Rig A Multi Stage-Piston | Blender 2.8 - Rigging For Animation

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  • Опубліковано 23 гру 2024

КОМЕНТАРІ • 76

  • @LevelPixelLevel
    @LevelPixelLevel  5 років тому +7

    More piston rigging! ua-cam.com/video/QEUVgS3Ag-g/v-deo.html

  • @MrShroombot
    @MrShroombot 2 роки тому +5

    Any and all other piston rigging techniques are much appreciated! You are an amazing teacher!

  • @CarlosX3D
    @CarlosX3D 3 роки тому +3

    I have tried so many different tutorials to make my pistons operate properly, all using track too and for whatever reason I was getting results I could'nt fix. This worked 1st time without having to do anything to the rig I had made using damped track. The options within damped track seem more intuitive. Thankyou, subbed :-)

  • @MilindNikose
    @MilindNikose 4 роки тому +1

    Finally clear tutorials on rigging mechanisms in blender.

  • @SrujanRaghavendra-y9h
    @SrujanRaghavendra-y9h 5 років тому +1

    Easiest rigging tutorial i found on youtube. Thank you for the series !

  • @MikeMayArt
    @MikeMayArt 4 роки тому +4

    I'm with the others: thank you so much for this tutorial. I watched amazed the first time, followed along (built geo to match yours for practice in lieu of gumroad, but I'll be looking there), and after a lot of pausing, jumping back, messing things up several times, I got it. I understand it a bit better having followed along. Next I'll try some other stuff that perplexes me like cogs turning in place with a belt (tank tread/etc). This is really helping with concept work I do. Really makes it understandable for someone like me who tinkers in animation, but doesn't do much more. You rock.

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому +1

      Thank you so much! I'm glad you liked it and enjoyed it! For sure check out the files, even my robot rigging tutorial I use this technique on a full character! Thanks again!

    • @MikeMayArt
      @MikeMayArt 4 роки тому

      @@LevelPixelLevel yep, I went and watched the robot rigging tutorial and loved it. I showed your vids to our lead figure artist and he was amped to watch. Like me, he's not steepped in IK/FK magic, but we're both super interested in it. I'm doing some small animations for fun and this stuff is exactly what I need. I'll join your Patreon for sure.

  • @Psyonic_One
    @Psyonic_One 4 роки тому +1

    Mate... This is SOOOO good! Really great way to show some complex stuff in a really basic way! Thank you!! And (might I add) not a single "I'm gonna 'go ahead' and".....

  • @christianschultz8316
    @christianschultz8316 5 років тому +8

    omg, that was exactly the content I was looking for the hole evening :D thanks for sharing!! it is great Try to animate the mechanics of my puzzle box I am working on.

  • @rifqiartstudio
    @rifqiartstudio 4 роки тому +5

    OMG THIS IS HIGH QUALITY TUTORIAL

  • @ArtPomelo
    @ArtPomelo 2 роки тому +1

    This video saved my butt. Thanks.

  • @remejas
    @remejas 4 роки тому +1

    This is very high quality. Have a cookie of 10 bucks.

  • @Brightshadow686
    @Brightshadow686 2 роки тому

    worked first try. And that says something. Very good tutorial! Thank you very much

  • @chukwudie.o888
    @chukwudie.o888 5 років тому +3

    So awesome. We need More of this 🙌. Thanks a lot.

  • @HazeTheFifth
    @HazeTheFifth 4 роки тому +1

    OH GOD THANK YOU!!!!! i was looking how to make this for 2 days.

  • @JB-mf8ko
    @JB-mf8ko 4 роки тому

    Awesome! More blender learner must see this channel!

  • @aldy4965
    @aldy4965 4 роки тому +1

    Thanks man you're the best

  • @lehiep3413
    @lehiep3413 4 роки тому +1

    Awesome, thanks for making this video 🤗 this is definitely what I am looking for right now

  • @disruptive_innovator
    @disruptive_innovator 4 роки тому +1

    So, if you're like me and didn't realize that there is a difference between the constraints tab and the bone constraints tab you might get confused.
    FYI: the Dampened Track constraint must go in the Bone Constraints tab for this to work. This tab only appears in Pose Mode.
    I feel sheepish. Great tutorial though. Thanks!

