I love that people still play and theory-craft these games. To this day KOTOR1 is in my top 5 of all time, and I have played a LOT of games over the years. (43 years old...)
Played since it came out and just not satisfied with the most optimal build I could possibly make and boy is it ridiculous I FINALLY figured out how to 1 shot Malak on difficult now I can try the level 2 jedi build or try my luck on speed running the game looks insane tho
Dude I just started playing for the first time a couple weeks ago, this game was a bit hard to get into starting out in terrace but as it progressed I'm glad I stuck with it. I think I'll want to start another file when I beat the game and do another build, understanding more of the stats and what they do, and how I want to play.
Sentinel is hands down the best class in kotor 2. All those skill points, balanced combat/force, and CC immunity. A-mazing. Still waiting for the ultimate remaster to this series
bro if you want I have a modded version of the game which feels like a remaster! spent about 100 hours modding it. A lot of new HD textures, movie sounds (like blasters force attacks etc), with a way higher difficulty combat wise (blasters will tear you to shred if you dont use deflect or energy shields), new amazing force corruptions for dark side jedi, couple of missing feats from kotor 1, Hd movie scenes, new lightsaber blades and all the tslrcm stuff with the new planet and all etc... hit me up if you want the google drive link!
My view is that the focus of the Sentinel is to avoid being hit and fight long battles without dying (like Obi-Wan Kenobi), while the focus of the Guardian and Consular is to deal damage (in their different ways), like Anakin/Vader and Yoda/Sidious. So I like a Dexterity based Sentinel with a single lightsaber and Master Duelling. I also made a Strength based armour wearing Sentinel, for a high Armour Class that doesn’t require Force Speed or Force Valor to maintain - leaving more Force Points available for offensive force attacks on the enemy. This character used only force powers that weren’t restricted by armour, like Throw Lightsaber, Heal, Destroy Droid, Improved Energy Resistance, Force Wave, and Kill.
My preferred play through of kotor 2 is a blaster pistol character as strange as that sounds. I build the exile as someone who after their exile, decides never to wield a light saber again. As most sentinels, I choose that class for their skill points, being I make my character able to fight but would rather act like a scoundrel but also with repair skill and computer use. Focusing on dexterity, charisma, and intelligence. I'll use the Mandalorian Disintegrator and I modify it. I feel it adds challenge to the game, but I can build a mean blaster user.
Dual blaster build with medium armor was quite fun. Only ran into trouble on malachor, being alone in a building crowded af. Had to put jedi robes to raise the max dex bonus there.
There are so many different ways to build your characters. What you choose to do, whether you like to do one or two weapons. I usually forgo treat injury as a skill in favor of persuade.
Just finished up my playthrough as male sentinel/jedi watchman. Out of all the playthroughs I've made (mostly gaurdian or consulars), it was by far my favorite. So much fun as far as roleplaying, keeping your items upgraded from having high skills, and really just so well rounded that you get best out of melee combat and force powers. Thanks so much for the inspiration and good vids!!
14 in Wis and 14 in charisma was working alot for my current playthrough. I havent read the force powers until then but since both stats modifiers are counted for a bunch of force powers effectiveness, it makes a +4 total from the go and you dont use 2 points or more per stat (like if you just raise wis to 16 or more).
