New vs. Old Legend of Zelda

Поділитися
Вставка
  • Опубліковано 15 лют 2024
  • Zelda needs to bring back the CDI formula.
    Become a member:
    / @j0j0jetz
    Big thanks to marble pawns for the beautiful astral observatory rendition.
  • Ігри

КОМЕНТАРІ • 634

  • @SomeDudeShane
    @SomeDudeShane 4 місяці тому +343

    I miss the new zelda

    • @hellocreeper88
      @hellocreeper88 4 місяці тому +7

      Fr fr

    • @J0J0Jetz
      @J0J0Jetz  4 місяці тому +30

      Same, bring it back :(

    • @GANONDORFSDOG
      @GANONDORFSDOG 4 місяці тому +22

      New? No old is 50 times better

    • @digiboygaming5299
      @digiboygaming5299 4 місяці тому +5

      How did you comment 8 days ago on a video that came out 7 days ago

    • @SomeDudeShane
      @SomeDudeShane 4 місяці тому

      @@digiboygaming5299 premire

  • @facepwnagewtf
    @facepwnagewtf 4 місяці тому +537

    Zelda needs to find that middle ground between the new and old formula. A proper balance between exploration, structure, and progression.

    • @luthiamoonlightfrqc2905
      @luthiamoonlightfrqc2905 4 місяці тому +12

      Make Zelda into Skyrim keep the open world keep the equipment but remove the equipment that break remove the overly complicated phisic bending power instead bring the items back make it like a metroidvania the more dongeon you clear the more object you getto explore more ave played every Zelda but Botw is where i stopped because it was now to complicated i mostly play Jrpg and metroidvania but now its way to much realistically complicated Since wen Zelda ad puzzle? never

    • @Genojo
      @Genojo 4 місяці тому +33

      Hyrule Castle from BotW is the perfect example of how themed dungeons could work in the open world. Its shameful it didnt build upon that. They kind of did in tears, but those dungeons were still quite simple.

    • @tonyb4252
      @tonyb4252 4 місяці тому +2

      Preach

    • @Boofener
      @Boofener 4 місяці тому +12

      @@luthiamoonlightfrqc2905 jeez dude do some proof reading before you hit send

    • @josephbulkin9222
      @josephbulkin9222 4 місяці тому +17

      No it doesn't. I liked the first two 3d games just the way they were. I don't need an open world to have fun in my fantasy adventure game. BOTW sucks.

  • @linkstan69
    @linkstan69 4 місяці тому +248

    Young Link getting hit by a door caught me so off-gaurd LMFAOO

  • @10countboxing46
    @10countboxing46 4 місяці тому +648

    I think peoples main issue is theyve explored BOTW hyrule for 7 years and now theyll be spending another 7 years exploring it again

    • @naturestonesmusic592
      @naturestonesmusic592 4 місяці тому +67

      Those people need to touch grass then explore again

    • @10countboxing46
      @10countboxing46 4 місяці тому +8

      Looooooool

    • @Crow__007
      @Crow__007 4 місяці тому +28

      Depths and sky islands are completely new. I absolutely loved going around the depths just finding all the hidden stuff down there. Lynels, zonaite, giant camps of bokoblins, more lynels, froxes, amazing armor. Also the gameplay was completely reworked and is now far more rewarding. Especially fuse. I skipped over enemy camps all the time in botw because it didn’t make sense using my good weapons just for some bokoblin horns. Totk flipped this on its head. Your weapons are now decayed from gloom, and the only way to make them viable is to fuse with monster parts. Making combat have a purpose in virtually any situation. This ain’t no “$70 dlc” they took something already good and perfected it(besides a few nitpicks). Also the way you can build a variety of vehicles, because horses sucked in botw let’s be honest lol. They can fly, or glid across water or sand, literally anything you can think of making. What a beautiful game

    • @Lyndis_
      @Lyndis_ 4 місяці тому +51

      Agreed. The depths and sky islands did not feel interesting enough at all, there was so much nothing in it. Was hoping for a Majora's Mask type sequel, with new and interesting stuff using the same assets but just ended up feeling like I was playing a game I had already played, and in some ways maybe liked a little less

    • @10countboxing46
      @10countboxing46 4 місяці тому +7

      @@Lyndis_ yeah I agree. Another issue is they added some things but took away some of the amazing visuals. So for example; I can join a posse and kill some goblins, cool.
      Theres now some dragons, also cool.
      But what have we lost? I dont get the awesome visual of the divine beasts in rito village and death mountain (the divine beast in rito village had me playing the game for hours just to reach it)
      And when we see the dragons in TOTK the music rarely plays as they're often too high up or descending into the depths. Seeing the electric dragon on hyrule bridge and having that music play was just magical. So theyve added some things and in my view made some other elements worse

  • @alexzaze1407
    @alexzaze1407 4 місяці тому +259

    I need my good old left-handed Link again, my boy represented my species you know😭😭

    • @GooseGaming999
      @GooseGaming999 4 місяці тому +18

      I think they should have an option for both. I remember playing as a kid thinking it felt weird using my left hand for a sword but I got used to it over time and still enjoyed it, then i got botw recently and im like wtf happened to the og stance 😂😂 having an option to use left or right hand for weapons would be awesome, hell with a mechanic like that you could probably dual wield which would be badass

    • @alexzaze1407
      @alexzaze1407 4 місяці тому

      I doubt they would go through the trouble of re-doing all of the animations just for that, and c'mon, Link is the most famous lefty out there, they did him dirty@@GooseGaming999

    • @MilestheDirtyMindedGoblin2099
      @MilestheDirtyMindedGoblin2099 3 місяці тому

      @@GooseGaming999 yeah that would be nice, probably too much work for Nintendo tho

    • @GooseGaming999
      @GooseGaming999 3 місяці тому +1

      @@MilestheDirtyMindedGoblin2099 yea which sucks 🤣🤣

    • @MilestheDirtyMindedGoblin2099
      @MilestheDirtyMindedGoblin2099 3 місяці тому

      @@GooseGaming999 Fr 😭

  • @ShadubaDraw
    @ShadubaDraw 4 місяці тому +273

    What if:
    Old Zelda dungeons, dungeon item
    New open air
    Some dungeons harder than others
    Last dungeon must be completed after getting something from every other dungeon to add a bit of old structure
    Link wears green again
    Link has an instrument again

    • @religion15
      @religion15 4 місяці тому +16

      Instruments with porpurse gives you OOT and MM. No purpose, just cheap traditionalism, gives you TP, ST and SS. So, as for me, no thanks.
      WW is middle ground

