Hi, Thanks for these great tutorials, Is there any way to create tutorials to edit the characters from MetaHuman for UE5 (like add things to the face or more muscles and gears), using Maya and ZBrush and then exporting back to UE5 to use. Thanks
I would vote for a weapon project. Maybe some kind of a sci fi weapon or realistic. But not a generic one like a pistol or rifle, but something unusual.
Where is Curve to Ribbon Mesh?
I didn't know about duplicate as reference, thats a whole game changer for creating object variations.
sci-fi hard surface + organic game asset using zbrush-maya-substance?
It'd be great to see a tutorial in Unity software where in you can show how 3d animation works and how environment is made
Hi, Thanks for these great tutorials, Is there any way to create tutorials to edit the characters from MetaHuman for UE5 (like add things to the face or more muscles and gears), using Maya and ZBrush and then exporting back to UE5 to use. Thanks
do the tools 2023 work on maya 2024?
Awesome 👏👍
Thanks 🤗
I would vote for a weapon project. Maybe some kind of a sci fi weapon or realistic. But not a generic one like a pistol or rifle, but something unusual.
i saveed this to watch when i go home
pls bust , organic plus hardsurface like maybe cyberpunk or maybe cybergeysha :)
Chesterfield sofa
pls make some bifrost tutorial.
Do an realistic weapon
Till no discord server my man
Light House