My raid group made it all the way to about 50% on LL until the part where......my DRK co-tank sent nudes to the MCH while she was still dating the WHM. We never recovered from that much damage going out. This fight truly was the raid killer everyone made it out to be!
Damn that's rough. It's such a pain having to rely on other people not to be scum. I've only ever had a group of people where I liked every single one of them once and it was during cata and part of MoP in WoW.
I remember coming to the game in 2016. A friend had invited me into the game, and even let me into his FC. Nobody was in the FC, the cities felt empty. It felt weird, because ever since I never had witnessed the game like this. This video.... explains everything.
so an interesting thing about accuracy and DoTs: if a DoT had an initial potency of 0 and no cast time, it didn't take accuracy into account at all, so if you were using combust, combust II, bio II, or aero I you could get those on 100% of the time regardless of accuracy. Miasma II, Aero II and Aero III all had cast times and initial potency, so if you were a white mage you HAD to meld accuracy to get 100% DoT time or you were screwed. It was one of the few things Astro had on its side at the time (since it could cross-class aero 1, none of its dots needed accuracy)
absolutely loved this video and hearing your perspective man its really nice especially coming from newer players(like myself) that are just getting into the raid scene thank you!
Thanks for this video! Legit fractured the raid scene. I cleared Gordias on Balmung when it released but we didn't clear until 2 months before 3.2 and it was a struggle. I managed to get through it but it burnt me out that when I joined a group for Brute Justice and the group fell apart it forced me to take a long extended on/off break from FFXIV and raiding in FFXIV that prevented me from clearing a raid tier until Alphascape. So I remember the joy of beating Living Liquid and the annoyance of being a BRD and doing the double sac Strat in Manipulator. I'm proud to say I got through it but definitely took a lot out of me. Luckily clearing Alphascape really revitalized me and managed my best performing tier with Eden and cleared Titan Savage week 2!
Really enjoyed this video, from someone who started at the tail end of stormblood i had no clue about the good and bad stuff this raid did for the game
I got to say happs this is the best video u have made so far !!! ty for those memories and for the old alex guides it was helpful for me back then i can tell you that :D
As you describe them, the first two tiers of Alexander sound almost exactly like what happened in Mythic Nighthold and Mythic Tomb of Sargeras during WoW Legion. Heroic difficulty (easier but still hard) is probably the only thing that prevented the midcore raiding scene from imploding like it did in FFXIV. The raids, especially Nighthold, were so gruesome, unforgiveable and strict that they ended up killing A LOT of mythic raiding guilds, including some very high ranked ones. The most popular WoW streamer also quit mythic raiding around that time because he just wasn't having fun anymore and everyone was quitting on him. I can't tell which was worse without having experienced Gordias and Midas, but that story is sadly familar to me.
I’m a guy who has never played FF14. And yet when Alexander came out and I was watching it, it has given me so much want to play this game. Alexander is my favorite summon in all of Final Fantasy. I mean it’s a giant sentient castle that shoots lazer beams of holy light for Pete’s sake As soon as I get a good enough laptop or computer, I wanna play FF14 and experience all of this beautiful Epic of Alexander
As a casual player myself I have always heard the horror stories of Alexander Savage and at first that already got me to be very anxious and risk averse from doing Savage raid content. I have wanted to do that content since 4.0 as I started playing when 3.0 came out but never had the time, a group to raid with or again have to deal with my sense of terrible performance anxiety I get. I am still very interested to see where they will take this Ultimate fight especially with all the history it carries and I hope to still find a way to get over my issues and run this level of content as it looks to be a ton of fun. Thanks for all the awesome content as always Mr. Happy
I started ib closed beta for 2.x... I've lived FF since then and I adored could, I completed them all besides Savage, with my raid group at the time. Lot of good memories which is sad I had to miss UCOB because.... Life. I wasn't to close to those ppl, UCOB was easier than ppl remember so we kind sjust winged it and I didn't really grow a close bond with them to last outside our log in periods. When heavensward dropped, man that was a complicated time un my life. Switched from a mid landed to a au ra, finished the 2 ex primals at the time (ravanna, Bismark) and was excited for Alexander as soon as the main story revealed him in thr after story cinimatics... Then Faust.... Aaaaand my group quit after clearing it maybe once xD my life was to complicated outside FF to dedicate time to raiding so if it wasn't coils difficulty j couldn't do