For anyone who wants to stop the camera wiggin' out when selecting the 4th option, just change "option 3" on the select node (in BP_Camera) to '-90'. 🫶
@HWGamingDev That was never MY intention, but if it's your intention then you would probably want to store the current rotation as a variable, plug that into out range A, and store the target rotation (which you would add/subtract 90° to/from), and plug that into the out range B. 🙂
I immediately saw that weird spinny thing comming when he added the "less or equal than" 0 node. If you're at 0, you want to stay at zero, but with less or equal than (emphasis on equal), when you land on character 0, you will set to 3. Weird how he didn't catch on, even when reviewing the blueprint. It'd be a super easy fix, just replace
@excelsian512 Incorrect. If you click left when you are already at zero then you want it to loop back around to the last index. I simply should've handled the rotation differently, but it will still select the correct index/character.
got error message when trying to connect GET to Character select any idea? in the WBP_ Character Select Graph. says BP_ThirdPerson Character class is not compatible with Array of BP_ThirdPerson Character Class Refrence.
hey so i want to make character selection menu but my question if i put different character in menu ,like u used mannys,did i have to retarget thier animations too like in a game i create a human who has gun and another soldier character who has the same gun
Hello, good tutorial, if I want to keep the choice option saved so that as soon as I close and start the save the previously chosen character remains saved, how could I do this, for example in my project I have a new game and continue button, in continue it would be interesting for the previously chosen character to remain saved.
For anyone who wants to stop the camera wiggin' out when selecting the 4th option, just change "option 3" on the select node (in BP_Camera) to '-90'. 🫶
But it stops it from making a full rotation it works but not the intended way
@HWGamingDev That was never MY intention, but if it's your intention then you would probably want to store the current rotation as a variable, plug that into out range A, and store the target rotation (which you would add/subtract 90° to/from), and plug that into the out range B. 🙂
@@PitchforkAcademy Oh my bad lol i thought it was do you know if i can get a screenshot of what you mean im havimg troubles with it btw u got my sub 🫡
@HWGamingDev If you join the Discord via my Patreon link in the description I can share how to do it tomorrow when I get time.
@@PitchforkAcademy how do i find the discord link do i have to be a paid member?
Awesome guys. Just what I've been looking for. 👌
@charliemartin2535 Glad to hear it! Thanks for watching and thanks for engaging with our content! 🫶
Thanks for the video, good job :)
Thank you, Sir 😊
Thank you. A weapon selection screen would also be good :)
Very nice video!
Oh wow I gotta Bookmark this
smart!
pure gold! 💛
I subscribed to your channel, I gonna take look more close your work flow, was amazing the tutorial, Im 3d animator and this what i need
I immediately saw that weird spinny thing comming when he added the "less or equal than" 0 node. If you're at 0, you want to stay at zero, but with less or equal than (emphasis on equal), when you land on character 0, you will set to 3. Weird how he didn't catch on, even when reviewing the blueprint. It'd be a super easy fix, just replace
@excelsian512 Incorrect. If you click left when you are already at zero then you want it to loop back around to the last index. I simply should've handled the rotation differently, but it will still select the correct index/character.
@@excelsian512 Your mistake is not seeing that the less or equal check is happening before any of the other code
Loving these tutorials thanks man! where's your Patreon link?
@booiscaredmyself Whoops! Here you go bud:
Patreon: patreon.com/MizzoFrizzo
got error message when trying to connect GET to Character select any idea? in the WBP_ Character Select Graph. says BP_ThirdPerson Character class is not compatible with Array of BP_ThirdPerson Character Class Refrence.
I have a question. how can a character's bluprint be changed through such a code?
hey so i want to make character selection menu but my question if i put different character in menu ,like u used mannys,did i have to retarget thier animations too like in a game i create a human who has gun and another soldier character who has the same gun
Hello, good tutorial, if I want to keep the choice option saved so that as soon as I close and start the save the previously chosen character remains saved, how could I do this, for example in my project I have a new game and continue button, in continue it would be interesting for the previously chosen character to remain saved.
@@hansbetinardi1237 Store a class reference in your save game.
Does this work in multiplayer ?
hey in 24:28 I can't find the "Cast to characterSelectInstaance" I only found the "Cast of chaosNotifyhandlerinterface" please help me if you can
@@Roli9999 Did you create the game instance?
@@PitchforkAcademy yes I created
Wow
@@stuartalfafadorsainvil766 You like it??
Thanks for the video butThe video font is too small
@fanfenglian8607 What device are you displaying it on?
thanks