Wanna forward your suggestions to me for future episodes of this series? Join the discord fr: discord.gg/K7Ns3NwDfy download GearUP booster here: gearup.onelink.me/Zmq0/Trife
I have a suggestion for a rework/addition to the dimpsy roll. They should make it that if you do an m2 for the first hit, it does a different m2 similar to iron fist or something. This gives you a bigger chance to capitalize on the dimpsy at low stamina or finish your opponent at low hp. I got this idea from the ippo vs. Wally Fight when he did something similar to win.
@@2heartsxxa bit different,slugger takes every shot you offer to finish you,brawler is more of a middle range fighter and sometimes can be better technically
I think there could be an uncommon style "Southpaw". It is like Switch-hit but southpaw stand is capped. Having m1 stronger but slower, and fast but weak m2
I think they can put the southpaw style like Shigeta on the anime. It would be a counter style, M1 Will be fast and it's would have some anti-heal, and M2 we're weak but it would have the beneficity of counter damage un M1 and M2
No guard style /rikishi (My concept) "A pro champion that is undefeated even endrunce hell to fight a challenger to make a fight unfair" " have strong m1 also fast but have bad stamina have bad block but everything you take more damaged in counter. But around you are slow ultimate: it's over 110% health Stance:hawk/no guard/orthodox M1-ippo (speed smash) M2-slugger (speed iron fist) Walk-basic Guard-cross block/normal block (aoki endurance block) Range-hitman Gimmick-counter uppercut You baited you're challenger to hit you for cross counter but it miss in making you hit them a devious uppercut (10% dmg) but to charge it need to be hit you by m2 5 times (work on blocking) Ultimate - slugger/ippo/trickster combination Make you're challenge baited in then you snap making a devious uppercut in then do some devious hooks 5 times then you're baited the challenger to hit you but you parry it in make full force uppercut do 60% damaged Gimmick mode Endrunce - take more less damaged on countering but exchange for block make you're block destroy by m1 8 times you also take less damaged on m2 like m1 but have bad range Staminate-more stamina exchange damaged m1 m2 are like shotgun but you're m1 in m2 are more fast have walking speed like hand low
We all know that when joe countered wolf kanguishi on the ring, with a triple counter cross, he couldn't even recover, so that the counter damage joe makes is way more stronger than saeki and sawamura combined.
When i saw hawk for the first time,i thought that was no guard style,i saw it on the ganes event and wild card no diff me,now i know that style was hawk and he was spamming swayback.
Tbh Joe Yabuki should be a boss, a harder boss than Bringus, and as a reward for beating him, you get to unlock that style, and you get a free style slot with a higher chance of getting the style with it Edit: My suggestion is to make a Arnie Gregory style called cross stop With a special attack that perry'syour opponent's attack but only attacks that come from the right hand, the perry is basically an animation where the person using the style wrapped their left arm around their opponents arm and th they press m2 to throw an uppercut and it has bullet m2 counter damage it can also counter ults if your fighting someone that has heavys that can come from both sides it can only perry the attack coming from opponent right hand and hat means it can perry switch hit's south paw m1s also making it so it can't perry it's south paw m2 and ult Style stats M1s: Bullet M2s: Ippo Counter damage: Ippo Special damage: Bullet (m2 counter dmg) Speed: Long gaurd: Dashes: Hammer Block: Hawk Block damage: wolf
If Drowningsome adds Nekota, it can be a legendary with its own meter-style gimmick which can be used if you perform 2 perfect dodges in a row, causing you to automatically dodge the next blow, regardless of what it is, thing is tho, your perfect dodge window is HALF the normal one so you can't just passive your way through matches, the damage is also only 50% of the normal damage with gimmick on, example: ur m1 which does like 5 dmg only does 2.5 when the gimmick is activated, and make it so that the hp is only 85 so it's accurate to the manga. Also make it so that you have basic style walkspeed. M1's should do 5 dmg, m2 should do 7, ult does around 45% and counters should be 10% since your main thing is dodging and snowballing, making it accurate to the manga and rewarding patient players who can dodge while also not forcing you to be passive.
