7 Boolean Issues in Blender (And How to Fix Them)

Поділитися
Вставка
  • Опубліковано 29 чер 2024
  • In this video, Louis du Mont (‪@ldm‬) shows 7 common boolean issues in Blender and how to fix them.
    ⇨ Robotic Planet Blender Course: cgboost.com/courses/robotic-p...
    ⇨ Blender Launch Pad Course: cgboost.com/courses/blender-l...
    ⇨ Blender Shortcut PDF: cgboost.com/resources
    ⇨ Blender Secrets E-book (affiliate): gumroad.com/a/436106355
    ⇨ Receive our latest Updates: cgboost.com/newsletter
    CHAPTERS
    00:00 - Introduction
    00:24 - Bool Tool
    00:36 - Boolean Types
    01:10 - Switching Solvers
    01:27 - Overlapping Geometry
    02:28 - Flipped Normals
    03:12 - Watertight Mesh
    04:49 - Object Transforms
    05:23 - Zero Area Face
    06:12 - Self Intersection
    07:00 - Mirror Issue 1
    07:21 - Mirror Issue 2
    07:56 - Check Cutter
    MY SYSTEM
    CPU: AMD Ryzen 5900x
    GPU: Nvidia RTX 3090
    RAM: 64 GB
    FOLLOW CG BOOST
    ⇨ Twitter: / cgboost
    ⇨ Instagram: / cg_boost
    ⇨ Web: cgboost.com/
    #b3d #tutorial

КОМЕНТАРІ • 72

  • @airena1449
    @airena1449 Місяць тому +7

    THE WELD SAVED ME YEARS OF TORTURE BLESS YOU MAN!

  • @whynotanyting
    @whynotanyting 11 місяців тому +10

    Booleans were always frustrating for me, glad to see the issues are fixable!

  • @totoru4ever
    @totoru4ever 22 дні тому

    Duuuuuuuude, weld is awesome, I suffered so much not knowing about it! I manually deleted vertices and rewired the edges just the last night! Thank you!

  • @cas_vis
    @cas_vis 11 місяців тому +9

    Very helpful. You're an excellent tutor. Love your Robotic Planet Class!

  • @dwidgit332
    @dwidgit332 11 місяців тому +7

    This was a great debugging video! Thanks for putting this together!

  • @systematicpsychologic7321
    @systematicpsychologic7321 11 місяців тому +3

    Great video. Informative and concise, and a common trip-up with booleans too.

  • @deltawing9
    @deltawing9 11 місяців тому

    Thank you so much! Suffered a bit for these kinds of issues, now I know where to look for the solutions.

  • @NightOwlTime
    @NightOwlTime 4 місяці тому

    I have used booleans a lot after a few months foraying into hard surface stuff because theyre just so darn practical. But my word are they also frustrating, learning how to diagnose their issues has been a pain.I think this is one of, if not the best video to assist with any issues you will run into (in most all cases) seeing as I thought I had gotten porked by every possible issue already. But lo and behold, face orientation on the active boolean got me today and this video saved me an unknown amount of time as I had already tried most of what I knew. And not having enough experience to know what to look for I just looked for bolean issues videos again. So thanks for continuing to make helpful videos.

  • @eddiethyette
    @eddiethyette 11 місяців тому +2

    Thank you for the video!

  • @StijnBoschloo
    @StijnBoschloo 4 місяці тому

    thanks, I wouldn't have come up with the idea to put it on fast instead of exact, and now it works! I was starting to think the boolean just didn't work with a small/complicated mesh, but thankfully it does

  • @brappineau4161
    @brappineau4161 21 день тому

    This is by far the single most helpful video for 3D printing. you just saved my entire 6 months of work.

    • @cgboost
      @cgboost  19 днів тому

      Glad it was helpful! 😊

  • @apexnoobgeneral6877
    @apexnoobgeneral6877 8 місяців тому

    never seen such a quality video of tutorial on youtube !

  • @user-fw4ui8fx9e
    @user-fw4ui8fx9e 10 місяців тому +1

    Very helpful.Thanks buddy.

  • @SirTotallyAverage
    @SirTotallyAverage 8 місяців тому

    Switching from 'Exact' to 'Fast' worked for me. Thanks a bunch!

  • @richstubbsanimation
    @richstubbsanimation 11 місяців тому +1

    Definitely going to enrol now!

