Texture Creation for Modern Emulators: A Guide to Material Maps, Romance, and More

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 397

  • @guscanterbury9225
    @guscanterbury9225 Рік тому +1681

    Omw to spend 30 minutes learning something I'll never do, just to hear Nerrel talk.

  • @AntVenom
    @AntVenom Рік тому +472

    Absolutely fascinating 30 minute deep dive into the universe of texture modding. I'm no texture artist myself, but it was really interesting to hear your thought process every step of the way, for every consideration that you had to make, to give these textures that sharp Nerrel look. You're truly an artist. 👍

    • @kisewaftw
      @kisewaftw Рік тому +8

      hey ant menom

    • @naii_
      @naii_ Рік тому +1

      hello mr hank

    • @shilze1
      @shilze1 Рік тому +11

      Antvenom jumpscare

    • @viola8422
      @viola8422 3 дні тому

      Soylent man?

  • @VexAcer
    @VexAcer Рік тому +17

    The idea of normal/bump maps in Metroid Prime almost feels like looking into an alternate world where the game came out on OG Xbox. Or one where the GC's bump mapping got used more than the handful of times it did.

  • @menmouzumaki7951
    @menmouzumaki7951 Рік тому

    I was trying to figure out how to use the alpha channel in GIMP for my own projects and texture packing, and your video quickly mentioned the process in a way that made sense.

  • @philipg6432
    @philipg6432 Рік тому +2

    I have zero experience with creating textures but found immense enjoyment watching the process! These are really cool videos Nerrel!
    Also, do you have a link or credits for the Metroid Fusion Underwater Depths mix used at the end of the video?

    • @MaximumDong
      @MaximumDong Рік тому +1

      that is his cover, he uploaded it to his discord

    • @philipg6432
      @philipg6432 Рік тому

      @@MaximumDong Thank you! It sounds awesome so I wanted to find it!

  • @Snooopy28
    @Snooopy28 Рік тому

    I am very satisfied with what I've learned about Romance from this video :D
    But I comparatively haven't learned a speck of Texture and Material creation from this video >:(

  • @hotarubi_
    @hotarubi_ Рік тому

    Good ol' Nerrel

  • @Raylightsen
    @Raylightsen Рік тому

    I don't care about the topic but i leave a like just coz is Nerrel... and Tingle

  • @Lewmzi
    @Lewmzi Рік тому

    thanks nerrel

  • @OSW
    @OSW Рік тому +227

    26:52 the Homework grade section at the end is hilarious and I hope Nerrel sneaks them into a real texture pack somehow

  • @Heidegaff
    @Heidegaff Рік тому +387

    Thanks Nerrel I will now add raytracing to Super Mario Bros (NES)

    • @Nerrel
      @Nerrel  Рік тому +337

      Long overdue, now people might actually want to play that trash

    • @corruptedplayer
      @corruptedplayer Рік тому +11

      someone did that with doom and it looked amazing. Mario bros would be awesome with ray tracing

  • @WeegeepieYT
    @WeegeepieYT Рік тому +201

    I never knew Dolphin had normal map support, that's so cool

    • @WeegeepieYT
      @WeegeepieYT Рік тому +16

      also holy shit this video teached quite a lot about texturing & detail, might try gimp

    • @stevethepocket
      @stevethepocket Рік тому +2

      I wonder if it's just backporting the feature from its Wii emulation.

  • @hbomberguy
    @hbomberguy Рік тому +307

    This is so cool, thanks so much for going into such detail. Hoping this leads to the HD remaster of Mischief Makers the world needs

    • @notexactlysiev
      @notexactlysiev Рік тому +23

      Hey man just watched you on the Mega64 podcast I loved the part where you murdered all of them classic

    • @kekcrocgod6731
      @kekcrocgod6731 Рік тому +2

      I never realized I wanted an HD remaster of mischief makers until I read this comment

    • @leftovernoise
      @leftovernoise Рік тому +8

      You have good taste in videos Mr.Bomb

    • @Josuh
      @Josuh Рік тому +4

      Incredibly based take, shake shake

  • @GugureSux
    @GugureSux Рік тому +196

    As an "oldshool" game artist, this all warms my aging heart.
    Doing everything manually, essentially creating things like an oil-painting, eyeballing a lot of things and using reference photos until things click, and testing x9000. A cool set of skills that I was excited to learn back in the day, that suddenly feel caveman archaic with the advent of the PBR workflow and the node-based procedural generation.

