I love how mods can make a dated game play so completely different that it is almost unrecognizable. You can return to old favorites over and over again and have a different experience every time.
Having hull be separate from hard points is a really cool and good idea, but it’d be cool if destroying hard points contributes to hull damage, so if you strip the ship of all of its hard points it will be destroyed.
i need to play this now, omg it looks so good! also noticed they nerfed the venator fighters heavily, it used to be 5 fighters and 2/3 bombers, and now it only spits out 2 fighters and 1 bomber.
Not really a nerf. They separated carriers into Endurance carriers that have more waves and Strike Carriers that deploy more fighter but have no reserves. Venators are Endurance carriers.
i would love if you guys and the thrawns revenge people were given the resources of lucasfilm games to remake this game. i wish i was as smart as y'all to do this stuff.
@@Dakarai_Knight it creates more base buildings and adds more weight to certain planets. This will make some planets higher priority than others, and you can defend planets that have more civilian infrastructure. It will make the game feel more "alive"
I like the new idea for hull hardpoints, but I was realizing, since it is a hardpoint based on the game code, you still kill it. So if you were to kill all the weapons and systems hardpoint on a ship like a victory isd you would still have to beat through the hull hardpoint to fully kill that Victory. So maybe if you could find a way around that, it could be better.
There is no way to do that by the knowledge I have, the hardpoints are set with the model, a hierarchy is supported between them, so destroying the father hardpoint also ends the other ones, but the opposite is not possible. Breakable props and damage effects are triggered using a similar logic.
You don't have to kill all hardpoints, you just need to kill the hull to kill the unit. The hardpoints are there to act as critical systems, depending on the match-up, it isn't always smart to attack the hull without taking out some critical systems with bombers or other methods.
@@mr.president7190 yeah but what if say, your in a big fleet fight and you've mopped up all the hardpoints on all the capitals but the hull, your then going to be left for the next few minutes beating down all those mostly dead ships, it'll make it especially hard because the hull hardpoint usually has so much health. I was just wondering if you could find a way to bypass that.
I'm glad they put time into the new user experience. I've been trying to get into EaW Expanded with the Thrawn stuff and have found it pretty difficult.
Honestly I'm not sure if it's because Charlie isn't familiar with Aotr in general or the changes themselves, but I was so excited for 2.9 until I watched this video. Ships seem to be so fragile and expensive
They really need to do something with the missle explosion effects, they suck. I remember on some mod a year or 2 ago they had these amazing blue explosions for the boron missiles that looked fantastic
You can exploit the hull mechanic actually for example you can destroy all the harpoints on a ship but target the hull hard point basically making the ship useless and taking up cap space for your opponent and then you can focus on other ships
All ships have secondary weapons that are not targetable, they are listed in brackets in the unit description, no unit will ever be useless until it's dead. You can lower the damage output tho.
Do the trading stations/population centers have galactic maximums, or can you build 2/3 on every planet owned? (Also, do they appear in space combat (as something more than a meat, er, metal shield)?
The galaxy looks beautiful. Random question: would the Rebellion be able to defeat a fleet of Venator Class Star Destroyers that are full of TIE fighters?
Well According to One Of Ecks videos The Calamari Cruisers would have the upperhand on them. But then again a fleet of venators that has Lots Of ties even the bombers....hmm
I think this upcoming update will make Empire at War a living and thriving galaxy where you can trade, grow your populations(civilian hubs), fleets and more. This game will feel like you are living in Star Wars.
I play Awakening of the Rebellion one time has the rebelion and finish it, i enjoy more the ground battles then space battles, the pirates are over power and annoying, the some units are over power or under power for there cost, the heroe or special ships are compare to regular units of the same cap are way better. Has the Rebelion you struggle to build ships and went you do they are worse then the heroe ships that you start with. Basically i was depend it of those ships from the start of the game to the end, new republic ships sucks for there cost. It gets repetitive quick send bomber to shields repeat and most of the battles are the annoying pirates that is worse then the empire and the best way to win was to rush stations with the home one many but many timesssssssssssssssssss. The kuat mandator for the rebelion was ugly and underpower (i think that was change). I enjoy fighting the over power executor with tons of fighters and found fun on building defense worlds but space was not enjoyable has i want it. Yeah i have not play over a year or two and i still see it will be annoying to play, beam ships killing you that quick and rebels ships just hiding to make you waste time instead to retreat. But maybe i am judging to much, but i can say that from the ground battles are cool, i see Corey took some cool ideas from the ground battles for his mod.
