They only nerf things when they have an issue with it like the insta blind build, Matt (the game creator) was playing as hag and the survivors were using the insta blind build (odd bulb and intense halogen) when people complain about it, he basically says “deal widdit” but when it happens to him he’s like “HAX, I REMOVE INSTA BLIND FROM GAME” in short, hypocritical
@@FizzyYao.Official Correction he got tricked into playing the game at a convention then got embarrassed by bully squads causing them to nerf said stuff
They at least play they are just super low mmr almo or whatever the spelling is actually streams and it’s obvious he’s not even close to an mmr soft cap let alone hard cap
It’s quite interesting how when survivor’s get a base-kit nerf some way, bhvr releases a perk that makes that change almost wholesale pointless? When gen-speeds were changed to 90 seconds from 80 seconds, they then released Rebecca with Hyperfocus not long after. Now with healing being so slow, Gabriel comes out with MFT.
@@princessbadbutt6022 Lmfao, right?? But in all fairness they ALSO double down on killer buffs with perks, too. Base gen kicking speed gets buffed and base gen repair speed gets nerfed? Here comes Call of Brine, Merciless Storm, and Nowhere to Hide to make the most of it. Base pallet breaking speed gets buffed? Here comes Dissolution and Hubris for increased options. Base survivor post-hit sprint burst gets nerfed? Here comes Game Afoot to make the distance even less effective. Survivor healing gets nerfed? Here comes Leverage to make things even slower. Side note: A lot of people think Game Afoot and Leverage are trash, but I've used them both a lot and they are actually insanely good if you know how to use them.
@@reductosmash2483 Besides the obvious CoB and N2H being pretty meta, the other perks you mentioned are rarely if never used. They're not potent enough to be meta.
I wont lie, listening to how the devs dropped the ball by making a PERK to break boons instead of being a universal system for killer and then just ignoring the easy way to fix it made me just lose my mind and yell at the screen. I am sorry these are the devs you have to work with.
i think the problem was that the devs underestimated how powerful circle of healing would be, specifically. the other boon perks are not nearly as powerful & tbh i rarely see them used compared to CoH, even now. so it would’ve made the other boon perks even more useless if they could be destroyed.
@@Pomposo. depends on who you are I guess but regardless of what you say objectively it was ass. Killer sucked to play and survivor was way too op but it was fun. Not to mention how stupid the bugs were
my favourite part was when thanaphobia received its buff in the meta shake-up patch, thereby making it an insane slowdown for legion and plague, and instead of reverting the perk to how it was before or some other nerf/rework, they made it so it's guaranteed that only legion and plague could get full use out it. gg bhvr
Imo they should have made it so it does like -8% if any survivor is injured and then -2% for each injured survivor or something along those lines (basically how it works now but in reverse). So basically you get a good chunk from the first person you injure but then every person after that isn't that much...obviously they could tweak the numbers as they see fit but the idea then is that it makes it viable on ALL killers and then they can tone down the numbers if needed so it isn't stupid strong on plague and legion. But nah they just made the issue with the perk even more noticeable lmao
Not every perk is supposed to be useful at all times. When was the last time you used Deerstalker? Probably years ago well due to the popularity of nicolas cage perk where he can heal by putting himself into dying state made a lot of killers bring the perk to counter it. So next time Boon perks catch up on popularity the perk will get some value again.
@@bigmanliam Equip Infectious Fright instead of Lightborn and you'll become instantly better killer. And with Plot Twist perk popularity you might be able to activate the perk as well when someone decides to go into dying state...
I don't think he was letting him go as much as he was just staring in disbelief knowing the 10s BT and Haste would let him leave anyway and that just happened in his face.
Don’t forget that you used to be able to stack multiple boons together if they were close, you could heal faster than the killer could attack on launch
Well that was only possible on PTB when boons were introduced and I think he is only talking about the actual game unless there was something really important on PTB.
Dude I REALLY wanted to say this for some time now, but THANK YOU for the subtitles that you include in your videos. Sometimes I can't hear well,, or I can't see well, and the subtitles makes the video a lot more enjoyable. I'm sure very many others appreciate it greatly as well.
Well with Healing taking long, Sloppy Butcher being the best it's ever been and medkits and self care being unreliable forms of self restoration through extremely limited uses or just taking a week to complete... That means Oni is indirectly the strongest he's ever been. Which is hysterical to think about.
Yeah healing takes forever now at this point. Almost a guarantee the killer is running sloppy anymore. On the plus side though it’s given survivors more incentive to run syringe and styptics than ever before, because used to you could rock the ranger medkit and get like 4 heals.
@@nathangothan601its actually faster to heal teammates with a medkit than it has ever been. Plus you can get 3 uses out of it. (So drop your medkit to your friend)
@@CampinSteve That's all well and good, but that will only ever work in a SWF on comms. How often do people in SoloQ go out of their way to heal a random?
Everything that moves much faster than base killer movement speed in this game exposes the game's serious hitbox and/or netcode issues. I wish they would stop designing killers like Wesker, Chucky, and Twins that have absurdly fast moving attacks before they address this, as it feels awful on both sides, but especially as survivor. Even 8 years later Huntress hatchets are still a mess on both sides. As killer you'll constantly find them stuck in obstacles they shouldn't hit. As survivor they'll hit you around corners or when flying a five feet over your head. BHVR pls
I think one problem is that DBD is being balanvced around 3 "teams" instead of 2, so they keep in mind killers, coop survivors and solo survivors, so if they make something stronger for coop survivors like with circle of healing, you instantly see a decrease if you have a lobby with solo survivors and also they complain the most on that situation since they're the most negatively affected and the same happens when any change affects more any one of those 3 "teams"
A lot of people seem to also forget that Self-Care fell out of the meta back when Borrowed Time didn't have a Deep Wound effect! You used to need to be healed if you took a hit and ran out of time, making self-care a must pick.
The better solution was to make boons act as hexes : killers won't hear the boon sound or see the blue lightning, but he looks for it like survivors do, once he finds it, he shuts it off and no more ability to boon that particular totem, only cleansing is allowed.
I still don't get u people, why equal mechanics that should not be equal in the first place? It's a 1v4 game, while survivor has to deal with killer's perk as well as it's power which is like 5 perks, killer has to deal with 16 perks and if 1 survivor brings a boon with him making it 19 perks, and I'm not counting the items
as much as people are gonna hate this, they are right, boons being way to easy, more powerful and not to metnion their refusal to nerf the perk because of "Community backlash" shows they tended to cater to one side more then another i feel like after last year most the survivor bias has gona away though
As much as I love those history lessons, seeing these ridiculous changes still being allowed to happen by the devs make me genuinely happy to have stopped playing DBD before I actually stopped having genuine fun about it. It makes me upset because DBD really was such a fun game to play. Thanks for the video, man. They're great, as always. :D
I have to stop playing every so often because I always eventually start encountering too many tryhards. I'm like "Guys, calm down. It's just a game. You're not gonna die in real life just because you lost. You can afford to give the other side a chance."
Killer: needs a perk to break boons. Survivor: don’t worry, the hexes will either deactivate on their own, or show you where it is because you’re a silly little fella.
@@destinimoody934 I honestly thought a perk that lets you rekindle Hex Totems would be cool but like 50% less effective. and if its like Devour the stacks get reset.
@@destinimoody934 yeah but sadly the devs hate letting killers have anything strong so it will never happen, survivors can have a bunch of op perk combos but if killers do it it's nerfed next update...
