Underrated But AMAZING 2nd Level Spells

Поділитися
Вставка
  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 1 тис.

  • @DnDShorts
    @DnDShorts  2 роки тому +254

    I used my *HACKER* skills to *HACK* my way into your system and post Sonic 2 spoilers on your computer desktop. Now next time you open your PC you'll have the movie *RUINED,* hahahaha!
    ...unless you get NordVPN at a massive discount and with a month free by clikcing right here ua-cam.com/video/LoLCu7drbaI/v-deo.html

    • @fumasseio3277
      @fumasseio3277 2 роки тому

      what a nat 20 in sponsorship

    • @BrunoMaricFromZagreb
      @BrunoMaricFromZagreb 2 роки тому +4

      bald! BALD! _BALD!_ *BALD!*
      *_my eyes!!!_*
      Just a joke based on the thumbnail

    • @FireallyXTheories
      @FireallyXTheories 2 роки тому +2

      I need Gnord VPN for my MagicMouth PC

    • @safiarter201
      @safiarter201 2 роки тому

      You fool! In my country its already out

    • @El-Rico
      @El-Rico 2 роки тому

      I have a mac.

  • @leo15twist
    @leo15twist 2 роки тому +702

    I remember one time where magic mouth lead to the downfall of a thieves guild. The party wizard took the spell for funzies and began creating magic mouths on small fake coins that had the function of screaming alert repeatedly whenever someone other than the owner would as much touch their gold pouch. He would sell them for 30gp, and after a while, some nobles would employ him to make house alarms, and safe alarms. In time, the thieves guild sent assassins to kill the wizard, and after they failed and we took the case to the town mayor, we took part on their plan to wipe the guild for good. It was a good plot that started with a pretty underestimated spell

    • @wesleywyndam-pryce5305
      @wesleywyndam-pryce5305 2 роки тому +23

      thats awesome

    • @slywolfe
      @slywolfe 2 роки тому +20

      Shamelessly stealing this, thank you

    • @leo15twist
      @leo15twist 2 роки тому +6

      @@slywolfe have fun 😊

    • @rylog8
      @rylog8 2 роки тому +6

      That's literally the lore for Abjuration Wizards

    • @Mariwend
      @Mariwend Рік тому +2

      that's i point where i as a dm would say it's just a magic item and not even a spell effect

  • @fightingfalcon777
    @fightingfalcon777 2 роки тому +1415

    If you use the Enlarge/Reduce on a Rune Knight Fighter when they use Giant’s Might, you make them go from Large to Huge, or if they’re at Level 18, from Huge to Gargantuan. That means you are big enough to grapple a Tarrasque or Ancient Dragon. That just strengthens how good your suggestion about using Enlarge/Reduce on the Fighter/Barbarian/etc. lol

    • @shedoraziirocson4011
      @shedoraziirocson4011 2 роки тому +135

      *takes notes with malicious intent*

    • @alimatloob2850
      @alimatloob2850 2 роки тому +66

      Can vouch for this, our Wizard turned my Barbarian huge (I was playing a large monster race) and our Kobold Ranger mounted me, basically rode me into battle as I ripped and he shot enemies to smithereens, good times

    • @djangowest1754
      @djangowest1754 2 роки тому +21

      One of my players tried this and combat was never the same

    • @jamesmachuta2010
      @jamesmachuta2010 2 роки тому +50

      I have a kobold eldritch knight who uses enlarge to pose as a dragonborn along with dragons breath.

    • @SynSabre
      @SynSabre 2 роки тому +20

      I played a duergar rune knight just to do this. It was really fun, especially with pole arm master and sentinel, makes your reach like half the battlefield

  • @drecknathmagladery9118
    @drecknathmagladery9118 2 роки тому +269

    magic mouth could be cast on a single coin in a treasure chest
    that makes it start breathing or snoring
    basically, false mimic

  • @DnDShorts
    @DnDShorts  2 роки тому +245

    Didn't realise how heavy plate armor was, but you can do the same trick at 6:58 on any other clothes, shoes, weapons etc. so it's still super dope!

    • @1q34w
      @1q34w 2 роки тому +8

      Is heavy plate armor a single object? Just cast it on the greaves.

    • @Coid
      @Coid 2 роки тому +16

      @@1q34w If you're going to go for a single piece, the codpiece is probably more fitting.

    • @FacelessCog
      @FacelessCog 2 роки тому +5

      As a DM, I would have no problem with my PCs casting it on bits of leather armor, clothing and rings. Any of those would ABSOLUTELY stop you in your tracks, but you could still weasel your way out of it eventually.

    • @schmendrick6536
      @schmendrick6536 2 роки тому +4

      Have the barbarian or fighter heft them into the air with a wedgie and cast Immovable Object with their underwear in the yanked up position. Congratulations, you are now conducting the world's most embarrassing interrogation.

    • @AZombieWizard
      @AZombieWizard 2 роки тому +2

      Even with a naked enemy you could have any flavor of archer put an arrow into the enemy then make the arrow immovable.

  • @cartermartin3710
    @cartermartin3710 2 роки тому +336

    Note for Immovable Object - it does specify that the target object weigh no more than 10 pounds, and this value doesn't scale with up-casting. So, the plate armor example is a bust, but you could cast it on a rogue/archer's leather armor or bow, or the enemy caster's robes or arcane focus/component pouch, to just as effectively shut an enemy out of combat.

    • @willieoelkers5568
      @willieoelkers5568 2 роки тому +24

      Honestly, I'd be careful about letting players bypass the explicitly written out way the spell is supposed to interact with characters

    • @alexandrebeauchanps5992
      @alexandrebeauchanps5992 2 роки тому +38

      Used it on a 50ft rope to strangle a flying adult green dragon. Cast fly on myself, next turn cast immovable object at 4th level on the rope. Allow myself to move it. Next turn I used my action to dash, gainng 120 ft of movement that i used to circle around the neck for 50 ft of rope. Next thing that dragon knew, he was crashing mid air, creating more than 20000 ponds of force, fall to the ground where we butchered him. Thank you immovable object

    • @matan8074
      @matan8074 2 роки тому

      Or there weppons

    • @Taurusus
      @Taurusus 2 роки тому +33

      I'd wager there's a missing "... that isn't being worn or carried" in the text like there is for every other comparable spell type, because yeah there isn't really a rule in D&D for touching specific items on a creature you're attacking anyway. It's obviously not intended to be a combat spell.

    • @ultraninja5783
      @ultraninja5783 2 роки тому +9

      you could probably make an argument to just use it on just the chest plate or the leggings of a piece of plate armour and not the whole thing. assuming the dm allows it

  • @goodgulfgas
    @goodgulfgas 2 роки тому +147

    Re: Dragon Breath, an Order of Scribes Wizard can change the damage type. So you can have pretty much any type of dragon breath (force, radiant, etc.).

    • @Coid
      @Coid 2 роки тому +3

      Yeah, at 2nd level you can access Slashing, Bludgeoning, Necrotic, Psychic, and Thunder and then at 3rd level you get Force and Radiant added into the mix.
      Even without upcasting, having magical bludgeoning and psychic as options will have you covered for the majority of cases.

    • @dflextrum7854
      @dflextrum7854 2 роки тому +13

      Taking note that an Order of scribes wizard gain access to acid, cold, fire, lightning or poison damage for his other 2nd lvl spells just by taking one spell

    • @goodgulfgas
      @goodgulfgas 2 роки тому +6

      @@dflextrum7854 and glyph of warding is a good pick at 3rd level.

    • @okumabear
      @okumabear 2 роки тому +21

      So the druid shapeshifts into a SINGLE FLEA, and can now BREATHE SWORDS!!! BRB....

  • @vineveer4358
    @vineveer4358 2 роки тому +177

    Compiles a list of all the spells I'd want to take on a future wizard character.
    "Man, there really isn't a lot of 2nd level spells in this list. Weird. Oh well."
    Literally 1 day later, DnD shorts releases this video, pointing out that levitate can basically one-shot a werewolf.

  • @Neutral_Tired
    @Neutral_Tired 2 роки тому +140

    03:45 forget squeezing past, doing that would tear the door off its hinges, especially since the thickness would be halved, so if the hinges shrink they're too small and fal out of the frame and if they don't the door is too small to fit them and something breaks

    • @archmagemc3561
      @archmagemc3561 2 роки тому +6

      Then you have your barbarian throw the door like a deadly frizzbee. An amazing combo. Especially if it was a metal door xD.

