Be a great DM the easy way, with the 5e GM's Survival Guide!! www.kickstarter.com/projects/davidhamrick/gamemasters-survival-guide-writing-5e-adventures?ref=ez2dp3
I entered in the link but there a can only help with money in the project but not buy the book, maybe I am loosing something (have never used Kickstarter)
@@dantepolis2038 you should be able to see multiple „pledges“, if you scroll down on the right side. You can select your tier there and you‘ll get the according rewards. It‘ll take some time though, shipping is estimated to start october 2023, probably even later. The pdf will most likely be available sooner
@@ForeverDegenerate Same deal. Now, you yeet an Artificer's tools, and they're going to have a bit of difficulty, although it's worth noting that they can use any infused item as a focus as well.
My favorite underrated spell is Tasha's Hideous Laughter. I know people in the D&D optimization crowd know about it's power, but I don't see it used much at tables in the real world. Might be the only 1st level spell that causes the incapacitated condition (and prone!) and there aren't ANY monsters that are immune to being incapacitated. Works just as good at 1st level as it does at 20th level. Great pick for Fey Touched.
I'll be honest, when you mentioned the battle master's disarming strike, my first thought was not yeet the weapon away, but stab them with their own sword catapulted at them :p
When he said to catapult a spell focus away from the enemy, all I could think was "... or just pick it up so they can't get it again, and still have your action and spell slot".
@@kedolan4992 yeah, but catapult isn't from you to target. it's item to target. to the focus is 60 feet away from you, and now it's 90 feet away from the caster.
Something really cool with catapult is that because it targets the object, and not the thing you’re throwing it at, you can twinned spell and hit the same person twice, which is really strong for 1 sorcery point and a 1st level spell slot
I remember me and my party was up against a nothic, a really damn scary monster at level 2 which we were. It was my wizard’s turn, and he had a grenade because it was a slightly modern campaign. He cast catapult on the grenade, hit the target directly, and it exploded. The nothic failed both saves, taking 3d8+5d6 damage. He got one shot on the first turn of combat and immediately exploded. One of my proudest moments
Nothic has 45 hp, and you had bloody grenades against him? Oh my god, does this count as an abuse of helpless aberrations? It's should be prosecuted in any modern campaign.
In less futuristic (or modern) settings, a Conjuration Wizards can have a Bomb Conjured through their Minor Conjuration feature at 2nd level. Meaning you just have to have a Bomb made before combat, then you can deal 3d8 + 3d6 damage (if they fail both Dex saves) this is an average of 24 damage at 2nd level.
Funny story. I played a Reborn (before they changed the name) Wizard, being a cyborg who used technology to recreate the effects of spells. The party started the campaign by invading a pirate submarine we'd been hired to track down. I was having NO luck... Everything was either avoiding my spells or rolling their saves against them. We finally made it to the pirate captain in the control room. I used a steel mug as Catapult ammo against the captain, but missed. I asked what he was standing in front of, and it was the controls for the sub. On my next turn, sufficiently pissed off that I hadn't landed a single hit the entire session, I ran past the captain and used Shocking Grasp on the now exposed control panel, shorting it out and causing the sub to start sinking. We all managed to escape (and I even got to steal the captain's hat!), but I still find it hilarious that the only kill I got all session was the bloody submarine! XD
@@BYERE Glorious my good sir simply glorious such stories are what make the game of D&D glorious with the improvisational story telling creating glorious moments such as this. Edit: GLORIOUS
@@NobodyDungeons It's one of my favourite moments of the character. I always like to remember and retell such stories, and such events are why I love playing D&D.
@@roguebarbarian9133 didn't Eggbert and/or another oxventurer combine zone of truth with a command to talk? Or was this the same instance that you are talking about?
Addition to this: my new favorite FCG command is from a semi-recent episode where he commands his target to command. To say the results Matt delivered were beautiful is an understatement.
not really, all it would do is make them lose their turn for a max of two rounds if the DM is nice. it takes 10 minutes to take off or put in armor, six seconds wouldnt do much
@@kenpokid10 jumping out a window isn't directly harmful. It's the stop at the bottom. Still, goes to show 5e's dedication to sucking the fun out of the game.
You forgot another great feature of catapult: multiple chances to hit! It moves the object in a 90 foot line or until it hits something. If a creature passes a Dex save against it, the object isn’t stopped and keeps going, potentially hitting another creature behind it. Cast it toward multiple creatures lined up and it’ll probably hit one of them.
The best use I found for command was when all your allies are in a line and you offset yourself from the line and command a creature to approach and then a creature will walk past all your allies taking opportunity attacks from each of them making for HUGE damage in the right circumstances
My friend plays a homebrewed tiny tabaxi called Catacatapult, who the DM allows to Catapult *herself* onto enemies to attack. It's pretty cool, but she dies quite often. ALSO, did you see the clothes the guy in the video was wearing? They looked pretty cool! *Could* *they* *maybe* *mean* *something?!*
merch store in the works!? I just found your channel a day ago and holy shit I need to binge the weird things you can do in D&D. Not new to DnD but haven't played since 3e so maybe I am new so to speak 😂🤣 Fantastic channel man subfuckingscribed!
The issuee isn't concentration - it's action economy. Moving Silent Image takes a full action, as does casting Minor Illusion. Not even Illusionist Wizard helps here, since they just get to pick 2 effects during one casting, as opposed to casting MI as a bonus action. The only thing i can see working here is a Sorceror's Quickened Spell, but then you're spending all your sorcery points VERY rapidly, for relatively low payoff
For Command, R. A. Salvatore had a great use for it in one of his books. In a duel between casters, he had the wizard skip their next turn by commanding them to sneeze, essentially making somatic and verbal components useless for that turn.
That plus as per rules it strikes it and does not hit it. Hit is specifically with an attack role and as there is no attack role there is no restraining. Basically you catapulted a curled up net at it.
@@Hyde_Hill Strictly speaking that's true, but I'm having a hard time imagining a DM that wouldn't allow it, assuming the net survived the impact (and even if it didn't I might allow it one single turn of restrained, since they'd still be all tangled up in netting).
@@kedolan4992 I am having the opposite hehe, guess we just imagine the net differently. As it takes skill to properly throw a net around someone so that it actually restrains them. Just yeeting a 3 pound net is not the same. Not to mention any balance issues of overpowering a level 1 spell etc.
RAW you're correct, but logically speaking how would bludgeoning a hempen rope really damage it? Unless the "bludgeoning" is of great force (hydraulic press? idk) and is concentrated to one link of the net (at which point it could be debated whether it's bludgeoning or piercing), I don't think it'd really do anything to the net. I'd probably rule that nets have resistance to bludgeoning damage
Since catapult is only somatic components and the range of the spell includes the objects original placement (you can use it on an item 60 ft away), you can use it in some crazy scenarios. I was playing in a level 13 adventure as a wizard and we start a fight with another wizard in his giant office. He immediately puts a metal cage between us and casts silence where we are trapped. a wizards nightmare. Luckily I spent time looking at the specifics for catapult, and his area was just in 60ft. So from the disadvantageous position of completely falling for his trap, I get him near death just by throwing big dictionaries at him from across the room. He eventually stepped into his Relic Mech Suit and the fight changed up, but i almost ended a really big fight with catapult alone.
It's nothing meta or game breaking, but I really like create or destroy water. Especially its ability to instantly put out the fires that your trigger-happy wizard with fireball illness keeps lighting :D
The silent image bit is why I love gnomes. Minor illusion, while only 1 minute, you only need the 5ft square for the sneak because you're smol. I like using it to make a hallway look like it isn't being walked through. Need high int or the keen mind feat but its dope
I was playing Yzzak, Paladin of the Oath of Glory (I made The Old Spice Guy), and wound up with an Owlbear companion (Owlbear Whisperer secret, several lucky rolls and the Awaken spell from an NPC Druid), and actually used Ceremony to give their mate a funeral service. It may be the best thing I've ever role-played, and I still remember that character and interaction to this day. "Ha-HA! Glorious!"
I actually used catapult with my artificer to hurl the body of a small plant monster at a boss and killed it! Me and my dm laughed for 2 minutes from the absurdity
The command autodefenestration or the act of jumping out of a window is my favorite and technically not directly harmful if they don’t look before jumping.
Just remember that with Command they need to be able to understand your language and not be undead (Vecna is undead btw). Also check with your DM how spells work in your world as in how they manifest. Command is one round so the round after they might remember you casting a spell on them after Discount.