I agree the nerf to Circle of Healing was a good call and making a perk to break boons was just plain dumb. I think the nerf to selfcare (mostly used by newer and lower MMR players) and Medkits was premature and in the end, I think it was too much. Being this was coupled with the destruction of Deadhard, it really left survivors defenseless if they are not near a strong loop. The inability to heal for good players has sped up the game with gen rush being the most logical counter and killers, especially ones like Wraith trying to "hit and run" to find you out of a defensive position and injured later on. Certain killers with certain builds is borderline god teir with healing being so long and a lot of people just simply foregoing it due to it being such a hinderance. I think the selfcare of 30 seconds was fine and a fast heal medkit could only have 2 full heals in it so it wasn't super strong either. Yes it was "strong", but not crazy OP. It's already boring watching the gen progress bar fill up. No one wants to stand on the sidlines self healing for 2 minutes per game. It's just boring. They've removed a large majority of what made this game fun in the sake of balance. I wish it could be blanaced in a more fun way. I think most of us never wanted DBD to be a comp game and won't continue to play it regularly if that is what it becomes.
I really hope they revert the medkit changes. They made medkits completely worthless for no reason just because babies cried about it. Now every single medkit is literally outclassed by the freakin' brown one (what the fuck) and perks like pharmacy have also been gutted indirectly. Its insane medkits should be reverted to their pre-nerf state they did not deserve this
@@rexpants lmao I got to high mmr and dropped the game because I am not going to play 8 hours a day just to keep up. I was a pyramid head main. I did have a lot of fun playing both sides though but got burned out.
I don't get why devs in many games (overwatch, dbd) are so stuck on their "vision" and "knowing better" that they will literally ignore the community to keep what they wanted and change unneeded things
To be fair, good devs “do know better” Killer instinct’s community thought Jago was overpowered thanks to a variety of tools. He had insane healing speed (all characters have some but Jago was the best), a great fireball game, and one of the best characters up close. Fans called for all of these to be nerfed, but the devs instead chose to change his kick. People were pissed at first, but complaining stop once they realized that Jago was suddenly a lot easier to fight. Essentially, the move was a lot more important than others realized as it moved him from mid range to close range, and was plus on block (meaning he couldn’t do it without risk). By changing the move negative on block, they made the transition from mid to close range a lot more risky, so now other characters stood a greater chance. I don’t think listening to the community is always a bad thing, but the issue is you can never please everyone, and most of their takes are pretty simple and revolve around how THEY think the game should be played. I think behavior’s biggest issue is the game got too big too fast, so they never really got time to figure out the basics before moving on to more complicated things. It’s how we got into the current era where people think the devs are babying killers while giving bias to survivors.
I honestly think the boon totem should have tokens like 2 or 3 tokens and should allow you to help yourself at a lower rate like 40% speed or something balanced
Isn't it kinda funny how every time there's an OP thing for survivors it takes weeks/months/years to get fixed but everytime killer has an op thing it gets nerfed a week or two later?
@@tyler69actually good perk advice but it will kill people all 110 killers are demolished by MFT because of the killer fat shaming let’s not even talk about what it does to funny myers
Absolutely incredible video!!! I'm the wack job that posted 20+ ideas in a comment on a previous video, and history of healing was one of them. I know this topic was definitely already on your radar, but I like to think I inspired it lol and you went through it all SO MUCH BETTER than I ever could have, as always. I learned a lot, especially with the history around We'll Make It. You're incredible! Also, just FYI, towards the end, you say that the medkit nerf made self-healing "33% slower" but the bigger and MUCH more annoying side of it is that it made the medkit charge efficiency 33% worse, which completely ruined how satisfying charges from ALL of the addons added up and worked together beforehand.
Even before circle of healing was released, killing was already in a really strong spot. Honestly it's in a more fair spot now than it was ever before. Also Shattered Hope should have been basekit from the moment boons were introduced.
I'm going to be honest, I think the healing nerf wasn't necessary, and I think this one was confirmation bias with the "vetted" players. I literally joined the game when Circle of Healing was at 75%. I play both roles constantly, prior to the update, the ONLY time I EVER saw Circle of Healing used was with a streamer friend that got me into the game in the first place. Now, I'll go ahead and admit that I mostly play at low ranks with killer. Playing friendly killer is much more fun, and much easier, than actually trying. But with that being said, I dealt with more bully squads and "let's blind the Friendly Killer letting us pallet stun them" by a WIDE margin at low ranks (that I actually did have to do something about) compared to the utterly ZERO uses of circle of healing that I dealt with. Also, as a survivor that runs self-care, the only reason it's still functional at all is because it takes longer to find someone willing to heal you than to half a minute of efficiency loss, ESPECIALLY if you're solo queue. And honestly, I genuinely think healing with someone STILL takes too long unless you have two people or a medkit. That may be a skill issue, but the combination of being still, too tall to properly hide, it being too hard to find teammates to heal, the utter RNG of the randoms being able to loop until everything is done, and with how small the maps are, combined with the fact that most killers have some form of cheese or abuse (Doctor being able to get people on different floors, or the infinite vision build) that's allowed (and even encouraged) and lack of in-game communication makes altruistic healing near impossible if you're not partied up, and makes it almost insignificantly better if you are. And that's not even getting into the fact that most killers have a one hit down with little to no punishment making healing utterly worthless even if you DON"T get caught.
Not trying to make this a “Us vs. Them” debate, but the fact that (what I assume to be) survivor mains were actually trying to defend the We’ll Make It stacking and it working with self healing just goes to show that survivor entitlement existed basically at the games release.
I play mostly survivor, and I do a lot of solo q. Sooooo getting my self heal essentially taken away meant my rank suffered badly. Since I couldn't talk to my teammates, and couldn’t find them unless I ran a perk like Bond or Empathy, I was injured for most of my games. I was getting downed easily every single time unless I ran around blindly hoping to find someone else. I hate Dead Hard, I refuse to use it as a crutch. Unless I use B:COH, Self Care, and/or a medkit, I'm almost guaranteed toast every game. No point in wasting years of my life trying to heal. I'll probably just swap to killer.
I solo q always and ever since they killed CoH I've been using Inner healing. There's matches I waste some time searching for totems and get downed by killers but most of the times it works, have you tried using it?
Worst part with boon healing was when you had four of them in a match and they covered the entire map, easier to find sure, but killers didn't have time due to how fast gens would go. Would have been better to make it one use. If it was snuffed, it was gone for good. You know, make it the direct opposite of a hex.
@@deyontemyers4109 so long as it can permanently be destroyed too sure. I mean fair is fair. If you destroy a boon that's a perk gone. Why should the surv be any different?
Agreed. As a killer main, I would be perfectly okay with circle of healing going back to its most overpowered state provided it only needs to be snuffed once per survivor running it.
Calling the new CoH "still very powerful" is very funny XD I'm not sure I've seen a single CoH being unironically run outside of adept, meme, or challenge/specific builds due to the time requirement giving so little value. All Boon totems (except Dark Theory) are arguably better and will give more consistant value no matter if in SoloQ or in a SWF post-nerf. It's not rare to see players roasting a teammate just for using the perk during post-game chat if not doing adept. Who cares about 100% healing in a tiny zone that the Killer can erase? Furthermore, when playing SoloQ, there's a very good chance that nobody will ever go out of their way and willingly meet up in a CoH zone to heal even if they see an injured Survivor in the zone. Imo they just did like they usually did and straight up killed the perk after the stats showed that it was used too much for too long and enough popular creators complained about it for long enough. All they had to do was make it so that the healing bonus of CoH no longer _assisted_ other self-healing methods (even with a medkit or perks) to prevent self-heals from being made faster in the Boon (it would be 50% speed and no more). Removing the ability to self-heal without a medkit _alongside_ the overall healing nerfs (all medkits are now the same for self-heals and self-heals take longer and cost more charges than altrsuistic healing) was too much in my opinion. Sure SWF teams didn't _really_ care about it, it just switched from a healing meta to a genrush/get-away-from-me meta in which Survivors are much more prone to hiding/avoiding the Killer entirely and taking less hits for teammates, especially outside of SWF teams. The latest healing change hit SoloQ players _hard_ precisely because self-healing was possible and you didn't _need_ to be on comms to get people to heal you in a timely manner. Amusingly enough, I think the Dead Hard murder wouldn't have been so bad without the healing nerf alongside it. With healing being so tedious and DH being effectively only useful twice in the whole trials (if the Survivor even managed to land it) then it just effectively killed the perk entirely. On the bright side, the handful of people still holding on to their Dead Hards are having an easier time landing it due to Killers no longer hesitating to lunge or trying to bait it out. Shame it basically removed one of the only semi-reliable defense against Nurses and Blights. 19:03 High-quality chainsaw hitbox right there XD
I luv how clear BHVR's Incompetence is sometimes, there was a very clear solution to circle of healing but instead they said nah we'll find our own way and ofc there own way didn't do anything
10:54 You forget, Circle of Healing also stacked. Any overlap in the boon radius meant the bonuses stacked to 200%. I never saw it go to 300%, and they removed its ability to stack with other instances in the same patch they nerfed it down to 75%.
