To be honest, you don't really need the wiki to learn some things like crockpot recipes or using poop to fertilize crops, there is cook book that show both already made recipes you've made and how you made it, there is also a helmet that tells you what fertilizers there are and what plants do good in what seasons. both things are also easy to make and don't need a lot, the main thing about don't starve not having a tutorial is that the game is about learning from your mistakes, literally in Don't starve(The first game) you get new characters from xp based on how many days you lived. the whole base thing is that so new players might need to learn a new way to fight a hound attack and to learn how to get food faster. I don't hate the video and you do bring good points up that make a lot of sense but I just wanted to bring up some nerd things I learned, but sometimes some games aren't for everyone and some people might need a push in the direct with tutorials rather than Don't Starve's 'learn by yourself' mechanic. I did like the video through
I gotta admit, I didn't know that a cookbook item existed, my bad. But my issue with gardening is that it isn't immediately clear how it works when it's a commonly expected to be used method to get food, as in how to actually plant. Like it's something you can figure out in 3 or 5 runs. But a run would last at minimum at 2 hours(Granted you know the basics) so considerable time is consumed to just keep trying new things on like the first season which gets boring after a while if you're consistently stuck there. Don't get me wrong I enjoy "Learn by yourself" games a lot too it just doesn't work well with how Don't Starve Together urges you to get things done quickly or lose all progress. But yeah, thanks for giving your thoughts!
What do you mean you can't learn kiting patterns by playing the game? Just attack the mob until you get hit. Next time do one attack less and dodge. Repeat until you don't get hit. Congratulations, you learned the kitting pattern of that mob in less than 30 seconds.
Actually never considered that, but it is kinda boring to just count like you're practicing pre-choreographed steps, whenever doing combat. Genuinely good criticism and point that I didn't consider, thanks!
18:05 As a person who loves playing dst, if you don't enjoy the game after fighting deerclops, I would recommend dropping it. All of the seasonal bosses (bearger, deerclops, moose goos, antlion) follow a similar gameplay loop of collecting resources, preparing for the fight, and utilizing the boss loot for the next fight. If you didn't like the game after 40 hours of playtime, you most likely won't enjoy the rest of the game later on.
good video i like the edeting and the over all quality. how adorable to call the the first days boring once u start speedruning or bossrushes in generall it totaly flipps around xD i can agree that ceratain things in the game are not explained enough. but not necesarly the points u mentioned. as a veteran who started when there where no tutorials availible i have to say the beauty in this game is found best in adventure mode single player for a new player imo. good background music. was nice to watch watch a jakeysaurs video one of the newer ones in his boss rushes i shown that the rng world gen acctualy not so rng. there are patterns and to learn those patterns in dst not only in terms of world gen is key. but thats the case for evry survival game i guess
The best way to play dst is by creating a new world for yourself and rolling back the server everytime something unexpected happens. For example, dying, your whole base burning from wildfires, frogs raining inside your base, red hounds that burn things, enemies that have different attack patterns etc..
I think that it's a problem when you need to rollback every time something goes wrong. This forces people to repeatedly redo their progress if they ever want to be stubborn and not read ahead on the wiki of the future challenges of upcoming seasons.
Honestly the hardest challenge in DST is not starving but not dying, Im often on very low health all of the time due to monsters even with armour. Its fairly easy to get food though. I do also agree that this is mostly a wiki game and would be nice to have a start off "checklist" maybe a season and boss checklist. In addition to things like recipe progression and an inspect button to see what you can craft with an item.
They actually did try to implement a checklist in the beta version of Don't Starve, but sadly players focused on getting those quests done rather than trying anything else, so they just removed it. But I do agree health is kinda flimsy in the game.
Nice video hope it will get more views cuz it's really a good summary of DST. I think the only thing missing is talking about sanity and seasons. Sanity for the early days for the new player may not be a problem for 10 or 20 days thanks to gaining sanity with new crafts but that's not really great way to regain sanity in the long term, player will for sure get thier sanity drained while being near monsters like spiders or more commonly from waves hounds that will slowly but surely chip away thier sanity until said sainity will get them to danger zone and shadow monsters will finish the rest. And of course there are seasons more importantly for new player Winter the addition of cold damage from low temperature added with lack of knowledge about dealing with said problem and not knowing how to regain health efficiently is a deadly combo that may push players away from the game if they don't want to sit for 20 minutes in the wiki searching for answers (Most players leave dst after winter cuz of this problem and don't experience rest of the game) and of course near the end of the winter One Big One Eyed Deer will come to say hello to your face and your base forcing a rollback or start of the new game for the not prepared. And that's not even all the season Spring brings deadly frog rains that are annoying to deal with for even seasoned players (Thank you Frog Kiting pattern you suck for 20 v 1 battle) and of course summer wich will demolish you and your world if you forgot to keep some ice in your fridge for the Ice Flingomatic plus an Antlion that if you forgot (or don't know) will destroy your buildings from across the map cuz F you. There are also Treegurads that will ruin your day for just trying to do the most basic thing cutting a tree that you need to light your fire up to survive the night and if we go back to the already explained kiting problem in the video we can see why this will be a problem. (Yes I know that you can just leave them and they will leave you alone but most new players plant thier forest near or even in the main base and having a Treeguard running after you each time you try to chop a tree is annoying.) 14:56 There is actually a mob in DST that does something like that Ewecus! Yeah Fuck that guy literally forces you to recruit pigs cuz no one wants to deal with it even if you just need somone to free you from stun cuz everyone has thier own plans and nobody wants a Sheep that you spawned from the hunt to ruin the planned daily schelude.