it. Then I took a break until Midas and oh boi.... My old FC was barren and empty with no one ever logging in so I joined a new FC.... Who were terrible rude elitist people so I made my own for a while.... It only got 5ppl but it was nice. I attempted Midas with a group that recruited me from my name being thrown around from coil days and I... Was so low lmao. I didn't Kno PLD could not STILL block any magic damage at all, that they had shit dps, aggro was si much more intense to hold onto and thr concept of taking tank stance off n still holding hate wad a mystery to me. I was like a newbie raider again in every sense the word, very good with mechanics but sucked handling my class or hate. That static subbed someone who became a good friend and he sniped me from that group for some reason where I met people who'd become a second family to me, the FC Amara.... My life got complicated again and I had loads of free time.... I would raid hour and hour with them and when we didn't raid I soent all my time honing my class skills in sephiroth (which if you were a pld back in thr day at min ilvl was a fantastic eay ti learn how to optimize PLD). It took us like a month in a half and we beat twinkledinx and had a lot of laughs wiping innthe next fight. Unfortunately I found a job that conflicted with raid scheduled and had to quit for a while... We never beat the 4 bots of Midas. Then, the Creator happened. My job lied to my team and after a month or so of 40hr a week, we all got cut to 20.... Soni could raid again! XD. I was so happy to rejoin them, and my good friend and bit roommate joined us aswell! We broke through refurbisher pretty fast, the second fight kinda took us like 2 or 3 weeks.... Oh God we got stuck in cruise chaser so bad, and we also had to replace our melee dps which we recruited my friend who joined us friend which.... Didn't work in the end he was a sub average ninja.... But it eas fun for most of the time. I remember it was the day after Xmas, 5 of us got together and we spent the entire day pugging chaser until we friggin cleared lol... I remember the victory screeches. But yeah after that we kept chugging along in Alex prime and.... Months... I mean....months... My group eas fantastic with ckass control but they sucked dick at coordinating fkr mechanics. We didn't Bea it until March of 2017 the day before echo was added.... But through akk of that, through all the blood, sweat, turmoil... Through all the laughs and commitment... We finally beat it. And with thier help and my diligence I became the third best PLD on primal, in exodus I was 2nd, making my class manipulation match my mechanical prowess... Then stormblood his and Dr killed our group at Delta Savage ex death enrage but.... It's what ever. Most of us scattered, I stopped reading hardcore or even casually for all of SB.... I miss them.... So much.... No I'm in ShB and it's the same shit again and I'm a average lvl GNB.... I can't get into ultimate to cuz I am at 2% enrage on Titan for the last 2months but have an injury I'm heaking from n can't focus long. I really wanna relive some of those memories in Alexander.... I love that raid tier.... Tho I missed literally half lmao. This was a great video, is love to see others like it.
Yep. After trying and failing at A3S back in the day, my static disbanded, and a few of us quit the game for three years, myself included. Shadowbringers brought me back.
My best bud and I on this game ran a group in Gordias that disbanded. We were both tanks and for the most part we had fun even wiping. But our crew wasn't down for it. We got the band back together with who we could find for creator and some new hires, and managed to beat it. First time ever completing a raid tier while its current(without echo), man we were so stoked. Prolly not coming across in this comment but as two tanks. Being raid leaders to finally get a crew to finish a raid tier, it was pretty awesome
Despite never seeing this content in its savage prime, Alexander (The Creator) was hands down one of my favourite normal encounters, and "Rise" (the theme) still remains one of my favourites - never fails to hype me up. I was around when it was relevant and was happily farming it for the welfare drops, but I didn't see any savage at the time. That didn't stop me giving a big nod of approval when I saw Alexander as the new Ultimate. Judging by feedback after world first(s), it seems most people enjoyed it, which makes me a happy casual.
I just had a thought there. What if... You have to wipe to a mechanic and it appears as though you head back to Living Liquid but... Your cooldowns aren’t reset hinting that... Perhaps you had to wipe there? Any other time your cooldowns reset but when you wipe to that specific, required mechanic they don’t. Then when you pull the fight isn’t the same and that’s where the time things happen? Sure you have to face Liquid again but things would be different along with scaring people with the cooldowns not resetting. Of course I’m far from capable of an ultimate encounter but I think that would be fun to see. Edit: also, when TEA was announced, I actually went back to state of the realm 20 something to see first hand liquid’s effects as well as Faust.