Given that certain spells and feats specifically say the target doesn't realize they were under a spell effect after the fact, it's reasonable to expect that anything lacking such a clause doesn't intrinsically make the target rationalize the event.
@@zarthemad8386 Command doesn't have a condition tied to it, so basically nothing is immune to the spell's effects by default unless the creature has the ability to choose to not be affected by low-level spells or has a feature that says they are not subject to the effects of Command.
I'm playing a goblin alchemist artificer in a CoS campaign, and one of my favorite and most hard-hitting tactics is to create a bundle of 5 acid vials or vials of holy water and then catapult it at an enemy to deal 3d8 + 10d6 damage.
This is a great way to get hard focused by your DM in combat. If you don't watch out they might send a giant toward you with the same strategy but tossing 100 vials instead and one shotting you.
Or ur dm decides to magically make a black dragon spawn and he teleports in maniacally crazy goblin troops to have there way with you, don't piss off ur dm 🤣
@@alextrollip7707 silent image doesn't have a save. It requires an action to investigate and roll their Int(investigation) as an Ability check against your spell save dc. But the check itself is not a save.
Problem is, any creature can attack said wall with the intent of destroying it, which makes illusions see through upon discovery. A charging orc is gonna try to kool-aide man through your illusionary wall, no check, no action, just bashes you immediately. Silent image: wall, during combat, sounds good (pun intended), until it isn't.
Honestly, having a party get married before a really big fight with Ceremony sounds absolutely adorable. They're like "idk if we're going to live but at least I'm around the ones I love" and get extra buffs because of it. Such a cute idea
Catapult is definitely fun.. used it to launch a rat to max distance, driving away a horde of zombies from the party trapped in an old tavern. Before doing so, the artificer tied a "light rock" onto it, so it'd have light casted. Basically, attracted the zombies as the rat ran off.
I made a flock of harpies go for a swim in shark infested waters... Seeing the DM go from "you're on a rickety bridge, with harpies above and sharks below" to... "So yea the sharks are feeding frenzying on the harpies... You can cross the bridge I guess" in one round was pretty fun :p
Or if you want to really get meta with Ceremony, you can have a Path of the Zealot barbarian in your party. Every week, everyone marries the barbarian. At the end of the week, they make sure to unalive (widowing everyone) and get revived at no material component cost. (No paying 300gp of diamonds!) This is just 25gp per person per week for +2 AC. An average week of adventuring yields upward of 50 combat encounters for those following the DM's Guide suggestion, or at least 15-30 for even combat-light groups focusing on role play and exploration. This puts it at a couple silver per combat per AC per person. The difference between chain mail and half plate is 700gp. That would take 28 weeks or 7 full months of nonstop adventuring to make that half plate equal the cost of Ceremony for your character. Not to mention all the extra gold saved on healing potions when most attacks miss your party's casual 20-24 AC. Of course, the barbarian death wedding tactic is not very immersive so please, don't attempt this at any table without getting permission from your DM and other players first.
Seems like it might only work with a LN or LE deity, honestly. Someone you could argue that 'till death do us part' is a simple, straightforward and completely literal phrase that was in no way violated by your conduct.
My fun moment with a silent image: We were playing Lost Mines of Phandelver and were exploring the Redbrands' hideout. Wile coming up to a door, I had the idea and spread it to most of my other party that Iwas gonna have an orc chieftain image at the door. The redbrands that opened the door shat themselves at the sight of a burly orc barbarian ready to attack. However, part of my party didn't realize what was going on, so our halfling walked through and made the orc barbarian grow a head on his stomach. Instead of the redbrands thinking it was an illusion, they shat their pants harder at the sight of this eldritch monstrosity.
that's awesome if the DM allows but most DMs won't let you catapult a living thing, you can 100% catapult corpses RAW though! Knocking out a Kobold with his dead best friend *#JustEvilThings*
@@DnDShorts Pretty sure most corpses weigh more than 1-5 pounds. A chunk of a corpse, sure, but outside of like, a fairy or a bug or something, I can't think of anything that light.
@@morrigankasa570 I think you're overestimating how little 5lbs is. Those pre-packaged tubes of ground beef you see at supermarkets (the ones that look like a giant plastic sausage) are 5lbs. That's like a 1 foot sausage chunk of meat, with no bones, and it's max weight.
Also not related to my previous comment, but atonement has been a big deal several times for my group... A few examples 1. Half the party got infected by lycanthropy, after I removed the curse the DM ruled that their alignment was still now chaotic evil, then I atoned them with a ritual, DM said he wanted to be pissed because he had planned on us needing greater restoration for that (something I didn't have access to yet), but then we all roleplayed it so well that he was even happier with that 2. Much later in the campaign we spent a little too long tracking down a pit fiend in hell, and I rolled poorly on my saving throw and got my alignment changed to lawful evil, and lost all my cleric powers. After a couple of sessions the rest of the party got me an atonement ceremony (back in the material plane) and I got my divine powers back 3. Similar to point 2, I helped the paladin out with an atonement after he had committed the act of oathbreaking. (It should be pointed out though that the spell doesn't explicitly say that you can do that, but our DM allowed it, along with a penance) 4. Our sorcerer died at one point while we were fighting some necromancers from Thay and I used it to prevent him from being turned into an undead, before bringing him to our stronghold which was protected by a permanent hallow spell (while I was certainly high enough level to just bring him back to life we don't use resurrection at our table unless it's granted by an angel or by divine intervention)
One of the first 5e games I played was Mines of Phandelver and I was a Divination wizard. In two separate encounters, I one one-hit KO'd the opposing wizards with Catapult (ensuring a saving throw fail with a low portent die). My DM was both thrilled for me but exasperated that his encounter turned out easier than he planned. It was especially grating for him because while he could excuse himself the first time it happened, he forgot to account for it in the second encounter 😄
Bonus Tip: If you use the command "Approach" on a humanoid and you have one of those Polearm Sentinel Fighters in your party, you can have the person walk right into reach. Giving your fighter some free damage on an enemy, you stay safely behind your front line fighter and now that enemy is closer without the fighter having to move themselves.
@@ForeverDegenerate It should be using it's own movement to approach so it wouldn't be forced movement like pushing or shoving, more movement it was forced to do. Similarly to how dissonant whispers does give opportunity attacks.
I would really love to see a video covering the High Level combination of Level 14 Illusionist Wizard with Illusory Reality and Level 2 Warlock with Misty Visions. The various applications to this combo are endless and could possibly end any kind of encounter if the player is clever enough to utilize the spell effectively.
You don't even need the dip. If you're playing to level 20, make it your 1st level Spell Mastery at level 18, or use the Eldritch Adept feat to pick up the Misty Visions invocation with an ASI if you use feats at your table. But yes, as a player of a level 20 Illusionist wizard, you can get up to a lot of shenanigans with this combo. If nothing else, you always have access to cover.
As a Spanish speaker, command is actually more powerful sometimes as we can attach pronouns to the verb: -Bonita espada, **entrégamela** (Nice sword, hand it over to me)
I think it is worth mentioning that the cantrip prestidigitation can create a small item that can fit in your hand. This works amazingly with catapult as the item lasts for 1 hour and you can create multiple of them since it isn’t concentration meaning you can get acid for your catapult without needing to spend the money to get it.
sorry that isn't quite right. Presti can make a "nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn." trinkets are in the phb or could negotiate with DM. Better off buying a pouch of 1000 ball bearings and firing 1 by 1
No, you're confusing your effects here. Prestidigitation can create a small item that lasta for one round. The thing that lasts for 1 hour is there mark. You can mark something with a symbol or whatever.
There truly is nothing quite like being held in a fear effect and watching your party tick off a round at a time. Like the ending scene of full metal jacket. And most the times ive seen it happen, upon discussing what happened after the session the dm would end up letting the party know that *one* save was all that made the difference. That heroism would get around that.
Another creative use of catapult. Polymorph a willing (and raging) barbarian into a snail, put him in an empty glass vial, catapult it at the target: breaking the vial and the polymorph spell... even if you miss, they have a very angry mountain of fury and pain right next to them.
I like the idea of Shape Water and Bless Water being used in conjunction. As in your other video, it can be stored in a bag of holding. Then you've got a 5x5 cube of holy water to damn near drown the baddies in.