  • @igorsiwanowicz512
    @igorsiwanowicz512 8 місяців тому

    That was super helpful, thank you! The Weld modifier fixed my problem :)

  • @chenkayge9474
    @chenkayge9474 10 днів тому

    Thank you so much for the really useful video! 👏

  • @abanobblackbox
    @abanobblackbox 12 днів тому

    thank you very much for this awesome tutorial

  • @RicoGG
    @RicoGG 24 дні тому

    oh and thank you for the video. really appreciated it even though it didn't fix my personal issue

  • @BryanKyzar
    @BryanKyzar 2 місяці тому

    You are a life saver!!!! Thank you for this very valuable information! You just earned my sub!

  • @homborgor
    @homborgor 8 місяців тому +5

    Just a small tip for anyone, applying all transformations will reset your pivot point on your object, to avoid that just apply your rotation and scale

    • @cgboost
      @cgboost  8 місяців тому +1

      Thanks for the tip! :)

  • @elisewarren9647
    @elisewarren9647 5 місяців тому

    omg thank you so much for this!! So Helpful :))

  • @GlimisTechProducts
    @GlimisTechProducts Місяць тому

    Weld was the issue for me too where the hole I cut with bool was still filed in but I could see the cut where it should be hollow.

  • @YouLeagoflegends
    @YouLeagoflegends Місяць тому

    You are life saver my guy thank you!

  • @RicoGG
    @RicoGG 24 дні тому

    Just a note for anyone flustered and confused by the boolean tool. remember to check ALL Y points that have z axis edges. I had 2 y points off by 0.000001 mm and it completely screwed the boolean tool. only took me 8 hours to find the fix. hope this saves someone some time!

  • @iliyashafiei7859
    @iliyashafiei7859 28 днів тому

    thats professional tips from a professional. Thank you

  • @Wohodix
    @Wohodix 5 місяців тому

    great tuto

  • @Ikxi
    @Ikxi 6 місяців тому

    Awesome!

  • @PegasusCZ
    @PegasusCZ 6 місяців тому

    Much thanks to you!!!!

  • @elifbahadr1198
    @elifbahadr1198 3 місяці тому

    Thanks a lot.

  • @ray1mc
    @ray1mc 3 місяці тому +1

    THANK YOU !! I've been knocking myself out trying to learn how to "fix" holes in my models. Everything looks great until I slice - then I get the warning regarding holes, or my model not being watertight. No clue how to fix or repair. I've searched UA-cam for the answer and although there are so many people donating their time making helpful presentations with tips, tricks and troubleshooting procedures, none of them worked for me. Until now. Thanks for taking the time to help me with such a well done and easy to follow tutorial. Much appreciated.

    • @cgboost
      @cgboost  3 місяці тому

      thanks for your nice comment! :) Great to know our video helped ^^

  • @hellCAT69
    @hellCAT69 24 дні тому

    Danke!

  • @Reisen_Inaba
    @Reisen_Inaba 9 місяців тому

    Very nice

  • @WiiWalker
    @WiiWalker 8 місяців тому

    Thank you! I was editing some STL files for 3d printing and couldn't figure out why the boolean operator didn't work

  • @Hopeinformer
    @Hopeinformer 9 місяців тому +2

    I love these videos. Thank you. What about when using text as the boolean? I can't seem to get that one to solve smoothly.

    • @Ikxi
      @Ikxi 6 місяців тому

      SVGs converted to mesh are.... a mess

  • @peabrainz
    @peabrainz 11 місяців тому +1

    I am almost done on robot 2!

  • @jakediditagain
    @jakediditagain 10 днів тому

    1:16 Holy crap this WORKED

  • @darrennew8211
    @darrennew8211 11 місяців тому

    TIL there are a bunch of great selection options in the menu for fixing problems.

  • @derivepi6930
    @derivepi6930 11 місяців тому +1

    I've run into all of those problems - TAB 1 A M - by distance is up there with CTRL Z

    • @cgboost
      @cgboost  9 місяців тому +1

      I hope our video was helpful.
      ~ Masha

  • @romulocastilho6506
    @romulocastilho6506 5 місяців тому

    Addon boxcutter hard ops

  • @elessal
    @elessal 13 днів тому

    it was the dam face orientation. everything was inverted for me. there should be a red warning notification telling you have inverted faces.