Usually, I play as a Sentinel/Watchman. In my many years of playing this game, I found the combat not very difficult, but not too easy, so I want to set up my character to be very powerful, but I want to exercise strategy when faced in a tough scenario. For that reason, I never used the Jedi Armor Robes (Zeison Sha or Jal Shey series) except possibly when playing on Difficult (Hard). Even then, the game is not very challenging in which those are must-haves. CHARACTER BUILD (ATTRIBUTES): Strength (STR): 12 Dexterity (DEX): 14 Constitution (CON): 12 Intellgence (INT): 14 Wisdom (WIS): 14 Charisma (CHA): 12 The only time I have STR at 10 is if I was playing as a Consular. I want Sentinels to have the ability to adequately engage the enemy in close combat, but not be overpowered which is where Guardians excel at (in that case, I would set STR to 14 and DEX to 12). Starting out, I never level up any attribute beyond 14 as I think it would be a waste of points which could be better spent on developing a more well-rounded character with a solid foundation to build upon later. Similarly, I never leave any attribute below 10 so that my character won't feel inadequate in any way. Sometimes, I would set CON to 14 if I was adopting a more combat-oriented playstyle. Also, I used to have WIS at 12 and CHA set to 14 (or sometimes both at 14), but having played KOTOR II many times, I was able to successfully persuade almost everyone with CHA initially set at 12. As far as I can remember, it actually made no difference save for one or two occasions I can't remember. SKILLS: I only max out Persuade (because only the main character can level up this skill) and Security (for picking locks). Everything else, it depends on my playthrough. Computer Use, Demolitions, Repair and Treat Injury I found useful, though not critical. I did save a few skill points for Level 2 for Demolitions (with the Class-Skill Demolitions feat unlocked). FEATS: The first two feats I unlock are Class-Skill Demolitions and Class-Skill Repair; Demolitions first since you encounter mines on Peragus and I want to be able to gain some XP for recovering mines. It also helps for breaking them down either at a Workbench for components or at a Lab Station for some medpacks and stimulants early on. As you said, Toughness is practically a crutch feat. Personally, I almost always use Dueling over Two-Weapon Fighting for my main character just to avoid making the game too easy. I never had any major issues in combat. However, Two-Weapon Fighting is objectively the better of the two. Flurry is my go-to attack option, though I do change things up from time to time. Weapon Focus (later Specialization) Lightsaber I found somewhat useful. POWERS: Must Have: *Master Speed, Force Wave, *Force Immunity, Master Battle Meditation, Force Breach, Dominate Mind Important: Master Heal, Force Armor, Mastor Valor, Master Energy Resistance, Statis Field, Force Storm Avoid: Force Body, Drain Force, Dual Strike, Force Redirection Anyways, keep up the good work.
Alright let's goooooo. I'm already a sentinel 😂 probably messed some stuff up but hey that's why Zaalbar has such high constitution. He's never going down
Great guide. I like having a 14 int for more skill points, especially since you need various skills high to craft certain items. I sacrifice my Con initially, since I can get it higher later on for the implants. The other way around you lose skill points you might have had. You also need computer and repair to fix your droid. I love having crafting gear to bump up certain skills when I need them.
Intelligence is also helpful if you want to improve your abilities as a sniper dexterity improves accuracy and intelligence improves your ability to stun your ability to stun with a sniper shot
I find that I end up taking stun droid and disable droid during Peragus, so destroy droid ends up on my power list because I might as well max out that power.
I have a level 8 scout class on Dantooine with -15 strength -14 dexterity -13 Constitution -14 Intelligence -11 wisdom Which Jedi class should I pick? I don’t like consular.
You're pretty well balanced, I'd say it comes down to if you want to be better offensively or if you enjoy doing skill checks more. Guardian will get more feats but only 2 skill points per level. I won't lie, I just did my first sentinel playthrough and it was a lot of fun, I dont think you can go wrong either way!
I think it kind of depends on what I'm going for, I don't know that there's one right answer to this, I've gone balanced, high DEX, and high CHA, so really any of them work, it's just about how you want your character to play!
@@GamingYourOwnWay Ok, I plan on trying hard difficulty on Kotor 2 and your channel is a gold mine of information! Am hyped, especially after the 1st one, just a brilliant story!
Rly dont matter it you do it wrong on feats skills and so on u Will still be abel to finish game its an RPG play as you want next run u can try too make it better tho :)
About to play KOTOR 2 for the first time. Ether useing this bulid as a sental/sith assassin or a more min max garudien/sith marrader. For a frist playthrough of this game, but witch would you recommend? Idk
If you've played OG KOTOR and are familiar with the combat, I'd say do whichever sounds more fun. If you're not, a guardian will be easier. Or you could just turn the difficulty down to easy and play the more fun class forgetting about combat completely 🙂
Hot take, wish there was a harder difficulty in kotor2 because there arent a lot of dark jedi you fight who even force you to use force immunity or sentinel passives. They should have some of the jedi hunters to be dark jedi and make them have strong force powers. Kotor 1 had harder battles and you def feel the need for immunity and sentinel immunity. Kotor 2 just felt too easy, you were just too broken.
I want to ask about Master Energy Resistence - does it protect against lightsaber's energy damage? I mean... Energy Resistence... energy damage... "lightsaber's blade is made of pure energy"... Force Barrier protects against melee/ slashing so can we use Mast En Res against lighsaber/ energy?
