LIVE Project Breakdown | Fast and Friendly Simulations

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  • Опубліковано 2 сер 2024
  • LIVE Project Breakdown | Fast and Friendly Simulations
    Join Maxon Trainer Elly Wade (@itwaselly) for her August livestream, where she’ll be breaking down how to create a variety of fast and friendly simulation FX inside of Cinema 4D. This session has everything from inflating keyboards to squished basketballs, and features some of Elly’s favourite simulation tools such as, cloth, rope, and balloon. This will be a beginner friendly livestream, with the aim of creating fun simulations, FAST!
    Project files: Coming soon!
    Inspired by: Flavio Carvalho (@flviocc) Morad Enayet (@hyper.tek) EJ Hassenfratz (@eyedesyn)
    Maxon Events: www.maxon.net/en/events
    Maxon Training Team UA-cam: @maxontrainingteam
    00:00:00 Waiting Loop
    00:01:44 Welcome
    00:02:27 Today's Theme
    00:03:18 Preview
    00:03:28 Keyboard, Inflating Session
    00:04:20 __ Model, Source to follow along
    00:05:44 __ The target
    00:05:43 __ Preparations, problem-solving
    00:06:33 __ Boole operation, Base
    00:08:17 __ Scale individually, Per Object
    00:10:12 Q Separate Combined Meshes
    00:11:00 Q __ Middle M Click to select children
    00:11:11 __ Checking the setup, keys, and base
    00:12:03 __ Display Modes
    00:12:38 __ About Topology, Remesh, Mesh density
    00:15:29 __ Vertex Map for Simulations
    00:16:40 __ Vertex Map, Fields, Linear Fields
    00:17:05 __ Vertex values directing simulation
    00:19:17 __ Simulation setup, Gravity
    00:20:37 __ Scene Scale, Size
    00:21:17 __ Test run, no show, adjust settings
    00:21:38 __ Mesh density, Bendiness, Stretchiness
    00:22:47 __ Thickness Value
    00:23:10 __ Balloon, Overpressure, animate, inflate
    00:25:00 __ Pins and Vertex Map
    00:25:52 __ Collision, base, and keys
    00:26:27 __ Adding Reverse Gravity, adjusting Value
    00:28:21 __ Adding Turbulence
    00:29:27 __ Vertex Map Growth
    00:31:02 Q RS Materials before Simulations
    00:32:33 Q Gravity and other parts of the scene
    00:33:22 Q Scene scale for simulation
    00:34:28 Q Scene Scale, how precise
    00:34:47 Q Mixing Bullet and Simulation System
    00:36:22 Q __ Demo, Resolution
    00:38:08 Basket Ball, Fabric Twist, Session
    00:38:53 __ Fabric setup, Cloth Tag
    00:39:24 __ Gravity off, add an Attractor
    00:40:12 __ Tip -- Attractor, Field, invert
    00:41:59 __ Rotation Force
    00:42:56 __ Cloth parameters
    00:43:33 __ Turbulence Force
    00:43:55 __ Changing Resolution, SDS
    00:44:44 __ Target Length, animation [1]
    00:46:15 Q Caching and Baking Simulations
    00:47:37 Q Hardware Mac for render or comp only
    00:48:26 Constrained Inflation, Session
    00:49:08 __ Sphere, Remesh, equal densité
    00:50:51 __ Balloon Tag, Overpressure, animation
    00:51:25 __ Project Settings, Gravity, tips
    00:52:24 __ Splines, Ropes, and Inflating
    00:54:10 __ Rope Tag settings vs inflating
    00:55:04 __ Sweep Splines
    00:55:52 __ Target length, animation [2]
    00:56:30 __ Mesh Problems, Radius Ropes
    00:57:31 __ Solving problems, Sub-steps, Passes
    00:59:12 Squeezed Basket Ball, Session
    00:59:55 __ Positioning Colliders
    01:00:54 __ Animating the Colliders
    01:02:07 __ Adding Collider Tags
    01:03:14 Summary
    01:04:32 Project files
    01:05:01 Recap of the four scenes
    01:05:42 Q Squeeze and UV polygons
    01:06:35 Q Tearing a net [later]
    01:08:48 Thank you and bye!
  • Розваги

КОМЕНТАРІ • 22

  • @ak5258
    @ak5258 10 місяців тому +1

    so refreshing to hear you talk, i understood everything fast! thank you sensei

  • @user-hl7sj6ui5q
    @user-hl7sj6ui5q 11 місяців тому

    Thank you Elly, you are the best!

