I would love a vid on diamonds alone! I am such a fan of creating things that are physically accurate, and a video on this would be so amazing. thank you for all of your content, i watch every vid
@@SilverwingVFX Yes please for diamond video. Your teaching skills are very good. You are able to disseminate tech heavy info in a simple way. Thats a skill that not many others have. Keep em coming.
Yes pleas do a tut on how to figuer out the correct IOR and Dispersion Values for Dimonds or in gernerl for other Stuff like correct Absorbtion Values etc. would love to see youre take on it.
Thank you Angus. Thank you for your suggestion! I am aware that this effect exists. I guess the best way to get something like this with the toolset available would be to mix two materials. Also I would have to look more deeply in to the physics of it before.
Yes, in-depth diamond materials tutorial would be very helpful. Or gem stones in general. Where to get data for IOR, ABBY for dispertion for different gems. How to make diamonds more realistic by adding imperfections inside the stones. Also, any relevant lighting info would be great.
Thank you very much for your vote 🙌 Such a tutorial is almost definitely coming in the future. Not sure about the imperfections. Would be cool but I do have to come up with something before 😊
Hey Микола, thank you very much for your answer. I am not very fluent with Unreal to be honest. I think I have an understanding what you mean. Blending objects / textures together by the approximate distance. Theoretically this should somehow be possible with some trickery in Octane. I have seen people have done it in Blender Cycles. And if it works there it usually can also be done in Octane. But it would be probably far from an elegant solution. As I do not have looked into this topic and do not know the usual approach for creating the effect I can´t tell you, how easy it will be to implement. Maybe you just opened my eyes for a future research field 🙌 ha ha ha. Cheers and a great 2024 to you! Raphael
Hey there and thank you very much for your comment. I used the vertex maps for shading. I use them quite often in Octane. I have a smaller tut about that too. You can find them by searching for "vertex map" in my channel.
Hey hey, lovely to see you here again. Its an ORBX importer, so you can bring in Octane scenes that have been exported in this format from other DCCs or the Standalone. You can´t edit them. But you can move / scale / rotate them. Might be good for larger scenes baking down assets. Never used it though 😇
@@SilverwingVFX Hi, thanks you made an awesome informative tutorial, yes I often receive footages in different formats like raw, image sequences and movs, the main problem is that I am not getting accurate colors when I import in aces comps to integrate 3d objects rendered from c4d octane. Thanks again
Hey and thank you for your comment. I don´t think Redshift has rendertime booleans. So I think this would not be possible. At least not in a similar manner.
I would love a tutorial or if someone in the comments can help, of cloning the diamonds onto an object like the logo. I work with a lot of events and rappers who want something like this. Thank you.
Thank you very much for your comment. Unfortunately I placed all those diamonds per hand. So I actually don´t know any way to place them automatically. You could try Mograph with the push apart effector. But I doubt that it will settle with a nice pattern like intended.
Great quick tip. On the topic of future training - I always struggle with interior design fabrics. They are usually fabrics that I have to copy exactly from a designer’s sample. Often with multiple materials on the one object eg. rough silk + cotton on a sofa cushion or intricate patterns of woven cloth. I’ve monkeyed around with Substance Designer, but I’m rubbish at it! Any thoughts?
Hey Pete. Thank you very much for your comment and your request. Its a rather specific but I think also a good one. I have to admit that Cloth is one of my least used material type, simply because I usually work in tech viz. I write down the Idea. It´s definitely not a bad one going through different cloth materials!
Hi Silverwing!Great tutorial as always! I tried to ask you for help in a private message on a social media platform, but it didn't seem to work, so I had to comment here. Could you please rebuild this Glitter effect in octane? This would be very useful. I read in a paper that this seems to establish a new BRDF mode and it looks difficult to learn from it.Link:ua-cam.com/video/x2zDrSgrlYQ/v-deo.html
Hey there. Sorry I did not respond. I try to answer everything I can. It must have slipped by! I definitely can make a quick tip on sparkling materials. Sounds like a good Idea. So you don´t have to wait so long, here´s a quick run down. Usually this is done via a normal map. Those are known as "Flakes Map" In Octane there is even a shader node that does that called... you guest it, Flakes. I might go through how to create certain types of materials. Metal, wood, plastic etc. More complex ones like carbon and car paint. In the car paint one flakes would be a part of a metallic car paint. Cheers and a great time to you!
