awe-inspiring as what happens in Wuwa 2.0. Again it's no blockbuster film, but it's a step in a great direction. I have to ask, if Wuwa 2.0 story is a 6, what gacha game story is a 10 for you? As far as gameplay, you seem to know that you aren't really the target audience. Any difficulty or "getting stuck" on a new enemy is actually SO welcome. I'm one of those people who gets just the biggest dopamine hit out of executing a fight perfectly after numerous failed attempts and reaping the rewards. I guess it's like, that Dark Souls-y kind of punishment-learn-overcome gameplay loop and I adore it. So maybe yeah, it's just not for you. Anyway just stray thoughts. Thanks for the video and I hope in the future you find it in you to review later content as well.
I guess that's the real question: does a game being a gacha mean that it gets a pass for having a lower quality story? Sure that's what people have come to expect ...but why? They make exponentially more money than non-gacha games, and they inherently _want_ to have compelling characters since that'll convince people to pull! Personally I haven't tried many gachas, and part of the reason for that is that I want stories which will compete for my attention with non-gacha games, TV, films, etc. Otherwise, what's the point? 😁
@@raptori Right, but what exactly makes a good story? That's the issue. What experience are you using to critique and provide feedback on how to improve? This is why examples are important for the audience to understand exactly what you mean, instead of general points that can be interpreted based on each individual's perspective.. For example, critiquing the 'simp' issue is subjective, maybe you just don't like harems, on the other hand critiquing the way it was handled, can similarly be subjective, but it can be objective. The characters respect the rover too quickly, i.e. not enough show or tell. Example, Nikke. The characters initially were apprehensive of the commander at the start, because he was supposedly a fresh commander, dropped into a dangerous situation, but overtime they started to respect them, especially after the commander had to make a difficult decision. While the Rover is a respected and powerful individual from the start, we have never seen their rise to power firsthand, and the world building and lore never reflected it properly, so it can be hard to swallow for some. Notice the difference? The commander was supposedly fresh new commander dropped in a dangerous situation. The Rover, is a powerful existence, respected by the most powerful existences currently(Sentinels) at the very start. People literally simp over stars, content creators, politicians and billionaires. People even simp over gacha games and their companies lol.
@@MikaelZoran @MikaelZoran Heh, meanwhile whenever someone makes a video using examples, people cry "you can't compare those two things" 😛 And... the whole entire point is that it's subjective. Saurus emphasised that in the video like 100 times!
@@naufalsyauqifillah6388 Are we talking about all gacha games here? Genshin alone earns more than many entire AAA studios. Saying that Hoyo couldn't possibly have the resources to make a compelling story just because they happen to be making a gacha is legit weird 😛
I was interested in the game. I played it till 1.3 I think and then I dropped it. I didn't like having to think constantly about the timing of intro and outro skills and also about the skill from the equipment (don't remember the name at the moment 😅). Especially the equipment having a skill made me think that it would be difficult to keep a build on a character and never changing it again since the introduction of new equipment with different skills could lead to a need to change equipment. Even if I had these feelings I kept playing it untill I felt comfortable with my skills and tried the endgame. This was the moment I decided to quit the game. 😅 The experience of playing Wuwa endgame was pure torture to me. 😅 Trying to complete a challenge over and over and over again testing all of my characters getting small to no changes in the outcome before being able to finally complete it felt like a huge waste of time and absolutely not funny at all. 😅
I have to agree with the harem story. It gets stale as time went by. But I disagree that the characters are getting more fanservicey. Carlotta, Roccia, and Phoebe don't have those characteristics. Except maybe Zani with her big front, but that's all there is to it. She doesn't seem to "glaze" the mc and is just there to actually fulfill her duty.
Carlotta, with all due respect, is absolutely fanservicey (speaking as a Carlotta main btw). Her dress is literally completely missing in the rear so we always glimpse her panties, and the back is largely absent as well, just with lots of supposed-to-be-sexy straps. I still love her but it's no secret I'm not the one Kuro wanted to appeal to with that design lol
I dropped the game back in 1.0, and just got back since I’ve been hearing how good 2.0 is. Personally I came back because of few reasons: - There being a PS5 version. Finally. I don’t know about you, but WuWa doesn’t run well on mobile. Period. It plays horribly, the screen is too small, and trying to control the game using the touchscreen is just PITA without relief. There being a console version means that there’s actually a version that I can actually play, with a big screen, and with a real controller. It was a complete 180 from my initial experience and for the first time I can now understand the combat people were raving about. - World design. I understand what they’re going for, but 1.0 to me felt just like a gloomier Genshin on a gray filter. Post apocalypse is certainly gloomy but there ARE games like Nier Automata, and Fragile (old Tri-Crescendo game) that can make even the gloomiest post apocalyptic world interesting to explore. 1.0 WuWa was NOT one of them and I had zero enthusiasm traversing the world. Say what you want about Genshin, but they nailed world design and color palette. Rinascita felt FUN and vibrant, like an anime Toussaint (Witcher 3). That just ups the appeal to me by 100% I just caught up with the main story and reached Rinascita, but I’m still ambivalent on it. Genshin nailed the kind of stories I want from my games (when it comes to world quests particularly), and so far, nothing has really caught my eyes. Here’s hoping they’re cooking with the story. The best thing WuWa nailed, IMO, is how much it felt like the game actually respects your time, something I think Genshin should learn more from. The echo system is infinitely better than spending through resins and Genshin’s bullshit substats RNG. That is one thing they really need to take note of. Now that I like WuWa, is it time to jump from Genshin? Hell no, I’m now playing both. ̶d̶o̶u̶b̶l̶e̶ ̶t̶h̶e̶ ̶a̶n̶i̶m̶e̶ ̶t̶h̶i̶g̶h̶s̶,̶ ̶d̶o̶u̶b̶l̶e̶ ̶t̶h̶e̶ ̶f̶u̶n̶.̶ ̶w̶h̶y̶ ̶w̶o̶u̶l̶d̶ ̶i̶ ̶s̶t̶o̶p̶?̶
My phone run wuwa just fine, even im surprised cuz it was so bad when 1.0 launched, but i tried again after 2.0 and everything is so smooth and i can keep playing for 30 min before my phone is too hot (thats all i asked for since im travelling and just want to get daily done)
Don't wall-run if it feels too fast. The game isn’t designed around the loot mapper. You’re definitely not 100%-ing any area in Genshin without the interactive map. Not that Genshin provides any visual cues for chests or challenges either-they're just scattered everywhere, and you can’t walk a few meters without stumbling upon one. There isn't a single story-driven game without a skip button-except for HoYo’s monstrosities. Even visual novels have a skip button. In a perfect world, every game should have one. You can’t skip the story because it didn’t interest you and then complain that you don’t understand the plot. No, you can’t compare a gacha game’s artifact system to a paid, single-player, one-and-done game. If you want well-designed systems, stick to those. For this comparison, we’ll focus on WuWa and Genshin. The Echo system is superior to Genshin's artifact system in every way. It’s not tied to resin or waveplates, and it doesn’t force a single substat on your Echoes. Genshin gives you three substats by default before letting you unlock a fourth. If you’re leveling each Echo all the way to 25 and unlocking all five substats, you’re playing incorrectly. In WuWa, the MC is actually important and treated like a hero-unlike in Genshin, where they’re little more than a glorified errand boy.
since the flight mechanic added I do not use tps in rinascita anymore but yeah the lack of chest is meh - I heard many people love it I personally don't
I mean why else would she say "this didn't work for me, here's an explanation for why it's not quite my preference, but it's important to note that for many people the way it is currently is absolutely perfect" for every single point? 😛
@raptori also all of those things are optional, You don't like running up wall? Don't you can still climb You don't like the skip button? Don't use it ecs... If just feels weird hearing someone say having AN OPTION not AN OBLIGATION is off for them
@@oussamahamihem5579 Yeah they're optional, but (for gameplay ones specifically) the game is designed with the assumption that you're going to be using them. For example in RDR2, you can play with the HUD disabled if you want to ...but there are many quests which require you to park a wagon in a specific location, and it doesn't show you exactly where to park unless you have the HUD enabled, so even though the HUD is "optional", in reality the if you play the non-default way then the game is poorly designed for you. And also, she repeatedly said that the way WuWa does things is perfect for some people. She was just explaining why it's not perfect for her - and "not perfect" doesn't mean "bad" necessarily. An 8/10 game is still good, even if you can see small tweaks which would've raised it to a 10/10 for you!
@@raptori gotta say that rdr2 analogy was very bad cause you yourself say you need hud enabled for some missions but that doesn't apply to any such points in wuwa
@@Canyan-f3u The point of the analogy is to give an extreme example of the kind of thing I'm talking about. Was it actually unclear, or is that more of a nitpick because you'd have preferred an analogy which wasn't quite so OTT? In my experience, if you _don't_ reach for an extreme example, many people will just flat out not understand the analogy lmao
i play both wuwa and genshin.. and love them both for their own take on open world gacha game genre.. abt the skip button option what u mentioned applies every single game weather u get option to skip all dialogues or skip them one by one.. for me.. hard skip is always welcome especially with provided summary of what u are skipping.. to give u an example.. lets compare 1 best quest that u should read and 1 worst quest which u wanna get it over with.. now if i like perticular quest from the start.. i would never skip it.. i'll just go through it normally even if it offers skip with summary option.. why would i even skip if im invested.. now lets talk abt an uninteresting worst kinda quest.. it doesn't take too much dialogues to notice.. yeah i dont like it.. with hard skip i can get summary if it matters for some other quest and get to the next point.. but if game doesn't offer skip button and want me to spam next-next on every single dialogue.. that wont magically make me read and get intersted whatsoever.. infact it will just irritate me.. and some of them are soooo abysmal that even with spacebar spam it takes 10-20 mins of next-next skip spam.. so having an option to complete skip with summary gives more control to players.. and also lets they play at their own desired pace.. for eg. during 1.3 or something.. b4 going to mt. farmament there was this pure bs goodbye party section in jinzhou which i wasn't interested in it.. so i skipped it with just one click and read what happened in summary.. after that i got to next part which was good and never skipped for the rest of the quest.. if i ddnt had that option.. by the time i moved to next section. i would have been already irritated to the point where i dont wanna play it at all and just close them game or lost interest in story all together doing same skip spam again and again
Yes, I completely agree! I expanded on my skip button view in a pinned comment because you weren't the only person who was confused by my apparently poor explanation 💜
13:56 - I do think this is mostly a problem of the game still being not even 1 year old, there's only so much we can do with the current cast of playable characters, though it's mostly applicable for hypercarry teams. There's also quickswap which is literally "random bullshit go" with no concrete team structure aside from having characters that has swap-cancellable animations. There's also the danjin mains. 18:24 - While I also dislike the excessive rover glazing, I think the gathering wives allegations mostly come from the lack of male characters, since we literally only have Jiyan and XLY for males right now, with Brant coming up soon, personally I think from 1.x only Shorekeeper and Camellya are not beating the allegations. Rover does have aura and rizz though and actually feels like a main character, both in-story and in-gameplay. I wish they could've played more on the "getting rover to our side" aspect of the story, have the glazing be part of their scheme to be allies with rover or something, like I thought at the beginning they were scrambling to be the first to get rover to their side or something, so far only the Fractsidus seemed to be doing that, but they seem to be actually antagonists now? Phrolova and Cristoforo can still do something about it at least. Edit: forgot to mention, rover is also literally the Lord/Lady Arbiter, The Astral Modulator, and whatever else fancy titles they got. 22:35 - I say we wait until we get Fisalia characters as part of the cast, so far it's so Montelli favored with 2/5 characters (Carlotta, Zani) being part of the Montelli, and 0 characters that are part of the Fisalia.
Haha Danjin mains are a different breed of human I'm pretty sure! It's true though, the cast will hopefully diversify and make good use of most characters kits.. I should really try quickswap bcause you're at last the third person to mention it! Yeah, it just so happens both SK and Camellya were characters I was instantly drawn to, and then felt disappointed by how flat they came across durign th story. Although as always the cinematics during SK's bit were phenominally beautiful 💜 Either I think that's probably soiling my view a little bit. I'm really looking forward to Brant! I'll probably pull for him regardless of how much I enjoy him just to show that this is a wanted character type (obviously hopefully I'll actually enjoy him too). Kuro seem to be good at listening to players, so assuming enough people filled the survey with requests for males, I'm hoping the cast will diversify a little once more! I'm looking forward to 2.1!
You have mixed feeling? You said the exploration have too much freedom and need restriction. And then you said the build is too restrictive, it need more freedom. I think you just want a game that keep challenging you. More like survival game with enemies that practically tried to counter your every build. More like Fallout with zero luck build. 😂
They created one BIG issue by releasing Rinascita 😭, I can't go back to Huanglong, Mt Firmament and Black shores and have fun exploring the maps, because I cannot fly Lol But Charlotta does explain that she plans to bring their technology to the world and knowing how kuro listens from our walls, I have hopes that we get the flight utility everywhere.❤
5:03 Hate to be "that guy" and though I agree with your point. As someone that has 100ed 1.x regions, the lootmapper isn't as good as it seems. It only tracks open/visible chests, so some minigames and chests trapped inside rocks are not shown. As I have even found chests long after "100ing" a region.
Yeah it doesn't display everything, but in 1.x regions it seemed like it'd show 50-60% at least, right? In the new region there seemed to be almost nothing, aside from those little concentrated spots with a bunch in one area (which feel very different, more like one larger "hide and seek" game than any "exploration" if that makes sense). I've 100%ed everywhere, except for Desorock Highlands, since there's apparently one or two chests there which are just impossible to locate 😬
I hope you are reading this but the whole review has a problem for people to understand your perspectice *completely* especially in the story. You say that there are problems in the general points but you don't dive more *SPECIFICALLY* to why you see it differently, which is why there a chunk of comments that thinks you hate the game when it may just be your opinion, and yet having an opinionated critic without your specific reasons (especially on the story section) just makes your whole review invalid for some people. Just comes to show that you really should make a separate video to why you find the game's flawed (especially in the story) and address some aspects that make people think you are just playing the game on the surface level despite you straight up 100% the map. Not to mention that your background with Genshin makes people paint a picture that you are a "Hoyoshill" and they thought you would glaze the game when your video has Wuwa not being directly compared to genshin. Genshin has many separate problems on its own that people thought you don't address because you keep playing genshin 🗿 when they just don't see your other videos criticizing it.
@@chevrette_lasalle Why do you want people who say "I like this game, even though it's not _quite_ aimed at me" to stop playing? Do you want the game's playerbase to shrink?
@raptori no? I just think people who play games that dont cater to them should not play those games cause what's the point of playing it if you don't like it? For completion sake? To feel included? Like honestly i dont get people playing games that spent hours to just "this doesn't cater to me" and it should be okay to leave but why continue? Also there's something that triggers me but it would be too long.
@@chevrette_lasalle but they do like it! you can like something while simultaneously being critical of it and also understanding that you're not the target audience.
@@chevrette_lasalle Ah, you're misunderstanding what people mean by "this doesn't cater to me" then. So for example in Saurus's case, she enjoys like 90% of the game. The 10% which she doesn't enjoy is stuff she can see is objectively good for some people, but it's just not quite what she enjoys. But the game doesn't force you to do those things ...so she can just not do those parts! If people only ever played games when they enjoyed _everything_ about them, then most games would have a _tiny_ audience. And for what it's worth, saying that kind of thing comes across as hostile, and _does_ make people feel less inclined to play the game ...which reduces the playerbase, and can contribute to the game failing to meet expectations.
To be honest I used to be the biggest defender of Wuwa. There are just so many elements to it that I loved (oftentimes even more than genshin, yes, I admit it). The incredible cinematography, the immersiveness of combat that actually felt like the cutscenes looked, the animations that weren't just the same awkward, stiff three motions reused again and again and again. The loads and loads of QoL, the better gacha, I could go on and on about the things I loved about Wuwa over my other games. Devs who listen being top of the list. What drove me to quit Wuwa at some point (not intentionally, it simply happened on its own, looked up and realized I hadn't played in weeks lol) was 100% the fanservice. In the character designs, in the gender ratio, in the characters (females) that were all obsessed with MC. It became impossible to stay immersed in what was previously the most immersive gacha I'd played. It also became impossible to take the story seriously. When I came back to Wuwa to play Rinascita all the many things I loved about the game came rushing back. But I had to come back with very low expectations about the fanservice issue. And I feel that they still bother me despite that. The game simply has such crazy potential and it almost drives me insane to see that destroyed by cheap fanservice. Devs have listened to just about everything *except* this issue. What I'm asking is simple. Make the story serious, cut the dating sim stuff. Make a more balanced gender ratio that feels more realistic and lifelike and will appeal to a wider audience. And please for the love of Wuwa release some females who aren't fighting bad guys in their panties and a slip. Give me women I can take seriously in battle. I'm currently a Carlotta main and a previous Zhezhi main but gosh it hurts me to see them zipping around the battlefield in their underwear. Anyways. I want to see Wuwa soar. It certainly could. But I can see myself leaving it again if they continue on the current trajectory-not out of spite or on principle, but just because I'll lose interest again. Whether I want to or not.
PS. one thing I neglected to mention. It is *extremely* important to remember when discussing the fanserive issue how wuwa was advertised. If it had been advertised as a dating sim no one would be angry at it feeling like a dating sim. In this case Wuwa gave no indication that these elements would be part of Wuwa, and in fact all the marketing gave off the impression that it would be a very serious game with a pretty balanced gender ratio to appeal to all players and no cringey fanservice. It's all about the advertising. If I went to snowbreak and complained I'm not the target audience it would be my fault. But with wuwa we 100% have the right to be disappointed that what was advertised is *not* how the game has turned out.
