StarCraft 2: TOP GAME - The ULTIMATE Deathballs! (Maru vs Reynor)
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- Опубліковано 20 вер 2024
- Amazing game of StarCraft 2 between Maru and Reynor. Maru starts off this game with a Blue Flame Hellion push into speedy Widow Mine drops. The game however doesn't end there and it goes the distance, as both players macro up.
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StarCraft 2 is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment.
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Zerg's greatest enemy is the population cap
If a real Zerg ever comes out way, RIP.
Zerg can re-max in a minute tho.
dont be fucking stupid, without the cap, zerg can produce up so much units that nobody will be able to beat zerg ..among 3 races , zerg mine fastest, expand fastest, and produce fastest
@@min009 yeah but imagine if instead of remaxing they were just double maxed
Fun fact: in campaign missions, most Zerg enemies are actually multiple AI players who share the same color in order to inflate the 200 supply cap severalfold (also happens in The Dig regarding the Tal'Darim).
You know it's a long game when Lowko starts calling the nuke a mule twice in a row lol
just picturing thats whats needed to summon mules normally and its kinda funny.
Maru is like the Michael Schumacher of SC2. His pulse rate does't go over 100 even when driving 200 mph! Super calm!
Man , can we take a moment of silence for that lone ghost that got vipered then all brood lords smoke him
Nah man, we dance upon his grave! 😁
He didn't suffer
Was thinking the same 😂
Never say die.
Gotta say I loved that nuke 24 minutes in. The most expensive creep tumor kill in StarCraft history!
A staple of late game TvZ 😅
Lowko in every single terran game: Ghosts are pretty good huh?......Yeeaaahh.......they're pre-tty good.
What an epic game! Genuinely did not know who would win until the last 10 seconds. Great cast as usual!
Ghosts: -"What's my purpose?"
Maru: -"You bait Raynor into doing the worst possible trades."
pass the butter XD
Mate your commentary is simply the best. I have been listening to you every night for like a month, and I don't intend to stop!
When Maru ahead you are already lose, when Maru even you are at a disadvantage, when You are ahead the game actually is even
Terran is unbalanced ATM, that is all. Reynor skill level much higher.
@@Fiaw1 Terran unbalanced is the most biased statement I have ever read
strategy thought for ZvT (longtime viewer but not a player so please go easy on me if this is a dumb idea): "Bio Fortress"
ie what if Zerg were to setup tactical hatcheries at high ground choke points in the middle of the map, similar to what Maru pioneered doing with planetary fortresses?
Like in this match, Reynor maxes out supply at 10:10, at which point he has 96 workers and creep over 50% of the map, including Maru's side of the center. At this point he's banking 3K minerals/min that are totally unproductive. Say instead he used this surplus to lay down 2-3 hatcheries at the top of ramps and chokepoints. With spine crawlers built in the soon-to-run-dry main and an overseer pooping creep, an outpost could be up and running in less time and cost than a planetary fortress.
Benefits:
1) lock in creep without having to manage creep tumors (which inevitable fall by the wayside in the chaos of combat). @LowkoTV cites the disadvantage posed by receding creep spread at 25:28.
2) facilitate building static defense at the front lines without the concern of pulling drones from the line and risking them traveling
3) ensures a queen is always close to the action and with energy available for healing since she's not pooping creep
4) since these chokepoints are where Maru's offense gets most bogged down, even with a full complement of ghosts, thors, libs, firebats, and tanks (see 34:30 of this match, also 2:10:50 of his Bo7 match with Serral last xmas), having faster reinforcements, permanent creep, and the ability to withstand multiple nukes will make it even harder for him. Even if the position eventually falls, he'll have devoted a ton attention and slow-moving units in one section of the map that is ultimately expendable. Which dovetails nicely into
5) even as one position is under assault, the others can serve as staging grounds for ling/bane runbys, viper yoinks against Terran expansions
6) potential to opportunistically long distance mine / setup popup hatch on opponent's expansion. Even if the enemy eventually shuts it down, the minerals are denied them forever
7) static defense are safe against libs and steady targeting, and only cost minerals, freeing up gas for vipers, which can also consume them for energy
8) provides a safe base of operations for brood lords to hide behind, minimize the distance they have to traverse and always maximizing their range by shooting outwards towards the edges of the map
Terran mains watching the last 5 minutes of this match like "WE'RE COMING FOR YOU, MATT HORNER!!!!!"