Smash V2 (Tiger style) M1s : Same as Smash with a 10% damage buff (raw and block) but the start and endlag of Kimura M1s M2s : Deals white fang amounts of damage with high block damage (as usual) with iron fist start up. Walk speed : Ippo walk speed Dashes : Ippo dashes but has a longer dash cooldown Block : Hawks block but slightly worse Counter : 0.2x Health : Normal 100 hp. Gimmick : Dashing while M2ing but 40% damage fall off And half your stamina with longer stamina regen. You also cant feint if you dash while M2ing. Ultimate : That wombo combo he did to the southpaw dude and gave him punch eye (forgot his name) 55% HP damage. How to obtain it : Get the third Knock down title of smash. Break blocks 100 times and Knock down 150 enemies with smash M2 (People with the Third title will automatically obtain it)
I want a style where both players can't see the styles health, either for the veteran(aka zombie/immortal man) or Jimmy sisphar(aka the God of fist), like it's insane how hard that would turn out, equally risky for the player and for the opponent
i mean in the anime joe yabuki was said to have alot of damage in his punches so basic dmg doenst match him and he always gets back up so while no gaurd he should have nore health then usually
Has to make game sense, you shouldn’t always have a good mode for the whole match. Basic dmg is actually still good, but again it has to make game sense
The first one is literally useless, slugger already has a duel exchange hidden mechanic. It should be a timing-based counter, where you can build up meter by doing counter damage, and you can copy the counter damage back to the enemy. If it doesn't make sense, imagine you get m2 countered by bullet, but with this style if you used the ability at the right time (very very quick timing), they would take the same damage you took.
Look, I understand how some people may not like the game. But also 99% of the game is pure skill. Then 1% ping reliance. But Fr tho I’ve beaten world ranked ppl while lagging so idk if ping really matters
I understand the low hp thing for balance but cannoically, Joe has a steel chin like he is insanely tough! I mean he went 15 rounds with the world bantamweight champ Jose Mendosa (Not sure if it was bantamweight)
SUGGESTION *MONSTER STYLE* (REFERENCE FROM A MANHWA: YU THE BOXER) STATS: -dmg is same as iron fist m1 but as fast as hitmans -durability same as chronos -dashes are average but as fast as slugger dash -block average legendary durability DOUBLE GIMMICK: 1ST GIMMICK -base mode is unpredictable always having a weak copy of the opponents passive, but fast jabs with a devastating m2 making you a prodigy in boxing having counter bonus to you and your opponent -MONSTER MODE/BERSERK STATE -in this mode you become more faster and stronger being unable to block any incoming attack but benifits with overwhelming strength and anti heal equal to hawk and slugger but is very predictable 2ND GIMMICK: -THIS STYLE BENIFITS FROM DASH BONUS MAKING YOUR FRONT DASH FAST AND ABLE TO CATCH YOUR OPPONENT ACROSS THE RING 20 SECOND COOL DOWN, BUT YOU CAN ALSO M2 WHILE DASHING MAKING YOU LAND A DASH ATTACK LIKE CHARGE STYLE , GETTING HIT WITH THIS KINETIC FILLED ATTACK WILL DRAIN YOUR BLOCK TO 1, IT HAS A 30 SECOND COOLDOWN WHEN USED
Trife could you please check out a glove crate idea thats very cool and original the name is "cheat/honoroless crate" it uses gloves that arent "fair/legal" in boxing it has 360+ likes but its forgotten please revive it
Because it's hard to balance new styles without just making it basic 2.0. you try and make your own style suggestion and see how hard it is to create something decent.
