Hey guys, hope you enjoyed today's video! Sorry it was without graphics and was a bit more informal than usual. No video tomorrow, but something special Thursday :)
you forgot to mention the mass-effect fields, the fact that they can keep the unsc fleet at range, and focused fire from the significantly faster ships from the alliance would deffinatly bring down the shields of any unsc ship
Doubtful. It rammed a covenant ship once and everyone thinks it's untouchable. Mass Effect shields are specifically designed to nullify kinetic impacts. They would be better equipped that a covenant ship against this tactic. The frigates and cruisers would be straight up impossible to hit anyway.
@@CallenExile shielded against measly mass effect main weapons firing at like 28 kt effective power. a halo destroyer can output more firepower than that let alone covie ships and the infinity has tank those plenty
@@CallenExile mass effect shield are superior? Idk what happen if a ship that is probably 20 time bigger than your ship that has point defends and other weaponry rammed you.....I doubt the shield would hold out not for long til the ship is smashed to pieces.
I can just imagine the infinity taking three MAC rounds and just brushing them off and the crew in the mass effect fleet just mouth drops. And then the infinity just ramming through the entire fleet.
@@1milWithout1is0 considering the Infinity Slipspace jumped right next to a Covenant cruiser and rammed through it without any trouble. Though it was more of accidental, the shields still ate through it and kept the bow intact. Then we bring into the fact a regular MAC hits harder than any nuclear bomb we’ve ever detonated in modern day. Then the Infinity has an even larger MAC to the point one shot eclipses the Tzar Bomba Dozens, if not hundreds, of times over.
@@Davidofthelost i imagine the infinity ramming the RCS cruiser wasnt accidental at all, and was fully intentional given they had a fully up to date live feed of the space around requiem while in slipspace
If you want an idea how this will play out, just take a look at the Systems Alliance vs Sovereign. Even without its shields, Sovereign was still able to just tank the combined fire of multiple Alliance fleets. Now keep in mind each single UNSC ship in this case is even stronger than Sovereign.
Alliance vs UNSC is most likely similar to the tech gap between the UNSC and Covenant during the Human-Covenant war. The alliance would need numbers over the UNSC to win a battle, and decisive wins against them would be rare.
Jinjyo ni Shoubu, No not more advanced, a species that can't profect their own technology are always doomed to be fucked over by it. The UNSC has full mastery over their own technology and they know how to use it.
I have mentioned it before. It's not so much the weapon design that limits mass effect. It's the FTL method. Inter-dimensional travel does not exist in mass effect. It's not that they don't have the technology to use slipspace, it's that it physically doesn't exist within the Mass effect universe. Mass effect's method of FTL travel depends heavily on mass(obviously) the lighter and smaller a ship is, the faster. I've actually just done the calculations. A mass accelerator deals 17 000 times more damage and has a velocity 200x faster than a Mac o equal size but as Halo does not have the same limitations as mass effect, there is a big gap between a 600t slug and a 20kg slug
@@christophergroenewald5847 I don't see how your reasoning is certainly why slip-space technology is non-existent in the mass effect universe, when the answers could just be the overabundance of the resource "Element Zero" causing all (that we know of) up and coming civilizations to default to this standard of FTL-Travel. Because why would you realistically try to invest resources in alternative forms of FTL when you have a miracle resource that has been proven to work by everyone else, unless for a science project that likely wouldn't take off because it would be seen as "not economically viable"
@@abcabrera1121 1 flaw in your logic. The architects of Mass effect field technology(the reapers) have existed for upwards of 1 billion years and have been shown to possess limitless resources and all they have managed to do is triple the speed of mass effect FTL. On top of that. Construction if a slipspece drive is definitely a lot cheaper and easier than constructing a 15km gateway powered by enough eezo to give it an energy output that puts a sun to shame. So why wouldn't the reapers use slipspace. On top of that, eezo is not only the rarest material in the galaxy, but the little that does exist is only found in the asteroid belts of black holes and pulsars. Making mining the stuff also very hazardous. The actual reason why slipspace doesn't exist in mass effect is not because mass effect ftl is more economically viable, but rather because its physically impossible in a hard sifi setting(which halo is not)
The other thing the UNSC fleet has to its advantage is proper AI that is far more advanced than the Mass Effect universe, seeing as true AI are illegal (EDI being the ecxeption) in the Alliance and VI aren't nearly as advanced as even "Dumb" AI, let alone AI like Cortana or Roland. These AI are a necessity for reasonably rapid and accurate MAC fire, seeing as the calculations are quite advanced to be done rapidly by a human, and an AI such as Roland is sufficiently capable of fleet-wide fire coordination, which would make it even more difficult for the Alliance fleet to out maneuver.
you are right about the boundarys of ME AI but i realy dont see the effect on acc uracy and fire rate for the ME fleet. they are engaging on much higher distances with pretty good accuracy and higher fire rate on an regular basis. after all, targetting computrs from today could do the job with relative efficiency
Yes, but taking into account ship size, you also have much greater capacity for processing power, and AI like Cortana and Roland were so powerful that they needed specialized equipment to handle them. The only thing capable of handling Cortana's program that was smaller than a full-on battle ship was the MJOLNIR MK V and above armor. Further, AI like Cortana were geared towards cyber-intrusion and counter-intrusion, as Cortana was able to infiltrate Forerunner computer systems, even managing to lock out monitor 343 Guilty Spark temporarily, and pretty much butchered a Covenant AI in the book Halo: First Strike. An idea of what UNSC Military AI were capable of, in the epilogue of Contact Harvest, Harvest's Colony AI, who was at one point military was able to coordinate planet wide attacks on Covenant positions with automated farming equipment. This AI was active a minimum of 30+ years before Infinity was launched, so it is likely that AI have become much more advanced in that time, and Roland would be even more capable of coordinating a battle and making command decisions without user input at a faster rate than any human. Another thing to take into account is that UNSC AI were able to be compiled from the scans of flash-cloned human brains, and the brain is well known for its incredible processing power (still currently greater than any supercomputer in existence) and adaptability to changing stimuli, even able to continue functioning at a reasonable level after extensive damage. Imagine that processing capability without the need for the various necessary functions maintaining a body places on the average brain. Compare that to Mass Effect's VI, which are not self-aware and are unable to make command decisions without input from an organic user. The only machine intelligence that is not bound by these limitations in employ by the Alliance is EDI, mostly due to their paranoia about artificial consciousness that stems from their encounters with the Geth.
TL,DR; it's the difference between a computer capable of 50 petaFLOPs (petaFLOP is 1 million billion computations per second, and the current most powerful supercomputer in existence) and a computer that does over 20 times better at 1 exaFLOP (1 billion billion computations per second), which is what the human brain can do. And remember, these supercomputers take up entire rooms, much bigger than the amount of space you would reasonably allot on even a 1km long spaceship designed for combat.
The accuracy of the MAC cannons are irreverent, since the alliance, as with any Mass Effect fleet, would engage at distances that allow them to sense MAC cannon fire, and avoid it. This isn't even taking into account the advanced scout frigates, and FTL communication drones. there is also the point that the hardware limitations of the weapons are more of a bottleneck than the control software (the AI in this case).
@@sethdavidson4485 The Infinity fires her rounds at 4%c. In one second they cover just shy of 12 000 km. How fast can you move a ship? www.halopedia.org/UNSC_Infinity
Things to note with this battle, a reaper main cannon is a less advanced version of a MAC (Magnetic Accelerator Cannon) that is used standardly in most UNSC ships so one MAC round at a alliance ship will destroy it. Now the Infinity has multiple MACs so she'll be devastating in battle. The UNSC also has retrofitted shielding from forerunner and covenant technology so can take vast amounts of damage from any alliance ship. The end result is that the UNSC fleet will always win against the Alliance fleet
Maybe he was referring to range as in speed. I don't think he realized that objects in space don't really stop going until they hit something or gravity affects them.
It's also a bit weird talking about range in space when using projectile based weapons. I mean, there is (almost) nothing to decelerate the projectile. Once accelerated, it will keep on going forever, until it hits another object. You could argue that the targeting isn't precise enough to hit something at that range, but that would also depend on the size of the target.
TigeR Well it's funny you mention that. In the book I just mentioned, the UNSC fleey Battlegroup Stalingrad, had enough of an understanding of astrophysics to where they fired the mac guns early. Calculated the projectiles to go orbit around the planet, then baited the covenant fleet with mines and said projectiles ravaged it. The UNSC definitely know their expertise in kinetics and true gunnery to good precision.
The orbital defence platforms measured the kill box in Halo 2 by like half the solar system so to say that the mass effect universe would out range the unsc seems insane to me.
@@ninedivines5374 I know you commented this 6 months ago but those are space stations it’s not a ship a star destroyer or super star destroyers a ship but the Death Star is a weapon platform a huge space station with a huge weapon
Well the UNSC has much better weapons than anyone in mass effect. If the UNSC was in charge of humanity in mass effect the reapers would have never gotten on earth.
The UNSC Infinity Escort fleet had 55 ships. Including the strident class ships in the Infinity. So the Fleet would be 56 in total. So the UNSC outnumbers them.
While your observation is completly correct is not necesarry to point it, since 10 UNSC ships can oblidarate a fleet of more than 100 ME ships, including dreadnoughts. It's just an overkill at that point.
Systems Alliance fleets have about 300 ships. Including 1 dreadnought, probably 2 carriers as well as about 80 cruisers and 220 frigates. And that's your average fleet size. The 1st fleet is said to have almost double that. According to my estimates it would have about 500 ships. That would be 2 Dreadnoughts, about 3 or 4 carriers and probably have about 150 Cruisers and 350 Frigates Please double check your odds
@@wolverinexo6417 this comment was made a while ago. I've long since stopped caring about this kind of thing. It works for its universe. Mass effect is more grounded than halo and has more realistic weapon sizes. Mass effect's strengths also lie 8n narrative, lore and world building. All of which are vastly superior to halo
DemonRazgriz I don't know. The UNSC had at least like 5 - 10 ships or something (that's what it looked like in Halo 3) and the humans at max had 20 - 40 because in Halo 2 we see that humanity has 8 Heavy Cruisers and 67 Frigates defending Earth and several of those ships were destroyed vs the first Covenant fleet stumbled upon Earth. Then later in Halo 3 we hear from Lord Hood that the remaining fleets on Earth were forced to retreat and suffered heavy loses by the Prophet of Truth's fleet. On the other hand the ME3 Earth defense fleet alone looked like it had like 100+ dreadnoughts and even if the remaining UNSC ships could outgun the ME ships in terms on a 1v1 they would be severely outnumbered and lose. If you could specify when before the end of the war that would help in deciding if that Battle were to take place.
NCR Trooper the 8 Marathons and 67 Stalwarts were only Admiral Harper’s fifth fleet, a advanced battlegroup that were to make first contact with the first covenant fleet that arrived at earth. The rest of the home fleet included hundreds of frigates and cruisers split into multiple battle groups including 300 ODP’s which could take out 3 covenant capital ships in a single shot and cripple one behind it. Against Regret’s 15 ships, the UNSC destroyed them. But when Truth’s fleet arrived with the fleet of particular Justice, a covenant force of around 500 ships by the end of the war, that’s when the UNSC started folding and retreating. The Home fleet alone would probably wreck the ME’s fleet.