@@SilverwingVFX I gotta admit, I usually use the Flakes OSL node and have nice results, but not as eye pleasing and realistic as in this youtube video! I have to make some research :)
@@oursonwelles Yeah. I think Octane will not implement a "Glitter BSDF" since every new addition like this takes away more vram. Although I have to admit it would be nice to see it implemented. I personally have made a tilable normal map some time ago that I use regularly as well. I, like you, would have to do some more research though 🙌
@@SilverwingVFX Thank you very, very much for your enthusiastic response! I've also tried flakes osl node which gives us a similar blinking effect, but I found that the blinking effect in the video link only appears in the highlighted reflective area and disappears into the diffuse surface, flakes osl node doesn't seem to achieve that, it still appears on the diffuse surface, it would be very cool if you could work out the effect at the video link!😄
As a Blender user I completely love your videos and stay fully engaged in watching them. No short-attention span over here!
Oh man, that´s so nice to hear. And of course appreciated 🙌 Thank you very much for your comment and of course the views!
I would love a vid on diamonds alone! I am such a fan of creating things that are physically accurate, and a video on this would be so amazing. thank you for all of your content, i watch every vid
Thank you very much for your vote.
Seems like you are not the only one. So I very likely make an IOR and Diamond Video 🙌
@@SilverwingVFX Yes please for diamond video. Your teaching skills are very good. You are able to disseminate tech heavy info in a simple way. Thats a skill that not many others have. Keep em coming.
Yes pleas do a tut on how to figuer out the correct IOR and Dispersion Values for Dimonds or in gernerl for other Stuff like correct Absorbtion Values etc. would love to see youre take on it.
Nice! Thank you very much for your vote 🙏
Fantastic video! Thank you Raphael. 🎉
You are very welcome 🙌
Very useful, thank you!
Thank you very much!
It`s blow my mind, have no idea where to use it but better know this. Thank you so much!
It´s always good to know what´s possible. This is also how I work. I watch stuff and when I need it I at least know where to look 😊
thank you ! I could not get a realistic look in jewelry rendering, this video helped me a lot
Hey there and thank you very much for your comment. Great to hear that!
Thanks a lot for that quick tip. You always deliver
You are very welcome!
Thank you so much for your work!!
And thank you so much for your nice comment and becoming a Patreon. Highly appreciated 💎
Damn. That is super usefull, like any other tutorial you got!
Gorgeous render as well.
Glad to hear you found this useful and liked the render 🙌
Gem of a tutorial ;)
Thank you very much. Pun intended I guess 😁
thank you very much
You very welcome!
Awesome! I had similar problems, i found a good cheat, and this is even better than my work around! Thank you as always awesome stuff...!
That´s very nice to hear. Thank you for your nice comment!
Your tutorials are gem
Ha ha ha. Thank you. Pun intended I guess 😊
soo good - thank you masta
You are very welcome!
Another great quick tip, thanks master!! Definitely would be interested in a diamond tut as well!
Thank you very much for your nice comment and your vote! Much appreciated!
This is amazing thanks!
Glad you like it. Much appreciated 🙌
This is so helpful!
Great tutorial as always!
Thank you very much. Glad you found it useful 🙏🙌
awesome
Thank you!
thank you very much for the tutorial
Thank you 🙌
genious!😃🤩
Thank you!
I'm currently working on some jewelry renders, so an in depth tutorial would be great! I'm using Redshift, but I'm really enjoying your tutorials 😊
Oh, that´s so nice to hear. I must be doing something right 🙌
Great one, thank you! I also vote for a tutorial about realistic IOR values (on diamonds or metals)
Thank you very much Adrien.
I see a pattern. People seem to be interested in the process. Nice!
Great tip. I’d also be interested how you tackle gemstones that show birefringence or double refraction.
Thank you Angus. Thank you for your suggestion!
I am aware that this effect exists. I guess the best way to get something like this with the toolset available would be to mix two materials.
Also I would have to look more deeply in to the physics of it before.
Yes, in-depth diamond materials tutorial would be very helpful. Or gem stones in general. Where to get data for IOR, ABBY for dispertion for different gems. How to make diamonds more realistic by adding imperfections inside the stones. Also, any relevant lighting info would be great.
Thank you very much for your vote 🙌
Such a tutorial is almost definitely coming in the future.
Not sure about the imperfections. Would be cool but I do have to come up with something before 😊
Hello! Please tell me, is it possible to somehow achieve mixing assets in octane, like in Anreal Engine, using a virtual texture or pixel depthoffset?
Hey Микола,
thank you very much for your answer. I am not very fluent with Unreal to be honest.
I think I have an understanding what you mean. Blending objects / textures together by the approximate distance.
Theoretically this should somehow be possible with some trickery in Octane. I have seen people have done it in Blender Cycles. And if it works there it usually can also be done in Octane. But it would be probably far from an elegant solution.
As I do not have looked into this topic and do not know the usual approach for creating the effect I can´t tell you, how easy it will be to implement.
Maybe you just opened my eyes for a future research field 🙌 ha ha ha.
Cheers and a great 2024 to you!
Raphael
excellent tutorial want to know why did you use vertex maps on the octane logo I saw that in the scene file. great work keep going .