Oml i remember when old Sloppy used to just make the blood bigger and more frequent i thought it was just a fever dream i had when first playing DBD but now all the memories came back to me😭
i do think them calling it "the hour of the witch" is just an odd french translation, its a direct translation so it probably sounded fine to most of the team
@@Kspice9000 the team is french canadian, english is not their first language. even if they learned it really well directly translated french phrases probably still sound ok, whereas a native english speaker would pick up on the subtlety
I appreciate the kind of music you were playing in the background around 4 minutes. I needed to point this out to you the second i reconized what it was... a man of culture ❤
They killed boon perks the moment they nerfed CoH, no one really runs boons anymore because of that so the infinite booning every 14 seconds is honestly alright
All extremely interesting and a well put together video. That being said can we all appreciate how you ran that pinhead so well he got frustrated and rage quit? Beautiful.
7:00 well then healing ingeneral is bad lol. because its 16 seconds of your time being healed by someone else and 16 of someone elses time healing you. self care at 50% was fine time wise and wasn't even bad especially when adding any perks onto it to save more time.
Personally i find it crazy just how many out of the blue and unnecessary changes dead by daylight makes for what feels like no other reason than to say "we know better than you, you're the child here not us" that end up making more problems or solving nothing. . . Before they ever FINALLY listen to the community and ACTUALLY fix the real issues. I'll give them credit that some of the more recent updates have been getting better, but, the amount of Idiocracy they've already shown throughout the games history is absolutely astonishing.
when they went about doing the changes to healing in the public test servers like you said in the points video the devs did not make it look like they even tested what the changes to healing did to other healing perks like Self-Care for themselves before putting it into public test, when the changes in the PTS increased healing time for all healing actions and with mangled status effect in play made self care take about 80% of a generator to Self-care with Sloppy Butcher and if you got chased before you finished in a matter of seconds that progress was for nothing. With other heal slow-downs it took MULTIPLE generators to EVEN HEAL with Self-Care.
What is crazy is how I keep getting recommended new videos on “how broken healing was” or “how broken flashlights were” nearly every month. You figured after all these years, the discussion on these topics would have been exhausted due to the crazy amount of existing videos on it.
We find healing is too strong, therefore we will be nerfing the singularity's addons into the ground this patch. _Blight, spirit and myers' addons are fine though so don't ask._
Forgot to mention that the healing boon stacked with its self. If you had two totems close enough that the boons radius intersected, the intersected part heals double what the boon healed
The section on Shattered Hope is absolutely accurate, the fact that killers had to bring a perk to counter boons was so stupid, the fact they had to give up 25% of their build to counter boons was dumb, and if the survivors didn’t bring boons well 25% of your build was useless. Even though boons aren’t as powerful or as prominent as they once were I still feel that Shattered Hopes breaking boon effect should be basekit.
Another great video, well-made, well researched and educational, thanks Ardeefa! If I had a tiny little note, it would be to maybe add a little outro, so the ending feels less abrupt. Other than that, awesome video as always ♥️
On the topic of boons, I always wondered what matches would be like if the killer could relight there HEX totems? Obviously there would be the same boon time to relight a HEX. Where breaking totems would be the only true counterplay.
I was just talking to a friend about stuff like this, and I think a large problem is probably the all-round changes that the devs love to make. Sometimes theyre right on the money, but a lot of times theyre just swinging the nerf/buff hammer around with no regard to how everything really will work together.
It's like overwatch. They both buff and nerf. The problem with that, and I've said this for decades. You can't balance something when you when you nerf the problem but the super buff hard counters. You do onee or the other. I'm on the side of buff incrementally. Nerfing just makes thinks less fun. Buffing makes something weak have an equal footing with something already strong making the gameplay more engaging. Nerfing, like OW2 removing a tank slot to fix the over population of dps, instead of just adding a dps slot. One is making the game less engaging to fix a problem, the other is making the game more engaging while fixing the actual problem.
@@Kspice9000only buffing leads to something else though, power creep. If you keep buffing everything there will be a point where numbers and mechanics turn absurd. Look at league of legends, they had to make a patch dedicated to making everyone tanky because everyone died too quickly, which is an issue that's been creeping up since... 2017? Or so.
I hate that they kinda butchered healing, I used to love to beef up my medkits to allow 2-3 heals per game, but now they’re kinda bad for self healing. They need more changes.
med-kit are perfectly balanced now. they're useful and give reasonable amount of healing. Circle of healing on the other hand is awful and literally nobody uses it. I haven't seen anyone equip the perk. Its literally more dead then self-care. The perk on nightlight has whopping 2.84%! pick-rate. Even the 35% SELF-CARE is being used more at 7.84%. they didn't just weaken the perk. they obliterated the perk. There is like zero reason to equip it. Self-care at least has botany knowledge for it to be useful perk. COH has no purpose whatsoever.
Remember that the medkit changes were because they held back on nerfing survivors base heal speed to 24 seconds. The medkit nerfs are really rough, but remember we could've had 24 seconds base healing speed (autodidact meta ftw)
I don't think they needed to gut circle of healing quite so hard. Just make it so each survivor can only boon once, and the de-booned totem is destroyed. That perk was a terrible solution
Actually nevermind my previous comment, that’s a terrible idea in another way, if it worked like hexes that would mean all survivors would have free unbreakable, 200% heal speed and free empathy, free 2% speed and no scratch marks or visible auras, and to counteract that the killer would need to find up to 4 totems without directional audio and spend 14 seconds to cleanse each one.
They definitely need to buff self care. Like it could take as long as a gen to self heal if the killer has sloppy butcher you might as well just use any other healing perk.
I would have to say that I do not care for the fact that sloppy B regress everything as fast as it does it would be nice if it removed a portion of the progression or something similar. It is such a feel bad perk when you are trying your best to keep a team mate alive due to a tunneling killer, just to lose all the progress if you have to let go of the heal. It might be in a fair state, but I would argue that it feels like shit to play against most of the time so I think it could me changed in a way where it is a little less frustrating.
@@dirky1185 I never said it was OP, said it was a frustrating design mate. Two very different things. I don't think people say that the skull merchant is over powered, yet people don't like versing her. Talking about fun factor, try and keep up mate.
If you wanna be correct the first nerf circle of healing got was on the ptb where they nerfed the range of the boons and they no longer stacked with each other
Important to know about the self care god mode: I never played back then, but I think hitting a survivor didnt didnt remove their hitbox, which is why that footage of the Hillbilly is hit constantly hitting Claudette instead of hitting once and pass through her.