Maru: (after the early game) Call an ambulance!...but not for me...
It seems the Terran strategy in these late game high level TvZ is to starve out the Zerg with cost-efficient trades as they slowly expand. While the Zerg tries to break the Terran before they deplete their income base.
It makes me wonder if sending mass banelings to break bases is really worth it.
Man seeing those masses of banes getting kapunked by the planetaries are just... It only looks good but the resource inefficiency is ridiculous!
it's worthy if you don't fight wolrd top 5 Terran xD
that is because zerg mine the fastest among the 3 races , fastest expand too..you cannot go head on with zerg like that , either starve them out or kill their bases individually ..however if there is no mistake on both side, starving strategy will be the only method will work
It can represent a massive tempo swing if you take out a base and force the Terran Army to split apart. The issue was Reynor took a big risk sending most of the banelings after the high value ghosts, which if they hit would have likely ended the game right then and there, otherwise when he hit defensive positions with banelings he didn't have a follow-up prepared and was unable to capitalize on the hole he created. It 100% can be worth it, but you need to have a force that can capitalize upon it to cripple the infrastructure, destroy the army outright or establish a solid contain to prevent expansion.
You can apply a simple formula to shorten you watch time with these TvZ games. Watch until the Terran gets a ghost ball. Check if the Zerg player is Serral. If not, skip to the end where the Terran will have turtled till the map ran out of resources and then won because, despite controlling the majority of the map for the majority of the game, the Zerg player has no cost effective way of attacking him and just runs out of money.
Incredible game. Their nerves must be shattered after a game like that.
It's very tough to know what to do about the Terran late game, especially against the quality of Maru. I mean, you trade out early and mid game, to try and stop the Terran ever reaching the deathball but then if they manage to hold on, there's an argument to be made that you didn't trade efficiently.
I thought Reynor was testing Maru with the nidus and if there was a time Maru didn't respect it, lings would flood in. There was one opportunity for that but Reynor didn't seem to fancy it.
I wonder if he'd loaded all those banelings he wasted chasing ghosts into the nidus and poured them out into the production would they have been better spent?
What a game though. I've no nails left 😂
@34:23 I love it when ghost try to land Mules 😂
It does feel like ghost is too efficient. Between the EMPs, the nukes, the snipes and the invinsibility, this one single unit counters almost anything a zerg can do save for lings, which are easily dealt with by a few other units. In TvP, ghosts can emp the toss army and remove all shields (+ energy and cloak), countering in a single spell a ton of units, while being cloaked and having a great range.
We either need to rework some spells, or remove cloak and make them slower then off creep banelings.
however, only him can control that well to be efficient, not everybody can do so
On the other hand it's one of the only reliable late game counters terran has against zerg or protoss, as it stands now late game without ghosts wouldnt be viable for terran. If you do a massive debuff of the ghost you would have to slightly buff some like mech or sky units if terran. But that would force terran out of bio in the late game making their play style way more static
The main problem is that the Ghost basically carries Terran as a playable race on its back for any lategame play because every single non-bio unit Terran has is too garbage to perform the roles they're supposed to in an remotely efficient manner. If the Ghost is nerfed then Terran becomes unplayable at the professional level unless most mech and air units get a substantial buff to compensate because Ghosts are that absurdly huge of a factor for allowing Terran to succeed at all.
I've been saying this for years LOL. Ghosts are one of the most broken units in the game - EMP, cloak, snipe, and has a solid stat base including regular damage. They're not even drastically more expensive than other race's spellcasters. And of course, nukes (but nukes are in a great place IMO).
Yes, Terran mech/sky needs to be buffed back up and ghosts nerfed down. Terran play is already static - ghosts, ghosts, and some other units to support them.