I think that's the issue about the fanservice the only players sticking around are the ones that are happy with the fanservice how many times have I seen people claiming that they enjoyed the game for that reason how the devs were not afraid their females characters were showing physical affection to rover and what about the players who don't like that ? they're likely to quit and so the devs will not listen to them the game will be just an echo chamber about how great it is and how goood the fanservice is I agree, if the game was marketed as a dating sim/harem in the first place it wouldn't have hurt that much as I wouldn't have bothered with it in the first place
@@HunterOmbrégal I guess I'm lucky I read the article stating that the story was changed from just the post-apocalyptic world to focus on Rover and their journey and people they meet early on. T'was released unsure if during CBT2 or after can't remember exactly when. But the article did set my expectations of the story to a somewhat semi-isekai experience. So the harem/(reverse) route is not surprising to me (It's a common trope). Tbh, I think the EN side is where I mostly see the complaints of the story being that way. CN was happy (they requested it after all), JP was surprised, but was happy nonetheless, KR was a mix of JP and CN's reactions, but was the most dedicated fan base... SEA I barely watch, I noticed they started to buy and sell accts (even SEA CCs do it). I started watching a lot of gacha CCs on Asia coz too much drama-farming on EN, WuWa was my second gacha game after I dropped Genshin on 1.2's release as it wasn't the game for me.
I will admit that I turn blinders off to the MC blind trust and blind simping so I don't even notice it anymore. (although I blame my understanding of that on a reddit post that explained the various patterns gacha games sell romantic interests in their stories - it was really interesting I swear!) OK now PSA out of the way, let's get into my thanks for a frank, open and honest review and your perspective. Having experienced the same "this feels like a chore" with another open world gacha game, I can fully say I understand what you mean by it. I think my biggest reason for sticking with and seeing my enjoyment of the game continue to grow comes from what they do for the player base. They don't just leave something there that's broken and shrug their shoulders like another game does, they FIX IT and then they try to improve on what they have based on the comments they get from the player base. Illusive Realm was supposed to be a one time event - it comes back more often now because we spoke up and they listened. I wish it was there all the time too - it's one of my favourite things to do. I've found my enjoyment of the story has increased since 2.0 started, day 1 player without taking any breaks and the only great thing about the first bit was the pacing of the final chapters of the first act. I found a way to connect with some of the characters via the little things they shared with us this time - I will honestly say Carlotta became more dear to me after her story quest. I haven't done Roccia's yet but I feel like I learned more about her in the main story than I did about ANY of the 1.0 characters across everything. Kuro seems to be listening and trying to add depth to the characters and I'm excited to see where they go. I'm hopeful that they'll continue to build on what they started in 2.0 but I'm not holding my breath because gacha consumers tend to be fickle and set in their ways. Thank you for sharing! 💜
I hope WuWa will return to the 1.0 map and infuse it with more life in an organic way. Since the Threnodian was defeated, let them celebrate over there.
Many aspects of disadvantages you mentioned are true. Personally, in an ongoing-game I only play those part of gameplay I enjoy. For example if I found the combat or exploration enjoyable, I do that, if the story is bland to me, I’d skip. Pick an interest and stick to it. Ongoing-games are supposed to attract wide variety of different players with different interests, it can never be as immersive as a one-time purchase game designed for a certain group of players. If you force yourself to enjoy all of the aspects…you’ll find yourself in Natland😂
Yeah it's wild lmao, people can't even handle someone saying "this part of the game wasn't perfect for me, but would be perfect for other people" apparently 😂
Wuthering Waves is more Dmc style combat and it's not for everyone. It's very mechanically driven gacha by comparison. Echo sets and character building has more depth than 1 set per character. Since it's what you want to do with characters. There are many people playing sub dps as main carries to great success.
Idk. I personally am loving Wuwa. I like how stupid hard some challenges are (even if I get destroyed immediately lol) There's so much to do, and I love that. I honestly thought the story has been good. (I've only gotten to the Fool's hideout) But I'm having a good time
That's great! I'm having a good time too, despite the fact that not all aspects of the game feel as appealing to me, and I have every confidence the game's just gonna get better :)
Haha a bit smiliar yeah I guess, she's a little more "RP"/posh :D I didn't think to mention it in the video, but the variety of accents is also quite refreshing, makes the world feel a little more varied! Zani's accent especially was a delightful surprise and I found myself repeatging her words constantly throughout the SQ ^^
I can say with confidence that the story of Wuwa is definitely mid, even below average (3-4/10), but the presentation is good. For me, ZZZ also falls into this category. Meanwhile, both Genshin and HSR have a good story (7-8/10), fantastic world-building, and amazing lore, but their presentation sucks 90% of the time. Some hype/showdown moments couldn’t just erase the drag leading up to them. I think that whenever players recall, read, or watch a summary of a story, they tend to forget the not-so-good experience of actually playing through it, which creates the illusion that the overall story is better than it is. I enjoy side quests and talking to NPCs in HSR more than the main story. Similarly, in Genshin, I prefer world quests and some side quests over the main story and most character quests. At the end of the day, I’ll quit any game that feels like it has more cons than pros (Genshin, and maybe HSR soon).
Its very understable for exploration and story aspect, but in my opinion I think you still lack of knowladge for combat/team complexity Anyway its a good video~
No you're absolutely right! I can't tell you why exactly, but for some reason I haven't had the same urge to deep dive into any character's kit, or the desire to really "master" them like I might somewhere else.. Part of it is definitely that I don't care about them as characters. I play with simple rotations and press buttons when things light up pretty much (*no* not really, but I don't count my NAs for example), which would probably make any expert cringe hahah. It's also definitely why sometimes I'm 1 or 2 stars short from 24 in the tower (and why I doubt I stand a change in the middle tower), but I never have the will power to redo the fight or actually learn to be better - I just grab the rewards and move on to other stuff!
Maybe you'll like Arknights Endfield. Although it is still in beta testing, it will be released this year because it has been licensed. It does have the sci-fi elements you want, the post-apocalyptic style. The combat system is based on Xenoblade Chronicles 2, where 4 playable characters are on the field at the same time, where players can change instantly, and the remaining 3 characters are controlled by AI, but players can meet certain conditions in battle for other team members to attack together. The advantage of it is that the gameplay is integrated with the motivation and behavior of the main character. Players wake up from a decade-long cryosleep(?) and rebuild and expand their facilities, so the exploration in the game is no longer abrupt. 13:24Echo system is still better than Genshin Impact. Genshin Impact has built an open world, but it has always put players in a domain prison
I think wuwa story is written by the same guy that wrote pgr 1 to 8 chapters, im seeing alot of things in common betwen the two, maybe one day they let the guy that wrotte surviving lucem have a shoot
Iam not being a bad guy, but if you want a game that climbing gets better over time, I think you would prefer to check the vr game called Climb, I think that's the name. Mountain climbing is not that fun on controlling the player, stamina bar, all that stuff, its more of a fun to play I think you being there which is likely very good to VR since you are the one controlling your body. I doubt there's no possible way to get climbing right in games like this, and I will stand by that fact, That should be VR
Wow you're really brave to make this kind of video. I guess you're not aware of what this game's community is capable of 💀I hope saintontas doesn't see and/or react to this vid 💀I'll give it a like just to compensate all these dislikes you're getting 👍
Hahaha, thank you, much appreciated! 😁💜 I was mentally prepared for the mob who can't handle different opinions, but thankfully there have also been some lovely comments from people who may or may not agree, but can at least appreciate that not everyone *has to* agree!
I think Rover being the center of story for everything is okay.. After all, the game story is about rover travelling to different places and regaining his memory and power to save the world.. Having more female chars also sell more (The earnings have almost always proved that a female char banner generates way higher revenue than a male character). They do have more skimpy clothes too. From your own video, it is clear that you are in a dilemma. The game has some things that you want perfectly nailed down and yet some parts are not to your liking. It is like a T-bone steak that you wanna eat medium-rare with barbeque sauce but you got a well done rib-eye steak with barbeque sauce instead. The sauce(Combat) is exactly what you want but the steak being well done (Story?) and rib-eye instead of T-bone (More waifus instead of husbandos?).. It feels really frustrating when a game has some parts that you want absolutely nailed down but you are not the target audience so it end up missing some of your other wants.
Agree with a lot of stuff. Disagree with a lot as well. Seems like what you are looking for is not what WuWa is trying to achieve in many cases. Like as you said in the end that many things that don't appeal to you can be appealing to other players. On the other hand. I think you might find Arknights endfield right up your alley when it releases because several of things that you said you wanted, how you wanted it, is what arknights is trying to do. Less of the exploration freedom, while giving utilities like zipline to improve it later on. Combat has all the characters on the field and is slow, methodical, tactical and interactive rather than the pure speed and execution of WuWa. Boss fights are interesting. Then there is also the factory building that you can sink in. The only thing it currently lacks is a proper endgame I guess but they will probably add it later as this is still just the beta.
Thank you! It's so nice when someone actually listens and understands what I was saying! Besides, regardless of whether it's 100% made for *me*, I'm still enjoying the game and I definitely want it to succeed, I'll just be *even happier* if we get stuff like a more diverse playabe character roster etc! Also I'll chekc out Arknight endfield, thank you 👀
I stopped playing WuWa just before the release of free Xiangli Yao. I was already playing 3 gacha games and 1 moba game, plus school, so I had to drop one, and since WuWa was the newest game, and therefore the game I haven't invested that much into yet, I had to drop it. I actually enjoyed it, maybe I will check it back after I finish school.
I love WuWa so much, especially the combat system. It's been exhilarating for me from the moment I first tried it. Sadly, no matter how many times I delete and re-download WuWa, it always lags and glitches a ton for me. My phone can handle Genshin, HSR, HI3, LnD, Infinity Nikki, and PJSK all together. So why can't it handle WuWa, I wonder? Anyone else have this problem?
Oof that's rough... I wonder if it's a game engine bug which is stopping it from working for you? All of those games use Unity, with the exception of Infinity Nikki, which uses Unreal Engine 5. WuWa uses Unreal Engine 4... could be worth looking up whether there are any specific problems with UE4 on your phone since if there are there might be some solutions! WuWa does have its performance problems sadly - it was awful for me on launch - but the devs do seem to always be working to improve that at least.
i respect your opinion but i find it interesting that you stay with genshin since i don’t share that it has much complexity beyond surface level. team comps basically surmount to (press q + e in a certain order before your dps). i also disagree with teams in wuwa..
I never played genshin so when i played wuwa as first open world gacha game, i instantly fall in love with the game i still love it and plays regularly but now i exactly share the same sentiment as your. Everypoint you made in this video is valid but majority Wuwa fans will pretend its not there. Simple example will be just look at the video content of Wuwa in youtube, its all comparison with genshin and drama, its annoying at its core but more importantly it tells the lack of depth in game. whether its combat/echo mechanics or Story. i love this game really wants to do better it. Also Please i would love to see more wuwa content from you🙏.
It's definitely telling when a lot of the praise or condemnation of judgement is in relation to how Genshin does or doesn't do something as opposed to the game on its own. If someone is criticizing the story in WuWa, it doesn't matter if Genshin's was better or worse because we're talking about WuWa, not Genshin. Same with Echoes, mechanics, etc.
I agree! Comparison is natural, but it's only helpful to a degree. (e.g. in helping *you* understand what works for *you* and what doesn't, and helping other understand where your preferences stand). I think some people just can't help but go "MY favourite game is better that YOUR favourite game" to gain a sense of superiority over their choices. Ultimately they're two very different games with honestly fairly different target audiences. The combat especially is in a completely different category, and I wouldn't say either is "better" than the other - they're too different to compare really. Some of the reasons the combat in one game appeals to certain people might be precisely why it doesn't appeal to someone else! I actually enjoy both immensely for different reasons, but I can see why one is geared a little more toward a different audience. It's also tiresome as hell whenever a new gacha drops and everyone's going "omg is THIS the new genshin killer?!?!?" - People were even saying that about Infinity Nikki, and IN isn't a combat game at all 😭 I watched an
Also fair takes on this, and yeah its a personal opinion, and we can see your perspective, tho its people like you that makes Kuro make their game better, be critical, be analytical, say what you want, say what you think would be better given, and well, devs does listen, and it would make the game better overall than just being a yes man to any problems
I wish more WuWa fans would take this perspective. Based on the comments so far, there's a vocal part of the community who seem to hate anyone who says anything even vaguely resembling critique, even when it's "I like this overall, though this one detail didn't work that well for me, but I can see it's perfectly done for people who do like that detail" 😬
Ma'am, you can enjoy the freedom. dont seek the abuser here.. you are free. you can enjoy the freedom, it is ok.. but if the freedom really does not apeal to you. im sorry, hope you can get free in the future.
Playing WuWa 2.0 made me realize how old, lazy and outdated genshin is. It depends on what you expect from a game like this. Genshin has the fantasy feeling, crazy good music, more casual combat and ... imo better character designs. Everything else...details, atmosphere, lighting, gameplay, endgame, better gacha system, way better devs that actually listen, ... its Wuwa that wins here. At least since 2.0. The story is okay or badin both games...gacha cant have good storytelling it seems. The thing is...Wuwa improved more within a couple of months than genshin did in 5 years. And that should mean something. Despite the devs having less money and menpower. I dont know if this is even a opinion...like it or not...but WuWa as a whole is the best gacha game currently out there. At least if you have some expectations. Of course WuWa is not flawless...saying that would be stupid. But we can hope of these flaws getting removed...unlike with genshin.
Since apparently it's pretty easy to misunderstand my perspective here, some clarifications!
Most importantly, I LIKE THIS GAME. I think it's a great game. I want to see it succeed, and I'm pretty sure it will. What I've realised, however, is that despite many features being objectively brilliant, I am not the core target audience... and that's okay! I'll still happily enjoy it, and still root for it to succeed.
To clear up a couple of more specific pieces of confusion:
On exploration, my point is that there's a spectrum of preferences, and WuWa version 1.x was just slightly too far towards the "frictionless" end for me, while Rinascita has absolutely nailed it.
When it comes to the lootmapper, the reason I mention it is that when devs include features, they naturally build the game based on the assumption that people will use it. In the lootmapper's case, it means that for people who don't want to use it, the chest placement is often way more obscure, and it's a mild annoyance sometimes. Not a big problem, but it's something they drastically improved in 2.0, so it felt worth mentioning.
On combat, the "mixed feelings" I mention is that I see it being a 10/10 for other people, but it's maybe a 9 or 8/10 for me. My feeling there is that if the game had some quality-of-life things such as refreshing your energy after you lose to the tactical holograms, then the grind of building up endgame-level skills might actually become fun for those of us who don't inherently love that kind of gameplay.
Also, some people think when I talk about "build complexity" I'm talking about Genshin's system. Not even close! I'm talking about other games entirely, like Horizon, Baldur's Gate, etc. I wouldn't expect a gacha game to go that deep, but it's a type of combat complexity which can be fun.
And on the story, I was just sharing my overall thoughts and not trying to create a thesis justifying why I didn't connect to it... but apparently some people want more detail! What it boils down to is that this first section of the story focuses on a couple of characters who I didn't really connect with, and since the others were just set dressing instead of given much characterisation it was less engaging than it could have been. I don't self-insert into the Rover, which is a large part of why it often feels a little off to me. We're super early on into the story, so I'm looking forward to the other characters getting the spotlight, and hopefuly turning it around for me, since on all other counts the story was drastically improved in 2.0!
Also, re: the skip button, my point there is that I went from "it's stupid to NOT have this feature since it has no downsides" to "oh it does actually have a minor downside". I still think it's an important feature to have, but it emphasises how important story quality is if the game wants to retain players.
And again, like with all the other points here, I'm totally happy to enjoy this game even when there are parts of it which don't quite match up with my preferences!
Anyway, thanks for watching!
p.s. for the love of all that is good, if you're coming from the stream that streamed my video (iykyk), be mindful that the comments you leave are a representation of your (probably) favourite streamer. Disagree all you want, but consider doing so with real sentences instead of "die you stupid whore" and "delete the video you little girl", thank you 💜
Thank you! I don't like people coming to hate you over different ideals! 💙
@@saurusness my bad apologies
Who are you talking about? don't tell me it's saint
Wait what stream, was it mr. Tectone or sir Saintontas, genuinely curious, or some other guy
It comes with the territory. And believe me this isn't English speaking players sending negative remarks. Kurobotts
Something I noticed about flight is that sometimes, in situations where I would teleport, I just fly to the location instead. And it is much more enjoyable because you get to see these wonderful places.
Yes! I think when you find yourself travelling "normally" rather than teleporting the shorter distances, it's usually a good sign something's been done right about either the world design, the traversal mechanic, or likely both!
Same. It's flight and mobility done right. On other gachas like Genshin and frankly during WuWa 1.0. I frequently use teleporters to go to a particular location ignoring everything on my way. While in Rinascita, I am incentivized to actually not use teleporters that often and explore the area more with or without flight since there are so many activities on the ground.
even better is : by flying i started to remember where things are. I dont even need to see where the nightmare echoes are for example as i remember where they are when i want to farm.
I remember where esome of the elite echoes are when i want to farm them too.
Therefore, i'm way less in the menu and more in the world.
I was excited about flying but it also greatly enhanced my exploration of the world. I actually search and pay attention now.
I really don't understand your point on the skip button. Having more options is better for the player. It's the game's job to get players invested in the story. Forcing players to read the story to get "invested" is not exactly fun.
She was just pointing out the consequences of someone getting used to pressing it: it makes it harder for them to get back into the story. That doesn't mean that it's not overall a positive inclusion, just that it _does_ have a downside that she didn't see before!
Said somewhere else in the comments, it could actually be a fantastic way for the devs to measure how good their story is. The writing team's goal should be to reduce the "skip button" usage to as close to 0% as humanly possible!
@@raptorimany already point out
The skip button has more function than just to skip the story
Its also for replay value.
To replay both HSR or Genshin again and want to see certain parts you have to get through 50+ hours of un skippable story; some initiate automatically with no control from the players
She says a lot of things that sound like lack of freedom is a good thing. She’s not enjoying the story, so you skip if you like other things about the game. In Genshin I have no idea what happened in any world quest. I skip dialogue by just doing something else while the characters yap away. It’s not gonna convince me to enjoy it by not allowing me to skip with one button
@@raptori so that's a good thing, because it holds the writers and devs accountability.