    • @The-Apothekari
      @The-Apothekari 2 роки тому +2

      I imagine doing this when shopping for parts to make my house,
      mythril door? dont mind me, just taking your door, pair with levitate so you can take it away with ease

    • @seantaylor1090
      @seantaylor1090 2 роки тому +2

      I think the better thing to do is cast on the lock. Shrinking the lock by .5 would unlock almost any lock I could think of.

  • @lurikriesen5815
    @lurikriesen5815 Рік тому +6

    A cool combo for the dragon's breath is also when you are a necromancy wizzard. Having fireburping skeletons is a lot of fun.

  • @Year2047
    @Year2047 2 роки тому +125

    Levitate and Dragons Breath are amazing I swung an entire fight by casting levitate with my clockwork soul sorcerer. Twin spelled it, used restore balance and took two dangerous minions out of the fight on the first round. Dragons breath on a Scribes wizard is fun too. Nothing quite like letting the barbarian shoot hammers out of his mouth causing bludgeoning damage.

    • @dragonhearthx8369
      @dragonhearthx8369 2 роки тому +1

      Wait why did you need to use "restore balance"? Nothing is said about advantage on the save.

    • @samuelbroad11
      @samuelbroad11 2 роки тому +4

      @@dragonhearthx8369 spell resistance?

    • @Year2047
      @Year2047 2 роки тому +5

      @@dragonhearthx8369 Yes. They had advantage and then they didn't.

    • @Year2047
      @Year2047 2 роки тому +5

      @@dragonhearthx8369 Clockwork Soul is a fantastic battlefield control/support option. Once those two were taken care of, all I had to do was chase the main baddy around the battlefield so he couldn't do anything big and let him get wrecked by the other players. Its immensely rewarding to play.

    • @unicyclepeon
      @unicyclepeon 2 роки тому +1

      Which book has the clockwork soul and the order of scribes?

  • @TheNeoVid
    @TheNeoVid 2 роки тому +18

    Please continue the "Underrated But Amazing Spells" series. You've really got me wondering what other sorts of exploitable insanity we're overlooking at every spell level!

  • @segevstormlord3713
    @segevstormlord3713 2 роки тому +68

    Immovable Object - "Check with your DM," because often, attended objects get hand-waved into being invalid targets for spells like this. That said, "cook and book" also relies on being able to target worn armor (with _heat metal_ in this case), so it may work by precedent.
    Magic Mouth - The mouth can't automatically detect hidden things; it has to actually be visible or audible, and whether either is the case is largely up to the DM. I would probably default the mouth to having effective passive perception equal to the caster's own, if it came up, but that's a DM ruling, as the spell is silent on what, precisely, the mouth can and cannot "see" or "hear."
    ...and I was wondering if you'd go for the "magic mouth computer" trick. That is an interesting one, but I think it is very likely NEVER going to be allowed by a DM. At best, you might get away with a very simple machine that does only one thing.
    Dragon's Breath - I can attest, as a DM, that the dragon's breath familiar trick is really effective, though it does make monsters take a sudden interest in killing the tiny thing.

    • @a-blivvy-yus
      @a-blivvy-yus 2 роки тому +8

      If your DM is a programmer and you can actually explain the logic behind your triggers inteeracting with each other such that the "code" you're running the computer on actually works, you can probably convince your DM to let you reproduce Doom in your D&D setting...

    • @DavidAnderson-cw7oq
      @DavidAnderson-cw7oq 2 роки тому +3

      So, a little twist on the magic mouth thing, I think it would be interesting if its passive perception used the caster’s casting modifier to calculate the value, so a wizard or bard could use it to detect things better than they could

    • @TheBadDesperado
      @TheBadDesperado 2 роки тому +6

      A lot seem to ignore how most armor weighs more than 10lbs though.

    • @a-blivvy-yus
      @a-blivvy-yus 2 роки тому +3

      @@TheBadDesperado It's a surprisingly easy detail for people to overlook, it's true! Can be worked around if you think ahead, of course, but still...

    • @CatacombD
      @CatacombD 2 роки тому +1

      The "dragon breath familiar" trick is a lot like the "using your familiar to grant permanent advantage in combat" trick; Both of them mostly rely on your DM having monsters behave like they're brain dead.
      Against a horde of mindless zombies? Sure. you firebreathing owl will do some damage. Against a group of bandits? You'll get a single upgraded burning hands out of it, and then one of the bandits throws a rock and poofs your familiar. (and that's assuming they don't have proper ranged weapons)

  • @fortelilac6522
    @fortelilac6522 2 роки тому +38

    My party combined silence, levitate and hunger of hadar on an enemy I prepared for weeks.
    Levitate is deadly.

  • @zeldaandTwink
    @zeldaandTwink 2 роки тому +20

    I'm soooo happy someone else sees the power of magic mouth. It's my single favorite spell. I've had entire characters based around it

    • @Dustin_McNab
      @Dustin_McNab 2 роки тому +1

      Does your DM allow you to use magic mouth to find hidden objects? A player in a game I'm DMing for wants to use it like that and I don't understand it.
      The spell needs a visual or audible trigger. If the item is hidden, then it's not visible. If the spell can somehow see the item, then how does it know the item is hidden? Every character in the party has something in their bag that could be considered treasure. What would stop the spell from triggering constantly while in range of treasures hidden in a bag?

    • @zeldaandTwink
      @zeldaandTwink 2 роки тому

      @@Dustin_McNab it needs to see or hear it. It cannot see a hidden item so it would not trigger.
      Also "treasure" is a bit too vague, you'd need to be more specific such as what material the item is made of (gold, silver, gems, ect.)
      Now arguably if it was, say, loose change in a pocket, then yes the magic mouth can hear that, but if it's just sitting in a chest it won't sound off

    • @chris-il4qu
      @chris-il4qu 2 роки тому

      Curious....could magic mouth be combined with a power word? Power word stun or kill for instance...would make for one hell of a defensive measure though...it would be indiscriminate to whoever wandered by 😂

    • @zeldaandTwink
      @zeldaandTwink 2 роки тому

      @@chris-il4qu nah, because you need to cast those spells. The magic mouth can't cast spells. It requires a verbal component from the caster

    • @chris-il4qu
      @chris-il4qu 2 роки тому

      @@zeldaandTwink makes sense but isnt the description of it just a word that carries magical power and that magical power is what classifies it as a spell? Maybe an elaborate glyph of warding set up with magic mouth as the trigger? Hahaha

  • @BronzeCactusorBronzeCaktus
    @BronzeCactusorBronzeCaktus 2 роки тому +18

    I've been using the dragon's breath familiar combo for a bit now, it's actually even better than at first or second glance because it's up-casting potential is insane; it increases by 1d6 per breath per level up-cast, but since each round of combat is 6 seconds, and the spell lasts for 60, then you're actually up-casting by 10d6 per level, thus the total possible output (if you're insane and use it at the 9th level) is 100d6 (and I'm a DnD noob, so I'm sure that there are ways to make it even stronger)!

    • @a-blivvy-yus
      @a-blivvy-yus 2 роки тому +5

      It's actually more than that, because it hits an area, not a single target. The video mentions shatter with its "12" expected damage. On a 2nd level cast, I've had a bad damage roll with shatter deal over 100 damage to a group of unaware enemies who were performing a ritual. I've also had it deal over 90 damage on another occasion where I hit less enemies but rolled better. If you can hit 2 or 3 targets with each breath, that 10d6 becomes 20 or 30 extra dice.

  • @theFunkyThumb
    @theFunkyThumb 2 роки тому +33

    Magic mouth is one of my favorite spells right now. My party is helping to get our cleric elected to the high council, and i spent a week going through the town casting it on random buildings foundation stones so when 3 people walk buy a campaign message plays

    • @madlordhubris624
      @madlordhubris624 2 роки тому +4

      Gorgeous RP. I love that!

    • @theFunkyThumb
      @theFunkyThumb 2 роки тому +6

      @@madlordhubris624 there was also a guy who operated these trolley like deals, and he was an asshole. So i took a few round trips casting it all over the place so when it stops by him he hears weird voices in his head. Ive been adding to it for months and last session the dm told me he quit his job lol

    • @madlordhubris624
      @madlordhubris624 2 роки тому +1

      @@theFunkyThumb I'd love to be playing at whatever table you do.