⚠️Yap Warning⚠️ @ I’ve made multiple character suggestions for a different game. Despite UBG’s completely different combat system, knowing what style gimmicks would clash, and generally just remembering what one wrote, should not be difficult. For example, giving a style an increased healing psv while the main gimmick is “the lower your health, the more damage you deal” doesn’t make sense. And imagining how a style would work against other styles in the actual field isn’t too hard to do. But I do see your point… in fact we’re watching the QBE team of UBG somewhat struggle so… On a side note, giving a style Smash’s m2 dmg while also giving it the 2.5x counter multi should obviously be imbalanced even from the suggestor’s point of view. 😭
@@j-hk2kd not everyone knows how to balance like you obviously. I do agree this version of the potential style is kinda... Insane? It shouldn't be this op, especially the whole "changing your opponents ult to benefit you" that's actually just a bad idea. I feel like a lot of these suggestions on both reddit and discord are too op and complicated. Most styles have like 1-2 gimmicks at most and then they come in here and add a transformation, a meter, a New special Dodge mechanic, altered opponent ult and crazy stuff like that.
No pretty different when you actually look between the styles of fighting even saeki and joe have very unique ways of fighting every different from eachother
Wanna forward your suggestions to me for future episodes of this series? Join the discord fr: discord.gg/K7Ns3NwDfy
download GearUP booster here: gearup.onelink.me/Zmq0/Trife
I have a suggestion for a rework/addition to the dimpsy roll. They should make it that if you do an m2 for the first hit, it does a different m2 similar to iron fist or something. This gives you a bigger chance to capitalize on the dimpsy at low stamina or finish your opponent at low hp. I got this idea from the ippo vs. Wally Fight when he did something similar to win.
I feel like the style should be called brawler, since that's what Joe was based on in S2.
brawler and slugger are the same though
@@2heartsxxa bit different,slugger takes every shot you offer to finish you,brawler is more of a middle range fighter and sometimes can be better technically
@@HaraDuranno gaurd is a much better in my opinion
I think there could be an uncommon style "Southpaw". It is like Switch-hit but southpaw stand is capped. Having m1 stronger but slower, and fast but weak m2
I think they can put the southpaw style like Shigeta on the anime. It would be a counter style, M1 Will be fast and it's would have some anti-heal, and M2 we're weak but it would have the beneficity of counter damage un M1 and M2
No guard style /rikishi
(My concept)
"A pro champion that is undefeated even endrunce hell to fight a challenger to make a fight unfair" " have strong m1 also fast but have bad stamina have bad block but everything you take more damaged in counter. But around you are slow ultimate: it's over
110% health
Stance:hawk/no guard/orthodox
M1-ippo (speed smash)
M2-slugger (speed iron fist)
Walk-basic
Guard-cross block/normal block (aoki endurance block)
Range-hitman
Gimmick-counter uppercut
You baited you're challenger to hit you for cross counter but it miss in making you hit them a devious uppercut (10% dmg) but to charge it need to be hit you by m2 5 times (work on blocking)
Ultimate - slugger/ippo/trickster combination
Make you're challenge baited in then you snap making a devious uppercut in then do some devious hooks 5 times then you're baited the challenger to hit you but you parry it in make full force uppercut do 60% damaged
Gimmick mode
Endrunce - take more less damaged on countering but exchange for block make you're block destroy by m1 8 times you also take less damaged on m2 like m1 but have bad range
Staminate-more stamina exchange damaged m1 m2 are like shotgun but you're m1 in m2 are more fast have walking speed like hand low
110% hp would be too busted
We all know that when joe countered wolf kanguishi on the ring, with a triple counter cross, he couldn't even recover, so that the counter damage joe makes is way more stronger than saeki and sawamura combined.
When i saw hawk for the first time,i thought that was no guard style,i saw it on the ganes event and wild card no diff me,now i know that style was hawk and he was spamming swayback.