I actually never got far enough for sanity to be a problem and never made it past winter, so I figured it would be best not to speak about other seasons that much. I aimed to try to give more of a new player perspective since most of my points stand on that premise. So they made it annoying the time they do add a coop orient mob lmao. Thanks for the info!
great video but like for the point you made about the progression loop i feel like if your competent enough to make the issue of starving no longer a issue like most players its not too much of a issue you could start doing stuff like ruins and celestial champion/feulweaver questlines which then lead to endgame and other stuff which is cool but ye i guess its still a endless loop of preparing. (off topic) also its nice to see someone who plays both rainworld and dst cuz they are prob 2 of my favourite games.
Yeah I really like rainworld and its definitely one of the most unique games I've ever played, But back to dst, I due to think that was probably one of my weaker points considering that I never got to the part where seasons wouldn't be a reasonable struggle. So there is STILL a LOT that dst could offer players!
My favorite part of playing dst with friends was when we were finally able to get past winter, just to get hit with summer, after that we all agreed to remove summer from our next runs. Apart from that i agree that the wiki gameplay is indeed boring, although reading it instead of watching feels like following a survivors book and finally being able to replicate what you see feels very gud
I do read a lot on the wiki compared to watching tutorials because I like going at my own pace, but I never feel that the dst felt like a survivor guide, I wish something similar was implemented in-game though mixed in with the lore.
I have 1,500 hours in dst so I will lend you my "just give it time" card. I agree with everything you said. The biggest difference between 40 hours and 1500 is how often you need to check the wiki.
im sorry but i dont believe you for a second that you have 1.5k hours in this game and you still have to check the wiki for other reasons then to just browse around for fun
@@wapi9086 Usually it's just for things like obscure farms and mechanics, but also I could not tell you how many moongleams and infused moonglass you need to spawn cc if my life depended on it edit: also fishing. I want every fish for my wurt megabase but I think two people ever know how ocean fish spawning works
I have over 500 hours and it pains me to say I haven’t beaten the game yet. And dst is my favorite game so it’s why I’m always hooked I know this game isn’t every one’s cup of tea and I’m glad I watched this video to see how a person who doesn’t like it thinks of it.
I don't exactly dislike, I just think it's decent. I just wished I could enjoy it more, because it did seem like something I would like if lag wasn't such an issue when doing coop. But I'm glad you could enjoy it!
Actually just 2 people, because the internet in my dorm is kinda eh, but it rarely happens when I'm at home. I didn't dwell on the lag too much, because it's 50% just a me thing and 50% netease having a problem running servers lmao.
Lotta people glazing, i'd say the game generally does a heavily poor job at letting you play and explore for yourself, it's extremely punishing to learn without a wiki, and after it, it's a sloppy grind; blended with the combat focus that DST has, with the very MEH combat that's not aided by the lag everyone experiences, the whole game suffers; it's a one-and-done experience, there's better things to play
It's SUPPOSED to be punishing. It's part of a whole genre of games, the point of which is to be punishing. If you don't like that style of game, fine, but some of us do.
Lag is definitely a killer for any video game. Though the title is giving a strong vibe that it should be played with friends, I would recommend that you try playing the game alone with a different perspective. Try approaching the game with a "What killed me and how could I prevent that from happening again?" mentality. I do not discredit that dying in games, even in roguelikes, is frustrating. For me, the satisfaction comes when I can overcome such hurdle. Coming from playing Don't Starve and then going into Don't Starve Together was also overwhelming for me since there was just too much content that wasn't readily available or accessible especially for new players. Yes, I have visited the wiki and watched UA-cam tutorials a million times to aid my growth but it all starts with a genuine interest and curiosity. Just like you, I also felt that the night times were very limiting until I discovered various ways to maximize my time with various light sources. I also thought that kiting enemies would take so much memory work until I just tried fighting them myself and just naturally learned their AI patterns. Discovering the crockpot was exciting but finding 70 different recipes, excluding Warly's recipes, was daunting at first. And after multiple playthroughs, I just realized that around 5-10 of those recipes are essential for my playstyle. I've made a base that could sustain my hunger, health, and sanity only to find out that it was not only optional but also that there were multiple and crazy ways that other players have made it more efficient. I could go on and on with all the spikes of the learning curve but in reality, you could discover pretty much the basic things that could raise your survivability and efficiency with the game all on your own. And if you just want to become a bit better at fighting enemies or bosses, farming food and supplies, mega-basing, beefalo-taming, and synergizing with different characters (both in single player and multiplayer), and everything else that this game has to offer, just look up a guide on that specific thing you want to improve and get back to the game and continue discovering things by yourself. If that gaming loop still does not interest you, then I guess this game just wasn't made for you and I totally respect that. Not all games are made for everyone in mind. By the way, I'm 1800 hours and I'm constantly discovering new ways to play better.
It's definitely a not for me thing, you're 100% right about your assessment of the game but at the same time, it doesnt change how I feel about it. It's like you put my same points in a different perspective, and that's really interesting to see!
Don't get me wrong, I love hard games(this one too), I enjoy the difficulty spikes. But I feel like this game just isn't paced well enough for me to enjoy because the gathering of resources often feel like a slog.
I have over 500 hours something pretty crazy though is in this game I’ve NEVER made it past winter… it weird not because I die to a boss or don’t have a good base or supply it’s just once I’m set up I completely lose my drive to continue farther with that world like I have all the food in the world and am pretty good on supplies so what am I supposed to do now that my survival is pretty much guaranteed? it’s not just this game I do this on a lot of survival games I play a world for a while get enough stuff to where necessity’s become secondary then be like “ok I’ll survive now so time to start over” like the game for me was seeing how fast I can get to self staining point is the whole genre for me because once I reach the point where survival is not my main objective then what the point what do I do now? it’s so strange like now that a achieved my main goal what am I working towards just wanted to share this weird history I have with this game i did like it I put 500 hours into it even if it was a cycle of spawn get set up leave game restart but I wonder if anyone else has this same strange relationship with this genre
I feel like DST has that weird 2-week phase problem that Minecraft has too(I tried not to bring this up in the video since I don't want to compare them 1:1), where you kinda just stop after a while, but I think you're thing stems from "trying to do things fast on a time limit" that's apparent to speedrunning, so you might want to experiment with that a bit!