I honestly do my stats almost the same except I trade Dex and Strength then I drop Charisma to 10 and put those 2 extra points into Strength so I still hit hard
I'm trying to make force focused sentinel I put 14 into both wisdom and charisma but so far everything saves against offensive force powers I'm both trying to have fun and make a build to wreck the final boss (for a bit of payback) any advice would be appreciated
Where are you at in the game? Early on people will constantly save against you, but you'll eventually get like your named lightsaber crystal, and other equipment that will buff your wisdom, that should help a lot. That being said, the final bosses will still likely save against offensive force powers regardless, so I'm not sure what to tell you there
@@GamingYourOwnWay I just got an earful from atris lvl 14 and just encountered the Hk droids on telos the final boss keeps using force powers on me specifically choke and stasis she all but ruined my last playthrough which is why im trying a different class now
@@GamingYourOwnWay I've beaten many of the souls like games and I've never met a more sadistic boss its like she KNEW my play style not only did she use it against me but she completely clapped me with it It didn't help that I was playing on difficult either
Hey ! What a shame I've discovered your youtube channel just now... the way I like to play Sentinel is to focus heavily on melee combat and get all the buff force powers and after let's say I complete my first planet ( or first half Onderon for example) I start going very heavy on force powers and the dark side of the force and have an insane AOE damage for the rest of the game which destroys everything in it's path. None the less it was a great video i hope you keep doing stuff like this bcs you are just as amazing as the game itself !
So I am a little confused. This doesnt look like the screen for KOTOR 1 so I assume this is for KOTOR 2. With that being said, I cant deselect any skills and only get one feat to choose from and cant decide between toughness, dueling, or dual wield
I didn't make separate build guides for both games because honestly the two videos would be basically identical. In KOTOR 2 you get to start with 1 power at character creation, and if you are looking to go for two-weapon fighting in the game, I'd start there. If you don't want to dual wield, I'd probably favour dueling over toughness, but that's just me.
@@GamingYourOwnWay well like I said I am playing the first one so I wasnt sure if the mechanics like the DeX build would function the same in the first one. I decided to go with dueling just because I was going with a Revan theme and took the idea of wielding a lightsaber in one hand and force power in the other. I will be coming back to this video though once I start playing KOTOR 2
Not in my opinion. The only major difference is charisma offsets alignment modifiers in kotor 2 but not in kotor 1, so there's an argument for more charisma if you want to do cross alignment powers in kotor 2.
Starting Stats: Strength: 8 (useless for a sentinel, so leave it where it is) Dexterity: 12 (this is what you use for lightsaber combat damage instead of strength after you pick finesse: melee weapons feat later on) Constitution: 8 (useless at the start of the game as you will use Dexterity to dodge stuff, you will boost this a bit later on for the implants, at the start of the game you don't need this) Intelligence: 18 (this is what will turn you into a god later on, get this to 20 ASAP, then spend points in Dex, wisdom and charisma after that) Wisdom: 13 (boost this after getting 20 intellect) Charisma: 13 (boost this after getting 20 intellect) Skills: pick 4 in each of the class skills, then pick 1 in demolition and 1 in repair as you have 4 left over and cross class costs 2. the reason you get so many skills is because of the high intellegence you picked earlier. with 18 intellegence, you get 28 skill points. meaning you can max out all 6 class skills and have 4 left over which is very good. with 14 intellegence, you only get 20 skill points. if you have 16 intellegence, you get 24 skill points, but you want 20 intellegence so you start with 18 :) Starting feat: Demolition class skill and when you level up to level 2, pick repair class skill. so you can boost those as well. This is the starting build I would go for. you are not so great early on in the game, but very fast, you will turn into a very powerful character with this setup.
I would just invest in charisma, I wouldn't change/restrict my character's background/alignment/choices just to use different kinds of force powers! Just accept the penalties and shock the world as a jedi master or heal the world as a sith lord, it'll still be doable and fun 😀
I agree, enjoying the story is the most important thing. Role playing your character in the way you think the character should act as you imagine them to be is what makes the game fun, not the stats and numbers.
isn't force storm also guaranteed damage like saber throw even if it is resisted? except you know better because when it's no resisted it stuns the enemy for a turn and deals double damage?
Force storm is guaranteed damage, but it doesn't have a chance to stun. Also it's probably better to look at it dealing normal damage when it's not resisted rather than double damage haha, and when it's resisted it deals half damage.