  • @mikecarson7769
    @mikecarson7769 2 роки тому +16

    nice video! i wish that more people would enjoy the creativity of using "magic mouth". i can imagine two old wizards teasing each other to death with surprise messages in unusual places

  • @jessie-buns839
    @jessie-buns839 2 роки тому +67

    Better uses for Immovable object:
    Note that the rulings say that you CAN move the object normally, not that you have to.
    Enchant your shirt/harness and never take fall damage again by falling in little drops.
    Enchant both your boots and "step" into the air for always on flying.

    • @dragonhearthx8369
      @dragonhearthx8369 2 роки тому +8

      Better use. Cast enlarge reduce of someone reduce them down a size. Put them in a box that, currently, causes them to squeeze. Shut the box. Cast immovable object on the box. Then stop concentrating on the reduce spell.

    • @bumblebot2458
      @bumblebot2458 2 роки тому +5

      @@dragonhearthx8369 fuck that's evil. I was just gonna strangle a dragon with the immovable object spell.

    • @ArtiomSigma
      @ArtiomSigma 2 роки тому +2

      @@dragonhearthx8369 reminds me of an idea I heard about casting enlarge on a ring and put it on someone's head. Then stop concentrating

  • @mikearndt8210
    @mikearndt8210 2 роки тому +14

    dragonsbreath is the best spell in dnd. i had a character who would always give it to his familiar. then in combat the familiar would sit on his shoulder, essentially giving him an extra attack if enemies got too close to him. then if required, the familiar could do a fly-by attack on an enemy making it super useful and fun as hell to play

  • @KMDRG
    @KMDRG 2 роки тому +11

    Multiclass into Warlock and cast Dragon's Breath on your Imp familiar, a creature that can fly, shapeshift, and go invisible at will. Also, Sorcerers can learn Dragon's Breath, so you can go Coffeelock if you want

  • @hughwaters1685
    @hughwaters1685 2 роки тому +5

    Depending on your DM you can also use Enlarge/Reduce to dismantle ships. Assuming for balance reasons that a structure counts as being made of smaller objects, a ship's keel is definitely a single object and messing with the size of that will cause a ship to fall apart.

  • @neirenoir
    @neirenoir 2 роки тому +5

    Some time ago, I made a logical demonstration of how you can really use Magic Mouth to build a full adder circuit. From this, we extrapolated that building a Turing Machine was possible. Each logical gate was three mouthes (zero, one and carry bit), and we calculated that building a small processor like those used in TI calculators was roughly 9000 gold pieces, and that was without any optimizations done to leverage the full potential of making the triggering conditions more specific.
    We eventually ended up calling the spell Logic Mouth.

  • @electrocaruzo-karpada2485
    @electrocaruzo-karpada2485 2 роки тому +16

    The fact wizards of the coast used realistic weight reduction and expansion for enlarge/reduce is amazing

    • @Mr_Yod
      @Mr_Yod 2 роки тому +4

      But they didn't allow strength increase, so 8 times the weight with the same strength: you won't move unless you are very strong (and in that case it would be difficult to do) =)

    • @johnturner7790
      @johnturner7790 2 роки тому +6

      It should be 4x strength increase since height is 2x and mass is 8x.
      Really, getting smaller should give advantage on climbing and resisting grapples because your strength to weight ratio just doubled. . .

    • @electrocaruzo-karpada2485
      @electrocaruzo-karpada2485 2 роки тому

      @@Mr_Yod oh yeah, I didn't think of that, thanks!

    • @electrocaruzo-karpada2485
      @electrocaruzo-karpada2485 2 роки тому

      @@johnturner7790 I can see an argument for x8 str but not for x4 str, can you please elaborate?

    • @xornxenophon3652
      @xornxenophon3652 Рік тому

      It is not WotC, it is a remainder of the olden days, when the world was still young and before much knowlege was lost, long before the dark lords came to power by selling a bogus game of magical cards...

  • @aang6631
    @aang6631 2 роки тому +54

    I would argue that wings already push and pull against the air, and are therefore not bound by levitate's restrictions.

    • @ShepardCommander
      @ShepardCommander 2 роки тому +9

      Yea, I would never allow a player to levitate a winged creature nor a levitated winged player to be controlled by levitate, I'd still have them move at half speed though.

    • @rocconatale9503
      @rocconatale9503 2 роки тому +8

      In game mechanic it does work by not allowing movement though. Its not like you just make them lighter to the point that they float essentially its the same concept as telekinesis if they fail the save they are more or less bound in a telekinetic field meaning that it makes sense wings would be useless.

    • @butchpeddlin4767
      @butchpeddlin4767 2 роки тому +1

      If the wings are bound then your arms and legs should be bound too. Spell is poorly written/written with game design and not logic in mind.

    • @CatacombD
      @CatacombD 2 роки тому +4

      @@butchpeddlin4767 That's a common "issue" with 5e. They specifically decided to write their rules in a more conversational form rather than making a more strict/logical ruleset. I believe the devs have said it was intentionally done to try to encourage DM's to make their own rulings, but it definitely can cause some annoying ambiguity.
      For me, I rule levitate as not preventing a flying creature from moving. You could still use it to adjust the flying creature's altitude (pull it down into melee range, for example) but I would still allow them to fly at half speed.

    • @farkasmactavish
      @farkasmactavish Рік тому

      ​@@rocconatale9503But, again, the spell's own description says you CAN move by pushing on things. Which is how winged flight works.
      And if the flight is magical, that speed shouldn't change.

  • @Dyneamaeus
    @Dyneamaeus Рік тому +3

    Fun point on levitate: it can double as a Telvanni style building limitation, preventing access to hidden areas or chambers.

  • @professionalyusukesimp
    @professionalyusukesimp 2 роки тому +14

    7:27 “horrify your DM with this spell”. Shows a picture of Matt Mercer, the man who literally created the spell

    • @frantisekvrana3902
      @frantisekvrana3902 Рік тому +2

      Just last week, I watched the episode where they fed a dragon an Immovable Rod.

  • @Maninawig
    @Maninawig 2 роки тому +49

    Odd question: if a Centaur was hit with levitate, would they be able to walk normally along the ceiling, or be stuck at 1/4 speed?

    • @Swampert919
      @Swampert919 2 роки тому +8

      I think it’d come down to what your DM rules it as, but if crawling along the ceiling while levitated counts as climbing then in theory yeah the climbing penalty should apply here.
      Again though it’ll come down to what your DM decides as wording for equine build does imply it’s only vertical climbing that’s effected, so could be ruled either way.

    • @bumblebot2458
      @bumblebot2458 2 роки тому +3

      DM discretion, but if it were me, I'd say if the Centaur could position correctly then it'd be standard half speed. Remember that you're levitating, so you can float and turn around. You could theoretically just walk up the wall. Pretty funny.

    • @sjhsoccer
      @sjhsoccer 2 роки тому +1

      Rules as written, they would be stuck at 1/4 speed

  • @michaelbrophy8175
    @michaelbrophy8175 2 роки тому +3

    dragons breath was my sorcerer's favorite, casted it on a little kid as I was freeing him to protect his little brothers as they ran to safety, actually came in clutch when they were running away

  • @Lrbearclaw
    @Lrbearclaw 2 роки тому +28

    11:00 - Pair 'Dragon's Breath' with a Paladin's 'Find Steed' (via multiclass) and make your DM HATE you. Why? Any spell you cast that affects you ALSO AFFECTS YOUR STEED. So now you can ride into battle on your mount, swing your greatsword to fish for Smites and then Bonus Action fire-breath... and then your mount can Bonus Action fire-breath.
    All with YOUR Spell Save DC.
    ENJOY!

    • @nobodyimportant2470
      @nobodyimportant2470 2 роки тому +4

      That is a good one. I was thinking Sorcerer with twin spell meta magic. If 2 party members have familiars now you have 2 ___ breathing familiars added to the fight.

    • @ababababaabaaba2542
      @ababababaabaaba2542 2 роки тому +6

      it takes an action to make the fire-breath so not that good for Paladin'

    • @jonathansands3304
      @jonathansands3304 2 роки тому +5

      @@ababababaabaaba2542 Correct; it’s a Bonus Action to *cast* DB, but an Action to blow element. Thus why it’s useful on a familiar; can be more efficient than the Help action, and allows them to stay out of melee range while still helping.

    • @nickschile4807
      @nickschile4807 2 роки тому

      @@jonathansands3304 The issue with Find Steed is this only works if you are treating your mount as an independent mount. If you are treating it as a controlled mount, the only actions it can take are Dash, Dodge, and Disengage.