I mean he kind of has a point and i have 160 hours and still learning how to kill the bosses (also my laptop cant run a singleplayer game and in my experience the klei servers dont have much lag)
To be honest you can absolutely learn most of this stuff by playing. I did, and I'm not particularly observant. You can learn fighting through practice, recipes through just throwing things in the crockpot, and how to heal by literally scrolling through the crafting menu. No offence but I feel like you're maybe just bad at the game.
My problem is that it isn't unlearnable, but rather how grindy it is, this normally isn't a problem with roguelikes since a run normally takes an hour, not a whole 3-6. It's not inherently a flaw, but mixed with other things it makes it so much worse.
bro just ignored the scrapbook... also no the entire game can be learned by yourself! there are a bunch of items that help you with it! like the gardeneer hat! that allows you to research what crops need and then try to combo them with eachother! while cooking can be problematic in the game it can also be learned by trial and error! but when you have the cookbook it allows you to remember those recipes and then learn them yourself, it is in the game but you never mentioned it! im pretty sure you are guaranteed to find a setpiece with a crockpot and some recipes near it! the same goes to the gardeneer hat! lastly the game has tips while you are loading into the game/enter or exit the caves! the food spoilage got added due to the veteran players just stockpiling the best food and just sitting in base and i dont think looking at your map and looking for some berrybushes is too hard! they give you one berry per 4 days! the day and night cycle has been in the game since the beginning and i dont think its that problematic! the first 20 or so days are quite long so you dont have to worry about the dark that much! the night gives you 2 options! either make a portable source of light like a torch or lantern or a campfire and maybe cook some food on it for more sustenance, speaking of lanterns! you can drop them and they will still emit light! also you can burn things if you want to chop trees or sth in the night. you can survive indefinitely without silk, papyrus or gears they are not manditory for you to collect to survive all the seasons! while the icebox is convenient and for sure useful you can survive without it! papyrus is not at all useful for a new player cuz all they would be able to craft is a bird cage or a honey poultice! and you can most certainly live without silk! again it is very useful but you dont need it in big quantities! flint is a basic recourse so you need it to even survive the 1st day but theres an abundance of it near the spawning area and rocks drop flint! walking is slow yes but you can combat it with wormholes that spawn naturally (some of them are quite bad due to world gen but they are still useful). the world gen in dont starve is fine imo due to my knowledge how it works! quick sidenote but did you know that there is a settings option that allows you to change how the world generates everything before you get into the game? the game has a set amount of biomes that are guaranteed to generate and all the optional ones are not that important to get the same treatment! i can agree that the combat in the game is not the best, its mainly due to the early treatment of it, the devs of regular dont starve didnt want people to try to just fight everything with a spear/axe and wanted the player to use traps etc. the idea was that wilson was not supposed to be a good fighter! this combat system carried over to dont starve together and the devs are trying to make creative fun bosses with the system that they were given! but again fighting for example a deerclops is not something that a brand new player will struggle with due to them dying before the deerclops has an opportunity to spawn! all the bosses other than the seasonal ones are optional and due to this new players likely will not try to beat them on their own! the lag is mostly due to your machine not being powerful enough or too many people on the server while the host has a crappy pc! the game basically runs 2 servers with how the game treats caves and overworld! the game may also lag due to a lot of things being on the ground but vanilla dst does not spawn this much stuff on the ground for your pc to lag. the progression is kind of all over the place cuz you can start the end game on the 1st couple of days and the game doesnt have a set progression system other than maybe rifts but they are not something that a new player will experience for quite a while. also did you consider that the game has a sandbox tag on steam for a reason? the constant gathering of resources is like mining for ores in minecraft! yeah its kind of boring but if you just wanna chill in the game you dont have to gather that much resources. to the point that they are adding stuff only people in end game will see, yes it is but its there for a reason due to the content added being a form of a challange! it is meant to be difficult so its closed behind rifts! the reasoning behind that is to allow new players to experience a game without those extra threats and add something for the experienced players! but yknow you can always enable/disable rift content in the settings. dont starve together is somehow better than the basic dont starve for new players due to the aforementioned scrapbook mechanic that lets you know everything about an item after examining it! it is a tough game to get into but it is not hostile to new players. if you dont enjoy playing dont starve then just dont play it... i find this video quite redundant due to you glancing over features that are meant to help new players to focus on the stuff that has been in the game for a LOT of time
The Scrapbook serves as a pokedex of sorts so I don't exactly find it that important to talk about since it's kinda minor. You need to interact with an object first to know what it does, my problem is more the kinda disorganized crafting menu of the game stopping you from interacting with said object until you craft it. But I do concede that I didn't know a cookbook existed before the video's release, which I forgot. My problem with gardening isn't knowing when plants prosper, it's how the mechanic isn't well explained when it's a common food source. I don't have an issue with the branching progression system, I think that's great actually, the progression loop kinda just goes stale after a while. Even if DST has sandbox elements, it is more focused on the survival aspect compared to titles like Minecraft, and there isn't much variety in base building. And as I said as much as the game looks "chill". it still forces players to get things done in a limited amount of time. I mentioned resources you need to collect as "mandatory to collect half of these" This is to detail that you need to explore the map really quickly, even if you don't need those items in particular, you still need to gather other stuff. Wormholes don't exactly help with this, yes they help with fast travel but it doesn't aid you in how you can cover more ground. As I said, light sources leave you defenseless or at best in a small radius against a threat. I don't think that it's that bad of a mechanic it's just visually unappealing to have 20% of the game be done in darkness.Granted this is kinda a preference. My problem with the world gen is not because it's difficult to maneuver, it's just that it's kinda just bland and unappealing after you've crossed it for the hundredth time. You made a few good points though!
