Animating Camera Position, Focal Length and Depth of Field (Focus) in Blender 2.8x

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 10

  • @j4ked
    @j4ked 2 роки тому +1

    This taught me that almost anything can be keyframed in blender. Thanks a bunch!

  • @filipkaraivanov5575
    @filipkaraivanov5575 2 роки тому +1

    thank you for actually showing what the camere cna do in a simple manner without useless bullshit talking or distrackting creations

  • @Mine13zoom
    @Mine13zoom 2 роки тому +3

    Thank you so much i was looking for just this😀😀😀😀😀😃😃😃

  • @brunourli3908
    @brunourli3908 3 роки тому +2

    Man this is exactly what I was looking for
    So sick ser, well done

  • @renukasagar9269
    @renukasagar9269 4 роки тому +2

    Thanks man. Please upload more videos.

  • @uzublecker
    @uzublecker Рік тому

    Thank you, alex :)

  • @ankurc
    @ankurc 4 роки тому +3

    Hello, instead of slowing zooming in how to do an instant zoom?

    • @sonni.walkman
      @sonni.walkman 4 роки тому +1

      Put the key frames next to each other

  • @pashadjoystick
    @pashadjoystick 2 роки тому

    thanks

  • @kordaling
    @kordaling 2 роки тому +1

    Fresh scene. Same actions as you did. Error message.
    2:58 "angle" property cannot be animated.
    *EDIT:
    found the solution, we CAN'T animate the FOV in angle, we can only animate it in Millimeters.
    It's painful for game animation but it is what it is.