@@Gheniel_ Yep, exactly! So basically, it has one minor potential drawback (that it can accelerate some people falling off the game), but it has a TON of positives too, like convenience, being kinda essential for people re-playing the game, helping people get through content when they don't have the time, etc, AND potentially accountability for the devs/writers.
based on what I've watched, there's a huge gap between what u want and what the games wants to offer, hence your mixed feeling on a lot of things, like wanting stamina to experience realistic exploration-but the game offers absolute freedom, want more synergistic playstyle and team building - but the games offers gameplay that focuses more on players real-time action (reflexes/memorization/intuition) rather than relying too much on synergy, skip button will make u skip more once u use it - the game wants u to have freedom to choose, rather than force u to be invested... character design is subjective, character's characterization and story critique is fair but kinda sound like it was product of pessimistic view and massive disappointment from too high expectations...or being used to completely opposite narrative or smth (idk)
the game values freedom so much and depends on how u look at the game, negatively or positively, it'll amplify that making it a double edge sword, us who felt completely restricted by genshin's system sees this as absolute win massively... while ppl who like to be creative with limitations sees this as absolute no-no...
I wouldn't say the gap's _that_ big, since a game doesn't have to be _exactly_ tailored for your preferences for it to be an amazing experience for you, and there some hints that Kuro are slowly moving in some of the directions suggested here (e.g. they added the elemental effects)!
And yeah 100%, that's the main point of the video I think: freedom and restriction are both valuable in their own ways, and each game is going to have a different mix; each person will prefer a different mix, so it's a great thing that different games offer different blends of the two!
@raptori yeah maybe not that big, i just assumed there are some experience bias, especially with the game she played before, wuwa's take on freedom is huge step for a gacha game, cus once you get used to- let's say genshin's way, and enjoyed it, it'll gonna be a miss once u tried wuwa despite other ppl saying how good it is, it's like the matter of preference is on the opposite side of the spectrum.... so yeah point is, currently the game is less catered to her taste, it could change in the future, and i wish nothing but for her to enjoy wuwa as much as everyone else
@@staz1221 Yeah totally - I guess context is that she's played a _lot_ of open world games (RDR2, Horizon, Spiderman, Valhalla, Ghost of Tsushima, etc), which all kinda have different takes on all of this!
Back when she played Horizon I remember her trying to jump up cliffs which you're NOT supposed to be able to climb, because she didn't want to have to walk around a mountain to get to the next quest marker, and ended up managing it even though it took like 20 minutes longer than if she'd just walked around lmao.
And then you compare that to Spiderman where the whole appeal is freedom to zoom around web-swinging across the city!
WuWa and Genshin are both good enough to belong in the same discussions imo, and both of their takes on freedom vs friction have their pros and cons 😁
Damn, well said 👍
One thing they did amazing with, is building our trust in them. i KNOW that the game will become better and better and more fun patch by patch and that is something i want in a company.
Devs definitley listen to feedback and that's SO good to see!
We will look forward to it especially the demand for more male characters!
@@ANoobInvoid truth nuke: gacha games are mainly "waifu collector" games. Looking at PGR (Kuro's other game) it's obvious that they want male characters to be the exception/ minority. You can keep asking for male characters as you have all the freedom for that, but I dont think characters gender equality will ever be achieved. It was basically a lost battle already before it even started.
@@Gheniel_ this is such a sad reality, but i hope wuwa truly subverts our expectations. I like to be optimistic-- and hope that, with enough push from the community we can have an equal balance! Wuwa is the only game where I fee like-- the surveys actually do something!
@@patrick8964What is this wizardry? A Hoyo fan who understands that fair criticism is good and can make a difference in elevating a game?!
Color me shock.
I think one "mistake" many players come to, is assuming Wuthering Waves is essentially the same as Genshin (like how Persona 5 is just a newer version of Persona 4), having the same design and gameplay philosophies, yet that couldn't be further from the truth.
If you like Genshin's combat, WuWa's will not feel the same, as it focuses on a much more different aspect you have within combat. The same can be said for the Exploration and Main Character focused Story style, which simply will not be the same. If you prefer a simple domain/stage to get artifacts, it will be different to a relic system in which you essentially farm them across the map instead.
And I dont think those differences should be adressed as a bad thing really. Just that they are different and work for other people with different interests, while not working for people who yet again have other interests.
For example, I personally prefer the team building not having much synergies and complexity over what it currently has, as this at the same time also offers more flexibility across DPS building as a whole. Almost any 2 DPS characters (or 3 if you are crazy enough), can essentially be formed together to make a Quickswap team (over the more traditional hypercarry team you usually see in gachas), in where you abuse the quickswap mechanics to essentially juggle several characters at the exact same time.
Similar also applies to the echo System (again, personal preference). Giving more reasons to actually explore the world, besides just the usual exploration parts, but also especially giving a reason to go back to older places in the map. Usually there wouldn't be any reason for me to go back to Jinzhou, if I already 100% explored it, but with Echoes, there still is a reason... And just overall, having the relic grind take part dynamically across the entire map does feel a bit more refreshing, over re-playing the same domain over and over... And while it does certainly take more physical time to complete the grind, it does add more overall stuff to do in general, over the normal daily stamina (resin/waveplates) usage... Which maybe for most gacha gamers is rather undesireable, with the core concept of most gachas being "short but every day", yet at the same time, WuWa going against that, kinda just makes it more enjoyable as well...
speak ur truthhh
More like, Wuwa gives players options. If you want to spend more time on the game, there are enemies to killed and Echoes to get. If you don’t want to, then just do 2 times Tacet Fields and log out. Same thing with exploration. Players choose how they approch the open world. They aren’t force to do things certain ways
Agreed
If people decide to look past the surface of Wuwa's combat system they'll realize there's 2 types of team synergy going on. 1 is the traditional "find the best buffer for this main damage dealer", the other is "continuosly switching between 2 damage dealers cool down to do damage". Although there's not a lot to choose right now, the swap cool downs being individual instead of sharing between team mates is already much less restriction than people made it to be.
I do hope they get more creative with team building instead of just bringing PGR stuffs over here tho.
If Kuro increases the base echo drop rate and give tuners for defeating TD's I'm sure some sweaty players will love to collect echos around the world. Currently its not really worth it farming overworld echos in the 1.x map.
Honestly feel like alot of these complains are present in Genshin but somehow people are being way more forgiving when Hoyo does it but not when other games does it
Yeah they 100% are, if she had been comparing to Genshin then she'd have said similar things about it for a lot of the points. Notice that in the intro she said she held off on WuWa 2.0 because she was busy figuring out why Natlan was so disappointing!
Its called fanatism. This is a genshin cc, what can you expect
The vast majority of this channel is dedicated towards criticizing genshin's story. 💀
And rarely ever so praise some things (even if controversial), which is what content creators that can articulate their own thoughts and not become a muppet should do.
Wuwa players are more honed into focusing on the affiliation of the CC rather than what they actually say. Way too tribalistic.
@@Ananta9817 although i agree with you let's not act like other gacha game communities arent just as tribalistic if not worse
@@seventhheaven7594 Just because others can be worse doesn't make it less of a problem. Let's say that if one person kills one guy but the other killed 5, should we just let the first guy go free because he killed less than the other? No, because they're both still murderers. I really hate that they always use this as an excuse to justify their actions. 😮💨
20:50 its not like forcing people to sit through this slog is any better. Skip button is an option and it should always be there. Doesn't mean they should drop the ball on the story, but it often happens in gacha and I don't want to crack my space bar trying to skip through that
Agreed! if it has to be choice, I'd rather take a good story, but in n ideal world the button is there but the story's so good you don't want to ever skip!
Skip button being an option is actually a nice thing, since it's a win win for a player.
Either, you can skip slop bloat (Genshin/HSR), or story is so good you don't use skip button.
Another thing skip button does, makes writers actually care about writing a good story to capture the player's interest, because if it doesn't skip button invalidates their half-ass effort slop bloat wasting player's time.
Rinascita 2.0 has three short acts with around 2 hrs each. They are well written, next to no meaningless/repetative dialog bloat. You rarely spend more than 5 mins at the time talking to someone, whereas in hoyo games you can end up being stunlocked for 15-20 mins in the dialog that says less in all that time than Rinascita does in 5 mins.@@saurusness
@@FutayuriShironekoI've never looked at it from that perspective but you're absolutely right! I'm willing to bet the reason they're so scared of adding a skip is because a very sizeable amount of their playerbase may simply skip through then slowly lose interest in the game. Then they would have to improve their writing to have less bloat.
@@saurusnesssay skip button there as safety measure if they do bad
@@FutayuriShironekoI wanted to go to bed one time through the Penacony story and had around 20 min of pure dialogue to sit through (bc I‘m a enjoyer for actually listening to the va‘s) and I know that my bf came to look for me after a while, while I was like: I wish I could just stop, but this scene keeps on going and going?! I just wanted to finish the story part!!! And it‘s so much blabbering, so many word and so little they’re actually telling you. I wish the dialogue would just be half as long with really good writing to keep me invested. 😩
And you‘re absolutely correct about having the option to skip - with a short summary even! I love that feature bc it makes running a second account soooo much easier if I wanted to! That way you‘re getting the outline without having to spend a lot of time if you’re more interested in exploring or collecting stuff.
Realizing that a game or character you were excited for ended up not being for you is one of the worst feelings to have. It’s one of the reasons I felt disillusioned with the state of Natlan, and while WuWa is far from perfect, I’m glad that it’s in my library to continue scratching that gacha gaming itch.
On the topic of Rover glazing, Roccia might have given us an interesting in-universe reason as to why people become attracted to the Rover. Her pet Pero took an instant shine to Rover on account of liking their frequency, and a perk of being a Resonator is that you can sense the frequencies associated with objects and people. Thus, it implies that Rover’s frequency is what naturally makes other Resonators gravitate towards them.
I think i saw that one rover theory on reddit before, about 'Rover's "Rizz", might have a canonically explanation.' That was a great post.
like a vampire or something?
Rover basically got that Makima/Elysia buff. Both of those characters have passive abilities that made everyone around them trust them.
Thanks for pointing that out! It didn’t occur to me before but it does seem plausible!
I still hate it, it makes me uncomfortable however I understand why it’s there. It’s just not my cup of tea
14:18
That's why most players in Wuthering Waves players prefer. You are not boxed in to play specific characters to optimize damage and even play mono element with little DPS loss on some characters which is a godsend especially for f2p
You can even do dual/triple dps which simply requires skill, its atleast not required to have the best synergy to be effective. Though it may not be for everyone as not everyone wants skill alone to make synergy alongside the synergy being very linear for the most part.
Pretty good video, it's good to see someone only sharing their experience and opinion rather taking a full hit on wuwa.
There are some things that I'd like to say but it'll be a long type so I'll just mention the most important one:
14:40 nope, every single dps are very free and not limited to specific characters at all.
How you may ask?
It's simple, just get out of the traditional hyper carry mindset and start focusing more on quick swap/dual dps (or even triple dps) teams and you'll find what you were looking for, this kind of team even has the potential to deal more damage than the traditional hyper carry team so just test it out, pair one dps with any another dps and utilise quick swap to the best of your abilities and you'll realise that wuwa combat is much more free that you'd think. THIS is definitely the 'variety' you are looking for.
Even jinshi that needs coordinated attacks,works without coordinated attacks if you are crazy enough but i can never recommend that to casuals.
I just love the fact that wuwa gives us a lot of options in everything, you just need to actively explore those options just a little bit more which is a lot to ask from some people as they often don't have the time for it.
Yes! The the options are there, but not many people know about them, probably because they haven’t discover it, or like you said, they just play the way they’re used to in other games. In Wuwa, you’ve got solo, the traditional hyper carry, and quickswap, so that’s 3 different ways to play. I’m not restricted to one and I’ve got the freedom to mix it up, just gotta take the time to figure it out. It makes the game way more fun, at least for me, since I end up doing all of them xD ❤
Yes one of fave and first quickswap team was changli and encore it felt very fresh and especially if you watch speedrun clears or in general clears they play completely diff than it is for more casual players
I am not willing to climb a mountain for 30 mins in Genshin for 20 Primogems... never again. If I got more out of it, then I would be willing to go through that experience again, but since it's a Gacha game, it's just not worth it. But don't get me wrong, Genshin got me hooked, but looking back at it. It's just not worth it.
Bruh what are you talking about? Such problem only existed in liyue when they just started and after that every region have their own mechanics for easier travel and natlan literally went nuts with exploration with saurians ability where you can swim, fly, high jump, use grapple hook also easy climb mountains without worrying about stamina.
If you have natlan character like xilonen or kachina then mountan climbing is even more essier.
@@ashy5808 yeah bro sumeru was soooo fun to explore
@@ashy5808 How about inazuma? and the other map expansions? can you use them features outside other maps?
"If you have natlan character like xilonen or kachina then mountan climbing is even more essier" not everyone has or wants to use those characters its called preference.
When it comes down to it, Wuthering Waves is flawed (Even I as a Kurobot can attest to this) however the difference is the company and dev’s eagerness to rectify their mistakes, listen to criticism, and respond to feedback without resorting to false promises and crying disingenuous crocodile tears.
This is why I believe Wuthering Waves will surely get better and better with each passing update.
Wonderful review like always.
I agree! It has already imprved massively in my eyes, even if it's not 100% catering to me specifically yet - I have a lot of hope that it'll only get better in the future as long as people keep leaving feedback!
I think wuwa's exploration is great because it's easy to find things and for a live service game that you constantly come back to and need open world resources to build new characters this is a godsend. I felt so burnt out with genshin because getting the materials for the new characters was so tiring having to climb slowly and the stupid marker not showing you exactly where the damn material is just made getting a new character feel so frustrating for me. Instead of being happy of getting a new toy, I have to freaking work extra to set it up. I have to open up youtube and look up guides to find stupid flowers what a hassle.
If this was a single player game like the witcher I would not mind having friction during exploration but since this is a live service game I much prefer how wuwa made exploration easier. I wish genshin improved tbh like how BoTW went to ToTK. Even Nintendo realized that over time climbing would get tiring so they added things to make it better on the sequel while genshin didn't do much for 4years while having all that monthly revenue.
I left as soon as I dropped Jinhsi in 1.1 after around a month of playing but Rinasita definetly won be over, came back to check Peach Blossom skin, ended up installing SSD to run the game properly and fell in love with Carlotta and Zhezhi I got right after without losing any pities :D
dang that's lucky!! I keep eying jinshi's skin but I just spent my gacha funds on a nikki dress 😭
Another Carlotta and Zhezhi enjoyer👀🤝
Zhezhi companion quest made me connection with her character so well that she ended up becoming my fav🎨💝
@@JustEverton ooo I just finished Carlotta's companion quest and thought of doing Roccia's but sounds like I need to do Zhezhi's quest asap!! I think her design is everything and I really liked it when it was first shown but I was about to stop playing back in summer so very lucky I got her during rerun!!
@@Hinakazari PLZ do yourself a favor and see how good of a character Zhezhi is🙏🏿 Her and Encore companion quest did wonders for me because I wasn't fully connecting/interested with their character at first.
12:00 - re weapons, I actually agree. 5* Weapon accessibility is a blessing and a curse.
1) Blessing - because they're guaranteed in 80 pulls, which feels like Christmas compared to HSR, Genshin and ZZZ.
2) Curse because that accessibility means you kind of "need" these 5* weapons to really pop off, especially with DPSs.
I actually get the signature weapon for every limited 5* character and I'm working towards getting the standard 5* weapons for the remainder of the cast, including 4* characters because they're great stat sticks. I also do it that way because the mostly optimal build needs those stats, and it's a brute force approach to having a good account (that and levelling every weapon to 90, every character to 90, and all talents to 10).
**I'm not into end-game at high levels. It takes too much practice/knowledge and it's not fun for me, so a brute force macro-stat build is what I go with.
well the best part of the guaranteed weapon banner is that even if u do miss it, u can just pull on the banner character and wait for the rerun to get the weapon, you can also just share weapons since weapons are very versatile and not exclusive to the characters it is made for unlike zzz
@@seventhheaven7594 Word. I share weapons across my account in WuWa.
ZZZ - you're right. I caught myself going for signatures - including the A Rank W Engines for A Rank Agents... I got there naturally, but realized after a while, it's becaue e.g. the Demara Battery Mark II is supposed to be Anby's weapon. Technically any stun character can use it, but the actual perks only fit an electro stun character... oh wait, that's Anby! and maybe Qingyi (but Qingyi's signature is obviously better on her).
Just a few points that may need a bit more of looking into:
- There are 4 star weapons even from the standard banner that are decent enough, can even clear tower with only them equipped.
- Yes, there are not a lot of character combinations at the moment, but i guess thats purely cuz they have a small pool. Only 3 healers have been released as of 2.0.
- Skipping content can still let you in on the story. They give u a smol summary of what ur skipping before confirming it, and theres the option of reading the chapter summary that u can access anytime 😅
- The echo builds have a bit more variety if u give a little time to read into each set, in line with the upcoming echo loadout system. Some characters can play more than 1 role, like how chang li can be used as either a main DPS or a sub dps, optimized thru different echo sets.
* But all in all, love ur honest reviews and agree that it may not cater to everyone, especially with how mechanical the late-game content is. People most likely fall in love with the future they see for this game, with how much it has grown the past six months, how free to play friendly it is and how the devs focus more on wuwa's "game" aspect before it being a another gacha.
Yess true the 4 star gacha weapons are really descent! And you can more than make up for their lacks with enough skill (if you have that 😎)
I am VERY excited about echo loudouts! The fact that this update is arriving so soon just goes to show that devs are listening, which is always good, and keeps me hopeful about the game's future 💜
I actually compltely neglected to mention f2p-friendliness. When I was streaming wuwa a couple of weeks ago I had a person ask how on earth I had so many character (and whether I'm a whale haha), and apart from buy the battle pass twice at launch (for he BP weapons), I've never spent a single penny on the game. I've had to skip several characters and weapons of course, but mainly the only thing I lack is skill lol
There are 4 healers! Don't forget Youhu!
(Or do. Honestly, she's my least favourite character to use in the entire game.)
@@MauveButterfly I heard that Brant will be the next healer
@@crackd9592healer/dps from what i heard
As someone who just started WuWa in 2.0, totally agree with the story criticism.