    • @Ozzianman
      @Ozzianman Рік тому +26

      As a hobbyist the procedural node based workflow is nice, but I sometimes do textures more by hand. This kind of texturing still ain't obsolete.

    • @malikoniousjoe
      @malikoniousjoe Рік тому +9

      @@Ozzianman It’s definitely on the way out, much to my chagrin. I still prefer these old texturing methods and use them for my own projects cause those were what made the games I liked growing up, but doing things by hand like this would probably get you laughed out of most AA or AAA studio spaces. Not to say the results aren’t better, because in my opinion hand painted works always have a charm the PBR pipeline fails to capture, but because in the day and age of every project being a fucking money sink and scopes being too large you need to cut corners everywhere you can. First to go is usually the craftsmanship unfortunately.

    • @Ozzianman
      @Ozzianman Рік тому +10

      @@malikoniousjoe I would say there is craftsmanship in procedural texturing as well. Making good looking procedural materials still takes a lot of work and it is possible to combine procedural and hand drawn techniques for the best of both worlds.
      PBR is still possible to do with hand drawn textures, just takes a bit more work compared to procedural.

    • @malikoniousjoe
      @malikoniousjoe Рік тому +8

      @@Ozzianman I can absolutely see that, it’s just my personal feelings on the matter getting in the way. I’m not saying PBR pipelines require no talent cause that’d be a flat out lie, but I do feel that for all the convenience a program like substance designer brings, I miss the “artist’s paintstrokes” in the old ways. l can very much admit I’m probably just Old Man Yells At Cloud by now haha

    • @RADkate
      @RADkate Рік тому

      why is pbr seen as some difficult advancement ? its just a set of standardized textures instead of each engine having their own version of specular maps

  • @helloish12321
    @helloish12321 Рік тому +95

    This is a really long way to announce a Metroid prime texture project. Amazing work.

    • @ZekeFreek
      @ZekeFreek Рік тому +36

      He's been working on Prime pretty much ever since the Majora pack released.

    • @malikoniousjoe
      @malikoniousjoe Рік тому +8

      @@ZekeFreek Nerrel is an absolute madlad. You can’t stop this guy’s working inertia

    • @e2zippo
      @e2zippo Рік тому +6

      @@ZekeFreek I had no idea. Starting with Prime 1 I suppose?

  • @tgvelvet4985
    @tgvelvet4985 Рік тому +51

    So I went to College for Game Development and texture creation was something they covered, but despite talking about it in a much shorter time frame your explanation feels much more indepth on the actual process and challenges you may face and was much more easy to understand

  • @soremuss
    @soremuss Рік тому +61

    I used to do this back in the day for the PSP emulator, i would make my own MGS outfits for Peace Walker. It's very cool to have this much power in a video game for some reason.

  • @ginton1964
    @ginton1964 Рік тому +42

    You mentioned Substance Designer, but there is a free node based material creator named Material Maker as well. It can be a bit unintuitive if you're not familiar with node based material creation, and there's a bit of a learning curve, but the node based workflow makes the process nondestructive and all the maps line up perfectly. The workflow is very different from this, though, and usually starts with the height map first, so I'm unsure how useful it would be for making HD versions of existing textures.