  • @davideblonda6159
    @davideblonda6159 Рік тому

    Oh man! i'm really gratefull for this tutorial

  • @joelmulder
    @joelmulder Рік тому

    Thank you, I’ve been going mad all day trying to figure this out on my own!
    Is there a way to limit the motion so that the piston parts can never exceed the point where they appear to detach?

  • @deeplyseated7427
    @deeplyseated7427 2 роки тому

    Very helpful. Subbed. I wonder if you might do any rigs related to door closers and auto bus door closers, would like to see how it would be done form your end.

  • @myhnea15
    @myhnea15 5 років тому +1

    Realy usefull and you explain everything clear as day for anyone to follow, you get a subscribe from me!

    • @LevelPixelLevel
      @LevelPixelLevel  5 років тому

      Thank you! Glad you liked and glad that is was clear :)

  • @lutzpleuter6388
    @lutzpleuter6388 2 роки тому

    Great tutorial that explains a lot for beginners. But ... For this particular case shown here: Multi-stage pistons do not work like this. First, the cylinder with the largest diameter extends completely before the smaller one goes into action. So here is the question: How can I set up my system so that the cylinders are moved one after the other and not simultaneously? Thanks in advance.

  • @mark4motion68
    @mark4motion68 2 роки тому

    Do you know how to have the pistons move sequential? So I mean once the first one is fully extended, then the second piston comes out, end back of course? Much appriciated boss!

  • @adamcampbell9806
    @adamcampbell9806 2 роки тому

    shift C to set 3D cursor to origin
    alt G and alt R to reset bones to base pose (i.e. "zero them out")
    shift tab to enter pose mode

  • @MacakoAdesivos
    @MacakoAdesivos 5 місяців тому

    Very good, that solved my doubt

  • @DanAndDax
    @DanAndDax 5 років тому +2

    Very helpful, I am happy I found your channel. I have one question: At some point in the video you duplicate one of the bones (the one parented to base_bottom) and you flip direction to place it on the other end of the piston. My question is, did you flip the direction of the bone, instead of rotating it 180 degrees, to avoid rotation problems? would it have caused trouble if you had that bone with a 180 degree rotation?
    Thanks a lot!

    • @LevelPixelLevel
      @LevelPixelLevel  5 років тому

      I used the switch direction feature under the armature menu.
      docs.blender.org/manual/en/2.80/modeling/surfaces/editing/segments.html
      In this case, I do not think it would have caused an issue if I just rotated the bone 180 degrees. In other rigs though, it might. Here I am using the position rather than the rotation axis to move things around. The change in rotation just provides a direction for the damped track.
      I usually use the switch direction option if there is a custom rotation on the bone (ie not locked to one axis), other than that I might just rotate the bone.

  • @svenolovnystrom2351
    @svenolovnystrom2351 5 років тому +1

    Well done!

  • @antoonsorg
    @antoonsorg 5 років тому +1

    Expected a transformation constraint. Wondering how you would make an extendable sleeve rod rig. P.s don't you have dependency loops? Nice Rig. Thanks

    • @LevelPixelLevel
      @LevelPixelLevel  5 років тому +1

      Transformations are great as well I use them all the time! Although, this same method should work for an extendable sleeve rod. This rig does not have any dependencies, you can check this by going to the console: blender.stackexchange.com/questions/23147/how-do-i-get-the-console-on-windows

    • @ArtPomelo
      @ArtPomelo 2 роки тому

      I missed it too but the important step is at 8:45. I know 2 years old but maybe someone else has this problem.

  • @kvetoslavnovak423
    @kvetoslavnovak423 5 років тому +1

    Great video as always! Thank you very much!
    May I have a question? How would you approach rigging of a rolling dice? To animate changing pivot point at cube´s edges?

    • @LevelPixelLevel
      @LevelPixelLevel  5 років тому +1

      Hey, thanks! Glad you liked it! For dice, I might actually use a simulation rather than an animation as it would look nicer but if I had to rig it I would add controller in the middle and then add control at each of the corners and parent these to the middle controller. Then I would use my 3D cursor as the pivot and snap it to the corners. With this, I could translate or rotate from the center controller.

  • @Dhieen
    @Dhieen 5 років тому +1

    very cool tutorial! simple and easy

  • @bigpicture7907
    @bigpicture7907 4 роки тому +1

    amazing...fantastic...

  • @razbrutman5839
    @razbrutman5839 Рік тому

    Great tutorial! Thanks :)

  • @xanman6334
    @xanman6334 4 роки тому +1

    Thank you!!!

