How to create a landscape in Gaea and import into UE5 - Unreal engine 5 Tutorial
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- Опубліковано 15 чер 2024
- Hello everyone, how you're doing, I hope you're fine! In this video I'm going to show how you can create a landscape in Gaea and import into Unreal, I hope you find this video useful, Thank you for watching! See you later!
Gaea software: quadspinner.com
Music used in the video:
Track: "Nebula", Sharp Motif
Music by: Slip.stream
Free download/Stream: get.slip.stream/Q1Tpba
Listen on spotify: go-stream.link/sp-sharp-motif
00:00 Intro
00:31 Creating the landscape in Gaea
09:17 Exporting the Height map
13:14 Importing the landscape into Unreal Engine
18:20 Final
#unrealengine5 #unrealengine #unreal #gamedev #gamedevelopment #tutorial #unrealtutorial #landscape #terrain - Навчання та стиль
A very good and instructive tutorial! Thank you for uploading. You just say what's necessary - no blabla ;-)
Very good video, very well explained. Thank you!
Thank you!
Very Explanatory!! Excellente!
Thank you!
nice informative video, you made it easy to follow, thanks
Thank you!!
Best Video! On Point! Thanks!
Thank you!
This is a phenomenal tutorial, thank you so much!
Thank you!
Perfect tutorial for me! thanks!
Thank you!
Ficou Muito Bom
Subscribed. Very helpful. Thanks.
Question: How far down can we get to the surface with, say, a 100 square-mile area and maintain believable resolution? I'm looking to create a flyover of an area encompassing that wide a space, but the altitude is sort of up to me. Thank you!
Great Video but when importing the height maps in to Unreal you really don't need to do any math. Just use 500 for x and y (1009 is approximately 1000 so the result of the math operations will be approx. 500.)
I have a question - what should I do to make the exported landscape from Gaea to FBX match the landscape in the EU engine, which was generated from the height map from Gaea? At the moment they are similar, BUT far from perfect.
how can i add ocean around the landscape imported from gaea?
even after setting for png its only saving as jpg
I thought you have to set specific recommended values to "Section size" and "number of components" from the unreal doc so it's not compromising quality or perfomance. Do heightmaps work different?
I really don't know about that, I'll search to see if that is any downsides of using heightmaps, but at least for this simple test I didn't notice any performance issues, but of course it's just a simple landscape with nothing in it
hello
Is this for the free version of gaea or the paid version?
Free version
Ur from??
Brazil
@@NoWhereSharp can you work in collaboration for my project in CGI work??? Sir