If the Mass Effect alien races existed in the Halo universe: First offll, Sergeant Johnson would definitely have mind melded with the Asari Councillor; he knows what the ladies like. Secondly, the UNSC would send the infamous Turian Councillor a "very firmly" worded message for being particularly unwilling to help humanity and also for going "Ah yes, the Flood. We have dismissed that claim". Lastly, the following exchange would have happened. Cortana - "Sir, reports indicate that the Covenant are glassing Khar'shan, the Batarian homeworld." Lord Hood - "And what's the bad news?" Cortana - "We didn't have time to get a picture of it."
It seems quite fitting that the Humans of the Halo universe, are what the aliens of Mass Effect fear the humans of Mass Effect will become. So they don't want to co-operate or help them, not just out of prejudice, but because quietly they are very insecure and see humanity as overshadowing the entirety of Citadel Space in just a few centuries. You could see it, Mass Effect is set about 150 years in the future, but Halo is 500 years, so by that time humans have super dreadnoughts capable of fighting Reaper fleets alone and destroying the Citadel in one well placed shot, and they have Cerberus genetically engineer Spartans that can man-handle Krogans.
Great video as always! But I've got some qualms with how the Halo universe treats its weapons, specifically in how they're not considered nearly as absurdly overpowered in practice as they are described simply by the numbers. I'd just like to point out that based on what we know about platform-based super-MAC guns, the _Infinity's_ MAC should reach at _least_ 4% of lightspeed. That's ~12,000km/s. Even if you consider Alliance frigates at 1,000km out, they'd have about 85ms to dive out of the way of an incoming MAC round, which I think is entirely unreasonable (at least for the first volley of shots). The Dreadnought would likely suffer a direct hit even at ranges of up to 20,000km assuming that MACs are as accurate as a relativistic projectile ought to be; with virtually no deceleration due to drag, it'd only take a MAC round 1.67 seconds _at most_ to cover the range. I always thought that those arbitrary range limitations for the platform-based MAC guns were kinda funky anyways, since those slugs have literally no mechanism of slowing down unless they impact a target. I'd also argue that the UNSC could absolutely build a MAC gun accurate to within an arc-second of spread in the vacuum of space, which gives an effective targeting diameter of at most 97m at a range of 20,000km. Most ships--especially in the Halo universe--are _far_ larger than that threshold in any dimension, so provided that they can't rapidly accelerate on some vector to evade the high-tonnage slug hurtling at them at a measurable fraction of lightspeed, platform MACs should still be effective and devastating at ranges at _least_ that large, even accounting for glancing blows. This is because, given 3000T = 2721554kg, and a speed of 0.04c, a single super-MAC round has a relativistic kinetic energy equivalent to 1.96187*10^20 Joules, or 46,889.82 megatons of TNT. It's not megatons we're talking about here. It's fucking _gigatons_. About 500 of those could match the extinction event that wiped out the dinosaurs (1.15*10^23 J), and we know the platforms can each fire one shot every five seconds or so. In fact, because of this inane concentration of kinetic energy, unless MAC rounds are either extraordinarily inaccurate, or programmed to self-annihilate at a specific distance, each shot should be effective for thousands of parsecs before the sparsely populated gases of the intergalactic medium gradually slow them down over _hundreds of thousands (if not millions)_ of years. If they're allowed to cool down by radiating residual heat into space over the journey, even better; an incoming MAC round won't show up on infrared telescopes. Assuming infinite precision, you could theoretically pinpoint the location of an enemy planet, predict where it'll be by the time a MAC round reaches it, and fire from the next system over. Eighty years later, a volley of cold metal slugs tears through the atmosphere and hits the surface in a series of impacts, each capable of wiping tens of thousands of square kilometers of land out of existence. Better yet, fit a single MAC round with a slipspace device and shoot it into the void at a particular pre-computed vector, force it into slipspace and have it pop out again next to an enemy planet or space station. According to Halopedia, slipspace transit velocities are partially governed by the speed a ship takes whilst entering slipspace. Wartime UNSC slipspace drives have accelerated ships to about 960c even at very low normalspace velocities (a couple kilometers per second), so it's reasonable to assume that a MAC round at 4% lightspeed in normalspace (around 6,000 times as fast) could see effective speeds up to 6,000,000c and beyond while in slipspace, allowing it to reach a target 100ly away--_without warning_--in about 9 minutes, give or take a dozen seconds. Mind you, this is a journey that would take a typical wartime UNSC ship about _five weeks_, and even _that_ assumes favorable slipspace conditions throughout the entire transit. Obviously we must consider the stresses that being fired out of a literal _cannon_ may put on the slipspace drive, but I think this is a trick you only really need to pull off once, especially if it's a super-MAC round we're talking about. A 50 _gigaton_ explosion on High Charity is no joke. Tl;dr: Super-MACs are fucking _horrifying_ weapons with limitless capacity to fuck shit up far beyond the scope of what is described in the Halo universe.
It all depends on the strength of MA's AI capabilities. In many sci-fi settings, especially ones like Halo and the Expanse, a railgun/coilgun's effective range is entirely determined by the target's AI. An extremely powerful AI like Cortana or Roland, combined with advanced sensor systems, could move the ship out of the way of the railgun before it fires, even in a fraction of a second. Thus you'd have to enter a range where the time between the firing of the gun and the impact is basically nil. It's why the MAC cannons on even the stations have "kill zones" in the first place.
In the shadows of reach it was stated that a mac could fire at 25 percent the speed of light assuming this is just the infinity it’d be capable capable of firing a 3000 ton slug at 25 percent the speed of light which based off what you said here is probably something I’d never any grunt to have to deal with
Longer range? How? UNSC is AI-coordinated fire with MACs that can shoot MUCH bigger and heavier projectiles at several times higher speed than Mass Effect Dreadnought gun/rounds.
@Aiden Hunter there's no range in space (no attrition=no velocity loss): the only problem is that if it's far away, the enemy ship will have time to dodge, but virtually in space you could snipe someone from another galaxy...
@Aiden Hunter i'm not fighting you on that because you're right (feels good to have a proper conversation on the internet, isn't it?) still, mass effect weaponry is not powerful enough to break through post war UNSC shielding, and infinity's mac rounds travel way faster (and they're an order of magnitude more powerful) than even the best anti-ship weapons in the mass effect universe so mass effect weaponry has more effective range than standard UNSC weaponry, but not infinity's, and in both cases is not powerful enough to damage a UNSC ship sorry alliance, but yuo're screwed
I think you're forgetting precise Slipspace jumps as well as the fact UNSC ships are just floating artillery. They can zip up near instantly to the Alliance ships, unload with rail turrets and Archer missiles.
I could imagine the scenario of a tiny Alliance marine coming face to face with a Spartan, i know it would be 4s and not 2s, but they are still big compared to average people. But what I would really like to see is a Spartan 2 vs a Krogan Battlemaster, battle for the ages. Brain and brawn vs rage, some brain, and a helluva lot of brawn.
@Jinjyo ni Shoubu ME: Behold, cretin! This jewel encrusted golden quarterstaff exemplifies the stark difference in poise and sophistication between you and I. Compared to you, I am CLEARLY more technologically advanced! Halo: *crushes them under a fucking oak tree*
@@RikkiTikkiTavi290 yea I agree with that, sure ME got fancy technology but when ship from halo,warhammer 40k,star war come in are far more superior in term of defends and weaponry.
TManimations Asgard Plasma Beams, not Asgard lasers. They may be able to rip through the escort fleet, but with hundreds of TIEs flying around, along with at least a dozen ships firing hundreds of various types of lasers at them, the 304 will have to constantly stay moving. Plus bleedthrough from any shots that actually connect will damage the ships systems,
Spartan Abrams while they are similar as far as origin and all that, I hate to say it, but storm covenant would have their asses beaten in so bad it would seem as if an ant went up against a lion hoping to win. The storm covenant wasn't well armed, they could arm nearly enough troops to hope to fight back even if they had enough troops to arm, and their space fleets were few in number, and the fleets they had were basically skeletons of what they should be. It's far from a fight.
Gary The Almighty So you're saying the first order is as big as the empire? Cause your making it sound like the first order is this huge faction when they really aren't
UNSC home fleet without a doubt. ha-taks would get destroyed, and the combined fire from the fleet would probably be able to take down their flagships shield.
We need to get Eckharts into Stargate if he doesn't know about it. Although.. Anubis's invasion fleet was wiped out by a single ancient weapons platform.. not looking good for them. I think wraith hive w/ zpm vs infinity would be a better battle.
Have you considered doing a ground based episode? Like the Covenant Military vs The Clone Republic Army? Or a Mandalorian Clan vs a Company of Halo Spartans?
EdgeOf1996 The GAR would smack the covenant on the ground. It's be like if the Covies fought the UNSC but with weaponry on par with their own. The UNSC was very effective in ground engagements and usually lost because they were often extremely outnumbered, the GAR wouldn't have an issue with numbers.
DickingBimbos The GAR uses a similar structure and tactics that UNSC ground forces use. If the UNSC had the same weapons as the Clone Troopers they would have destroyed any covenant force.
It's important to remember Alliance railguns did approximately 50% the damage of a UNSC mac gun but had much greater effective ranger and could fire 30 shots per minute where a UNSC ship could fire only 1-2 shots per minute. Add to that point defenses similar to Covenant ships and that's a formidable threat. As for kinetic barriers in the mass effect codex it mentions that before disrupter torpedoes were introduced capitol ship battles were "long, drawn out slugging contests". It's unclear exactly how long we're talking about but let's say 3 minutes. With the output of an Alliance dreadnaught being 50% the power of a UNSC mac gun per shot in 3 minutes an Alliance dreadnaught could fire 90 shots, the equivalent of 45 shots from a UNSC mac gun to bring one down. This would seem to imply that Alliance as well as Mass Effect in general kinetic barrier technology is massively resilient. An Alliance cruiser is has weapons and kinetic barriers roughly 1/2 to 1/3 as powerful as a dreadnaught depending on the class allowing for even a cruiser to represent a considerable threat to UNSC warships. This combined with the fact that the Alliance rail guns have much high muzzle velocities allows them to effectively fight from much greater ranges and using their speed to stay out of range of UNSC mac guns. Also it's due to the massively greater muzzle velocity that allows Alliance rail guns to hit with 50% the force of a UNSC mac gun despite the much smaller size of the projectile.
A mark II Light MAC is about half a reaper weapon. Which is likely the power of the Alliance Dreadnought before they start being outfited with reaper weaponry, considering they couldn't take out reapers still. Pretty sure the Mark IV on the Stridents and series 8 of the Infinity which fires substentially bigger rounds would be able to pierce and destroy lined up ship or cause serious collateral to tight formations.
ive never played massed effect 3, but to this day i find mass effect ships the coolest of any universe and i find the Alliance Fleet to be one of the coolest aswell
It's also important to note that Alliance fighters fire disrupter torpedoes that are able to penetrate shields and tear targets apart with artificial black holes. Alliance warships and capitol ships carry these weapons as well.
I know 6 years late. But i would have love to see the Console races argue with UNSC that they are not allowed to have so many Dreadnoughts only for them to be told those aren't Dreadnoughts those are Cruisers if you want to see a Dreadnought then have the USS Infinity pop out of slip space showing off its size compared the the Asari Dreadnought. And you know one of the UNSC Admirals would talk crap to the Turians asking if they are ready for a real war with Humanity after they learned about the first contact war.