  • @vzm_underscore
    @vzm_underscore Рік тому +40

    24:57 was absolutely wild, mapping like this never fails to feel like wizardry and seeing what looks like a complete 3d model just rotating like that on a 2d plane is nuts

  • @kip_c
    @kip_c Рік тому +29

    trying to learn GIMP after mostly working with photoshop your entire life is like trying to learn how to walk on your hands

    • @animemaniac2
      @animemaniac2 Рік тому +15

      You could say you're gimping yourself.

  • @DanStormVO
    @DanStormVO Рік тому +35

    I'm glad that Nerrel is one of the 8 people still dedicated to Star Fox to show how to make textures for it

  • @ztoogemcducc6360
    @ztoogemcducc6360 Рік тому +21

    Rip Nerrel busting his ass to make HD metroid prime textures just for Nintendo to make an HD remaster like 7 seconds later

    • @ValtheFemboy
      @ValtheFemboy Рік тому +2

      Yeah but at least its a good remake

  • @kylecameron9526
    @kylecameron9526 Рік тому +15

    26:38 “…it’s vital that you enjoy the process enough that the work becomes its own reward….the amount of effort required shouldn’t put you off, it should be part of the fun.”
    Dude this…is an amazing quote and it’s going on my wall.

  • @elcinemanum13
    @elcinemanum13 Рік тому +24

    As someone who started a 4K AI Upscale project on Rayman 3 and moved on to fix almost every texture manually let me just tell you:
    it's insane the actual amount of work it goes into making all of these. Like not just painting, texturing and enhancing, you really need to study the actual game, texture and compression used by a 20 year old game. It's nuts.

  • @LeafMaltieze
    @LeafMaltieze Рік тому +32

    Man, Every single Nerrel video is a gift. They are always interesting, informative, and keep my attention with ease.

  • @Feuer_Kampfer
    @Feuer_Kampfer Рік тому +75

    Thank you Nerrel, very cool! It's actually insane the amount of work that goes to JUST one texture.

  • @Jazztache
    @Jazztache Рік тому +16

    I'm really happy that Nerrel makes it a point to use GIMP over Photoshop. Makes it for more accessible.
    Remember, it's morally correct to pirate Adobe products, but it's even more morally correct to use open-source alternatives instead.

    • @MaxonerousX
      @MaxonerousX 6 місяців тому +1

      Note for people who do illustration and animation more than photo editing and texture creation: Krita is also open source and free

  • @DougSalad
    @DougSalad Рік тому +20

    Nerrel is one of those creators I can just watch and listen to doing shit I'll never even think of attempting.
    But the more exposure he gets, the more people who CAN do cool shit like this might see it and get inspired.

  • @kylemountford8572
    @kylemountford8572 Рік тому +24

    Nerrel's texture tutorials make me truly appreciate the amount of work that goes into HD remasters

  • @ARDIZsq
    @ARDIZsq Рік тому +17

    I can't speak on Gimp, but I REALLY like using Krita as my free Photoshop alternative for drawing. It's got all of the features you could want and then some. The custom brushes are easy to make and use, and I really can't recommend it enough. Just using Krita and a cheap $30-40 drawing tablet has given me some great results so far.

  • @MintyVoid
    @MintyVoid Рік тому +17

    In general its a good art rule of thumb to never over render/complete any single aspect of a piece, it ensures cohesiveness. Its always why breaks, checks, zooming out far away or just standing away from the monitor can help, so that ur brain doesnt turn into mush and loses focus.
    Dunno if this would be helpful, but i personally use krita. Its free, open source, auto saves and crash saves. And the ui is pretty customizeable, but i know how annoying it is to have to learn a new program.
    Honestly too i think learning the spec/normals route is not only easier but a good foundation, to learn first before pbr. Ive really only seen high budget super realism use pbr and feel it takes away from the art of it all, but im an handdrawn texture art snob.

  • @OilFreak
    @OilFreak Рік тому +8

    Given that you are working on the fanmade Prime remaster, I'm interested on your take on the Prime remaster visuals

    • @nuttguzzler4945
      @nuttguzzler4945 Рік тому

      Wait he is? I didn't know that was one of his projects!