dear @@SinestarSamuel ... what? you have purposely looked over a tool that is meant to help you learn about the game i believe your argument is dumb and stupid... by compressing the scrapbook to the pokedex you miss the whole point of the feature... it literally tells you everything about the item when you inspect it. also do you expect the game to have everything explained to you in a tutorial? that would ruin the game's appeal! of course you need to craft an item to find out what it does! how else would you wanna do that? the crafting menu (imo) is not problematic due to the items being categorized with categories and you being able to literally search the item you are looking for... your 2nd point does not make sense. outside of the seasons the game does not force you to do anything! hound attacks? just run away! freaking deerclops? run away! its up to you how you deal with the things that the game throws at you and does not force you to do anything obscure or specific! the game even gives you warnings about such threats! (character quotes and sound effects) once you know about them you know that they are coming. the compression to minecraft is also quite hurting cuz you are compressing a 3d game to a topdown 2d one! yes minecraft does have more stuff to make pretty bases with but that doesnt mean that dont starve doesnt have those things too! example statues! example furniture! just because you didnt discover the stuff to decorate your world and make it look pretty does not mean that it doesnt exist you dont have to explore the map really quickly... it does help but the game does not force you to do that! things like wood grass twigs etc can be mass produced quite easily therefore i do not think this argument is valid. the wormholes are not meant to help you explore they are meant to help you traverse the world faster you have missed the point in them! if you dont like the world's size then you can change it to be smaller in the settings, it is up to you... the darkness can be quite limiting when you are new but when you embrace it and learn to traverse the world in the dark its not a downside! also small radius? excuse me but have you actually played the game? the fire that you are provided in early game is more than enough to defend against shadow creatures... and if you are gettin other mobs in your base that kill you i think thats a skill issue at this point and for your last argument.. wormholes, walking canes, craftable roads and beefalo riding thank you for the complement :) you made like 2 good points in your 20 minute video
I love this video and I do get your point, but I think your experience was ruined by wiki itself. I may be wrong but it seems to me that you've fallen into a "wiki trap" if I can call it like that. Don't starve is indeed not a very friendly game for new players (yeah they really could have written the controls), but I think that understanding the game for the first time is actually 50% of the game. Surviving itself is not hard if you know how the game works and understand some things about crockpot. Now what I call a wiki trap is that a lot of guides and wiki have a stupidly large amount of useless information for new players. I actually watched some guides for new players because of this video and most of them have aome really stupid things I would never do in the game. And a lot of this guides and wiki talk about additional content like bosses or caves. It is so useless and stupid. If you're new to don't starve your main goal should be surviving as long as you can, not the bosses. And the updates that Klei release can also decieve and "lure" you into thinking that this additional content is the main game which leads to reading wiki again. To actually survive, you need to find like 3 bioms, you don't need farming at all actually, and when I learnt that with 1 monster meat and 3 ice you can cook meatballs surviving really became easy for me(I am not joking, really because of just 1 recipie). You can just run away from 95% monsters in the game and you'll be completely safe. You need preperation because the game is about it. You have to deal with dangers in future and care about immediate survival. And if you have survived for 36 days or 2 seasons and you did not like game at all, I think this game is just not for you or you're playing it the "wrong way" somehow I don't know. And yeah, lag can always ruin everything, I understand.
Yeah, I'll try to play the game without relying too much on the wiki. I mentioned the recent updates not just because of it being a boss. I wanted to mention it because most recent updates primarily consist of late-game content, rather than improving areas of the game that most players experience. Glad you enjoyed the video that much, that you did research about it too!
Skill issue here was used to refer to how the game designers could not develop a system that explains its mechanics. In hindsight, this could've been interpreted as a personal attack to its developers but my intent was just to make a light-hearted joke about it. Also of course this isn't my job lol, you literally can see that I just have 58 subs lmao. Also this is a legitimate argument people make online. And heres an article detailing how Klei entertainment decided on relying on motivation/goals set by the player which falls flat due to as I said, the urgency that the game forces on you web.archive.org/web/20130117075748/penny-arcade.com/report/editorial-article/intrinsic-vs.-extrinsic-rewards-in-kleis-latest-game-dont-starve
@@SinestarSamuel pardon me, "i can tell you work for a living" is an ironic insult given when people complain about a games lack of tutorial or when a people argue gamers with more free time to play the game are at an unfair advantage it is actually a compliment because usually doing literally anything else is more productive than videogames Sometimes not being told what to do is freeing- whether or not a game should have any tutorial features is a fiercely debated topic Interested in hearing more from you going forward, a lot of good takes I'm not mentioning here
To be honest, you don't really need the wiki to learn some things like crockpot recipes or using poop to fertilize crops, there is cook book that show both already made recipes you've made and how you made it, there is also a helmet that tells you what fertilizers there are and what plants do good in what seasons.
both things are also easy to make and don't need a lot, the main thing about don't starve not having a tutorial is that the game is about learning from your mistakes, literally in Don't starve(The first game) you get new characters from xp based on how many days you lived. the whole base thing is that so new players might need to learn a new way to fight a hound attack and to learn how to get food faster. I don't hate the video and you do bring good points up that make a lot of sense but I just wanted to bring up some nerd things I learned, but sometimes some games aren't for everyone and some people might need a push in the direct with tutorials rather than Don't Starve's 'learn by yourself' mechanic.
I did like the video through
I gotta admit, I didn't know that a cookbook item existed, my bad. But my issue with gardening is that it isn't immediately clear how it works when it's a commonly expected to be used method to get food, as in how to actually plant. Like it's something you can figure out in 3 or 5 runs. But a run would last at minimum at 2 hours(Granted you know the basics) so considerable time is consumed to just keep trying new things on like the first season which gets boring after a while if you're consistently stuck there. Don't get me wrong I enjoy "Learn by yourself" games a lot too it just doesn't work well with how Don't Starve Together urges you to get things done quickly or lose all progress. But yeah, thanks for giving your thoughts!