    • @manuelzeller1175
      @manuelzeller1175 4 місяці тому +40

      Maybe not an instrument but just make music more important again

    • @luthiamoonlightfrqc2905
      @luthiamoonlightfrqc2905 4 місяці тому +3

      Personally i ad played every zelda TILL botw where i quitted i want a free game with rpg elements and equipment but why no dongeon? weapon that breAk? overly cOMplicated phisic puzzle? Ave never beated the great plateau then with TOTK it got even worst even more complicated for nothing i ave loved the link awakening remake ad never played the original ave re beat it 3x in fact but the newer complicated zelda im done just do Skyrim with Zelda equipment weapon that dont break ave dongeon just replace the overly complicated powers with object like before but it is like God of war or assassin creed or Sonic franchise i ad loved that changed into something i dont

    • @luthiamoonlightfrqc2905
      @luthiamoonlightfrqc2905 4 місяці тому +10

      @@manuelzeller1175 make horse usefull again in Botw you cant even teleport them to you

    • @ellxur.
      @ellxur. 4 місяці тому +1

      @luthiamoonlightfrqc2905 You can! You can get the Ancient saddle and bridle, and once you put it on your horse and whistle, the horse will teleport to you

  • @H-TownGamer
    @H-TownGamer 4 місяці тому +168

    I think the best option would be to combine them. But as for now I prefer old Zelda, I think old Zelda always had a perfect blend of open and liner world it was just limited by hardware to populate the map and expand it. New Zelda is foregoing balance for a huge map essentially

    • @GANONDORFSDOG
      @GANONDORFSDOG 4 місяці тому +8

      Yesss!

    • @hanburgundy4317
      @hanburgundy4317 4 місяці тому +23

      Exactly. If you took the world of Hyrule from Ocarina of Time and plopped it into a big rectangle, there'd be so much room left in between the established areas to create all sorts of additional content. I think the Zelda series jumped the shark letting Link just climb everything and glide everywhere. The world of Hyrule felt bigger when it was smaller, if that makes any sense; the open world that allows you to go anywhere prevents any sense of progression and at least for me vastly limits my sense of adventure and exploration. I've played these games since OoT, and I wholeheartedly would prefer the games return to linearity and story-based exploration instead of sticking with the empty open world with zero limits and hundreds of redundant and thematically stupid shrines that replaced large and well thought out dungeons that actually fit the theme of the area and its people. Ugh, and the Wild games ruined the Gorons - why tf are they wearing plastic yellow hard hats and where is the classic Goron City theme?!

    • @H-TownGamer
      @H-TownGamer 3 місяці тому +2

      @@hanburgundy4317 I couldn’t agree more, It’s very strange why Zelda change so suddenly. It seems since Eiji Aonuma moved up to producer of Zelda the series really changed alot. It’s almost like he doesn’t see why traditional Zelda are good or just thinks it’s better in this new design. Ironically what made it good was super unique and not many games did. And what he wants to do is what is very trendy and not very special since many games are doing it. It’s just a very odd decision to me, it’s like he’s good at making the games but is terrible at directing them. If it were me I would get a new Zelda producer and move him down to director, he is still useful with all his experience but the guy is screwing it up lol

  • @feraligatorade99
    @feraligatorade99 3 місяці тому +9

    new zelda is too tech-y, old zelda felt more magical.

  • @abadab1024
    @abadab1024 4 місяці тому +91

    Nintendo does have their work cut out for them in the next installment

  • @josephsantiago2862
    @josephsantiago2862 3 місяці тому +4

    The last line really hit the hardest: "Ironically though it's looks like the franchise needs Old Zelda to feel fresh again."
    I love the open world games, but Twilight Princess is my favorite Zelda game and I enjoy all of the other 3D entries. I'd love to see the future of Zelda with old school elements.

  • @painuchiha2694
    @painuchiha2694 4 місяці тому +55

    Totk is great but some more linearity and structure to dungeons and story would go a long way and be a nice contrast to the open air exploration
    I love exploring In the new Zelda soo much, I don’t want that aspect to be linear again but the story and dungeons should absolutely be more linear.
    I don’t understand why in totk you are asked to go to the rito region first but then you find a final memory there 😭
    And the dungeons feels like a bunch of mini puzzles to activate terminals, I’d much prefer getting lost in a big dungeons and find keys to unlock deeper unknown areas that aren’t immediately accessible.
    I love both style of Zeldas I just want a better mix of their individual qualities and to let go of what people don’t like.
    Zelda team have to question a few things, they shouldn’t let their success blind them from improving

    • @J0J0Jetz
      @J0J0Jetz  4 місяці тому +9

      Very well said.

    • @artagle_14
      @artagle_14 3 місяці тому +3

      “They shouldn’t let their success blind them” That’s what I’m scared of. I can’t imagine the Zelda team becoming the new GameFreak. If that happens and the next Zelda game is a cash grab I’m never going to touch a Nintendo console ever again.

    • @tsvtsvtsv
      @tsvtsvtsv 25 днів тому

      i did not head to the rito region first and imagine my thrill at finding out all armor upgrades are locked behind that questline 😅

  • @ManleyReviews
    @ManleyReviews 4 місяці тому +21

    that intro door scene cracked me tf up lol

    • @J0J0Jetz
      @J0J0Jetz  4 місяці тому +5

      Thank you, love your videos!

    • @ManleyReviews
      @ManleyReviews 4 місяці тому +4

      @@J0J0Jetz you're welcome and keep up the good work mate

  • @VTRcomics
    @VTRcomics 4 місяці тому +73

    Something I can say is that the main reason Ocarina of Time is my favorite Zelda game is because of all the *purpose* in details, Easter Eggs, and content which not only help break linearity (until the game splits the adult temples into very basic progression checks, allowing for freedom of temple order) but streamline the experimentations process.
    Many gamers don't even think like video game players and will assume their limited resources are harder to come by until proven otherwise, so a surplus of something like ammo helps give the opportunity to experiment with these items. Now how do you gain access to these upgrades? By exploring the focused towns filled with NPCs who matter to some degree.
    Don't get me wrong, I love diegetic hints but they're so spread out and repetitive that I have so few NPCs that I like across both BotW and TotK compared to every MEANINGFUL sidequest in Skyward Sword.
    And to further prove my point, it's very hard to not know what island you're on in Wind Waker, what loading zone you're in across Majora's Mask, which house you're in throughout Twilight Princess... But the open Zelda games definitely have a fair few skylines and rocky mountains that are just kind of generic and have no real identity to them. It's like, "oh yes, this is the non/snowy mountain that can see Rito Village." What else? No heart pieces or other goodies to TRULY distinguish is unless it's an already iconic part of the map like a fairy fountain from the prior game.
    There's still empty space in the other Zelda games sure, but for every square inch of OoT's Hyrule Field that lacks a grotto, enemy encounter, or bush that'll magically drop resources, you have a square MILE in Tears or Breath with equally meaningless travel time.
    And yet open Zelda still has some of the best world design in any open world game I've seen... It just becomes.... A little meaningless to traverse after a while. Which is a feeling only bloated by the size of the game, an issue that the NES original clearly never had.