NaziHunter 1046 Literally just watched a hiddenxperia video on mendicant bias and the flood returning to halo 6 and someone comments that they see you on Eckhart's Ladder. I come here to see the new video Eckhart releases and I see one of your comments...its a small. community after all :)
catty gaming nah that won't happen. The ccs is very small compared to the ISD and the ISD had an incredible amount of firepower but was huge which makes it much slower and the weapons are more for mid to short range and has a bunch of very maneuverable fighters while the ccs has less than a hundred. It's kind of even in my opinion
yeah...and an ISD only carries about 72 fighters of any kind.... the TIe fighters are outmatched by Serephs.... also the ISD has terrible point defense systems....so....fighters are bad news for the ISD....
The Venators would win, because they can carry like 400 fighters and the fighters would overwhelm the Imperial Star Destroyer, plus more than one Venator has pretty good firepower.
This is a good video, though I think by giving the more advanced post Halo 3 forerunner upgrades, instead of the prewar or mid-war Halo Earth Defense Fleet, gives to much advantage to Halo, where the pre-Forerunner tech ships would have been a better, more even match. That's the only criticism I have, a good video as always.
The thing is even if the infinity isn't fighting there every ship in each unsc fleet has a Mac gun and then they had Mac guns just floating around space at one point the earth defense fleet alone numbered at 300 ships each with a Mac gun nuclear warheads that did the same amount of damage and then the gun systems mass effect would have been fucked and the civies would massacre them
In a fight like this the Alliance would either run away or use their much faster ships - they can literally blink into FTL in a second - to outmanoeuvre the UNSC ships - staying out of the arc of their MAC cannons and attacking them from behind where there are no MAC's.
Actually in the Mass Effect universe Frigates fight in "wolf packs", basically they use their superior speed and gang up on larger ships. Also fighters not valuable? The Alliance having a carrier gives them a huge advantage here. Each fighter carries weapons capable of doing a lot of damage to a UNSC ship. Another thing to consider is what if the Alliance fleet had ships carrying Thanix cannons? (Weapons based on the main bad guy's weapons) The Normandy, a frigate, was able to destroy a heavy cruiser size ship in just two shots. There were in fact Dreadnought's equipped with these weapons as well.
He messed up with the unsc fleet numbers the actual fleet that it has is 55 frigates and autumn calls ships as well as dreadnaught class ships and then the infinity and then all had longsword and defense systems that shoot down anything with ease hell even the sabres are better they have shields that are the same as frigates and the shields recharge within seconds
Every 5 seconds the Alliance Dreadnaught fires a tiny 20 kilogram projective with element zero to impact at near-light speed, equivalent of a 30 kiloton bomb. Basically the battle is decided by how accurate the MACs are and how good the UNSC shields are at a sustained barrage instead of single massive blasts.
Canon or Legends? Because if it Legends my boy Fordo could likely do it alone. Canon the Arcs would maybe be on par, or not as good as the ODST. From what I've heard about the Clone Commandos however they seem to be in that sweet spot of being better then ODST but not as good as SPARTAN-IIIs.
Raving Rando I'd be cool with ODST vs Arc troopers or Noble team vs clone commandos. I think that would be a better fit based on what everyone thinks on previous comments as well
When UNSC with their ally elite coming to the citadel and meet the councilor after seeing human and elite Large ship in the galaxy:" Councilors: would you like to joing the citadel? UNSC: No, the UNSC Will not join the citadel "denied the offering from the councilors " Elite: I agree with my human Allied and sanghellie empire Will not join the citadel. We Will be stand with our allied. Councilors: but why? Why can you not join the citadel? What problem have we made? UNSC and Elite: "in their mind: the councilors are arrogant, selfies and ignoret and only caring their self to stay in the power." We have read the codex and the UNSC and elite empire Will help the System Alliance and we will not let you sit in the power and thinking that it will not happening or there is no collector or reaper. You care about self than other race and caring only about power to rule the galaxy. You are ignoret and arrogant. Elite: "impress to hearing what their human allied said to the councilors " Councilors: "quiet and was defeat and not even saying a word " Krogan after seeing how councilors was defeat by word, they smile and smirk: Hehehe I like those human
@@chrissierra-5633 race in halo univers would be degusting at citadel council for caring about themself instead helping other race while ignoret the warning from promthean and shepard. Halo race taking honest and always reade when it coming of warning or vision. They help other race when forurrener want them to do.
@@johnparker7663 i thin the unsc will help others also thels elites will help other races The forerunners will be mad at the reapers on their ideology.
Don't worry too much about there not being the extra graphics, you got a great voice and listening to your analysis is fantastic and why I love this channel. Thanks for being a pretty much daily upload ^-^
Try 2: Grand Admiral Thrawn vs Mendicant/Offensive Bias (take your pick of which) with identical fleets. Thrawn is, I think, really the only person that could give an AI of the power of a Bias trouble
Bias, any one of the bias could beat thrawn, even if you give him every admirals in halo, Star Wars and mass effect, and give any one of the bias(es?) 1/10 of the thrawns fleet they would win every time
Jared Rojo a) in your scenario, Thrawn would annihilate the Bias. B) I have read all of the Thrawn novels, and done quite a bit of research into the Biases. In fairness, Thrawn would probably do better against offensive Bias, but Thrawn is a lot better than you are giving him credit for. He is a master of unconventional tactics and strategy, something AIs struggle against, and regularly demolishes far superior fleets with ease. It's a close matchup, and I think it could go either way.
Jeff Vader I don't think you under stand how powerful the Bias were, some including Mercedent Bias would lead and control entire forerunner fleets into battle
the entire halo universe including main characters and weapons and ships vs the entire star wars empire universe including main characters and ships shown
Ignoring flood, in exchange for making the Star wars ships as powerful as they are shown to be in the movies, Halo, because almost every warship has what Star Wars would consider a quasi-super weapon or multiple of them. with the exception of the smaller covenant ships, like the corvette.
Timothy Heimbach, Halo uses bigger guns, even the UNSC frigates the smallest capital ships in Halo, have bigger guns than the FO Mandator IV, Halo also has super weapons several orders of magnitude more powerful than SW, though I dont think I would put the Halo Array in play, after all that's a kill all button.
You're forgetting something pretty crucial here. Mass effect fields. You cite the weight of the slugs fired by the Alliance to be a couple of kilograms. The way their weapons work is that they reduce that kilogram to perhaps a nanogram, and then fire it, for it to then regain its original mass while retaining speed. This allows them to be fired at speeds far exceeding those achieved in Halo. Oh, and it also works the other way around - the few kilograms could be made to weigh as much as a small moon.
Rasta Jeff Pretty he mentioned the amount of damage being done being around the ten of kiloton range. While halo beinh either hundreds of kilotons or megaton range.
Sith Empire have at least technology on the same level as the Republic have and Empire have much more experience on a battlefield so the Empire have a chance.
Which sith empire? They were like a galaxy conquering weed, they just kept coming back! Seriously though, Sith Pure-blood Empire? Exar-Kun Sith Empire? Revan's Sith Empire? Cold-War Sith Empire? Some other Sith Empire that I'm sure I'm missing? (P.S. The ships the Cold-War era Sith were using were already several thousand years out of date, and they were still kicking the crap out of the Republic)
Cold-War Empire would be best I think because of how much information we have about it. And yes the design is old but the technology is probably on a higher level. Don't forget about the situation in time of creation of the Rule of two by Bane and after this galaxy lived about 1000 years without any major conflict.
@@carlosdgutierrez6570 I agree. But with their nova cannon would take out the Cso shield , if not destroyed the ship entirely, crippled it and then torpedoes and macro cannon barrage would shred it to pieces
dude that isn't even a fight that is 1 shot, the Galactica may be able to take a couple nukes (though she will need heavy repairs imediately after, but not the MACs, as we see the Pegasis, a larger and more updated battlestar couldn't survive a collision with a basestar, now while the Galactica survived collision with a Cylon station, that wasn't at full speed and they prepared for that the best they could, the MAC is several orders of magnitude more powerful than those collisions combined.
that's not really fair, the Galactica relays heavily on fighter superiority and lots of smaller guns while the Infinity is a no nonsense borderline pure Battleship designed to blast though anything and everything and appear alive. Plus, the Infinity is 5 times larger
TheRed Hawk technically the Infinity is a supercarrier, however like all UNSC ships she is essentially a big gun, or in the case of the Infinity 4 absolutely giant guns,
One thing i have to point out here is that the Alliance does not use the Everest Class Dreadnoughts, the ones that are less than a kilometer long. Those were used during Mass Effect one, not ME2 and not likely ME3. The Current Alliance Dreadnought is the Kilimanjaro class, which is one Kilometer long. I mean, we are using Mass Effect 3 vessels in this combat.
@eckhartsladder I think you forgetting about tactics. Faster ships + more numbers on the mass effect side could mean that can use the maneuverability to outmaneuver the halo fleet and at the flank and can use those fighters to pick off incoming missiles. Especially when double the numbers you can surround them and make sure that can't point those main guns at the fleet and eventually even disable. I think it would be very close call for either side anyway. ;-)
except that if you compare all media sources for both franchises it would seem that Halo ships are actually faster and more maneuverable. the assumption that ME fans tend to make is that because mass effect reduces mass they are automatically faster, but that is a bad assumption. a comparison of all feats puts Halo ships well ahead.
Hades 343 I'm going with Anderson he was supposed to be humanities first Spectre. He also was the Captain of the Normandy at one point, and became an ambassador (on who you pick in the game) to humanity. On top of that held the resistance on Earth till Shepard could unite the galaxy. His service record holds up far more than Johnson's.
Can you please do Stargate vs Star Wars capital ships. Stargate: Daedalus class with ZPM enhanced and Asgard Enhanced Tech. Starwars: Sorry don't know anything about Star Wars Ships :( If fleet Vs fleet: Stargate: USS Daedalus, USS Odyssey, RFS Korolev, USS Apollo, USS George Hammon and Sun tzu. Starwars: Sorry don't know anything about Star Wars Ships :(
comle752 I would love to see stargate too, but a bc-304 daedalus class WITH a ZPM? The Daedalus' shields were able to withstand a pointblank coronal mass-ejection! Nothing in star wars can compare to that
comle752 The death star was powerful indeed, but there's also anubis' superweapon, which was also capable of destroying a planet. But unlike the death star, anubis' weapon was only a couple of kilometers wide, compare that to star wars and the conclusion is that stargate can store the same ammounts of energy in a smaller place
Since I dont know about stargate I’ll just throw in the versus the eclipse dreadnought and few other normal dreadnoughts as well as interdictor cruisers. You see why it doesn’t make sense? You can’t simply compare a power to something you don’t even know. ( no offense though) to clarify an eclipse dreadnought is basically a death star put on A 17km ship. Dreadnoughts are conventional star destroyers but 7km long. Interdictors are small ships less than a kilometer long that can pull ships out of hyperspace with an artificial gravity well
This is basically what the Post-H/C War Navy would do to a full Insurrectionist Fleet using old mining equipment and cargo ships with small scale MAC turrets.
@@jhonnoilcringeincarnato8593 I doubt it unless you mean the more powerful Vex and not the canon fodder. Who knows though. Saint-14 was able to kill so many Vex that the number of bodies more than likely equaled multiple wars kill counts.
catty gaming If we're talking about stock versions of both vehicles, I would say the Mantis, because it has energy shielding and far better maneuverability.
