Silverwing Quick Tip: Diamond Visualization (Using Clipping Material)

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  • Опубліковано 6 січ 2025

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  • @Leukick
    @Leukick Рік тому +1

    As a Blender user I completely love your videos and stay fully engaged in watching them. No short-attention span over here!

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Oh man, that´s so nice to hear. And of course appreciated 🙌 Thank you very much for your comment and of course the views!

  • @Part1of2
    @Part1of2 Рік тому +10

    I would love a vid on diamonds alone! I am such a fan of creating things that are physically accurate, and a video on this would be so amazing. thank you for all of your content, i watch every vid

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +2

      Thank you very much for your vote.
      Seems like you are not the only one. So I very likely make an IOR and Diamond Video 🙌

    • @jasonwilde5335
      @jasonwilde5335 Рік тому

      @@SilverwingVFX Yes please for diamond video. Your teaching skills are very good. You are able to disseminate tech heavy info in a simple way. Thats a skill that not many others have. Keep em coming.

  • @HunterPixel
    @HunterPixel Рік тому +4

    Yes pleas do a tut on how to figuer out the correct IOR and Dispersion Values for Dimonds or in gernerl for other Stuff like correct Absorbtion Values etc. would love to see youre take on it.

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Nice! Thank you very much for your vote 🙏

  • @bokasonic
    @bokasonic Рік тому +1

    Fantastic video! Thank you Raphael. 🎉

  • @aaronclark8730
    @aaronclark8730 Рік тому +1

    Very useful, thank you!

  • @BamcBamc
    @BamcBamc Рік тому +1

    It`s blow my mind, have no idea where to use it but better know this. Thank you so much!

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      It´s always good to know what´s possible. This is also how I work. I watch stuff and when I need it I at least know where to look 😊

  • @vrd8991
    @vrd8991 Рік тому +1

    thank you ! I could not get a realistic look in jewelry rendering, this video helped me a lot

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Hey there and thank you very much for your comment. Great to hear that!

  • @doc_noki
    @doc_noki Рік тому +1

    Thanks a lot for that quick tip. You always deliver

  • @aaronamaro3329
    @aaronamaro3329 Рік тому +1

    Thank you so much for your work!!

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      And thank you so much for your nice comment and becoming a Patreon. Highly appreciated 💎

  • @FLXD
    @FLXD Рік тому +2

    Damn. That is super usefull, like any other tutorial you got!
    Gorgeous render as well.

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Glad to hear you found this useful and liked the render 🙌

  • @dermotfaloon_streetmonkey
    @dermotfaloon_streetmonkey Рік тому +1

    Gem of a tutorial ;)

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Thank you very much. Pun intended I guess 😁

  • @ganesh1548
    @ganesh1548 Рік тому +1

    thank you very much

  • @griptopia
    @griptopia Рік тому +1

    Awesome! I had similar problems, i found a good cheat, and this is even better than my work around! Thank you as always awesome stuff...!

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      That´s very nice to hear. Thank you for your nice comment!

  • @MOHITSHARMA-pw1fy
    @MOHITSHARMA-pw1fy Рік тому +1

    Your tutorials are gem

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Ha ha ha. Thank you. Pun intended I guess 😊

  • @cd_core
    @cd_core Рік тому +1

    soo good - thank you masta

  • @coledorais3097
    @coledorais3097 Рік тому +1

    Another great quick tip, thanks master!! Definitely would be interested in a diamond tut as well!

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Thank you very much for your nice comment and your vote! Much appreciated!

  • @william_fairbrother
    @william_fairbrother Рік тому +1

    This is amazing thanks!

  • @whitekraw
    @whitekraw Рік тому +1

    This is so helpful!
    Great tutorial as always!

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Thank you very much. Glad you found it useful 🙏🙌

  • @alka-seltzer2028
    @alka-seltzer2028 Рік тому +1

    awesome

  • @franklin3d936
    @franklin3d936 Рік тому +1

    thank you very much for the tutorial

  • @gv0zdysh0k
    @gv0zdysh0k Рік тому +1

    genious!😃🤩

  • @Birkkromann
    @Birkkromann Рік тому +2

    I'm currently working on some jewelry renders, so an in depth tutorial would be great! I'm using Redshift, but I'm really enjoying your tutorials 😊

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Oh, that´s so nice to hear. I must be doing something right 🙌

  • @oursonwelles
    @oursonwelles Рік тому +2

    Great one, thank you! I also vote for a tutorial about realistic IOR values (on diamonds or metals)

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Thank you very much Adrien.
      I see a pattern. People seem to be interested in the process. Nice!