What do you mean you can't learn kiting patterns by playing the game? Just attack the mob until you get hit. Next time do one attack less and dodge. Repeat until you don't get hit. Congratulations, you learned the kitting pattern of that mob in less than 30 seconds.
Actually never considered that, but it is kinda boring to just count like you're practicing pre-choreographed steps, whenever doing combat. Genuinely good criticism and point that I didn't consider, thanks!
18:05 As a person who loves playing dst, if you don't enjoy the game after fighting deerclops, I would recommend dropping it. All of the seasonal bosses (bearger, deerclops, moose goos, antlion) follow a similar gameplay loop of collecting resources, preparing for the fight, and utilizing the boss loot for the next fight. If you didn't like the game after 40 hours of playtime, you most likely won't enjoy the rest of the game later on.
Agree, it was kinda just sunk cost fallcy sinking when I decided to keep playing even though it seemed grindy lmao.
good video i like the edeting and the over all quality.
how adorable to call the the first days boring once u start speedruning or bossrushes in generall it totaly flipps around xD i can agree that ceratain things in the game are not explained enough. but not necesarly the points u mentioned.
as a veteran who started when there where no tutorials availible i have to say the beauty in this game is found best in adventure mode single player for a new player imo.
good background music. was nice to watch
watch a jakeysaurs video one of the newer ones in his boss rushes i shown that the rng world gen acctualy not so rng. there are patterns and to learn those patterns in dst not only in terms of world gen is key. but thats the case for evry survival game i guess
In hindsight, I should've chosen better examples, but yeah I'll try to learn more about the game!
The best way to play dst is by creating a new world for yourself and rolling back the server everytime something unexpected happens. For example, dying, your whole base burning from wildfires, frogs raining inside your base, red hounds that burn things, enemies that have different attack patterns etc..
I think that it's a problem when you need to rollback every time something goes wrong. This forces people to repeatedly redo their progress if they ever want to be stubborn and not read ahead on the wiki of the future challenges of upcoming seasons.
@@SinestarSamuelEven if you do read ahead, nothing prepares you for frog rain.
Honestly the hardest challenge in DST is not starving but not dying, Im often on very low health all of the time due to monsters even with armour. Its fairly easy to get food though. I do also agree that this is mostly a wiki game and would be nice to have a start off "checklist" maybe a season and boss checklist. In addition to things like recipe progression and an inspect button to see what you can craft with an item.
They actually did try to implement a checklist in the beta version of Don't Starve, but sadly players focused on getting those quests done rather than trying anything else, so they just removed it. But I do agree health is kinda flimsy in the game.
Good vid dude. Keep it up!
Thanks man, will do!
dst is my all time fav game. great video!!
Thanks man, glad people who enjoy the game still relate to my points somewhat!
Nice video hope it will get more views cuz it's really a good summary of DST. I think the only thing missing is talking about sanity and seasons. Sanity for the early days for the new player may not be a problem for 10 or 20 days thanks to gaining sanity with new crafts but that's not really great way to regain sanity in the long term, player will for sure get thier sanity drained while being near monsters like spiders or more commonly from waves hounds that will slowly but surely chip away thier sanity until said sainity will get them to danger zone and shadow monsters will finish the rest. And of course there are seasons more importantly for new player Winter the addition of cold damage from low temperature added with lack of knowledge about dealing with said problem and not knowing how to regain health efficiently is a deadly combo that may push players away from the game if they don't want to sit for 20 minutes in the wiki searching for answers (Most players leave dst after winter cuz of this problem and don't experience rest of the game) and of course near the end of the winter One Big One Eyed Deer will come to say hello to your face and your base forcing a rollback or start of the new game for the not prepared. And that's not even all the season Spring brings deadly frog rains that are annoying to deal with for even seasoned players (Thank you Frog Kiting pattern you suck for 20 v 1 battle) and of course summer wich will demolish you and your world if you forgot to keep some ice in your fridge for the Ice Flingomatic plus an Antlion that if you forgot (or don't know) will destroy your buildings from across the map cuz F you. There are also Treegurads that will ruin your day for just trying to do the most basic thing cutting a tree that you need to light your fire up to survive the night and if we go back to the already explained kiting problem in the video we can see why this will be a problem. (Yes I know that you can just leave them and they will leave you alone but most new players plant thier forest near or even in the main base and having a Treeguard running after you each time you try to chop a tree is annoying.)
14:56 There is actually a mob in DST that does something like that Ewecus! Yeah Fuck that guy literally forces you to recruit pigs cuz no one wants to deal with it even if you just need somone to free you from stun cuz everyone has thier own plans and nobody wants a Sheep that you spawned from the hunt to ruin the planned daily schelude.
I actually never got far enough for sanity to be a problem and never made it past winter, so I figured it would be best not to speak about other seasons that much. I aimed to try to give more of a new player perspective since most of my points stand on that premise. So they made it annoying the time they do add a coop orient mob lmao. Thanks for the info!
Solid vid, go far kid
That's actually really endearing, thank you.
great video but like for the point you made about the progression loop i feel like if your competent enough to make the issue of starving no longer a issue like most players its not too much of a issue you could start doing stuff like ruins and celestial champion/feulweaver questlines which then lead to endgame and other stuff which is cool but ye i guess its still a endless loop of preparing. (off topic) also its nice to see someone who plays both rainworld and dst cuz they are prob 2 of my favourite games.
Yeah I really like rainworld and its definitely one of the most unique games I've ever played, But back to dst, I due to think that was probably one of my weaker points considering that I never got to the part where seasons wouldn't be a reasonable struggle. So there is STILL a LOT that dst could offer players!