    • @nuttguzzler4945
      @nuttguzzler4945 Рік тому

      I've seen the fan version it looks so sick.

  • @Hostile_Design
    @Hostile_Design Рік тому +4

    Jumped on here with the unnecessary intention to perhaps add something (department lead, Epic Games/Quixel) but this is honestly just a good breakdown of texturing for pre-PBR systems. I would recommend our by now ancient tool "NDO" (Part of Quixel Suite 2) for normal generation of this style. It may be a bit old and quirky at this point, but its hands down still the best in my opinion and runs straight in PS.
    If you are new to this stuff, just know that texturing nowadays is much more constricted to real-world numbers and you can't just go and "make something shinier" in a specular map or brighter in a diffuse/BaseColor map without keeping the restrictions for dielectrics and conductors in mind at all times while also making sure the combination of the two never overstep 1.

  • @Jayrod64
    @Jayrod64 Рік тому +17

    Honestly this just me appreciate how much work goes into making texture packs. Very interesting video.

  • @GeekyGami
    @GeekyGami Рік тому +12

    Try Krita.
    There's a Godot-based Substance Designer clone that's free and excellent.
    It lets you do node-based stuff too.
    Edit: yeah I think it was Materialize.

    • @Nerrel
      @Nerrel  Рік тому +28

      I've got Krita and Rebelle but don't use them much unless something specifically suited to them comes up. I live for danger, they don't crash often enough for me

    • @Visleaf
      @Visleaf Рік тому +2

      @@Nerrel It's called Material Maker FYI

  • @TwilightWolf032
    @TwilightWolf032 Рік тому +4

    8:10 Have you tried Clip Studio Paint? It lets you customize the UI the way you want, including having brush properties (size, opacity, blending mode, color stretch and whatever other properties your custom brushes have) to be displayed at all times.
    If you decide to use CSP, they even have a companion controller (that I now cannot draw without it out of how beneficial it is) that works via Bluetooth without any installation required, all the settings are made via the software (but that does limit its usage, as you would third party programs to use it as macros for other programs - you can use other devices as macros instead of the controller, but then again, that also requires third party software to set up).

  • @ItsPripp
    @ItsPripp Рік тому +8

    your brand of subtle dry humor is exactly what I needed right now and if I have to watch a texture tutorial to get it then I gets thats what I'm doing :I

  • @bruszan
    @bruszan Рік тому +4

    Honestly you should highlight some of the best hd texture packs projects for Dolphin and Citra, it's hard to find high quality projects when it's easier to find the ones using AI upscaling

  • @RubianGaming
    @RubianGaming Рік тому +3

    I have never and will never do any of this. But if it's Nerrel talking I'll watch this video every few months.

  • @QuintessentialWalrus
    @QuintessentialWalrus Рік тому +4

    I only mod PC games (so no emulators), but this was still helpful! I can apply some of this stuff to the Source Engine for sure.

  • @aortaplatinum
    @aortaplatinum Рік тому +4

    Thanks for making these texture videos, I won't be using this one as much because the a e s t h e t i c I'm going for in Blender is specifically SEGA Saturn, but the first video is invaluable for me since, BECAUSE I'm going for Saturn, my geometry can't be very complex, so I need to be able to make nice textures that are still readable when compressed to a much lower resolution.

  • @js100serch
    @js100serch 4 місяці тому +2

    I know this is one year old, but dude, I highly recommend you to learn Blender. I think you would be able to do this way faster and easier there. Tracing the pattern would still be necessary, but instead of white I would do it in black, on a white background. Then export it as an image. Bring that image into Illustrator or Corel Draw and convert it to SVG.
    Then you can import that into blender, blender will treat that vector graphic as a 3D object. Then you can add textures, or paint textures on it, like you would do on Gimp. You would be basically recreating that wall in 3D, like a modern game, and bake all that into a texture. Blender will calculate the Normal and displacement maps based on your actual geometry. Color, shadows, highlights and specularity would be based on your textures and how you set up your lighting on the 3D scene, by using either lights or HDRI maps.
    There are free addons in Blender that allow you to bake all maps in minutes, because Blender's own texture baking process is a bit cumbersome. I think Blender would save you a lot of time my friend.