As a mass effect fan, I am actually unsure. A thanix cannon is a reverse engineered reaper main gun which is a Magnetohydrodynamic Canon which fires a steady stream of molten metal at a fraction of the speed of light, dealing up to 450 kilotons per second. This would definitely greatly improve mass effects odds but I don't know by how much. There is so little lore regarding the thanix that there is no way to even get numbers
@@christophergroenewald5847 and the Infinity is on a whole other level to the mass effect universe and the other ship mounted macs are just super macs nothing crazy I'll explain my reasoning. They are also upgraded with forerunner and covenant technologies so they should pack more of a punch in a smaller area like how the Infinity would've been a good ship but the forerunner technology made it a great ship
Can we all just agree that unsc mac rounds shred mass effect ships, The infinity is at least on par with a prewar odp, and that the mac rounds do fire at a fraction of the speed of light but not necessarily a very big fraction
If the infinity's projectiles are as fast as super mac's, then that's 4% the speed of light. It looks like ship based mass effect weapons are about 0.0134% the speed of light.
More Mass Effect please! How about a united Mass Effect galaxy (at the end of the Reaper War, max allies) vs either an Imperial invasion (Star Wars) or a Black Crusade (40k Chaos invasion), or a Covenant invasion. That will seriously make my day. Keep up the good work!
Moki Murillo If its a covenant invasion then they have no chance. Kinetic barriers are very weak to high temp. The covenants main weapon for ships are plasma torpedoes. You can see where this is going. Also energy weapons go right through kinetic barriers. So covenant energy projectors would bypass any shielding and cut ships in half from a great distance.
I sill think the alliance would win because they are to jump to FTL, and come out of FTL much faster then the UNSC. As well, as shoot much faster with the much more advanced Mass Effect rounds which can recharge every 1.2 seconds. The amount of fire power coming from a Reaper modified capital ship would over whelming.
*Huge thanks to TheT7770ify for keeping this match-up alive. special thanks to brak danych & kabob 007* Star Killer Base vs The Spirit of Fire (Halo Wars 1) Can the Garrison be enough to stop the Sprite Crew from blowing up the Conduit? i did say it would be HARD didn't i? the slip-space drive can bypass the base's shield... they just have to travel a certain distance away first and then take maybe week or months to jump behind it's shields, with Serena, their smart A.I, this is easily possible.
UNSC slipspace drives were notoriously inaccurate during the war. Their ships would usually emerge several thousand kilometers off target. Perfectly fine if your in the vast emptiness that is space, not so fine if your trying to emerge in a planet's atmosphere. Advanced slipspace drives *could* do pinpoint jumps (the covenant did it all the time) but the far less advanced drives of UNSC war-era ships (like the Spirit of Fire) were simply incapable of it. That problem plagued the UNSC throughout the whole war..
i did have to consider that a during the match-up. Yes they were well inaccurate as well as misunderstood on how they worked. The Problem about this the use of Smart A.Is... It was hard to determine wither or not having a smart A.I would Fix this problem, and to what i found, many ships jumps were calculated EITHER by mainly humans or there was No Smart A.I to speak of. I see the issue, it's hard to gage this will all known jumps during the war. but even if Sprite passes though the shields, can it even take on the planet's Garrison? it's hard to judge.
Darth Vader yes half life 2 the Combine is the Humanoid and human army on earth to guard its current humans left The real combine is named Universal Union A Universal or multi-Versal empire that I don't think even the forerunners of halo would beat
I would reconsider this match-up, since the alliance tools and tactics seem absent in this scenario. Alliance fighters play a key role, as they are designed to strip shields away from capitol ships, leaving enemy vessels vulnerable to the fleet's firepower. The Mass effect frigates play a vital role, as they are meant to provide reconnaissance, while using wolf-pack tactics against heavy targets. The information relayed by the frigates would allow the bulk of the fleet to engage at ranges of light seconds, or even light minutes, since they would receive advanced warning of enemy fire. The Alliance fleet also can launch faster projectiles, since they can reduce the mass of the projectiles using mass effect fields (this wouldn't effect yield, just make their shots harder to avoid). To be succinct, the Mass effect fleet could engage from a distance where it is virtually impossible to hit them, while harassing the UNSC fleet with fighters and frigates. there is also the question of time-period, since the Alliance might have ships equipped with Thanix cannons, which constantly bombard ships with molten streams of metal (these can even be equipped on frigates, not just dreadnoughts or cruisers)
The thing is how hard those mass effect shots hit 1 Mac round sits there and does alot more damage not to mention every unsc ship is equipped with one or more of them plus nukes that hit just as hard and in the actual escort fleet for the infinity is actually 56 ships each has a Mac cannon and has nukes
Hey guys, hope you enjoyed today's video! Sorry it was without graphics and was a bit more informal than usual. No video tomorrow, but something special Thursday :)
you forgot to mention the mass-effect fields, the fact that they can keep the unsc fleet at range, and focused fire from the significantly faster ships from the alliance would deffinatly bring down the shields of any unsc ship
Have fun bro
EckhartsLadder idea: who's a better admiral? Preston Cole? Or Thrawn/Tarkin. Loved this video :)
EckhartsLadder obi wan vs arbiter
I usually listen to your videos as a type of podcast, cause its great to listen to while doing schoolwork or the like.
"A very big gun that can fly through space", I started dying. 😂
SoldiersofHonor I saw this comment and he said it
Galaxy gun?
*4* very big guns that can fly through space
@Tyrell Suraiya Weren't they essentially flying Mac Guns?
Thus unto dawn looks like a sniper
tbh the Infinity alone could probably just ram all 42 enemy ships in a line and barely get scratches on the paint.
Doubtful. It rammed a covenant ship once and everyone thinks it's untouchable. Mass Effect shields are specifically designed to nullify kinetic impacts. They would be better equipped that a covenant ship against this tactic. The frigates and cruisers would be straight up impossible to hit anyway.
Definitely the infinity should ram 18 covie ship's in a row in halo infinite
Callen Fields So are the Covenant ships so what’s your point?
@@CallenExile shielded against measly mass effect main weapons firing at like 28 kt effective power. a halo destroyer can output more firepower than that let alone covie ships and the infinity has tank those plenty
@@CallenExile mass effect shield are superior? Idk what happen if a ship that is probably 20 time bigger than your ship that has point defends and other weaponry rammed you.....I doubt the shield would hold out not for long til the ship is smashed to pieces.
I can just imagine the infinity taking three MAC rounds and just brushing them off and the crew in the mass effect fleet just mouth drops. And then the infinity just ramming through the entire fleet.
If the Infinity physically rammed an alliance ship it'd probably be on accident. That'd be like a ww2 battleship ramming a modern speedboat.
@@1milWithout1is0 considering the Infinity Slipspace jumped right next to a Covenant cruiser and rammed through it without any trouble. Though it was more of accidental, the shields still ate through it and kept the bow intact.
Then we bring into the fact a regular MAC hits harder than any nuclear bomb we’ve ever detonated in modern day. Then the Infinity has an even larger MAC to the point one shot eclipses the Tzar Bomba Dozens, if not hundreds, of times over.
@@Davidofthelost i imagine the infinity ramming the RCS cruiser wasnt accidental at all, and was fully intentional given they had a fully up to date live feed of the space around requiem while in slipspace
"The Infinity is basically a giant gun that can fly through space"
Kinda like an A-10 Warthog. Minus the space part.
And the rounds i
If you want an idea how this will play out, just take a look at the Systems Alliance vs Sovereign. Even without its shields, Sovereign was still able to just tank the combined fire of multiple Alliance fleets. Now keep in mind each single UNSC ship in this case is even stronger than Sovereign.
Alliance vs UNSC is most likely similar to the tech gap between the UNSC and Covenant during the Human-Covenant war. The alliance would need numbers over the UNSC to win a battle, and decisive wins against them would be rare.
Jinjyo ni Shoubu, No not more advanced, a species that can't profect their own technology are always doomed to be fucked over by it. The UNSC has full mastery over their own technology and they know how to use it.
Lolz no the UNSC is far more advanced than the Alliance, not even counting the forerunner tech
I have mentioned it before. It's not so much the weapon design that limits mass effect. It's the FTL method. Inter-dimensional travel does not exist in mass effect. It's not that they don't have the technology to use slipspace, it's that it physically doesn't exist within the Mass effect universe. Mass effect's method of FTL travel depends heavily on mass(obviously) the lighter and smaller a ship is, the faster. I've actually just done the calculations. A mass accelerator deals 17 000 times more damage and has a velocity 200x faster than a Mac o equal size but as Halo does not have the same limitations as mass effect, there is a big gap between a 600t slug and a 20kg slug
@@christophergroenewald5847 I don't see how your reasoning is certainly why slip-space technology is non-existent in the mass effect universe, when the answers could just be the overabundance of the resource "Element Zero" causing all (that we know of) up and coming civilizations to default to this standard of FTL-Travel.
Because why would you realistically try to invest resources in alternative forms of FTL when you have a miracle resource that has been proven to work by everyone else, unless for a science project that likely wouldn't take off because it would be seen as "not economically viable"
@@abcabrera1121
1 flaw in your logic. The architects of Mass effect field technology(the reapers) have existed for upwards of 1 billion years and have been shown to possess limitless resources and all they have managed to do is triple the speed of mass effect FTL. On top of that. Construction if a slipspece drive is definitely a lot cheaper and easier than constructing a 15km gateway powered by enough eezo to give it an energy output that puts a sun to shame. So why wouldn't the reapers use slipspace. On top of that, eezo is not only the rarest material in the galaxy, but the little that does exist is only found in the asteroid belts of black holes and pulsars. Making mining the stuff also very hazardous.
The actual reason why slipspace doesn't exist in mass effect is not because mass effect ftl is more economically viable, but rather because its physically impossible in a hard sifi setting(which halo is not)
The other thing the UNSC fleet has to its advantage is proper AI that is far more advanced than the Mass Effect universe, seeing as true AI are illegal (EDI being the ecxeption) in the Alliance and VI aren't nearly as advanced as even "Dumb" AI, let alone AI like Cortana or Roland. These AI are a necessity for reasonably rapid and accurate MAC fire, seeing as the calculations are quite advanced to be done rapidly by a human, and an AI such as Roland is sufficiently capable of fleet-wide fire coordination, which would make it even more difficult for the Alliance fleet to out maneuver.
you are right about the boundarys of ME AI but i realy dont see the effect on acc uracy and fire rate for the ME fleet. they are engaging on much higher distances with pretty good accuracy and higher fire rate on an regular basis. after all, targetting computrs from today could do the job with relative efficiency
Yes, but taking into account ship size, you also have much greater capacity for processing power, and AI like Cortana and Roland were so powerful that they needed specialized equipment to handle them. The only thing capable of handling Cortana's program that was smaller than a full-on battle ship was the MJOLNIR MK V and above armor. Further, AI like Cortana were geared towards cyber-intrusion and counter-intrusion, as Cortana was able to infiltrate Forerunner computer systems, even managing to lock out monitor 343 Guilty Spark temporarily, and pretty much butchered a Covenant AI in the book Halo: First Strike.
An idea of what UNSC Military AI were capable of, in the epilogue of Contact Harvest, Harvest's Colony AI, who was at one point military was able to coordinate planet wide attacks on Covenant positions with automated farming equipment. This AI was active a minimum of 30+ years before Infinity was launched, so it is likely that AI have become much more advanced in that time, and Roland would be even more capable of coordinating a battle and making command decisions without user input at a faster rate than any human.
