Simulation Nodes in 5 minutes!
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- Опубліковано 1 жов 2024
- Using simulation nodes to give the basic idea of how it works and creating a simple bugs simulation in blender geometry nodes!
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Most of us try to avoid bugs in Blender, and here you are making them. Nahh, good job man, love this tutorial.
Always face your fears 💪
Don't run away from bugs.. Become a bug
I feel like I might have missed something. This entire setup works without the Simulation Zone - it's based on the Scene Time input shifting the underlying noise texture which controls the positioning of the distributed points. What functionality of the Simulation Nodes is used to create this effect? I thought the output of the simulation would have to be fed back into the simulation to step it along frame by frame?
it does work without it too but the particles won't be moving everywhere unexpectedly or random I guess
Thanks for the quick reply @@cleverpoly :)
I think I got it! Here's another great tutorial that explains it well - ua-cam.com/video/KCQjOau6eIA/v-deo.html
The value of the Position (and other nodes) inside the Simulation Zone is the 'next frame' value whereas the Position attribute you're bringing in outside of the zone is the old value so mixing the two gives you more control over how the change happens over time
Okay, let me start by saying this was very easy to follow but it isn't like you just showed us the final product and said "Screen shot this and copy it". Secondly showing your thought processes while working on it, and following along, helped me learn a bit more about these nodes and how they work. Finally, most importantly to me, the final thing you showed off was JUST what was in the thumbnail. I wasn't click-baited into this tutorial and knew what I should be getting along the way.
On top of ALL that, thanks to the geo sim nodes every time I jumped a bit ahead and saw something weird (like the clumping points) I could watch you run into the same thing and see how you fixed it, ran with it, or doubled back on a choice to resolve it.
Fast, sure, but it got the base info I needed. It's not for super beginners but if you know a little bit of how geo nodes work this was great to follow and build anyone's skillset with. ^^
Thank you for sharing your thoughts on this :)
Can you do a tutorial or explain aligning the bugs to their paths with Euler to Vector?
Watch your language. Your efforts otherwise are very good.
what wrong did he say
This was great. Thank you.
How would I make it so that the "bugs" are aligned to the surface normals?
still didn't understand the functionality of these nodes, do this do that but why nobody explains 😣
You'll get the "why" when you actually start using it
@@cleverpoly maybe that will work, already watched dozens of tutorials on that topic now i think it is time to play around by myself, anyways thank you for contribution 🙂
Helpful sir please more tutorial
Sir I have a file please render this video for me I have to attend an interview...
XD
More like this please!
Wonderful
❤
Do you teach product animation, obviously charging for it?
Yes I have tons of free tutorials on UA-cam to get you started and a premium course as well for artists who wanna level up
@@cleverpoly It's great your channel, and I will buy your course, I mean if you do any custom tutorial of certain products or animations on demand?
@@hernanlucas291 custom tutorials umm I may do it sometimes but mostly I have a lot going on so haven't done much
@@cleverpoly The idea would be to pay for it, my friend
what pc do you use ?
Can you provide a rough idea of how you would align them to the individual vector directions if the bug instances were cubes. So that a more complex bug would constantly rotate to face forwards? Thanks.
I was able to do it. Just ran the scale node into and align-euler-to-vector and then that into the rotation input of the instance on points