  • @marktomphotography
    @marktomphotography 9 місяців тому

    Thanks for making cool stuff and sharing your knowledge. It is always informative and inspiring. 🙏🏼

  • @ownmethodapw5891
    @ownmethodapw5891 11 місяців тому

    thank you Elly!)

  • @CITPrep
    @CITPrep 11 місяців тому +1

    Thank You, I learned some new stuff🤗

  • @dimavoit2394
    @dimavoit2394 8 місяців тому

    Just a quick tip that's rarely mentioned: Instead of disabling gravity in the project settings, you can add the Gravity Force and set the default value from 981 to -981, achieving the same result.

  • @emereniniemmanuel
    @emereniniemmanuel 10 місяців тому

    Big thank you

  • @saparjumash
    @saparjumash 11 місяців тому +3

    thank you Elly. could you please do some on mixed sims. Ex: objects falling on a floating cloth. And maybe some mock up stuff. like renderind and lighting some product.

  • @feliperamirez659
    @feliperamirez659 11 місяців тому

    great explanation Elly! one question, how can I restrict simulations just for selected pieces, Ive been trying to do that but I can't get it,I used the simulation scene object but there are some things that still appear in the simulation global tab, so could be nice no know how to enable and disable objects from the global tab, I hope it makes sense

  • @BrandonLeeSmith
    @BrandonLeeSmith 11 місяців тому +1

    whoa "switching to RS and its taking 90% of GPU power just by switching it on" is a GOOD TO KNOW mention. I'm willing to bet most people don't know this

  • @webmobilized
    @webmobilized 11 місяців тому +1

    Hello! Excellent livestream, Elly. I noted that once a rope tag is assigned to the spline, such as circle, the splines radius remains static even if you key frame it. I tried baking the keyframes but that didn't seem to make a difference.
    Is there a way you can use the Rope tag to simulate a rope tightening around an object?

    • @MaxonTrainingTeam
      @MaxonTrainingTeam  10 місяців тому +1

      Hey! Thanks, and yes this is possible, instead of animating the circle radius, all you need to do is animate the target length inside the rope tag. Keyframe from 100% to a smaller value and the rope will shrink and tighten around an object! Hope this helps, Elly :)

  • @DesignsbyNorman
    @DesignsbyNorman 11 місяців тому

    Nice Session yesterday, when will the project files going to be available?

  • @sirPokerick
    @sirPokerick 11 місяців тому

    nice

  • @evdokimovtest7068
    @evdokimovtest7068 9 місяців тому

    Why is the broadcast quality so bad?! The lesson itself is great, thanks!

  • @GiorgiAkhalaia
    @GiorgiAkhalaia 10 місяців тому

    Thanks for everything, but why does this streams have bad quality in 2023 year? )

  • @bilalulker
    @bilalulker 10 місяців тому

    When can you upload project files? thanks

  • @ranzhang3907
    @ranzhang3907 10 місяців тому

    Please tell me where I can download the file. I need the same file as you to practice.

  • @Arazigraphics
    @Arazigraphics 6 місяців тому

    Can anyone let me know where is mix animation in Cinema 4d r26?

  • @renderinginprogress
    @renderinginprogress 9 місяців тому +1

    'creating an interesting cloth sim in a matter of 10...15 minutes' - blenders users laughing at us right now. I've been a C4D user for 12+ years but come on, I did the same thing in B3D in 1 minute

  • @hrihori_art
    @hrihori_art 11 місяців тому

    PLEASE INCREASE BIT RATE