Creator is my first ff raiding and best raiding experience. We spent couple weeks on A11S and finally get over it and then A12S. Will never forget about that experience. I started to watch your video after 3.3 release with the nidholg ex. Thx for keeping create FF14 videos
I started playing XIV in 2018, just after the first alliance raid of Stormblood came out. I remember going through all of the Alexander story modes, and noticed that there were blue quests to unlock something called savage. I did the unlocks, and went and told my FC, "hey, I just unlocked gordias savage, is that something I should do or ask for help?" everyone yelled no and told me to come back when i was finished with msq.
Good memories clearing Faust for the first time lol. I loved this raid. Rough time in my life though so I wasn't able to keep playing. Thanks for the recap :)
Can u do a history video on coil and omega too? I love this video especially since i came into the raiding scene halfway through stormblood and it was legitimstely interesting to learn about it
I remember being so excited for Gordias when it was first announced. I had done all of the coils and my fc set up a static to tackle it, and then it broke us up completely. I even stopped playing my main for. awhile because it was just a miserable experience. Skipped Midas completely because of Gordias and only reluctantly went back in for Creator near the end of the expansions life cycle. This was a really great video and a great snapshot of HW FF14.
Heavensward raiding is why I distrust every opinion that comes out of the hardcore crowd, because they all love gordias and midas, but the were objectively the most disastrous raid content that ever hit the game. It baffles me that living liquid is so beloved when it had the biggest negative impact on the game and server population, the latter of which can still, STILL be seen today
Because despite the impact that fight (Living liquid) had on raid scenes, we who actually did it saw it for what it was, an incredible fight. If UCoB was slapped into Savage it would be the same story, it would kill statics but we would all see it as a great fight.
@@manbearpigsereal saw it for what it was, but couldnt see the forest from the trees. A3S didnt just break statics it nearly tanked the game. People didnt just quit raiding, they quit the game entirely. No fight is worth that
@@manbearpigsereal If it gets to a point where the raid scene is in legitimate danger of dying, I would hope you would care more about people actually being able to clear content. I'm truly happy you enjoyed A3S for what it was. But at some point, the greater good has to be considered. In my opinion, no fight is ever worth putting a raid scene in danger being destroyed just to satisfy the cream of the crop.
Brute Justice real problem was the gear gate for dps (needed better gear or it was IMPOSSIBLE to clear).., which changed in the next / final Alex tier (or was the gear gate already on Alex 4S??.., thought it was on A8S)
I began in Gordias and have since shot up to now orange parses as a tank. Sadly I never got to do 3/4/7/8 on current content but to this day I will always enjoy Alexander. Like you say a few times, it started EVERYTHING for me. I learned so much about being a raider, leader, and person by raiding with these fights. I can’t wait to take on the memories and challenges I got to suffer and laugh through!
Dps check-wise, T10 (final coil) was one of the 1st real dps checks.., before the gatekeepers in Alexander.., 1st time statics started to use poisen pots (besides the normal str, int, vit etc pots) to get past the dps check in T10
in the hindsight - I think Ultimate Nisi feels kinda fun, its a very clean mechanic given what Ulitmate is supposed to be. Shows how much Yoshi's team learned in regards to making raid encounters. Also it's pretty obvious they are selfaware of their shortcomings and are willing to poke fun at it - which is why imho they decided to start the fight with Pepsi Man and then Nisi in the first place. In ARR I never expected FFXIV to be able to contest WoW's raid design, nowadays I think they surpassed it. Really looking foward to Dragonsong Ultimate.
I think another reason that the first Faust was so hard for people was because it was the first time any jobs had had any changes, which no one was used to, and the fact that Ravana was actually a very formidable foe for the best weapons in the game at the time. Ravana was mechanically tight which was rough with so many jobs having iffy changes in 3.0 that people weren't used to yet and also he had a huge damage output.
Hey mr happy, which do you think is harder uwu or the previous alexander savage raid? Also i wonder if the ultimate alexander will be harder than uwu/ucob.
Uwu is a joke. Ucob is still a pretty difficult fight for most groups. Still without a doubt, i think A8s and a4s were much harder than any current ultimate. But also the time aspect, we had no cooldown reset, our stats were incredibly low(casters having like 15-18k hp, nowadays they have 80-87k. Alot of things were just harder and the fights had way more mechanics. Nowadays the bosses repeat most of their mechs after like 25% hp instead of adding new stuff.