Its important to note that circle of healing not only worked like self care but it was actually faster than self care. In its last version where you could self heal at 50% speed it would set your healing speed to 32 seconds but you’d also get the 50% bonus from being in the radius of the boon. Anti heal is generally applied as twice as much as healing buffs. This is why the self healing debuff is 50% but doubles the base healing time. This means that it circle of healing would set self heal speeds to 32 then you’d get the 50% increase making it 21.333 seconds. If you ran botany with it, it made you heal yourself at base speed since 50% + 50% equals 100%.
Personally I’ve been a killer main and when the boons came out I stopped playing for a bit, my surv main friends were crying when the boons got nerfed as hard as they did. I came back to a lovely carpet of tears
Pretty much nobody runs boons. CoH was the only super useful one and now it’s worthless. They could at least buff the other boons a bit to compensate lol
@@dirky1185 I’m absolutely a survivor main, but it doesn’t change the fact NOBODY runs it anymore. There’s just no point, with the time spent going to a totem, lighting it, and then getting a team mate to heal you it cancels itself out. The pick rate for it is probably in the single digits at this point. I’m all for fair gameplay but they just literally nuked it and now there are never any boons running in game anymore. They’re pretty much only good for memeing or bully purposes.
@@nathangothan601 and if they were good there's 0 counterplay to it besides bringing a perk that may or may not do anything at all. shattered hope. idk why survivors think it's balanced to self heal faster than a teammate can heal you. ive seen circle of healing several times. but i dont think COH isnt picked because it's trash, MFT and several of the newer perks are way more busted.
@@dirky1185 I’d say that’s true, very little counterplay other than…killing the totem..? Killers know where they are, unlike a survivor needing to go and check the spawns. And the reduction in self healing speed was fine, but completely removing it makes it much more useless.
idk every single year killers cry and survivors get gutted the medkit on top of the healing nerf was aboslutely gross, I do not use dead hard but that also is dead and made most players even worse solo que is an abosulte shit show and I do not bother with it anymore.
Do you expect a game company made up of 95% blue haired, nose ring wearing, far-left, headcases to make fair and reasonable decisions when designing their game?
At first I thought the most atrocious thing about this video was the fact that UA-cam didn’t push it into my notifications like it should’ve but then I realized it was actually that Billy hit right at the end, wtf was that??? Nice work BHVR, not as nice as the video tho another certified Arde banger
Medkits were completely busted from the game's release. Those nerfs were a long time coming. Before that patch, I could just run a green medkit every game and rip an 8-second heal whenever I wanted.
But they're now borderline dogshit unless you run built to last (which is another sacrifice 25% of a build for one thing situation but im not gonna get into that), if I'm in a squad it's whatever as i wont be solo healing but i play solo most of the time and only getting one heal on a green or purple medkit is mental. Saying that I just don't run them anymore unless in a group but it's like he said in the video healings either really good or terrible and right now for solos it is wank, but any buffs would negatively effect group play making it worse for the killer so tbh im stumped.
I personally think that the devs are simply fucking the game up each update, theres no balance to any nerfs or buffs it’s just done to the extreme and honestly many players are now losing interest in playing.
The only problem with this video is not mentioning the children review bombing the game because of the medkit changes, which were completely warranted because medkits were OP af
The history of healing just screams "the devs dont play their game at all" and we all suffer for it
They only nerf things when they have an issue with it like the insta blind build,
Matt (the game creator) was playing as hag and the survivors were using the insta blind build (odd bulb and intense halogen) when people complain about it, he basically says “deal widdit” but when it happens to him he’s like “HAX, I REMOVE INSTA BLIND FROM GAME” in short, hypocritical
@@FizzyYao.Official Correction he got tricked into playing the game at a convention then got embarrassed by bully squads causing them to nerf said stuff
@@alphachurch01 ohhhhh
@@alphachurch01tricked??? He was asked if he wanted to play and said yes. And he got humiliated. It was obvious he doesn't know or play his own game
They at least play they are just super low mmr almo or whatever the spelling is actually streams and it’s obvious he’s not even close to an mmr soft cap let alone hard cap
"We've found that healing is very slow so we decided to nerf pig"
Her Ambush Attack will now be immediately healed if the survivor is not downed within 10 seconds of entering the injured state
@@pix985vhowever, her crouch movement speed is now 0.2% faster!1!!1!!1!1!
It's the ultimate solution
"We have found that survivors are healing themselves at a pace killers cannot keep up with, so we put Pig in a wheelchair"
Billy as well
Oddly enough we are in a meta where being injured is almost preferable with entire builds being made around it.
Made for This, Hope, Resilience, WGLF.
A very common build these days honestly.
@@Skillfulstoneno mither :D
It’s quite interesting how when survivor’s get a base-kit nerf some way, bhvr releases a perk that makes that change almost wholesale pointless? When gen-speeds were changed to 90 seconds from 80 seconds, they then released Rebecca with Hyperfocus not long after. Now with healing being so slow, Gabriel comes out with MFT.
@@princessbadbutt6022 Lmfao, right?? But in all fairness they ALSO double down on killer buffs with perks, too. Base gen kicking speed gets buffed and base gen repair speed gets nerfed? Here comes Call of Brine, Merciless Storm, and Nowhere to Hide to make the most of it. Base pallet breaking speed gets buffed? Here comes Dissolution and Hubris for increased options. Base survivor post-hit sprint burst gets nerfed? Here comes Game Afoot to make the distance even less effective. Survivor healing gets nerfed? Here comes Leverage to make things even slower.
Side note: A lot of people think Game Afoot and Leverage are trash, but I've used them both a lot and they are actually insanely good if you know how to use them.
@@reductosmash2483 Besides the obvious CoB and N2H being pretty meta, the other perks you mentioned are rarely if never used. They're not potent enough to be meta.
I wont lie, listening to how the devs dropped the ball by making a PERK to break boons instead of being a universal system for killer and then just ignoring the easy way to fix it made me just lose my mind and yell at the screen. I am sorry these are the devs you have to work with.
I think it's because they never wanted it to be equal with totems.
Yeah to be honest I have no idea why shattered hope isn’t base kit. To me that would have solved the circle of healing problem but I dunno.
i think the problem was that the devs underestimated how powerful circle of healing would be, specifically. the other boon perks are not nearly as powerful & tbh i rarely see them used compared to CoH, even now. so it would’ve made the other boon perks even more useless if they could be destroyed.
@@theotherauthor740I...will one day get use from
Boon unbreakable
I...will...it's a quest...and not because I paid 7 bucks for portrait of murder
BE is known for its incompetence
I love these history lessons. It’s nice to see just how much the game has changed for those of us who haven’t been playing since day one.
Yea its also nice to remember these things as an old player dbd used to be fun but its always lacked in fairness lmao
Be grateful it sucked
@@Ramxenocnah it was better
@@Pomposo. depends on who you are I guess but regardless of what you say objectively it was ass. Killer sucked to play and survivor was way too op but it was fun. Not to mention how stupid the bugs were
Agreed. It's also nice talking about what I've learned to my friends that have been playing longer, see it from their pov too. 👍
my favourite part was when thanaphobia received its buff in the meta shake-up patch, thereby making it an insane slowdown for legion and plague, and instead of reverting the perk to how it was before or some other nerf/rework, they made it so it's guaranteed that only legion and plague could get full use out it. gg bhvr
Imo they should have made it so it does like -8% if any survivor is injured and then -2% for each injured survivor or something along those lines (basically how it works now but in reverse). So basically you get a good chunk from the first person you injure but then every person after that isn't that much...obviously they could tweak the numbers as they see fit but the idea then is that it makes it viable on ALL killers and then they can tone down the numbers if needed so it isn't stupid strong on plague and legion.