  • @angushume2054
    @angushume2054 Рік тому +2

    Great tip. I’d also be interested how you tackle gemstones that show birefringence or double refraction.

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Thank you Angus. Thank you for your suggestion!
      I am aware that this effect exists. I guess the best way to get something like this with the toolset available would be to mix two materials.
      Also I would have to look more deeply in to the physics of it before.

  • @AsirisC
    @AsirisC Рік тому +1

    Yes, in-depth diamond materials tutorial would be very helpful. Or gem stones in general. Where to get data for IOR, ABBY for dispertion for different gems. How to make diamonds more realistic by adding imperfections inside the stones. Also, any relevant lighting info would be great.

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Thank you very much for your vote 🙌
      Such a tutorial is almost definitely coming in the future.
      Not sure about the imperfections. Would be cool but I do have to come up with something before 😊

  • @МиколаТовкмак
    @МиколаТовкмак Рік тому +1

    Hello! Please tell me, is it possible to somehow achieve mixing assets in octane, like in Anreal Engine, using a virtual texture or pixel depthoffset?

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Hey Микола,
      thank you very much for your answer. I am not very fluent with Unreal to be honest.
      I think I have an understanding what you mean. Blending objects / textures together by the approximate distance.
      Theoretically this should somehow be possible with some trickery in Octane. I have seen people have done it in Blender Cycles. And if it works there it usually can also be done in Octane. But it would be probably far from an elegant solution.
      As I do not have looked into this topic and do not know the usual approach for creating the effect I can´t tell you, how easy it will be to implement.
      Maybe you just opened my eyes for a future research field 🙌 ha ha ha.
      Cheers and a great 2024 to you!
      Raphael

  • @alokitpathik811
    @alokitpathik811 Рік тому +1

    excellent tutorial want to know why did you use vertex maps on the octane logo I saw that in the scene file. great work keep going .

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Hey there and thank you very much for your comment. I used the vertex maps for shading. I use them quite often in Octane.
      I have a smaller tut about that too. You can find them by searching for "vertex map" in my channel.

    • @alokitpathik811
      @alokitpathik811 Рік тому

      @@SilverwingVFX sure thank you so much for replying.

  • @Clemyfourtwenty
    @Clemyfourtwenty Рік тому +1

    What is the blue diamond icon next to your Octane Scatter Icon at the top?

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Hey hey, lovely to see you here again.
      Its an ORBX importer, so you can bring in Octane scenes that have been exported in this format from other DCCs or the Standalone.
      You can´t edit them. But you can move / scale / rotate them. Might be good for larger scenes baking down assets. Never used it though 😇

  • @psychopathfull
    @psychopathfull Рік тому +2

    How did you place diamods like that on octane logo ? manualy or using something ?

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      I placed them manually on one of the spikes, then cloned them all around 🙂

    • @simontrickfilmer
      @simontrickfilmer Рік тому +1

      for more advanced maybe check out "blue noise" there is a node in the C4D scene node editor

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      @@simontrickfilmer Yeah worth a try. For the preview I wanted a rather regular pattern. Blue Noise will distribute the gems in a more random way.

  • @jasabaccus
    @jasabaccus Рік тому +1

    Hi, could you please make tutorial on compositing octane exr render over baked mov footage using new after effects inbuilt aces workflow. Thanks

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Thank you very much for your suggestion 👍
      Not sure if I have enough experience in that. You basically want to do some VFX. Real footage integration?

    • @jasabaccus
      @jasabaccus Рік тому

      @@SilverwingVFX Hi, thanks you made an awesome informative tutorial, yes I often receive footages in different formats like raw, image sequences and movs, the main problem is that I am not getting accurate colors when I import in aces comps to integrate 3d objects rendered from c4d octane.
      Thanks again

  • @Elysium.4D
    @Elysium.4D Рік тому +1

    can you show for Redshift as it has become a default render engine now?