Catapult is so fun. My last character is a wizard, and outside of stumbling onto a broken and apparently widely acknowledged community build (I was new to 5E at the time! I didn't know it was a thing!) it's one of the primaries spells my character is built around.
I used command in a crazy way once. We were fighting Wyverns who were trying to eat the party. So I casted command and told a Wyvern to ‘cannibalize’. He did damage to a fellow Wyvern and had them fighting against each other. It scared our dm and left him dumbfounded. 😂
That moment when you play an order cleric and both of your 1st level domain spells are on the list lol. Command is fantastic and has become a signature spell for me (especially since order clerics can cast it as a bonus action), and heroism has come in really clutch as well.
There is some big DM caveat involved with using a Net with Catapult. Catapult doesn’t use the on-hit characteristics of thrown weapons, otherwise a Catapulted Greatsword would deal 2d6 extra slashing damage. Similarly a Net doesn’t restrain any creature that comes in contact with it, just those who are hit by an attack made with it. I’d hazard against ruling that it works anyways since that would make Catapult deal 3d8 damage *and* restrain the target, requiring an action to break free, which goes far beyond the effects of a 1st level spell.
I'll be real, I feel like the Command "Discount" really backfires, because running the scenario: you forcefully cause the shopkeeper to take an action he might otherwise not by use of magic. He does precisely what he says, discounting the price, then immediately gets angry and starts either telling you to get out and never come back or calling guards. Unless you're a Subtle Spell using Sorceror, this sounds like a set-up for disaster, as nothing says they forget the command or are charmed.
Honestly, your way of speaking is so entertaining and enthusiastic that I literally don't care what you're talking about, I just want to listen no matter what 😂
Also you need martial proficiency to us it, it has to be cast(pardon the pun) as an attack, not from a catapult, as it won't unfurl, he talks a lot of nonsense quite often
@@SuperSpartan3000 No I would denie a weapon proficiency to catapult something. Nothing wrong with sending a longsword (3lbs) 150 feet towards an enemy. But it would most likely break the sword. As for the nonsense you get on this channel I mostly blame 5e design for that it is very vague
Personally, I'd like the Ceremony spell better if it lasted for either a year or even just one week. Like, some of these effects are "once per lifetime" so it really ought to last longer than just twenty four hours. I know some of the effects would be busted that way, but that's also how I think it should be. I mean, one year disappears quickly. Especailly if your DM is fond of downtime. And even if they're not, one day really doesn't do anything. Like, one member of our party got this "life changing" buff and we ended up taking a long rest almost immediately afterwards. The 24 hour's it lasted literally didn't make it though an entire session!
I homebrewed this idea of tattoos that give effects based on animals. One of the effects was the vulture which on one hand gave the player resistance to poison and immunity to the condition as well as having the ability to heal somewhat if they eat, but it also made the marriage buff last forever because vulture loyalty. Luckily I decided to kind of silently discourage its use, if only cuz another player (who had received a ring based on rakan from league which had a better effect for targets her character is married to) was a girl and it struck me that it *might* have some unfortunate implications.
Your mention of Silent Image, especially through Misty Visions, reminded me of something. So the group I'm in was doing a short (it was originally meant to be a one-shot whilst the DM - me - at the time got stuff together for the main campaign, but it went on a lot longer than expected) PvP game. It should be noted that most of us - all but one, really - weren't really bothered about being competitive, it was more about just having fun. In any case, I took a warlock with the misty visions invocation and minor illusion cantrip. I and the more competitive player, who was playing a rogue, ended up at opposite ends of a long (60ft) corridor (this is taking place in a large labyrinth) where we could barely see each other due to darkvision, though our characters couldn't make each other out, so had no idea who the person on the other end of the corridor was. I used misty visions to conjure up the illusion of a shadowy humanoid figure with glowing white eyes, which did a sort of silent, demonic rush towards the other end of the corridor until it was directly in front of the other person, where (the DM asked if they could take over here and give it a bit of flavour due to the illusion coming from my patron's magic - my patron is a GOO btw - and I agreed) it began to mimic their movements in a rather sinister way. On my next turn, I had it retreat to the middle of the corridor, 30ft away from me and him, so it would be within the range for me to use minor illusion. I did so in order to make it 'speak' in an ominous tone, "Who... are... you?". I used the time he spent occupied with this illusion to go down the turn in the corridor to my left, and basically ran down it until I reached a crossroads in the labyrinth, where the pathway went four ways (the corridor I just ran down was 60ft, so my illusion went out of range and vanished about half way down), so I ducked into the pathway to my right and used misty visions _again_ to conjure up an image of a wall identical to the walls in the rest of the labyrinth covering the pathway I just went down, making the crossroads look like a T junction. The pathway was a dead end, ending very abruptly after the crossroads, so I basically just hid in this little area behind an illusion as the rogue came down. There was a very tense stealth check to see if I could hide my breathing. I succeeded, so he had no clue I was there, but I (due to knowing the wall was an illusion) had full view of him, so my character knew who it was, but he didn't. He went on down the corridor, and the DM moved on to someone elsewhere in the labyrinth. TLDR; avoided what would likely have been a disastrous (for me) combat encounter solely with the use of illusion magic. This was the first time I'd ever been able to use illusions like this, and it felt *amazing* to finally be able to do.
I'd say that's pretty fair, since there's some risk and reward to it if the enemy gets wise to this tactic and decides to not fire on a given round waste the spell slot. Plus you've got less freedom on how you're going aim the object, needing to state a range from within that you'll grab it from the air and keep potential ally targets behind that line.
@@Shalakor It also works great in ship combat, allowing you to avert enemy missiles back at them, if you upcast it. Unless you have something better to cast, that is
Another great use of silent image is to create a wall of darkness between yourself (plus party) and enemies you're fighting. You and your party know its fake, so can see through it, while all the enemies assume its a darkness spell (or similar) so never check to see if its an illusion, as they already think they know what it is. Meanwhile you and party are completely hidden, so have advantage on all your attack rolls until someone passes through the illusion. Send out the fighter/paladin/barbarian (or whatever) to keep the masses away from the fake darkness, and your ranged fighters and casters can keep their advantage the entire fight. Combos particularly well with a ranged ranger/rogue multiclass character.
RAW you cannot use Catapult on a net to trigger the net's "On hit, creature is restrained" as Catapult requires a saving throw, it's not an attack. To hit something, you have to make an attack roll. Up to the DM to determine if this can be done in this way. Same as with the Battlemaster's Disarming attack. Requires an attack roll hit, not a saving throw.
I feel like it would technically work within the rules if you commanded a target to betray for them to fulfill this command by betraying this command and not betraying. but you could also say then if that's the case then they didn't betray this command since they still technically preformed a betrayal there for they adhered to the command and didn't betray it which means they didn't preform a betrayal so they didn't adhere to it at the same time. It's a paradox that would deal 10k psychic damage to them making the spell even more broken
the biggest silent image fuckery is casting silent image of heavy mist around you and your party, which you and your friends can see through because you are physically interacting with it, but enemy casters and ranged combatants can't so you are basically one way heavily obscured for free.
The description says, "physical interaction with the image reveals it to be an illusion, because objects pass through it." Since one would expect to be able to pass through a fog, it wouldn't necessarily be revealed as an illusion...even more so if you created the illusion of a 15' cube of darkness? Although I don't know how that affects your friends who presumably know ahead of time that it's an illusion?
Illusions are always difficult to balance if they are as versatile as silent image. They can mimic effects of spells several levels higher. As a GM I am always harsh on illusions but let players know this before the game, and they are still some of the most powerful and versatile spells in my games.
I had Catapult for my Tortle Barbarian/Artificer and it was amazing!!! My DM worked with me to create tiny morter shells id carry and launch with. Not only would the foe hit get the 3d8, but also 3d4 fire damage when it'd explode. I also loved the flavor of casting it by loading my Eldritch Cannon with it to fire it off
I saw on Mr ripper a catapult combo where someone used enlarge / reduce to make a boulder smallee, shot it out the catapult and as it was about to hit the ta4get he dropped concentration, dealing 9th level damage because of the original boulder size
"If you're going into the final boss for a campaign, it just makes sense for everyone to swear allegiance to a god, then marry each other." -DnD Shorts, 2022
The main use of Silent Image in our party is as notepads to silently communicate with party, or to make 3D images of things we've seen to show the others (and one of us has Keen Mind so she can correct the misremembered bits). In a party of mostly sneaky bards and my ex-spy, gold.