This update is happening because we had the same problem you had with our current space combat, we rebalanced every ship and changed the repetitive station combat, the gameplay is more dynamic and has a lot more replayability. As for the Black Sun, there are now galactic conquests without them, Give them a try, you might enjoy the mod more that way.
I love how mods can make a dated game play so completely different that it is almost unrecognizable. You can return to old favorites over and over again and have a different experience every time.
Glad AOTR is getting an update. I haven't played it in a while
I've never played it so I'm hyped
15:56 "Lord Vader, I'm afraid our systems have been damaged due to--Your command sir" Lol
1:10 So that's what happened to Shack's playthrough
was just about to say that
I was gonna say "sounds like what happen to shack."
Having hull be separate from hard points is a really cool and good idea, but it’d be cool if destroying hard points contributes to hull damage, so if you strip the ship of all of its hard points it will be destroyed.
Destroying hardpoints does lower the hull health
Keep up the great work and have fun with the new update.
i need to play this now, omg it looks so good! also noticed they nerfed the venator fighters heavily, it used to be 5 fighters and 2/3 bombers, and now it only spits out 2 fighters and 1 bomber.
They explained that in shacks stream. Venator in 2.9 spawns less Wings at a Time but with way more Waves (respawns).
Not really a nerf. They separated carriers into Endurance carriers that have more waves and Strike Carriers that deploy more fighter but have no reserves.
Venators are Endurance carriers.
I like the way Mr.Pres says "Yeah" it's like "Ye"
Lol
I love seeing Charlie experiencing these new tactics and systems! Now AOTR feels like a great Star Wars version of Company of Heroes. :-)
best mod ever
i would love if you guys and the thrawns revenge people were given the resources of lucasfilm games to remake this game. i wish i was as smart as y'all to do this stuff.
Great coverage of the updates Charlie
Don‘t know if I like the pop cap change..
Yea making it space infrastructure doesn't seem like it makes the most sense... Maybe in practice it has some good advantages but idk.
@@Dakarai_Knight it creates more base buildings and adds more weight to certain planets. This will make some planets higher priority than others, and you can defend planets that have more civilian infrastructure. It will make the game feel more "alive"
I like the new idea for hull hardpoints, but I was realizing, since it is a hardpoint based on the game code, you still kill it. So if you were to kill all the weapons and systems hardpoint on a ship like a victory isd you would still have to beat through the hull hardpoint to fully kill that Victory. So maybe if you could find a way around that, it could be better.
There is no way to do that by the knowledge I have, the hardpoints are set with the model, a hierarchy is supported between them, so destroying the father hardpoint also ends the other ones, but the opposite is not possible. Breakable props and damage effects are triggered using a similar logic.
You don't have to kill all hardpoints, you just need to kill the hull to kill the unit. The hardpoints are there to act as critical systems, depending on the match-up, it isn't always smart to attack the hull without taking out some critical systems with bombers or other methods.
@@mr.president7190 yeah but what if say, your in a big fleet fight and you've mopped up all the hardpoints on all the capitals but the hull, your then going to be left for the next few minutes beating down all those mostly dead ships, it'll make it especially hard because the hull hardpoint usually has so much health. I was just wondering if you could find a way to bypass that.
Love the complexity and clarity of stats and info. Fantastic work.
I'm glad they put time into the new user experience. I've been trying to get into EaW Expanded with the Thrawn stuff and have found it pretty difficult.
AA means anti-aircraft and triple A or AAA is anti-aircraft artillery for those who aren't tracking military jargon.
Wierd, I thought AAA was car insurance.
Is it a quest or "mission" to upgrade vaders main capital ship? or does he keep the first star destroyer throughout?
So what about The Black Sun? What changes to them?
Can’t wait till rebels get their shipyard station based on the design of the non cal shipyards
Honestly I'm not sure if it's because Charlie isn't familiar with Aotr in general or the changes themselves, but I was so excited for 2.9 until I watched this video. Ships seem to be so fragile and expensive
Where do they talk about the A.I. changes in terms of beginning stages?
