Well done mate, thanks a lot for such useful tips I did not know about. I really like the way you keep your gaea project structured, it's really clean and easy to use. Regarding that, could you tell us why you don't use the same FX heightmap node for flow and slope at the same time and instead you bring a copy of it? I use the same FX node for multiple inputs and I don't have any issues. Thanks a lot!
Great Tutorial. Wondered why you are adding so many FX nodes before adding a portal. Perhaps it would be better to use the snow line (in the snow fall node) rather than a height map to control it.
As I understood only handmade water (ocean, rivers, lakes) I create a material with diffuse from Gaea and added all water actors using this material as template. After this - material was replaced with regular one
@@NoWhereSharp Yeah in the past 2 day I've been researching more and playing around more with it and I came up to the same conclusion. What I also realized is that while gaea is great, it would not work with the gameplay I have in mind. Last night I ended up with a map that took me 10mins to walk from 1 side to other haha! Anyways, thx for taking time to answer back and as always, keep up the good work!
When I go to add the masks to the landscape I get the error "The import size (4,096×4,096) does not match the current Landscape extent (0×0), if you continue it will be padded/clipped to fit
I wondering if you have some knoledge about virtual textures, I'm trying to replicate this "v=1U-5zxJCIN4" but man, I just can't figure out how to connect the dots, trying to put togheter other videos about the subject, but most videos assume some previous knoledge and skip some steps and are from different engine version ..... what a pain :(
Very pedagogical and structured tutorial. I learned massive. Thank you!
Thank you!
Nice one! Thanks for making this tutorial
Thank you!
Really nice walk through. Thank you!
Thanks!
Well done mate, thanks a lot for such useful tips I did not know about. I really like the way you keep your gaea project structured, it's really clean and easy to use. Regarding that, could you tell us why you don't use the same FX heightmap node for flow and slope at the same time and instead you bring a copy of it? I use the same FX node for multiple inputs and I don't have any issues. Thanks a lot!
Great Tutorial.
Wondered why you are adding so many FX nodes before adding a portal.
Perhaps it would be better to use the snow line (in the snow fall node) rather than a height map to control it.
Any idea how to use the river node in gaea to unreal?
or do I have to use spline and handmade the rivers.
As I understood only handmade water (ocean, rivers, lakes) I create a material with diffuse from Gaea and added all water actors using this material as template. After this - material was replaced with regular one
Can you do a tutorial showing how to use rivers and lakes from Gaea into unreal?
1:43-1:46-25:46: Wow!! 😲😲😄😄
so for the most badic change of the landscape you have to go back to gaea and after making changes replace the landscape?
great video ❤❤❤
Thanks!
Muito bom
Do you have any idea if we could do procedural landscape on runtime based on Gaea?
I don't think so, this method may be useful only for pre-made landscapes that will not change in runtime!
@@NoWhereSharp Yeah in the past 2 day I've been researching more and playing around more with it and I came up to the same conclusion. What I also realized is that while gaea is great, it would not work with the gameplay I have in mind. Last night I ended up with a map that took me 10mins to walk from 1 side to other haha!
Anyways, thx for taking time to answer back and as always, keep up the good work!
When I go to add the masks to the landscape I get the error "The import size (4,096×4,096) does not match the current Landscape extent (0×0), if you continue it will be padded/clipped to fit
make sure export masks in 1k 2k 4k size, and the heightmap in unreal size 2017, etc
I wondering if you have some knoledge about virtual textures, I'm trying to replicate this "v=1U-5zxJCIN4" but man, I just can't figure out how to connect the dots, trying to put togheter other videos about the subject, but most videos assume some previous knoledge and skip some steps and are from different engine version ..... what a pain :(
Unfortunately not, I still need to study more about virtual textures, sorry