@@GamingYourOwnWay yes but you are overlooking something - Force Storm deals 1-6 points of damage for every level of your character. Saber throw deals 1-6 points of damage for every TWO levels of your character. so Force Storm when resisted will still deal the same amount of damage as saber throw and when it is not resisted it will deal double the damage of saber throw as well as hitting everyone around you at any range and not just in front of you. Also force storm definitely does stun weak enemies at least when it is not resisted I've been able to stun lock a bunch of troopers with it. they just raise their arms up and cower as the lightning strikes them and don't attack - maybe it is not a stun but it certainly is a turn cancel which effectively is a stun if you spam it. Either way a resisted force storm will still deal the same damage as saber throw and this is why i don't understand your reasoning for choosing saber throw when force storm statistically dominates it in everything except force point cost for light side jedi - which never matters honestly
It truly does not stun enemies, there's no stun in the description, that's just their reaction animation. The ability to attack back to back times is a bug, not a feature, and can happen with abilities other than force storm. That being beside the point, there is an argument for a lower WIS light side character to use adv. saber throw over force storm, since sentinels will likely have lower WIS and lower force point pools, they can get more uses of saber throw than they can force storm + the dark side penalty. That being said, like I say at the beginning of every single video I record, people should pick the powers that they prefer. If force storm is your favorite power of all time, then you should use it!
I also had to go back and watch part of the video since I made it 2 years ago lol, but I definitely said "get force storm, it's super fun"? I also said, "you don't really need saber throw". So I'm confused how this whole discussion started haha
Why is finesse light sabers in the game if finesse melee weapons effects them both? Is he pointing out that it's like an over lap or a glitch in the game?
A question for the ages, I'm not sure whether it's a glitch or not tbh, but it seems to be consistent across all platforms to my knowledge so it might have been intentional, who knows
You can't really go wrong with 14 con in either game. If you dropped 2 points off and put them into something else, I don't feel like you're really going to see a sizeable difference, so do what sounds fun to you!
if anyone can give me some starter stats that i can use as a refrence for a jedi sentinel PLEASe do its all i need i kinda wanna do a hybrid of melee and force
Been waiting for this one, but I my mobile version is kinda messed up. Only auto saves work now. Quick save, or normal save doesn't work. The files always are corrupted.
@@GamingYourOwnWay yeah playing for a while an dying then having to start at the last auto save gets a bit annoying. An some times it takes a while to get to the next one.
Mildly unrelated but: is it possible to have your entire party have high stealth? I can can only imagine the glory of clearing entire rooms based on planning mass assassinations hehehe
If you have a vanilla game and you want to have a challenge, don't get force storm lol... It completely breaks the entire game from the point on when you get it, it will be the only power you will be using. Check that it will be the only button you are pressing in combat, period!
The only problem with sentinel is that kotor is not pvp game. All of the perks are pvp and solo based. The probability someone stuns you is negligible. Finished the game twice within the month(guardian and consular). And remember being crucially stunned only once on malachor being consular. But anyways want to play agility sentinel
I love that people still play and theory-craft these games. To this day KOTOR1 is in my top 5 of all time, and I have played a LOT of games over the years. (43 years old...)
Played since it came out and just not satisfied with the most optimal build I could possibly make and boy is it ridiculous I FINALLY figured out how to 1 shot Malak on difficult now I can try the level 2 jedi build or try my luck on speed running the game looks insane tho
Dude I just started playing for the first time a couple weeks ago, this game was a bit hard to get into starting out in terrace but as it progressed I'm glad I stuck with it. I think I'll want to start another file when I beat the game and do another build, understanding more of the stats and what they do, and how I want to play.
Sentinel is hands down the best class in kotor 2. All those skill points, balanced combat/force, and CC immunity. A-mazing. Still waiting for the ultimate remaster to this series
Kotor 1 is gonna be remade.
@@adrianjuarez1162 yeah but I bet they will change the combat to real time and everything to make it more appealing to new gen gamers :(
bro if you want I have a modded version of the game which feels like a remaster! spent about 100 hours modding it. A lot of new HD textures, movie sounds (like blasters force attacks etc), with a way higher difficulty combat wise (blasters will tear you to shred if you dont use deflect or energy shields), new amazing force corruptions for dark side jedi, couple of missing feats from kotor 1, Hd movie scenes, new lightsaber blades and all the tslrcm stuff with the new planet and all etc... hit me up if you want the google drive link!
@@REALdavidmiscarriage Why not just put it on Nexus or Deadlystream?
@@1992zorro the problem is its a mod compilation
Every single thing you pointed out as "been heard before" I hadn't AT ALL. Awesome guide !
My view is that the focus of the Sentinel is to avoid being hit and fight long battles without dying (like Obi-Wan Kenobi), while the focus of the Guardian and Consular is to deal damage (in their different ways), like Anakin/Vader and Yoda/Sidious.