COMMAND is even better for people who plays in SPANISH. Because in spanish, you can point some item, and say: "dámelo" (means: give that thing to me)... "lleváselo" (means: take this and give it to him/her). We can use that final '-me', '-te', or '-se', '-nos', '-os' and '-lo'... to create more complex words. AND I CAN JUST IMAGINE, the things what you can do in languages like German, with words sooooooo large. The great power of command, is when you don't speak english on your campaign.
1:08 i agree. I love catapult. I once played a divine soul sorcerer with both catapult and guiding bolt, used them about the same amount. I had twinned and distant spell and once we got into a sea battle with orcs. We had lots of time to prepare for the battle to defend the harbor. Lets just say i sunk a lot of ship with twinned and distant catapults 5 pounders (5 pound cannon balls) and the occasional BIG MAMA (10 pounders) for the bigger ships.
Another example: Using Command (clap) on a climbing opponent. After they fail the save they applaud your cleverness all the way down, taking falling damage.
One of my favourite uses of catapult was with my party's sorcerer who used it on a barrel and took down the area boss. We named it our lucky barrel and kept it with us for the rest of the campaign.
I play a druid and my friend is playing an artificer. I'm still pretty new to D&D and didn't know that catapult was a thing until he used it. Then I saw I had access to magic stone in my cantrips. Now we combo magic stone with catapult for that bit of extra damage and it was my first introduction to how you can use different spells and mechanics to do some pretty strong combos.
Command is my most cast spell as a Paladin or than protection from Evil and Good. I just so happen to play a paladin focused in Charisma, so I have that sweet 20 and proficiency in basically all things charisma. So far we have had a great time using it in interrogations, combat and distractions.
Cast Enlarge/Reduce on a small Hadozee Echo Knight Echo to make it tiny, then Catapult it straight up. The Hadozee switches places with the Echo and can then glide 450 feet in one turn!
Catapult: One of the greatest robbery spells in the game. See an item 60 (or 65) feet away that you want, call it to you at an angle so it ends over your head and drops into your square or in front of you. Great way for DMs to steal from the party or the party to steal from others.
The power of a dragon is in a simple move of grappling (like a bite or claw), flying a trapped player 1000 feet in the air and dropping them. Gets away from all the ranged weapons and spells and you can laugh or breath on them on the way down.
It would be pretty funny to see an 18th level wizard with command signature spelled in a game of poker telling everyone exactly what to do with commands like fold and bet
I love Catapult. Such a fun Spell. We used sacks of flour, a held action and a produce flame cantrip to create a dust explosion. Basically, I would use catapult to hurl sacks of flour at an enemy, which sends the flour flying. Then produce Flame from my genasi friend on a held action to imidiatly ignite the flour dust and tada, a mini fireball.
I think the best use of Silent image I have had in a party was Silent image of a massive wolf occupying the full 15 foot cube by our Warlock. Mean While the wizard cast minor illusion to cause sounds and vard used minor illusions to seemingly toss around the snow on the mountain as the wolf moved. Then our DM allowed the fighter (myself) and the cleric to hid in the legs of the illusory wolf. We coordinated our attacks to match the giant wolf's swings. DM required a group performance check, but we ended up scaring off the massive pack of direwolves instead of needing to kill them all
Here's something I had in mind when I saw _Catapult_. A spellcaster has a crossbow. Spellcaster readies the crossbow with a standard bolt. Spellcaster aims the crossbow at the target. Spellcaster then casts _Catapult_ at the bolt, and--they have to time it perfectly--just as the spell is being triggered, the spellcaster pulls the trigger, firing the bolt. The combined energy of both the crossbow and the spell combine, accellerating the bolt to near sonic, or even supersonic speeds.
Used Command: Destroy on a caster who had used their turn to prepare a Teleportation Circle spell scroll (our DM has the usage of scrolls in combat take two turns, for a more cinematic feel and so that an enemy teleporting away doesn’t feel cheap). Baddy failed, and used their next turn to rip the scroll on two. The party’s Hexblade quickly followed up with an Eldritch Smite, and the bad guy of the arc was smithereens. Command is a great spell for creative players!
One combo ive been using is twin cast the mold earth cantrip to remove the earth under an enemies feet, then the second to fill it back in. Makes for easy negotiations when the bandit leader is buried up to the neck for least a round or so.... Or worse if a small RACE like gob gobs.
You mentioned firing interesting things at people with catapult. This one isn't really interesting gameplay-wise but more roleplay-wise, one of my wizard's favorite spells is catapult, and she also has an owl familiar. Canonically, the object she throws for catapult is her familiar's owl pellets. I love it.
Catapult is amazing for so many reasons, in addition to the ones mentioned here it also works as a pseudo line-aoe. If you line up enemies and the first one makes their save, that's ok because it just means the next guy in line has to make a save now and by the power of probability you can ensure that someone is gonna eat that damage making it a pretty safe damage dealer.
Yet another good thing about Catapult: You don't need to see what you're hitting. If you know where an enemy is but you're Blinded, you can hurt them with Catapult.
Be a great DM the easy way, with the 5e GM's Survival Guide!! www.kickstarter.com/projects/davidhamrick/gamemasters-survival-guide-writing-5e-adventures?ref=ez2dp3
I entered in the link but there a can only help with money in the project but not buy the book, maybe I am loosing something (have never used Kickstarter)
@@dantepolis2038 you should be able to see multiple „pledges“, if you scroll down on the right side. You can select your tier there and you‘ll get the according rewards. It‘ll take some time though, shipping is estimated to start october 2023, probably even later. The pdf will most likely be available sooner
@@lythrum42069 thanks 🙏
@@dantepolis2038 glad to help
Does the pdf go to our email?
If you remove a mage's arcane focus, it doesn't completely stop them casting spells. Just spells with a material component.
As long as they don't have the components on them as well. If you were to yeet a Bard's Musical Instrument on the other hand...
@@ForeverDegenerate Same deal. Now, you yeet an Artificer's tools, and they're going to have a bit of difficulty, although it's worth noting that they can use any infused item as a focus as well.
@@willieoelkers5568
Armorer Artificers can use their armor for the material component, too.
yeet the hands
@@ForeverDegenerate
My DM allows singing/voice...
Kind of makes me unstoppable... unless someone tries to remove my vocal chords
My favorite underrated spell is Tasha's Hideous Laughter. I know people in the D&D optimization crowd know about it's power, but I don't see it used much at tables in the real world. Might be the only 1st level spell that causes the incapacitated condition (and prone!) and there aren't ANY monsters that are immune to being incapacitated. Works just as good at 1st level as it does at 20th level. Great pick for Fey Touched.
Not to mention this is only one sorcery point to twin spell and catch to bbegs with
I'll be honest, when you mentioned the battle master's disarming strike, my first thought was not yeet the weapon away, but stab them with their own sword catapulted at them :p
THAT would be an amazing attack...and something I would love to try with my Warlock XD
sadly it is not on my spell list XD
@@FlaschenJoe11 but with magic initiate feat it can be hehehe
Yeet their weapon at some other enemy who doesn't have the free hands to use another weapon, lol.
When he said to catapult a spell focus away from the enemy, all I could think was "... or just pick it up so they can't get it again, and still have your action and spell slot".
@@kedolan4992 yeah, but catapult isn't from you to target. it's item to target. to the focus is 60 feet away from you, and now it's 90 feet away from the caster.
Something really cool with catapult is that because it targets the object, and not the thing you’re throwing it at, you can twinned spell and hit the same person twice, which is really strong for 1 sorcery point and a 1st level spell slot
Now that, is an exploit.
Unfortunately Twinned Spell can only be used with spells that target one creature, not one object.
@@rowanjohnson6947 ah shit, you’re right. I saw it on critical role and Matt allowed it
Twin spell is for spells that target creatures not objects so that fails RAW... sorry
Technically not allowed twinned catapult because of nuance in rules but I’d allow it as a DM because it fits the aim of the twinned spell
I remember me and my party was up against a nothic, a really damn scary monster at level 2 which we were. It was my wizard’s turn, and he had a grenade because it was a slightly modern campaign. He cast catapult on the grenade, hit the target directly, and it exploded. The nothic failed both saves, taking 3d8+5d6 damage. He got one shot on the first turn of combat and immediately exploded. One of my proudest moments
Nothic has 45 hp, and you had bloody grenades against him? Oh my god, does this count as an abuse of helpless aberrations? It's should be prosecuted in any modern campaign.