Tbh Joe Yabuki should be a boss, a harder boss than Bringus, and as a reward for beating him, you get to unlock that style, and you get a free style slot with a higher chance of getting the style with it
Edit: My suggestion is to make a Arnie Gregory style called cross stop With a special attack that perry'syour opponent's attack but only attacks that come from the right hand, the perry is basically an animation where the person using the style wrapped their left arm around their opponents arm and th they press m2 to throw an uppercut and it has bullet m2 counter damage it can also counter ults if your fighting someone that has heavys that can come from both sides it can only perry the attack coming from opponent right hand and hat means it can perry switch hit's south paw m1s also making it so it can't perry it's south paw m2 and ult
Style stats
M1s: Bullet
M2s: Ippo
Counter damage: Ippo
Special damage: Bullet (m2 counter dmg)
Speed: Long gaurd:
Dashes: Hammer
Block: Hawk
Block damage: wolf
great video man, keep up the series
Jie yabuki style is gonna be peak fr🔥✍🏻
chat is this guy sigma
Yes
Nahh mines better
@ bro yours had 19 upvotes😭😭
im gonna touch you
@the4lilones wait where
If Drowningsome adds Nekota, it can be a legendary with its own meter-style gimmick which can be used if you perform 2 perfect dodges in a row, causing you to automatically dodge the next blow, regardless of what it is, thing is tho, your perfect dodge window is HALF the normal one so you can't just passive your way through matches, the damage is also only 50% of the normal damage with gimmick on, example: ur m1 which does like 5 dmg only does 2.5 when the gimmick is activated, and make it so that the hp is only 85 so it's accurate to the manga. Also make it so that you have basic style walkspeed. M1's should do 5 dmg, m2 should do 7, ult does around 45% and counters should be 10% since your main thing is dodging and snowballing, making it accurate to the manga and rewarding patient players who can dodge while also not forcing you to be passive.
"i consumed My firer,it's nothing off me, exept pure white ash.
I like they just give all others styles Stat gimmicks and not talk about it at all. like it's normal thing.
lowk id want the damned style from last vid before this even tho this is a good idea too
WE'RE GETTING BRAIN DAMAGE WITH THIS ONE🗣🔥🔥🔥
Cant wait for a style suggestion that either suggests more health, or the ability to get up ONE more time.
Smash V2 (Tiger style)
M1s : Same as Smash with a 10% damage buff (raw and block) but the start and endlag of Kimura M1s
M2s : Deals white fang amounts of damage with high block damage (as usual) with iron fist start up.
Walk speed : Ippo walk speed
Dashes : Ippo dashes but has a longer dash cooldown
Block : Hawks block but slightly worse
Counter : 0.2x
Health : Normal 100 hp.
Gimmick : Dashing while M2ing but 40% damage fall off
And half your stamina with longer stamina regen. You also cant feint if you dash while M2ing.
Ultimate : That wombo combo he did to the southpaw dude and gave him punch eye (forgot his name) 55% HP damage.
How to obtain it : Get the third Knock down title of smash. Break blocks 100 times and Knock down 150 enemies with smash M2 (People with the Third title will automatically obtain it)
YandereSome aint gonna drop this he'll probably add Mextli and Nekota style
i would love this style since i have unlocked the ability to read and counter feints pretty consistently
I want a style where both players can't see the styles health, either for the veteran(aka zombie/immortal man) or Jimmy sisphar(aka the God of fist), like it's insane how hard that would turn out, equally risky for the player and for the opponent
What ever happened to other anime styles I know they had plans way before to go outside of Hajime no ippo was that plan just left behind?
You should check out the Hybrid/Alfredo Gonzalez style suggestion from the UBG server too
i mean in the anime joe yabuki was said to have alot of damage in his punches so basic dmg doenst match him and he always gets back up so while no gaurd he should have nore health then usually
Has to make game sense, you shouldn’t always have a good mode for the whole match. Basic dmg is actually still good, but again it has to make game sense
i would love this style, i do more counters than pd.
Really hope one of the styles are nekota
The first one is literally useless, slugger already has a duel exchange hidden mechanic. It should be a timing-based counter, where you can build up meter by doing counter damage, and you can copy the counter damage back to the enemy.