I think the problem here was the Thor than the ghost, that range and extra dps against massive units destroy the broods, this was a beautiful dance, but all good must end
just wanna say man. It is so pleasant to watch you. Already saw 40 videos of yours. Very enjoying it. Curious, have you thought of commenting the real tournaments? Let us know it the next video. !!!!!!!!!!
He's an actual caster.
One of the most frustrating things about this Zerg late game is how broods are not only the slowest army in the game, but also the most expensive, and still ineffective at fighting compared to the Taron army without their spellcasters energy being high. But when those stars align and Zerg is able to mine out the whole map, I think any other terran in the world would have buckled under this pressure
Should be very happy if terrans walk into fighting you rather than going to where you are not then
"Ghost Mech" he says, Ghost in the Machine is right there!!!
This was a fantastic game. I was on the edge of my seat, the whole time game of the year.
Ghosts are broken
i think reynor couldve won with a bit of better harassmenet and efficient trades
but what i learned from the last gsl stream in TvZ with maru is that he'll always win late game with his super efficient trades and ghosts
yeah, Maru vs Dark game 1 in last week gsl .. that game was awesome.
A few more abducts of thors and he would have won
I like how deadpan, stern and completely honest Lowko’s “Fan-Tastic” (5:45) to Reynor is. And then proceeds to complement him even further like a high school teacher
Lowko is a Zerg at heart... it is impossible to hide that.
Lowko, I figured something out. Reynor might be the first person to be on aligulac twice and both accounts in the top 50. Reynor has a random account in rank 34 on aligulac I think.
That would be so cool if true!! Zerg still op? 😂
Race swapper, not Random.
The funniest thing to me is that maru is the other player with a suuuuper high level offrace. Years ago he had his toss at #2 in the kr gm ladder, and recently he beat percival with his toss in the tsl qualifiers
thank you Lowko, I was making coffee and completely forgot
The endgame army comps of both players were a meta-critique of the game design itself. Zerg maxed out on mammoth tanks-er I mean brood lords- but One Fungal Could End The Game = balanced game.
damn that must have hurt for Reynor having the advantage for so long and not nailing the last nail in the coffin.
Reynor played better all game. Can you imagine how difficult it is endgame with all the different control groups and 4-5 spells being casts while keep max range with 2-3 of the caster units? Compared to Terran? Lol.
@@Fiaw1 All game? considering he lost, id say thats false.
@@GrimYak That's the problem, he can macro better, and micro better, and still lose to ghosts. You can disagree that's fine, but your logic is painfuly idiotic. We have a knife fight, you are more skilled, cut me up bad, in the end I pulled out a gun and shoot you, your stoll better at knife fighting.
Oh man 2 Raynor games in a row where he loses, he's gonna be coming for Lowko again
Really close! Despite the loss mass Brood Lord looks really promising. At 38:35 Reynor had a really interesting tech with targeting his own broodlings to maintain an impassable large clump of broodlings which kept the ghosts and thors at bay. Maybe targeting his own changlings would have helped keep up the broodling count.
It doesnt matter because with enough Blueflame Hellbat, all the BLing would get melted the moment the land. Thats the whole reason why those Hellbat are so important to this lategame Terran army, they bait the shot from the Blord and clean them up instantly.
34:24 He's so excited for the fight he couldn't even speak properly lol
somethings got to give on terrans utility vs zerg. either give broods their range back, or allow a flight speed upgrade for them, or remove snipes from ghost, or increase the snipe cost, or reduce the range, or increase the emp cost, or nerf the range of thors. broods used to be the ultimate counter to thors, now thors are the ultimate counter to broods.
i think everything is faster moving than Mass Brute Lords lmao
Thors assisted by (blueflame) hellbats, it sounds so obvious but we see it so rarely huhu
To everyone wanting ghosts to be nerfed. Do you really want Z to have the best early game (queens stop 99% of T attacks), the best midgame (it's been ages since any T is consistently able to break a Z), and the best late game? Imagine a scenario where the race that mines the map faster is also strongest in all parts of the game
Salt. +1/+1 and +2/+2 are huge power spikes for terran bio in tvz
@@GBS4893 yeah. Those power spikes sure helped clem beat serral this past hsc, or beat dark last year at tsl, or rogue in, idk, every tournament they've played
@@sage4670 Zerg players need to win at everything, its the only way for things to stay balanced.