Masuke Shazbot lmao I cleared both fights, uwu isnt a joke what are you talking about. The fight is just a few mins longer than uwu. Ucob’s hardest mechanic are at the first half and after you pass that it’s easy clear, even with a few deaths it is still clearable while uwu is easy at the very beginning but gets so hard and punishing towards the end. Especially in ultima phase where 1 death can hasten the enrage, on top of that the mechs in uwu required precise movement otherwise it will be a wipe. I cant say anything about alexander raids though because i didnt start out when it was relevant that’s why im asking mrhappy. Also, you didnt take into consideration that people who’s been playing sonce heavensward are veterans and seen it all tberefore making the current contents easy for them. While there are atill many new to the game and find savage hard. You only speak for yourself because you’ve been playing for years.
Gotta say the idea behind judgement nisi sounds cool, I only started playing in like 5.2 so never got to experience it but it sounds pretty cool to have to manage it the entire fight
Sadly with all of this said, I still wish I could of experience all of the raids during the time of Heavensward. I got burnt out on FFXIV because I was tired of doing World of Darkness with SCH an not getting a healer piece for several weeks just for one to finally drop and didn't win the roll. Since then I didn't come back to FFXIV until the last 2 months of Heavensward where I was playing catch up.
Most people won't ever know what the Gordias tier of Alexander felt like and in a way I miss those days. Yes, the raid were absurdly difficult and only a selected dedicated few where able to beat it but at least they took the time to do it. Several weeks in fact. I miss the time where people were going around town saying "Hey did X group defeated the third boss at alexander?" and the answer was "Not, yet but they are at X phase so they are getting close" and with each passing day there was like a gossip around town about their progress and I find that inspiring. Nowadays raid tiers are "Well yeah. X group already cleared the whole raid tier in day 1, it was easy"
I was lucky enough to do both Gordias and Midas back in HW. Left just after that for two years. Now I’m back and glad to see everything has changed for the better!
Progged until Manipulator final phase with a PLD (which also needed adjustments), a BRD and an AST. AST even had an enmity bug where it would easily produce several times more aggro than anything else normally. None of the group members were hardcore - we were just RAIDERS. So yeah, none of the aforementioned classes were horrible or unuseable whatsoever.
Oh my god, so I’m a level 74 PLD and had 3 lvl 80’s run the normal unsynced just to clear my journal. After watching this I’m kinda sad, can I even play tank if I didn’t really go through this shit, will I ever even compare to one that did go through this....
Ive been around since ARR and, despite what the HC people say, the way it is right now it is 100% better than the train wreck/ static busting stuff we had in Gordias and Midas. I remember switchign so many Groups becasue they all disbanded and simply had enough of this, people outright quit etc., The server i was apart of (Phoenix) was dead, nobody was raiding, nobody was around. During midas i went eventually to Cerberus and found succes there for a very long time up until the first raid Tier of Stormblood, before our Group disbanded due to drame queens and people bored of the content. As much as i enjoyed Midas savage back then, it was not good for the community just like Gordias, Creator was dumped down alot yes, but it did one thing that nobody expected: Reviving the Raid Scene in the game. Encounters now days are not that intens anmore in terms of dps checks etc., mechanic and design wise they are 100 times better though imo. it does not jsut boil down to "DPS, DPS DPS" anymore, all the otehr factors are part of those fights now I do look forward to alexander since both Old Ultimates i could never doe due to the shit experience ive had in Stormblood with people and Drama queens, but i do look forward to the new one. it will be my very first ultiumate, and hopefully it will be good, but i do dread Nisi and similar mechanics, not to mention Pepsiman! if they are anywhere taht dreaded difficulty like back then, i may aswell "nope" the heck out xD. This would remind me too much of the negative experience and i do not want to ruin the game for me because of it. so: Square Enix! You better make sure Ultimate will be tough as nails but if i smell BS like back then, i will call you people out!! :p
Way to gloss over the fact that pepsiman had some horribly programmed mechanics that made random wipes quite prevalent. Looking at you digititus and tethers.
Refurbisher sucked for melee DPS, it was frustrating time because despite being a stationary boss with a giant hitbox, he still had a positionals, you couldn't go through him to the other side, the lava pits would sometimes force you to miss rear positionals, and TP was still a thing back then and this boss drains TP if you messed up. The lava pits also got in the way of hitting positionals on adds. On top of that, the visuals are very glaring and hard to look, making it an annoying fight at best to look back on.