    • @jonathansands3304
      @jonathansands3304 2 роки тому +1

      @@nickschile4807 That’s also an issue. I was correcting the part where the OP says you could swing your sword and then you and the Mount could both bonus-action Fire Breath; doesn’t work as breathing out Fire Breath takes a full Action, not a BA.

  • @yakoolmeister
    @yakoolmeister 2 роки тому

    I almost always skip past the ad portions of videos, but that skit had me chuckling throughout! Well done on pulling that off and thank you for the kickass spell info.

  • @watcher1269
    @watcher1269 2 роки тому +24

    Magic Mouth is also broken for radar.
    You could have your helmet speak whenever a creature enters a range of feet of you.

    • @dflextrum7854
      @dflextrum7854 2 роки тому +6

      And anytime you enter a big city you get harassed by your own helmet XD

    • @watcher1269
      @watcher1269 2 роки тому +3

      @@dflextrum7854 XD OMG, your right, Maybe that's when you should take off that headset.

    • @dflextrum7854
      @dflextrum7854 2 роки тому +2

      @@watcher1269 well, the same problem goes in combat versus swarming ennemies ^^

  • @marcelblock2454
    @marcelblock2454 Рік тому +1

    This familiar - Dragons breath - combo is very popular in my group.
    I see it as a burning hands that costs 50 gold and a lvl2 spellslot, because that familiar uses the breath once and is then subsequently shot down. 😅

  • @misterdanny5421
    @misterdanny5421 2 роки тому +4

    I've tried using Levitate and a rope to maneuver our rogue in and out of combat, like a whip with kleptomania.

  • @vladimirserpov6773
    @vladimirserpov6773 2 роки тому +1

    Funny detail about Enlarge/Reduce - it works on dead bodies. Necromancer player in a party I DM for was using it to shove corpses in his bag of holding D:

  • @danielgriff2659
    @danielgriff2659 2 роки тому +6

    I LOVE your content here, but I would also LOVE seeing you DM stream some games!

  • @Duskbreaker1780
    @Duskbreaker1780 2 роки тому +12

    One of my favorite utility uses for levitate was in a 3.5e campaign where the party was forced to swim after the ship we were in sunk. My DM told me to make a strength check in order to swim, and I counted him by casting levitate and floating up to the surface

  • @boitata2617
    @boitata2617 2 роки тому +3

    I think most DM would argue that levitate wouldn't lock a flying creature, at least not one with hover, but other then that I am glad someone else is talking about the power of this spell

    • @farkasmactavish
      @farkasmactavish Рік тому +1

      Winged flight works by literally pushing the air, too, so even disregarding "I don't like that" rulings, the spell's own description explicitly states that a winged creature wouldn't be bothered.

  • @clockworkharvester2663
    @clockworkharvester2663 2 роки тому +3

    Levitate has been used multiple times in my current campaign despite being a spell I ignored for a long time lol. Our wizard has used it to suspend someone chasing him in order to get away, to lift my rogue up high enough to reach the window of a hag's house on giant chicken legs, and I swear I'm forgetting more. Definitely a spell that has merit as control and for creative play.

  • @ryadinstormblessed8308
    @ryadinstormblessed8308 2 роки тому +3

    0:20 my favorite use of Levitate was when one of our party members was being annoying and I cast it on him. He failed his save, we tied a rope to him and pulled him along behind the party at 30' up to be useful and watch over the trees ahead of us.

  • @danielgriff2659
    @danielgriff2659 2 роки тому +20

    Cool, so Levitate CAN be used on your party members for a Feather Fall effect!

    • @TheRawrnstuff
      @TheRawrnstuff 2 роки тому +6

      It can, but unlike Feather Fall, Levitate requires an action to cast and concentration to keep running, so you have to have it up _before_ anyone is yeeted off that tower.

    • @jamesmacleod8388
      @jamesmacleod8388 2 роки тому

      @@TheRawrnstuff The just need to be within 30 ft of you for the casting, then you can drop it as they go over the end as "When the spell ends, the target floats gently to the ground if it is still aloft.". Then you can go back to dealing with whatever tossed them off in the first place.

    • @TheRawrnstuff
      @TheRawrnstuff 2 роки тому +2

      @@jamesmacleod8388 I'm not sure what you're trying to say.

    • @Treblaine
      @Treblaine 2 роки тому +3

      @@jamesmacleod8388 Before your turn comes around to cast levitate they will have fallen out of range of teleport.
      Somewhere in the rules it says when a character falls they should be treated as having fallen 500ft before the next turn in the initiative order.
      So only pre-casting or casting as a reaction will do.

    • @Coid
      @Coid 2 роки тому +1

      @@TheRawrnstuff Or you need to be falling far enough to be able to cast it and drop it on the entire party before pancaking into the ground.

  • @otterfire4712
    @otterfire4712 2 роки тому +3

    Arcane Trickster Rogues of smaller races can Reduce/Enlarge to shrink themselves down. So long as they weigh 5 or less pounds after the shrink, they can carry themselves with Mage Hand and move the hand with a bonus action and save their action to cast other spells. So now they can fly through the room in combat shooting Fire Bolts.

    • @talkingbirb2808
      @talkingbirb2808 2 місяці тому

      it sounds fun but the damage output would be low, no? After all, the main damage of tricksters comes from sneak attack. Or firbolts could trigger sneak attack?

  • @Raster156
    @Raster156 3 місяці тому

    4:22 One of my friends' dad had a campaign where they were allowed guns. What they did was used enlarge/reduce (or something similar) on cannonballs to be able to shoot from a pistol. At the end of said pistol was a no-magic area. So, when you fired the pistol, you'd be shooting cannonballs.

  • @mattgron6913
    @mattgron6913 2 роки тому +17

    - get a bow
    - cast levitate on a target that is melee based
    - shoot your target for 100 consecutive rounds of combat with no consequences

    • @tokleb
      @tokleb 2 роки тому +2

      Better idea:
      - get a bow
      - cast levitate on yourself
      - shoot everyone with advantage and no melee attacks can hit you.

    • @mattgron6913
      @mattgron6913 2 роки тому

      @@tokleb that would definitely work well, and no saving throw required.
      Although i don't see why you would get advantage?

    • @colsenthissell1012
      @colsenthissell1012 2 роки тому

      Good idea, you now just need to carry around 100 arrows

    • @talkingbirb2808
      @talkingbirb2808 2 місяці тому

      @@tokleb no advantage and almost all melee units have ranged options

  • @noctuammagic1260
    @noctuammagic1260 2 роки тому +2

    Really interesting ways to use those spells. In my opinion there is another really useful 2nd level spell: heat metal. It can do crazy damage per round and if I remember right it doesn't need a saving throw or an attack roll. The drawback is that the creature must wear metal.

  • @JellyWafflesOG
    @JellyWafflesOG 2 роки тому +19

    BRO!!! Levitate is my all time favorite and I'm hype that it got included, but you missed a VERY important part of it. Sorcerers can twin it to double the value, and either but twining it to target yourself and opponent (or being a race with native flying) you can both go to higher than 60ft (normal range for the spell). You're right that normally they float down slowly, but a dispell magic can wipe that off. If you do it for the full 10 min I think you can drop them from 1,000 ft in the air.

    • @karinawestmoreland8268
      @karinawestmoreland8268 2 роки тому +3

      You don't even need to drop them if you just levitate them up like 120 feet and pelt them with firebolts for the full 10 minute duration

    • @JellyWafflesOG
      @JellyWafflesOG 2 роки тому +1

      @@karinawestmoreland8268 I mean they only need to be 5ft off the ground if you want to do that. Levitate tries to stop you from lifting and then dropping, Dispell Magic gets around that.

  • @marcusc9931
    @marcusc9931 2 роки тому +1

    in 3.5 there was a reduce item spell, that would shrink inanimate objects to 1/16 size in each dimension. It was meant to transport things like treasure - but I used it to trick monsters into swallowing large spiked objects

    • @Coid
      @Coid 2 роки тому

      Another fun thing was that you could transform it into cloth, so you could go grab a bucket of lava or a raging bonfire and deploy them wherever. You could even pre-make Wall of X spells and deploy them, especially if you had the opportunity to set up an ambush.