1.X WuWa story was atrocious, whereas 2.0 is a decent start, but really just reaching the baseline of a functional story.
You mentioned having mixed feelings about the exploration about giving you too much freedom?
You said a skip button can be bad for these types of games.
You mentioned having to do things repeatedly (hard combat) can be tiresome but you also want a game to give a balance of friction in exploration--which is, by the way, extremely tiresome to do repeatedly. Granted, these are 2 different things but it just shows that your focus is not in the combat, but more on exploration.
What the hell could you have experienced to want less "freedom" or choice. It's bizzare to me how people could think like this.
How the point got over your head
I would say it depends upon you as a player what you prioritize. She seems to be a more exploration oriented player and as such is more open to exploration challenges. Its also why she said repeating hard combat challenges is not as satisfying for her.
Meanwhile wuwa is more catering to players who are more combat oriented. Those who enjoy more hard combat challenges, and the exploration allowing more freedom of movement allows the experience to be more seamless if you don't care about it as much. Of course you can love exploration and still enjoy this freedom of movement (flying, grappling and running in walls is fun after all). Its probably more of what experience you are looking for, kind of like why there is a market for simulation type games when I would bet the realistic mechanics of those would be absolutely tedious to others.
@@tidal1082 This exactly - and also it's important to emphasise that people can still enjoy things which aren't _exactly_ in line with their personal preferences!
Exploration heavy game it's gonna be expensive as held to develop special for gacha games so i don't think you can find it in the gacha space purely exploration game at least so i think you have to look for aaa developer for if you're looking for that kind of game
@@rhoem1353 Infinity Nikki is pretty close to pure exploration tbh!
Speaking of gameplay, and especially teambuilding, I don't think it's a bad aspect here. Teambuilding in this game is still there - but it's free. Genshin, for comparison, throws restrictions at you - be it elements that you need to match, bosses that have gimmicks for certain characters, and so on. Here, in WuWa, there are no such restrictions. There are outro buffs that let you play hypercarry teams in various ways, but more importantly, there is quickswap, that allows you to build so many team comps and use characters you like in almost all content (as long as resistances aren't too bad in endgame).
And for the most part, I think it comes down to preference. There is some satisfaction to be gained from restrictions like in Genshin, overcoming the "puzzle" (and tbh, WuWa kinda does this "puzzle" in Pincer Manouver - mechanics and buffs there work extremely well when using correct characters and correctly adjusting gameplay), but it comes with issues. For example, I love Dehya, but good luck using her against something like Pyro Cube / Natlan bird boss, or an enemy with shield that doesn't let her use E. Or with Candace, another character I like, but one that has little to no synergy with Dehya, making them a very bad combo.
I'm also personally not a huge fan of it, because if a character you like gets released into a role you don't enjoy (for example, a role of swapping in, pressing Q and swapping out), it can be extremely limiting in terms of fun. And yeah, I'm not happy what they did to Dehya.
WuWa doesn't have such restrictions. I like Changli and I like Aalto, and quickswapping them is a viable strategy. Changli, Calcharo, Xiangli Yao, Carlotta, even Jinhsi and Jiyan, they all can be used effectively in quickswap, as well as multiple 4*. If I want to play certain characters, I can do that. Maybe I don't get the satisfaction of solving the "puzzle", but different characters can use different rotations to spice up gameplay - and that gives the combat and teambuilding a ton of depth, in my opinion (especially when you add enemy depth, since you need to mind what your enemies are doing). And there is satisfaction to figuring out the mechanical synergies - such as quickswapping certain animations and comboing characters in various ways.
Though, at the end of the day, it comes down to preference. Whether you prefer the freedom and matching various kinds of gameplay (and adapting mechanically), or matching characters by elements and enemy gimmicks - both come with their advantages and disadvantages, depending on what you value most.
I enjoy the echo system, probably the only one. lol For me, turning my brain off and exploring, killing TDs all over means I end up with a huge amount of them. It feels easier to roll good stats because there are so many and, like you said, bad builds can me mitigated by better skill (i'm not skilled btw). It's so much better to do that, while gathering other resources than going to one domian for a year+, fight the same enemies endlessly for artifacts/relics with terrible stats in the end. I love Wuwa, but I get you... i still feel that Genshin, for instance, has better developed characters. You can fall in love with them really fast... sadly, they are changing and the rest of the game is just meh now. I'm still hopeful that Kuro will get the characters right eventually. Brant and Roccia's relationship is adorable, for instance.
Makes sense - if you're happily chilling and wandering the world anyway then it'd totally be a much more relaxing experience. I've 100%ed every area and don't really have any need to collect other stuff, so it's pain for me 😢
@@raptori oh me too.. But i still enjoy going about even if i don't have a destination or a goal. I guess I have a high tolerance for boring tasks. 😅
@ Hahah fair! If you enjoy it that's all that matters 😁
And it’s not like wuwa don’t have an option like Genshin, If you don’t have time for the day you can just login complete a few runs in tacet field lock in the echoes you want then log out, when you have time you can run around the world searching for the echoes that you want. It’s perfect and building characters doesn’t take a huge amount of time.
true, i have 5 teams of 3 fully built with all dps and sub dps having echos with crit rate and crit dmg on all pieces, echo grind is a million times better than genshin and hsr for example, zzz's gear system is just as good too i would say although i find it quite harder to get the right stats
Okay. So it's final. Infinity Nikki must collab with WuWa. Right now!
I love these kinds of vids, not too much glazing but it has enough praise for the game. The points are all well thought out and has valid reasons why you dislike/like the game. Some of the takes I quite disagree upon though are the skip button or the loot mapper, personally I think those are truly made for a player's option whether if you have time to just find chests on your own or learn the story without skipping. You implied that skipping means you don't know what's going on anymore, yet it still has the summaries you can read before skipping and if you find it interesting then you can proceed with the dialogue (especially if the scenes has my fave character on it). It's not 'the end of the world' if you skip, it's just there if you're not interested in the specific scene like filler scenes of celebration from winning a war. I kinda disagree with the implication of skip button being not good in these types of games too since these type of games are not made for story only, it has its combat and events that other players came for and if players don't have the option to enjoy what they wanted in the game then it becomes boring for them. It's what other gacha game was missing 'The Player's Option'. No one is pressuring you to not skip or skip the scenes since you'd still get the summary, skipping is an option just like lootmappers if you want more immersive chest hunting. But this is your experience with the game so I still respect that.
Freedom over Friction is an interesting take as well. For someone who have suffered enough climbing in Genshin till I got Xilonen and Chasca, I'd say Freedom is truly an advantage for Wuwa at the cost of immersion. I think it's great since there will be no FOMO when it comes to exploring or buying a unit just to traverse faster. Still it indeed breaks the immersion for player's convenience.
She's mentioned in the comments that her perspective on skipping is that it's a feature which _should_ exist, but should _not_ be used to excuse poor writing! The point in the vid was that she went from "it really should be a feature and has no downsides" to "there is a potential downside" but definitely not to "it shouldn't be a feature". Could've been clearer about that I guess! 😁
Lootmapper was kinda similar - if a game is designed with the assumption that you use a feature, then they'll inevitably make some decisions which don't quite work for peopel who _don't_ use that feature. Rinascita map design is a bit different to 1.x on that count, and kinda removes that problem imo!
And yeah 100% on the Freedom vs Friction thing - personally what I'd love is for it to be high friction at first, but to have a skill tree you can upgrade over time. That way, when you start the game it feels daunting and hostile, but as you gain experience (maybe you gain exp every time you climb for example) you gain access to faster climbing skills. Then once you're maxed out, you basically have almost WuWa-level climbing skills, but it'd feel very different since those skills are a reward for your accomplishments in the game rather than just the default 🤔
@raptori It really boils down to one's experience on the game in the end. I've suffered so long with Genshin's climbing mechanic that when Wuwa came, it felt like safe haven even if the immersion is genuinely almost non existent (at least in the climbing part only). The idea of being high friction at first could've been perfect to implement but for me I'm personally contented with the game's traversal even though immersion is quite lacking because of my genshin experience.
Also, I'm glad she made it clear since I truly think it's a great feature for player's option. The skip and loot mapper thing is a great feature for me and it's all because of my genshin experience again (the unskippable long dialogues and the pure pain of finding that one missing chest to 100% a region). In the end, my experience with genshin is what makes me think WUWA has very great features and qol, a nice options for players. If I hadn't play Genshin then I would probably think Wuwa's features are normal in games like these. It all boils down to every players experience cause some find 2.0 lackluster due to lack of male character but me being a male player who doesn't mind that much, it was awesome (altho I'm kinda worried cause I want cool males still). The Rover Harem is not for me too but I can live with it, it's not that bad especially if its the characters I like and other players may feel that way too just like what she said hoping Brant will appear more in the story (since WUWA is genuinely a self-insert type of game). Wuwa is still not a perfect a game obviously but I'm glad they're doing an awesome job lately especially with 2.0.
@@bunnytokki_ Yeah that's totally fair as well - and clearly a LOT of people feel the same way!
Yess exactly! Glad WuWa has been such a breath of fresh air for you 😁
Thank you! Also yes, I should've really clarified that the skip button is essential, I just wish the stroy/writing would be so good you never ever want to skip! That's very true; not locking traversal quirks behind character kits is also a huge bonus... Natlan's map for example had large areas that felt very much designed to make you wish you had xyz character to make traversing more comfortable... Create a problem -> sell the solution. Even before Natlan there were people saying "I don't really like wanderer but I pulled him for the flight", which could've very easily led to this being the whole theme of Natlan...
Its combat was what reeled me in, but at the same time the stories pushed me away. It's the Rover simping for one, and also something about the pacing that makes me feel we're jumping into the conflict far too quick and solving it just as fast. Then again, when it comes to stories, I would agree that they might work for most who praised and hyped it up, but it doesn't work for me. Characters get friendly a little way too fast to my liking, and it kind of feels like just on the surface. I can't find myself to connect with a lot of them, except for Jinhsi and Jiyan - and that was after their story quests. They both remain my favorites until today, with no contest coming close; my beloved dragon children, lol. (You saying "I don't self-insert into the Rover, which is a large part of why it often feels a little off to me." is a spot on with how I feel about Rover.)
I like the echo system, and I pretty much love everything about the combat, although there's a feel of huge imbalance with every new character walking in.
I'm not part of the target audience when it comes to the character design (and maybe their personality/character design as well plus their dynamic with Rover), so it's not like I'm going to feel upset about it, but it's also why I don't quite stay.
Thank you for sharing your thoughts!
I love how the Wuthering Waves Main character actually feels like the "main character" rather than just being a glorified cameraman.
Genshin stray😔
Genshin impact players are too used having their MC sitting in the cuckchair
While the traveler is on step away from getting ntr-ed by Paimon
@@bef5582 Doesn't travelled already get ntr'ed by kazuha whever he appears tho? Like I distinctively remember playable characters glazing kazuha and ignoring traveller multiple times (which makes sense too since why would you care for this blank slate of a character with a flying yapping monkey pet when someone as cool as Kazuha is on screen?).
@realb1esky haha, indeed Kazuha the parry king and Danslieff too felt more like the real mc
I stopped a little before you did, for largely the same reasons... came back in 2.0 and yeah the flight exploration is fantastic! Haven't played through much of the story yet though. 👀
Definitely an improvement! Cinematics were top tier as always, and they'r emuch more frequent in wuwa
Thanks for the fair review on the game, and glad you're back on the game. I still have some difficulty understanding the friction part in exploring. From what I've captured, if the exploration is too smooth, it's not very engaging. Like in Flight, you have to keep in mind to keep your altitude steady, right? That way, Flight doesn't completely shut your brain off, you have to be engaged to not land abruptly
Anywho, I hope more players can understand this is just your opinion, and Kuro can use this video as a reference for improvement. Thanks for sharing your thoughts!
Yeah that's it exactly! WuWa's flight is just perfection, I could happily zoom around flying for hours on end. Would be so cool if climbing had some kind of mechanic that would bring the same feeling, no idea what that would actually look like though!
Yes that's basically it! Really it's not even the total lack of friction that's a problem in of itself, because great world design can make either possibility work - I think Rinascita's map design itself is much better to the point where even regular (non-flight) traversing feels a little more "engaging" I suppose heh. But yes, I LOVE the flight mechanic, by a mile the best update and something I'd like to see in games in general!
Heh many people definitely can't understand the concept of an opinion, but I think it says a lot about them that they take it as a personal attack :D
@@saurusness Thanks for taking the time to reply and clarify, I appreciate it
Flight is a really great addition to this game. It allows the player to immerse themselves to the environment, like you can just be flying randomly and just see a beautiful double rainbow over Nimbus Sanctum, which is a delight that makes the experience fresh and enjoyable.
I agree! It's my favourite exploration addition in any game! Well designed and intuitive, plus exhilarating and freeing in the best sense. I hope they consider making it available in the other maps as well
The bit about a lot of character being basically MC simps hits really close.
Really hard to take such a story seriously or even be particularly invested into it.
Mentioning it also seems to make some people very angry 😅
At least feels natural in storekeepers side xd
Tbh, idm simping in gacha games but I really prefer to experience them in character quest/side stories so that I can choose whether or not I want to experience them lol. Also to keep main story more lore focused.
That doesnt affect the main story too much tho, or maybe not at all (Camelya).. only Shorekeeper's story that is a part of main story.. and shes an artificial being thats created by tethys system or maybe we can say the MC himself so its kinda make sense
This. I literally cannot take the story or characters at all seriously with the dating sim stuff going on.
Also this was not how the game was billed when it released. If it had been, I never would have touched it.
If in all of those version patch you didn't even connect to any characters,
The game is not for you, clearly.
If Jinshi strugle, Shorekeeper, Encore or Changli didn't do anything to you as characters and their stories, your expectations are way off the charts for this game.
Strangely not that severe for Genshin storytelling and forgotten Characters who do nothing and just exist, i guess the lack of skip button forced you to like them.
Indeed, which is why I recognise that I'm not the *target* audience! While it's an interesting feeling to be outside of the target audience, I think a person can still enjoy a game for the parts they do like. There are characters I like too, like Aalto, and now Brant who I'm looking forward to immensely.
Check my pinned comment re: skip button (or any other parts that might have confused you), you weren't the only one!💜
I reached the part where you commented about the combat and teambuilding and based from how I understood your explanation, you're not having fun because your approach to teambuilding felt so... by the books. it feels as if you are expecting synergies based on character's kits rather than experimenting and figuring out what's fun for you as a player based on your mechanical capacity. there's a reason wuwa teams can have double dps or triple dps setups. and as much as it saddens me to say this but wuwa is the kind of game where the more skilled you are, the more you will have fun.
I know that players have their own biases but sometimes, you need to also look at it from the perspective of what the game wants you to experience. like the stamina game you mentioned. you said you enjoyed the mechanics of it. is it because they handhold you and tell you what you can and can't do and when you encounter a game like wuwa, you have difficulty figuring out things for yourself?
Nah you definitely misunderstood. Saurus spends all her time in Genshin trying out unusual teams - she enjoys the IT, and had like 70 characters built even before it came out because she was always trying new things. The difference there is that the reaction system means that odd combinations can actually work really well. In WuWa, unusual teams tend to just not make any difference at all.
That's a completely separate dimension of combat from the "mechanical complexity" which people tend to think of as "skill-based combat", and it's the _lack_ of that which she was talking about!
And uh lmao that last paragraph is a trip 😂
@@raptori so... she doesn't like wuwa's combat because it doesn't play like genshin's?... er... is that it?
and yeah, the reaction system in genshin works until you can't clear abyss with it and you end up using the same old faces. like, come on, there's a reason why national is represented by THOSE 3 characters and hyperbloom will have kuki with it.
and let's be real here. it's very hard to solo endgame content in genshin unless you have a 5* meta dps with cons and high level of investment. meanwhile, you google ToA clears in wuwa and you can see aalto/danjin solos and other kinds of team comps and the reason why they work is because players have varying degrees of skill that make it work.
@@edgewalker00 Not even remotely lmao.
Genshin is _awful_ at the mechanical complexity side of things. WuWa is great at it.
Genshin is decent at the team complexity side of things. WuWa is mediocre at that.
Both games suck at build complexity.
Mechanical complexity can be fun. Team complexity can be fun. Build complexity can be fun.
Can you honestly not imagine a game which is good at all three?
I personally don't care about meta in either Genshin or WuWa. I happily 36 star the abyss with my Yanfei, Ayaka, Yoimiya, etc even to this day! That doesn't make it any better or worse than WuWa's Tower though - I honestly think the Tower is better designed (vigor system is fantastic), and appreciate that I could get more than my usual 24 stars if I had the time to grind and build up the muscle memory.
Feels like you're trying to argue against someone who isn't actually in this conversation 😅
@@raptori I'm not really trying to argue but just trying to understand the logic here and look at a difference in viewpoint. if I come off as argumentative, that's not really my intention.
"Can you honestly not imagine a game which is good at all three?"
not sure why you ask this question.
@@edgewalker00 My bad, felt like you were a little - definitely could be just me misinterpreting tone!
I guess the difference in perspective is that saying "I wish the game had some more team complexity" _doesn't_ mean "I don't enjoy the game's mechanical complexity", if that makes sense? Like, for me personally, when I'm in the middle of a fight in WuWa I really enjoy the characters' movement patterns, the dodging and parrying feels perfect, and I like how dynamic and fast the enemies are...
...but I would enjoy it 100x more if it had an extra dimension and team synergy and builds were more significant in how they affect the gameplay!
In Genshin I'm always running around doing stuff with some really odd team and making them work together, and different combinations make a huge difference to how the gameplay feels. I'd love it if WuWa were to keep all its existing positives, and manage to add that as well 😁
I sat through all 23:32 of the video but I it still feels like youre giving a compliment sandwich but instead of criticisms you're trying to chime in genshin stuff that is clearly not the focus or even in the direction WuWa is trying to achieve.