In less futuristic (or modern) settings, a Conjuration Wizards can have a Bomb Conjured through their Minor Conjuration feature at 2nd level. Meaning you just have to have a Bomb made before combat, then you can deal 3d8 + 3d6 damage (if they fail both Dex saves) this is an average of 24 damage at 2nd level.
Additionally with catapult if you miss you can still hit the person behind them.
Funny story. I played a Reborn (before they changed the name) Wizard, being a cyborg who used technology to recreate the effects of spells. The party started the campaign by invading a pirate submarine we'd been hired to track down. I was having NO luck... Everything was either avoiding my spells or rolling their saves against them.
We finally made it to the pirate captain in the control room. I used a steel mug as Catapult ammo against the captain, but missed. I asked what he was standing in front of, and it was the controls for the sub. On my next turn, sufficiently pissed off that I hadn't landed a single hit the entire session, I ran past the captain and used Shocking Grasp on the now exposed control panel, shorting it out and causing the sub to start sinking.
We all managed to escape (and I even got to steal the captain's hat!), but I still find it hilarious that the only kill I got all session was the bloody submarine! XD
@@BYERE Glorious my good sir simply glorious such stories are what make the game of D&D glorious with the improvisational story telling creating glorious moments such as this.
Edit: GLORIOUS
@@NobodyDungeons It's one of my favourite moments of the character.
I always like to remember and retell such stories, and such events are why I love playing D&D.
Incorrect, catapult is a dex save, and on a success, the item harmlessly bounces off the creature. Read the spell description please.
@@Gakuloid incorrect, on a failed save the object stops moving. On a successful save the catapulted object just keeps going.
One of my favorite uses of command was from Critical Role C3. FCG commanded an enemy to monologue.
Egbert from Oxventure once commanded the boss to disrobe. It both wasted their turn and lowered their armor rating.
And Alphabetize 😂😂
@@roguebarbarian9133 didn't Eggbert and/or another oxventurer combine zone of truth with a command to talk? Or was this the same instance that you are talking about?
holy shit that is a great idea
Addition to this: my new favorite FCG command is from a semi-recent episode where he commands his target to command. To say the results Matt delivered were beautiful is an understatement.
Command: Undress is insanely useful for heavily armored enemies
not really, all it would do is make them lose their turn for a max of two rounds if the DM is nice. it takes 10 minutes to take off or put in armor, six seconds wouldnt do much
@@flamepulse42 bingo... they might take off a gauntlet or thier helm at best.
Command Autodefenstrate
@@darrylviljoen6227 while this would be extremely funny, Command states that the creature will not follow a command that is directly harmful to it.
@@kenpokid10 jumping out a window isn't directly harmful. It's the stop at the bottom.
Still, goes to show 5e's dedication to sucking the fun out of the game.
You forgot another great feature of catapult: multiple chances to hit! It moves the object in a 90 foot line or until it hits something. If a creature passes a Dex save against it, the object isn’t stopped and keeps going, potentially hitting another creature behind it. Cast it toward multiple creatures lined up and it’ll probably hit one of them.
The best use I found for command was when all your allies are in a line and you offset yourself from the line and command a creature to approach and then a creature will walk past all your allies taking opportunity attacks from each of them making for HUGE damage in the right circumstances
I started D&D 45 years ago and it's heartening to see that no matter the changes to the game we will always make the bad guys soil themselves!
My friend plays a homebrewed tiny tabaxi called Catacatapult, who the DM allows to Catapult *herself* onto enemies to attack. It's pretty cool, but she dies quite often.
ALSO, did you see the clothes the guy in the video was wearing? They looked pretty cool! *Could* *they* *maybe* *mean* *something?!*
lol
MERCH????
merch store in the works!? I just found your channel a day ago and holy shit I need to binge the weird things you can do in D&D. Not new to DnD but haven't played since 3e so maybe I am new so to speak 😂🤣 Fantastic channel man subfuckingscribed!
Well, we can still assume that she has 9 lives
WOOOOOOOOOOOOO!!!!!!!!
The player casting the Silent Image spell can add sounds to it with Minor Illusion since the later does not require concentration.
The issuee isn't concentration - it's action economy. Moving Silent Image takes a full action, as does casting Minor Illusion. Not even Illusionist Wizard helps here, since they just get to pick 2 effects during one casting, as opposed to casting MI as a bonus action. The only thing i can see working here is a Sorceror's Quickened Spell, but then you're spending all your sorcery points VERY rapidly, for relatively low payoff
For Command, R. A. Salvatore had a great use for it in one of his books. In a duel between casters, he had the wizard skip their next turn by commanding them to sneeze, essentially making somatic and verbal components useless for that turn.
That's funny.
The only problem with using catapult with nets is that the net also takes damage and is usually enough to destroy the net.
That plus as per rules it strikes it and does not hit it. Hit is specifically with an attack role and as there is no attack role there is no restraining. Basically you catapulted a curled up net at it.
@@Hyde_Hill Strictly speaking that's true, but I'm having a hard time imagining a DM that wouldn't allow it, assuming the net survived the impact (and even if it didn't I might allow it one single turn of restrained, since they'd still be all tangled up in netting).
@@kedolan4992 I am having the opposite hehe, guess we just imagine the net differently. As it takes skill to properly throw a net around someone so that it actually restrains them. Just yeeting a 3 pound net is not the same. Not to mention any balance issues of overpowering a level 1 spell etc.
isn't a net immune to bludgeoning and psychic?
RAW you're correct, but logically speaking how would bludgeoning a hempen rope really damage it? Unless the "bludgeoning" is of great force (hydraulic press? idk) and is concentrated to one link of the net (at which point it could be debated whether it's bludgeoning or piercing), I don't think it'd really do anything to the net.
I'd probably rule that nets have resistance to bludgeoning damage
Since catapult is only somatic components and the range of the spell includes the objects original placement (you can use it on an item 60 ft away), you can use it in some crazy scenarios. I was playing in a level 13 adventure as a wizard and we start a fight with another wizard in his giant office. He immediately puts a metal cage between us and casts silence where we are trapped. a wizards nightmare. Luckily I spent time looking at the specifics for catapult, and his area was just in 60ft. So from the disadvantageous position of completely falling for his trap, I get him near death just by throwing big dictionaries at him from across the room. He eventually stepped into his Relic Mech Suit and the fight changed up, but i almost ended a really big fight with catapult alone.
It's nothing meta or game breaking, but I really like create or destroy water. Especially its ability to instantly put out the fires that your trigger-happy wizard with fireball illness keeps lighting :D
The silent image bit is why I love gnomes. Minor illusion, while only 1 minute, you only need the 5ft square for the sneak because you're smol. I like using it to make a hallway look like it isn't being walked through. Need high int or the keen mind feat but its dope
I was playing Yzzak, Paladin of the Oath of Glory (I made The Old Spice Guy), and wound up with an Owlbear companion (Owlbear Whisperer secret, several lucky rolls and the Awaken spell from an NPC Druid), and actually used Ceremony to give their mate a funeral service. It may be the best thing I've ever role-played, and I still remember that character and interaction to this day.
"Ha-HA! Glorious!"
I actually used catapult with my artificer to hurl the body of a small plant monster at a boss and killed it! Me and my dm laughed for 2 minutes from the absurdity
I also use it on my artificer. Gonna have to remember small dead bodies when im not hurling my spear with catapult.
I can now imagine a ukeleley flying against a goblin and it dies
Then upcast catapult and catapult that goblin corpse at a different, still fighting, goblin.
The command autodefenestration or the act of jumping out of a window is my favorite and technically not directly harmful if they don’t look before jumping.
"Autodefenestrate?"
Just remember that with Command they need to be able to understand your language and not be undead (Vecna is undead btw). Also check with your DM how spells work in your world as in how they manifest. Command is one round so the round after they might remember you casting a spell on them after Discount.
Given that certain spells and feats specifically say the target doesn't realize they were under a spell effect after the fact, it's reasonable to expect that anything lacking such a clause doesn't intrinsically make the target rationalize the event.
Command is a charm. Undead, elves and half of the monsters in the game are immune.
@@zarthemad8386 Actually, it’s not. The charm condition is not a part of it, nor does charm immunity protect from it.
@@zarthemad8386 Command doesn't have a condition tied to it, so basically nothing is immune to the spell's effects by default unless the creature has the ability to choose to not be affected by low-level spells or has a feature that says they are not subject to the effects of Command.