  • @KnowArt
    @KnowArt 3 місяці тому

    hero

  • @jasongooden917
    @jasongooden917 23 дні тому

    My difference and union are doing the same thing both act as union now

  • @daz7960
    @daz7960 11 місяців тому +2

    Спасибо за видео )

  • @sgasolacewolf4930
    @sgasolacewolf4930 Місяць тому

    Ok I have a different problem Im making two armatures disappear and reappear right after each other. One boolean cube goes down second one follows at the same time. Problem with the second is for some reason when it gets to a curtain point, the armature is not moving... But the cube turns the same colour as the armature and seems to ignore the fact that I turned show in render off! Not only does it take the armature's colour but it when I go to my objects in my scene's list the cube doesn't have its name anymore it becomes the armature and then blender crashes! How can I fix this?

  • @SkeleGorilla
    @SkeleGorilla 5 місяців тому

    I am quite new to Blender. When I used boolean difference to make a hole, it shows the hole in layout, but not in modeling. Is that on purpose?

    • @cgboost
      @cgboost  5 місяців тому

      hi yes, that's because right now the Boolean operation isn't applied. To see it in edit mode, you must apply the modifier.
      ~ Masha

  • @iena_2003
    @iena_2003 7 місяців тому

    I have the walls of a building that i used boolean to cut the windows, but when i export in glb (i need this type of file) the walls are null objects and it corrupts the original mesh... Can someone help? It's an emergency

    • @cgboost
      @cgboost  6 місяців тому

      Did you apply the booleans before exporting the object?

  • @user-yb8qj4yq4m
    @user-yb8qj4yq4m 6 місяців тому

    does someone know what i could do if my boolean seems to be merging my two objects? i've tried basically everything. my normals are fine, i have no double vertices and theyre watertight too.

    • @cgboost
      @cgboost  4 місяці тому

      Hi, you can try to post your file in our community community.cgboost.com/home so we can check the file and try to help you :)

    • @moonchild6952
      @moonchild6952 2 місяці тому

      Same problem. Instead of subtracting it's adding my object. One object has subdivision modifier and other object is normal cube. 😢

    • @cgboost
      @cgboost  2 місяці тому

      @@moonchild6952 Hi, can you post the issue description with some screenshots and possibly the file in our community so we have some more information to being able to help you: community.cgboost.com/home
      ~ Masha

    • @moonchild6952
      @moonchild6952 2 місяці тому

      @@cgboost oh well. I booleaned everything individually all over again. Thkfully i got it after many hrs 😜

  • @real2late
    @real2late 11 місяців тому

    How did you mess some of these up to show the issues? I wouldn't know how to fake the scale to like 200 without atfecting the shape

    • @vadimm1658
      @vadimm1658 11 місяців тому +1

      I guess he did the reverse first and applied it. For example, he reduced cube by 50 percent, applied it, and then increased it to 200 percent. Same thing with the rotation.

    • @cgboost
      @cgboost  11 місяців тому

      Long hours spent in Blender let you experience all kinds of weird stuff and possible issues :)

  • @sharpking12
    @sharpking12 2 місяці тому

    thank you very much i am making morpher from Power Rangers Mighty Morphin and i have issues with boolean

    • @cgboost
      @cgboost  2 місяці тому

      Hi, What kind of issues do you have? You can describe them and post in our community to get proper help community.cgboost.com/home
      ~ Masha

  • @funnyfactsfallout
    @funnyfactsfallout 6 місяців тому

    00:33 how to bring up this panel

    • @cgboost
      @cgboost  6 місяців тому

      It's done with the Shift+Ctrl+B shortcut. The panel is identical as the one on the right side panel that's enabled by pressing N. There in the Edit section you should have Bool Tool panel (if you have the addon enabled)

  • @gonzogorf7019
    @gonzogorf7019 11 місяців тому

    No i git!

  • @vienlacrose
    @vienlacrose 6 місяців тому

    what do you mean by "impossibly flat plane?" unless you're talking about a face or plane that isn't flat (ie: a plane of four vertices with one corner on a different elevation than the others), i don't see what's wrong with the example given here...

    • @cgboost
      @cgboost  6 місяців тому

      A flat plane is an example of something "non manifold" since in real world we don't have objects that are completely flat. Even a piece of paper actually have a minimal amount of volum. So a simple plane can be considered as non-manifold object, since it couldn't exist in the real world as it is inside the program.
      ~ Masha

  • @squirrelingaround
    @squirrelingaround 7 місяців тому

    spot on