But nah they just made the issue with the perk even more noticeable lmao
Even then it ain't worth the perk slot
Even on legion or plague it’s still a pretty shitty perk, especially on legion in big maps where it’s impossible to keep everyone injured
BHVR does this time and time again
Pretty sure sloppy butcher wasn't changed until 2020 if I remember correctly
Bringing shattered hope is like bringing lightborn when you don't see a flashlight just Incase someone gets a flashlight out of a chest
Or if their a Leon or Jill
Lightborn should be basekit cuz flashy saves make me want to eat my pc
Not every perk is supposed to be useful at all times. When was the last time you used Deerstalker? Probably years ago well due to the popularity of nicolas cage perk where he can heal by putting himself into dying state made a lot of killers bring the perk to counter it. So next time Boon perks catch up on popularity the perk will get some value again.
@@bigmanliam Equip Infectious Fright instead of Lightborn and you'll become instantly better killer. And with Plot Twist perk popularity you might be able to activate the perk as well when someone decides to go into dying state...
@@BenjaminHari ...crud I don't have the plague...GRINDING SEASON TIME ACTIVATE
Can we appreciate the Wraith respecting the 4% and letting Ardetha go?
I noticed this, what a kind guy
*Professionals have standards*
Usually when I see that I go
Wait...what
Then forget my job as killer because I'm too busy analyzing the chances of getting 4% from 3 try
I was just thinking the same thing 😂
I don't think he was letting him go as much as he was just staring in disbelief knowing the 10s BT and Haste would let him leave anyway and that just happened in his face.
Don’t forget that you used to be able to stack multiple boons together if they were close, you could heal faster than the killer could attack on launch
Well that was only possible on PTB when boons were introduced and I think he is only talking about the actual game unless there was something really important on PTB.
@@Grafii2198lmao these ppl r delusional.
@@theetaurus1832what do you mean delusional what he said is right it’s just missing some information
@@bobydocky9641 so he’s delusional. like you.
@@bobydocky9641 yeah I def should have clarified I meant the ptb not actual live launch
Dude I REALLY wanted to say this for some time now, but THANK YOU for the subtitles that you include in your videos. Sometimes I can't hear well,, or I can't see well, and the subtitles makes the video a lot more enjoyable. I'm sure very many others appreciate it greatly as well.
I need subtitles, so it’s so appreciated to content creators who either add their own or make sure the generated ones are accurate
Well with Healing taking long, Sloppy Butcher being the best it's ever been and medkits and self care being unreliable forms of self restoration through extremely limited uses or just taking a week to complete...
That means Oni is indirectly the strongest he's ever been. Which is hysterical to think about.
That's true but I like going against oni
@@gibbybtw280the players who play him are usually so quirky and funny.
Yeah healing takes forever now at this point. Almost a guarantee the killer is running sloppy anymore. On the plus side though it’s given survivors more incentive to run syringe and styptics than ever before, because used to you could rock the ranger medkit and get like 4 heals.
@@nathangothan601its actually faster to heal teammates with a medkit than it has ever been. Plus you can get 3 uses out of it. (So drop your medkit to your friend)
@@CampinSteve That's all well and good, but that will only ever work in a SWF on comms. How often do people in SoloQ go out of their way to heal a random?
19:05 nobody gona talk about how that actually hit? besides that a good video as always, ardetha never disappoints 😉
WHAT THE FUCK!!!
Because...
They did a good job so far
Everything that moves much faster than base killer movement speed in this game exposes the game's serious hitbox and/or netcode issues. I wish they would stop designing killers like Wesker, Chucky, and Twins that have absurdly fast moving attacks before they address this, as it feels awful on both sides, but especially as survivor. Even 8 years later Huntress hatchets are still a mess on both sides. As killer you'll constantly find them stuck in obstacles they shouldn't hit. As survivor they'll hit you around corners or when flying a five feet over your head. BHVR pls
Can we just appreciate how he gets straight into the video,keep up the work man,you are awesome
I think one problem is that DBD is being balanvced around 3 "teams" instead of 2, so they keep in mind killers, coop survivors and solo survivors, so if they make something stronger for coop survivors like with circle of healing, you instantly see a decrease if you have a lobby with solo survivors and also they complain the most on that situation since they're the most negatively affected and the same happens when any change affects more any one of those 3 "teams"
A lot of people seem to also forget that Self-Care fell out of the meta back when Borrowed Time didn't have a Deep Wound effect! You used to need to be healed if you took a hit and ran out of time, making self-care a must pick.
19:04 what on earth just happened in the background? that guy must be playing space billy, because his ping is as high as it would have been in space
Thanks for explaining the joke
The better solution was to make boons act as hexes : killers won't hear the boon sound or see the blue lightning, but he looks for it like survivors do, once he finds it, he shuts it off and no more ability to boon that particular totem, only cleansing is allowed.
I still don't get u people, why equal mechanics that should not be equal in the first place? It's a 1v4 game, while survivor has to deal with killer's perk as well as it's power which is like 5 perks, killer has to deal with 16 perks and if 1 survivor brings a boon with him making it 19 perks, and I'm not counting the items
"After nerfing the pig we understand that healing is very slow. So we decided to buff Bite the bullet"
the release of boons is one of the few genuine moments in dbd history where a genuine bias of one side shined through and showed past bhvr's facade
Nurse
@@jda165 peak nurse is still weaker than peak circle of healing
not true, boons were just another gameplay element that needed reworking (before they killed Circle of Healing)
@@mang232 you are on crack if you unironically believe that
as much as people are gonna hate this, they are right, boons being way to easy, more powerful and not to metnion their refusal to nerf the perk because of "Community backlash" shows they tended to cater to one side more then another i feel like after last year most the survivor bias has gona away though
As much as I love those history lessons, seeing these ridiculous changes still being allowed to happen by the devs make me genuinely happy to have stopped playing DBD before I actually stopped having genuine fun about it. It makes me upset because DBD really was such a fun game to play.
Thanks for the video, man. They're great, as always. :D
I have to stop playing every so often because I always eventually start encountering too many tryhards. I'm like "Guys, calm down. It's just a game. You're not gonna die in real life just because you lost. You can afford to give the other side a chance."
If u were a survivor sure was fun though
I went from pc to switch and Im having more fun as survivor
you're not missed
Okie papi. :3
Killer: needs a perk to break boons.
Survivor: don’t worry, the hexes will either deactivate on their own, or show you where it is because you’re a silly little fella.
The fact we need a perk to break boon totems is stupid
@@oneautumnleaf2622should definitely be base kit if we aren’t allowed multiple hexes after our ruin gets cleansed before we’ve even found a survivor
@@destinimoody934 I honestly thought a perk that lets you rekindle Hex Totems would be cool but like 50% less effective. and if its like Devour the stacks get reset.
@@oneautumnleaf2622 that’s actually a really cool idea! Reintroducing something like blood favor unexpectedly could be really fun
@@destinimoody934 yeah but sadly the devs hate letting killers have anything strong so it will never happen, survivors can have a bunch of op perk combos but if killers do it it's nerfed next update...
I agree the nerf to Circle of Healing was a good call and making a perk to break boons was just plain dumb. I think the nerf to selfcare (mostly used by newer and lower MMR players) and Medkits was premature and in the end, I think it was too much. Being this was coupled with the destruction of Deadhard, it really left survivors defenseless if they are not near a strong loop. The inability to heal for good players has sped up the game with gen rush being the most logical counter and killers, especially ones like Wraith trying to "hit and run" to find you out of a defensive position and injured later on. Certain killers with certain builds is borderline god teir with healing being so long and a lot of people just simply foregoing it due to it being such a hinderance. I think the selfcare of 30 seconds was fine and a fast heal medkit could only have 2 full heals in it so it wasn't super strong either. Yes it was "strong", but not crazy OP. It's already boring watching the gen progress bar fill up. No one wants to stand on the sidlines self healing for 2 minutes per game. It's just boring. They've removed a large majority of what made this game fun in the sake of balance. I wish it could be blanaced in a more fun way. I think most of us never wanted DBD to be a comp game and won't continue to play it regularly if that is what it becomes.