Another thing to take into account is that UNSC AI were able to be compiled from the scans of flash-cloned human brains, and the brain is well known for its incredible processing power (still currently greater than any supercomputer in existence) and adaptability to changing stimuli, even able to continue functioning at a reasonable level after extensive damage. Imagine that processing capability without the need for the various necessary functions maintaining a body places on the average brain.
Compare that to Mass Effect's VI, which are not self-aware and are unable to make command decisions without input from an organic user. The only machine intelligence that is not bound by these limitations in employ by the Alliance is EDI, mostly due to their paranoia about artificial consciousness that stems from their encounters with the Geth.
TL,DR; it's the difference between a computer capable of 50 petaFLOPs (petaFLOP is 1 million billion computations per second, and the current most powerful supercomputer in existence) and a computer that does over 20 times better at 1 exaFLOP (1 billion billion computations per second), which is what the human brain can do.
And remember, these supercomputers take up entire rooms, much bigger than the amount of space you would reasonably allot on even a 1km long spaceship designed for combat.
The accuracy of the MAC cannons are irreverent, since the alliance, as with any Mass Effect fleet, would engage at distances that allow them to sense MAC cannon fire, and avoid it. This isn't even taking into account the advanced scout frigates, and FTL communication drones.
there is also the point that the hardware limitations of the weapons are more of a bottleneck than the control software (the AI in this case).
@@sethdavidson4485 The Infinity fires her rounds at 4%c. In one second they cover just shy of 12 000 km. How fast can you move a ship?
www.halopedia.org/UNSC_Infinity
"I'm commander Shepard and this is my favourite channel on UA-cam"
TheTypicalCyclone SPACE HAMSTER
Commander throw it out the air lock
Chief is better than you
je suis un chat qui sappelle yoan empire officer He messed with my hamster guys.
amfriendly lol I just did all those promos on mass effect 2
Things to note with this battle, a reaper main cannon is a less advanced version of a MAC (Magnetic Accelerator Cannon) that is used standardly in most UNSC ships so one MAC round at a alliance ship will destroy it. Now the Infinity has multiple MACs so she'll be devastating in battle. The UNSC also has retrofitted shielding from forerunner and covenant technology so can take vast amounts of damage from any alliance ship. The end result is that the UNSC fleet will always win against the Alliance fleet
Correction MAC is Magnetic Accelerator Contacting Cannon
1 sun vs 1 trillion lions
Lions would won if they attacked at night.
Turns out the sun wins. Even a trillion lions mass a few billion times less than the sun.
Depends on the time of day, and gender of lions.
This isn't a fair fight in the least... it should be 1 trillion suns vs 1 lion for a fair fight.
What do the lions identify as? The answer has the capability to change the course of the battle.
Mac guns can be long range...Go read halo ghost of onyx. Particularly with the UNSC vs Covie fleet battle
Bethani G. Yeah idk where he got the idea halo ships don't have huge range, they engage in distances longer then ever shown in mass effect
Maybe he was referring to range as in speed. I don't think he realized that objects in space don't really stop going until they hit something or gravity affects them.
It's also a bit weird talking about range in space when using projectile based weapons. I mean, there is (almost) nothing to decelerate the projectile. Once accelerated, it will keep on going forever, until it hits another object. You could argue that the targeting isn't precise enough to hit something at that range, but that would also depend on the size of the target.
TigeR Well it's funny you mention that. In the book I just mentioned, the UNSC fleey Battlegroup Stalingrad, had enough of an understanding of astrophysics to where they fired the mac guns early. Calculated the projectiles to go orbit around the planet, then baited the covenant fleet with mines and said projectiles ravaged it. The UNSC definitely know their expertise in kinetics and true gunnery to good precision.
Overall though, the results are the same. UNSC victory due to superior artillery power.
The orbital defence platforms measured the kill box in Halo 2 by like half the solar system so to say that the mass effect universe would out range the unsc seems insane to me.
Shadow of Intent versus 3 ships of your choosing!
"SHIPMASTER! WE'RE OUTNUMBERED! THREE TO ONE!"
“Then it is an even fight”
"all cruisers fire at will burn there Mongrel hides"
Death star 1, 2 and star killer base
*"Then it is an even fight"*
Three Eclipse Class Dreadnoughts.
@@ninedivines5374 I know you commented this 6 months ago but those are space stations it’s not a ship a star destroyer or super star destroyers a ship but the Death Star is a weapon platform a huge space station with a huge weapon
Real US military vs fallout prewar US military.
Drabberfaun 535 id say our us since we had alot more vechiles
TManimations 'vechiles' vs power armor. Who would win? I'm pretty sure the modern US army would.
Actual Homosapien power armor makes the person wearing it like a walking thinking tank
But they have mininukes
i like that idea
UNSC murderstomps the Alliance.
Well the UNSC has much better weapons than anyone in mass effect.
If the UNSC was in charge of humanity in mass effect the reapers would have never gotten on earth.
@@delta2372 (UNSC Infinity emerges from slip space behind Harbinger)
"Sup?"
@@angus57720 lmao I can see him saying one of his "harbingers of ascendence" lines before the infinity fires it's main MACs into him xD
@@delta2372 The Infinity wouldn't even fire its MAC it would just ram Harbinger and still have enough momentum to ram through a dozen more reapers
@@ultimateraftman7091 infinity would ram him but the picture of laskey ordering to open fire after harbinger talks is more humorous to me xD
The UNSC Infinity Escort fleet had 55 ships. Including the strident class ships in the Infinity.
So the Fleet would be 56 in total. So the UNSC outnumbers them.
While your observation is completly correct is not necesarry to point it, since 10 UNSC ships can oblidarate a fleet of more than 100 ME ships, including dreadnoughts. It's just an overkill at that point.
At that point it’s literally not even a fight.
Systems Alliance fleets have about 300 ships. Including 1 dreadnought, probably 2 carriers as well as about 80 cruisers and 220 frigates.
And that's your average fleet size. The 1st fleet is said to have almost double that. According to my estimates it would have about 500 ships. That would be 2 Dreadnoughts, about 3 or 4 carriers and probably have about 150 Cruisers and 350 Frigates
Please double check your odds
@@christophergroenewald5847 mass effect ships are really weak compared to unsc
@@wolverinexo6417 this comment was made a while ago. I've long since stopped caring about this kind of thing. It works for its universe. Mass effect is more grounded than halo and has more realistic weapon sizes. Mass effect's strengths also lie 8n narrative, lore and world building. All of which are vastly superior to halo
i think the UNSC pre end of the human-covenent war vs mass effect would be a closer fight but still be a win for the UNSC
DemonRazgriz I don't know. The UNSC had at least like 5 - 10 ships or something (that's what it looked like in Halo 3) and the humans at max had 20 - 40 because in Halo 2 we see that humanity has 8 Heavy Cruisers and 67 Frigates defending Earth and several of those ships were destroyed vs the first Covenant fleet stumbled upon Earth. Then later in Halo 3 we hear from Lord Hood that the remaining fleets on Earth were forced to retreat and suffered heavy loses by the Prophet of Truth's fleet. On the other hand the ME3 Earth defense fleet alone looked like it had like 100+ dreadnoughts and even if the remaining UNSC ships could outgun the ME ships in terms on a 1v1 they would be severely outnumbered and lose. If you could specify when before the end of the war that would help in deciding if that Battle were to take place.
Okay that makes sense but the infinity was still only prototype and blueprints like master chief or cortana said in halo 4
NCR Trooper the 8 Marathons and 67 Stalwarts were only Admiral Harper’s fifth fleet, a advanced battlegroup that were to make first contact with the first covenant fleet that arrived at earth. The rest of the home fleet included hundreds of frigates and cruisers split into multiple battle groups including 300 ODP’s which could take out 3 covenant capital ships in a single shot and cripple one behind it. Against Regret’s 15 ships, the UNSC destroyed them. But when Truth’s fleet arrived with the fleet of particular Justice, a covenant force of around 500 ships by the end of the war, that’s when the UNSC started folding and retreating. The Home fleet alone would probably wreck the ME’s fleet.
the few punic class ships out there would wipe out any mmass effect fleet, they are the predecesors of the Infinity
Even without Alliance having Thanix, it would definitely come down to superior tactics.
If the Mass Effect alien races existed in the Halo universe:
First offll, Sergeant Johnson would definitely have mind melded with the Asari Councillor; he knows what the ladies like.
Secondly, the UNSC would send the infamous Turian Councillor a "very firmly" worded message for being particularly unwilling to help humanity and also for going "Ah yes, the Flood. We have dismissed that claim".
Lastly, the following exchange would have happened.
Cortana - "Sir, reports indicate that the Covenant are glassing Khar'shan, the Batarian homeworld."
Lord Hood - "And what's the bad news?"
Cortana - "We didn't have time to get a picture of it."
It seems quite fitting that the Humans of the Halo universe, are what the aliens of Mass Effect fear the humans of Mass Effect will become. So they don't want to co-operate or help them, not just out of prejudice, but because quietly they are very insecure and see humanity as overshadowing the entirety of Citadel Space in just a few centuries.
You could see it, Mass Effect is set about 150 years in the future, but Halo is 500 years, so by that time humans have super dreadnoughts capable of fighting Reaper fleets alone and destroying the Citadel in one well placed shot, and they have Cerberus genetically engineer Spartans that can man-handle Krogans.
Great video as always! But I've got some qualms with how the Halo universe treats its weapons, specifically in how they're not considered nearly as absurdly overpowered in practice as they are described simply by the numbers.
I'd just like to point out that based on what we know about platform-based super-MAC guns, the _Infinity's_ MAC should reach at _least_ 4% of lightspeed. That's ~12,000km/s. Even if you consider Alliance frigates at 1,000km out, they'd have about 85ms to dive out of the way of an incoming MAC round, which I think is entirely unreasonable (at least for the first volley of shots).
The Dreadnought would likely suffer a direct hit even at ranges of up to 20,000km assuming that MACs are as accurate as a relativistic projectile ought to be; with virtually no deceleration due to drag, it'd only take a MAC round 1.67 seconds _at most_ to cover the range.
I always thought that those arbitrary range limitations for the platform-based MAC guns were kinda funky anyways, since those slugs have literally no mechanism of slowing down unless they impact a target. I'd also argue that the
UNSC could absolutely build a MAC gun accurate to within an arc-second of spread in the vacuum of space, which gives an effective targeting diameter of at most 97m at a range of 20,000km. Most ships--especially in the Halo universe--are _far_ larger than that threshold in any dimension, so provided that they can't rapidly accelerate on some vector to evade the high-tonnage slug hurtling at them at a measurable fraction of lightspeed, platform MACs should still be effective and devastating at ranges at _least_ that large, even accounting for glancing blows.
This is because, given 3000T = 2721554kg, and a speed of 0.04c, a single super-MAC round has a relativistic kinetic energy equivalent to 1.96187*10^20 Joules, or 46,889.82 megatons of TNT. It's not megatons we're talking about here. It's fucking _gigatons_. About 500 of those could match the extinction event that wiped out the dinosaurs (1.15*10^23 J), and we know the platforms can each fire one shot every five seconds or so.