Like for example the Exploration points, WuWa obviously leans towards fast, fun and free exploration with wall run, flight, glide, infinite running stam out of combat but somehow it didn't click for you and want a little more grounded; well "friction" as you put it. Although i did try to view the video as neutral as possible and not add any biases since i am aware that your main content is genshin, but in the end it kind of left a bad taste in my mouth especially when a lot of the points you've had feels like a nitpick from a genshin player, since i don't know if you've noticed and im sure some people will tell me that you also criticises Genshin but a lot of your "this doesn't do it for me" also exists in genshin and sometimes in a way worse shape or form.
Also the point about Reset in Hologram. HP reset is fine for a retry, but the Concerto/Skill reset is a bit much, it hits 0 because that's your punishment for losing think of it as WuWa's way of losing your Runes in Elden Ring, and lastly character synergy already exists it just doesn't take the form of elemenal reaction but instead in the form of supplementary rotation your healer sets up an atk/cr/cd buff, you swap to your sub dps proc their outro for the hyper carry to get their respective buff whether it be a coord atk, heavy, basic or ult buff, or if you're a lunatic run danjin
That's exactly the point she's making though, right?
She's explaining her preferences, and then emphasising that the game caters to players with different preferences to hers, and that it's absolutely brilliant at doing so. That doesn't means she's nitpicking or hating on the game!
It's like, when I'm looking for a book to read, and I go read reviews, often I get a _better_ idea of whether I'll like a book by reading the _bad_ reviews. The ones which are well written will say "I didn't like this book because the author focused on X" or similar things, and often I'll be like "well I enjoy it when the author focuses on X" so I know I'll enjoy the book.
Same applies to this!
@@raptori oh for sure shes not hating but you cant say that shes not nitpicking. I dont know if you mod for her or anything but all i got from the video was her nitpicking and down right emphasizing things would be better IF they do certain things but the aforementioned stuff is vastly different from the path wuwa is taking, just because it doesnt land for her(exploration, hologram skill reset,"character synergy") so idk what youre on about, and tbh i dont even get the point of this video in particular: is it to rate wuwa 2.0 ? which we all know hit it out the park with rinascita, is it to give her thoughts as a returning player while looking at it at a genshin player's lens? I feel like the video in itself is a well put out but it still heavily comes down as VERY nitpicky, one simply doesnt tell someone that is already heading towards the left direction and then point to the right and say y'know the other direction is like this maybe you should go there instead, that's just a bad take disguised as criticisms.
Im gonna give a cc that actually provides some really good criticism about wuwa, Ryuuku-Sensei. He provided problems, possible solutions all while adhering and taking to account the direction wuwa is taking, he doesnt suggest vastly different ideas from the very core of the game but instead provide actual good probable solutions for the problems he presented.
tldr; this video while well put together still comes out as very nitpicky and has some pretty bad takes on what to do with the "problems" shes having.
@@passingweeb2217 Yeah I do, and I also help edit the videos, so I definitely have a clearer idea of where she's coming from!
And yeah "down right emphasizing things would be better IF they do certain things" is categorically _not_ the point. She was explaining what doesn't work _for her_ and then taking great pains to explain in detail that the actual target audience of the game _prefers_ things the way they are, and that the game is objectively brilliant at catering to those people. It's weird that people hear "peoples preferences for X feature is a spectrum; i personally prefer it dialed up to like 80%, this game dials it up to 100% so for people who love that it's even better" and respond with "how dare they ask for that feature to be dialed down in this specific game".
The point of the video is to share her perspective, since a bunch of people asked her to (literally dozens). She's transparent that she enjoys the game a ton, BUT isn't quite the target audience of the game, so she shares what her preferences are, and how the game doesn't quite cater to her preferences, while making it clear what kind of player those parts are actually aimed at and emphasising that the game is objectively amazing at what it aims to do.
The reason she didn't provide "solutions" for most of it is that all the things she's "complaining" about _are not problems at all_ and are just ways that the game isn't quite aimed at her.
@ *The point* of this video was just to give a perspective of a player (me) who played every dasy from launch, but slowly fell out toward the end of version 1, only to come back in version 2.0 to see what's changed - hence why all the early references to what didn't quite work for me in version 1, and how it compares to now. (e.g. the exploration didn't spark joy in version 1, but does in version 2 because not only is the map vastly better, but the addition of flight was fantastic)
I pinned a comment to explain a few of the points I mentioned a bit further, since quite a few people were a bit too distracted by my examples to realise they were MEANT TO highlight how things had improved for me, not to nitpick.... Clealry this is my own failure to communicate - and ironically this is is exactly how you get better at it; by people misunderstanding you point and letting you know! I just wish they'd be less angry in their responses (not trageted at you, just some other commenters).
In other words this wasn't at all meant as a video highlighting what I think is "wrong", and what I think should be done instead, but a video just explaining my experience with everything. Hence why I mention that I can see these things are objectively well made and well targeted, even though I am clealry *not* the target audience! The example of holograms refreshing your energy is meant as an example of what I *would* like, so people have a better understanding of why I don't like them.
Hope that helps! 💜
@@saurusness I mean glazers gotta glaze hence a negative-leaning review is gonna get hated to oblivion is what would love to say but I can totally see where they are coming from (well not the overly hating thing) because like I said it really feels like you're trying to tie wuwa to games that you feel comfortable with despite being well aware that youre not the target audience and knows that its taking a different direction than what you would love to see, I really think there couldve been a better way to review, explain and air out your experiences aside from the constant "if they did *this* it wouldve been a hit for me" because those often results in pretty bad take imo, also please do consider the direction the game is taking before airing out suggestions because it really does feel like youre nitpicking even if you tell me the purpose of your video is not to nitpick, it still feels and looks like nitpick to me and probably a lot of people too.
So glad to here another person's opinion and perspective. I honestly agree with a majority of everything you mentioned. Ive loved the game since Day 1, and im so glad the game seems to be improving. I honeslty feel like if WuWa is able to just broaden its appeal just a little bit more, it will catch the attention of a lot more people. Or at least get more people to give it a chance.
I very much agreed with your point with Camellya. Though she is not one of my top favorite characters. I had no care for her until the Resonator showcase, which gave me more depth behind her which really interested me. However, i was a bit disappointed to see her story quest not really go much indepth on that besides her connection to Rover.
I feel like while the Rover simping will likely not ever go away, i do think it wont feel as noticeable as the 1.x story as it seems the characters will start to have more interactions beyond Rover. And 2.0 definitely felt like that. So im holding out hope on that. Even with Carlotta, she very much feels like there is way more depth to her besides her relationship to Rover. If we get more stuff like that, i probably won't mind it as much in the future.
As for combat, i absolutely love it and still love it. I am one of those who loves exactly the type of gameplay it aims at achieving. However, although i do feel like there is actually a lot of room for crativity, the current endgame really doesnt require it, which is why a lot of people feel like it can be a bit simpler than we initially thought. Hopefully, a new endgame mode could encourage players to think differently with combat than the current playstyle of mainly getting damage.
Also glad to see another Aalto fan, hope we get more story stuff with him in the future, he's also my favorite!!! I feel like Aalto & Encore would have some great interactions with Brant & Roccia, feels like they have similar dynamics within their duos.
Aalto fans arise!! He is hands down my favourite both as a character and to play; love the outgoing boisterous way he *exists* and the manic cackling and "BAMBAMBAMBAM" when he fights 😂 I think that's also why I was immediately drawn to Brant's sort of theatrical extra way of being.
thers a person that has done a really good job at providing detailed explanation on the whole “mc glazing” and “gathering wives” . He has collected all the small information found in the world, characters diaries and some world interaction which I think most players have missed out on. A really good read which I think you will appreciate since you may want to know why all the “mc glazing” or if the story just does not interest you that’s fine, everyone has their tastes at the end of the day. Google “ rover rizz Frequency explained” and op is NewToWarframe
Ive been playig genshin for 5 years. Started wuwa 3 weeks ago and enjoy it a lot more than genshin. Start was a a little bit rough, but it was improving with every chapter. 2.0 was like different game. Amount of improvements they made in 6 months is incredible. Exploration, music, story, graphics, everthing feels much better. i was dissapointed with genshin before, but after playing wuwa its even worse. Genshin feels outdated and stale. Barely any improvements over 5 years. I consider dropping or taking long brake from GI.
Glad you're enjoying WuWa - hope it stays fresh for you! It felt super awesome at first for me too, but levelled out over time to a similar level to Genshin tbh - there's a lot about both of the games that I'm hoping they'll improve. Kuro seems more agile when it comes to making those imporvements though, just gotta hope Hoyo are working on it (larger company -> takes longer to make changes, so I'm holding out hope that the "oh shit we now have competitors" will have led to big improvements due in version 6 onwards!
I still play genshin because I can't let go of that feeling I felt when I first started Genshin. I still love the first nations of genshin and how it felt exploring liyue. I want to keep playing in hopes Snezhnaya will be better but it's just a wish cause genshin is never going to improve. 😢
They've already made leaps and bounds and seem super recepetive to audience reaction, so I'm feeling really hopeful about WuWa's future!
@@onlineresident2174ngl dude thats sounds like a gamer version of Stockholm syndrome
@@wesleyprower they love climbing tall peaks, running out of stamina in the middle😭😭😭
One of the things i enjoy about wuwa the most is the enormous scarcity of any and all types of content that are reminiscent of minigames that have nothing to do with why we pull or build characters like spice making, tea brewing or some pacman replica or something.
Finally someone else who talks about how the Illusive Realm isn't available!! i loved that gamemode aswell and i have no idea why it isn't just available 24/7 like the Simulated Universe in HSR. They also added a really good quality of life feature to the illusive realm where you could collect a bunch of echos and upgrade materials up to 10 times per week while clearing it which was extremely helpful to me.
Your bit about the Endgame focus on Mechanical Complexity being the major focus in the end not really vibing with you is how I feel about it as well. I'm fine with the Mechanical asks, but the build variety is basically non-existent (the Echo system is lowkey stagnant as hell because the 4*s are the defacto best echoes due to the emphasis on mechanical complexity over build variety) and the element system is completely pointless, which is a shame (though they've gotten slightly better with introducing Spectro Frazzle to the player).
As for the story, 1.0 is absolute garbage and even though 2.0 is better, the way the game leans into the 'Gathering Wives' allegation is lame.
I do hard disagree with your point about the skip button though. Plenty of 'real' games have Skip buttons and Gacha games shouldn't be an exception where you have to sit through the slop dialogue because if you skip it you won't be invested. If the game's writing isn't enough to have you not skip it, the problem is with the writing, not necessarily the player trying to be invested. I play Reverse 1999 and Limbus Company and pretty much never find myself wanting to skip their lengthy dialogue sections because I'm interested in what they say, whereas WuWa and Genshin lose my interest because the writing is insufficient. The difference is that the former ones still HAVE a skip button but Genshin does not, yet the only one I even really 'need' one for is the one that doesn't due to the quality.
The expectation people have that Gacha games stories have to start badly is, as you mentioned, something I deeply disagree with as well.
True if there's slop dialogue, the skip button is a required amenity - I just wish they'd improve the writing instead haha!
As to the expectation: what I meant is that people often tell me I need to lower my expectations and not expect good quality writing/dialogue :D
Yeah honestly what games should do is provide a skip button, and then do absolutely everything they can to make the dialogue so compelling that _nobody_ ever uses that feature. Would actually be a fantastic, objective way for them to measure how well their writers are performing, which benefits absolutely everyone!
@ Exactly, it should just be both. A skip button should exist regardless of the perceived quality of the writing because there are any number of reasons someone might want to skip, including not caring about the story / writing no matter how good it is.
The writers should want to put out quality writing regardless of whether it can be skipped or not, so if the writing quality goes down because it can be skipped, that should tell you all you need to know about whether 'you', as a player, should care in the first place.
@ I agree. These games are selling you on the premise of potentially years of time and attention required from you as a player, there's no reason it should be expected that it can't / shouldn't be good. The only difference between a regular product and a Gacha game's writing should be the monetization, not the quality, but Gacha games get a pass because...?
"It's only the first year, give it some time!" That's a whole ass year, y'all.
@@Renteka-Bond Yeah exactly! And not to mention that gacha games earn tons more than any other type of monetisation... 😂
It's been even worse with Genshin - I saw people defending Natlan because "they only had a year to write it" ...but Hoyo started developing Genshin in 2017, there's no reason they couldn't have found the time and resources to make it just as good as any top tier game!
Wuwa actually is not meant to be for everyone and i said it from starting when it came. Firstly the story i personally think the rover glazing will never stop cuz he's Basically the main character unlike traveler and i lowkey like it my only problem is how the simping hits wayy too much sometimes and else im fine with it. About the lore i hope it'll still be stick to it's dark layout it had in cbt1 and not be destroyed cuz of the cn fanbase especially as a day 1 player a game like pgr which is from the same company i really hope they will keep the dark tone and since it's kuro i believe it'll be there still. Now talking about exploration imo it feels pretty great not to restricted now if u compare with gi whose peak and popularity was back in lockdown people had wayy much time to play and explore slowly but now standin on 2025 it's impossible for busy people like me at least me and my friends who discussed about it will think it as a chore and result can be either we won't do or if it depends on pulls we'll try and if find it another suffering like gi we'll simply quit and im sure it's for pretty much most people like u can say that yeah i want genshin like exploration here but if they gives that trust me u will hate it and that's where i think kuro did a great job also having newer things always feels great just like the flight also having marked chests in map is also a great thing i found also a thing even though i pretty much complete everything by using qol but still i actually saw scenes and things there which i personally depends onto player while it's true sometime u find to hooked into something while it's forcing u but also having two of them is something u will find stressful and result u will let go of new one which will be surely wuwa since it's wayyy newer.
Now about the combat well it's something i expected back when i knew it's a game from kuro cuz pgr exactly has a thing if u don't put the perfect units as sub dps, tank, healer ur dps never gonna unleash full potential yeah surely it'll work but not as much and it's something we pgr players are used to and also a reason pgr is not as popular cuz sometimes it actually feels like a chore pulling someone u don't like tho i might say wuwa is a lot independent in that case now but for Endgame content if u re not a hardcore player u have to pull units to unleash full potential now it's not like it's impossible to clear without newer units ofc u can and pretty easily if u are well aware of the combat system since i cleared this toa with spectro rover, danjin, encore, calcharo, xy, verina, jianxin it's hard a bit yeah but not impossible to do. Yean it's pretty restrictive now for teams tho i believe from what I've seen wuwa will be a lot free team build options than pgr but yeah less than gi for sure which is another reason cause of combat now wuwa combat is a thing not for everyone cuz many things of it came from pgr which makes it like that while I'd love to have that matrix here but I'm also happy it isn't here. Imo wuwa combat needs crafting but that also will be limited if they don't add new type of skills and weapons and playstyles so till then i only can rely on DoT and personally i enjoy wuwa combat alot i sometimes log in just to fight holograms with newer chars i build yeah wuwa's main charm of trying new units is in solo char fights just like arpgs has not in team synergic combat like gi has which some people like me actually enjoy and prefer. I maybe biased cuz i don't like elemental reaction combat at all and also slow paced team reliable combat which is also sometimes i feel hatred towards ToA cuz in higher levels it needs complete rotation spam to increase dmg output now it's not needed to always follow that but yeah if u wanna clear easily u need to which is one of the aspect i hate I'd easily love the hologram endgame than that bullshit. My main concern with the game is still story while i think from 1.1 they improved alot and 2.0 was good i still want more of it and that's why i need to see more to reach a conclusion probably before 4.0 same as i did with gi.
So i think this game is not for u for now maybe wait later something can interest u but pls don't expect it to be 'genshin-like' cuz it doesn't appeal to that and it won't feel for those who played genshin too much or their first gacha or first open world game cuz no matter what u will play nothing can beat ur first experience with something u liked. I enjoy wuwa cuz i never liked gi's anything except places, osts and co op contents. Still i didn't felt the impact on wuwa that gi gave(though i didn't feel that much on gi too cuz i played botw before that still)
Anyways great video thanks for sharing ur honest thoughts some of ur points are pretty noteworthy to work on and if u can fill out survey next time. Kuro is goat when it comes to player complaints so i think they can pull things better.
I don't mind the simping bc I play female rover so it feels less like gooner bait and more genuine
"Once you started pressing skip, its hard to recapture any level of investment in the plot."
Respectfully disagree, I used the skip button extensively in some storylines in 1.x. But I have never felt the need to use it for the whole 2.0 storyline. It is the writers job to captivate the audience through their stories not by force.
Like you said, no story can be everyone cup of teas, and having a freedom to choose which to enjoy is a positive not a negative.
Everyone is entitled to their opinion but I cant help but feel some aspects that did not resonate with you tilted your bias a little bit far that this video will invite angry comments.
She's clarified that in the comments a few times - maybe her perspective didn't quite come across effectively there: that experience made her go from "skip buttons should always be included since they have no downsides" to "skip buttons should always be included, but do have potential downsides", _not_ to "skip buttons shouldn't be included because they have potential downsides"! 👀
If anything, they should be included because they've got to be the most visible and direct feedback a game company could possibly receive when it comes to the quality of their story. Their narrative/writing teams should use it as their key metric: they should do everything in their power to reduce the number of people who click "skip" to as close to zero as possible, since that means they're keeping everyone hooked!
Oh it definitely invited angry comments haha but mostly the part that sems to bother people is me saying "I think the combat is **brilliant**, even if it's not for me" - because you're not allowed to dislike it even if you recognise its genius haha
You're right though I clealry didn't clarify the skip button/writing section well enough because I've had to explain what I meant several time, and that's entirely my bad 😅 @raptori summarised it perfectly for me thoguh, thank you! 💜
The variety in combat you are searching for can maybe achieved through double dps and quick swap teams and leaving behind hyper carry teams
we exactly having the same feeling on this one!! for some reason, WuWa is missing something for me although I'm waiting for Changli's rerun so I can finally c6 her... hope she's in the first phase
Build complexity when it comes to echo sets couldn't really be considered restrictive. We're only in the 2nd region and only 8 months in. Give it time. 2.0 gave us new sets and nightmare versions of previous bosses. Just like with Genshin which you normally cover, version 1.X didn't have much sets either. If anything, WuWa's echo set system is much a more straightforward gearing system and have a lower barrier to entry for new players unfamiliar with it. Spectro DPS character? Spectro set. Can't build a full set yet? 2 pc Lingering Tunes + the elemental set.