    • @abadab1024
      @abadab1024 4 місяці тому +12

      love this thoughtful comment. i totally agree

    • @Tam00393
      @Tam00393 4 місяці тому +6

      This ^

    • @hanburgundy4317
      @hanburgundy4317 4 місяці тому +11

      💯 OoT's Hyrule feels larger than that of the Wild games, despite being far smaller. Having each area separated from each other - including areas that are either hidden or advanced parts of the story - and having you progress through them with direction and purpose spurred on by a well written story gave a much better sense of adventure.
      The Wild games are fun to wander around in, but that's 90% of the game - both of them. Wander around and do countless redundant shrines that have a terrible thematic reason for being sprinkled around the world.

    • @Plexplay
      @Plexplay 3 місяці тому +1

      OoT and AlltP + AlbW will forever be the peak Zelda experiences. Traditional dungeons, rememberable NPCs, diverse exploration (linear, metroid-vania-esc but also open), amazing progression, music and story

  • @arachnidath
    @arachnidath 4 місяці тому +14

    The next Zelda game should be Kirby.

  • @BriStella
    @BriStella 4 місяці тому +15

    I just want another Majoras Mask 😭

  • @kaipilled
    @kaipilled 3 місяці тому +6

    The issue is I think Nintendo is forgetting about the past. They’re seeing only the money in the gaming business, but they’re forgetting about making a game that will be remembered for decades. Not that I’m saying BOTW and TOTK won’t be remembered, but there are just more things to admire Twilight Princess, Ocarina of Time, and Wind Waker for. All have a well built world that encapsulates how it feels to be the hero, well written story, and a well written soundtrack. Most of the music for Breath of The Wild and Tears of The Kingdom are largely forgettable, excluding a few songs. Along with that, those older games have their own unique tones, while Breath of the Wild just leaves it in the air.

  • @7amo0odi96
    @7amo0odi96 4 місяці тому +19

    What you said at the end summarizes this whole debacle perfectly. Uniting ideas from both worlds is the dream. Having the massive open world, freedom of exploration, and crazy mechanics from the botw/totk games combined with the beloved dungeon style, puzzles, key weapons, companions, story, and music from classic Zelda titles would become a dream.

    • @QnjtGWonQNqVsbYyzjx4
      @QnjtGWonQNqVsbYyzjx4 3 місяці тому

      His proposal still have a lot of work to do, like how dungeons work and stuff. Meanwhile, making an imbalance in areas(explicit route) removes the purpose of open air zelda in my opinion. I think Aunoma means linear 3D zelda is obsolete because the grandness and atmosphere offered in these game can already be done in breath or tears, which is the entire point why zelda is 3D. The linear formula going forward will be 2D zelda exclusive.
      I think the blandness of tears comes from the breath of the wild world. The surface is no longer exciting to explore the second time around and exploration is integral to the open experience. Since open world games span across the entire hyrule as opposed to linear games, they have to drastically make hyrule completely different with massive event that changes how the world looks like flooding in wind waker or travel to another kingdom/space entirely(it would be better to have a completely different atmosphere in that new kingdom). In addition, the new dungeons is just lacking compared to old dungeons puzzle and theming wise, which is unrelated to the new formula.
      Here’s my vision for the next Zelda:
      - Ganon just completely destroy the entire Triforce planet(the planet that hyrule is on) and did not kidnapped zelda. The game is set on the space beyond hyrule and familiar regions are scattered as asteroids as well as new larger planets to explore. You have to travel different planet using a spaceship and your goal is to defeat Ganon’s base in space, which he have used to revive. It is the time to break the convention of the zelda universe after they break the fromula. The same reoccurring location and races is getting old.
      - Fuse, ultra hand and auto build will return, but not the zonal part to keep it fresh and different with the new goddess part, which is more fantastical but still have the battery system. Rewind and Ascend will not return though, instead they are replaced with control and transcend. Control let link go through planet cycles to ease traversal and transcend allows link to go to a cell shaded parallel universe with corresponding difference(asteroid appear and disappear as well as opposing elements, like a fire dungeon become ice dungeon with different puzzles)
      - Dungeons with more theming and corresponding puzzles, as well as being a linear dungeon but you can switch between the routes by using the transcend abilities. It works like a link between world where abilities are disable besides the main one used but can be lent to skip puzzles.

    • @7amo0odi96
      @7amo0odi96 3 місяці тому +2

      ​@@QnjtGWonQNqVsbYyzjx4 Excellent take. To clarify, as an overall opinion, I definitely prefer the new Zelda style of botw and totk of a completely open world with total freedom over the traditional Zelda approach of linear tasks. Ex: get the 3 magical elements, get the Master Sword, complete these dungeons in order (mainly water, fire, forest, etc), and defeat Ganondorf. Unfortunately, I believe that Mr. Aonuma misunderstood the fans when some of them complained about the new approach. He said that they want to go back to that traditional approach. I want to explain to him that the Zelda franchise should stick to the current approach WHILE taking inspiration from the classic games, such as its dungeons and the other elements I've mentioned.
      Besides botw being a masterpiece of a game, they completely butchered the Zelda elements and magic that the series tends to have. In totk, Aonuma promised fans the return of traditional dungeons instead of plain linear divine beats. Turns out the only "traditional" element in the new dungeons are the names (Fire Temple, Water Temple, etc). Everything else was similar to botw, if not worse: terrible dungeon designs, non-existing puzzles, and mediocre boss fights.