My favorite part of playing dst with friends was when we were finally able to get past winter, just to get hit with summer, after that we all agreed to remove summer from our next runs. Apart from that i agree that the wiki gameplay is indeed boring, although reading it instead of watching feels like following a survivors book and finally being able to replicate what you see feels very gud
I do read a lot on the wiki compared to watching tutorials because I like going at my own pace, but I never feel that the dst felt like a survivor guide, I wish something similar was implemented in-game though mixed in with the lore.
DST: tutorial? no bro we dont do that
I'm not asking for a full-on tutorial, maybe just a slight nudge in the proper direction.
Aight aight look. Your video is great, your thumbnail is clickable, the editing is fine. I *HOPE* this video will blow up. At least 50k views
I hope too man, Thanks for the support!
I have 1,500 hours in dst so I will lend you my "just give it time" card. I agree with everything you said. The biggest difference between 40 hours and 1500 is how often you need to check the wiki.
Yeah which is a bit infuriating sometimes due to the frequency of it. So its kinda just eh.
im sorry but i dont believe you for a second that you have 1.5k hours in this game and you still have to check the wiki for other reasons then to just browse around for fun
@@wapi9086 Usually it's just for things like obscure farms and mechanics, but also I could not tell you how many moongleams and infused moonglass you need to spawn cc if my life depended on it
edit: also fishing. I want every fish for my wurt megabase but I think two people ever know how ocean fish spawning works
I have over 500 hours and it pains me to say I haven’t beaten the game yet. And dst is my favorite game so it’s why I’m always hooked I know this game isn’t every one’s cup of tea and I’m glad I watched this video to see how a person who doesn’t like it thinks of it.
I don't exactly dislike, I just think it's decent. I just wished I could enjoy it more, because it did seem like something I would like if lag wasn't such an issue when doing coop. But I'm glad you could enjoy it!
How many players do you play with till the lag becomes unplayable
Actually just 2 people, because the internet in my dorm is kinda eh, but it rarely happens when I'm at home. I didn't dwell on the lag too much, because it's 50% just a me thing and 50% netease having a problem running servers lmao.
Lotta people glazing, i'd say the game generally does a heavily poor job at letting you play and explore for yourself, it's extremely punishing to learn without a wiki, and after it, it's a sloppy grind; blended with the combat focus that DST has, with the very MEH combat that's not aided by the lag everyone experiences, the whole game suffers; it's a one-and-done experience, there's better things to play
Definitely agree, but I do think the game at least deserves a shot to some people as it's really has good things about it too!
It's SUPPOSED to be punishing. It's part of a whole genre of games, the point of which is to be punishing. If you don't like that style of game, fine, but some of us do.
Lag is definitely a killer for any video game. Though the title is giving a strong vibe that it should be played with friends, I would recommend that you try playing the game alone with a different perspective. Try approaching the game with a "What killed me and how could I prevent that from happening again?" mentality. I do not discredit that dying in games, even in roguelikes, is frustrating. For me, the satisfaction comes when I can overcome such hurdle. Coming from playing Don't Starve and then going into Don't Starve Together was also overwhelming for me since there was just too much content that wasn't readily available or accessible especially for new players. Yes, I have visited the wiki and watched UA-cam tutorials a million times to aid my growth but it all starts with a genuine interest and curiosity. Just like you, I also felt that the night times were very limiting until I discovered various ways to maximize my time with various light sources. I also thought that kiting enemies would take so much memory work until I just tried fighting them myself and just naturally learned their AI patterns. Discovering the crockpot was exciting but finding 70 different recipes, excluding Warly's recipes, was daunting at first. And after multiple playthroughs, I just realized that around 5-10 of those recipes are essential for my playstyle. I've made a base that could sustain my hunger, health, and sanity only to find out that it was not only optional but also that there were multiple and crazy ways that other players have made it more efficient. I could go on and on with all the spikes of the learning curve but in reality, you could discover pretty much the basic things that could raise your survivability and efficiency with the game all on your own. And if you just want to become a bit better at fighting enemies or bosses, farming food and supplies, mega-basing, beefalo-taming, and synergizing with different characters (both in single player and multiplayer), and everything else that this game has to offer, just look up a guide on that specific thing you want to improve and get back to the game and continue discovering things by yourself. If that gaming loop still does not interest you, then I guess this game just wasn't made for you and I totally respect that. Not all games are made for everyone in mind. By the way, I'm 1800 hours and I'm constantly discovering new ways to play better.
It's definitely a not for me thing, you're 100% right about your assessment of the game but at the same time, it doesnt change how I feel about it. It's like you put my same points in a different perspective, and that's really interesting to see!
You just have a skilll isue bro 😭🙏
Real
do people forget hard games exist?
Don't get me wrong, I love hard games(this one too), I enjoy the difficulty spikes. But I feel like this game just isn't paced well enough for me to enjoy because the gathering of resources often feel like a slog.
Don't worry I have 250+ hours with countless lost worlds and still haven't completed it
The game REALLY has a lot of content, so I don't think I ever will, but good luck man!
I have over 500 hours something pretty crazy though is in this game I’ve NEVER made it past winter… it weird not because I die to a boss or don’t have a good base or supply it’s just once I’m set up I completely lose my drive to continue farther with that world like I have all the food in the world and am pretty good on supplies so what am I supposed to do now that my survival is pretty much guaranteed? it’s not just this game I do this on a lot of survival games I play a world for a while get enough stuff to where necessity’s become secondary then be like “ok I’ll survive now so time to start over” like the game for me was seeing how fast I can get to self staining point is the whole genre for me because once I reach the point where survival is not my main objective then what the point what do I do now? it’s so strange like now that a achieved my main goal what am I working towards just wanted to share this weird history I have with this game i did like it I put 500 hours into it even if it was a cycle of spawn get set up leave game restart but I wonder if anyone else has this same strange relationship with this genre
I feel like DST has that weird 2-week phase problem that Minecraft has too(I tried not to bring this up in the video since I don't want to compare them 1:1), where you kinda just stop after a while, but I think you're thing stems from "trying to do things fast on a time limit" that's apparent to speedrunning, so you might want to experiment with that a bit!