The main difference there is that mixed 2p echo sets tend to be underwhelming (as far as I've seen anyway), _and_ you have to have a full five echoes to get the full set effect. That means you don't get to make tradeoffs between different off-pieces which can make builds in genshin an interesting puzzle 👀
Definitely lots to hope for in future though!
@@raptori I guess you missed the part when I said "can't build a full set YET". I never mentioned it's near optimal compared to actually having a full set.
@@jamesnieves1216 Nah my bad, I guess I was unclear - I was just talking in general comparing it to Genshin! In Genshin 2p sets are often viable, etc etc.
@ No worries. That statement mainly applies to new players which I also mentioned prior. For someone who is unfamiliar with optimal builds or new to the genre, it's pretty easy to get their account and characters up and running. And with the upcoming QOL with the gearing system recommendation, it'll be much easier.
@@jamesnieves1216 Yeah totally! I was more talking about like, those two aspects of Genshin's artifact system are major reasons that the echo system feels underwhelming to me 😕
Just got to the team complexity section and I don’t know if you follow leaks so fair warning for them below:
Phoebe is a *great* step in the right direction alongside the integration of negative statuses into character kits. She scales heavily with Spectro frazzle stacks, and as spectrover is great at applying and sustaining stacks, Phoebe’s existence transforms spectrover from a kinds meh jack of all trades into a truly meta unit. If they continue with this design philosophy, I have great hope for wuwa’s team building. Also, wrt echoes, I am one of those that do enjoy them (and hate them but in a RNG sort of way), and the primary reason is that the near endless quantity of all echoes, especially when adding in coop, in addition to the scarcity of echo level up mats makes the grind about optimization, adjusting your investment strategy based on your time and materials available. While I enjoy this dynamic aspect, as I alluded to, the RNG, especially of main stats (glacio dmg mains are eluding me so badly) makes me want to tear my hair out, but a bit of probability balancing I feel could make the system significantly more enjoyable.
I never stopped playing, although I got discouraged after 1.2, 2.0 completely revitalized my interest in the game.
There are indeed things in the combat that could be improved, although I don't think there is no variety. In the case of Jinhsi, for example, you can put together a composition involving Jianxin + Mortefi to fill her Forte and the comp works perfectly, although it is not the strongest. I think the game gives you an opening to try new things, even if it is by following the restrictions of the characters.
The Illusive Realm is really something good in this game, one of the only contents that made me excited in the middle of 1.X, I hope Kuro brings this mode soon.
I hope so too! And of course it's possible team complexity will improve some as more characters become available 👀
The skip button comes with scene summaries though, how were you lost? :/
Personally, even though I read the summaries when skipping after 1.2 or so, when I just read a paragraph stating what happened it doesn't really stick in my memory. If I actually play through a story it sticks much better, even if I'm not enjoying it; if I'm enjoying the story then I remember tons of the details!
And like she's said in the comments, that absolutely doesn't mean that skip buttons should be removed. Skip button is a feature which should always be there. It just means that there _is_ a minor downside to its existence, which is important to acknowledge! Ideal world would be if the story is so good that nobody ever wants to press the skip button ...but it should still be there for people who need it (e.g. replaying an alt account, or in a hurry because no time)
@@raptori Having a choice is always great. Just because there is a skip button, it doesn't mean they make the story less engaging. Story is story, interesting or not is depend on your perspective on story, skip button doesn't do anything at all. Genshin on the other hand is more like very hit or very miss. If the story is great, it's the best because you didn't skip any of it. If the story is bad, you will be stuck in there and hope the quest end faster
@@navox4658 Yep, 100% agreed!
The only real redeeming quality of echos is that they are superior to artifacts in Genshin, an even worse gear system we've suffered with for years before we got WuWa.
Idk, I feel like they _could_ have been, but they're ruined for me by a) making mixed two-piece sets so weak, and b) requiring a full 5 echos to make a set... With artifacts, there's at least that feeling of it being a puzzle where you make trade-offs between different possible off-pieces for a full set, and for many characters mixed 2-piece sets are viable. 😕
ngl, better than genshin i still trassh
@@raptoriexcept it stop being a puzzle very quickly because there were just set that were perfect for certain characters
At least with echoes sure it takes 5 slots but it gives more freedom because you can mess around with number combinations
yeah for me its far more better, fully built carlotta and roccia echoes for a week (had to use 25 solvents) , cuz echoes and mats are far more accessible than in Genshin... I respect them for respecting my time
@@raptori understandable, but the fact that those same set can be equipped by a character with the same element gives more value on it tho, with the addition of Echo loadout its nearly perfect (tuners and exps are the real issues)
i'm a character girl above all. when i want like a lean in sort of gaming experience, usually the last thing i would do is pick up a gacha game so idc that much about the combat, but the lack of wuwa characters i'm interested in is the biggest reason i can't stay invested. the few characters i do like are also never in events. it's an "install when a banner that's appealing pops up" kind of game for me and uninstall after i've had my fun game.
i'm happy it seems to have fixed most of the issues the dedicated fans had with it though
I dontunderstand why people keep comparing wuwa with genshin. Gwnshin has +5 years and wuwa not even 1. At least compare it with 6 months yo genshin, the problem is maybe you dont remember how things used to be..
In this video? Where? 👀Only mentions of Genshin are the Natlan mention in the intro, and contrasting WuWa's flight with Chasca's, and gushing about how fantastic WuWa's is in comparison!
@raptori people in the comments
@@sagansagan5395 Ahah right right 😅
No gacha can be realeased without immediately being compared to genshin 😩Even infinity nikki gets compared and the two have about as much in common as Stardew Valley and CoD smh
And while comparing your favourites to games that have *some* similarities (in this case open world, real time combat, single player) is natural and can be helpful for gauging what you like/would like to see in games, really it just turns into this weird spitting contest of whose favourite gacha is better than ALL the others lol.
Having freedom is always better. If you u want to use the freedom use it or og you don't want then don't use it. There is no forcing
I notice that you criticise a lot of Wuwa's aspects, but you don't give any opinion on how to improve them. You don't give solutions.
How should the combat be? Should it be based on which character you use in battle? Is it better to spend money for strong and powercreeping characters instead of using your own skills to fight? Is it right to continuously have FOMO and pull for every new character to keep up with the latest Endgame content? Is it wrong to challenge the players to use their reflexes and skills instead of relying on the power of their credit card?
How should exploration be?
Should there be limited stamina while running, so you can carefully watch every single detail in the environment for the 312th while passing by?
Should there be no grapple hook, no flying, no parkour (double jumps, backflips, aerial combat, aerial dodge, running on walls and so on)? Would that be better without all these movements and freedom? Would it be better forcing players to find every chest and puzzle/challenge on their own without having a lootmapper? Wasting HOURS for 20 astrites, would that be ok for you? Not everyone has that much free time.
World exploration, chest hunt and so on should be the players choice. You don't like fast exploring, flying, grappling and running on walls? You are not forced to do so. You have a choice. You don't want to use a lootmapper because you prefer finding chests on your own? Just don't use it. You have a choice.
How should the echo system work? Would it be better to go to the same domain 8 times in a row to get the echoes you need instead of farming while exploring? Farming echoes is a reason to explore more, you don't want to do that? Just do the domains and don't engage in battle. It's your choice.
And one little head up: echoes are the main point of the whole game. Reverberations, Echoes and so on, are the main core of the game, it's entirely based on that. You don't like it? You are not interested in this concept?Quit. I personally find the concept of every living having its "sound" (echo) which can be used to create and nurture Tacet Discords to be very intriguing.
You like the story and don't want to skip? Don't skip. You have a choice. Not every person out there likes lore and stories. It's the players choice. Animations and dialogues in this game are so well made that I never skip, personally, even if I always have the possibility to. I just enjoy the dialogues and animations.
About the Lore in Wuwa. Girl, this game has been out for only 9 months, and it gave us plenty of Lore. Lord/Lady Arbiter choose to forget everything (and probably returned to the past) to save Solaris 3. There is a lot of Lore, even in the collectibles you find in the overworld. Surely with time the Lore will deepen, as always. It takes time. And the Devs are giving us bits and bits of it, slowly but surely. You don't like the story? Just skip it. You have a choice.
This game is all about players freedom.
We are not forced to pull for specific characters, we are not forced to explore in a certain way, we are not forced to go through 18 hours of unvoiced side quests, and we are not forced to follow the main story. It's our choice. It's freedom. And lastly and more importantly, it's the respect to the players and how the spend their time in the game.
Not to put words in Saurus's mouth, but pretty clear answers to some of these even from the video:
In terms of combat, it's pretty clear she'd prefer a mix of the three different types of complexity she mentions: keep the mechanical complexity so parries and dodging and combos are still heavily skill-based, make the builds have more of an effect on characters' playstyles, and make team synergy more impactful. For example Genshin's reaction system does a great job of making team synergy impactful, it just fails on the mechanical and build complexity 😅 WuWa plus reactions plus some kind of actually good build system would be so damn good.
For exploration, she specifically mentioned a) hating it when stamina outside of combat exists aside from climbing, and b) that a big reason stamina climbing gets so frustrating is that there's no progression mechanics. Imagine if to start with you had to climb like in Genshin, but every time you climbed, you earned "climbing experience" which you could spend to upgrade your climbing skills. You'd end up with all the parkour gameplay, but it'd actually feel like a reward, and the world would've felt challenging while you're building up that skillset.
And as to "you don't have to use the lootmapper" etc - thing is that the game is designed with the assumption that you _will_ be using those things, so you don't really have a choice! They clearly felt that the lootmapper was a net negative in 1.x regions, and therefore figured out ways to make it less useful in 2.x regions.
For echoes, a large part of what she's complaining about is how inflexible they are. Imagine if you got good benefits from mixed 2-piece sets, to the point that you actually had a trade-off where better echoes from mixed 2p sets could compete with 5p sets. Also, I'd argue that the fact that it's a 5p set is a big problem - if it were a 4p set, builds would have SO much more flexibility, because you'd be able to include an off-set echo. This means you'd have a use for all the ones which have "the wrong main stat", and you'd also have a puzzle to solve when you're figuring out _which_ echo would be your best option as an off-piece.
WuWa isn't awful, but it's also not perfect. It's a good thing to talk about ways it could be improved, while also acknowledging the ways they've done a fantastic job!
You sure put a whole lot of words in her mouth just so you could whine about MHY games. It's ok to not like everything WuWa does just because they're not as bad as MHY, they can live with criticism; isn't that what 'They Listened!!1!' is all about?
@@Renteka-Bond Edit: wait the notification made me think you were replying to me, but reading it back I don't think you were - my bad! 😂
@ No prob, lol. I was definitely responding to Ribes99 airing out his grievances with MHY games by taking the worst interpretations of what Saurus was saying in her criticisms in the video.
The jump from "I don't enjoy sole focus on Mechanical complexity over build variety as much as I would like" to "Oh, so you want the game to be P2W Fomo trash where you have to pull every character with your money, huh!?" (HSR discourse right now) is wild.
@raptori 1) There is team and characters Synergy in Wuwa, every character has some "strengths" that are unique to that character: Basic attacks, heavy attacks, plunge attacks, coordinated attacks, energy regeneration, concerto regeneration, and so on. Every character has some of these strengths, which are written in the main menu for Resonators. I will give you an example, Ji Yan relies heavily on Heavy attacks so his best sub DPS/buffer is Mortefi, because he buffs Heavy Attacks DMG. Sanhua enhances basic attacks, so she best pairs with Camellya. Jinshi uses coordinated attacks, so she pairs well with Yuanwu who also uses coordinated attacks and Youhu who enhances coordinated attacks DMG.
There surely is a lot of freedom in team compositions, because almost every character buffs the next character when triggering outro and intro skills, so there are a lot of options and you don't get bored of using the same teams over and over again, but there certainly there is Synergy and best teams/characters to use, based of each character's strengths. A lot of people use 2 DPS and 1 healer in the same team (all healers in Wuwa are also buffers, even the one you get for free). There is both flexibility and Synergy. It's your choice.
And yes, there are actual reactions, they added them in the 2.0, for example Glacio plus Spectro deals Frazzle DMG, and yes, it's an elemental reaction. Plus, with Jinshi's Skin release, they modified her playstyle effects, so every character that gets a Skin gets different effects for their moves sets.
2) Characters playstyle, and here it gets very interesting. Every single character, yes even 4 stars, have different animations. Not just in combat (for basic, heavy, plunge, and so on, attacks) but also in the Resonators menu. Every character has unique idles and poses (they even have different idles when sitting) ALSO in the characters menu. VS Genshin recycling animations for the majority of characters (Claymore's charged attacks, catalyst's plunge attacks, characters poses in characters menu and a lot more). So, there is a diversity in playstyle and animations that you can't even imagine. These Devs are giving each of these characters a different body and face model. Every character is more or less tall, thin and has different curves/shapes. VS Genshin all characters being copy and paste with different makeup, hair and clothes. Zhongli ad Neuvilette have the same face model, for example. Instead, in Wuwa every single character has unique face and body model, plus each character has different moves set for every single attack. They put a lot more of work in their characters designs, animations, idles, poses and moves sets. You can't even imagine.
3) No. You don't have to. I personally have been playing Wuwa since launch and used the lootmapper only twice when I was farming Astrites for my pulls. You can equip it and unequip it in your utilities. So no, that's BS. You are not forced to use lootmapper. You can keep it in your bag and never equip it.
4) And yes, parkour does require A LOT of skill and experience, I still can't parkour decently, also because I play on mobile prob. But doing some combos for movement is really hard. There are some scattered challenges around the map where you are required to do certain kind of parkour and you get rewarded for that. For example, in Jinzhou there is a challenge where you have to double jump and do backflips without falling off the platform, which gets very very small. That took me months. So yeah, it's challenging and yes it's rewarding.
5) In 2.0 we don't need lootmapper because there are literally hide and seek challenges with the chests. They tell you: in this area there are 2/3/4/5 chests, find them, good luck. You can use the sensor to facilitate yourself or not. I personally don't use the sensor, but I could. It's you choice, again.
6) For echoes, I do use mixed sets. My Mortefi has 2 pieces for Fusion DMG bonus for his personal DMG, 1 random piece that has good stats for him, and 2 pieces for Energy Regeneration, which is useful to use his Resonance Liberation faster and buff my Ji Yan when I switch him out. So yeah, that's more BS. You can use mixed sets on characters. Roccia, for example, can use 3 different echoes' sets, and yes you can mix them up.
7) She said 4 stars weapons sck. That's even more BS. When there was Camellya's banner I didn't pull her signature weapon because there was an event that gifted us a perfect 4 stars sword for her (atk and crit rate, its passive enhances atk and crit rate with every hit, so it's perfect for Camellya who relies on basic attacks). I have lots of good 4 stars weapons and I use them, because they work just fine. That's really BS. And what's more is that there are Skins for weapons, for every kind of weapon. For free, just by completing events. RNG is real even in Wuwa , but thanks to Devs generosity we get: higher Resin (Waveplates in Wuwa) cap, Resin reserve and they gift us A LOT of free Waveplates in events, Battle Pass, by reaching Union Levels, events and more. So it's a lot easier to grind for the right stats. You can have a lot of fully and well built characters within a few weeks, because they give us so many Waveplates to farm.
Sorry that was a lot, I hope it helped.
Subscribed after the Mavuika vid and man what a treat it is to have a new vid right after!!
For me, I disagree with most of the critiques. The freedom of movement is one of the biggest selling points of the game for me, especially with the different tools available to be able to explore with.
The lootmapper acts as a clean up tool for me when the rest of a region is done, or guides me towards rewards while also being able to organically discover other things while i travel between chests.
Echoes are at the very least far more fun to collect than artifacts in other gachas, and with new sonata effects and nightmare echoes older characters are able to receive indirect buffs.
Combat may mostly focus on mechanical complexities, but the layers go the mechanics like dodging, parrying, balancing field time, quick swapping to maximize damage while characters are animation locked are all very fun to me. Improving on the mechanics of combat and being able to overcome challenges i wasnt able to before has been really satisfying to achieve
Overall I still enjoyed the video, as well as your other critique videos. Sorry that the wuwa community has been less than stellar. I was hoping people would have seen the toxicity of games like genshin or LoL and decided to not foster that mentality, but looks like that was naive of me to think 😂
I love this review since it actually gives a different perspective to other creators I’ve seen who don’t really give any criticisms or opinions outside of “It’s better than genshin”, but I do want to speak on the story a bit, or at least the gathering wives part. I think the main issue is that we don’t get enough time or context with these characters to learn enough about them so all we know is their surface level characterisation which comes off one note and flat, so when 1.3 is supposed to tell us more about who Rover is, it gets overshadowed by shorekeepers relationship with the Rover and ends up feeling more like a character quest than a main quest while also not actually giving us a lot of information about who she is or what she likes outside of a few sentences.
Camellya is the same, she’s supposed to be this crazy fighter who’s constantly seeking out strong fighters for her enjoyment, but instead she comes off as an obsessed yandere who doesn’t have a personality outside of wanting to fight Rover and it gets rid of all of her other character traits. However I do think that it’s not correct to say that all characters are this way as most characters people say simp for Rover don’t actually show it outside of being flirty or suggestive. Like Zhezi, she’s shy and and frequently blushes so people just assumed she likes the Rover in that way despite only ever wanting to be friends with them or Changli affection for the Rover mostly comes from meeting a legendary figure her master constantly admired.
The story being pretty bad in 1.0 alongside the lack of depth and time given to most characters is the reason it feels that way. The reason you probably like Aalto the most is because he spends the least amount of time with Rover and have no history with him. Even Carlotta in my opinion feels better because she doesn’t have a history with the rover and we see that she’s a flirty character from her character trailer, not to mention the fact that her feeling actually grow over time instead of just being completely overbearing and out of nowhere.
Anyway all that’s to say that I think things are getting better and we’re just 8 months in so I’m happy to see where things go. Overall I really liked this review and will be submitting some of these ideas in the surveys.