I'm playing a goblin alchemist artificer in a CoS campaign, and one of my favorite and most hard-hitting tactics is to create a bundle of 5 acid vials or vials of holy water and then catapult it at an enemy to deal 3d8 + 10d6 damage.
This is a great way to get hard focused by your DM in combat. If you don't watch out they might send a giant toward you with the same strategy but tossing 100 vials instead and one shotting you.
@@oberzen208 would be mega lame tho
Or ur dm decides to magically make a black dragon spawn and he teleports in maniacally crazy goblin troops to have there way with you, don't piss off ur dm 🤣
@@Cornholers or, maybe, don’t have a lame DM
@@Praegressus1 nah I like crazy dms who have imaginations ya know
Something else about silent image is(if your dm's cool) you can make an illusory wall for 15 feet of heavy obscurement from anyone outside
Assuming they fail the save right?
@@alextrollip7707 silent image doesn't have a save. It requires an action to investigate and roll their Int(investigation) as an Ability check against your spell save dc. But the check itself is not a save.
Problem is, any creature can attack said wall with the intent of destroying it, which makes illusions see through upon discovery. A charging orc is gonna try to kool-aide man through your illusionary wall, no check, no action, just bashes you immediately. Silent image: wall, during combat, sounds good (pun intended), until it isn't.
Honestly, having a party get married before a really big fight with Ceremony sounds absolutely adorable. They're like "idk if we're going to live but at least I'm around the ones I love" and get extra buffs because of it. Such a cute idea
I love that usage of Silent Image.
I did not think those spells were weak(aside from catapult, that was clever.)
Catapult is definitely fun.. used it to launch a rat to max distance, driving away a horde of zombies from the party trapped in an old tavern. Before doing so, the artificer tied a "light rock" onto it, so it'd have light casted. Basically, attracted the zombies as the rat ran off.
I used this with my Sorcerer with Careful Spell, Metamagic to show off him weaving objects around targets to hit backline archers in a crowd.
I made a flock of harpies go for a swim in shark infested waters...
Seeing the DM go from "you're on a rickety bridge, with harpies above and sharks below" to... "So yea the sharks are feeding frenzying on the harpies... You can cross the bridge I guess" in one round was pretty fun :p
Or if you want to really get meta with Ceremony, you can have a Path of the Zealot barbarian in your party. Every week, everyone marries the barbarian. At the end of the week, they make sure to unalive (widowing everyone) and get revived at no material component cost. (No paying 300gp of diamonds!) This is just 25gp per person per week for +2 AC. An average week of adventuring yields upward of 50 combat encounters for those following the DM's Guide suggestion, or at least 15-30 for even combat-light groups focusing on role play and exploration. This puts it at a couple silver per combat per AC per person. The difference between chain mail and half plate is 700gp. That would take 28 weeks or 7 full months of nonstop adventuring to make that half plate equal the cost of Ceremony for your character. Not to mention all the extra gold saved on healing potions when most attacks miss your party's casual 20-24 AC. Of course, the barbarian death wedding tactic is not very immersive so please, don't attempt this at any table without getting permission from your DM and other players first.
Seems like it might only work with a LN or LE deity, honestly. Someone you could argue that 'till death do us part' is a simple, straightforward and completely literal phrase that was in no way violated by your conduct.
My fun moment with a silent image:
We were playing Lost Mines of Phandelver and were exploring the Redbrands' hideout. Wile coming up to a door, I had the idea and spread it to most of my other party that Iwas gonna have an orc chieftain image at the door.
The redbrands that opened the door shat themselves at the sight of a burly orc barbarian ready to attack.
However, part of my party didn't realize what was going on, so our halfling walked through and made the orc barbarian grow a head on his stomach.
Instead of the redbrands thinking it was an illusion, they shat their pants harder at the sight of this eldritch monstrosity.
I love using catapult to hit two creatures towards each other. Poor quicklings never stood a chance
that's awesome if the DM allows but most DMs won't let you catapult a living thing, you can 100% catapult corpses RAW though! Knocking out a Kobold with his dead best friend *#JustEvilThings*
Kobalds maybe, but quiklings have plus 6 to dexterity (and probably proficiency in dex saves) they'll be fine
@@DnDShorts Pretty sure most corpses weigh more than 1-5 pounds. A chunk of a corpse, sure, but outside of like, a fairy or a bug or something, I can't think of anything that light.
@@kedolan4992 If was a Goblin or Fox drained of blood maybe?
@@morrigankasa570 I think you're overestimating how little 5lbs is. Those pre-packaged tubes of ground beef you see at supermarkets (the ones that look like a giant plastic sausage) are 5lbs. That's like a 1 foot sausage chunk of meat, with no bones, and it's max weight.
Also not related to my previous comment, but atonement has been a big deal several times for my group... A few examples
1. Half the party got infected by lycanthropy, after I removed the curse the DM ruled that their alignment was still now chaotic evil, then I atoned them with a ritual, DM said he wanted to be pissed because he had planned on us needing greater restoration for that (something I didn't have access to yet), but then we all roleplayed it so well that he was even happier with that
2. Much later in the campaign we spent a little too long tracking down a pit fiend in hell, and I rolled poorly on my saving throw and got my alignment changed to lawful evil, and lost all my cleric powers. After a couple of sessions the rest of the party got me an atonement ceremony (back in the material plane) and I got my divine powers back
3. Similar to point 2, I helped the paladin out with an atonement after he had committed the act of oathbreaking. (It should be pointed out though that the spell doesn't explicitly say that you can do that, but our DM allowed it, along with a penance)
4. Our sorcerer died at one point while we were fighting some necromancers from Thay and I used it to prevent him from being turned into an undead, before bringing him to our stronghold which was protected by a permanent hallow spell (while I was certainly high enough level to just bring him back to life we don't use resurrection at our table unless it's granted by an angel or by divine intervention)
One of the first 5e games I played was Mines of Phandelver and I was a Divination wizard. In two separate encounters, I one one-hit KO'd the opposing wizards with Catapult (ensuring a saving throw fail with a low portent die). My DM was both thrilled for me but exasperated that his encounter turned out easier than he planned. It was especially grating for him because while he could excuse himself the first time it happened, he forgot to account for it in the second encounter 😄
4:00 Command: Weep. You fall prone and cry uncontrollably (which also obscures your vision)
Bonus Tip: If you use the command "Approach" on a humanoid and you have one of those Polearm Sentinel Fighters in your party, you can have the person walk right into reach. Giving your fighter some free damage on an enemy, you stay safely behind your front line fighter and now that enemy is closer without the fighter having to move themselves.
Hmmm... I wonder if "Approach" and "Retreat" count as "Forced Movement" or "Willing Movement?"
@@ForeverDegenerate It should be using it's own movement to approach so it wouldn't be forced movement like pushing or shoving, more movement it was forced to do. Similarly to how dissonant whispers does give opportunity attacks.
I've used Approach on a fleeing enemy. Works great and really versatile.
Bonus: Target a caster that was safely in the back line. Now he just walked in front of party paladin.
@@ForeverDegenerate willing, it’s THEIR movement
Command: forgive, is pretty helpful too when I fail my slight of hand
I would really love to see a video covering the High Level combination of Level 14 Illusionist Wizard with Illusory Reality and Level 2 Warlock with Misty Visions. The various applications to this combo are endless and could possibly end any kind of encounter if the player is clever enough to utilize the spell effectively.
You don't even need the dip. If you're playing to level 20, make it your 1st level Spell Mastery at level 18, or use the Eldritch Adept feat to pick up the Misty Visions invocation with an ASI if you use feats at your table. But yes, as a player of a level 20 Illusionist wizard, you can get up to a lot of shenanigans with this combo. If nothing else, you always have access to cover.
As a Spanish speaker, command is actually more powerful sometimes as we can attach pronouns to the verb:
-Bonita espada, **entrégamela**
(Nice sword, hand it over to me)
I think it is worth mentioning that the cantrip prestidigitation can create a small item that can fit in your hand. This works amazingly with catapult as the item lasts for 1 hour and you can create multiple of them since it isn’t concentration meaning you can get acid for your catapult without needing to spend the money to get it.
sorry that isn't quite right. Presti can make a "nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn." trinkets are in the phb or could negotiate with DM. Better off buying a pouch of 1000 ball bearings and firing 1 by 1
No, you're confusing your effects here. Prestidigitation can create a small item that lasta for one round. The thing that lasts for 1 hour is there mark. You can mark something with a symbol or whatever.