So I like a Dexterity based Sentinel with a single lightsaber and Master Duelling.
I also made a Strength based armour wearing Sentinel, for a high Armour Class that doesn’t require Force Speed or Force Valor to maintain - leaving more Force Points available for offensive force attacks on the enemy. This character used only force powers that weren’t restricted by armour, like Throw Lightsaber, Heal, Destroy Droid, Improved Energy Resistance, Force Wave, and Kill.
Was that second sentinel build you mentioned fun? I'm thinking of doing something similar.
My preferred play through of kotor 2 is a blaster pistol character as strange as that sounds. I build the exile as someone who after their exile, decides never to wield a light saber again. As most sentinels, I choose that class for their skill points, being I make my character able to fight but would rather act like a scoundrel but also with repair skill and computer use. Focusing on dexterity, charisma, and intelligence. I'll use the Mandalorian Disintegrator and I modify it. I feel it adds challenge to the game, but I can build a mean blaster user.
Dual blaster build with medium armor was quite fun. Only ran into trouble on malachor, being alone in a building crowded af. Had to put jedi robes to raise the max dex bonus there.
🙌🏼
The role playing aspect that you're referring with the blaster build is actually pretty cool and makes sense considering the back story of the exile.
like a grey paladin during the prequel era
I love how your honest and say hey this is my idea is all
There are so many different ways to build your characters. What you choose to do, whether you like to do one or two weapons. I usually forgo treat injury as a skill in favor of persuade.
Just finished up my playthrough as male sentinel/jedi watchman. Out of all the playthroughs I've made (mostly gaurdian or consulars), it was by far my favorite. So much fun as far as roleplaying, keeping your items upgraded from having high skills, and really just so well rounded that you get best out of melee combat and force powers. Thanks so much for the inspiration and good vids!!
14 in Wis and 14 in charisma was working alot for my current playthrough.
I havent read the force powers until then but since both stats modifiers are counted for a bunch of force powers effectiveness, it makes a +4 total from the go and you dont use 2 points or more per stat (like if you just raise wis to 16 or more).
I'll probably go for a sentinel for my next playthrough of Kotor 2. Nice guide
Good luck on your sentinel run! Thanks!
Usually, I play as a Sentinel/Watchman. In my many years of playing this game, I found the combat not very difficult, but not too easy, so I want to set up my character to be very powerful, but I want to exercise strategy when faced in a tough scenario. For that reason, I never used the Jedi Armor Robes (Zeison Sha or Jal Shey series) except possibly when playing on Difficult (Hard). Even then, the game is not very challenging in which those are must-haves.
CHARACTER BUILD (ATTRIBUTES):
Strength (STR): 12
Dexterity (DEX): 14
Constitution (CON): 12
Intellgence (INT): 14
Wisdom (WIS): 14
Charisma (CHA): 12
The only time I have STR at 10 is if I was playing as a Consular. I want Sentinels to have the ability to adequately engage the enemy in close combat, but not be overpowered which is where Guardians excel at (in that case, I would set STR to 14 and DEX to 12).
Starting out, I never level up any attribute beyond 14 as I think it would be a waste of points which could be better spent on developing a more well-rounded character with a solid foundation to build upon later. Similarly, I never leave any attribute below 10 so that my character won't feel inadequate in any way.
Sometimes, I would set CON to 14 if I was adopting a more combat-oriented playstyle. Also, I used to have WIS at 12 and CHA set to 14 (or sometimes both at 14), but having played KOTOR II many times, I was able to successfully persuade almost everyone with CHA initially set at 12. As far as I can remember, it actually made no difference save for one or two occasions I can't remember.
SKILLS:
I only max out Persuade (because only the main character can level up this skill) and Security (for picking locks). Everything else, it depends on my playthrough. Computer Use, Demolitions, Repair and Treat Injury I found useful, though not critical. I did save a few skill points for Level 2 for Demolitions (with the Class-Skill Demolitions feat unlocked).
FEATS:
The first two feats I unlock are Class-Skill Demolitions and Class-Skill Repair; Demolitions first since you encounter mines on Peragus and I want to be able to gain some XP for recovering mines. It also helps for breaking them down either at a Workbench for components or at a Lab Station for some medpacks and stimulants early on.
As you said, Toughness is practically a crutch feat. Personally, I almost always use Dueling over Two-Weapon Fighting for my main character just to avoid making the game too easy. I never had any major issues in combat. However, Two-Weapon Fighting is objectively the better of the two. Flurry is my go-to attack option, though I do change things up from time to time. Weapon Focus (later Specialization) Lightsaber I found somewhat useful.