Yeah in her pinned comment she clarified that a bit:
And on the story, I was just sharing my overall thoughts and not trying to create a thesis justifying why I didn't connect to it... but apparently some people want more detail! What it boils down to is that this first section of the story focuses on a couple of characters who I didn't really connect with, and since the others were just set dressing instead of given much characterisation it was less engaging than it could have been. I don't self-insert into the Rover, which is a large part of why it often feels a little off to me. We're super early on into the story, so I'm looking forward to the other characters getting the spotlight, and hopefuly turning it around for me, since on all other counts the story was drastically improved in 2.0!
❤
@ Yeah I just saw that, I just wanted to give a bit more context on why at least to me people think every character is a Rover simp, but overall if you don’t vibe with some characters then you just don’t vibe with them.
@lukestarplayz142 Yeah totally! And legit, it's great that the game has different characters to appeal to different people!
I fully agree, that's where the story sill falls *slightly* flat for me (even though I enjoyed it much much mroe than I did during version 1!); the characters having little to no interactions between *each other* or outside of their interactions with rover makes them feel far flatter than they are/should be, which in turn makes me care about them less. This works well enough for some people, but I'm a very character oriented palyer/watcher. I have similar issues with other games' stories as well!
Camellya was just an extra sore point for me because I really loved her and expected *more*, so it felt to me like she had been flattened and cheapend during her quest 😔
Thank you so much! 💜 Also I agree, I'm extremely optimistic about where literally everything in the game is ging, including story!
About that skip button. You should still keep up with the summaries they give. That's why the skip button could appeal to almost anyone. Ones who don't care about the story and others who still want to keep up with what's happening but faster.
I don’t understand why people like her don’t want a skip button in games, I would rather skip a story that doesn’t interest me rather than having to click through the dialogues.
@@Taz-111 For me, I was as uninterested in early Genshin archon quests as I was in WuWa 1.x story ...but because I had to play it anyway, I slowly got into it. With WuWa, I started skipping instead, and ended up quitting the game 👀
@@raptori For me I quit Genshin because I can’t skip, people says it gets better then I gave a chance till the end of Liyue and god it suck balls, ain’t no way I’m gonna sit through a gacha story slop when there’s many amazing games to play.
@@Taz-111 Fair!
For me, it went like:
- Mondstadt and Liyue -> an uninteresting story with bad storytelling
- Inazuma -> a decent story with bad storytelling
- Sumeru and Fontaine -> a great story with decent storytelling
- Natlan -> some parts great, some parts very boring, inconsistent storytelling
I was happy to skim the dialogue in the earlier regions because I loved the rest of the game, and was surprised when Sumeru and Fontaine really raised the bar!
@@raptorilol what a masocist xd you getting slaved but still eat the slop till get used to it and when a good shit comes and dont slave you you just ignore it 😂
I love your videos on story for genshin, and for the most part i have to agree, that Wuwa's story has MUCH improved but can still be better. But as far as gacha quality game story, I can't say I find any other gacha's story to be as immersive and awe-inspiring as what happens in Wuwa 2.0. Again it's no blockbuster film, but it's a step in a great direction. I have to ask, if Wuwa 2.0 story is a 6, what gacha game story is a 10 for you?
As far as gameplay, you seem to know that you aren't really the target audience. Any difficulty or "getting stuck" on a new enemy is actually SO welcome. I'm one of those people who gets just the biggest dopamine hit out of executing a fight perfectly after numerous failed attempts and reaping the rewards. I guess it's like, that Dark Souls-y kind of punishment-learn-overcome gameplay loop and I adore it. So maybe yeah, it's just not for you.
Anyway just stray thoughts. Thanks for the video and I hope in the future you find it in you to review later content as well.
I guess that's the real question: does a game being a gacha mean that it gets a pass for having a lower quality story? Sure that's what people have come to expect ...but why? They make exponentially more money than non-gacha games, and they inherently _want_ to have compelling characters since that'll convince people to pull! Personally I haven't tried many gachas, and part of the reason for that is that I want stories which will compete for my attention with non-gacha games, TV, films, etc. Otherwise, what's the point? 😁
@@raptori Right, but what exactly makes a good story? That's the issue. What experience are you using to critique and provide feedback on how to improve? This is why examples are important for the audience to understand exactly what you mean, instead of general points that can be interpreted based on each individual's perspective..
For example, critiquing the 'simp' issue is subjective, maybe you just don't like harems, on the other hand critiquing the way it was handled, can similarly be subjective, but it can be objective. The characters respect the rover too quickly, i.e. not enough show or tell.
Example, Nikke. The characters initially were apprehensive of the commander at the start, because he was supposedly a fresh commander, dropped into a dangerous situation, but overtime they started to respect them, especially after the commander had to make a difficult decision. While the Rover is a respected and powerful individual from the start, we have never seen their rise to power firsthand, and the world building and lore never reflected it properly, so it can be hard to swallow for some.
Notice the difference? The commander was supposedly fresh new commander dropped in a dangerous situation. The Rover, is a powerful existence, respected by the most powerful existences currently(Sentinels) at the very start. People literally simp over stars, content creators, politicians and billionaires. People even simp over gacha games and their companies lol.
@@raptoriyou said like every gacha games are million dollar company when is 1 or 2 and the rest are barely trying to survive 😂
@@MikaelZoran @MikaelZoran Heh, meanwhile whenever someone makes a video using examples, people cry "you can't compare those two things" 😛
And... the whole entire point is that it's subjective. Saurus emphasised that in the video like 100 times!
@@naufalsyauqifillah6388 Are we talking about all gacha games here? Genshin alone earns more than many entire AAA studios. Saying that Hoyo couldn't possibly have the resources to make a compelling story just because they happen to be making a gacha is legit weird 😛
I was interested in the game. I played it till 1.3 I think and then I dropped it. I didn't like having to think constantly about the timing of intro and outro skills and also about the skill from the equipment (don't remember the name at the moment 😅). Especially the equipment having a skill made me think that it would be difficult to keep a build on a character and never changing it again since the introduction of new equipment with different skills could lead to a need to change equipment. Even if I had these feelings I kept playing it untill I felt comfortable with my skills and tried the endgame. This was the moment I decided to quit the game. 😅 The experience of playing Wuwa endgame was pure torture to me. 😅 Trying to complete a challenge over and over and over again testing all of my characters getting small to no changes in the outcome before being able to finally complete it felt like a huge waste of time and absolutely not funny at all. 😅
I have to agree with the harem story. It gets stale as time went by.
But I disagree that the characters are getting more fanservicey. Carlotta, Roccia, and Phoebe don't have those characteristics. Except maybe Zani with her big front, but that's all there is to it. She doesn't seem to "glaze" the mc and is just there to actually fulfill her duty.
Carlotta, with all due respect, is absolutely fanservicey (speaking as a Carlotta main btw). Her dress is literally completely missing in the rear so we always glimpse her panties, and the back is largely absent as well, just with lots of supposed-to-be-sexy straps. I still love her but it's no secret I'm not the one Kuro wanted to appeal to with that design lol
I dropped the game back in 1.0, and just got back since I’ve been hearing how good 2.0 is. Personally I came back because of few reasons:
- There being a PS5 version. Finally. I don’t know about you, but WuWa doesn’t run well on mobile. Period. It plays horribly, the screen is too small, and trying to control the game using the touchscreen is just PITA without relief. There being a console version means that there’s actually a version that I can actually play, with a big screen, and with a real controller. It was a complete 180 from my initial experience and for the first time I can now understand the combat people were raving about.
- World design. I understand what they’re going for, but 1.0 to me felt just like a gloomier Genshin on a gray filter. Post apocalypse is certainly gloomy but there ARE games like Nier Automata, and Fragile (old Tri-Crescendo game) that can make even the gloomiest post apocalyptic world interesting to explore. 1.0 WuWa was NOT one of them and I had zero enthusiasm traversing the world. Say what you want about Genshin, but they nailed world design and color palette. Rinascita felt FUN and vibrant, like an anime Toussaint (Witcher 3). That just ups the appeal to me by 100%
I just caught up with the main story and reached Rinascita, but I’m still ambivalent on it. Genshin nailed the kind of stories I want from my games (when it comes to world quests particularly), and so far, nothing has really caught my eyes. Here’s hoping they’re cooking with the story.
The best thing WuWa nailed, IMO, is how much it felt like the game actually respects your time, something I think Genshin should learn more from. The echo system is infinitely better than spending through resins and Genshin’s bullshit substats RNG. That is one thing they really need to take note of.
Now that I like WuWa, is it time to jump from Genshin? Hell no, I’m now playing both. ̶d̶o̶u̶b̶l̶e̶ ̶t̶h̶e̶ ̶a̶n̶i̶m̶e̶ ̶t̶h̶i̶g̶h̶s̶,̶ ̶d̶o̶u̶b̶l̶e̶ ̶t̶h̶e̶ ̶f̶u̶n̶.̶ ̶w̶h̶y̶ ̶w̶o̶u̶l̶d̶ ̶i̶ ̶s̶t̶o̶p̶?̶
My phone run wuwa just fine, even im surprised cuz it was so bad when 1.0 launched, but i tried again after 2.0 and everything is so smooth and i can keep playing for 30 min before my phone is too hot (thats all i asked for since im travelling and just want to get daily done)
@@Kassadin. Yeah, I think for dailies it's just fine but no way I'm exploring, doing story quests or fighting red enemies on mobile
Don't wall-run if it feels too fast.
The game isn’t designed around the loot mapper. You’re definitely not 100%-ing any area in Genshin without the interactive map. Not that Genshin provides any visual cues for chests or challenges either-they're just scattered everywhere, and you can’t walk a few meters without stumbling upon one.
There isn't a single story-driven game without a skip button-except for HoYo’s monstrosities. Even visual novels have a skip button. In a perfect world, every game should have one. You can’t skip the story because it didn’t interest you and then complain that you don’t understand the plot.
No, you can’t compare a gacha game’s artifact system to a paid, single-player, one-and-done game. If you want well-designed systems, stick to those. For this comparison, we’ll focus on WuWa and Genshin.
The Echo system is superior to Genshin's artifact system in every way. It’s not tied to resin or waveplates, and it doesn’t force a single substat on your Echoes. Genshin gives you three substats by default before letting you unlock a fourth. If you’re leveling each Echo all the way to 25 and unlocking all five substats, you’re playing incorrectly.
In WuWa, the MC is actually important and treated like a hero-unlike in Genshin, where they’re little more than a glorified errand boy.
i get the vibe that you don’t like genshin very much
since the flight mechanic added I do not use tps in rinascita anymore but yeah the lack of chest is meh - I heard many people love it I personally don't
I feel like in all if your critical points it's seems like a YOU problem than a WUWA problem
I mean why else would she say "this didn't work for me, here's an explanation for why it's not quite my preference, but it's important to note that for many people the way it is currently is absolutely perfect" for every single point? 😛
@raptori also all of those things are optional,
You don't like running up wall? Don't you can still climb
You don't like the skip button? Don't use it ecs...
If just feels weird hearing someone say having AN OPTION not AN OBLIGATION is off for them
@@oussamahamihem5579 Yeah they're optional, but (for gameplay ones specifically) the game is designed with the assumption that you're going to be using them.
For example in RDR2, you can play with the HUD disabled if you want to ...but there are many quests which require you to park a wagon in a specific location, and it doesn't show you exactly where to park unless you have the HUD enabled, so even though the HUD is "optional", in reality the if you play the non-default way then the game is poorly designed for you.
And also, she repeatedly said that the way WuWa does things is perfect for some people. She was just explaining why it's not perfect for her - and "not perfect" doesn't mean "bad" necessarily. An 8/10 game is still good, even if you can see small tweaks which would've raised it to a 10/10 for you!
@@raptori gotta say that rdr2 analogy was very bad cause you yourself say you need hud enabled for some missions but that doesn't apply to any such points in wuwa
@@Canyan-f3u The point of the analogy is to give an extreme example of the kind of thing I'm talking about. Was it actually unclear, or is that more of a nitpick because you'd have preferred an analogy which wasn't quite so OTT?
In my experience, if you _don't_ reach for an extreme example, many people will just flat out not understand the analogy lmao
i play both wuwa and genshin.. and love them both for their own take on open world gacha game genre..
abt the skip button option what u mentioned applies every single game weather u get option to skip all dialogues or skip them one by one..
for me.. hard skip is always welcome especially with provided summary of what u are skipping..
to give u an example.. lets compare 1 best quest that u should read and 1 worst quest which u wanna get it over with..
now if i like perticular quest from the start.. i would never skip it.. i'll just go through it normally even if it offers skip with summary option.. why would i even skip if im invested..
now lets talk abt an uninteresting worst kinda quest.. it doesn't take too much dialogues to notice.. yeah i dont like it.. with hard skip i can get summary if it matters for some other quest and get to the next point.. but if game doesn't offer skip button and want me to spam next-next on every single dialogue.. that wont magically make me read and get intersted whatsoever.. infact it will just irritate me.. and some of them are soooo abysmal that even with spacebar spam it takes 10-20 mins of next-next skip spam..
so having an option to complete skip with summary gives more control to players.. and also lets they play at their own desired pace..
for eg. during 1.3 or something.. b4 going to mt. farmament there was this pure bs goodbye party section in jinzhou which i wasn't interested in it.. so i skipped it with just one click and read what happened in summary.. after that i got to next part which was good and never skipped for the rest of the quest..
if i ddnt had that option.. by the time i moved to next section. i would have been already irritated to the point where i dont wanna play it at all and just close them game or lost interest in story all together doing same skip spam again and again
Yes, I completely agree! I expanded on my skip button view in a pinned comment because you weren't the only person who was confused by my apparently poor explanation 💜
13:56 - I do think this is mostly a problem of the game still being not even 1 year old, there's only so much we can do with the current cast of playable characters, though it's mostly applicable for hypercarry teams. There's also quickswap which is literally "random bullshit go" with no concrete team structure aside from having characters that has swap-cancellable animations. There's also the danjin mains.
18:24 - While I also dislike the excessive rover glazing, I think the gathering wives allegations mostly come from the lack of male characters, since we literally only have Jiyan and XLY for males right now, with Brant coming up soon, personally I think from 1.x only Shorekeeper and Camellya are not beating the allegations. Rover does have aura and rizz though and actually feels like a main character, both in-story and in-gameplay.
I wish they could've played more on the "getting rover to our side" aspect of the story, have the glazing be part of their scheme to be allies with rover or something, like I thought at the beginning they were scrambling to be the first to get rover to their side or something, so far only the Fractsidus seemed to be doing that, but they seem to be actually antagonists now? Phrolova and Cristoforo can still do something about it at least.
Edit: forgot to mention, rover is also literally the Lord/Lady Arbiter, The Astral Modulator, and whatever else fancy titles they got.
22:35 - I say we wait until we get Fisalia characters as part of the cast, so far it's so Montelli favored with 2/5 characters (Carlotta, Zani) being part of the Montelli, and 0 characters that are part of the Fisalia.
Haha Danjin mains are a different breed of human I'm pretty sure! It's true though, the cast will hopefully diversify and make good use of most characters kits.. I should really try quickswap bcause you're at last the third person to mention it!
Yeah, it just so happens both SK and Camellya were characters I was instantly drawn to, and then felt disappointed by how flat they came across durign th story. Although as always the cinematics during SK's bit were phenominally beautiful 💜 Either I think that's probably soiling my view a little bit.
I'm really looking forward to Brant! I'll probably pull for him regardless of how much I enjoy him just to show that this is a wanted character type (obviously hopefully I'll actually enjoy him too). Kuro seem to be good at listening to players, so assuming enough people filled the survey with requests for males, I'm hoping the cast will diversify a little once more!
I'm looking forward to 2.1!
You have mixed feeling?
You said the exploration have too much freedom and need restriction.
And then you said the build is too restrictive, it need more freedom.
I think you just want a game that keep challenging you.
More like survival game with enemies that practically tried to counter your every build.
More like Fallout with zero luck build.
😂
I agree with her the game would have been much better if it was like that and not a gacha
They created one BIG issue by releasing Rinascita 😭, I can't go back to Huanglong, Mt Firmament and Black shores and have fun exploring the maps, because I cannot fly
Lol
But Charlotta does explain that she plans to bring their technology to the world and knowing how kuro listens from our walls, I have hopes that we get the flight utility everywhere.❤
I really like the echoes in wuwa in 2.0 i just got carlotta and zhezhi and just finish building them with the new echoes in just 1 week!
5:03 Hate to be "that guy" and though I agree with your point. As someone that has 100ed 1.x regions, the lootmapper isn't as good as it seems. It only tracks open/visible chests, so some minigames and chests trapped inside rocks are not shown. As I have even found chests long after "100ing" a region.
Yeah it doesn't display everything, but in 1.x regions it seemed like it'd show 50-60% at least, right? In the new region there seemed to be almost nothing, aside from those little concentrated spots with a bunch in one area (which feel very different, more like one larger "hide and seek" game than any "exploration" if that makes sense).
I've 100%ed everywhere, except for Desorock Highlands, since there's apparently one or two chests there which are just impossible to locate 😬
Yes true, hence why it doens't work nearly as well in rinascita either; fewer open world chests, more chests behind puzzles and combat!
There are chests that respawn and give a small reward for people returning to places they've already explored 😅
I hope you are reading this but the whole review has a problem for people to understand your perspectice *completely* especially in the story.
You say that there are problems in the general points but you don't dive more *SPECIFICALLY* to why you see it differently, which is why there a chunk of comments that thinks you hate the game when it may just be your opinion, and yet having an opinionated critic without your specific reasons (especially on the story section) just makes your whole review invalid for some people.
Just comes to show that you really should make a separate video to why you find the game's flawed (especially in the story) and address some aspects that make people think you are just playing the game on the surface level despite you straight up 100% the map.
Not to mention that your background with Genshin makes people paint a picture that you are a "Hoyoshill" and they thought you would glaze the game when your video has Wuwa not being directly compared to genshin.
Genshin has many separate problems on its own that people thought you don't address because you keep playing genshin 🗿 when they just don't see your other videos criticizing it.