  • @davidperte62
    @davidperte62 2 роки тому +3

    I once used Levitate as a Wizard to walk on the Ceiling and evitate every Pit trap of the Dungeon + climbing down to trigger the trap just un case

  • @piranhaplantX
    @piranhaplantX 2 роки тому +2

    Just had a thought. You just need a magic carpet, a petite halfling, a large chunk of dense material, and some clear air.
    Cast reduce on a large chunk of tungsten/lead/gold/granite, whatever is dense and you can form together into a single roughly 12,000 pound mass. That should bring it down to a still heavy but more manageable 1500+ mass. One which can technically be carried by a larger flying carpet at half speed.
    Get yourself on a flying broom or another carpet. Then proceed to have your halfling friend fly it well above target, preferably where it can it reach terminal velocity before hitting, accountinging for wind and such. Then cast enlarge to both break the previous casting and to increase it to a 99,000+ mass. Where the carpet will give out and drop this death ball on your enemy.
    What about the halfling? Hopefully they have feather fall, because you have to concentrate until impact. This sort of gets around the physics issues of suddenly adding mass to a moving object.

  • @EtzEchad
    @EtzEchad 2 роки тому +3

    I've been using Dragon's Breath on my owl familiar for a while now. I'm amazed that no DM I've run into has tried to disallow it.
    It is great to have my owl flying around in the back of the bad guys roasting them. With Flyby, it is quite hard for them to kill my familiar as well. (Usually, I have her fly up to 30 feet or so between rounds so they have to use a ranged attack to get her.)
    Loads of fun!
    I've got to get some potions of invisibility so I can have her be invisible as she breathes destruction down on them!

    • @yanbrodeur3193
      @yanbrodeur3193 Місяць тому

      one good arrow or spell on the owl... i did it as a DM

  • @drunkenrobot7061
    @drunkenrobot7061 2 роки тому +2

    With Dragon’s Breath, I once knew a sorcerer player with two pets along for the ride. He Twin Spell'd Dragon’s Breath onto them, meaning he now had a pair of shoulder-mounted flamethrowers.
    I know it's concentration, but the DM allowed it since it was Twinning the same spell.

    • @odin5625
      @odin5625 2 роки тому +2

      Twinning does just allow extra targets not cast the spell twice, it was still cool of him tho

    • @drunkenrobot7061
      @drunkenrobot7061 2 роки тому +2

      @@odin5625 It was mostly a pre-emptive response to people potentially asking about it. Still, this sorcerer was known for all sorts of crazy stuff.
      The same player, during the last session I DM'd, had a Druid-Fighter multiclass, and used Action Surge to combine Wall of Thorns with Tidal Wave to try and shove an enemy spellcaster into the thorns. Spellcaster responded with Globe of Invulnerability, but it was still a nice attempt.

    • @anniedarkheart5224
      @anniedarkheart5224 2 роки тому

      Concentration and Twin are great buddies. My husband once Twin Levitate on himself and a cart in order to create an elevator system and traveled us a lot if vertical distance in 10 minutes.
      Lol we knew something crazy was about to happen when he started writing math when we were all figuring things out.

  • @BlakeTheDrake
    @BlakeTheDrake 2 роки тому +14

    The first two entries made me wonder how Levitate and Enlarge/Reduce interact. Levitate drops the target slowly to the ground when it runs out or you drop concentration, but what if an object just stopped weighing less than 500 pounds? Like, if you cast Enlarge on something, or cast Reduce on something and THEN levitated it, only for the Reduce-effect to run out?
    I guess it'd depend on the DM, but I would be inclined to say that, since the 'featherfall' effect at the end is part of the spell, and an object weighing more than 500 pounds cannot be affected by that spell, this now very heavy object would drop like a rock.

    • @odin5625
      @odin5625 2 роки тому +2

      It states that if the weight limit is exceeded then the target falls, not by 10ft at a time

    • @YouW00t
      @YouW00t 2 роки тому

      My guess is that once the conditions are no longer met the spell ends as if concentration is cut or 10 minutes passed. Either way the spell most likely should end with the target gently landing.

  • @dragonhearthx8369
    @dragonhearthx8369 2 роки тому +1

    Another use for levitate. If you need to get down a cliff or a straight drop, you can cast this, shove off the edge, and stop concentrating. It's a never ending feather fall.

  • @alkatron768
    @alkatron768 2 роки тому +14

    Enlarge/Reduce is a bit weird in that it says that your weapon size increases with you, and then it says it's always a 1d4 extra, no matter if it's Daggers, Longsword or Greatmauls.
    There are rules in 5e found in the monster creation section that basically says that for every size higher than medium a weapon increases it's damage die by the original ammount, which supports this spell if we talk about 1d4 weapons increasing to 2d4, but that large Greataxe would deal 2d12 instead of 1d12+1d4.
    Of course, that would be incredibly powerful for a 2nd level spell if you include all the other things this spell does, so that's probably why they did that.

    • @cameronlancefrii7356
      @cameronlancefrii7356 2 роки тому

      The important thing to note with Enlarge/reduce is that it increases your size by 1. Cast it on a halfling party member and they're just some guy now. Cast it on the half Orc and now you can watch them have a kaiju battle with an Ogre.
      In both instances you get the 1d4 damage, but a halfing to a medium creature is still using medium weapons and the Orc to large would then get to use large weapons.
      The spell doesn't describe the effect of the size of weapons- probably because it doesn't assume what size you will be. Just like any ability or spell that says it makes a target prone doesn't then proceed to tell you everything about what being prone entails- it's just a status that can be found for all its effects. Like, ranged attacks have disadvantage on a prone target. The difference is that we don't have an official source that compiles all of what being large or bigger entails.

    • @alkatron768
      @alkatron768 2 роки тому

      Seems about right, while there is no direct restriction like "Halflings can't use medium sized weapons without disadvantage" mostly for balancing reasons or just them not wanting to upset people, if you take it all into account then yes, that would be the case.
      I wonder if it would be too weak for a 3rd level spell if it got changed to instead of ones weapon dealing 1d4 extra damage it's oneself that does that extra damage AND one get's to use the large weapon rules. I think it might be somewhat balanced.

    • @slanew
      @slanew 2 роки тому

      So then enlarging a weapon, such as a monk's weapon, is better than enlarging the character? 🤔😍

    • @cameronlancefrii7356
      @cameronlancefrii7356 2 роки тому +1

      @@alkatron768 small creatures have disadvantage with heavy weapons already. Basically any weapon that NEEDS two hands has the heavy tag.
      I think- at least I would rule it, personally -that a halfling using a greatsword would no longer have disadvantage if they are enlarged.
      It can be argued, though, that weapons are neither small nor medium, just "normal." So a halfling with a longsword would then turn into a medium creature with a large weapon, which would then be attacking at disadvantage.

    • @cameronlancefrii7356
      @cameronlancefrii7356 2 роки тому +1

      @@slanew I would say no. If you're using a weapon that's a size category bigger than your self, 1 size up gives you disadvantage and 2 or more sizes up aren't possible. Of course, with context, such as having permanent disadvantage from being unable to see, who cares? Disadvantage doesn't stack and advantage and disadvantage just cancels out. Are you prone while blind while your opponent has taken the dodge action while suffering from vicious mockery? Who cares! Still as effective as the guy who is only suffering from one of those things. Might as well enlarge your weapon.

  • @jurakarok3343
    @jurakarok3343 2 роки тому +1

    Your list of common magic items inspired me to look through my XGtE, and I found the Talking Doll. This common magic item can do the same thing as the Magic Mouth spell, but is reprogrammable, can hold up to 6 phrases and conditions. Downsides are that it needs to stay within 5ft of you to be active, only detects conditions within 5ft of it, and requires attunement.

  • @drewforchic9083
    @drewforchic9083 2 роки тому +4

    I've been playing a mad scientist Artificer/Wizard for a while now, and have been using most of these spells like this already... but dang, I've been missing out on a lot of utility with Magic Mouth. I'll have to add that one for future shenanigans

  • @owensoto1373
    @owensoto1373 2 роки тому +2

    The use of enlarge reduce on rocks flung with the catapult spell makes excellent siege weapons

  • @matthewparsons4597
    @matthewparsons4597 2 роки тому +19

    Levitate is one of my favourite spells, to the point that I look at Fly as a downgrade. Often Levitate will get the job done if you're clever enough. By contrast, Fly gives you omnidirectional movement speed for a longer duration at the cost of a high level spell slot. If you're in a fight against melee attackers, going 30ft straight up is enough. If you're in a fight against ranged attackers, you're gonna need a colossal flying speed that Fly simply doesn't give you anyway. The only time Fly is objectively better than Levitate in my opinion is for very niche combat encounters where the movement or duration is required, or for travelling (at which point why aren't you teleporting or just journeying like a normal person?)