  • @AnimalTruk
    @AnimalTruk Рік тому +2

    Who's here watching just to hear Nerrel talk more? ✋😐

  • @aSkyclad
    @aSkyclad Рік тому +2

    8:08 I'd like to say that for Photoshop, opacity nowadays is always displayed on top, both size and hardness can be adjusted via ALT+ Rightclick and sliding the mouse, and you can also just customize your layout to add the Brush settings window wherever you want and that *can* be docked(Also available by simply pressing F5), Brush Settings containing Size, Hardness, and a ton of settings such as Shape Dynamics, noise and so on. And it's been the case for years. Great video otherwise, very informative!

  • @ceast5273
    @ceast5273 Рік тому +5

    I'm curious if Nerrel plans on doing another texture pack or wants to continue being the Emulator Avatar (that we all need)

  • @zaber245
    @zaber245 Рік тому +2

    You get a subscribe just for using Open-Source software. I prefer Krita myself, especially for the wrap-around feature which makes tiling textures even easier.

  • @agt_pendergast8899
    @agt_pendergast8899 Рік тому +2

    It's amazing to me how I barely understand most of what's going on but still find it entertaining to listen to.

  • @alexsssi1848
    @alexsssi1848 Рік тому +3

    Brb on my way to do this on mario bros 1 because it has like 3 sprites

  • @Zeph101theoriginal
    @Zeph101theoriginal Рік тому +5

    I don't develop games in any way but Nerrel just makes this so fascinating And entertaining to watch.

  • @TriforceZard
    @TriforceZard Рік тому +2

    There’s so much to do for just one texture that it makes me even more upset that Nintendo hates modding.

  • @shdowhunt60
    @shdowhunt60 Рік тому +2

    Normal maps are one of the most underrated pieces of technology that was really transformative in games from the mid 00's like Splinter Cell: Chaos Theory. I had no idea something like this would even be possible with Dolphin, it would be a fantastic way to add detail to a lot of these older games.

  • @KosOrSomeSayKosmo
    @KosOrSomeSayKosmo Рік тому +2

    "One of the four people to ever complete a texture pack" You done did good Daddy Nerrel!

  • @spartanq7781
    @spartanq7781 Рік тому +2

    See this is all we ask from remasters and remakes. How is it that these big AAA developers are worse at it than the Joe Smole?

  • @GayRiku
    @GayRiku Рік тому +4

    I used to make texture mods in an MMO I played. Seeing that funny purpley image brought back memories :') thanks for the helpful video! This is awesome and informative.

  • @Jeezet
    @Jeezet Рік тому +7

    Still better than the last jedi

  • @zpamdraws1246
    @zpamdraws1246 Рік тому +2

    Would it be possible to add normal or bump maps to *any* dolphin game? Or just the few ones who support and use the tech? (like Battalion Wars, Godzilla Destroy all Monsters Melee, or Death Jr.)

    • @Nerrel
      @Nerrel  Рік тому +2

      I think they need to support per-pixel lighting, and even then it varies by game

  • @VetriVade
    @VetriVade Рік тому +2

    Very entertaining and informative. Have you considered making a guide on kissing?
    Could help alot of people if you do

  • @whatsf2
    @whatsf2 Рік тому +3

    YES NORMAL MAPS I LOVE NERREL MAPS

  • @teero121
    @teero121 Рік тому +2

    textures are like onions

  • @FJLink
    @FJLink Рік тому +1

    8:00 When you mention GIMP having better interface, I must add that it also looks like an actual art program from before the minimalism craze. Colored icons with actual shading and semi-realistic shapes makes it SOOO much easier to see where the icon you need is at a first glance. Blender and Photoshop were both better before imo.
    Selecting tools in modern programs nowadays can almost feel like opening a pencil case only to find a bunch of tangram pieces.