If it doesn't make sense, imagine you get m2 countered by bullet, but with this style if you used the ability at the right time (very very quick timing), they would take the same damage you took.
that's a bug lol
@ItsTrife RAAAAGH WHYD THEY FIX IT
Look, I understand how some people may not like the game. But also 99% of the game is pure skill. Then 1% ping reliance. But Fr tho I’ve beaten world ranked ppl while lagging so idk if ping really matters
So just freedom but fused?
I understand the low hp thing for balance but cannoically, Joe has a steel chin like he is insanely tough! I mean he went 15 rounds with the world bantamweight champ Jose Mendosa (Not sure if it was bantamweight)
That’s why I put damage reduction, he always falls but he gets up a lot.
@@the4lilones ight noice
SUGGESTION
*MONSTER STYLE* (REFERENCE FROM A MANHWA: YU THE BOXER)
STATS:
-dmg is same as iron fist m1 but as fast as hitmans
-durability same as chronos
-dashes are average but as fast as slugger dash
-block average legendary durability
DOUBLE GIMMICK:
1ST GIMMICK
-base mode is unpredictable always having a weak copy of the opponents passive, but fast jabs with a devastating m2 making you a prodigy in boxing having counter bonus to you and your opponent
-MONSTER MODE/BERSERK STATE
-in this mode you become more faster and stronger being unable to block any incoming attack but benifits with overwhelming strength and anti heal equal to hawk and slugger but is very predictable
2ND GIMMICK:
-THIS STYLE BENIFITS FROM DASH BONUS MAKING YOUR FRONT DASH FAST AND ABLE TO CATCH YOUR OPPONENT ACROSS THE RING 20 SECOND COOL DOWN, BUT YOU CAN ALSO M2 WHILE DASHING MAKING YOU LAND A DASH ATTACK LIKE CHARGE STYLE , GETTING HIT WITH THIS KINETIC FILLED ATTACK WILL DRAIN YOUR BLOCK TO 1, IT HAS A 30 SECOND COOLDOWN WHEN USED
Trife could you please check out a glove crate idea thats very cool and original the name is "cheat/honoroless crate" it uses gloves that arent "fair/legal" in boxing it has 360+ likes but its forgotten please revive it
Imma save up 100 spins rn I am praying this gets added PLEASE DROWNINGSOME
Do a Mextli concept next
Why can’t people make balanced suggestions 😭
Because it's hard to balance new styles without just making it basic 2.0. you try and make your own style suggestion and see how hard it is to create something decent.
⚠️Yap Warning⚠️
@ I’ve made multiple character suggestions for a different game. Despite UBG’s completely different combat system, knowing what style gimmicks would clash, and generally just remembering what one wrote, should not be difficult.
For example, giving a style an increased healing psv while the main gimmick is “the lower your health, the more damage you deal” doesn’t make sense.
And imagining how a style would work against other styles in the actual field isn’t too hard to do.
But I do see your point… in fact we’re watching the QBE team of UBG somewhat struggle so…
On a side note, giving a style Smash’s m2 dmg while also giving it the 2.5x counter multi should obviously be imbalanced even from the suggestor’s point of view. 😭
@@j-hk2kd not everyone knows how to balance like you obviously. I do agree this version of the potential style is kinda... Insane? It shouldn't be this op, especially the whole "changing your opponents ult to benefit you" that's actually just a bad idea. I feel like a lot of these suggestions on both reddit and discord are too op and complicated. Most styles have like 1-2 gimmicks at most and then they come in here and add a transformation, a meter, a New special Dodge mechanic, altered opponent ult and crazy stuff like that.
I already fixed the style a bit even before he posted it, just check it out I already fixed it
@carljohanson3895the ult benefits them..😭 it increases the ult dmg except for iron fists. You just need to see the new version I posted
Could also be David Eagles style
What could be the good of this the anti-healing is B A D
Like fr bad in m1 and m2
Hawk does same stance
his back is way more leaned
Aws
Isn't Joe's style simply a hands low style
No pretty different when you actually look between the styles of fighting
even saeki and joe have very unique ways of fighting every different from eachother
First comment to ever existed🤑
Btw, your uhh, discord link expired