There truly is nothing quite like being held in a fear effect and watching your party tick off a round at a time. Like the ending scene of full metal jacket. And most the times ive seen it happen, upon discussing what happened after the session the dm would end up letting the party know that *one* save was all that made the difference. That heroism would get around that.
Another creative use of catapult.
Polymorph a willing (and raging) barbarian into a snail, put him in an empty glass vial, catapult it at the target: breaking the vial and the polymorph spell... even if you miss, they have a very angry mountain of fury and pain right next to them.
I like the idea of Shape Water and Bless Water being used in conjunction. As in your other video, it can be stored in a bag of holding. Then you've got a 5x5 cube of holy water to damn near drown the baddies in.
Man, you're one of my favorite D&D content creators. You think of the coolest stuff. Also, I like your beard and hats.
Catapult is so fun. My last character is a wizard, and outside of stumbling onto a broken and apparently widely acknowledged community build (I was new to 5E at the time! I didn't know it was a thing!) it's one of the primaries spells my character is built around.
I used command in a crazy way once. We were fighting Wyverns who were trying to eat the party. So I casted command and told a Wyvern to ‘cannibalize’. He did damage to a fellow Wyvern and had them fighting against each other. It scared our dm and left him dumbfounded. 😂
That moment when you play an order cleric and both of your 1st level domain spells are on the list lol. Command is fantastic and has become a signature spell for me (especially since order clerics can cast it as a bonus action), and heroism has come in really clutch as well.
There is some big DM caveat involved with using a Net with Catapult. Catapult doesn’t use the on-hit characteristics of thrown weapons, otherwise a Catapulted Greatsword would deal 2d6 extra slashing damage. Similarly a Net doesn’t restrain any creature that comes in contact with it, just those who are hit by an attack made with it. I’d hazard against ruling that it works anyways since that would make Catapult deal 3d8 damage *and* restrain the target, requiring an action to break free, which goes far beyond the effects of a 1st level spell.
Indeed RAW it's not legal as there is no hit involved. And hit does indeed specify it needs an attack role. Plus the bludgeoning damage the net took.
That advertisement for the DMs Survival Guide alone was worth the time spent watching this video! Funny af😊
I'll be real, I feel like the Command "Discount" really backfires, because running the scenario: you forcefully cause the shopkeeper to take an action he might otherwise not by use of magic. He does precisely what he says, discounting the price, then immediately gets angry and starts either telling you to get out and never come back or calling guards. Unless you're a Subtle Spell using Sorceror, this sounds like a set-up for disaster, as nothing says they forget the command or are charmed.
"That doesn't sound like a reasonable course of action. Why would I give you a discount? I don't even know you! Furthermore, you're rude."
@@THEPELADOMASTER That's basically the "he passed his save" scenario in a nutshell.
Honestly, your way of speaking is so entertaining and enthusiastic that I literally don't care what you're talking about, I just want to listen no matter what 😂
Technically 3d8 damage dealt to the net as a result of the catapult spell would destroy the net.
Also you need martial proficiency to us it, it has to be cast(pardon the pun) as an attack, not from a catapult, as it won't unfurl, he talks a lot of nonsense quite often
@@SuperSpartan3000 No I would denie a weapon proficiency to catapult something. Nothing wrong with sending a longsword (3lbs) 150 feet towards an enemy. But it would most likely break the sword. As for the nonsense you get on this channel I mostly blame 5e design for that it is very vague
I'm annoyed that I missed this video last year, not just because of the good advice, but I'd have DEFINITELY backed the GM's Survival Guide
Personally, I'd like the Ceremony spell better if it lasted for either a year or even just one week. Like, some of these effects are "once per lifetime" so it really ought to last longer than just twenty four hours. I know some of the effects would be busted that way, but that's also how I think it should be. I mean, one year disappears quickly. Especailly if your DM is fond of downtime.
And even if they're not, one day really doesn't do anything. Like, one member of our party got this "life changing" buff and we ended up taking a long rest almost immediately afterwards. The 24 hour's it lasted literally didn't make it though an entire session!
I homebrewed this idea of tattoos that give effects based on animals. One of the effects was the vulture which on one hand gave the player resistance to poison and immunity to the condition as well as having the ability to heal somewhat if they eat, but it also made the marriage buff last forever because vulture loyalty.
Luckily I decided to kind of silently discourage its use, if only cuz another player (who had received a ring based on rakan from league which had a better effect for targets her character is married to) was a girl and it struck me that it *might* have some unfortunate implications.
Your mention of Silent Image, especially through Misty Visions, reminded me of something.
So the group I'm in was doing a short (it was originally meant to be a one-shot whilst the DM - me - at the time got stuff together for the main campaign, but it went on a lot longer than expected) PvP game. It should be noted that most of us - all but one, really - weren't really bothered about being competitive, it was more about just having fun.
In any case, I took a warlock with the misty visions invocation and minor illusion cantrip. I and the more competitive player, who was playing a rogue, ended up at opposite ends of a long (60ft) corridor (this is taking place in a large labyrinth) where we could barely see each other due to darkvision, though our characters couldn't make each other out, so had no idea who the person on the other end of the corridor was. I used misty visions to conjure up the illusion of a shadowy humanoid figure with glowing white eyes, which did a sort of silent, demonic rush towards the other end of the corridor until it was directly in front of the other person, where (the DM asked if they could take over here and give it a bit of flavour due to the illusion coming from my patron's magic - my patron is a GOO btw - and I agreed) it began to mimic their movements in a rather sinister way. On my next turn, I had it retreat to the middle of the corridor, 30ft away from me and him, so it would be within the range for me to use minor illusion. I did so in order to make it 'speak' in an ominous tone, "Who... are... you?". I used the time he spent occupied with this illusion to go down the turn in the corridor to my left, and basically ran down it until I reached a crossroads in the labyrinth, where the pathway went four ways (the corridor I just ran down was 60ft, so my illusion went out of range and vanished about half way down), so I ducked into the pathway to my right and used misty visions _again_ to conjure up an image of a wall identical to the walls in the rest of the labyrinth covering the pathway I just went down, making the crossroads look like a T junction. The pathway was a dead end, ending very abruptly after the crossroads, so I basically just hid in this little area behind an illusion as the rogue came down. There was a very tense stealth check to see if I could hide my breathing. I succeeded, so he had no clue I was there, but I (due to knowing the wall was an illusion) had full view of him, so my character knew who it was, but he didn't. He went on down the corridor, and the DM moved on to someone elsewhere in the labyrinth.
TLDR; avoided what would likely have been a disastrous (for me) combat encounter solely with the use of illusion magic. This was the first time I'd ever been able to use illusions like this, and it felt *amazing* to finally be able to do.
Prepare your action to cast Catapult to throw enemy missiles back at them mid-air
That is some 'House of Flying Daggers' shit right there And I Love It!
I'd say that's pretty fair, since there's some risk and reward to it if the enemy gets wise to this tactic and decides to not fire on a given round waste the spell slot. Plus you've got less freedom on how you're going aim the object, needing to state a range from within that you'll grab it from the air and keep potential ally targets behind that line.
@@Shalakor It also works great in ship combat, allowing you to avert enemy missiles back at them, if you upcast it. Unless you have something better to cast, that is
Another great use of silent image is to create a wall of darkness between yourself (plus party) and enemies you're fighting. You and your party know its fake, so can see through it, while all the enemies assume its a darkness spell (or similar) so never check to see if its an illusion, as they already think they know what it is. Meanwhile you and party are completely hidden, so have advantage on all your attack rolls until someone passes through the illusion. Send out the fighter/paladin/barbarian (or whatever) to keep the masses away from the fake darkness, and your ranged fighters and casters can keep their advantage the entire fight. Combos particularly well with a ranged ranger/rogue multiclass character.
Party: we need strengh, magic and courage to defeat this dragon
Cleric: okay who want's to marry me first?
RAW you cannot use Catapult on a net to trigger the net's "On hit, creature is restrained" as Catapult requires a saving throw, it's not an attack. To hit something, you have to make an attack roll. Up to the DM to determine if this can be done in this way.
Same as with the Battlemaster's Disarming attack. Requires an attack roll hit, not a saving throw.