POWERS:
Must Have: *Master Speed, Force Wave, *Force Immunity, Master Battle Meditation, Force Breach, Dominate Mind
Important: Master Heal, Force Armor, Mastor Valor, Master Energy Resistance, Statis Field, Force Storm
Avoid: Force Body, Drain Force, Dual Strike, Force Redirection
Anyways, keep up the good work.
Thanks, this was really helpful
@@sound7004 No problem.
Alright let's goooooo. I'm already a sentinel 😂 probably messed some stuff up but hey that's why Zaalbar has such high constitution. He's never going down
wrong game buddy
Just drop the difficulty. Your game, your fun. I'm glad so many people are enjoying 2 of my favorite games of all time.
Sentinel is my favourite ❤️
I had a blast playing as a sentinel/watchman, I agree, great class!
Great guide. I like having a 14 int for more skill points, especially since you need various skills high to craft certain items. I sacrifice my Con initially, since I can get it higher later on for the implants. The other way around you lose skill points you might have had. You also need computer and repair to fix your droid. I love having crafting gear to bump up certain skills when I need them.
Will be using all this in the remake , don’t stop making videos
I love this game! Subscribed!
Awesome! Glad there are so many people that still love the game!
Intelligence is also helpful if you want to improve your abilities as a sniper dexterity improves accuracy and intelligence improves your ability to stun your ability to stun with a sniper shot
I find that I end up taking stun droid and disable droid during Peragus, so destroy droid ends up on my power list because I might as well max out that power.
Higher intelligence also increases your chance to stun off of a sniper shot
Great video, thank you!
Glad it helped!
Also top tier stuff man!
I have a level 8 scout class on Dantooine with
-15 strength
-14 dexterity
-13 Constitution
-14 Intelligence
-11 wisdom
Which Jedi class should I pick? I don’t like consular.
You're pretty well balanced, I'd say it comes down to if you want to be better offensively or if you enjoy doing skill checks more. Guardian will get more feats but only 2 skill points per level. I won't lie, I just did my first sentinel playthrough and it was a lot of fun, I dont think you can go wrong either way!
Great video! Thanks bruh
Hey, what attributes would you upgrade with a Level Up? More in general: Keep the same ratio overall or upgrade one attribute to be reallly high?
I think it kind of depends on what I'm going for, I don't know that there's one right answer to this, I've gone balanced, high DEX, and high CHA, so really any of them work, it's just about how you want your character to play!
@@GamingYourOwnWay Ok, I plan on trying hard difficulty on Kotor 2 and your channel is a gold mine of information! Am hyped, especially after the 1st one, just a brilliant story!
Bro. I'm new to KOTOR 2. I'm positive I ruined this character lol, but you've got me wanting to redo my sentinel. X.x
Rly dont matter it you do it wrong on feats skills and so on u Will still be abel to finish game its an RPG play as you want next run u can try too make it better tho :)
as great as this was you need 15 int for the max t3 check and 18 con can get you a 3+ or 2 all boost implant
Great Video, Thank you !!
really good guide, subscribed
Thanks!
About to play KOTOR 2 for the first time. Ether useing this bulid as a sental/sith assassin or a more min max garudien/sith marrader. For a frist playthrough of this game, but witch would you recommend? Idk
If you've played OG KOTOR and are familiar with the combat, I'd say do whichever sounds more fun. If you're not, a guardian will be easier. Or you could just turn the difficulty down to easy and play the more fun class forgetting about combat completely 🙂
1:32 blasters are very powerful and i beat the game on a modded super horror difficulty using them
Hot take, wish there was a harder difficulty in kotor2 because there arent a lot of dark jedi you fight who even force you to use force immunity or sentinel passives. They should have some of the jedi hunters to be dark jedi and make them have strong force powers. Kotor 1 had harder battles and you def feel the need for immunity and sentinel immunity. Kotor 2 just felt too easy, you were just too broken.
I want to ask about Master Energy Resistence - does it protect against lightsaber's energy damage? I mean... Energy Resistence... energy damage... "lightsaber's blade is made of pure energy"... Force Barrier protects against melee/ slashing so can we use Mast En Res against lighsaber/ energy?