In fact, because of this inane concentration of kinetic energy, unless MAC rounds are either extraordinarily inaccurate, or programmed to self-annihilate at a specific distance, each shot should be effective for thousands of parsecs before the sparsely populated gases of the intergalactic medium gradually slow them down over _hundreds of thousands (if not millions)_ of years. If they're allowed to cool down by radiating residual heat into space over the journey, even better; an incoming MAC round won't show up on infrared telescopes. Assuming infinite precision, you could theoretically pinpoint the location of an enemy planet, predict where it'll be by the time a MAC round reaches it, and fire from the next system over. Eighty years later, a volley of cold metal slugs tears through the atmosphere and hits the surface in a series of impacts, each capable of wiping tens of thousands of square kilometers of land out of existence.
Better yet, fit a single MAC round with a slipspace device and shoot it into the void at a particular pre-computed vector, force it into slipspace and have it pop out again next to an enemy planet or space station. According to Halopedia, slipspace transit velocities are partially governed by the speed a ship takes whilst entering slipspace. Wartime UNSC slipspace drives have accelerated ships to about 960c even at very low normalspace velocities (a couple kilometers per second), so it's reasonable to assume that a MAC round at 4% lightspeed in normalspace (around 6,000 times as fast) could see effective speeds up to 6,000,000c and beyond while in slipspace, allowing it to reach a target 100ly away--_without warning_--in about 9 minutes, give or take a dozen seconds. Mind you, this is a journey that would take a typical wartime UNSC ship about _five weeks_, and even _that_ assumes favorable slipspace conditions throughout the entire transit. Obviously we must consider the stresses that being fired out of a literal _cannon_ may put on the slipspace drive, but I think this is a trick you only really need to pull off once, especially if it's a super-MAC round we're talking about.
A 50 _gigaton_ explosion on High Charity is no joke.
Tl;dr: Super-MACs are fucking _horrifying_ weapons with limitless capacity to fuck shit up far beyond the scope of what is described in the Halo universe.
It all depends on the strength of MA's AI capabilities. In many sci-fi settings, especially ones like Halo and the Expanse, a railgun/coilgun's effective range is entirely determined by the target's AI. An extremely powerful AI like Cortana or Roland, combined with advanced sensor systems, could move the ship out of the way of the railgun before it fires, even in a fraction of a second. Thus you'd have to enter a range where the time between the firing of the gun and the impact is basically nil. It's why the MAC cannons on even the stations have "kill zones" in the first place.
In the shadows of reach it was stated that a mac could fire at 25 percent the speed of light assuming this is just the infinity it’d be capable capable of firing a 3000 ton slug at 25 percent the speed of light which based off what you said here is probably something I’d never any grunt to have to deal with
Longer range?
How?
UNSC is AI-coordinated fire with MACs that can shoot MUCH bigger and heavier projectiles at several times higher speed than Mass Effect Dreadnought gun/rounds.
@Aiden Hunter there's no range in space (no attrition=no velocity loss): the only problem is that if it's far away, the enemy ship will have time to dodge, but virtually in space you could snipe someone from another galaxy...
@Aiden Hunter i'm not fighting you on that because you're right (feels good to have a proper conversation on the internet, isn't it?)
still, mass effect weaponry is not powerful enough to break through post war UNSC shielding, and infinity's mac rounds travel way faster (and they're an order of magnitude more powerful) than even the best anti-ship weapons in the mass effect universe
so mass effect weaponry has more effective range than standard UNSC weaponry, but not infinity's, and in both cases is not powerful enough to damage a UNSC ship
sorry alliance, but yuo're screwed
@Aiden Hunter yup, i am 100% italian
and may i know where are you from?
@Aiden Hunter piccolo il mondo, vero?
@Aiden Hunter vale lo stesso per me
I think you're forgetting precise Slipspace jumps as well as the fact UNSC ships are just floating artillery. They can zip up near instantly to the Alliance ships, unload with rail turrets and Archer missiles.
I could imagine the scenario of a tiny Alliance marine coming face to face with a Spartan, i know it would be 4s and not 2s, but they are still big compared to average people. But what I would really like to see is a Spartan 2 vs a Krogan Battlemaster, battle for the ages. Brain and brawn vs rage, some brain, and a helluva lot of brawn.
The Pillar of Autumn used a lighter harder projectile.
In a three round burst.
just saw the Thumbnail: definetly UNSC
because you can't compare Mass Effect with Star Wars, Halo and Warhammer 40k - ME is just too weak
Jinjyo ni Shoubu ME maybe advance at civil tech but when it come to war they are lacking in power and protection
@Jinjyo ni Shoubu Are you dumb? Star Wars, Halo, and 40k are all far more advanced than ME.
@Jinjyo ni Shoubu
ME: Behold, cretin! This jewel encrusted golden quarterstaff exemplifies the stark difference in poise and sophistication between you and I. Compared to you, I am CLEARLY more technologically advanced!
Halo: *crushes them under a fucking oak tree*
UNSC alone could be the reapers lol.... With tht big ships even Harbinger will get wrekt...
@@RikkiTikkiTavi290 yea I agree with that, sure ME got fancy technology but when ship from halo,warhammer 40k,star war come in are far more superior in term of defends and weaponry.
Kilobytes, megabytes, gigabytes... kiloton, megaton, gigaton... USE IT
@Joseph Stalin
*Shut the fuck up Stalin. You killed millions for your own greed and lust for power. I'll never forgive you.*
CMDR Dantae The KGB will never forgive you either.
BC-304 Daedalus-class Battlecruiser (Stargate, Post-Unending, No ZPM) vs Imperial Escort Fleet. Just the kind of odds 304s usually faced....
DrakeMarvell the asgard lasers would shred them apart
TManimations Asgard Plasma Beams, not Asgard lasers. They may be able to rip through the escort fleet, but with hundreds of TIEs flying around, along with at least a dozen ships firing hundreds of various types of lasers at them, the 304 will have to constantly stay moving. Plus bleedthrough from any shots that actually connect will damage the ships systems,
send a rigged zpm to the system and blow that fucker up. i know that's not allowed, i just wanted to say it
The transporters could be used to transport time-delayed bombs to each capital ship if things get too bad, but only as a last possible resort...
DrakeMarvell I was just thinking that.. transport nukes aboard their ships and it'll be over before you know it.
The Autumn class did have the triple shot mac, its actually the reason its named after the Pilar of Autumn.
Storm covenant vs the first order
This needs to be a video.
Spartan Abrams nice suggestion these two factions are more alike each other than the versus I've seen in other halo v. Star Wars vids
Spartan Abrams while they are similar as far as origin and all that, I hate to say it, but storm covenant would have their asses beaten in so bad it would seem as if an ant went up against a lion hoping to win. The storm covenant wasn't well armed, they could arm nearly enough troops to hope to fight back even if they had enough troops to arm, and their space fleets were few in number, and the fleets they had were basically skeletons of what they should be. It's far from a fight.
Gary The Almighty So you're saying the first order is as big as the empire? Cause your making it sound like the first order is this huge faction when they really aren't
Gary The Almighty I think you scaled things a little wrong. Storm Covenant would be Fire ant vs First Order Daddy long leg spider.
Unsc home fleet vs anubis invasion fleet (stargate)
UNSC home fleet without a doubt. ha-taks would get destroyed, and the combined fire from the fleet would probably be able to take down their flagships shield.
We need to get Eckharts into Stargate if he doesn't know about it. Although.. Anubis's invasion fleet was wiped out by a single ancient weapons platform.. not looking good for them. I think wraith hive w/ zpm vs infinity would be a better battle.
Maybe....not sure how well the wraith would be able to handle the infinity.....
super-hive vs infinity = infinity victory
wraith (united) vs unsc = wraith victory
actually i'm not 100% sure about the super-hive vs infinity fight
Covenant want to capture death star
Halo Gamer the death star is weak compared to a laser on a ccs class ship like 10x more powerful
It would be very hard and it would require D-Day level planning.
Halo Gamer what version of the death star? Death star 2 no way no how death star 1 probably
Christopher Combs halo has lots and lots of plot armor on its side
@No Username, Move Along The Covenent can glass sooooo yeah
I like just hearing you talk and putting one of your videos in the background. So a non-visual video is fine as long as you keep making 'em!
The Federation fleet in the episode of DS9 "Sacrifice of the Angels" vs the Covenant invasion fleet of Reach or the Republic or CIS fleet on Curscant.
Have you considered doing a ground based episode?
Like the Covenant Military vs The Clone Republic Army? Or a Mandalorian Clan vs a Company of Halo Spartans?
EdgeOf1996 The GAR would smack the covenant on the ground. It's be like if the Covies fought the UNSC but with weaponry on par with their own. The UNSC was very effective in ground engagements and usually lost because they were often extremely outnumbered, the GAR wouldn't have an issue with numbers.
And the UNSC often got glassed . If the Covies can't see themselves winning , they'll just turn you into molten glass.
SoldierMedic So your logic is “if x faction beats y faction, z faction, who is incomparable to x, beats y”?
DickingBimbos The GAR uses a similar structure and tactics that UNSC ground forces use. If the UNSC had the same weapons as the Clone Troopers they would have destroyed any covenant force.
SoldierMedic Your average Elite/Brute is far better soldiers than your average marines.
Retribution class battleship from wh40k vs executor class Dreadnought. Come one this once got 282 likes
Daniel Evans Or Type 91 War TARDIS vs wh40k navy.
R.I.P Executor.
eyyyy im here early. rootin for UNSC! #TeamHalo
Fuck yeah man!
Kastrand #TeamHalo
Kastrand
Halo is love Halo is live
Kastrand #TeamHalo
Halo is the best game ever #teamhalo
An alien infestation on an imperial star destroyer ( 9th attempt)
I would’ve rather seen the unsc Infinity fleet vs a reaper fleet
The_SCP _Foundation same
Same but I think the whole idea was Halo Humans vs Mass Effect humans
The entirety of the UNSC vs the alliance would be awesome too
It's all good for a still image, I appreciate all the effort you put into this channel! :)
It's important to remember Alliance railguns did approximately 50% the damage of a UNSC mac gun but had much greater effective ranger and could fire 30 shots per minute where a UNSC ship could fire only 1-2 shots per minute. Add to that point defenses similar to Covenant ships and that's a formidable threat. As for kinetic barriers in the mass effect codex it mentions that before disrupter torpedoes were introduced capitol ship battles were "long, drawn out slugging contests". It's unclear exactly how long we're talking about but let's say 3 minutes. With the output of an Alliance dreadnaught being 50% the power of a UNSC mac gun per shot in 3 minutes an Alliance dreadnaught could fire 90 shots, the equivalent of 45 shots from a UNSC mac gun to bring one down. This would seem to imply that Alliance as well as Mass Effect in general kinetic barrier technology is massively resilient. An Alliance cruiser is has weapons and kinetic barriers roughly 1/2 to 1/3 as powerful as a dreadnaught depending on the class allowing for even a cruiser to represent a considerable threat to UNSC warships. This combined with the fact that the Alliance rail guns have much high muzzle velocities allows them to effectively fight from much greater ranges and using their speed to stay out of range of UNSC mac guns. Also it's due to the massively greater muzzle velocity that allows Alliance rail guns to hit with 50% the force of a UNSC mac gun despite the much smaller size of the projectile.
A mark II Light MAC is about half a reaper weapon.
Which is likely the power of the Alliance Dreadnought before they start being outfited with reaper weaponry, considering they couldn't take out reapers still.