I mean he kind of has a point and i have 160 hours and still learning how to kill the bosses (also my laptop cant run a singleplayer game and in my experience the klei servers dont have much lag)
In hindisght, searching post online for who experienced lag is the definition of cherrypicking, so it's a point I kinda retract by now.
didnt expect you to respond
how do I get spools easily
Klei points, destroing not used skins and buying spiffy skins and them destroying for spools 👍
What the other guy said, but the cosmetics stuff should've definitely been something I mentioned! I keep missing points I could made, whoops.
@@SinestarSamuel other guy?
what @YourLocalMaster_ said
@SinestarSamuel it says I have 4 replies but I can only see 3 so I'm guessing the 4th one is his wich I can't see 😅
To be honest you can absolutely learn most of this stuff by playing. I did, and I'm not particularly observant. You can learn fighting through practice, recipes through just throwing things in the crockpot, and how to heal by literally scrolling through the crafting menu. No offence but I feel like you're maybe just bad at the game.
My problem is that it isn't unlearnable, but rather how grindy it is, this normally isn't a problem with roguelikes since a run normally takes an hour, not a whole 3-6. It's not inherently a flaw, but mixed with other things it makes it so much worse.
bro just ignored the scrapbook... also no the entire game can be learned by yourself! there are a bunch of items that help you with it! like the gardeneer hat! that allows you to research what crops need and then try to combo them with eachother! while cooking can be problematic in the game it can also be learned by trial and error! but when you have the cookbook it allows you to remember those recipes and then learn them yourself, it is in the game but you never mentioned it! im pretty sure you are guaranteed to find a setpiece with a crockpot and some recipes near it! the same goes to the gardeneer hat! lastly the game has tips while you are loading into the game/enter or exit the caves! the food spoilage got added due to the veteran players just stockpiling the best food and just sitting in base and i dont think looking at your map and looking for some berrybushes is too hard! they give you one berry per 4 days! the day and night cycle has been in the game since the beginning and i dont think its that problematic! the first 20 or so days are quite long so you dont have to worry about the dark that much! the night gives you 2 options! either make a portable source of light like a torch or lantern or a campfire and maybe cook some food on it for more sustenance, speaking of lanterns! you can drop them and they will still emit light! also you can burn things if you want to chop trees or sth in the night. you can survive indefinitely without silk, papyrus or gears they are not manditory for you to collect to survive all the seasons! while the icebox is convenient and for sure useful you can survive without it! papyrus is not at all useful for a new player cuz all they would be able to craft is a bird cage or a honey poultice! and you can most certainly live without silk! again it is very useful but you dont need it in big quantities! flint is a basic recourse so you need it to even survive the 1st day but theres an abundance of it near the spawning area and rocks drop flint! walking is slow yes but you can combat it with wormholes that spawn naturally (some of them are quite bad due to world gen but they are still useful). the world gen in dont starve is fine imo due to my knowledge how it works! quick sidenote but did you know that there is a settings option that allows you to change how the world generates everything before you get into the game? the game has a set amount of biomes that are guaranteed to generate and all the optional ones are not that important to get the same treatment! i can agree that the combat in the game is not the best, its mainly due to the early treatment of it, the devs of regular dont starve didnt want people to try to just fight everything with a spear/axe and wanted the player to use traps etc. the idea was that wilson was not supposed to be a good fighter! this combat system carried over to dont starve together and the devs are trying to make creative fun bosses with the system that they were given! but again fighting for example a deerclops is not something that a brand new player will struggle with due to them dying before the deerclops has an opportunity to spawn! all the bosses other than the seasonal ones are optional and due to this new players likely will not try to beat them on their own! the lag is mostly due to your machine not being powerful enough or too many people on the server while the host has a crappy pc! the game basically runs 2 servers with how the game treats caves and overworld! the game may also lag due to a lot of things being on the ground but vanilla dst does not spawn this much stuff on the ground for your pc to lag. the progression is kind of all over the place cuz you can start the end game on the 1st couple of days and the game doesnt have a set progression system other than maybe rifts but they are not something that a new player will experience for quite a while. also did you consider that the game has a sandbox tag on steam for a reason? the constant gathering of resources is like mining for ores in minecraft! yeah its kind of boring but if you just wanna chill in the game you dont have to gather that much resources. to the point that they are adding stuff only people in end game will see, yes it is but its there for a reason due to the content added being a form of a challange! it is meant to be difficult so its closed behind rifts! the reasoning behind that is to allow new players to experience a game without those extra threats and add something for the experienced players! but yknow you can always enable/disable rift content in the settings. dont starve together is somehow better than the basic dont starve for new players due to the aforementioned scrapbook mechanic that lets you know everything about an item after examining it! it is a tough game to get into but it is not hostile to new players. if you dont enjoy playing dont starve then just dont play it... i find this video quite redundant due to you glancing over features that are meant to help new players to focus on the stuff that has been in the game for a LOT of time
The Scrapbook serves as a pokedex of sorts so I don't exactly find it that important to talk about since it's kinda minor. You need to interact with an object first to know what it does, my problem is more the kinda disorganized crafting menu of the game stopping you from interacting with said object until you craft it. But I do concede that I didn't know a cookbook existed before the video's release, which I forgot. My problem with gardening isn't knowing when plants prosper, it's how the mechanic isn't well explained when it's a common food source.
I don't have an issue with the branching progression system, I think that's great actually, the progression loop kinda just goes stale after a while. Even if DST has sandbox elements, it is more focused on the survival aspect compared to titles like Minecraft, and there isn't much variety in base building. And as I said as much as the game looks "chill". it still forces players to get things done in a limited amount of time.