They really need to do something with the missle explosion effects, they suck. I remember on some mod a year or 2 ago they had these amazing blue explosions for the boron missiles that looked fantastic
Awesome video!
i don't want to tell but why is the shield generator hardpoint for the venator on the tower
great video when is the this 2.9 coming out
You can exploit the hull mechanic actually for example you can destroy all the harpoints on a ship but target the hull hard point basically making the ship useless and taking up cap space for your opponent and then you can focus on other ships
All ships have secondary weapons that are not targetable, they are listed in brackets in the unit description, no unit will ever be useless until it's dead. You can lower the damage output tho.
@@mr.president7190 oh okay thanks for the clarification but now I guess you can lower the damage to near useless
Do the trading stations/population centers have galactic maximums, or can you build 2/3 on every planet owned?
(Also, do they appear in space combat (as something more than a meat, er, metal shield)?
there is no galactic max, but there is a max of 2 per planet
soo excited for this update
I'm not a fan of the black sun when playing my empire campaign. Their space stations and certain ships are crazy powerful!
HYPE
Can't wait to play this again
Isd 1 shouldn’t have AA it’s a well documented flaw. It’s tie fighters are supposed to be it’s aa defence. They could of given it more ties
ISD is shown to have AA in ep 4, you see troopers crewing one, ISD2, however, doesn't have good AA, only anti-corvette weapons
thrawns revenge is probably the best mod but AOTR is my favorite
Thrawns revenge is fun playing mp. But Aotr is the best campaign mod in my opinion
The galaxy looks beautiful. Random question: would the Rebellion be able to defeat a fleet of Venator Class Star Destroyers that are full of TIE fighters?
Well According to One Of Ecks videos The Calamari Cruisers would have the upperhand on them. But then again a fleet of venators that has Lots Of ties even the bombers....hmm
@@bradhedgehog12 it’s a tough fight
@@macwelch8599 that’s for sure
Does anyone know when the patch is going to be released?
they haven't said yet
no specific date, but they said within the next few weeks
No Shaak is better at EAW (j/k)
THE PATHFINDING
Release date prediction - may 4th
has charlie never played eaw?
No more wasting torpedoes on dead hardpoints!
I think this upcoming update will make Empire at War a living and thriving galaxy where you can trade, grow your populations(civilian hubs), fleets and more. This game will feel like you are living in Star Wars.
Did I miss the intro?
when the update comes out?
soon)
@@blackburn1489 what did you mean with "soon"
""""""" :(
@@mastrangelosart If everything goes according to plan sometime in the next month or 2
@@forceman4795 okk
is it me or are there just random german voice lines in there
Man you sound soo depressed having to interview.
Someone here has the interviewing enthusiasm of a depressed teenager.
Apologies. I had not long gotten up before the recording session!
- Charlie
@@EcksToo lol we were very casual about it
I play Awakening of the Rebellion one time has the rebelion and finish it, i enjoy more the ground battles then space battles, the pirates are over power and annoying, the some units are over power or under power for there cost, the heroe or special ships are compare to regular units of the same cap are way better. Has the Rebelion you struggle to build ships and went you do they are worse then the heroe ships that you start with. Basically i was depend it of those ships from the start of the game to the end, new republic ships sucks for there cost. It gets repetitive quick send bomber to shields repeat and most of the battles are the annoying pirates that is worse then the empire and the best way to win was to rush stations with the home one many but many timesssssssssssssssssss. The kuat mandator for the rebelion was ugly and underpower (i think that was change). I enjoy fighting the over power executor with tons of fighters and found fun on building defense worlds but space was not enjoyable has i want it. Yeah i have not play over a year or two and i still see it will be annoying to play, beam ships killing you that quick and rebels ships just hiding to make you waste time instead to retreat. But maybe i am judging to much, but i can say that from the ground battles are cool, i see Corey took some cool ideas from the ground battles for his mod.
This update is happening because we had the same problem you had with our current space combat, we rebalanced every ship and changed the repetitive station combat, the gameplay is more dynamic and has a lot more replayability. As for the Black Sun, there are now galactic conquests without them, Give them a try, you might enjoy the mod more that way.
@@mr.president7190 did you guys implement 48 unit build bar?