I've seen people mention Voltron, Power Rangers....but it's obvious Transformers....there is a team therewith Swindle, Blast Off, Vortex, Brawl and Onslaught....who combine to form Bruticus....
I feel like i'm at a horrible disadvantage with TEA since i haven't played Alex Savage. I learned most of the normal mode mechanics. But i didn't start playing FFXIV until Sigmascape. Do newer players still have a chance?
You still have a chance, watching streams of other people helps to help you figure out how to do a mechanic, old players already know what to expect when they see certain markers and how to deal with them but the order on how to resolve it is another story
i remember with Refurbisher you ran out of TP on PLD by the time the Faust came out. even with the post TP reduction to PLD skills it was draining and you had to stop attacking every now and then so you didnt run out. Also accuracy requirements for healers to have them dps in the alex fights were high.
so Gordias was my first radiding experience as I spent most of ARR playing catch up, I never killed the tier, my static like many broke up on AS3, Living liquid and I never held a grudge because after years of being interested but never playing MMO's I viewed raids as the hardest content only clearable by some and others would be motivated by that 1% to get better and also succeed. Unfortunately the game is heavy on more casual players and this sort of thing was bad for the overall health of the game. I am so happy ultimate now exist, I have never been in them as my IRL docent allow for set times I can play, but I would love to get in to them eventually. I mean progressing on living liquid was awesome, every time we overcame a single mechanic we would wipe to the very next thing but the triumph of beating a mechanic that had killed us so much was amazing and I can't wait to watch the epic play out
i think this raid tier learnt everyone to play, ppl discovered dps check with faust, and ppl who thought they was doing good rotations and shit discovered they wasnt that good when they met living liquid, i loved this raid
I was there during the early tiers of Alexander and was one of the people being locked out, given the lack of friends. Hence I left the game and came back for Shadowbringers just recently, being scared to try Eden Savage. But it is great to see how things improved, and finally I can give an Ultimate a shot!
i recall the RAGE of Faust... like how could a mini boss be THAT tough? and yep, Living Liquid was an enrage boss, never seen enrages before or since, but he was HELL, i loved the challenge but not the randoms i got...
Cooldowns resetting I feel like was party way into Creator... but I could be wrong. I just remember that I have a video posted where I had to tell my team how much time was left on perfect balance cooldown resetting so we could go. But that was a really nice change for sure.
That might be what I'm confusing, since some in our group didn't want to suicide (I can't remember why) Was this there from the start of savage, though? I feel like it was added in during like a 3.51 patch or something like that. I could be wrong. Either way, you're absolutely right that this facilitated a lot faster progression in savage raids.
Really, the "problem" that Creator created was almost an inevitability. Either you - gear/damage gate content so hard it's not accessible for a healthy portion of the playerbase (see: Gordias) - make gear/damage irrelevant for progress at which point what even is the point of gearing up (aside from ) or bringing DPS jobs - make bosses get invincibility buffers after certain damage thresholds so you actually get all the mechanics (overlap with option 2) - add in phases where the boss just autoattacks on repeat which are the bits which get skipped (not even really fixing the issue, and creating boring fights) - get the current situation of certain things being skippable by higher damage or find some additional solution that I sure can't think of. So the current situation, while not exactly ideal either, is probably the "least of a set of evils" we have available at the moment. I'm glad I don't have to balance raid encounters in a game... And glad Ultimates exist so the higher difficulty fights are there for those who want that.
they tried to fix this by having bosses do their "ultimate" mechanic in the middle of the fight and then just repeat their mechanic rotation in SB but no one liked it bc it was fucking boring and made for some monotonous fights with very little feeling of progressing through phases
Fire. Earth. Pepsi. Air. My grandmother used to tell me stories about the old days, a time of peace when the Warrior of Light kept balance between the Pepsi Tribes, Earth Kingdom, Coil Nation, and Air Nomads. But that all changed when the unending coil of bahamut attacked..
Happy is speaking some truth here. I still play this game and raid....but it’s not in a static. Ever since the raids in Alexander/HW, I have just been going through 8 man raids mostly pugging. When my last raid group broke up in A7s...some switched to Gilgamesh and some took a break or outright quit. I didn’t raid again until Stormblood. And even then I didn’t want to even try that. A friend of mine just asked one day for me to try O1s with them. We would be pugging, which at the time....I figured would be a train wreck for sure. We actually ended up getting it down after a few tries. Been pug raiding ever since. Not planning to do Alexander Ultimate. Will probably check others out on streams and such tho. I’ll just stick to doing savage weeklies. Really prefer not to do the Alexander fights again.