Claudette mains: *self caring in corner intensifies*
I really hope they revert the medkit changes. They made medkits completely worthless for no reason just because babies cried about it. Now every single medkit is literally outclassed by the freakin' brown one (what the fuck) and perks like pharmacy have also been gutted indirectly. Its insane medkits should be reverted to their pre-nerf state they did not deserve this
Just started DBD this week and now binging your channel. Thanks for the great content!
I wish your sanity luck 🤍
GLHF
We need an update on your dbd journey
@@rexpants lmao I got to high mmr and dropped the game because I am not going to play 8 hours a day just to keep up. I was a pyramid head main. I did have a lot of fun playing both sides though but got burned out.
I don't get why devs in many games (overwatch, dbd) are so stuck on their "vision" and "knowing better" that they will literally ignore the community to keep what they wanted and change unneeded things
Yea its crazy they wont even buff Trapper cuz he being shit is healthy for the game or something??
To be fair, good devs “do know better”
Killer instinct’s community thought Jago was overpowered thanks to a variety of tools. He had insane healing speed (all characters have some but Jago was the best), a great fireball game, and one of the best characters up close. Fans called for all of these to be nerfed, but the devs instead chose to change his kick.
People were pissed at first, but complaining stop once they realized that Jago was suddenly a lot easier to fight. Essentially, the move was a lot more important than others realized as it moved him from mid range to close range, and was plus on block (meaning he couldn’t do it without risk). By changing the move negative on block, they made the transition from mid to close range a lot more risky, so now other characters stood a greater chance.
I don’t think listening to the community is always a bad thing, but the issue is you can never please everyone, and most of their takes are pretty simple and revolve around how THEY think the game should be played.
I think behavior’s biggest issue is the game got too big too fast, so they never really got time to figure out the basics before moving on to more complicated things. It’s how we got into the current era where people think the devs are babying killers while giving bias to survivors.
I honestly think the boon totem should have tokens like 2 or 3 tokens and should allow you to help yourself at a lower rate like 40% speed or something balanced
glad to see you still grinding Arde. you deserve all the growth and more man. stay you, always!
Isn't it kinda funny how every time there's an OP thing for survivors it takes weeks/months/years to get fixed but everytime killer has an op thing it gets nerfed a week or two later?
This video got the one of the best style in the Dbd community that I only expected from top creators like Otz. Great job!
your videos are actually incredible now, amazing work man been watching you for ages
I love these videos, I hope you keep making more of them.
Hearing your voice after watching your Zimbabwe bubba video is just 💯
If it takes an entire year for Made For This to get nerfed, we have a problem
@@tyler69 World's kindest DBD player (They are not terminally addicted and a horrible person)
@@tyler69actually good perk advice but it will kill people all 110 killers are demolished by MFT because of the killer fat shaming let’s not even talk about what it does to funny myers
Tbh, Made For This feels like a mistake. I don’t know how BHVR is going to be able to nerf it without gutting it.
Absolutely incredible video!!! I'm the wack job that posted 20+ ideas in a comment on a previous video, and history of healing was one of them. I know this topic was definitely already on your radar, but I like to think I inspired it lol and you went through it all SO MUCH BETTER than I ever could have, as always. I learned a lot, especially with the history around We'll Make It. You're incredible!
Also, just FYI, towards the end, you say that the medkit nerf made self-healing "33% slower" but the bigger and MUCH more annoying side of it is that it made the medkit charge efficiency 33% worse, which completely ruined how satisfying charges from ALL of the addons added up and worked together beforehand.
Even before circle of healing was released, killing was already in a really strong spot. Honestly it's in a more fair spot now than it was ever before. Also Shattered Hope should have been basekit from the moment boons were introduced.
3:19 holy that mori looks cool in the cellar
The boon totem wasn’t 24 meters at the time. It was 32 after the ptb nerf which was 64 meters
"Lack of common sense" that word hit super deep and spot on for how r-word they are
totally off topic, but the wraith seeing you 4% and letting you escape without even putting a chase is just resepctable
I'm going to be honest, I think the healing nerf wasn't necessary, and I think this one was confirmation bias with the "vetted" players.
I literally joined the game when Circle of Healing was at 75%. I play both roles constantly, prior to the update, the ONLY time I EVER saw Circle of Healing used was with a streamer friend that got me into the game in the first place.
Now, I'll go ahead and admit that I mostly play at low ranks with killer. Playing friendly killer is much more fun, and much easier, than actually trying. But with that being said, I dealt with more bully squads and "let's blind the Friendly Killer letting us pallet stun them" by a WIDE margin at low ranks (that I actually did have to do something about) compared to the utterly ZERO uses of circle of healing that I dealt with.
Also, as a survivor that runs self-care, the only reason it's still functional at all is because it takes longer to find someone willing to heal you than to half a minute of efficiency loss, ESPECIALLY if you're solo queue. And honestly, I genuinely think healing with someone STILL takes too long unless you have two people or a medkit. That may be a skill issue, but the combination of being still, too tall to properly hide, it being too hard to find teammates to heal, the utter RNG of the randoms being able to loop until everything is done, and with how small the maps are, combined with the fact that most killers have some form of cheese or abuse (Doctor being able to get people on different floors, or the infinite vision build) that's allowed (and even encouraged) and lack of in-game communication makes altruistic healing near impossible if you're not partied up, and makes it almost insignificantly better if you are. And that's not even getting into the fact that most killers have a one hit down with little to no punishment making healing utterly worthless even if you DON"T get caught.
Not trying to make this a “Us vs. Them” debate, but the fact that (what I assume to be) survivor mains were actually trying to defend the We’ll Make It stacking and it working with self healing just goes to show that survivor entitlement existed basically at the games release.
I play mostly survivor, and I do a lot of solo q. Sooooo getting my self heal essentially taken away meant my rank suffered badly. Since I couldn't talk to my teammates, and couldn’t find them unless I ran a perk like Bond or Empathy, I was injured for most of my games. I was getting downed easily every single time unless I ran around blindly hoping to find someone else. I hate Dead Hard, I refuse to use it as a crutch.
Unless I use B:COH, Self Care, and/or a medkit, I'm almost guaranteed toast every game. No point in wasting years of my life trying to heal. I'll probably just swap to killer.
I solo q always and ever since they killed CoH I've been using Inner healing. There's matches I waste some time searching for totems and get downed by killers but most of the times it works, have you tried using it?
Worst part with boon healing was when you had four of them in a match and they covered the entire map, easier to find sure, but killers didn't have time due to how fast gens would go. Would have been better to make it one use. If it was snuffed, it was gone for good. You know, make it the direct opposite of a hex.
Can boon unbreakable stay...I'm sorry I just want it to work for once
@@deyontemyers4109 so long as it can permanently be destroyed too sure. I mean fair is fair. If you destroy a boon that's a perk gone. Why should the surv be any different?
Agreed. As a killer main, I would be perfectly okay with circle of healing going back to its most overpowered state provided it only needs to be snuffed once per survivor running it.
@@私たちは一緒に行進しますBecause the survivors power the boon itself and not by the entity
@@devanplays3509 my bad. I forgot made up voodoo trumps made up manifestation
Calling the new CoH "still very powerful" is very funny XD I'm not sure I've seen a single CoH being unironically run outside of adept, meme, or challenge/specific builds due to the time requirement giving so little value. All Boon totems (except Dark Theory) are arguably better and will give more consistant value no matter if in SoloQ or in a SWF post-nerf. It's not rare to see players roasting a teammate just for using the perk during post-game chat if not doing adept.