    • @QnjtGWonQNqVsbYyzjx4
      @QnjtGWonQNqVsbYyzjx4 3 місяці тому

      @@7amo0odi96 I think we will crave out a new legend of Zelda, breath and tears is just the start that focus on gameplay and mechanics, we can experiment with the world and atmosphere in the next zelda. If they can have actually themed and involved puzzle, I would not mind the key system from tears come back. Maybe the a link between world linear path route would please more traditional zelda players tho. I think with a key system, having player do all puzzle defeats the entire zelda, but a 50% pass would still have accessibility while having better dungeon

  • @xSilentZeroXx
    @xSilentZeroXx 3 місяці тому +6

    I think the thing that bothers me the most (and is thankfully something you managed to avoid saying, lol) is the notion that BOTW is the Zelda game Shigeru Miyamoto always wanted to make. Which just doesn't really make sense to me considering he made the Zelda formula that supposedly went against his vision for the series to begin with.
    I think he even said in an interview once that when making A Link to the Past, he realized he had a decision to make: either continue with the more open format (more on that later), or linearize the game more and give focus to the enhanced tools. He chose the latter not because the former couldn't be made (the NES ran such a game), but because the latter would've been a more enriching game experience. That's probably the reason the game focuses more on plot, which Miyamoto hates. He probably realized that some story elements would make the linearization feel a bit more organic.
    I don't know why A Link to the Past isn't looked at more regarding all of this. It's more linear than Zelda NES, but it opens up. There's lots of side activities and cool treasures (for the time) to find and engage with. The Ice Rod is basically optional up until the boss of the 11th dungeon, but you can find it before the first dungeon if you bother to explore. That's probably some of the most rewarding exploration in a Zelda game, and it's not even open world. Hell, Ocarina of Time followed that structure to some extent, too. Some limitations, some freedom. Those two games had a good mix.
    I wouldn't even really say Zelda NES is "open" anyway. I mean... it IS, but consider this: if you look in the game manual, you can see that all of the dungeons have names. Eagle Dungeon, Moon Dungeon, Manji Dungeon... and yet in the game itself they're referred to as "Level 1", "Level 2", etc. I have nothing backing this claim up, but if I had to wager, Miyamoto probably WANTED a more linear game (linear in the ALTTP sense), but hardware limitations meant that roadblocking was easier said than done. His compromise, then, was presumably to assign numbers to each dungeon, so when you hit Level 8 after beating Level 2, you knew to get the hell out and come back later. It wasn't that you COULDN'T go in, but that Miyamoto didn't want you to. I assume, anyway. There's also claims that the game wanted you to get lost, but if you looked in the manual, it provided a LOT of help with navigating the world. You weren't supposed to get lost, you were supposed to read the manual. That's the part I feel debunks the whole "BOTW is Miyamoto's dream Zelda game" narrative the most; you actually ARE supposed to get lost in BOTW. The intended experience of both games is almost nothing alike if you played both at release.
    I wasn't a fan of either BOTW or TOTK, and Aonuma's comments have essentially killed any hope of the series getting the old magic back. It is nice to see that the actual fans want the old stuff back, though. I think an important thing would be to scale the world back next game; BOTW's world was already too big for its own good. Then they imported it into another game, did nothing creative with it (they could've at least used different places as the game's major points of interest; imagine if the Zora arc was set in Lurelin Village and the Water Temple was ACTUALLY IN THE WATER), and made it even bigger. The Depths have no substance. There are no meaningful rewards down there, save for what is acquired in the two dungeons there. The Sky at least has shrines, which give more hearts, which are important. There isn't even an underground lake in the game, like, how did they forget to add one of those when there's literally an entire underworld? Damn, bro.
    Anyway, great video. This is probably the most balanced perspective on the matter I've seen, and the lack of "guys guys Tears is great I swear I just have a few nitpicks that's all it is I swear!" at the beginning of the video is utterly refreshing.

  • @baldwiniv5339
    @baldwiniv5339 3 місяці тому +10

    The new Zelda appeals to the lowest common denominator of Gamers. Companies always have initial success while trying to appeal to the fictional "wider market" but these zoomers always lose interest after a year or two and all that happened was you alienated your core fan base and the new one left, Essentially killing the game for good. I really hope they go back to the original formula.

  • @mrfarenheit0323
    @mrfarenheit0323 3 місяці тому +3

    BOTW was so overwhelming that even thinking about starting a new file is daunting and unappetizing

    • @firenze6478
      @firenze6478 3 місяці тому +3

      And there’s nothing really calling me back to it. What would I do?
      Hunt more korok seeds and shrines or be frustrated in combat as I’m constantly punished by sticker star’s durability mechanics for having fun?

  • @JordanAntonic
    @JordanAntonic 3 місяці тому +5

    I think Elden Ring got it right down the middle in a brilliant way

  • @ViviBuchlaw
    @ViviBuchlaw 3 місяці тому +4

    Therapist: Asum Saus but Zelda isn't real, he can't hurt you
    Asum Saus but Zelda:

  • @ralphiecifaretto8961
    @ralphiecifaretto8961 3 місяці тому +8

    To me, being Open World was the new gimmick. Like being Wolf Link, or Minish Cap shrinking, or Link Between Worlds flattening on wall. I want to go back to Dungeons and Exploration. I like doing Dungeons in order, getting new Items as you go along, not all at once.

  • @FlamingFrostbite244
    @FlamingFrostbite244 3 місяці тому +2

    the editing on this video was top notch

  • @LinkRammer
    @LinkRammer 4 місяці тому +17

    Youre massively underrated, and your take on how the new formulas could mix is one of the only ones I actually agree with. Great video, 10/10

  • @PokaryBee
    @PokaryBee 3 місяці тому +6

    I miss the music and instruments so dearly, I thought it was an important part of the Hero, his powers and his connection to the sages. Having a companion also; As much as I love the freedom, it feels so lonely.

  • @KneeJuice
    @KneeJuice 3 місяці тому +4

    this editing is great

  • @Alex-ns1pj
    @Alex-ns1pj 3 місяці тому +2

    I actually like having places restricted in games. It feels more impactful when you have to unlock and lets you take in all the area you already have unlocked more. it adds more layers and depth to the world, makes it feel less empty.

  • @jimbob-ic5kc
    @jimbob-ic5kc 4 місяці тому +24

    Keep the new formula but make the dungeons more like older games

    • @JakeYolk
      @JakeYolk 4 місяці тому +10

      And more dungeons, 4-5 dont do it for me fr

    • @PhantasmPhoton
      @PhantasmPhoton 4 місяці тому +1

      This this ^ I miss big dungeons

    • @inscription8099
      @inscription8099 4 місяці тому +5

      With meaningful rewards not stuff that breaks after 5 hits

    • @hanburgundy4317
      @hanburgundy4317 4 місяці тому +3

      Exploring a dungeon and collecting keys to access different rooms was a lot more fun than just activating terminals. I miss getting to a halfway point and fighting a unique and themed sub boss and then earning a legendary weapon of piece of gear that helped me advance in the dungeon and helped me explore the world. The Boomerang, the Hookshot, the Megaton Hammer, the Iron Boots, the Mirror Shield, the Hover Boots, the Roc's Feather, the Zora Flippers - finding these items always felt epic, and each one had purpose for both their own dungeons and for exploring the world and accessing new areas. After two games of open world with no reigns, I'm honestly sick of being able to climb almost anything and glide over the rest.