    • @dragonhearthx8369
      @dragonhearthx8369 2 роки тому +1

      Fly can also be used for getting over walls then over the court yard and to the 4th story window.

    • @matthewparsons4597
      @matthewparsons4597 2 роки тому +2

      @@dragonhearthx8369 Haha my dear friend, but that would be where oversimplified thinking has taken you! I presume this scenario is that of espionage, and for that I would assume an appropriate audience. Night or day, there will be many a guard that your avian stunt will alert, so while Levitate can't make the distance Fly is equally disrupted by crossbows and opposing mages. Teleportation, invisibility or trickery are the best allies you could hope to muster hence. If my presumptions prove to be fruitless then I would merely offer a climber's kit - without the attention of guards in the first place, aerial transportation is simply unnecessary! If it so pleases you, Shatter through the walls for destructive credit
      I don't know how long I've been off of my schizophrenia meds, but I'mma roll with it and this moustache twirling 19th century wizard. Also, you have a point that Levitate can't get the job done where Fly can, but I would still rather use a teleportation option or mundane methods

    • @Coid
      @Coid 2 роки тому

      There are also situations where you need to travel both vertically and horizontally but don't have a means by which to propel yourself horizontally due to, say, floor, wall, and ceiling hazards (or them not existing because magic/planar shenanigans) and a lack of suitable locations to grapnel to.

    • @dragonhearthx8369
      @dragonhearthx8369 2 роки тому

      I also just remembered, unless you target yourself, you can only levitate an object 60 ft.

    • @matthewparsons4597
      @matthewparsons4597 2 роки тому

      @@Coid This is exactly why Levitate is better than Fly - the number of ultra-specific scenarios where Fly is better is so small. When you can't using climbing gear, can't teleport to a flat surface nearby, and can't use walls and ceilings to Levitate there then Fly is the answer. It's for that reason that all of the wizards I've ever made that got level 3 spells - let's say around 20 of them - have learned Fly but only one of them has ever had it prepared. They didn't have it prepared for a scenario like this either, their playstyle was simply based around flight

  • @janjavorsky5403
    @janjavorsky5403 Рік тому +1

    Well.. You can't stop flying creatures with levitation - air is object too and you can use your wings to push yourself from air.. Also you interact with any object that you touch. Willingly or unwillingly so any arrow that hits you while you levitate sends you in rotation unless you have something to brace against.. it's a good spell but as OP as you suggest

  • @1letusplay
    @1letusplay 2 роки тому +3

    There is one about dragons breath that makes it even better. If your a sorcerer you can twin spell dragons breath . I'm playing one and we have a necromancer wizard twin spelling dragons breath on two skeletons is very effective.

    • @solar4planeta923
      @solar4planeta923 2 роки тому +1

      As DM I had a kobold sorceress do this with her guards, definitely surprised the party when they'd thought a few javelins and traps were the worst they had to fear.

  • @SlytheyTove
    @SlytheyTove 2 роки тому +2

    It seems to me there was a low level wind spell that paired insanely good with Levitate because it sent airborn targets 2x the distance away from you AND as a bonus did something like 2-4x damage to airborn targets that hit wall or obstacle. So basically you spend your actions levitating+wind spell-ing the target, and either send them really far away from your team/off a cliff/blasting off again or into a wall/trap/another enemy etc to deal multiplied damage to them. Combo-ing spells can be so much fun.

  • @lukemartineau490
    @lukemartineau490 2 роки тому +3

    I did pull off the Dragon's Breath/Find Familiar combo in a campaign I play in, but the DM got fed up with it real quick and would send all ranged attacks at my hawk if I tried to use the combo. You might think the attention diversion is a good thing, since it's diverting attacks away from the players, but with 4 health and 13 AC, the DM's usually sacrificing only one or two attacks to shut down a 2nd-level spell and a full action, so make sure you don't give your DM a vendetta against this combo

    • @archmagemc3561
      @archmagemc3561 2 роки тому +1

      Same. The big issue I found was that after like level 6 the combo wasn't worth doing anymore because I had much better spells to concentrate on. But from 3-6 it was really nice.

  • @nrais76
    @nrais76 2 роки тому +1

    In earlier editions, Enlarge/Reduce could not be used to shrink a door so that it broke off its hinges becasue of built-in restrictions. In 5e, those restrictions mostly don't exist, except in the Enlarge version of the spell stating that a creature or object can only be enlarged if there is available space.

  • @TheDarkfire216
    @TheDarkfire216 2 роки тому +8

    We had a 3 session game where we were slaves on a pirate ship, one of my fellow players played distraction by constantly getting himself in trouble and flogged, so it was easier for me to get on the crews good side as the cooks assistant. After enough trust I managed to steal his keys and unchain my friends and we snuck on the deck during their night shift and the cook was passed out drunk in the crows nest when he should have been keeping watch, and I cast levitate on him and the ship sailed away. 10 minutes later he gently landed in the water and was too far away to scream for help as he treaded water. He probably drowned after a while. I then was given position of cook and after a few more days I was trusted enough to be offered a spot on the crew and I played the whole "it's better than being a slave, Of course I will!" angle. Spent the next week "making jars of preservatives" out of the fruit on board and stored them near the slaves to "ferment." In reality it was so when I unchained everyone after enough prep work was done, they could get a quick meal in to regain strength and then break the bottles for glass shanks. Then we and the maybe 70 other slaves completed a mutiny, the flogged one was killed and then his Fey patron manifested in the ship and absorbed the slaver captain into the boat for breaking guest rites. I became the new captain, we dropped the slaves off near their home islands and we named the ship Narcian's Guest Rites after our fallen friend. Fuck Slavery, and Fuck Yeah to Narcian!

  • @jbw065
    @jbw065 Рік тому

    I love the idea of a multiclassed Pact of the Chain Warlock / Sorcerer using Dragon’s Breath on their imp familiar for hilarious invisible flame thrower.

  • @boitata2617
    @boitata2617 2 роки тому +16

    A "immovable" castle would be the most expensive stuff ever, each brick would need to be enchanted with a 6 level spell slot and 25 gold pieces worth of material components. Even if you do this only for the foundation, that stuff is cost enough to drain a drgons hoard twice, at that point just hire a silver dragon to make a cloud castle.

    • @archmagemc3561
      @archmagemc3561 2 роки тому

      Wish could help with that. (1 free cast a day xD.) or you could just make infinite money with plant growth and various crops. Dragons are stupid when it comes to getting money compared to a player xD.

    • @boitata2617
      @boitata2617 2 роки тому +5

      @@archmagemc3561 Yeah, wish could help with that.
      Chromatic dragons are not very good at making money, but metalic one's are more reasonable.
      Now that I think about it the best way to make Gold would be with a kored friend. Kored are like "fey dwarfs", and when you cut their hair, the cut part transform into the same material used to cut it, since the material component is gold dust, Just get some Gold shears, summon a kored with conjure fey and there you go.

    • @anonymityanonymous7476
      @anonymityanonymous7476 2 роки тому +9

      You don't need to enchant every piece of the foundation, just enough pieces of the sub-foundation to support the structure. Get a metal plate more or less level, make it immovable, and set a honking slab of rock on it. Repeat until you have enough horizontal space, then start building up.

    • @Lord_zeel
      @Lord_zeel 2 роки тому +2

      @@anonymityanonymous7476 Yeah, this one just isn't that hard, bit sure why anyone doubted it. Your only limit is weight here, you have to cast it once per 20,000 lbs. But that's... A lot of weight.

  • @roran0432
    @roran0432 2 роки тому +1

    I once used Enlarge on the pillar of a small bridge with enemies on top since the growth was instantaneous it catapulted part of the bridge onto them dealing good damage. One of them also got thrown of the bridge downstream. So just drop concentration and they got crushed by the debris.

  • @AvangionQ
    @AvangionQ 2 роки тому +18

    1:15 Gelatinous Cube weighs 50,000 pounds ... well outside the levitate spell's 500-pound weight limit ... levitate typically outright fails against any large-size creature.
    1:20 Wait wait, levitate WORKS against flying opponents? Nah man, that makes no sense at all. One of those rules-as-written vs rules-as-intended arguments.
    6:55 Immovable Object only works on objects weighing 10 pounds or less, so that caster or monk in robes or rogue in leather armor is screwed, but full plate weighs 65 pounds.
    I guess you could affect only a section of the armor ... touching a melee combatant's helmet might be funny, as they wouldn't be able to unstrap the helmet to get it off.