Who cares about 100% healing in a tiny zone that the Killer can erase? Furthermore, when playing SoloQ, there's a very good chance that nobody will ever go out of their way and willingly meet up in a CoH zone to heal even if they see an injured Survivor in the zone.
Imo they just did like they usually did and straight up killed the perk after the stats showed that it was used too much for too long and enough popular creators complained about it for long enough. All they had to do was make it so that the healing bonus of CoH no longer _assisted_ other self-healing methods (even with a medkit or perks) to prevent self-heals from being made faster in the Boon (it would be 50% speed and no more). Removing the ability to self-heal without a medkit _alongside_ the overall healing nerfs (all medkits are now the same for self-heals and self-heals take longer and cost more charges than altrsuistic healing) was too much in my opinion.
Sure SWF teams didn't _really_ care about it, it just switched from a healing meta to a genrush/get-away-from-me meta in which Survivors are much more prone to hiding/avoiding the Killer entirely and taking less hits for teammates, especially outside of SWF teams. The latest healing change hit SoloQ players _hard_ precisely because self-healing was possible and you didn't _need_ to be on comms to get people to heal you in a timely manner.
Amusingly enough, I think the Dead Hard murder wouldn't have been so bad without the healing nerf alongside it. With healing being so tedious and DH being effectively only useful twice in the whole trials (if the Survivor even managed to land it) then it just effectively killed the perk entirely. On the bright side, the handful of people still holding on to their Dead Hards are having an easier time landing it due to Killers no longer hesitating to lunge or trying to bait it out. Shame it basically removed one of the only semi-reliable defense against Nurses and Blights.
19:03 High-quality chainsaw hitbox right there XD
I luv how clear BHVR's Incompetence is sometimes, there was a very clear solution to circle of healing but instead they said nah we'll find our own way and ofc there own way didn't do anything
10:54 You forget, Circle of Healing also stacked.
Any overlap in the boon radius meant the bonuses stacked to 200%.
I never saw it go to 300%, and they removed its ability to stack with other instances in the same patch they nerfed it down to 75%.
Oml i remember when old Sloppy used to just make the blood bigger and more frequent i thought it was just a fever dream i had when first playing DBD but now all the memories came back to me😭
And combined with blood hound you had direct and noticeable trail to injured survivors.
Can't wait for your video on spinning and hotboxes - should be a fun topic to talk about!
Circle of Healing was in every game, except if the Killer brought Shattered Hope to counter it
But shattered hope wasn't even there on release of circle of healing. It was added months later
What I like about your videos is that you give a straightforward history about the subjects. Keep up the great work!
i do think them calling it "the hour of the witch" is just an odd french translation, its a direct translation so it probably sounded fine to most of the team
The teams Canadian.
That's a really bad translation if that's the reason.
@@Kspice9000 the team is french canadian, english is not their first language. even if they learned it really well directly translated french phrases probably still sound ok, whereas a native english speaker would pick up on the subtlety
I appreciate the kind of music you were playing in the background around 4 minutes. I needed to point this out to you the second i reconized what it was... a man of culture ❤
4am carpooling to work and one of my favorite dbd series is uploaded, let’s go!
They killed boon perks the moment they nerfed CoH, no one really runs boons anymore because of that so the infinite booning every 14 seconds is honestly alright
All extremely interesting and a well put together video. That being said can we all appreciate how you ran that pinhead so well he got frustrated and rage quit? Beautiful.
19:06 what in the ever-loving Wifi was that chainsaw hit
What are those ReShade settings? Game looks so vibrant :D
16:20 absolutely adore the wraith respecting the self unhook
7:00 well then healing ingeneral is bad lol. because its 16 seconds of your time being healed by someone else and 16 of someone elses time healing you. self care at 50% was fine time wise and wasn't even bad especially when adding any perks onto it to save more time.
but spread sheet say self care too good therefore have to nerf selfcare. Don't you know the spreadsheet doesn't lie?
@@floofzykitty5072 lmao thank you for this comment
Insane Videos i watch them all by now god Job bro
Personally i find it crazy just how many out of the blue and unnecessary changes dead by daylight makes for what feels like no other reason than to say "we know better than you, you're the child here not us" that end up making more problems or solving nothing. . . Before they ever FINALLY listen to the community and ACTUALLY fix the real issues.
I'll give them credit that some of the more recent updates have been getting better, but, the amount of Idiocracy they've already shown throughout the games history is absolutely astonishing.
19:05 That was the most bluetooth hit I've EVER seen
when they went about doing the changes to healing in the public test servers like you said in the points video the devs did not make it look like they even tested what the changes to healing did to other healing perks like Self-Care for themselves before putting it into public test, when the changes in the PTS increased healing time for all healing actions and with mangled status effect in play made self care take about 80% of a generator to Self-care with Sloppy Butcher and if you got chased before you finished in a matter of seconds that progress was for nothing. With other heal slow-downs it took MULTIPLE generators to EVEN HEAL with Self-Care.
Love the pappus footage used. He was one of the pioneers of early dbd and f13 strategy. Wish he was still making content.
You forgot to mention that multiple circle of healing totems used to stack their bonus healing speed.
What is crazy is how I keep getting recommended new videos on “how broken healing was” or “how broken flashlights were” nearly every month. You figured after all these years, the discussion on these topics would have been exhausted due to the crazy amount of existing videos on it.
We find healing is too strong, therefore we will be nerfing the singularity's addons into the ground this patch. _Blight, spirit and myers' addons are fine though so don't ask._
Someone here have either forgotten or is stupid on purpose.. It's a 1vs4 game and have to be balanced that way.
Kind of agree with this. It legit looks like they nerfed Plant Fibers and Ball Glove just because they were popular addons to use.
Forgot to mention that the healing boon stacked with its self. If you had two totems close enough that the boons radius intersected, the intersected part heals double what the boon healed
The section on Shattered Hope is absolutely accurate, the fact that killers had to bring a perk to counter boons was so stupid, the fact they had to give up 25% of their build to counter boons was dumb, and if the survivors didn’t bring boons well 25% of your build was useless.
Even though boons aren’t as powerful or as prominent as they once were I still feel that Shattered Hopes breaking boon effect should be basekit.
@@tyler69 now they’re like hexes, so both weak and rarely used
@@tyler69 Exponential still sees use in troll squads.
@@AquilenneI’ll sometimes see people bring boons but it’s rare to see them.
Another great video, well-made, well researched and educational, thanks Ardeefa! If I had a tiny little note, it would be to maybe add a little outro, so the ending feels less abrupt. Other than that, awesome video as always ♥️
On the topic of boons, I always wondered what matches would be like if the killer could relight there HEX totems?
Obviously there would be the same boon time to relight a HEX.
Where breaking totems would be the only true counterplay.
Technically thats pentimento. Its not exactly relighting devour hope or anything but 30% slower gens is a good enough perk by itself.
I’d say that they should make it so that if a survivor blesses a hex totem, the killer can snuff out the boon and it goes back to being a hex.
I was just talking to a friend about stuff like this, and I think a large problem is probably the all-round changes that the devs love to make. Sometimes theyre right on the money, but a lot of times theyre just swinging the nerf/buff hammer around with no regard to how everything really will work together.
It's like overwatch.
They both buff and nerf.
The problem with that, and I've said this for decades. You can't balance something when you when you nerf the problem but the super buff hard counters. You do onee or the other. I'm on the side of buff incrementally. Nerfing just makes thinks less fun. Buffing makes something weak have an equal footing with something already strong making the gameplay more engaging. Nerfing, like OW2 removing a tank slot to fix the over population of dps, instead of just adding a dps slot.