@@vanguard6498 this is unironically true.
alot of people blame balance for why zerg wins every tournament but this is false if starcraft to was balance we should see zergs winning ever tournament.
why becuase zerg is a reactive race while the other two are proactive races.
to put it simply zerg players benift way more from the tournament format the protoss or teran do.
I'm not saying that's fair. what I am seeing is torment wins does not equal unit imbalance.
Amazing game! Really good micro and decision making all around, even my inner "UA-cam Commenter MegamasterLeague Sc2 Player" self can't think of much that could have been done better.
maru is fucking insane, how the hell did he win this. that was awesome to watch rip to reynor
op Ghost thats how
@@alfriesmacdonalds5879 so you see any other Terran doing the same thing?
@@tigera6 yeah lots of people can press the snipe button
@@alfriesmacdonalds5879 and they all can snipe their way to a lategame victory against the top Zergs in the world?
@@tigera6 they snipe at their respective levels.
Well played by both.
Blue flame underneath the water.
Okay. Why not?
It is my belief both Reynor and Maru are both 3 people in a trench coat, and since they're sitting down at a PC they bottom 2 bodies dont need to use their arms to keep the stack stacked, and thats how they manage such high APM. And the pro scene is in on this and uses body dooubles at tourneys
Top tier game, definitely. While not very on point with his micro, Maru has superb decision making skills, his units are always where they need to be at the right time.
Maru is soooo bring to watch. Bio army with ghosts every game and then turtle, wow so impressive
I personally like watching Maru because he's really good at what he does even if it does seem a little boring. He along with ByuN are my two favorite Terrans to watch, much like a lot of others
the point of tournaments is winning
You watch any of Serral game? The man literally won World Title because he defend EVERYTHING while sending minor harassments here and there every games.
Commentator: "would love to see my fellow European win this game against the other guy who doesn't look like me"
"I'm sick of these people winning all the time!!!"
my mind is once again blown.
Not even a zerg player but ghosts need a move speed nerf so that banelings can catch up to them
nah bullshits its not that fast as you think, zerg running on creep tumors are faster than ghost, stop whining
No
@@teeee8534 classic big brained whataboutism
There is a spell call Fungal that can actually slow down units.
the last time Ghosts got a change was the increased area damage fromt the EMP upgrade, and that wasn't that long ago was it?
That was Aug 2019, so 3 years ago.
Why the heck do terrans not make ravens? Just the creep denial alone is worth. Not to mention seeker missile fucks up broods since they cant split that well.
Wow what a game
OMG that epic MARU AND REYNOR O M G......
Here’s an idea to increase brood lord range: Can you send a ling (or any unit. Tunneling claws would be practical) ahead of the army then attack your own unit before clashing w/ the opponent’s army thus deploying the broods pre-emptively (kinda like carriers attacking rocks)? If anyone has APM to spare, it would be the top-tier zergs.
PS I don’t play, just watch 😅
Yeah, Dark literally just tried this earlier today against Byun in ESL Open Cup America. He target his own Broodling and micro them into the TErran army 2 screens away. The issue with that, is Blueflame Hellbat can just 1 shot them.
Wooo Maru, the only good bug is a dead bug!
This game should be in a books as proof how broken ghosts are. Maru loosing whole game...than win.
Ghosts are completely broken, and always get a free pass when other units get a nerf. The least they could do is cap the number of ghost to about 5 or so. You can have only one Mothership, and that unit is still weaker (less useful) than a ghost.
its broken because he controls them so well, no one able to do that, can you ? show me your replay and prove ghosts are so op..stop crying baby
He wasn't loosing the whole game. He was on the verge of loosing but he was able to hold and Raynor was trading so bad in every engagement that he eventually started to fall behind.
@@DiamondPugs because of ghost...
and 80% of terran players don't have the skill to take advantage of them
I know I'm nowhere near the level of these guys but an honest question here: there were times Maru had Mass Libs but never used it vs broodlords. in game simulations, libs deal great damage when clumped up. care to explain?
