Universal Joint Rig and Locked Track Constraint | Blender Rigging For Animation

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  • Опубліковано 7 лют 2025

КОМЕНТАРІ • 64

  • @amirnaseri8793
    @amirnaseri8793 6 місяців тому +2

    The way you figure this stuff out blows my mind...

  • @Smoggy2k
    @Smoggy2k Рік тому +3

    I've been struggling for the past couple of days trying to pair an IK leg with a hip joint for a biped robot model and this saved me while making sense at the same time 🙏🙏🙏 Thank You!

  • @lorenzvo5284
    @lorenzvo5284 3 роки тому

    This channel is a goldmine

  • @dommafia
    @dommafia 4 роки тому +3

    This has been the best explanation of constraints to an old time beginner like me. Thank you!

  • @bravozulu428
    @bravozulu428 3 роки тому

    Great tutorial, Thanks. This video made the final deciding factor for me between Learning Blender or AutoCad.

  • @ModernComposerDojo
    @ModernComposerDojo 4 роки тому +14

    It's easy to follow and informative. Thank you.

  • @alexanderg8466
    @alexanderg8466 4 роки тому +2

    Thanks I've been watching all your videos lately. I am learning to rig thanks to you.. Keep up with the robot rigs

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому +2

      Thanks! More robots and hard surfacing rigs to come!

  • @stefanocippone942
    @stefanocippone942 4 роки тому +3

    Simply perfetto. This tutorial has to be studied in the tutorial school.

  • @fl0killa
    @fl0killa 4 роки тому +1

    Thank you for this video! Your voice is very friendly and you explain things so nicely

  • @MilaPronto
    @MilaPronto 4 роки тому +2

    wow i didnt know that kind of rig at all awesome!!!

  • @sottozen
    @sottozen 4 роки тому +6

    This is GREAT!!!!

  • @PrimordialStrange
    @PrimordialStrange 4 роки тому

    Thank you for helping me understand the concepts too... I use maya but I can apply the concept used here..! Great job!!

  • @tonywu4364
    @tonywu4364 4 роки тому +2

    Thank you so much. It's a very useful tutorial.

  • @cas_sim
    @cas_sim 2 роки тому

    Exactly what I was looking for, thank you!

  • @imadsaddik
    @imadsaddik 2 роки тому

    Thank you for sharing this with us!

  • @e-mananimates2274
    @e-mananimates2274 3 роки тому +1

    I actually developed a system that allows me to rotate an object with a tracking constraint. That way, I won't have to deal with the problems caused by Gimbal lock. Your mastery of the locked track constraint, however, could give me an idea how I could further improve my prototype! I'll have to experiment another day!

  • @alexandrebelisle7664
    @alexandrebelisle7664 3 роки тому +1

    really cool stuff, i don't animate yet but it will be very usefull. thanks for all of this

  • @nanobiggy
    @nanobiggy 4 роки тому +2

    Very nicely done. Add some metallic materials, with maybe some oily surface film on them, and it could start to look very realistic, with some cool reflections as it rotates.

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому

      For sure, a bit of texture would really push this style!

  • @Indonesia01ian
    @Indonesia01ian 4 роки тому +5

    thank you so much , this is one of the reason I want to learn blender
    as a mechanical engineering student I want to visualize my design In a proper way
    my cad software render not to too good, hopefully I could do the rigging then start to learn rendering
    thanks
    if you have time,could you make a tutorial about assembly and disassembly part animation? thank you

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому

      Thank you! Glad you liked it! That sounds like a great idea for a video, I'll add it to the list :)

  • @lomaxdesigns1716
    @lomaxdesigns1716 2 роки тому

    Just Brilliant! I love this!

  • @timteccomua
    @timteccomua 4 роки тому +1

    Wow! It`s so-so great! Thanks a lot for what u doing! There is no tutorial about rigging industrial robot in a simmilar way. I`d love to watch one made by you. Pleeeaseee!

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому

      You might like my robot rigging series: ua-cam.com/play/PLbjn7kaP877v6ByHd-fgek3kOmUYFOzR0.html

  • @AnnisNaeemOfficial
    @AnnisNaeemOfficial 4 роки тому +1

    Thanks for making this!

  • @yourfriendlygamedev
    @yourfriendlygamedev Рік тому

    SICK!

  • @rossedwards5724
    @rossedwards5724 4 роки тому +1

    Thank you

  • @afrikaniz3d
    @afrikaniz3d 4 роки тому +1

    This video is important

  • @gower1973
    @gower1973 4 роки тому +1

    What about a constant velocity joint like in the transmission shaft of cars, where the shaft has to maintain rotation despite the suspension moving around

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому

      Looking at this I think you can use a similar setup. But I'm going to test this out to confirm.

  • @MondyTS
    @MondyTS 4 роки тому +1

    I really love what you are doing and I've followed you for a long time now. Do you think you will ever do a video on how to rig a car that can follow a path or something similar? Probably is a very complicated thing to do

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому +2

      I am working on that now actually, I have a model dune buggy ready to go.
      I'm going to work through a short character rigging tutorials section first, but after that, I hope to really dive into car rigging!