  • @Electrosa
    @Electrosa Рік тому +1

    I'm sure you've gotten this suggestion a dozen times, but if you're looking for an art program that has photoshop's power and range of tools with GIMP's ease of workspace, I really can't recommend Clip Studio Paint enough. It's got everything photoshop has and then some, in particular a lot of masking and layer tools that would be perfect for more modern texture work like this, and it's got a pretty much infinitely customisable workspace. One thing I can promise you off the bat is that it has the brush size slider and a BUNCH of brush options visible immediately in the toolbar just like GIMP does.

  • @photon_break
    @photon_break Рік тому +1

    How on Earth do video games exist at all? The more I learn about how they're made the more I think "PEOPLE ARE CAPABLE OF DOING THIS?!"

  • @TheApzfreak
    @TheApzfreak 11 місяців тому +1

    Im a CG artist that has been painting Normal maps manually for like... 15 years or so? You're mostly on the right track. I have some methods that streamline it a bit.
    I still do it. I was making fabric and thread maps for a CG Dell Backpack as recently as 2 weeks ago. Ive made like almost 30 of them by now.

  • @ririswan6352
    @ririswan6352 Рік тому +1

    There's a shortcut on Photoshop to change your brush size ( and ) and if you own a cheap pen tab like me (wacom intuos 2018) you can easily put a shortcut on your pen tab. Gimp is easily one of the most backward software I've ever touched.

  • @jzplr
    @jzplr Рік тому +1

    21:31
    "smash that dislike button if you don't agree" while pointing completely square at the like button is exactly my type of humor

  • @Miksho7
    @Miksho7 Рік тому +1

    ME, 10 SECONDS INTO A NERREL VIDEO AND ALREADY LOST:
    "ah yes, Materia Maps, i love the final fantasy"

  • @utilitariancritic
    @utilitariancritic Рік тому +4

    I love you, Nerrel

  • @LowTonin
    @LowTonin Рік тому +3

    dude you're incredible. I love your videos so much! I may get back into texture editing now and try some of the tools and techniques you used. I've been drawing/painting digitally for many years and I had no idea wtf you were doing at certain points in the video. XD

  • @costelinha1867
    @costelinha1867 Рік тому +3

    I love how even when I have no clue of what's going on, this channel is still funny and entertaining as hell. Nerrel doesn't upload often, but when he does, it's always a treat.

  • @BluesM18A1
    @BluesM18A1 9 місяців тому +1

    I wish I payed better attention to this video sooner, as someone now making a game that needs hand-painted normal and specular maps

  • @lukeyskywalker1251
    @lukeyskywalker1251 Рік тому +5

    But can I draw with gyro controls?

  • @TachyBunker
    @TachyBunker Рік тому +1

    Hey, where do you find these textures that you can use to put corrosion, bricks or anything on a project?

  • @Roderickrulezzz
    @Roderickrulezzz Рік тому +2

    Fucking love this channel dude

  • @purplefyrus5370
    @purplefyrus5370 Рік тому +1

    Heeeeeellllll yeah!!!!!
    This is the content i originally subscribed for before you became youtube famous and funny!!!!🔥🔥🔥🔥🔥

  • @niceleverace
    @niceleverace Рік тому +1

    I can't imagine doing this for multiple textures, modders are insane man.

  • @fighterwing989
    @fighterwing989 Рік тому +1

    Thanks Nerrel! I've enjoyed all your texture pack tutorials. An alternative workflow I would suggest if you are doing an entire Texture Mod is to model parts of the texture as 3D objects, use real-time shaders to colorize/detail them, then render it out as a map (diffuse/spec/normal/etc). This moves the complexity of your layer stack into the shaders and keeps it consistent because you can reuse your shaders for different objects. Blender 3D is great for this and it's FOSS like Gimp.