Hey there and thank you very much for your comment. I used the vertex maps for shading. I use them quite often in Octane.
I have a smaller tut about that too. You can find them by searching for "vertex map" in my channel.
@@SilverwingVFX sure thank you so much for replying.
What is the blue diamond icon next to your Octane Scatter Icon at the top?
Hey hey, lovely to see you here again.
Its an ORBX importer, so you can bring in Octane scenes that have been exported in this format from other DCCs or the Standalone.
You can´t edit them. But you can move / scale / rotate them. Might be good for larger scenes baking down assets. Never used it though 😇
How did you place diamods like that on octane logo ? manualy or using something ?
I placed them manually on one of the spikes, then cloned them all around 🙂
for more advanced maybe check out "blue noise" there is a node in the C4D scene node editor
@@simontrickfilmer Yeah worth a try. For the preview I wanted a rather regular pattern. Blue Noise will distribute the gems in a more random way.
Hi, could you please make tutorial on compositing octane exr render over baked mov footage using new after effects inbuilt aces workflow. Thanks
Thank you very much for your suggestion 👍
Not sure if I have enough experience in that. You basically want to do some VFX. Real footage integration?
@@SilverwingVFX Hi, thanks you made an awesome informative tutorial, yes I often receive footages in different formats like raw, image sequences and movs, the main problem is that I am not getting accurate colors when I import in aces comps to integrate 3d objects rendered from c4d octane.
Thanks again
can you show for Redshift as it has become a default render engine now?
Hey and thank you for your comment.
I don´t think Redshift has rendertime booleans. So I think this would not be possible. At least not in a similar manner.
I would love a tutorial or if someone in the comments can help, of cloning the diamonds onto an object like the logo. I work with a lot of events and rappers who want something like this. Thank you.
Thank you very much for your comment.
Unfortunately I placed all those diamonds per hand. So I actually don´t know any way to place them automatically.
You could try Mograph with the push apart effector. But I doubt that it will settle with a nice pattern like intended.
@@SilverwingVFX Thank you so much. I actually ended up placing them in there by hand which is not as tedious as I once thought. Thank you again!
what would this ``OctClipping`` feature look like using Redshift
I am not aware of Redshift having this feature. In Arnold its called "Clip Geo"
Great quick tip. On the topic of future training - I always struggle with interior design fabrics. They are usually fabrics that I have to copy exactly from a designer’s sample. Often with multiple materials on the one object eg. rough silk + cotton on a sofa cushion or intricate patterns of woven cloth. I’ve monkeyed around with Substance Designer, but I’m rubbish at it! Any thoughts?
Hey Pete. Thank you very much for your comment and your request.
Its a rather specific but I think also a good one. I have to admit that Cloth is one of my least used material type, simply because I usually work in tech viz.
I write down the Idea. It´s definitely not a bad one going through different cloth materials!
💠
Which gpu you use
Hey Nikhil and thank you for your Question:
I use 1 x RTX 4090 and 3 x RTX 3090
Hi Silverwing!Great tutorial as always! I tried to ask you for help in a private message on a social media platform, but it didn't seem to work, so I had to comment here. Could you please rebuild this Glitter effect in octane? This would be very useful. I read in a paper that this seems to establish a new BRDF mode and it looks difficult to learn from it.Link:ua-cam.com/video/x2zDrSgrlYQ/v-deo.html
Damn this looks awesome
Hey there. Sorry I did not respond. I try to answer everything I can. It must have slipped by!
I definitely can make a quick tip on sparkling materials. Sounds like a good Idea.
So you don´t have to wait so long, here´s a quick run down. Usually this is done via a normal map. Those are known as "Flakes Map"
In Octane there is even a shader node that does that called... you guest it, Flakes.
I might go through how to create certain types of materials. Metal, wood, plastic etc. More complex ones like carbon and car paint. In the car paint one flakes would be a part of a metallic car paint. Cheers and a great time to you!
@@SilverwingVFX I gotta admit, I usually use the Flakes OSL node and have nice results, but not as eye pleasing and realistic as in this youtube video! I have to make some research :)
@@oursonwelles Yeah. I think Octane will not implement a "Glitter BSDF" since every new addition like this takes away more vram. Although I have to admit it would be nice to see it implemented. I personally have made a tilable normal map some time ago that I use regularly as well. I, like you, would have to do some more research though 🙌
@@SilverwingVFX Thank you very, very much for your enthusiastic response! I've also tried flakes osl node which gives us a similar blinking effect, but I found that the blinking effect in the video link only appears in the highlighted reflective area and disappears into the diffuse surface, flakes osl node doesn't seem to achieve that, it still appears on the diffuse surface, it would be very cool if you could work out the effect at the video link!😄