    • @timmodrow437
      @timmodrow437 3 місяці тому +2

      Also make dungeon items Return (which would also allow for the old Zelda dungeons to fully make their return alongside making dungeons feel more rewarding). Those items (or abilities) could be used in the overworld in order to do some task more efficiently, allow you to completely certain sidequests or there could be certain areals that require the use of those items (nothing major of course but little secrets that give you a new armor piece, weapon or access to a boss).
      The current Zelda formula also requires a bigger enemy variety and more unique bosses and minibosses on the overworld (being either tied to specific places or quest lines which would drastically improve exploration in my opinion, as it would shake the gameplay up and make certain places feel more special and unique).
      The last thing they should improve is the story, as the actual story (and by that I mean the stuff that actually happens during the game rather than the memories and are completely detached from what you actually do) is pretty lackluster.

  • @Dpars22356
    @Dpars22356 4 місяці тому +84

    Both Zelda's are unique in their own right.

    • @B-ot2xx
      @B-ot2xx 4 місяці тому +7

      Fucking thank you

    • @tessademsky1156
      @tessademsky1156 4 місяці тому +3

      I mean yeah but they were able to craft such a magical experience into every inch with the more guided original approach. The open world really killed the magic and made everything bland repetitive and spread out.

    • @KunoichiPeri
      @KunoichiPeri 3 місяці тому +3

      And that is Exactly why people are kinda pissed...BoTW, ok. Tears of the KIngdom, I hate it! Its one thing to experiment, or to add new things, but to turn your back on everything that made the game great in the first place!!!! You dont have to fully go back to the old formula, but for god's sake man, bring back my favorite Zelda item, the hookshot!!!

    • @MAR10WORLD
      @MAR10WORLD 3 місяці тому +2

      Except they’re not. BoTW just bit dark souls/ most modern open worlds. If I wanted to play a boring ass open world I would play something else

    • @tessademsky1156
      @tessademsky1156 3 місяці тому +1

      @@MAR10WORLD period sis.

  • @held2053
    @held2053 3 місяці тому +6

    To be honest, I liked Zelda a LOT because of the Dungeons/Puzzles AND Combat

  • @penguinz3091
    @penguinz3091 3 місяці тому +4

    Bro the editing in this video is so well made and visually appealing

  • @Nathan-88-JohnLennonisgod
    @Nathan-88-JohnLennonisgod 4 місяці тому +9

    I love both formulas of Zelda

  • @JEFFSINNER
    @JEFFSINNER 4 місяці тому +14

    Imagine the new formula with the old formula...

  • @codeine69
    @codeine69 4 місяці тому +10

    The depths I see as a modern incarnation of the "dark world" concept, they could've drastically improved Totk in my eyes if they locked the depths behind needing to complete atleast like 2 of the surface dungeons as well as actually putting some dungeons IN the depths, cut out half the shrines and instead add the orbs of light as optional collectables in the dungeons

  • @abadab1024
    @abadab1024 4 місяці тому +48

    editing - 10/10
    storytelling - 10/10
    J0J0 - 10/10

  • @Ghostcharm
    @Ghostcharm 3 місяці тому +2

    nice editing on this whole video man, good work!

    • @J0J0Jetz
      @J0J0Jetz  3 місяці тому +1

      Thank you sir!

  • @CaptBurgerson
    @CaptBurgerson 4 місяці тому +6

    This this was fantastically produced. Well done on this video

    • @J0J0Jetz
      @J0J0Jetz  4 місяці тому +2

      Thanks, love your lore videos!

  • @Rotog
    @Rotog 3 місяці тому +3

    I’m in love with this editing. Very creative👌

  • @hobobobo3204
    @hobobobo3204 4 місяці тому +9

    I like the idea that you can explore all areas but they will be challanging

  • @RPGMinty
    @RPGMinty 4 місяці тому +15

    Love the dedication to the franchise people have. Even with all the differences of the game formats. Zelda is life 🫶🏼

    • @luthiamoonlightfrqc2905
      @luthiamoonlightfrqc2905 4 місяці тому +2

      I love Zelda wich is why i dont like the newer one WHY THE MASTER SWORD BREAK!? Why zelda is now little big planet creative mode?

  • @justamicrowave5297
    @justamicrowave5297 4 місяці тому +6

    I hope they either continue to make both types of zelda, or combine the two to have large open worlds with tons of weapons you can find and ingredients to cook, but keep a lot of older parts about it where you have to explore dungeons to get items that will help you reach places you couldn’t before. Also bring back heart pieces because shrines are fun sometimes, but they get repetitive after a while.

  • @FatherMurph
    @FatherMurph 4 місяці тому +13

    I feel like the games will go in the direction of combining old with new to improve the experience. For example: people didn’t like the Divine Beasts, so Nintendo made dungeons that better fit with older games while still having more freedom like the newer games. I have a feeling the next main line title will be a bit smaller than the last two, so they might bring back older styles in terms of more grounded stories and stranger settings and characters.

  • @CFlandre
    @CFlandre 3 місяці тому +9

    As a long-time fan of the Zelda series, I feel as thought Aonuma and his team misunderstood the draw of Zelda 1 with Breath of the Wild, and to a greater extent with Tears of the Kingdom. If they were really attempting to draw inspiration and create a spiritual successor, they would have noticed that the Zelda 1 had a number of "lock and key" segments where items (or lack thereof) soft-gated you from completing areas/dungeons. In essence, the very first Zelda is a puzzle game disguised as an action-adventure game, and the interesting part of Zelda is piecing all of the information you're given, along with your gear's abilities, to find a way to Ganon's Lair to defeat Ganon.
    If you want my opinion on Zelda games most similar to Zelda 1, I think you really need look no further than the Item Randomizers made for most popular Zelda games by 3rd party developers. I think they know what's up.

    • @ACW-dn9wb
      @ACW-dn9wb 3 місяці тому +4

      Facts bro

    • @asdfghjkl2261
      @asdfghjkl2261 2 місяці тому +4

      Very well said. I play tons of ALTTP randomizer, especially entrance randomizer, and figuring out how the world unlocks and fits together is a key ingredient in the recipe for a fun Zelda.

    • @pitshoster401
      @pitshoster401 Місяць тому +4

      Aonuma himself has never played more than like 30 minutes of Zelda 1 yet somehow gaslighted so much of this fanbase into thinking BotW is just like Zelda 1

  • @WolfwalkingOut
    @WolfwalkingOut 3 місяці тому +2

    This was awesome, and the editing was fantastic. Subscribed.

  • @WalnutOW
    @WalnutOW 4 місяці тому +5

    I hate it when people say Breath of the Wild is supposed to be a reboot of Zelda 1. It's not.
    Zelda 1:
    - 9 difficult, engaging dungeons
    - The dungeons don't have a strictly enforced order but there is still item-based progression
    BotW:
    - 4 dungeons and 120 mini dungeons, all of which are braindead and provide no gameplay whatsoever
    - No progression aside from heart containers because you get all the meaningful items (bombs, cryonis, magnesis, etc) during the tutorial
    Totally different game design. I think the series should ACTUALLY try to incorporate elements from Zelda 1, instead of pretending to like BotW did.