Correct, energy resistance works against lightsabers
I honestly do my stats almost the same except I trade Dex and Strength then I drop Charisma to 10 and put those 2 extra points into Strength so I still hit hard
I'm trying to make force focused sentinel I put 14 into both wisdom and charisma but so far everything saves against offensive force powers I'm both trying to have fun and make a build to wreck the final boss (for a bit of payback) any advice would be appreciated
Where are you at in the game? Early on people will constantly save against you, but you'll eventually get like your named lightsaber crystal, and other equipment that will buff your wisdom, that should help a lot. That being said, the final bosses will still likely save against offensive force powers regardless, so I'm not sure what to tell you there
@@GamingYourOwnWay I just got an earful from atris lvl 14 and just encountered the Hk droids on telos the final boss keeps using force powers on me specifically choke and stasis she all but ruined my last playthrough which is why im trying a different class now
If you're not saving against enemy force powers I'd say make sure you have force resistance and force immunity, it's a must for me, super nice to have
@@GamingYourOwnWay I've beaten many of the souls like games and I've never met a more sadistic boss its like she KNEW my play style not only did she use it against me but she completely clapped me with it
It didn't help that I was playing on difficult either
I most times end up being a grey character. Which build do you suggest?
Hey !
What a shame I've discovered your youtube channel just now...
the way I like to play Sentinel is to focus heavily on melee combat and get all the buff force powers and after let's say I complete my first planet ( or first half Onderon for example) I start going very heavy on force powers and the dark side of the force and have an insane AOE damage for the rest of the game which destroys everything in it's path.
None the less it was a great video i hope you keep doing stuff like this bcs you are just as amazing as the game itself !
So I am a little confused. This doesnt look like the screen for KOTOR 1 so I assume this is for KOTOR 2. With that being said, I cant deselect any skills and only get one feat to choose from and cant decide between toughness, dueling, or dual wield
I didn't make separate build guides for both games because honestly the two videos would be basically identical. In KOTOR 2 you get to start with 1 power at character creation, and if you are looking to go for two-weapon fighting in the game, I'd start there. If you don't want to dual wield, I'd probably favour dueling over toughness, but that's just me.
@@GamingYourOwnWay well like I said I am playing the first one so I wasnt sure if the mechanics like the DeX build would function the same in the first one. I decided to go with dueling just because I was going with a Revan theme and took the idea of wielding a lightsaber in one hand and force power in the other. I will be coming back to this video though once I start playing KOTOR 2
This is KotOR 2, not KotOR. Very important distinction that you might want to make a part of the video title.
No it's not, I've already had this discussion in the comments section of this video
Greats vid but I think you forgot mentioning getting extra constitution from hanhar Kreia and hk
Is there a Big difference between these stats between KOTOR 1 2?
Not in my opinion. The only major difference is charisma offsets alignment modifiers in kotor 2 but not in kotor 1, so there's an argument for more charisma if you want to do cross alignment powers in kotor 2.
Hey do you have a video up on the different prestige classes?
Currently I do not
@@GamingYourOwnWay I gotchu, it's a mad small niche. But thanks for the content! It's a great help on my second play-thru.
Starting Stats:
Strength: 8 (useless for a sentinel, so leave it where it is)
Dexterity: 12 (this is what you use for lightsaber combat damage instead of strength after you pick finesse: melee weapons feat later on)
Constitution: 8 (useless at the start of the game as you will use Dexterity to dodge stuff, you will boost this a bit later on for the implants, at the start of the game you don't need this)
Intelligence: 18 (this is what will turn you into a god later on, get this to 20 ASAP, then spend points in Dex, wisdom and charisma after that)
Wisdom: 13 (boost this after getting 20 intellect)
Charisma: 13 (boost this after getting 20 intellect)
Skills:
pick 4 in each of the class skills, then pick 1 in demolition and 1 in repair as you have 4 left over and cross class costs 2. the reason you get so many skills is because of the high intellegence you picked earlier. with 18 intellegence, you get 28 skill points. meaning you can max out all 6 class skills and have 4 left over which is very good. with 14 intellegence, you only get 20 skill points. if you have 16 intellegence, you get 24 skill points, but you want 20 intellegence so you start with 18 :)
Starting feat:
Demolition class skill and when you level up to level 2, pick repair class skill. so you can boost those as well.
This is the starting build I would go for. you are not so great early on in the game, but very fast, you will turn into a very powerful character with this setup.
do you usually go ranged at the start of the game with this build?
thanks, just beat kotor 1 and going to play kotor 2. I will use your build :D
If I want to use light and dark force powers, should I make my character as neutral as possible to avoid penalties? Or just go high charisma?