    • @MondyTS
      @MondyTS 4 роки тому

      @@LevelPixelLevel that's really awesome!

  • @WaterShowsProd
    @WaterShowsProd 4 роки тому +1

    This is a great method. The effect is so complex but the method is really quite simple. What is the difference between Lock Track and Damp Track? Is it that Lock Track constricts the axes?

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому

      Thank you! The damped track will point at the target and does not worry about the axis rotation, it just does what it needs to do to point in the correct direction.
      Locked track locks one axis (x, y, or z) to the target, which is why we have to add two in this example with a parent-child relationship.
      I tried to do this with a damped track (and IK, and Track to) and it worked in most cases, but sometimes the geometry would slip a little, and it was too tough to control the rotation. This can be fixed with drivers, but at this point, it is getting far too complicated.

    • @WaterShowsProd
      @WaterShowsProd 4 роки тому +1

      Level Pixel Level Right, I see. It’s a bit like a Damped Track with constraints built into it already, much cleaner. Interesting that you meantion IK because as you were moving the top and bottom bones around I thought, it’s almost like an IK chain.

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому +1

      @@WaterShowsProd I actually tried IK for this as well, but it still had some issues with slipping. I found the locked track to be the most accurate.

  • @TheOrteme
    @TheOrteme 4 роки тому

    great video man thanks!

  • @paulabadie5897
    @paulabadie5897 4 роки тому

    Good job, fine business !!!!!!!!!!!!!!!!

  • @calllen
    @calllen 3 роки тому +1

    you keep saying axeez which is plural of axis
    other than that this is a great tutorial 👍👍👍👍👍👍

    • @LevelPixelLevel
      @LevelPixelLevel  3 роки тому +1

      You are very right haha I have been saying this wrong, I'll try to correct in future videos. Glad you enjoyed the video :)

  • @mobi1337
    @mobi1337 4 роки тому

    Master, thank you !!!

  • @hamdiferdiansyah6236
    @hamdiferdiansyah6236 3 роки тому

    may i know tutorial how to modelling that kind of things ? i am struggle making something like that

  • @euanclouston1841
    @euanclouston1841 4 роки тому +1

    Has blender changed the commands or places? I am getting different commands so it doesn't work. Also I can not select anything in pose mode. Any ideas?

    • @eriksurpless6475
      @eriksurpless6475 2 роки тому

      Same here. Blender won't let me parent the bones in Edit Mode? The options are greyed out when you try.

  • @tailonramos7941
    @tailonramos7941 4 роки тому

    Genial!!! Thats really great!

  • @mateetrc
    @mateetrc 4 роки тому +2

    LoL Thank You!

  • @cipramart1024
    @cipramart1024 4 роки тому +1

    I love your tutorials... They are really useful... But I want to ask you something related with rigging in hard surface... I am rigging a robot but it get deform in the joints when it moves (I don't use the joints of your tutorial)... I have been searching a solution for weeks, please tell me what to do if you can

    • @cipramart1024
      @cipramart1024 4 роки тому +1

      It get deform in some parts of the mesh too. Especially in the legs and the arms

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому +2

      Instead of doing an armature deform parent, do a bone parent. This will link one piece of geometry to a specific bone, meaning the mesh will not deform. This is more like a child-parent relationship.
      docs.blender.org/manual/en/latest/scene_layout/object/properties/relations/parents.html#bone-parent

  • @ghostomemer6883
    @ghostomemer6883 4 роки тому +1

    can u make video on rigging tentacles..plsssssss

  • @nicholighkun
    @nicholighkun 4 роки тому

    I'm following this to the letter, and things are going nuts. @ 4:20 I grab the top bone and only it moves, no other bone, and no part of my rig. When I grab the "pivot" bone, it flips around on an axis unlike what you have going on here. Not sure what's going on. I did make my own rig. Is each part joined together? If so, how do you do that without unioning them again?

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому

      First check out the example files I posted. I have one here where all the bones are laid out before I added the constraints. Make sure that your hierarchy matches mine.
      Next, turn on axis and make sure that all your bone roles match mine, this will change the settings you will use on the constraints.
      Let me know if that helps!

  • @angeltrujillo426
    @angeltrujillo426 4 роки тому +1

    Hello
    Good tutorial, you could put a link to download the model, a greeting.

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому

      Hey! Everything can be found here: gum.co/sBphI

  • @jonimaginations
    @jonimaginations 2 роки тому

    Could you do this for Cinema 4d is well? I will give you my first newborn i promise!

  • @shayneoneill1506
    @shayneoneill1506 2 роки тому

    * blood starts leaking out the IK solver*

  • @nevillecreativitymentor
    @nevillecreativitymentor Місяць тому

    When you got to the double uni .... I lost it and shut down. SIMPLE !!!!???? MY LEFT FOOT ... LOL LOL LOL ... who figured this out ?