    • @Nebyulosity
      @Nebyulosity 3 місяці тому +3

      Not to mention that even the overworld of Zelda 1, on a macro scale, is a maze (with a structure similar to a Metroidvania world or a traditional 3D Zelda Dungeon).
      You can't just freely go in whichever direction you want in Zelda 1 (like in BotW/TotK). No, you are funneled into specifically designed corridors by the impassable map-tile borders, which if you were to draw out with simple lines, would form a maze like structure. Additionally, a few parts of that maze are gated by progression items or difficult enemies that you can't bypass because they are in narrow corridors. That's opposed to BotW/TotK where areas that are guarded by difficult enemies can almost always be be bypassed by going around another way, and of course there's not really such a thing as progression item gating in BotW/TotK.
      That navigational challenge of moving through a maze of corridors is an integral part of Zelda's identity and even it's sense of exploration.
      BotW/TotK are not only not a return to form. They are almost a complete abandonment of the core structure and game feel that Zelda has had from the very beginning. A true case of "throwing the baby out with the bathwater". Rather than tweaking and iterating, they started over from scratch. Personally, I'm not a fan of that kind of volatility. I'd much rather a franchise provide a reliable, consistent game feel with subtle innovations rather than wild whiplash inducing lurches like BotW/TotK.

  • @jaytheamazing197
    @jaytheamazing197 3 місяці тому +2

    I feel like A Link Between Worlds and A Link To the Past did this middle ground the best. You have sections of the game that are completely free for exploration but occasional points of linearity to have the story flow in a natural manner.

  • @Devonttdplayer
    @Devonttdplayer 3 місяці тому +5

    Ngl, I like the old zelda games more like Oot MM and others like link awakening they are just really good

  • @nakayoshi93
    @nakayoshi93 4 місяці тому +7

    I first started Zelda with Oot 3D, but constantly needed guides and eventually dropped it. Later I started botw and really liked it. But now that I kinda get zelda better, I recently got a copy of Wind Waker and I've been enjoying it.
    I think the two formats should coexist, with the classic style being for preexisting fans and the open-world games for everyone.

  • @cameronpittman4554
    @cameronpittman4554 4 місяці тому +5

    I definitely prefer the old Zelda formula. That's not to say the new one is bad it's still great. But twilight princess is what got me into the series and it's the formula I love most. I do however think it's very possible and doable to merge the too together to get the best of both worlds. With a map the size of breath of the wild/ tears of the kingdom. It be easy to limit how much of the map the player can explore while still feeling free and worth exploring. The map is huge there's plenty of space

  • @RetroGamingCapsule
    @RetroGamingCapsule 3 місяці тому +3

    Great video! Zelda needs a mix of old and new in the next installment.

    • @blakelandry9313
      @blakelandry9313 3 місяці тому +2

      I agree. I think they should do a linear story and linear dungeons, but have an open world or you can still do dungeons in any order you want not all of them, but most of them I think this would be the perfect mix

    • @RetroGamingCapsule
      @RetroGamingCapsule 3 місяці тому +2

      @@blakelandry9313 exactly

  • @pampamtamtam4001
    @pampamtamtam4001 3 місяці тому +2

    I adored the editing in this video!

  • @stormcutter59
    @stormcutter59 4 місяці тому +5

    This is a very simple and short video on the whole topic and i seriously dont think it needs to be longer. You hit the nail on the head right there. I think the answer really is that simple. You can appease both types of fans by refining what is there and i think the key to refining open world Zelda lies in the strengths of old Zelda elements. The innovative possibilities are endless.

  • @TheBreadPirate
    @TheBreadPirate 3 місяці тому +1

    I couldn't agree with the thesis of this video more.
    And the editing was NEXT LEVEL! Holy moly was it entertaining and smooth.

    • @J0J0Jetz
      @J0J0Jetz  3 місяці тому +1

      Thank you ❤

  • @fudgemonkeyz69
    @fudgemonkeyz69 4 місяці тому +4

    One thing that I could add is that I look at the massive open-world of Breath of the Wild and I’m immediately overwhelmed and stressed-out. I’d love to lose myself in it but I don’t have enough time. I have a life and other things I’d like to do as well. Honestly, I think the Ocarina/Majora/Twilight formula is almost perfect. It’s big enough to amaze me but not so overwhelming that I can’t juggle it with other aspects of life like my day-job, movies and other games.

  • @ShyDeathKitten666
    @ShyDeathKitten666 4 місяці тому +3

    Honestly, I think what I want is a mix of both styles of Zelda.
    I love the sense of freedom BOTW gave, with my only real "limit" being my stamina bar.
    But I really missed the temples/dungeons, my items, and as well as a story to sink my teeth into.
    I feel like A Link Between Worlds did a pretty great job at giving the player freedom of choice while letting progression feel natural.
    BOTW was first the first time, a nice change of pace, and when I found out that TOTK was more of the same, I backed out.
    Hopefully, we can get a marriage of both classic 3D Zelda and the Wild 3D games freedom of exploration.

  • @12skuly
    @12skuly Місяць тому +3

    😢 i am never tired of the old zelda formula..
    I love it

  • @lmnt66
    @lmnt66 Місяць тому +1

    Your editing is so good I had to stop what I was doing and actively watch all of it!

  • @Bongosss
    @Bongosss 4 місяці тому +7

    you didn’t have to remind me it came out 7 years ago😭
    this video is AMAZING btw

  • @jed9902
    @jed9902 3 місяці тому +2

    I completely agree. TotK felt a little too similar. Felt more like dlc than a stand alone game. Plus it would be nice to see the return to classic items like the hookshot. The “power” or “ability” format could use a rework.

  • @88Tyler
    @88Tyler 16 днів тому +1

    Great fuck’n video man!
    The script, editing, format, etc..I always end up with some little behind the scenes video like this playing either in the background, or forefront throughout my day…And this was truly as good as the best ones out there.
    Keep it up 🤘

  • @Landoor
    @Landoor 3 місяці тому +3

    This video was wildly well done, nice job. Definitely subscribing

  • @jameszespy001
    @jameszespy001 Місяць тому +3

    Bro Egoraptor sure as hell doesn't speak for everyone xD

  • @starmanovich
    @starmanovich 4 місяці тому +58

    What I dislike in new Zelda games starting in SS is the portrayal of technology. From Ancient Technology to vehicles, it really took the fantasy and magic out of it for me.