    • @DnDShorts
      @DnDShorts  2 роки тому +9

      Really? I though gelatinous cubes would be super light! That's crazy!

    • @codybohyer1107
      @codybohyer1107 2 роки тому +7

      @@DnDShortsthey're literally made of gelatin which is mostly water, have you ever picked up one of those 5 gallon water cooler jugs?

    • @goose6752
      @goose6752 2 роки тому +4

      Ah, but if the campaigns insane monster rancher wizard made a gelatinous cube out of aerogel....

    • @Coid
      @Coid 2 роки тому +3

      @@DnDShorts IIRC, in D&D universes, it's 8 gallons per cubic foot of water and 1 gallon weighs 8 pounds. Gelatinous Cubes are 10x10x10 cubes, so that's 1000 cubic feet of water. 1000*8*8 would get us 64K. The more conservative ~60 pounds per cubic foot of water would still get us 1000*60 = 60K.
      So gelatinous cubes actually do weigh a bit less than if they were pure water.

    • @annegasko7719
      @annegasko7719 2 роки тому +1

      I’d also think that, seeing as wings work pushing against air resistance, any flying creature could be considered as pushing off something every time they flap, even if held by levitate. Maybe they’d go a bit slower but I think it’s logically very hard to justify them being ‘held in place’ by levitate.

  • @Иллидарий
    @Иллидарий 2 роки тому +1

    Your advertising integration are somthing ingenious, I love them

  • @bezet3275
    @bezet3275 Рік тому +3

    1 - 0:48 - Levitate
    2 - 2:33 - enlarge/reduce
    3 - 5:47 - immovable objects
    4 - 8:04 - magic mouth
    5 - 10:00 - dragon breath

  • @djburk7930
    @djburk7930 2 роки тому +2

    For some reason, you going over Enlarge/Reduce makes me want to combine it with my Fractal Mascot Familiar now.

  • @skeepodoop5197
    @skeepodoop5197 2 роки тому +6

    Another enlarge/reduce idea;
    Cast reduce on a creature; make a cage barely large enough for a 3 foot humanoid, reduce the enemy and put them in the cage, and finally, end concentration.
    The spell changes the target back to normal size the moment the spell ends/you drop concentration, and nothing says they're put in the nearest unoccupied space, so the only available outcomes are either they break the bars or the bars break them.

  • @robbygray7391
    @robbygray7391 2 роки тому +1

    I once used enlarge/reduce on a giant's ship, crushing all of the giants inside. Very effective.

  • @Olav_Hansen
    @Olav_Hansen 2 роки тому +3

    7:00 "an object that weights no more then 10 lb"
    The only armor that falls within that requirement is padded, and I don't know any creatures that wear padded armor.
    This spell is yet another reason why a maul is better then a greatsword.

  • @zacarymurray1402
    @zacarymurray1402 2 роки тому +1

    I would so have my character have various studs in their ears that have magic mouth on them for a multitude of things.
    Or even have a siren's song on a bracelet for an owl familiar, just lead all enemies away.

  • @demogorghon
    @demogorghon 2 роки тому +3

    Question: Is Explorer's Guide to Wildmount an official source book? I am genuinely asking, because there are loads of unofficial books and not all DMs want to use those. Isn't critical role content a glorified homebrew?

    • @DnDShorts
      @DnDShorts  2 роки тому

      it's offical yeah, whether or not you want to use it is I guess up to you, but it's an WotC product, don't get more official than that!

    • @EnvaReaver
      @EnvaReaver 2 роки тому

      @@DnDShorts It's only published but it's not designed by wotc. Itr's the book designed by Matt Mercer for his world. Good stuff but I often don't allow it in campaigns since the design is while flavorful not always that greatly balanced..
      So officially published by not officially designed

    • @BubblegumPatty
      @BubblegumPatty 2 роки тому

      It's pretty official at this point I think, but Like any setting It'll be up to the DM how much or little applies to their game unless they are explicitly playing an Exandria based Campaign.

    • @EnvaReaver
      @EnvaReaver 2 роки тому

      @@BubblegumPatty Honestly it's more a warning on the balance of some of the spells and features in wildmount. I have used it's content in the past and loved it. But it's just something to keep in mind because stuff in there is built very specific for t hat setting and even balanced around that setting.

  • @StygianNightmare
    @StygianNightmare 2 роки тому

    I just need to point out how awesome that add read was! You sir are talented!

  • @LeetMasterAce
    @LeetMasterAce 2 роки тому +4

    Some of these definitely feel exploitative. For instance, considering every CC spell allows additional opportunities to escape each turn, there's no way the creators intended Levitate to *not* share that opportunity.

    • @CatacombD
      @CatacombD 2 роки тому

      I disagree with that, because levitate specifies that it can be used on hostile creatures, and they've never errata'd it to add a repeatable save. The issue is actually more a problem of DM's forgetting to give enemies ranged options. In 5e, there's no reason why an armed person would not have a ranged combat option. Str based people can use thrown weapons. Dex based people have ranged weapons, and any caster could have a ranged cantrip. So against many enemies, levitate won't stop them from attacking.
      It's kinda like when you have a barbarian player who doesn't bother to take any throwing weapons, and then complains when the enemy starts shooting at them from the other side of a ravine. It's not that barbarians can't fight at range; It's that you forgot to prepare to fight at range.
      Also, there are a fair few save or suck spells that do not allow repeated saves. Hypnotic pattern being a notable example.

    • @LeetMasterAce
      @LeetMasterAce 2 роки тому

      @@CatacombD Uh...with all due respect, what? How is a broken 2nd level spell comparable to a PC not taking ranged weapons?
      Hypnotic Pattern is a 3rd level spell with more than a few requirements. For instance, you can't attack the CCed opponents. At second level, the primary example of a spell that's meant to be pure CC is Hold Person, which allows a save each turn.
      The fact that Levitate is also 2nd level, has the added effect of serving as a potential buff or utility option, *AND* carries a lengthy "save or suck" w/o repeated saves is a complete miss on the developers' part. It literally doesn't follow any patterns of other spells in the game. You can "disagree" and implement it however you want in your games ("HAH! Joke's on you PC casting Levitate, every enemy will now have the Eldritch Blast cantrip to pelt you from afar while levitating!"), but that doesn't make the spell's design mechanically sound by RAW.

  • @muker83
    @muker83 2 роки тому +1

    This is the only channel, where I'm looking forward to watching some sponsor section😂

  • @danielsperanza6754
    @danielsperanza6754 2 роки тому

    Just so you know, I don’t skip the ads you create. They are entertaining.

  • @TCruh
    @TCruh 2 роки тому +1

    In my current session we've got a Mage that rightfully so uses levitate in several ways. One of which was to deal with a Large Draconian ex noble who had been put through several experiments to reach immortality through demon blood but only to become a monstrosity with arms bigger than it's own body. Obviously, the mage casted levitate on him and successfully "incapacitated" him. To which our smart dm improvised and started to throw axes, swords and various weapons that HE HAD STUCK TO HIS BODY.
    Those were from previous warriors that tried to kill him and our dm admitted were there for flavour only... Few throws later, the wizard was brought down and he was free to fling us against each other (effectively using us as weapons) and crush our bodies leaping over us. Hardly but surely (and with the help of a collar we found on those ruins) we managed to end his hundred years suffering.

    • @Miggy19779
      @Miggy19779 2 роки тому

      Was it described from the start that this weird creature had lots of weapons stuck to the body?

  • @Munchkin.Of.Pern09
    @Munchkin.Of.Pern09 2 роки тому

    I’ve got a character concept for a Eloquence Bard / Chain Feylock… the idea of giving my invisible pixie friend the ability to belch fire on my enemies (via magical secrets) is just too hilarious

  • @OtherMJ21
    @OtherMJ21 2 роки тому

    I played a wizard who pulled some fun shenanigans using magic mouth. Enchanted the barbs axe to taunt enemies in my weird old man voice whenever they were hit with an attack. And enchanted several of the rogues arrows with distraction phrases that they could fire 100+ feet away to distract enemies.