I know this video is a bit older but....it is missing another QOL thing that changed and made an impact. Back then we still HAD to meld accuracy. You legit needed a certain amount of accuracy on all of your gear through overmelding to lower your rate of misses. Bosses had a even higher accuracy requirement for hitting the front...(Guess how much that sucked for tanks) Everyone had to pop extra Ogcd's to lower their threat on the boss because the tanks would just go out of stance all the time. It was MADNESS.
I was notorious in exodus for my moment when I cleaved my entire static in prime with the quad laser TB cleave.... I was all calm n cool saying "don't worry guys, it doesn't cleave anymore".... Bam, whole parties dead and everyone's dieing of laughter xD
back then A9S was the first savage raid i did in final fantasy. the group disbanded after failing in A11S. they already had problems for quite some time before i joined them and they hadnt a lot of patience anymore. i thought it was a fun fight, but i never did A12S. some people were saying that A12S was a fair bit easier than A11S. is that true?
Honestly A12s was one of the best moments my friend group/static had. None of us had done savage content, but me and a friend wanted glam. So as a group of 7 people (some level 80, some in low 70's, and some in the 60's) decided to take a day to learn alexander. And yes even unsyncd we wiped a lot, we kept thinking "we got this". Then after hours of trying to prog through time stop we finally got the kill, and it was just the greatest moment a lot of us had in the game. A lot of us have beaten shadowbringers now, and I'm kinda hoping that we can try to get through omega next.
Started playing early 2016, got to endgame about the time creator came out. Felt pushed out of all high end content as I was told it was... too hard, too punishing, too much. Everyone seemed incredibly unwilling to do it. This extends to extreme even. Although extreme trials got easier and more accessible (no permadeath on falling from Sophia onwards etc.) rarely anyone outside HC groups seemed to do even that, let alone savage. Thordan EX was incredibly messy, even worse than Shinryu and Hades after it and Sephirot EX had an awful dps check that made it fairly inaccessible. Made me extremely unwilling to get into raiding at all, even when it became so much more accessible. I have friends who just got into the game a few months ago, doing E12S and here I am, fairly hesitant to try even though I can and play at a better level than them. That aura of... "savage is impossible" really permeated entire HW era and has consequences even today.
Alexander is what killed my raid group and why I don't play today. We were a decent group, but only raided 6 to sometimes 9 hours a week. A1S first week, second week early clear on A2S, and started on A3S. This one was fun, maybe took us a week or two longer then T12, but holy shit A4S is the least fun I've ever had doing anything. Completely ruined my enjoyment of the game. We were told SE learned from their mistakes....so then A5S very standard, beat first week then holy shit A6S before the nerf....took us like 3 weeks. How is this an improvement? This is where I decided I wanted to stop raiding. A7S is a cool fight again, I liked this one.... But then A8S. It's like 7 minutes until you can practice on the actual boss and easy to wipe before that, but the intermissions were so fucking stupid. This is where we broke up, loss a tank, a healer and I used the time to bow out.... Still funny while pugging in 3.0 I'm still better on jobs I never played then some others in the group. Still loss my group, my FC basically all quit and it was the end
My group, after about 5 member changes, killed Pepsiman. But at what cost? The game was dead to us, it felt like beating a final boss. Nobody cared about A4S. I stopped playing the game and only came back after FOUR YEARS after that.
Also Thordan's EX fight saved 3.1 and gave me some enjoyment out of the game for a little period at that time, before going back to grinding A4S and just quitting.
My raid group made it all the way to about 50% on LL until the part where......my DRK co-tank sent nudes to the MCH while she was still dating the WHM. We never recovered from that much damage going out.
This fight truly was the raid killer everyone made it out to be!
A year later and this is still the craziest FFXIV related story I've ever raid.
Damn that's rough. It's such a pain having to rely on other people not to be scum. I've only ever had a group of people where I liked every single one of them once and it was during cata and part of MoP in WoW.
@@trial_with_an_error9687 you must not get around much
@@trial_with_an_error9687guy guy guy
I remember coming to the game in 2016. A friend had invited me into the game, and even let me into his FC. Nobody was in the FC, the cities felt empty. It felt weird, because ever since I never had witnessed the game like this.
This video.... explains everything.