    • @thewindisblowing7520
      @thewindisblowing7520 3 місяці тому +14

      I have to say, I agree. I think Skyward Sword had a good balance between magic and technology, but when they went all in for it in BOTW and especially TOTK, it just felt so not Zelda. One of many things about the new games that makes it feel so 'not Zelda'. I miss when a talking magical boat king was your companion and way of travel the whole game. Now the people in the new games canonically look at that and go, "Oh, talking boats? That's just a fairytale... That probably didn't really happen."

    • @Motawa88
      @Motawa88 3 місяці тому

      Very good point

    • @azeplays3563
      @azeplays3563 3 місяці тому

      Which Zelda game is SW?

    • @thewindisblowing7520
      @thewindisblowing7520 3 місяці тому +1

      @@azeplays3563 I meant Skyward Sword (SS), my bad. Edited the original comment to fix it
      EDIT: I just realized OP said SW & I thought he meant Skyward, I actually don't know then.. huh...

    • @azeplays3563
      @azeplays3563 3 місяці тому

      @@thewindisblowing7520 yeah that's why I was asking lol. I saw op write it and figured it was a typo but then you did as well and I couldn't figure out if I was missing something 😂

  • @lfmssoundman
    @lfmssoundman 3 місяці тому +2

    Mad props for the animation work, dude. Post-Production was well executed, and it kept me paying attention to the next scene to see what happens. :D

  • @lucylu3342
    @lucylu3342 3 місяці тому +3

    The editing alone made me sub

  • @therandomd2717
    @therandomd2717 4 місяці тому +3

    I'm new here but the editing was phenomenal. I think I'll check out more of your stuff. Good job!

  • @Adventureruler
    @Adventureruler 4 місяці тому +3

    Nice editing! It was very pleasant to watch :)

  • @koolgaemrcid
    @koolgaemrcid 3 місяці тому +3

    If you know enough tricks and glitches, any Zelda game is "open world"

  • @lorenzovanvlaanderen9518
    @lorenzovanvlaanderen9518 4 місяці тому +2

    This video was honestly such a joy to watch, the level of editing and storytelling combined with well timed jokes are really impressive! You earned a sub my guy! Keep on doing what you do

  • @jdc1981
    @jdc1981 3 місяці тому +2

    I love the editing on this video; have a sub!

  • @alexlampman9472
    @alexlampman9472 3 місяці тому +4

    Bring back dungeon items, instruments, make the master sword actually meaningful and also bring back the triforce and do a better story than just the same cutscenes with different characters Ill be pleased with that

  • @jonathanweisberg8625
    @jonathanweisberg8625 4 місяці тому +2

    The video editing here is phenomenal. Following!

  • @Knightonomere
    @Knightonomere 4 місяці тому +3

    yo I watched a preview of this! it's great to see the whole thing now

  • @Jane-ow7sr
    @Jane-ow7sr 4 місяці тому +4

    I didnt grow up with games ir have played any zelda games but i think the majority of a younger audience wants to lean back more into older games because they want to experience that nostalgia that older people have with the zelda franchise.
    Open world is a dime a dozen but atleast to my observation you dont see many games that understand its good to be a narrow path and can work in confines.

  • @CCsRIDE
    @CCsRIDE 4 місяці тому +3

    This is such a great video- awesome work! 👍🏻

  • @ivfunnyvr
    @ivfunnyvr 4 місяці тому +2

    This is the best video I've seen about the comparison of new Zelda vs classic Zelda this is crazy you have my sub

  • @Genojo
    @Genojo 4 місяці тому +18

    As a Zelda fan. I know of a game that managed to get the old Zelda formula and the new formula to work together, and it was a big success. That game being Elden Ring.

    • @MrIkana
      @MrIkana 4 місяці тому +12

      Elden Ring is the best Zelda to come out in over 10 years.

    • @isnapped4204
      @isnapped4204 3 місяці тому +3

      yeah minus the puzzles and complex dungeons. sorry stonesword key

    • @thomasw9286
      @thomasw9286 3 місяці тому +1

      Not really, the dark souls formula is far different than any zelda game.

    • @Genojo
      @Genojo 3 місяці тому +1

      @@thomasw9286 Do you know that the No. 1 inspiration to From Software when making Elden Ring was Zelda BotW right?. It has its own Dark Souls formula to it. But some things are really similar to Zelda. Like exploration, Legacy dungeons, etc. It has its own identity and souls formula. But Zelda was a big influence nonetheless.

  • @AMAZIAH
    @AMAZIAH 3 місяці тому +3

    I finished OoT for the first time last year. And I gotta say I had more fun with the complexity of that games dungeon than I had with Tears of the Kingdom 1 month later. Ive always been a Zelda fan. And I think the problem has simple solution. The team need to ask themselves.
    What is the function of all the players' abilities in the open world. All I remember doing in Tears was getting as high as possible. Or building this to get around that obstacle. While the latter can have its moments. I still see the value in my time getting progression items through trials. That taught me how to apply said items. While also making progress. Why are we stopping to learn practical application? That used to be baked into the experience. Tears had better dungeons than BotW. But they still pale in comparison to OoT

  • @jpphilosopher
    @jpphilosopher 3 місяці тому +2

    I’m a Zelda boomer and I feel absolutely alienated from every Zelda game released after Minish Cap. Peak Zelda was A Link To The Past - Minish Cap (but excluding Twilight Princess). I grew up on all these games, but Aonuma and company have changes the essence of what makes Zelda, Zelda so much that I no longer recognize what the new games are.
    I wish they could just make another OOT/MM again with that era’s art style, Koji Kondo on the track, and all the magic of that they had back them. But I know that will never happen.
    Rip old Zelda 1991-2004💚

    • @MacenW
      @MacenW 3 місяці тому

      Get with the times don't drown in nostalgia enjoy the new things in life

    • @matthewbreytenbach4483
      @matthewbreytenbach4483 Місяць тому +2

      @@MacenW
      Why try to force yourself to like things just because they're new?

  • @josenygma5412
    @josenygma5412 3 місяці тому +3

    I will say it but, The Legend of Zelda must be dark again, returning to that dark tone like OoT, MM and TP, not having that soft animation, but instead getting realistic graphics like in Elden Ring.

    • @rene_mxo
      @rene_mxo Місяць тому

      Hell naw 🗣️🙏

  • @Nahmona_Hooves
    @Nahmona_Hooves 3 місяці тому +2

    My only hope is an open Zelda in a Wind Waker Type world; Just because I like boats

  • @adilthethrill1
    @adilthethrill1 2 місяці тому +4

    It's amazing how Zelda fans don't understand what Zelda is and want to destroy it. You can't do both the old Zelda formula and the new formula at the same time. They are at odds with each other.