Amazing game to watch, and 2 of my favorite players!
I still feel like Ultralisks should be buffed to be made into the Ghost counter. I've always wondered how it would go if they tried giving the Chitinous Plating upgrade a 50% resistance to spell damage in addition to its normal +2.
That's actually a really good idea. Would make them the anti-spellcaster zerg needs, would be good against high templar too. Would add an interesting dynamic to the game and make ultras actually useful....
Ghost are counter for ultras lol and you have to think not only in tvz, your "recommendation" just stands for one matchup and it's not enough
@@estebansalgado6143 I didn’t call it a recommendation. It was a random idea I’ve had a few times. I don’t think it would magically fix the whole issue by itself.
@@kawashinimon It would also protect them some from Disruptors in ZvP, leaving Immortals and Void Rays as the hard counters. That being said, I dunno if that would be too much. I’m just spitballing here.
@@estebansalgado6143 Ghosts counter ultras... because of snipe. Spell damage. Hence his idea.
This isn’t really a nerf directly to Ghosts, but I think giving banelings bonus damaged vs psionic enemies would give Zerg more choices to counter ghosts than just “fungal and throw your zerglings on top of them”
That's a big nerf to Archons which are the natural counter to banes by soaking their shots. I would rather nerf the efficient of snipe and allow Raven's interference matrix to be able to disable all unit types except ultra so ravens will have more things to do in TvZ (little to zero effect in TvT and TvP).
@@Whalery that makes sense. My worry was that banes would be better again HTs, but I forgot about archons. Obviously it wouldn’t make much sense if archons had NO unit types. That being said, I think that the best way to keep ghosts from dominating the late game is not to nerf them into the ground, or even buff other units around them, but rather to buff things that counter the ghost even slightly, so that there would be more general use of them in the late game, reducing the effectiveness of the ghost
@@josephdiscavage2709 I was thinking about the efficient of snipe. Instead of dealing 170 instantly, it should deal 120 + 50 over 1 second. This means it will not instantly kill roaches, vipers, and swarm hosts like it used to, but they will still die from bleeding out. Unable to insta kill is a huge nerf and allows the bleeding units to soak some extra damage or do extra things before dying. Ultras will receive a huge indirect buff by unable to just 3 shots to kill but 4 and wait till them bleeding. With this in mind and combined with the raven change, it should reduce the power of ghosts in a bit. They will still dominate a lot of Zerg units with 2 shots tho.
just ask blizzard to remove ghost completely :D
After watching the real scale series, those Thors are puny!!!
what a great game
Terran is just too cost efficient. I've thought about ghosts for awhile. It's not that their abilities are too powerful, it's that they have too many. They counter everything. It would be interesting to split them up the way High and Dark templar are. Imagine a templar with High and Dark abilities. Scary.
Damn that was stressful to watch
I have no words
At 34:24 ish does Lowko says mule instead of Nuke or am I dumb?
36:10 Reynor pulled a tyrannid from W40k. He literally clogged Marus guns with so much stuff, they couldn't function LMFAO
I know Maru is a world class player and I know nothing comparatively, but when Maru losses most of his army at the 41 minute mark, why doesn't he just make a bunch of vikings to snipe the broods with? Why did he go back to Thors? Wouldn't it be better to have an asymetric answer there?
I believe Maru said he was having pains in his wrists while playing. May explain the micro and the mech focuses play
He has suffered a major shoulder injury 2 years ago, which required intensive medical treatment at the time, and 3-4 months of inaction. So it is believed that his current style was made to work around that injury
Holy shit what a war
I never understood Zerg passivity in the late game. Take terran bases early and start mining them. If you have broodlords, force a fight. It seems that zergs are doing everything in their power to give away any strength they have in ultra-late game.
if you force a fight with broodlords against thors as zerg your broodlords die becuase the thor outranges them.
"take Terran bases early and start mining them" that Is way easier said than done.
raynor in this game tried to kill his opponents bases multiple times attacking from different angles and didn't manage to break through.
zergs do not have power in the late game all late game zerg units get countered by ghosts.