Pretty sure the Mark IV on the Stridents and series 8 of the Infinity which fires substentially bigger rounds would be able to pierce and destroy lined up ship or cause serious collateral to tight formations.
The empire vs the Dominion from Star Trek DS9 (4th Try)
The infinity always looks like the shotgun to me.
ive never played massed effect 3, but to this day i find mass effect ships the coolest of any universe and i find the Alliance Fleet to be one of the coolest aswell
It's also important to note that Alliance fighters fire disrupter torpedoes that are able to penetrate shields and tear targets apart with artificial black holes. Alliance warships and capitol ships carry these weapons as well.
I know 6 years late.
But i would have love to see the Console races argue with UNSC that they are not allowed to have so many Dreadnoughts only for them to be told those aren't Dreadnoughts those are Cruisers if you want to see a Dreadnought then have the USS Infinity pop out of slip space showing off its size compared the the Asari Dreadnought.
And you know one of the UNSC Admirals would talk crap to the Turians asking if they are ready for a real war with Humanity after they learned about the first contact war.
CCS covenant battlecruiser vs Imperial II star destroyer
NaziHunter 1046 lol the battle cruiser would snipe it with energy projectors and plasma torpedoes unless there's a interdictor
NaziHunter 1046 Literally just watched a hiddenxperia video on mendicant bias and the flood returning to halo 6 and someone comments that they see you on Eckhart's Ladder. I come here to see the new video Eckhart releases and I see one of your comments...its a small. community after all :)
catty gaming nah that won't happen. The ccs is very small compared to the ISD and the ISD had an incredible amount of firepower but was huge which makes it much slower and the weapons are more for mid to short range and has a bunch of very maneuverable fighters while the ccs has less than a hundred. It's kind of even in my opinion
yeah...and an ISD only carries about 72 fighters of any kind....
the TIe fighters are outmatched by Serephs....
also the ISD has terrible point defense systems....so....fighters are bad news for the ISD....
PLZ I love this one!
Imperial Star Destroyer vs. two Venator Star Destroyers!
The Venators would win, because they can carry like 400 fighters and the fighters would overwhelm the Imperial Star Destroyer, plus more than one Venator has pretty good firepower.
Emars118 the Venators can carry 840 aircraft between the two. The Imperial Star Destroyer carries 72
@@imperialguardsman4361 148 between the two, hilariously low against the Venators
This is a good video, though I think by giving the more advanced post Halo 3 forerunner upgrades, instead of the prewar or mid-war Halo Earth Defense Fleet, gives to much advantage to Halo, where the pre-Forerunner tech ships would have been a better, more even match. That's the only criticism I have, a good video as always.
The thing is even if the infinity isn't fighting there every ship in each unsc fleet has a Mac gun and then they had Mac guns just floating around space at one point the earth defense fleet alone numbered at 300 ships each with a Mac gun nuclear warheads that did the same amount of damage and then the gun systems mass effect would have been fucked and the civies would massacre them
In a fight like this the Alliance would either run away or use their much faster ships - they can literally blink into FTL in a second - to outmanoeuvre the UNSC ships - staying out of the arc of their MAC cannons and attacking them from behind where there are no MAC's.
Each ship has a couple hundred missiles and most of them have havoc nukes
You sound tired man, i really appreciate the effort you put into these videos. Enjoying the content 👍
1. General Grevious vs. The Arbiter
2. Earth Defense Fleet ( post Halo 4) vs. Reaper invasion
The defense stations would annihilate the reapers
Grievious will dismember the arbiter
JHONNO il meme perduto which Arbiter? tho there’s like lots of them.
2: So, Dozens of Warships vs Tens of Thousands of Reapers
UNSC Autumn Class Cruiser vs Imperial 2 Class Star Destroyer
Actually in the Mass Effect universe Frigates fight in "wolf packs", basically they use their superior speed and gang up on larger ships.
Also fighters not valuable? The Alliance having a carrier gives them a huge advantage here. Each fighter carries weapons capable of doing a lot of damage to a UNSC ship.
Another thing to consider is what if the Alliance fleet had ships carrying Thanix cannons? (Weapons based on the main bad guy's weapons) The Normandy, a frigate, was able to destroy a heavy cruiser size ship in just two shots. There were in fact Dreadnought's equipped with these weapons as well.
He messed up with the unsc fleet numbers the actual fleet that it has is 55 frigates and autumn calls ships as well as dreadnaught class ships and then the infinity and then all had longsword and defense systems that shoot down anything with ease hell even the sabres are better they have shields that are the same as frigates and the shields recharge within seconds
Never forget Preston Cole's last stand, he took out 5-6x more covvie ships than his fleet before shields were cool xD
Every 5 seconds the Alliance Dreadnaught fires a tiny 20 kilogram projective with element zero to impact at near-light speed, equivalent of a 30 kiloton bomb. Basically the battle is decided by how accurate the MACs are and how good the UNSC shields are at a sustained barrage instead of single massive blasts.
Fancy Giraffe f
ODST vs clone commandos or Arc troopers!
commandos crush. arcs would take casualties but still win. if it was fordo's squad then no arc casualties.
Dovah Chief ehh i wouldn't say it like it was so clean cut
Canon or Legends? Because if it Legends my boy Fordo could likely do it alone.
Canon the Arcs would maybe be on par, or not as good as the ODST. From what I've heard about the Clone Commandos however they seem to be in that sweet spot of being better then ODST but not as good as SPARTAN-IIIs.
Raving Rando I'd be cool with ODST vs Arc troopers or Noble team vs clone commandos. I think that would be a better fit based on what everyone thinks on previous comments as well
Dovah Chief Depends on what ODSTs were using here. If we have Rookie, Buck, Romeo and the gang it's gonna be one hell of a fight.
When UNSC with their ally elite coming to the citadel and meet the councilor after seeing human and
elite Large ship in the galaxy:"
Councilors: would you like to joing the citadel?
UNSC: No, the UNSC Will not join the citadel "denied the offering from the councilors "
Elite: I agree with my human Allied and sanghellie empire Will not join the citadel. We Will be stand with our allied.
Councilors: but why? Why can you not join the citadel? What problem have we made?
UNSC and Elite: "in their mind: the councilors are arrogant, selfies and ignoret and only caring their self to stay in the power." We have read the codex and the UNSC and elite empire Will help the System Alliance and we will not let you sit in the power and thinking that it will not happening or there is no collector or reaper. You care about self than other race and caring only about power to rule the galaxy. You are ignoret and arrogant.
Elite: "impress to hearing what their human allied said to the councilors "
Councilors: "quiet and was defeat and not even saying a word "
Krogan after seeing how councilors was defeat by word, they smile and smirk: Hehehe I like those human
I like this 👍🏾
Imagine the forerunners came out of nowhere
@@chrissierra-5633 race in halo univers would be degusting at citadel council for caring about themself instead helping other race while ignoret the warning from promthean and shepard. Halo race taking honest and always reade when it coming of warning or vision. They help other race when forurrener want them to do.
@@johnparker7663 i thin the unsc will help others also thels elites will help other races
The forerunners will be mad at the reapers on their ideology.
I love how Halo always wrecks everything else. That said, please do Death Star vs Mantle's Approach.
Don't worry too much about there not being the extra graphics, you got a great voice and listening to your analysis is fantastic and why I love this channel. Thanks for being a pretty much daily upload ^-^
Sweet vid man, keep up the good work!
Try 2: Grand Admiral Thrawn vs Mendicant/Offensive Bias (take your pick of which) with identical fleets. Thrawn is, I think, really the only person that could give an AI of the power of a Bias trouble
Jeff Vader I don't think there's even a comparison there the Mercandent Bias would win hands down
TheEpicForger Thrawn is one of the best military commanders in the whole of fiction. If anyone has a shot, it's him
Bias, any one of the bias could beat thrawn, even if you give him every admirals in halo, Star Wars and mass effect, and give any one of the bias(es?) 1/10 of the thrawns fleet they would win every time
Jared Rojo a) in your scenario, Thrawn would annihilate the Bias. B) I have read all of the Thrawn novels, and done quite a bit of research into the Biases. In fairness, Thrawn would probably do better against offensive Bias, but Thrawn is a lot better than you are giving him credit for. He is a master of unconventional tactics and strategy, something AIs struggle against, and regularly demolishes far superior fleets with ease. It's a close matchup, and I think it could go either way.
Jeff Vader I don't think you under stand how powerful the Bias were, some including Mercedent Bias would lead and control entire forerunner fleets into battle
the entire halo universe including main characters and weapons and ships vs the entire star wars empire universe including main characters and ships shown
Brandon Poe halo wins every time
Star Wars seems to be a tad bit bigger
Ignoring flood, in exchange for making the Star wars ships as powerful as they are shown to be in the movies, Halo, because almost every warship has what Star Wars would consider a quasi-super weapon or multiple of them. with the exception of the smaller covenant ships, like the corvette.
Timothy Heimbach, Halo uses bigger guns, even the UNSC frigates the smallest capital ships in Halo, have bigger guns than the FO Mandator IV, Halo also has super weapons several orders of magnitude more powerful than SW, though I dont think I would put the Halo Array in play, after all that's a kill all button.
Michael Halpern but Star Wars has dumb shit like a single laser that has more power then earth, and there's hundreds of them on single ships
Battle Group Dakota is the UNSC fleet name.
You're forgetting something pretty crucial here. Mass effect fields. You cite the weight of the slugs fired by the Alliance to be a couple of kilograms. The way their weapons work is that they reduce that kilogram to perhaps a nanogram, and then fire it, for it to then regain its original mass while retaining speed. This allows them to be fired at speeds far exceeding those achieved in Halo. Oh, and it also works the other way around - the few kilograms could be made to weigh as much as a small moon.
Rasta Jeff Pretty he mentioned the amount of damage being done being around the ten of kiloton range. While halo beinh either hundreds of kilotons or megaton range.
Daniel Boyas the power of something should still be far greater. Perhaps not greater than that in Halo, but far greater than a few kiloton.
your channel will not fade away in just 2 days
Sith Empire vs. Galactic Republic
Sith Empire have at least technology on the same level as the Republic have and Empire have much more experience on a battlefield so the Empire have a chance.
Which sith empire? They were like a galaxy conquering weed, they just kept coming back!
Seriously though,
Sith Pure-blood Empire?
Exar-Kun Sith Empire?
Revan's Sith Empire?
Cold-War Sith Empire?
Some other Sith Empire that I'm sure I'm missing?
(P.S. The ships the Cold-War era Sith were using were already several thousand years out of date, and they were still kicking the crap out of the Republic)
Cold-War Empire would be best I think because of how much information we have about it. And yes the design is old but the technology is probably on a higher level. Don't forget about the situation in time of creation of the Rule of two by Bane and after this galaxy lived about 1000 years without any major conflict.
Star Wars Vs Stargate Replicators
Eclipse star destroyer vs Gloriana Battleship of Roboute guilliman(with him being in board)
Valeriy Parshin Well... you guess who would win? ;)
The ship is called macragge's honour
The Auutumn Class did have the 3-round burst capable MACs. That was one of the main features
Greatly love your fleet battles. Truely amazing. Thank you and keep up the awesome work!!
Yang Wenli's Fleet (Legend of the Galactic Heroes) vs Imperial Fleet at the Battle of Endor
Magician Yang would absolutely obliterate the Imperials.