    • @asdfghjkl2261
      @asdfghjkl2261 2 місяці тому +1

      I completely agree. I personally don't care if they never make a new "Old Zelda" game ever again. BotW and TotK are clearly cash cows, and they make a lot of people happy, so that's neat. I ain't mad about it! I'm just completely uninterested, so I'll stick to playing randomizers of ALTTP and OOT and play other games.

  • @TomMooreT2S
    @TomMooreT2S 4 місяці тому +16

    The biggest issue is not about suddenly changing the formula only for fans to crawl back to the traditional formula. It’s about giving the freedom to explore for the player’s content while maintaining the innovative dungeon designs, complex puzzles, and engaging story with fully fleshed out characters. (That and having Princess Zelda (preferably her Smash Ultimate appearance canon or not) as a true playable travel companion. Spirit Tracks was in the right direction with that, no cigar.)
    Prior to Tears of the Kingdom’s announcement in 2019, there was a poll asking about what kind of Zelda game would we want to see in the future. “Keep what was done in BOTW” “Stray away from BOTW’s core gameplay but provide the similar open world experience” “Go back to traditional Zelda” “Give us more 2D Zelda” if I remember correctly. The “Stray but provide” option was the most popular. I can’t remember which website it was, but that’s what I would’ve wanted for the next Zelda to be at the time. Then, Tears of the Kingdom comes along and for 6 YEARS of utter secrecy, nobody knows what it’s even about nor how it plays compared to BOTW… the end result……… It’s testing ground 2.0…
    The biggest issue I have with both games is the lack of value for exploration, and the fact that modern Zelda has a huge step up would suddenly take several more steps back from what made Zelda great and innovative in the first place. You have a massive world to explore with endless possibilities and pieces of character development and lore to go around… at least that’s what I would’ve hoped but neither game was that… instead all of that effort of development was invested solely on shrine trials that DRAG ON (pun intended) from beginning to end. Unfortunately, anything you explore ALWAYS centers around that! Which makes me wonder, is this the new formula Nintendo aims? 120 shrines + 16 DLC shrines + 152 more shrines + 120 lightroots that take up the game’s world with everything else having no value whatsoever and a bare bones narrative that the player has very little to no interaction with… I was hoping for the “stray but provide” route, but that’s not happening… SHRINE TRIALS ARE THE FUTURE OF ZELDA, and Nintendo’s not going to listen to the feedback. (Since when did they anyway?)
    I’m really hoping they would combine the world exploration of BOTW/TOTK with the classic style gameplay of past Zeldas, but that’s not likely to be happening…
    Having playing through both BOTW and TOTK back-to-back, I came to realize one thing…
    The Era of the Wilds… taught me nothing… aside from the fact Nintendo wanted to start a whole new continuity to the series altogether… just abandoning the previous timeline and left it with more holes beyond repair as time went on.

    • @johnpett1955
      @johnpett1955 4 місяці тому +7

      Some things that need to change is we need more linearity. I know it sounds counterintuitive, but all games need a good balance between linearity and freedom in order to be great. That's just how it is.

    • @TomMooreT2S
      @TomMooreT2S 4 місяці тому +3

      @johnpett1955
      Definitely.👍

  • @Sam_T2000
    @Sam_T2000 3 місяці тому +3

    I think they could’ve re-invented the _Zelda_ formula through an open-world design, and still maintained the best of the series, like atmospheric puzzle-box dungeons of only they’d impose the tiniest of limits here and there… like perhaps you can’t climb virtually anything, and only the things one could logically climb, like trees and rocks?
    and in _TOTK…_ just take away the ability to carry Zonai devices in your inventory (and Autobuild) and force the player to solve the “puzzle” with the given pieces… or give us a dungeon where your inventory and abilities are limited, similar to the Eventide-style shrines.
    …games are built on limits, otherwise they’re just sandboxes. that, and just tell us a better story 🤷🏻‍♂️

  • @WanupDeShroom
    @WanupDeShroom 3 місяці тому +2

    Amazing video, really reminds me of Asumsaus and his melee vids. Production on this was nice and I totally agree, I feel like this is one of the best videos to pretty much get my totk opinions. Earned urself a sub and you inspire me to continue working on my own videos!

  • @MrAndyFlick
    @MrAndyFlick 4 місяці тому +1

    Brilliant editing, this deserves more views.

  • @biinerfiiner
    @biinerfiiner 3 місяці тому +2

    much as I'd like it to not be true, Nintendo probably won't ever achieve the same aesthetic and feel of the OoT.

  • @rptrxp
    @rptrxp 3 місяці тому +2

    Amazing video! I was making this exactly question while was playing totk... well done!

  • @AntiRiku
    @AntiRiku 3 місяці тому +3

    Breath of the Wild was fun, but not so much when I had to essentially replay it in Tears of the Kingdom.

  • @VGBriteOG
    @VGBriteOG 4 місяці тому +3

    Yo this is such a good fkn video! Keep up the good work man

  • @samsung70346
    @samsung70346 4 місяці тому +4

    The only thing I truly want from old Zelda is items like boomerang hookshot ECT I liked the open format
    But I was thinking that the next one could follow in the child timeline like twilight princess mostly cuz of the darker tone, I mean wind waker got sequels, but still keep the open format. I should point of that I don't believe in the timeline merger cuz the last thing is Crisis on Three Hyrules. Also I saw a vid recently hypothesizing that BOTW comes after skyward sword, ocarina and the slit right after and everything else is a split from time traveling to kill demise, and I liked it so this my head canon now

  • @alundrajehuthy1801
    @alundrajehuthy1801 4 місяці тому +3

    Very cool video, funny edits, well spoken. Yup. Subbed! Keep it up!

  • @Chad_Wick
    @Chad_Wick 3 місяці тому +7

    i don't play these games for a worse oblivion/skyrim. i play them for a medieval metroid.

    • @firenze6478
      @firenze6478 3 місяці тому +3

      It’s skyrim with half baked survival mechanics

  • @YTPremiumWatch
    @YTPremiumWatch 3 місяці тому +2

    Excellent video production

  • @LHSMeleeClub
    @LHSMeleeClub 4 місяці тому +3

    only 3k subs? duuuuude, your editing was SO GEEEEWWD.

  • @NotsewTheGreat
    @NotsewTheGreat 4 місяці тому +2

    This video is really well edited

  • @Infinite_32
    @Infinite_32 3 місяці тому +2

    Great vid, I would definitely love to see some og Zelda gameplay retuen

  • @christianburks1516
    @christianburks1516 4 місяці тому +4

    New v. Old v. Very old Zelda

  • @m3llowrush
    @m3llowrush 3 місяці тому +2

    I LIKED completing dungeons in a certain order!!