@@creeperkingdom3190 How this dynamic changes if zerg does not engage? Thors will always outrange broodlords, the only difference that there will be more Thors. Lay down the creep, bring queens to the front and lay siege to terran.
What attacking enemy bases has to do with what I had said? The idea is to take expansions which are normally terran's early on and fully saturate them with drones and defenses. The idea being that if you have early to mid game lead and cannot effectively trade armies or close the game, you should instead leverage that advantage into economical one. If Terran tries to kill one base, you then gather your army and kill one of terran's expansions.
Is it an option for the zerg player to mine the outher bases earlier when they have map control. Then the starvation method might be less effective? Your thoughts guys? I know this gives problems with creep spread and defense, but it still seems to me that this is a better option
I would love to see that Zero Hour play. Cant find it.
Im setting on battle hero mod
It ise to be little intressting🙂
But i have hard time to master Zerg
in SC2. My plan with double Hive cluster
fell when the queen have larve!
Ghosts IMBA!!! Lol! But seriously a great game, if it was any other Terran in the world I think Reynor takes that game all day. WP.
If your a terran player that has the worst earlygame possible, and you're down 70 supply. Just play like Maru.
Wow. What a game!
Why no mule repair on the Thors?
How did the Broodlords win @ 41:00 only to throw the last engagement??
T too OP. Ghosts, Mules, CC lifting after expansion gets wasted. What a load of bullshit.
And this is coming from a T player myself.
A Bronze player so your opinion doesn't count ;)
Zerg got Queen that can defend, heal, boost production and spread creep, completely fair and balance mechanics.
@@soligaming5729 Bronze? lol ok bud, keep dreaming
@@muhammadzinc5228 Z too op. Queens, fungal, broodl, nydus, creep spread providing both vision and mobility. What a load of bullshit.
AnD tHis is cOmIng fRom a Z pLaYer mYsElf.
Zerg lost the battle of attrition. LOLS
Hi Lowko,
it would be interesting to see also some shorter games; some cheese here and there to switch it up. You mostly select very long replays, currently. Thx for considering it :)
The cost efficiency of maru is just off the charts.
seems like lots of queens to transfuse the brood lords would have been good
Is it just me or can the ghost just snipe all the overlords and then cloak snipe the broodlords
Why doesn't Reynor focus a target like a zergling or a creep tumor with the brood lords to put the broodlings on the ground and then select the broodlings and A move to the Terran army?
most damage of broodling comes from impact. The damage after that are realy low. plus the distance between the terran army and the broodling would be cleared by tank.
broodling would burn by hellbat and blasted by tank when its on the ground
Zerg: I have a lot of population I am unstoppable let him grow up to make me the fight 🤦
Professional gameplay commentary? I click.
amazing game played by Maru.
Incredible game
30 Brood Lords. No Vikings. Ship Weapons lvl 3. I'm surprised.
Viking is terrible because they can be chained with Fungal + Parasitic Bomb. One bad hit and you will lose all 20-30 Vikings.
@@tigera6 good answer. I am just wondering how could zerg's low anti-air be abused in that game.
Guess one or two BCs could be nice (Maru had fusion core lately).
Weird request here i guess: But could you do more short games cast? Maybe 3-4 in one cast or Bo3/5s. More reflective of the actual game and feels like a better chance to see cool tricks
Hey Maru, do you want ghosts nerfed? Because that's how you get ghosts nerfed.
He got ravens nerfed, so that's part and parcel with him lol
If both players mine out the map, then the winner should be the one with the more efficient trades. Which is almost always Terran.
Yeah, thats why Zerg need to keep Terran stay in the corner and start to mine out the bases on Terran side, you cant win if both side mine the same amount on the map.
Wrong Lowko, Ghost is not good at all... it is MARU TOO GOOD!
Landing a "Mule" at 34:25 ?
Awesome Starcraft!
Amazing 👍👍👏👏
hell yeah
What a game.
This should be an iodis
queens not op enough, they need to provide supply as well
MARUU THE GOD