I would just invest in charisma, I wouldn't change/restrict my character's background/alignment/choices just to use different kinds of force powers! Just accept the penalties and shock the world as a jedi master or heal the world as a sith lord, it'll still be doable and fun 😀
I agree, enjoying the story is the most important thing. Role playing your character in the way you think the character should act as you imagine them to be is what makes the game fun, not the stats and numbers.
isn't force storm also guaranteed damage like saber throw even if it is resisted? except you know better because when it's no resisted it stuns the enemy for a turn and deals double damage?
Force storm is guaranteed damage, but it doesn't have a chance to stun. Also it's probably better to look at it dealing normal damage when it's not resisted rather than double damage haha, and when it's resisted it deals half damage.
@@GamingYourOwnWay yes but you are overlooking something - Force Storm deals 1-6 points of damage for every level of your character. Saber throw deals 1-6 points of damage for every TWO levels of your character. so Force Storm when resisted will still deal the same amount of damage as saber throw and when it is not resisted it will deal double the damage of saber throw as well as hitting everyone around you at any range and not just in front of you. Also force storm definitely does stun weak enemies at least when it is not resisted I've been able to stun lock a bunch of troopers with it. they just raise their arms up and cower as the lightning strikes them and don't attack - maybe it is not a stun but it certainly is a turn cancel which effectively is a stun if you spam it. Either way a resisted force storm will still deal the same damage as saber throw and this is why i don't understand your reasoning for choosing saber throw when force storm statistically dominates it in everything except force point cost for light side jedi - which never matters honestly
It truly does not stun enemies, there's no stun in the description, that's just their reaction animation. The ability to attack back to back times is a bug, not a feature, and can happen with abilities other than force storm. That being beside the point, there is an argument for a lower WIS light side character to use adv. saber throw over force storm, since sentinels will likely have lower WIS and lower force point pools, they can get more uses of saber throw than they can force storm + the dark side penalty. That being said, like I say at the beginning of every single video I record, people should pick the powers that they prefer. If force storm is your favorite power of all time, then you should use it!
I also had to go back and watch part of the video since I made it 2 years ago lol, but I definitely said "get force storm, it's super fun"? I also said, "you don't really need saber throw". So I'm confused how this whole discussion started haha
12:35 Doesn't Improved Energy Resistance provide massive damage reduction from lightsabers?
Why is finesse light sabers in the game if finesse melee weapons effects them both? Is he pointing out that it's like an over lap or a glitch in the game?
A question for the ages, I'm not sure whether it's a glitch or not tbh, but it seems to be consistent across all platforms to my knowledge so it might have been intentional, who knows
The Force works in mysterious ways. This must be an insidious Sith trick.
I always pick ls finesse lorewise and Bc of the cool icon
Do you still recommend 14 con for kotor 1?
You can't really go wrong with 14 con in either game. If you dropped 2 points off and put them into something else, I don't feel like you're really going to see a sizeable difference, so do what sounds fun to you!
The sentinel in Kotor1 is hard for me to enjoy. I know kotor 2 is different but is there anyone that wants to change my mind in regards to kotor1?
What's a Revan build?
if anyone can give me some starter stats that i can use as a refrence for a jedi sentinel PLEASe do its all i need i kinda wanna do a hybrid of melee and force
I wish we could reset our points and powers.
Been waiting for this one, but I my mobile version is kinda messed up. Only auto saves work now. Quick save, or normal save doesn't work. The files always are corrupted.
Dang, I'm sorry to hear that :(
@@GamingYourOwnWay yeah playing for a while an dying then having to start at the last auto save gets a bit annoying. An some times it takes a while to get to the next one.
Mildly unrelated but: is it possible to have your entire party have high stealth? I can can only imagine the glory of clearing entire rooms based on planning mass assassinations hehehe
If you have a vanilla game and you want to have a challenge, don't get force storm lol... It completely breaks the entire game from the point on when you get it, it will be the only power you will be using. Check that it will be the only button you are pressing in combat, period!
whoa how are you lv 26 >.
Alin Saleur
This comment probably was written 1000 times already but you got lightsaber colors wrong on your thumbnail
Sonic weapons don’t break items
Unfortunately it looks like they do break items :/ ua-cam.com/video/yjEFaIfZMvQ/v-deo.html
The only problem with sentinel is that kotor is not pvp game. All of the perks are pvp and solo based. The probability someone stuns you is negligible. Finished the game twice within the month(guardian and consular). And remember being crucially stunned only once on malachor being consular. But anyways want to play agility sentinel