Rocket sound synthesized

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  • Опубліковано 7 тра 2022
  • This patch was made after talking to a sound designer friend of mine about rocket sounds. So I decided to give it a go.
    Forgot to describe some of the parts of the patch for the main sound. A clarification:
    I make a square wave with lots of jitter by running one VCO into the D input of the Zero 2 and an other VCO into the A input.
    The square wave with a lot of jitter is triggering a very fast AD envelope. This envelope is fed to a resonant LP filter that I use as an LPG (low pass gate). So this VCF is used instead of a VCA.
    On the audio into this LPG I am feeding tuned down digital noise.
    After the LPG there is a non resonate BP filter.
    This whole chain described above is then mixed with the filtered wavetable noise from the Waldorf nw1.
  • Наука та технологія

КОМЕНТАРІ • 2

  • @ericthorsell8863
    @ericthorsell8863 2 роки тому +2

    This is great! The squarewave jitter component sounds like the air-ripping effect you hear on those iconic recordings of the old Saturn rockets. I've been trying to simulate a sound like that for a long time and your scientific approach offers the key to the whole thing. A huge thanks for taking an interest in this, it will be a great help for my current project!
    I'm thinking maybe the output of this process could also be used as an amplitude modulation for some landslide rumble recordings to add an extra layer of... well extra. Nice!

  • @mazmoneth
    @mazmoneth 2 роки тому

    Love this! Boom!