I mentioned resources you need to collect as "mandatory to collect half of these" This is to detail that you need to explore the map really quickly, even if you don't need those items in particular, you still need to gather other stuff. Wormholes don't exactly help with this, yes they help with fast travel but it doesn't aid you in how you can cover more ground.
As I said, light sources leave you defenseless or at best in a small radius against a threat. I don't think that it's that bad of a mechanic it's just visually unappealing to have 20% of the game be done in darkness.Granted this is kinda a preference.
My problem with the world gen is not because it's difficult to maneuver, it's just that it's kinda just bland and unappealing after you've crossed it for the hundredth time. You made a few good points though!
dear @@SinestarSamuel ... what?
you have purposely looked over a tool that is meant to help you learn about the game i believe your argument is dumb and stupid... by compressing the scrapbook to the pokedex you miss the whole point of the feature... it literally tells you everything about the item when you inspect it. also do you expect the game to have everything explained to you in a tutorial? that would ruin the game's appeal! of course you need to craft an item to find out what it does! how else would you wanna do that? the crafting menu (imo) is not problematic due to the items being categorized with categories and you being able to literally search the item you are looking for...
your 2nd point does not make sense. outside of the seasons the game does not force you to do anything! hound attacks? just run away! freaking deerclops? run away! its up to you how you deal with the things that the game throws at you and does not force you to do anything obscure or specific! the game even gives you warnings about such threats! (character quotes and sound effects) once you know about them you know that they are coming. the compression to minecraft is also quite hurting cuz you are compressing a 3d game to a topdown 2d one! yes minecraft does have more stuff to make pretty bases with but that doesnt mean that dont starve doesnt have those things too! example statues! example furniture! just because you didnt discover the stuff to decorate your world and make it look pretty does not mean that it doesnt exist
you dont have to explore the map really quickly... it does help but the game does not force you to do that! things like wood grass twigs etc can be mass produced quite easily therefore i do not think this argument is valid. the wormholes are not meant to help you explore they are meant to help you traverse the world faster you have missed the point in them! if you dont like the world's size then you can change it to be smaller in the settings, it is up to you...
the darkness can be quite limiting when you are new but when you embrace it and learn to traverse the world in the dark its not a downside! also small radius? excuse me but have you actually played the game? the fire that you are provided in early game is more than enough to defend against shadow creatures... and if you are gettin other mobs in your base that kill you i think thats a skill issue at this point
and for your last argument.. wormholes, walking canes, craftable roads and beefalo riding
thank you for the complement :) you made like 2 good points in your 20 minute video
just light a tree bro
It poses the same problem as using a lamp lmao
@@SinestarSamuel which was what again?
Short light radius needing you to fight in a small area , tbh I'm just not a fan of night mechanics in games where it's just pitch darkness.
I love this video and I do get your point, but I think your experience was ruined by wiki itself. I may be wrong but it seems to me that you've fallen into a "wiki trap" if I can call it like that. Don't starve is indeed not a very friendly game for new players (yeah they really could have written the controls), but I think that understanding the game for the first time is actually 50% of the game. Surviving itself is not hard if you know how the game works and understand some things about crockpot.
Now what I call a wiki trap is that a lot of guides and wiki have a stupidly large amount of useless information for new players. I actually watched some guides for new players because of this video and most of them have aome really stupid things I would never do in the game. And a lot of this guides and wiki talk about additional content like bosses or caves. It is so useless and stupid. If you're new to don't starve your main goal should be surviving as long as you can, not the bosses. And the updates that Klei release can also decieve and "lure" you into thinking that this additional content is the main game which leads to reading wiki again.
To actually survive, you need to find like 3 bioms, you don't need farming at all actually, and when I learnt that with 1 monster meat and 3 ice you can cook meatballs surviving really became easy for me(I am not joking, really because of just 1 recipie). You can just run away from 95% monsters in the game and you'll be completely safe. You need preperation because the game is about it. You have to deal with dangers in future and care about immediate survival. And if you have survived for 36 days or 2 seasons and you did not like game at all, I think this game is just not for you or you're playing it the "wrong way" somehow I don't know.
And yeah, lag can always ruin everything, I understand.
Yeah, I'll try to play the game without relying too much on the wiki. I mentioned the recent updates not just because of it being a boss. I wanted to mention it because most recent updates primarily consist of late-game content, rather than improving areas of the game that most players experience. Glad you enjoyed the video that much, that you did research about it too!
🤓 Not to be that guy but I think Omori looks like that on purpose
tbh, I really like it even if it get's eh on the eyes after awhile on the game.
You literally told your own strawman "skill issue" while complaining the game lacks a tutorial, I'm willing to bet you work for a living.
Skill issue here was used to refer to how the game designers could not develop a system that explains its mechanics. In hindsight, this could've been interpreted as a personal attack to its developers but my intent was just to make a light-hearted joke about it. Also of course this isn't my job lol, you literally can see that I just have 58 subs lmao.
Also this is a legitimate argument people make online. And heres an article detailing how Klei entertainment decided on relying on motivation/goals set by the player which falls flat due to as I said, the urgency that the game forces on you
web.archive.org/web/20130117075748/penny-arcade.com/report/editorial-article/intrinsic-vs.-extrinsic-rewards-in-kleis-latest-game-dont-starve
@@SinestarSamuel pardon me, "i can tell you work for a living" is an ironic insult given when people complain about a games lack of tutorial or when a people argue gamers with more free time to play the game are at an unfair advantage
it is actually a compliment because usually doing literally anything else is more productive than videogames
Sometimes not being told what to do is freeing- whether or not a game should have any tutorial features is a fiercely debated topic
Interested in hearing more from you going forward, a lot of good takes I'm not mentioning here
“I bet you are gainfully employed” is the insult of all time. Sure got him there, how will he ever recover.
this whole vid screams skill issue
Some of these points go bar beyond skill issue lmao.
@@SinestarSamuelI’ll get back home and write u a whole essay on what’s not a skill issue and what is