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      Hey and thank you for your comment.
      I don´t think Redshift has rendertime booleans. So I think this would not be possible. At least not in a similar manner.

  • @GameDZINer530
    @GameDZINer530 Рік тому +1

    I would love a tutorial or if someone in the comments can help, of cloning the diamonds onto an object like the logo. I work with a lot of events and rappers who want something like this. Thank you.

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Thank you very much for your comment.
      Unfortunately I placed all those diamonds per hand. So I actually don´t know any way to place them automatically.
      You could try Mograph with the push apart effector. But I doubt that it will settle with a nice pattern like intended.

    • @GameDZINer530
      @GameDZINer530 Рік тому +1

      @@SilverwingVFX Thank you so much. I actually ended up placing them in there by hand which is not as tedious as I once thought. Thank you again!

  • @franklin3d936
    @franklin3d936 Рік тому +1

    what would this ``OctClipping`` feature look like using Redshift

    • @SilverwingVFX
      @SilverwingVFX  Рік тому

      I am not aware of Redshift having this feature. In Arnold its called "Clip Geo"

  • @peteclear1097
    @peteclear1097 Рік тому +1

    Great quick tip. On the topic of future training - I always struggle with interior design fabrics. They are usually fabrics that I have to copy exactly from a designer’s sample. Often with multiple materials on the one object eg. rough silk + cotton on a sofa cushion or intricate patterns of woven cloth. I’ve monkeyed around with Substance Designer, but I’m rubbish at it! Any thoughts?

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Hey Pete. Thank you very much for your comment and your request.
      Its a rather specific but I think also a good one. I have to admit that Cloth is one of my least used material type, simply because I usually work in tech viz.
      I write down the Idea. It´s definitely not a bad one going through different cloth materials!

  • @MrBrainsquash
    @MrBrainsquash Рік тому

    💠

  • @nikhilnaik3184
    @nikhilnaik3184 Рік тому +1

    Which gpu you use

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Hey Nikhil and thank you for your Question:
      I use 1 x RTX 4090 and 3 x RTX 3090

  • @bvv290
    @bvv290 Рік тому +2

    Hi Silverwing!Great tutorial as always! I tried to ask you for help in a private message on a social media platform, but it didn't seem to work, so I had to comment here. Could you please rebuild this Glitter effect in octane? This would be very useful. I read in a paper that this seems to establish a new BRDF mode and it looks difficult to learn from it.Link:ua-cam.com/video/x2zDrSgrlYQ/v-deo.html

    • @oursonwelles
      @oursonwelles Рік тому +1

      Damn this looks awesome

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +1

      Hey there. Sorry I did not respond. I try to answer everything I can. It must have slipped by!
      I definitely can make a quick tip on sparkling materials. Sounds like a good Idea.
      So you don´t have to wait so long, here´s a quick run down. Usually this is done via a normal map. Those are known as "Flakes Map"
      In Octane there is even a shader node that does that called... you guest it, Flakes.
      I might go through how to create certain types of materials. Metal, wood, plastic etc. More complex ones like carbon and car paint. In the car paint one flakes would be a part of a metallic car paint. Cheers and a great time to you!

    • @oursonwelles
      @oursonwelles Рік тому +2

      @@SilverwingVFX I gotta admit, I usually use the Flakes OSL node and have nice results, but not as eye pleasing and realistic as in this youtube video! I have to make some research :)

    • @SilverwingVFX
      @SilverwingVFX  Рік тому +2

      @@oursonwelles Yeah. I think Octane will not implement a "Glitter BSDF" since every new addition like this takes away more vram. Although I have to admit it would be nice to see it implemented. I personally have made a tilable normal map some time ago that I use regularly as well. I, like you, would have to do some more research though 🙌

    • @bvv290
      @bvv290 Рік тому

      @@SilverwingVFX Thank you very, very much for your enthusiastic response! I've also tried flakes osl node which gives us a similar blinking effect, but I found that the blinking effect in the video link only appears in the highlighted reflective area and disappears into the diffuse surface, flakes osl node doesn't seem to achieve that, it still appears on the diffuse surface, it would be very cool if you could work out the effect at the video link!😄