The Macragge's Honour vs The Infinity.
the MAcragge's is 26 km long, the infinity 5, a better battle would the Macragge's vs a CSO (like the long night of solace)
@@carlosdgutierrez6570 I agree. But with their nova cannon would take out the Cso shield , if not destroyed the ship entirely, crippled it and then torpedoes and macro cannon barrage would shred it to pieces
Bruh the covenant could beat the Asari and the Geth together and win
The covenant could beat the whole ME universe. ALL of the ME universe, reapers, geth, etc.
I actually like being able to gaze at a single image long enough to construct something useful to visualize in my mind
I think this was good without all the graffics. Thanks for taking the time to put this together😋
Do the Infinite Empire vs the Galactic Empire
unsc infinity vs the battlestar galactica (halo vs battlestar galactica)
I second this opinion
dude that isn't even a fight that is 1 shot, the Galactica may be able to take a couple nukes (though she will need heavy repairs imediately after, but not the MACs, as we see the Pegasis, a larger and more updated battlestar couldn't survive a collision with a basestar, now while the Galactica survived collision with a Cylon station, that wasn't at full speed and they prepared for that the best they could, the MAC is several orders of magnitude more powerful than those collisions combined.
that's not really fair, the Galactica relays heavily on fighter superiority and lots of smaller guns while the Infinity is a no nonsense borderline pure Battleship designed to blast though anything and everything and appear alive. Plus, the Infinity is 5 times larger
TheRed Hawk technically the Infinity is a supercarrier, however like all UNSC ships she is essentially a big gun, or in the case of the Infinity 4 absolutely giant guns,
@Michael Halpern: Well, it's not really a supercarrier. It's a super-supercarrier :P It carries a bunch of frigates inside it :D
Do you make those thumbnails yourself?
ScopeN0Ob of course he does
catty gaming thanks for the answer i like the way he does them
Yes
ScopeN0Ob your profile pic is my lock screen!
Amphibinator coincidence? I don't think so....
One thing i have to point out here is that the Alliance does not use the Everest Class Dreadnoughts, the ones that are less than a kilometer long. Those were used during Mass Effect one, not ME2 and not likely ME3. The Current Alliance Dreadnought is the Kilimanjaro class, which is one Kilometer long. I mean, we are using Mass Effect 3 vessels in this combat.
Infinity's rounds hit in the gigaton range. and her rounds are a couple 1000 tons not lbs. Most likely 2000 tons. give or take.
@eckhartsladder I think you forgetting about tactics. Faster ships + more numbers on the mass effect side could mean that can use the maneuverability to outmaneuver the halo fleet and at the flank and can use those fighters to pick off incoming missiles. Especially when double the numbers you can surround them and make sure that can't point those main guns at the fleet and eventually even disable. I think it would be very close call for either side anyway. ;-)
except that if you compare all media sources for both franchises it would seem that Halo ships are actually faster and more maneuverable. the assumption that ME fans tend to make is that because mass effect reduces mass they are automatically faster, but that is a bad assumption. a comparison of all feats puts Halo ships well ahead.
Johnson vs Anderson (halo vs mass effect)
Hades 343 I'm going with Anderson he was supposed to be humanities first Spectre. He also was the Captain of the Normandy at one point, and became an ambassador (on who you pick in the game) to humanity. On top of that held the resistance on Earth till Shepard could unite the galaxy. His service record holds up far more than Johnson's.
Johnson, no contest. He survived the Flood. Even in full combat gear Anderson would have gotten his ass handed to him.
Can you please do Stargate vs Star Wars capital ships.
Stargate: Daedalus class with ZPM enhanced and Asgard Enhanced Tech.
Starwars: Sorry don't know anything about Star Wars Ships :(
If fleet Vs fleet:
Stargate: USS Daedalus, USS Odyssey, RFS Korolev, USS Apollo, USS George Hammon and Sun tzu.
Starwars: Sorry don't know anything about Star Wars Ships :(
comle752 I would love to see stargate too, but a bc-304 daedalus class WITH a ZPM? The Daedalus' shields were able to withstand a pointblank coronal mass-ejection! Nothing in star wars can compare to that
Oh yeh?! season 3.. XD but What about the death star beam?
comle752 The death star was powerful indeed, but there's also anubis' superweapon, which was also capable of destroying a planet. But unlike the death star, anubis' weapon was only a couple of kilometers wide, compare that to star wars and the conclusion is that stargate can store the same ammounts of energy in a smaller place
Since I dont know about stargate I’ll just throw in the versus the eclipse dreadnought and few other normal dreadnoughts as well as interdictor cruisers. You see why it doesn’t make sense? You can’t simply compare a power to something you don’t even know. ( no offense though) to clarify an eclipse dreadnought is basically a death star put on A 17km ship. Dreadnoughts are conventional star destroyers but 7km long. Interdictors are small ships less than a kilometer long that can pull ships out of hyperspace with an artificial gravity well
This is basically what the Post-H/C War Navy would do to a full Insurrectionist Fleet using old mining equipment and cargo ships with small scale MAC turrets.
Wow. Thank you for always generating so much awesome content.
The Prometheans ( Halo 5 ) vs The Vex ( Destiny )
The vex will stomp the prometheans soo hard that they unintentionaly destroy the forerunners
@@jhonnoilcringeincarnato8593 I doubt it unless you mean the more powerful Vex and not the canon fodder. Who knows though. Saint-14 was able to kill so many Vex that the number of bodies more than likely equaled multiple wars kill counts.
Halo mantis vs star wars at st
Star Wars Empire vs Mass Effect Universe Systems Alliance military
you just murdered 'em man!
Everybodys a gansta until the infinity slipspace rams a capital ship
been waiting for this video for SOOOOO long!
Mantis vs at st pls
catty gaming if it's an oni mantis unsc wins
lancer737 not at at
at st
catty gaming If we're talking about stock versions of both vehicles, I would say the Mantis, because it has energy shielding and far better maneuverability.
During the events of ME3, Alliance warships were outfitted with Thanix Cannons. Those would've made a difference here.
If it's a matter of ships with latest tech innovations of their respective universes I'd say Halo would still come out on top.
As a mass effect fan, I am actually unsure. A thanix cannon is a reverse engineered reaper main gun which is a Magnetohydrodynamic Canon which fires a steady stream of molten metal at a fraction of the speed of light, dealing up to 450 kilotons per second. This would definitely greatly improve mass effects odds but I don't know by how much. There is so little lore regarding the thanix that there is no way to even get numbers
Kilotons are relatively weak in halo terms where a super mac which is far inferior to those on the Infinity are around 50000 gigatons per shot
@@ninedivines5374 we are talking about ships here, in particular the ships in this battle. What's the damage output of a regular ship mounted mac
@@christophergroenewald5847 and the Infinity is on a whole other level to the mass effect universe and the other ship mounted macs are just super macs nothing crazy
I'll explain my reasoning. They are also upgraded with forerunner and covenant technologies so they should pack more of a punch in a smaller area like how the Infinity would've been a good ship but the forerunner technology made it a great ship
Can we all just agree that unsc mac rounds shred mass effect ships, The infinity is at least on par with a prewar odp, and that the mac rounds do fire at a fraction of the speed of light but not necessarily a very big fraction
If the infinity's projectiles are as fast as super mac's, then that's 4% the speed of light. It looks like ship based mass effect weapons are about 0.0134% the speed of light.
More Mass Effect please! How about a united Mass Effect galaxy (at the end of the Reaper War, max allies) vs either an Imperial invasion (Star Wars) or a Black Crusade (40k Chaos invasion), or a Covenant invasion. That will seriously make my day. Keep up the good work!
Moki Murillo If its a covenant invasion then they have no chance. Kinetic barriers are very weak to high temp. The covenants main weapon for ships are plasma torpedoes. You can see where this is going. Also energy weapons go right through kinetic barriers. So covenant energy projectors would bypass any shielding and cut ships in half from a great distance.
I sill think the alliance would win because they are to jump to FTL, and come out of FTL much faster then the UNSC. As well, as shoot much faster with the much more advanced Mass Effect rounds which can recharge every 1.2 seconds. The amount of fire power coming from a Reaper modified capital ship would over whelming.
V wing vs Tie interceptor
Intercepter definitely.
*Huge thanks to TheT7770ify for keeping this match-up alive. special thanks to brak danych & kabob 007*
Star Killer Base vs The Spirit of Fire (Halo Wars 1)
Can the Garrison be enough to stop the Sprite Crew from blowing up the Conduit? i did say it would be HARD didn't i?
the slip-space drive can bypass the base's shield... they just have to travel a certain distance away first and then take maybe week or months to jump behind it's shields, with Serena, their smart A.I, this is easily possible.
The Challenge is strong in this one....
UNSC slipspace drives were notoriously inaccurate during the war. Their ships would usually emerge several thousand kilometers off target. Perfectly fine if your in the vast emptiness that is space, not so fine if your trying to emerge in a planet's atmosphere. Advanced slipspace drives *could* do pinpoint jumps (the covenant did it all the time) but the far less advanced drives of UNSC war-era ships (like the Spirit of Fire) were simply incapable of it.
That problem plagued the UNSC throughout the whole war..
i did have to consider that a during the match-up. Yes they were well inaccurate as well as misunderstood on how they worked. The Problem about this the use of Smart A.Is... It was hard to determine wither or not having a smart A.I would Fix this problem, and to what i found, many ships jumps were calculated EITHER by mainly humans or there was No Smart A.I to speak of.
I see the issue, it's hard to gage this will all known jumps during the war. but even if Sprite passes though the shields, can it even take on the planet's Garrison? it's hard to judge.
Combine vs the Star Wars galaxy
Mic Clank NORMIE
Dude the combine would win
Unless you meant the Overwatch forces on earth,if you mean the Universal Union then the Star Wars galaxy is doomed.
John Robles who are the combine cause I am thinking half life?
Darth Vader yes half life 2 the Combine is the Humanoid and human army on earth to guard its current humans left
The real combine is named Universal Union
A Universal or multi-Versal empire that I don't think even the forerunners of halo would beat
John Robles Forerunners and ancient humanity vs The combine
Fleet battle goes to Halo but ground warfare would most definitely go to Mass Effect.
I would reconsider this match-up, since the alliance tools and tactics seem absent in this scenario. Alliance fighters play a key role, as they are designed to strip shields away from capitol ships, leaving enemy vessels vulnerable to the fleet's firepower. The Mass effect frigates play a vital role, as they are meant to provide reconnaissance, while using wolf-pack tactics against heavy targets. The information relayed by the frigates would allow the bulk of the fleet to engage at ranges of light seconds, or even light minutes, since they would receive advanced warning of enemy fire. The Alliance fleet also can launch faster projectiles, since they can reduce the mass of the projectiles using mass effect fields (this wouldn't effect yield, just make their shots harder to avoid). To be succinct, the Mass effect fleet could engage from a distance where it is virtually impossible to hit them, while harassing the UNSC fleet with fighters and frigates.
there is also the question of time-period, since the Alliance might have ships equipped with Thanix cannons, which constantly bombard ships with molten streams of metal (these can even be equipped on frigates, not just dreadnoughts or cruisers)
The thing is how hard those mass effect shots hit 1 Mac round sits there and does alot more damage not to mention every unsc ship is equipped with one or more of them plus nukes that hit just as hard and in the actual escort fleet for the infinity is actually 56 ships each has a Mac cannon and has nukes