  • @Firestata84
    @Firestata84 2 роки тому +1

    Sounds like a smart GM would restrict most of this stuff.
    - Levitate - Yeah, sure - but its concentration and those foes that do not have a good CON save are usually range characters like mages and archers. In addition, the target can still access its backpack etc, if it has stuff like a rope, in order to affect its movement, so unless it is a brainless beast or undead they might make up a plan. Also, I would certainly rule as a GM that flying creatures and similiar are not affected that much. The key here is that enemies are floating in the air, while normally being used to be on land (so less/no gravity). But less gravity would only mean a more weightless environment that they'd need to modify their flying motions (since there is less of a downward force to compensate for) to move forward smoothly, but they should have the physics for it. An intelligent flying creature could work it out in a round or two I would say.
    - Enlarge/Reduce - Using it as a utility tool is fine (who wastes spell slots on locked doors, =D - thieves tool ftw! And I don´t think attached doors really can shrink if its attached on both sides) but there is no way I would approve the stone/concentration ideas as a GM. Sure, it is easy to prep a trap - but the monster must actually step into it and the trap needs to be designed to hold such a large stone. Concentration in my games is usually never that precise when it comes to timing. If I am feeling generous I would add a randomness roll in order to see how this is pulled off - especially in a stressful situation. In addition - I generally forbid anything "Ant-man like". Also, a small party member is not an object - its a creature (but I might allow it for the coolness factor) and I don´t care if it has a object on him/her that is worn or not.
    - Immovable Object - So, a special wizard class (that i do not allow) has a special spell that somehow other characters want to have access to. Yeah - this spell is a hard ban for me. Finding an obscure spell in a supplement do not the GMs approval get. Nor would I allow it to use on other peoples clothes (or at least giving them the chance of stripping them of said item). Magically fixed in place is not the same as "can´t be interacted with normally" so I would argue that you can take it off like you normally do. I would also (if, IF, I would allow it) add a CON save for worn/carried items and that touch is (used in that way at least) a spell attack (with all that entails). The spell was CLEARLY not designed for combat and I would keep that in mind while arguing with annoying players.
    - Magic Mouth - Yeah, but most of that doesn´t seem to be that broken. You have a magical stone that shouts warnings (and you still need to roll perception to hear it since you are sleeping) - congratulations. And those Fuck yous/Warnings clearly will have no effect other than the coolness factor since enemies want to kill you for a reason and don´t care about your gear saying stuff. Finally I would rule that you cannot use it to trigger something that you are unaware off in a waking state (so no finding hidden things higher than your passive perception) - a sneaky thief can avoid detection from your magic mouth. And there might be more GM-bans depending on how the players abuse it. As for the computer - good luck explaining that to me in game. Your stone isn´t self-learning, remember. It will be more like a book, storing infinite amount of information with god knows how many code words you as a player need to keep track off.
    - Dragon's Breath - Sure, its a flamethrower with a good action economy, but no enemy worth his salt is going to let something like that live after the first round. Put it on a familiar or player and the enemy will attack that familiar or player until its dead. Also, Cone can be quite tricky to set up without hurting your own side. And of course - Absorb elements exists. Don´t really think it is broken. Like many of these combos - it requires time and planning, things you might not necessary have. That 1 HP thingy isn´t going to survive long. And that invisibility WILL end when you burp that lightning, regardless of what rules say, in my game. Invisibility to me also requires not only the spell but a will from that who is hidden to stay hidden. If you sprout lightning you are not hiding at all - so if its an attack or not is irrelevant. You need to use that Hide action to stay hidden and using Hide action = No breath.
    Am I an evil GM - maybe. But there is a difference allowing creative ideas and have players abusing the system and its rules.

  • @blaze_won
    @blaze_won 2 роки тому

    Best examples of uses ive ever heard so much utility my party will love this

  • @tomhossain2099
    @tomhossain2099 2 роки тому

    One more thing with enlarge/reduce. At your DM’s discretion, you can twin the spell so your opponent is halved and your paladin/fighter/barbarian is doubled.

  • @Kopenich
    @Kopenich 2 роки тому

    I have an air genasi fighter/armortificer who abuses levitate for his own movement. One infusion I run is Homunculus, which has 30ft fly speed. While levitating, the servant pushes him around and essentially simulates flight.

  • @derandi2324
    @derandi2324 2 роки тому +1

    Okay so im just gonna put a spell idea here.
    Create weakness.
    A 3rd lvl transmutation spell available to artificers wizards warlocks and those who have access to these spelllists.
    V, S, M(a small silver iron maiden worth 50gp)
    Range self (15 ft sphere)
    As an action, you transmute all creatures of your choice within a 15ft sphere centered on you to receive harm. If they fail a constitution save against your spell save dc pick any 1 damage type. Until the end of your next turn when they take this type of damage immunity or absorption is treated as resistance, resistance is treated as regular damage and regular damage will be treated as vulnerability.
    A creature can only be affected by a casting of this spell once at a time.
    At higher levels.
    For each lvl above the 3rd you may add an additional damage type to your casting, up to total of 3 types.

  • @IcarussArtss
    @IcarussArtss 2 роки тому

    I played a bard and made albums with magic mouth. DM allowed me to record music in it too, so i made stones and cast magic mouth every 25 words of a song with a trigger to play the next part every time the previous song ended. it was way more costly than it was worth, but it was fun

  • @trailguidealex5010
    @trailguidealex5010 2 роки тому +1

    The levitate ability just had me imagining an air Genesi pirate that's basically shiki from one peice

  • @meander112
    @meander112 2 роки тому

    As someone currently playing a level 4 Transmuter, I appreciate this video.

  • @a-blivvy-yus
    @a-blivvy-yus 2 роки тому

    One I've recently found to be surprisingly powerful is Darkness.
    Cast Darkness on an object you're wearing, while in melee range of an enemy. They now can't see you walking out of reach, and don't get their opportunity attack. Alternatively, stay in melee range, let the enemy attack. Rules for fighting while blinded or against an invisible opponent say that their attack is performed at disadvantage bu by performing the attack, they reveal their location to the target. This means that you know where they are, but they still don't know where you are, giving you advantage on your return attack. Bonus points if you have something small enough to fit into a pouch, and open the pouch as you cast darkness on the object inside, then close it when you want to temporarily disable the effect. Opening or closing the pouch once per turn can be done for no action cost, as long as you aren't trying to bot open and close it during a single turn. Even more bonus points when you have a nearby fighter friend with blind fighting as their fighting style.

  • @devonmarr9872
    @devonmarr9872 Місяць тому

    The game I am running right now they are young and it's their first campeign.
    I am leveling them up myself. I'm treating leveling up not as a traditional style but rather an outgrowth of their current playstyle and story choices.

  • @targetdreamer257
    @targetdreamer257 2 роки тому

    One of the few video that I like watching the ad roll.

  • @DarrylCross
    @DarrylCross 2 роки тому +1

    I really do like using Dragon's Breath on my familiar owl with my Order of Scribes wizard; with something like Altered Self in my book I can turn the damage type to magical bludgeoning, slashing or piercing. With Tasha's Mind Whip I could change it to psychic damage. If I had Wither and Bloom I could change it to Necrotic breath. If I want to upcast it at 3rd, I can even make it Force Breath with Pulse Wave, or Radiant Breath with Spirit Shroud.

  • @brandond.7768
    @brandond.7768 2 роки тому

    My warlock/sorc did the firebreath thing. Dm did rule that it was an attack because it was pretty strong in combat. Another use for it was to cast it in our druid who wildshaped since some forms weren't that great against multiple foes

  • @thedwarf4121
    @thedwarf4121 2 роки тому

    I love Magic Mouth. I set my spellbook to chant the verbal for powerful spells. Using it to trigger an enemies counterspell before I actually cast a strong spell. If they are smart they may catch the trick but when it works it is great.

  • @ArchieNox
    @ArchieNox 2 роки тому

    In one of our campaigns my teammate monk had a sensei that had his limbs hacked off by a god slaying insane warforged. We tied a rope around him, casted levitate on him and walked around with him as a balloon. We affectionatly referred to him as "Nugget"

  • @Steakbake01
    @Steakbake01 2 роки тому +1

    If you're a necromancer, dragon's breath is extra useful. Cast it on one of your thralls and set it to poison damage. Then have your other thralls grapple or otherwise swarm your enemy so they can't move away. Zombies are immune to poison, so your poison spewing zombie friend can let rip without having to worry about friendly fire. Plus if you're a necro wizard, your thrall is going to be much, much harder to kill than a familiar

  • @fluffyadolin8320
    @fluffyadolin8320 2 роки тому

    The roof trap is a good idea but as for the thrown rock I always used a conservation of mass debuff so it slows in mid air when enlarging back up. usually I give disadvantage to hit to account for the change in trajectory.