  • @boufey5169
    @boufey5169 Рік тому +2

    I wasn't too convinced by the Star Fox reskin, probably because of the afore-mentioned emulator shading issues, but the Sky-ville Metroid texture... gah damn it looks good.

  • @malikoniousjoe
    @malikoniousjoe Рік тому +2

    As a long time 3D artist myself, you’ve an incredible knowledge and experience in regards to this field. Your results speak for themselves and you are working under harsher restrictions than most new projects. Don’t put yourself down man, you’re more knowledgeable than you give yourself credit for.

  • @alhyena2002
    @alhyena2002 Рік тому +1

    I know little of 3D texturing, but the fact I could follow along your explanation seems like a testament to your narration (or nerretion) skills. Great video, and thanks for the information!
    Also, I noticed you didn't mention Krita on the "Why use GIMP?" section. It's free as well, has autosave, and it's made as an alternative to Photoshop, so it should have the tools you need. Maybe. Like I said, I don't really know about 3D texturing.

  • @nullset2
    @nullset2 Рік тому +2

    Wonder how his Prime remaster will fare against the official one.

  • @Redxyellow1
    @Redxyellow1 Рік тому +4

    Seeing this makes me realize how hard it is to work on good texturing. You people are doing an amazing work that often goes unoticed...

  • @quintonconoly
    @quintonconoly Рік тому +2

    Awesome

  • @MrGolibroda
    @MrGolibroda Рік тому +2

    You can change Photoshop brushes size holding Alt key and opacity by pressing keys 1-10. But whatever works for you Nerrel! Great job!

  • @ThePurpleCheeseMan
    @ThePurpleCheeseMan Рік тому +3

    I don't really do much in the way of modding so this is all in one ear and out the other, but like many here, I just like listening to Nerrel explain crud. :)

  • @Tybis
    @Tybis Рік тому +2

    God, I wish that were me

  • @dancingdroid
    @dancingdroid Рік тому +1

    Is that Phantasmagoria 2 music I hear in the background?

  • @UncleLayne
    @UncleLayne Рік тому +1

    So uh, you took that last bit of art to the bathroom with you right? To further review it?

  • @JimPancakes
    @JimPancakes Рік тому +1

    Please Mr. Nerrel, what is the outro song? I really need it.

  • @rogueguardian
    @rogueguardian Рік тому +3

    Nerrel has emerged from his cave once again to bestow us his knowledge.

  • @livrax5827
    @livrax5827 Рік тому +1

    I really really hope you do more of these. Not because I want help making textures, I just like hearing you talk about art

  • @Markeplier23
    @Markeplier23 Рік тому +2

    That’s it Nerrel, I’m getting the Nintendo ninjas to get you

  • @animemaniac2
    @animemaniac2 Рік тому +1

    I appreciate the muffled Tingle noise.

  • @royale9985
    @royale9985 Рік тому +2

    I like your funny words magic man

  • @rogueguardian
    @rogueguardian Рік тому +1

    Anyone else wish he'd upload more often? I know these things take time, the videos are just very entertaining.

  • @xXSKY64Xx
    @xXSKY64Xx Рік тому

    I prefer Photoshop for its brush flow. I tried gimp and it’s brush flow is horrendous. I guess it always comes down to what you’re looking for.

  • @DoritoGOD2811
    @DoritoGOD2811 Рік тому

    I don't know shit about any of this, still gonna watch tho👍

  • @CLOYO
    @CLOYO Рік тому +1

    This really creates a lot of respect for texture artists like Henrico Magnifico. Thanks!

  • @winmanzerodeaths776
    @winmanzerodeaths776 Рік тому +1

    Thanks for the romance advice.

  • @msmeraglia
    @msmeraglia Рік тому +1

    I finally got around to playing Majoras Mask with your texture pack, I must commend you on your work. Thank you from the emulation community, the textures are perfect not too much, not too stylized.

  • @thedigiseviper1330
    @thedigiseviper1330 Рік тому +1

    Not what I was looking for Abe.