  • @mattafilm4551
    @mattafilm4551 5 років тому +1

    Hi thanks for all the tutorials. I would love to know if you use rigify or blenrig for human characters. Or do you always make your own rigs?

    • @LevelPixelLevel
      @LevelPixelLevel  5 років тому +3

      Thank you! Glad you are enjoying them!
      For human characters, I would say it depends. If I am designing and building a character and I just want to see it move around I'll use rigify. It is extremely easy to set up to get your character moving around. If I am working on a small project, that only requires a little animation I'll also use rigify.
      But if I am doing a larger project like a TV show, or a film I prefer to build my own rigs. Usually, I'll be working with the rigs for a couple of months and I want to ensure that the rig works the way I need them to. Also, this allows me to rig to the production.
      For example: If the show is extremely cartoony I'll spend more time developing toony controls. If the show is more realistic I'll spend more time developing muscle structures and face deformation controls.
      I'll do a video in the future going into this process in a bit more detail.
      Great question!

    • @mattafilm4551
      @mattafilm4551 5 років тому +1

      @@LevelPixelLevel Thank you for the detailed answer.Looking forward to your tutorial on this subject.

  • @GreySkies_OfTheDead
    @GreySkies_OfTheDead 5 років тому +1

    woah thanks for the tutorial ! This may have saved my character * n * )

  • @sugy747
    @sugy747 3 роки тому +1

    you can press " / " ont the numpad for local view, it's faster

  • @emerald1541
    @emerald1541 4 роки тому +1

    Wonderful Tutorial ! Only that when I add the bone constraint, it only allows me a vertex group and not a bone ! Any solution ?

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому

      That means it is pointing at a mesh object. Make sure the constraint is looking at a rig object.

    • @emerald1541
      @emerald1541 4 роки тому +1

      @@LevelPixelLevel Thank you ! It all worked out at the end, I downloaded your work and just pasted it in my project haha, thank you very much !! That's all I needed :)

    • @genesis2303
      @genesis2303 4 роки тому

      @@LevelPixelLevel got similar issue turned out that I clicked at "objects constraint" instead of "bone constraint" below it.

  • @dguy8970
    @dguy8970 Рік тому

    what if i want add another segment? How should do I do?

  • @oussamaabdsslem4637
    @oussamaabdsslem4637 Рік тому

    very helpful thank you

  • @Mr.Moonspill
    @Mr.Moonspill 5 років тому +1

    Thank you so much!

  • @konstantinivanov6392
    @konstantinivanov6392 4 роки тому

    cool!

  • @thecartooncynic
    @thecartooncynic 4 роки тому +1

    just curious, what type of Mac are you using? I ask because I just bought a Mac mini and have every intention of working with Blender on it.

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому

      For this, I was using an IMac from 2012 (i5). I used that computer for 8 years and never really had a problem with any Blender project. Overall it worked out well.

  • @proudindian0212
    @proudindian0212 4 роки тому

    Can you please add full scale rigging for piston cylinder and arm movemment? Like in case of excavators? This would be a real help

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому

      Check out my full robot rigging guide, it might point you in the right direction: ua-cam.com/video/GKvJKV5fiIU/v-deo.html

  • @guillaumelortie7843
    @guillaumelortie7843 3 роки тому

    Why do we use root bone?

  • @l2idessin287
    @l2idessin287 Рік тому

    thaaaanks

  • @MrShroombot
    @MrShroombot 2 роки тому

    I love you.

  • @GuaoMetalero
    @GuaoMetalero 4 роки тому

    How can i connect this to another model and have it follow an arm?

    • @LevelPixelLevel
      @LevelPixelLevel  4 роки тому +1

      Hey, I sort of review this here: ua-cam.com/video/QEUVgS3Ag-g/v-deo.html
      And in my longer robot tutorial I talk about that as well: ua-cam.com/play/PLbjn7kaP877v6ByHd-fgek3kOmUYFOzR0.html

  • @garyphelps6048
    @garyphelps6048 3 роки тому

    Dear Blender dev team, how about a way to select items that works more than 1 out of 20 times!?

  • @stefanocippone942
    @stefanocippone942 4 роки тому +1

    I want ti found new religion to Adore you!

  • @Dhieen
    @Dhieen 5 років тому +3

    local view ======= /

  • @madddmunky
    @madddmunky 4 роки тому +1

    thank you so much!