Nah, people just keep commenting the game is not for YOU. It caters to a lot but if it doesn't to you, go back to what does, like genshin idk
@@chevrette_lasalle Why do you want people who say "I like this game, even though it's not _quite_ aimed at me" to stop playing? Do you want the game's playerbase to shrink?
@raptori no? I just think people who play games that dont cater to them should not play those games cause what's the point of playing it if you don't like it? For completion sake? To feel included? Like honestly i dont get people playing games that spent hours to just "this doesn't cater to me" and it should be okay to leave but why continue? Also there's something that triggers me but it would be too long.
@@chevrette_lasalle but they do like it! you can like something while simultaneously being critical of it and also understanding that you're not the target audience.
@@chevrette_lasalle Ah, you're misunderstanding what people mean by "this doesn't cater to me" then.
So for example in Saurus's case, she enjoys like 90% of the game. The 10% which she doesn't enjoy is stuff she can see is objectively good for some people, but it's just not quite what she enjoys. But the game doesn't force you to do those things ...so she can just not do those parts!
If people only ever played games when they enjoyed _everything_ about them, then most games would have a _tiny_ audience. And for what it's worth, saying that kind of thing comes across as hostile, and _does_ make people feel less inclined to play the game ...which reduces the playerbase, and can contribute to the game failing to meet expectations.
To be honest I used to be the biggest defender of Wuwa. There are just so many elements to it that I loved (oftentimes even more than genshin, yes, I admit it). The incredible cinematography, the immersiveness of combat that actually felt like the cutscenes looked, the animations that weren't just the same awkward, stiff three motions reused again and again and again. The loads and loads of QoL, the better gacha, I could go on and on about the things I loved about Wuwa over my other games. Devs who listen being top of the list.
What drove me to quit Wuwa at some point (not intentionally, it simply happened on its own, looked up and realized I hadn't played in weeks lol) was 100% the fanservice. In the character designs, in the gender ratio, in the characters (females) that were all obsessed with MC. It became impossible to stay immersed in what was previously the most immersive gacha I'd played. It also became impossible to take the story seriously.
When I came back to Wuwa to play Rinascita all the many things I loved about the game came rushing back. But I had to come back with very low expectations about the fanservice issue. And I feel that they still bother me despite that. The game simply has such crazy potential and it almost drives me insane to see that destroyed by cheap fanservice. Devs have listened to just about everything *except* this issue.
What I'm asking is simple. Make the story serious, cut the dating sim stuff. Make a more balanced gender ratio that feels more realistic and lifelike and will appeal to a wider audience. And please for the love of Wuwa release some females who aren't fighting bad guys in their panties and a slip. Give me women I can take seriously in battle. I'm currently a Carlotta main and a previous Zhezhi main but gosh it hurts me to see them zipping around the battlefield in their underwear.
Anyways. I want to see Wuwa soar. It certainly could. But I can see myself leaving it again if they continue on the current trajectory-not out of spite or on principle, but just because I'll lose interest again. Whether I want to or not.
PS. one thing I neglected to mention. It is *extremely* important to remember when discussing the fanserive issue how wuwa was advertised. If it had been advertised as a dating sim no one would be angry at it feeling like a dating sim. In this case Wuwa gave no indication that these elements would be part of Wuwa, and in fact all the marketing gave off the impression that it would be a very serious game with a pretty balanced gender ratio to appeal to all players and no cringey fanservice. It's all about the advertising. If I went to snowbreak and complained I'm not the target audience it would be my fault. But with wuwa we 100% have the right to be disappointed that what was advertised is *not* how the game has turned out.
I think that's the issue
about the fanservice
the only players sticking around are the ones that are happy with the fanservice
how many times have I seen people claiming that they enjoyed the game for that reason
how the devs were not afraid their females characters were showing physical affection to rover
and what about the players who don't like that ?
they're likely to quit
and so the devs will not listen to them
the game will be just an echo chamber about how great it is and how goood the fanservice is
I agree, if the game was marketed as a dating sim/harem in the first place
it wouldn't have hurt that much as I wouldn't have bothered with it in the first place
@@HunterOmbrégal I guess I'm lucky I read the article stating that the story was changed from just the post-apocalyptic world to focus on Rover and their journey and people they meet early on. T'was released unsure if during CBT2 or after can't remember exactly when. But the article did set my expectations of the story to a somewhat semi-isekai experience. So the harem/(reverse) route is not surprising to me (It's a common trope).
Tbh, I think the EN side is where I mostly see the complaints of the story being that way. CN was happy (they requested it after all), JP was surprised, but was happy nonetheless, KR was a mix of JP and CN's reactions, but was the most dedicated fan base... SEA I barely watch, I noticed they started to buy and sell accts (even SEA CCs do it).
I started watching a lot of gacha CCs on Asia coz too much drama-farming on EN, WuWa was my second gacha game after I dropped Genshin on 1.2's release as it wasn't the game for me.
@ gacha games are designed to appeal to the asian gamers in the first place
of course these players and content creator would be happy about it =_=
@ Haha fair.
I will admit that I turn blinders off to the MC blind trust and blind simping so I don't even notice it anymore. (although I blame my understanding of that on a reddit post that explained the various patterns gacha games sell romantic interests in their stories - it was really interesting I swear!) OK now PSA out of the way, let's get into my thanks for a frank, open and honest review and your perspective.
Having experienced the same "this feels like a chore" with another open world gacha game, I can fully say I understand what you mean by it. I think my biggest reason for sticking with and seeing my enjoyment of the game continue to grow comes from what they do for the player base. They don't just leave something there that's broken and shrug their shoulders like another game does, they FIX IT and then they try to improve on what they have based on the comments they get from the player base. Illusive Realm was supposed to be a one time event - it comes back more often now because we spoke up and they listened. I wish it was there all the time too - it's one of my favourite things to do. I've found my enjoyment of the story has increased since 2.0 started, day 1 player without taking any breaks and the only great thing about the first bit was the pacing of the final chapters of the first act. I found a way to connect with some of the characters via the little things they shared with us this time - I will honestly say Carlotta became more dear to me after her story quest. I haven't done Roccia's yet but I feel like I learned more about her in the main story than I did about ANY of the 1.0 characters across everything. Kuro seems to be listening and trying to add depth to the characters and I'm excited to see where they go.
I'm hopeful that they'll continue to build on what they started in 2.0 but I'm not holding my breath because gacha consumers tend to be fickle and set in their ways. Thank you for sharing! 💜
overall the game just isnt for you and i think thats fine
I hope WuWa will return to the 1.0 map and infuse it with more life in an organic way. Since the Threnodian was defeated, let them celebrate over there.
Many aspects of disadvantages you mentioned are true. Personally, in an ongoing-game I only play those part of gameplay I enjoy. For example if I found the combat or exploration enjoyable, I do that, if the story is bland to me, I’d skip. Pick an interest and stick to it.
Ongoing-games are supposed to attract wide variety of different players with different interests, it can never be as immersive as a one-time purchase game designed for a certain group of players. If you force yourself to enjoy all of the aspects…you’ll find yourself in Natland😂
holy, half the comments here are just horrendous, this community isn't going to be anything better than hoyoshills at this rate
Yeah it's wild lmao, people can't even handle someone saying "this part of the game wasn't perfect for me, but would be perfect for other people" apparently 😂
Genshin refugee syndrome
Watch a morment video and rethink the stance on combat. Hypercarry isn’t the only way to build teams or play the game
Wuthering Waves is more Dmc style combat and it's not for everyone. It's very mechanically driven gacha by comparison.
Echo sets and character building has more depth than 1 set per character. Since it's what you want to do with characters. There are many people playing sub dps as main carries to great success.
Rinascita 6/10 ?
Are you delusional, it's the best region in any gatcha games out there.
That was about the story specifically, not the region as a whole 👀
first part of the story was 6/10, the region itself (exploration) is amazing
Idk. I personally am loving Wuwa. I like how stupid hard some challenges are (even if I get destroyed immediately lol)
There's so much to do, and I love that. I honestly thought the story has been good. (I've only gotten to the Fool's hideout)
But I'm having a good time
That's great! I'm having a good time too, despite the fact that not all aspects of the game feel as appealing to me, and I have every confidence the game's just gonna get better :)
Girl your ascent is kinda similar to Carlotta's, must be fate
Haha a bit smiliar yeah I guess, she's a little more "RP"/posh :D
I didn't think to mention it in the video, but the variety of accents is also quite refreshing, makes the world feel a little more varied! Zani's accent especially was a delightful surprise and I found myself repeatging her words constantly throughout the SQ ^^
I can say with confidence that the story of Wuwa is definitely mid, even below average (3-4/10), but the presentation is good. For me, ZZZ also falls into this category.
Meanwhile, both Genshin and HSR have a good story (7-8/10), fantastic world-building, and amazing lore, but their presentation sucks 90% of the time. Some hype/showdown moments couldn’t just erase the drag leading up to them.
I think that whenever players recall, read, or watch a summary of a story, they tend to forget the not-so-good experience of actually playing through it, which creates the illusion that the overall story is better than it is. I enjoy side quests and talking to NPCs in HSR more than the main story. Similarly, in Genshin, I prefer world quests and some side quests over the main story and most character quests.
At the end of the day, I’ll quit any game that feels like it has more cons than pros (Genshin, and maybe HSR soon).
15:15 we gonna love the new endgame fr
Respectable review
Its very understable for exploration and story aspect, but in my opinion I think you still lack of knowladge for combat/team complexity
Anyway its a good video~
No you're absolutely right! I can't tell you why exactly, but for some reason I haven't had the same urge to deep dive into any character's kit, or the desire to really "master" them like I might somewhere else.. Part of it is definitely that I don't care about them as characters.
I play with simple rotations and press buttons when things light up pretty much (*no* not really, but I don't count my NAs for example), which would probably make any expert cringe hahah. It's also definitely why sometimes I'm 1 or 2 stars short from 24 in the tower (and why I doubt I stand a change in the middle tower), but I never have the will power to redo the fight or actually learn to be better - I just grab the rewards and move on to other stuff!
@saurusness welp.. enjoy your time in the game 👍
Maybe you'll like Arknights Endfield. Although it is still in beta testing, it will be released this year because it has been licensed. It does have the sci-fi elements you want, the post-apocalyptic style. The combat system is based on Xenoblade Chronicles 2, where 4 playable characters are on the field at the same time, where players can change instantly, and the remaining 3 characters are controlled by AI, but players can meet certain conditions in battle for other team members to attack together. The advantage of it is that the gameplay is integrated with the motivation and behavior of the main character. Players wake up from a decade-long cryosleep(?) and rebuild and expand their facilities, so the exploration in the game is no longer abrupt.
13:24Echo system is still better than Genshin Impact. Genshin Impact has built an open world, but it has always put players in a domain prison
I think wuwa story is written by the same guy that wrote pgr 1 to 8 chapters, im seeing alot of things in common betwen the two, maybe one day they let the guy that wrotte surviving lucem have a shoot
Iam not being a bad guy, but if you want a game that climbing gets better over time, I think you would prefer to check the vr game called Climb, I think that's the name. Mountain climbing is not that fun on controlling the player, stamina bar, all that stuff, its more of a fun to play I think you being there which is likely very good to VR since you are the one controlling your body. I doubt there's no possible way to get climbing right in games like this, and I will stand by that fact, That should be VR
The Climb looks pretty cool! Legit though, Jusant does a fantastic job of making climbing gameplay incredibly engaging 👀
Wow you're really brave to make this kind of video. I guess you're not aware of what this game's community is capable of 💀I hope saintontas doesn't see and/or react to this vid 💀I'll give it a like just to compensate all these dislikes you're getting 👍
Hahaha, thank you, much appreciated! 😁💜 I was mentally prepared for the mob who can't handle different opinions, but thankfully there have also been some lovely comments from people who may or may not agree, but can at least appreciate that not everyone *has to* agree!
I think Rover being the center of story for everything is okay.. After all, the game story is about rover travelling to different places and regaining his memory and power to save the world..
Having more female chars also sell more (The earnings have almost always proved that a female char banner generates way higher revenue than a male character). They do have more skimpy clothes too. From your own video, it is clear that you are in a dilemma. The game has some things that you want perfectly nailed down and yet some parts are not to your liking. It is like a T-bone steak that you wanna eat medium-rare with barbeque sauce but you got a well done rib-eye steak with barbeque sauce instead. The sauce(Combat) is exactly what you want but the steak being well done (Story?) and rib-eye instead of T-bone (More waifus instead of husbandos?).. It feels really frustrating when a game has some parts that you want absolutely nailed down but you are not the target audience so it end up missing some of your other wants.
Most fair and relatable take on Wuwu that I’ve heard so far. Great video 👍
Agree with a lot of stuff. Disagree with a lot as well. Seems like what you are looking for is not what WuWa is trying to achieve in many cases. Like as you said in the end that many things that don't appeal to you can be appealing to other players.
On the other hand. I think you might find Arknights endfield right up your alley when it releases because several of things that you said you wanted, how you wanted it, is what arknights is trying to do. Less of the exploration freedom, while giving utilities like zipline to improve it later on. Combat has all the characters on the field and is slow, methodical, tactical and interactive rather than the pure speed and execution of WuWa. Boss fights are interesting. Then there is also the factory building that you can sink in. The only thing it currently lacks is a proper endgame I guess but they will probably add it later as this is still just the beta.
Thank you! It's so nice when someone actually listens and understands what I was saying! Besides, regardless of whether it's 100% made for *me*, I'm still enjoying the game and I definitely want it to succeed, I'll just be *even happier* if we get stuff like a more diverse playabe character roster etc!
Also I'll chekc out Arknight endfield, thank you 👀
I stopped playing WuWa just before the release of free Xiangli Yao. I was already playing 3 gacha games and 1 moba game, plus school, so I had to drop one, and since WuWa was the newest game, and therefore the game I haven't invested that much into yet, I had to drop it.
I actually enjoyed it, maybe I will check it back after I finish school.
I like the female characters but as you said, we need more manly man characters in the game so that i can play as a male character 😂
I love WuWa so much, especially the combat system. It's been exhilarating for me from the moment I first tried it. Sadly, no matter how many times I delete and re-download WuWa, it always lags and glitches a ton for me. My phone can handle Genshin, HSR, HI3, LnD, Infinity Nikki, and PJSK all together. So why can't it handle WuWa, I wonder? Anyone else have this problem?
Oof that's rough... I wonder if it's a game engine bug which is stopping it from working for you? All of those games use Unity, with the exception of Infinity Nikki, which uses Unreal Engine 5. WuWa uses Unreal Engine 4... could be worth looking up whether there are any specific problems with UE4 on your phone since if there are there might be some solutions!
WuWa does have its performance problems sadly - it was awful for me on launch - but the devs do seem to always be working to improve that at least.
i respect your opinion but i find it interesting that you stay with genshin since i don’t share that it has much complexity beyond surface level. team comps basically surmount to (press q + e in a certain order before your dps). i also disagree with teams in wuwa..
I never played genshin so when i played wuwa as first open world gacha game, i instantly fall in love with the game i still love it and plays regularly but now i exactly share the same sentiment as your. Everypoint you made in this video is valid but majority Wuwa fans will pretend its not there.
Simple example will be just look at the video content of Wuwa in youtube, its all comparison with genshin and drama, its annoying at its core but more importantly it tells the lack of depth in game. whether its combat/echo mechanics or Story.
i love this game really wants to do better it. Also Please i would love to see more wuwa content from you🙏.
It's definitely telling when a lot of the praise or condemnation of judgement is in relation to how Genshin does or doesn't do something as opposed to the game on its own.
If someone is criticizing the story in WuWa, it doesn't matter if Genshin's was better or worse because we're talking about WuWa, not Genshin. Same with Echoes, mechanics, etc.
I agree! Comparison is natural, but it's only helpful to a degree. (e.g. in helping *you* understand what works for *you* and what doesn't, and helping other understand where your preferences stand). I think some people just can't help but go "MY favourite game is better that YOUR favourite game" to gain a sense of superiority over their choices.
Ultimately they're two very different games with honestly fairly different target audiences. The combat especially is in a completely different category, and I wouldn't say either is "better" than the other - they're too different to compare really. Some of the reasons the combat in one game appeals to certain people might be precisely why it doesn't appeal to someone else! I actually enjoy both immensely for different reasons, but I can see why one is geared a little more toward a different audience.
It's also tiresome as hell whenever a new gacha drops and everyone's going "omg is THIS the new genshin killer?!?!?" - People were even saying that about Infinity Nikki, and IN isn't a combat game at all 😭 I watched an
Also fair takes on this, and yeah its a personal opinion, and we can see your perspective, tho its people like you that makes Kuro make their game better, be critical, be analytical, say what you want, say what you think would be better given, and well, devs does listen, and it would make the game better overall than just being a yes man to any problems
I wish more WuWa fans would take this perspective. Based on the comments so far, there's a vocal part of the community who seem to hate anyone who says anything even vaguely resembling critique, even when it's "I like this overall, though this one detail didn't work that well for me, but I can see it's perfectly done for people who do like that detail" 😬
Fantastic video. I prettyuch agree with all of it
Amazing Review! All points were precise, an honest take from a returning player indeed! Still waiting for the infinity Nikki review!
Ma'am, you can enjoy the freedom. dont seek the abuser here.. you are free. you can enjoy the freedom, it is ok.. but if the freedom really does not apeal to you. im sorry, hope you can get free in the future.
Playing WuWa 2.0 made me realize how old, lazy and outdated genshin is. It depends on what you expect from a game like this. Genshin has the fantasy feeling, crazy good music, more casual combat and ... imo better character designs. Everything else...details, atmosphere, lighting, gameplay, endgame, better gacha system, way better devs that actually listen, ... its Wuwa that wins here. At least since 2.0.
The story is okay or badin both games...gacha cant have good storytelling it seems. The thing is...Wuwa improved more within a couple of months than genshin did in 5 years. And that should mean something. Despite the devs having less money and menpower.
I dont know if this is even a opinion...like it or not...but WuWa as a whole is the best gacha game currently out there. At least if you have some expectations.
Of course WuWa is not flawless...saying that would be stupid. But we can hope of these flaws getting removed...unlike with genshin.