One is making the game less engaging to fix a problem, the other is making the game more engaging while fixing the actual problem.
@@Kspice9000only buffing leads to something else though, power creep. If you keep buffing everything there will be a point where numbers and mechanics turn absurd. Look at league of legends, they had to make a patch dedicated to making everyone tanky because everyone died too quickly, which is an issue that's been creeping up since... 2017? Or so.
I hate that they kinda butchered healing, I used to love to beef up my medkits to allow 2-3 heals per game, but now they’re kinda bad for self healing. They need more changes.
They don't need more changes. Survivors need to be a team instead of a one-man army.
@@Seoul_Soldier idk these solo q survivors acting like there a killer lol
@@Seoul_Soldierwell said.
med-kit are perfectly balanced now. they're useful and give reasonable amount of healing. Circle of healing on the other hand is awful and literally nobody uses it. I haven't seen anyone equip the perk. Its literally more dead then self-care. The perk on nightlight has whopping 2.84%! pick-rate. Even the 35% SELF-CARE is being used more at 7.84%. they didn't just weaken the perk. they obliterated the perk. There is like zero reason to equip it. Self-care at least has botany knowledge for it to be useful perk. COH has no purpose whatsoever.
@@Seoul_Soldierto allow that, they need to add voice chat. Or atleast proximity chat.
Remember that the medkit changes were because they held back on nerfing survivors base heal speed to 24 seconds. The medkit nerfs are really rough, but remember we could've had 24 seconds base healing speed (autodidact meta ftw)
I don't think they needed to gut circle of healing quite so hard. Just make it so each survivor can only boon once, and the de-booned totem is destroyed. That perk was a terrible solution
There are some people who already knew all of this but still watch the video because of it's quality
Boons should work like hexes. Snuffed out/cleansed once, never to be seen again.
Not in their current state lol
aight so a random tottem is blessed at the start of the game like hexes right ?
@@kostasbaltas4989oh yeah, to spawn in front of the killer then BAM useless from the rest of the game.
Actually nevermind my previous comment, that’s a terrible idea in another way, if it worked like hexes that would mean all survivors would have free unbreakable, 200% heal speed and free empathy, free 2% speed and no scratch marks or visible auras, and to counteract that the killer would need to find up to 4 totems without directional audio and spend 14 seconds to cleanse each one.
@@kostasbaltas4989 As a survivor you can choose where to put your boon
Hey how can i get the same colors as you have in dbd?
I think that “THINGS NEEDED TO CHANGE” should be his slogan
They definitely need to buff self care. Like it could take as long as a gen to self heal if the killer has sloppy butcher you might as well just use any other healing perk.
Hearing survivor mains say that taking away literal invincibility was 'gatekeeping fun' makes me appreciate how little they've changed.
as soon as I see the notification of your new video, I always smile :) thank you for keep uploading! I really love your videos!
I would have to say that I do not care for the fact that sloppy B regress everything as fast as it does it would be nice if it removed a portion of the progression or something similar. It is such a feel bad perk when you are trying your best to keep a team mate alive due to a tunneling killer, just to lose all the progress if you have to let go of the heal. It might be in a fair state, but I would argue that it feels like shit to play against most of the time so I think it could me changed in a way where it is a little less frustrating.
survivor main opinions... aint no way you're crying about sloppy lol
@@dirky1185 I never said it was OP, said it was a frustrating design mate. Two very different things. I don't think people say that the skull merchant is over powered, yet people don't like versing her. Talking about fun factor, try and keep up mate.
If you wanna be correct the first nerf circle of healing got was on the ptb where they nerfed the range of the boons and they no longer stacked with each other
I dont even play DBD, but i always love these "Balance history" style videos
Important to know about the self care god mode:
I never played back then, but I think hitting a survivor didnt didnt remove their hitbox, which is why that footage of the Hillbilly is hit constantly hitting Claudette instead of hitting once and pass through her.
Pretty much like Boon: Circle of Healing became almost useless because survivors can't do self heal now
Its important to note that circle of healing not only worked like self care but it was actually faster than self care. In its last version where you could self heal at 50% speed it would set your healing speed to 32 seconds but you’d also get the 50% bonus from being in the radius of the boon. Anti heal is generally applied as twice as much as healing buffs. This is why the self healing debuff is 50% but doubles the base healing time. This means that it circle of healing would set self heal speeds to 32 then you’d get the 50% increase making it 21.333 seconds. If you ran botany with it, it made you heal yourself at base speed since 50% + 50% equals 100%.
Personally I’ve been a killer main and when the boons came out I stopped playing for a bit, my surv main friends were crying when the boons got nerfed as hard as they did. I came back to a lovely carpet of tears
Pretty much nobody runs boons. CoH was the only super useful one and now it’s worthless. They could at least buff the other boons a bit to compensate lol
@@nathangothan601 the fact that you think it's useless shows you're a survivor main lol
@@dirky1185 I’m absolutely a survivor main, but it doesn’t change the fact NOBODY runs it anymore. There’s just no point, with the time spent going to a totem, lighting it, and then getting a team mate to heal you it cancels itself out. The pick rate for it is probably in the single digits at this point.
I’m all for fair gameplay but they just literally nuked it and now there are never any boons running in game anymore. They’re pretty much only good for memeing or bully purposes.
@@nathangothan601 and if they were good there's 0 counterplay to it besides bringing a perk that may or may not do anything at all. shattered hope. idk why survivors think it's balanced to self heal faster than a teammate can heal you. ive seen circle of healing several times. but i dont think COH isnt picked because it's trash, MFT and several of the newer perks are way more busted.
@@dirky1185 I’d say that’s true, very little counterplay other than…killing the totem..? Killers know where they are, unlike a survivor needing to go and check the spawns. And the reduction in self healing speed was fine, but completely removing it makes it much more useless.
idk every single year killers cry and survivors get gutted the medkit on top of the healing nerf was aboslutely gross, I do not use dead hard but that also is dead and made most players even worse solo que is an abosulte shit show and I do not bother with it anymore.
Do you expect a game company made up of 95% blue haired, nose ring wearing, far-left, headcases to make fair and reasonable decisions when designing their game?
No.
Because everyone knows dyed hair is when irrational
At first I thought the most atrocious thing about this video was the fact that UA-cam didn’t push it into my notifications like it should’ve but then I realized it was actually that Billy hit right at the end, wtf was that??? Nice work BHVR, not as nice as the video tho another certified Arde banger
Self care could do with a little buff
Dude I’ve watched all your videos like four times now over the last two days I need more
i swear the massive nerf on healing all at once was just really bad for the community and did more harm than good
That hillbilly hit on you near the end of the video looked so insane
Medkits were completely busted from the game's release. Those nerfs were a long time coming. Before that patch, I could just run a green medkit every game and rip an 8-second heal whenever I wanted.
But they're now borderline dogshit unless you run built to last (which is another sacrifice 25% of a build for one thing situation but im not gonna get into that), if I'm in a squad it's whatever as i wont be solo healing but i play solo most of the time and only getting one heal on a green or purple medkit is mental.
Saying that I just don't run them anymore unless in a group but it's like he said in the video healings either really good or terrible and right now for solos it is wank, but any buffs would negatively effect group play making it worse for the killer so tbh im stumped.
I personally think that the devs are simply fucking the game up each update, theres no balance to any nerfs or buffs it’s just done to the extreme and honestly many players are now losing interest in playing.
19:02 This atrocity the hillbilly committed, just hiding in the B-roll footage
The only problem with this video is not mentioning the children review bombing the game because of the medkit changes, which were completely warranted because medkits were OP af