Brilliant. Again a great tutorial. Lots of tech info very well explained. No shortcuts that we see in other tutorials where 'teachers' often say "thats close enough to reality" when things are miles off. Too many people out there are teaching that 'close enough' is ok for clients so it's great and refreshing to see that someone takes pleasure in getting things spot on. Im learning loads from your Diamond series and would love to see how you go about lighting diamonds.
Thank you very much for your positive feedback Jason. There are quite some "good enough´s" in there. But I would consider those really good enough! So cool to hear that you like my content and learn from it. Its the best compliment one can get! PT 2 will be more about materials but also a bit on lighting. Working on it already 🙂
Thanks so much. You can also just download the one provided in the description link 🙌 Though I know that creating stuff on my own always makes me more happy 😇
Unfortunately its a long time ago that I downloaded this model. I can't remember where I got it from. Maybe someone else can chime in and provide a link?
Thanks a lot for grate tutorial. I have a request if possible please share tutorial how to modeling hard surface object with text and icons with perfect mesh.
Thank you very much for your comment and your request. It definitely would make for a good tutorial SDS modeling a hard surface object. I shy away from that a little bit as its so much work. In the mean time you could check John Dickinsons channel. He has also superb modeling video for both C4D and Blender: ua-cam.com/users/JohnDickinsonTutorials
Hey great tutorial, i have a problem at 16:24 where you select the edges but you forgot to mention how you got rid of them. I tried Melt and Dissolve but they dont work as intented
Hey, thank you very much for your message. Sorry to hear that you ran into problems. Dissolving the edge works pressing M then N with the Edges to dissolve selected. Maybe you have to scale the upper and lower points from the cut (girdle) in Y to make the slope consistent! Its hard to explain via text but I sincerely hope this helps you ✨
Did not notice anything with the audio. Btw for a line: Did you know, you can flatten out a helix? 😛 Just set the both radius to Null and even play with the subdivision.
It was smaller sections where some portions of it were muted somehow. I just wanted it to be properly done for future viewers. And ha ha ha, yeah. Lets please all comment on this vid here again. I need my comments 😁 😇
Hi i wanna ask, if i do similar to the tutorial n dont get the same result.. so where's the wrong path? how can i make a superior jewel like you? thankyou
Hey Rizky, thank you very much for your comment. I am honestly not sure where the issue lies. In the description however you can download the diamond I created. You could download it and see whether it gives you the right results.
@@RizkyArfan-ec9nc What you could also check is if the normals of your diamond-polygons facing the right direction. Dependent on what C4D verions you have, those could be reversed with certain modeling operations. You can go into polygon mode and select all polys and then see if they all look orange. If some of them look blue, then they are reversed. Then you can right click and then align and / or reverse them.
The amount of knowledge and tutorials on UA-cam is incredible. The cure for cancer is probably going to be in a YT tutorial one day.
Hey hey. Thank you very much Jam,
Indeed. If you happen to find the right videos, UA-cam can be such a source of knowledge. I love it!
Hello sir..
Your tutorials solve many of my problems in C4d octane..
Truly a detailed explanation..
Thank you very much sir
Thank you very much for your great comment Sonu.
Appreciate that you liked it 🙌
Fantastic again. I think this the first time I’ve watched a tutorial that has modelled polygons from splines as you showed 😊
Brilliant. Again a great tutorial. Lots of tech info very well explained. No shortcuts that we see in other tutorials where 'teachers' often say "thats close enough to reality" when things are miles off. Too many people out there are teaching that 'close enough' is ok for clients so it's great and refreshing to see that someone takes pleasure in getting things spot on. Im learning loads from your Diamond series and would love to see how you go about lighting diamonds.
Thank you very much for your positive feedback Jason. There are quite some "good enough´s" in there. But I would consider those really good enough!
So cool to hear that you like my content and learn from it. Its the best compliment one can get!
PT 2 will be more about materials but also a bit on lighting. Working on it already 🙂
Thank you so much! So interesting.
You tutorials and tips are like diamonds👍👍👍
Thank you very much for your comment!
Love your analogy ☺
You're the man. Not only helpful tutorial, but also these help files... Thank you!
Hey thanks. Glad you like it!
This is why I love your tutorials...How detailed & well explained ! Impressive !
Thank you! Very much appreciated!
Wow. just wow. this is ''Brilliant''
Thank you. Glad you liked this one also 🤗
Can't wait for the next part!!!
Thank you very much. Already working on the next part :-)
Loved this so much, have my brilliant diamond modeled and ready for your next tutorial! 😄
Thanks so much. You can also just download the one provided in the description link 🙌
Though I know that creating stuff on my own always makes me more happy 😇
Yes Yes !! Was waiting for this so much
You very welcome!
Dude this is next next level stuff ! I love it !
Hey, thanks a lot for your nice comment.
Super cool to hear that you like the tutorial ✨
Thank you! Great insights about dispersion and absorption. Can you tell me where I can download the scan model?
Unfortunately its a long time ago that I downloaded this model. I can't remember where I got it from. Maybe someone else can chime in and provide a link?
Thanks a lot for grate tutorial. I have a request if possible please share tutorial how to modeling hard surface object with text and icons with perfect mesh.
Thank you very much for your comment and your request.
It definitely would make for a good tutorial SDS modeling a hard surface object.
I shy away from that a little bit as its so much work.
In the mean time you could check John Dickinsons channel. He has also superb modeling video for both C4D and Blender:
ua-cam.com/users/JohnDickinsonTutorials
@@SilverwingVFX Thanks Sir
Hey great tutorial, i have a problem at 16:24 where you select the edges but you forgot to mention how you got rid of them. I tried Melt and Dissolve but they dont work as intented
Hey, thank you very much for your message. Sorry to hear that you ran into problems.
Dissolving the edge works pressing M then N with the Edges to dissolve selected.
Maybe you have to scale the upper and lower points from the cut (girdle) in Y to make the slope consistent!
Its hard to explain via text but I sincerely hope this helps you ✨
Did not notice anything with the audio. Btw for a line: Did you know, you can flatten out a helix? 😛 Just set the both radius to Null and even play with the subdivision.
It was smaller sections where some portions of it were muted somehow.
I just wanted it to be properly done for future viewers.
And ha ha ha, yeah. Lets please all comment on this vid here again. I need my comments 😁 😇
nice video. which software are you using. thx
Thank you.
I am using Cinema 4D 2023.
10:44 creating counterclockwise creates inward normals
It was that way in old C4D versions. They seem to have changed that behavior in the newer releases.
Hi i wanna ask, if i do similar to the tutorial n dont get the same result.. so where's the wrong path? how can i make a superior jewel like you? thankyou
Hey Rizky,
thank you very much for your comment.
I am honestly not sure where the issue lies. In the description however you can download the diamond I created. You could download it and see whether it gives you the right results.
@@SilverwingVFX thankyou very much, i will try to modeling from beginning again.. maybe i make a mistake when modeling it.
@@RizkyArfan-ec9nc What you could also check is if the normals of your diamond-polygons facing the right direction.
Dependent on what C4D verions you have, those could be reversed with certain modeling operations.
You can go into polygon mode and select all polys and then see if they all look orange. If some of them look blue, then they are reversed. Then you can right click and then align and / or reverse them.