I feel like it would technically work within the rules if you commanded a target to betray for them to fulfill this command by betraying this command and not betraying. but you could also say then if that's the case then they didn't betray this command since they still technically preformed a betrayal there for they adhered to the command and didn't betray it which means they didn't preform a betrayal so they didn't adhere to it at the same time. It's a paradox that would deal 10k psychic damage to them making the spell even more broken
Wtf are you talking about 😅
Editing was was extra good on this one! TY for the devious new tricks!
the biggest silent image fuckery is casting silent image of heavy mist around you and your party, which you and your friends can see through because you are physically interacting with it, but enemy casters and ranged combatants can't so you are basically one way heavily obscured for free.
The description says, "physical interaction with the image reveals it to be an illusion, because objects pass through it." Since one would expect to be able to pass through a fog, it wouldn't necessarily be revealed as an illusion...even more so if you created the illusion of a 15' cube of darkness? Although I don't know how that affects your friends who presumably know ahead of time that it's an illusion?
Illusions are always difficult to balance if they are as versatile as silent image. They can mimic effects of spells several levels higher. As a GM I am always harsh on illusions but let players know this before the game, and they are still some of the most powerful and versatile spells in my games.
I had Catapult for my Tortle Barbarian/Artificer and it was amazing!!!
My DM worked with me to create tiny morter shells id carry and launch with. Not only would the foe hit get the 3d8, but also 3d4 fire damage when it'd explode. I also loved the flavor of casting it by loading my Eldritch Cannon with it to fire it off
The quality of the content of your channel has grown immensely recently! But this one, wow. Masterful if I may say.
I saw on Mr ripper a catapult combo where someone used enlarge / reduce to make a boulder smallee, shot it out the catapult and as it was about to hit the ta4get he dropped concentration, dealing 9th level damage because of the original boulder size
Dude your editing is getting to be next level. Great work!
Ok dude, you need to be a director. You make the best ads I have ever seen. You have a crazy range of skills. Great video as always!
"If you're going into the final boss for a campaign,
it just makes sense for everyone to swear allegiance to a god, then marry each other."
-DnD Shorts, 2022
The main use of Silent Image in our party is as notepads to silently communicate with party, or to make 3D images of things we've seen to show the others (and one of us has Keen Mind so she can correct the misremembered bits). In a party of mostly sneaky bards and my ex-spy, gold.
COMMAND is even better for people who plays in SPANISH. Because in spanish, you can point some item, and say: "dámelo" (means: give that thing to me)... "lleváselo" (means: take this and give it to him/her). We can use that final '-me', '-te', or '-se', '-nos', '-os' and '-lo'... to create more complex words. AND I CAN JUST IMAGINE, the things what you can do in languages like German, with words sooooooo large. The great power of command, is when you don't speak english on your campaign.
1:08 i agree. I love catapult.
I once played a divine soul sorcerer with both catapult and guiding bolt, used them about the same amount.
I had twinned and distant spell and once we got into a sea battle with orcs. We had lots of time to prepare for the battle to defend the harbor. Lets just say i sunk a lot of ship with twinned and distant catapults 5 pounders (5 pound cannon balls) and the occasional BIG MAMA (10 pounders) for the bigger ships.
Another example: Using Command (clap) on a climbing opponent. After they fail the save they applaud your cleverness all the way down, taking falling damage.
wouldnt work, they will not do anything that will cause them harm
DUDE! Your promo for gamemaster survival guide was hilarious. Got to get it.
One of my favourite uses of catapult was with my party's sorcerer who used it on a barrel and took down the area boss. We named it our lucky barrel and kept it with us for the rest of the campaign.
Top words for Command: Betray, Confess, Grovel, Undress, Surrender, or my personal favorite: Contemplate.
I play a druid and my friend is playing an artificer. I'm still pretty new to D&D and didn't know that catapult was a thing until he used it. Then I saw I had access to magic stone in my cantrips. Now we combo magic stone with catapult for that bit of extra damage and it was my first introduction to how you can use different spells and mechanics to do some pretty strong combos.
Command is only one word
Me flipping through every verb in the dictionary: that won’t be a problem
Not to mention that with the grenades in (i think) strixhaven catapult becomes ridiculously op in terms of damage especially for a lvl 1 spell slot.
Command is my most cast spell as a Paladin or than protection from Evil and Good.
I just so happen to play a paladin focused in Charisma, so I have that sweet 20 and proficiency in basically all things charisma.
So far we have had a great time using it in interrogations, combat and distractions.
Cast Enlarge/Reduce on a small Hadozee Echo Knight Echo to make it tiny, then Catapult it straight up. The Hadozee switches places with the Echo and can then glide 450 feet in one turn!
Catapult: One of the greatest robbery spells in the game. See an item 60 (or 65) feet away that you want, call it to you at an angle so it ends over your head and drops into your square or in front of you. Great way for DMs to steal from the party or the party to steal from others.
The power of a dragon is in a simple move of grappling (like a bite or claw), flying a trapped player 1000 feet in the air and dropping them. Gets away from all the ranged weapons and spells and you can laugh or breath on them on the way down.
It would be pretty funny to see an 18th level wizard with command signature spelled in a game of poker telling everyone exactly what to do with commands like fold and bet
Gnome Artificer (flavored) described Catapult as a mini railgun :) also used Tasha's Caustic Brew as his chemical flame thrower :)
I love Catapult. Such a fun Spell. We used sacks of flour, a held action and a produce flame cantrip to create a dust explosion.
Basically, I would use catapult to hurl sacks of flour at an enemy, which sends the flour flying. Then produce Flame from my genasi friend on a held action to imidiatly ignite the flour dust and tada, a mini fireball.
It's nice to see a video covering these spells.
I think the best use of Silent image I have had in a party was Silent image of a massive wolf occupying the full 15 foot cube by our Warlock. Mean While the wizard cast minor illusion to cause sounds and vard used minor illusions to seemingly toss around the snow on the mountain as the wolf moved. Then our DM allowed the fighter (myself) and the cleric to hid in the legs of the illusory wolf. We coordinated our attacks to match the giant wolf's swings. DM required a group performance check, but we ended up scaring off the massive pack of direwolves instead of needing to kill them all
Here's something I had in mind when I saw _Catapult_. A spellcaster has a crossbow. Spellcaster readies the crossbow with a standard bolt. Spellcaster aims the crossbow at the target. Spellcaster then casts _Catapult_ at the bolt, and--they have to time it perfectly--just as the spell is being triggered, the spellcaster pulls the trigger, firing the bolt. The combined energy of both the crossbow and the spell combine, accellerating the bolt to near sonic, or even supersonic speeds.
I feel like you'd have to make a skill check of some kind, but I can't for the life of me figure out which stat you'd use.
Used Command: Destroy on a caster who had used their turn to prepare a Teleportation Circle spell scroll (our DM has the usage of scrolls in combat take two turns, for a more cinematic feel and so that an enemy teleporting away doesn’t feel cheap). Baddy failed, and used their next turn to rip the scroll on two. The party’s Hexblade quickly followed up with an Eldritch Smite, and the bad guy of the arc was smithereens. Command is a great spell for creative players!
I think @DungeonDudes mentioned using silver coins with catapult to do extra damage for werewolves or some that require silvered weapons.
I love the little ads you do, I always watch them, this one was my favorite 😂 broooooooooooo 🤙🏾🤙🏾🤙🏾🤙🏾
One combo ive been using is twin cast the mold earth cantrip to remove the earth under an enemies feet, then the second to fill it back in. Makes for easy negotiations when the bandit leader is buried up to the neck for least a round or so.... Or worse if a small RACE like gob gobs.
You mentioned firing interesting things at people with catapult. This one isn't really interesting gameplay-wise but more roleplay-wise, one of my wizard's favorite spells is catapult, and she also has an owl familiar. Canonically, the object she throws for catapult is her familiar's owl pellets. I love it.
Our wizard has been doing great with catapult. It is great for high AC enemies with a low dex save.
I have a Bard who was a teacher prior to the campaign, I gave him Heroism as role play to help his students who might be nervous before a performance
Catapult is amazing for so many reasons, in addition to the ones mentioned here it also works as a pseudo line-aoe. If you line up enemies and the first one makes their save, that's ok because it just means the next guy in line has to make a save now and by the power of probability you can ensure that someone is gonna eat that damage making it a pretty safe damage dealer.
Yet another good thing about Catapult: You don't need to see what you're hitting. If you know where an enemy is but you're Blinded, you can hurt them with Catapult.
I recently just got into spell-casting so this is the exact video I needed