Melding that accuracy as a healer 🙏 and missing bio II 4 times in a row
so an interesting thing about accuracy and DoTs:
if a DoT had an initial potency of 0 and no cast time, it didn't take accuracy into account at all, so if you were using combust, combust II, bio II, or aero I you could get those on 100% of the time regardless of accuracy. Miasma II, Aero II and Aero III all had cast times and initial potency, so if you were a white mage you HAD to meld accuracy to get 100% DoT time or you were screwed. It was one of the few things Astro had on its side at the time (since it could cross-class aero 1, none of its dots needed accuracy)
absolutely loved this video and hearing your perspective man its really nice especially coming from newer players(like myself) that are just getting into the raid scene thank you!
I still remember the first time I ever heard "Rise", it still-- to this very day make me so hype. Great vid, and GL in TEoA!
Thanks for this video! Legit fractured the raid scene.
I cleared Gordias on Balmung when it released but we didn't clear until 2 months before 3.2 and it was a struggle.
I managed to get through it but it burnt me out that when I joined a group for Brute Justice and the group fell apart it forced me to take a long extended on/off break from FFXIV and raiding in FFXIV that prevented me from clearing a raid tier until Alphascape.
So I remember the joy of beating Living Liquid and the annoyance of being a BRD and doing the double sac Strat in Manipulator. I'm proud to say I got through it but definitely took a lot out of me.
Luckily clearing Alphascape really revitalized me and managed my best performing tier with Eden and cleared Titan Savage week 2!
Really enjoyed this video, from someone who started at the tail end of stormblood i had no clue about the good and bad stuff this raid did for the game
I love these videos. Keep up the great work :) The Absolute Virtue history got me hooked and I love your longform content.
You forgot to mention that A6s was the first raid that was nerfed mid prog.
I got to say happs this is the best video u have made so far !!!
ty for those memories and for the old alex guides it was helpful for me back then i can tell you that :D
Man I missed classic Happy. So glad to see ya getting back into the groove of things!
my group disbanded on pepsi man and i stopped playing HW until last patch.
Damn Haps, that was spot on. It was a long video, but I loved every second of it. One of your best videos in a while.
As you describe them, the first two tiers of Alexander sound almost exactly like what happened in Mythic Nighthold and Mythic Tomb of Sargeras during WoW Legion. Heroic difficulty (easier but still hard) is probably the only thing that prevented the midcore raiding scene from imploding like it did in FFXIV. The raids, especially Nighthold, were so gruesome, unforgiveable and strict that they ended up killing A LOT of mythic raiding guilds, including some very high ranked ones. The most popular WoW streamer also quit mythic raiding around that time because he just wasn't having fun anymore and everyone was quitting on him.
I can't tell which was worse without having experienced Gordias and Midas, but that story is sadly familar to me.
I’m a guy who has never played FF14. And yet when Alexander came out and I was watching it, it has given me so much want to play this game. Alexander is my favorite summon in all of Final Fantasy. I mean it’s a giant sentient castle that shoots lazer beams of holy light for Pete’s sake
As soon as I get a good enough laptop or computer, I wanna play FF14 and experience all of this beautiful Epic of Alexander
So, did you? :)
My group recently finished all of them on min item lvl was fucking brutal but amazing feeling to finish it
And?
As a casual player myself I have always heard the horror stories of Alexander Savage and at first that already got me to be very anxious and risk averse from doing Savage raid content.
I have wanted to do that content since 4.0 as I started playing when 3.0 came out but never had the time, a group to raid with or again have to deal with my sense of terrible performance anxiety I get.
I am still very interested to see where they will take this Ultimate fight especially with all the history it carries and I hope to still find a way to get over my issues and run this level of content as it looks to be a ton of fun.
Thanks for all the awesome content as always Mr. Happy
I started ib closed beta for 2.x... I've lived FF since then and I adored could, I completed them all besides Savage, with my raid group at the time. Lot of good memories which is sad I had to miss UCOB because.... Life.
I wasn't to close to those ppl, UCOB was easier than ppl remember so we kind sjust winged it and I didn't really grow a close bond with them to last outside our log in periods.
When heavensward dropped, man that was a complicated time un my life. Switched from a mid landed to a au ra, finished the 2 ex primals at the time (ravanna, Bismark) and was excited for Alexander as soon as the main story revealed him in thr after story cinimatics... Then Faust.... Aaaaand my group quit after clearing it maybe once xD my life was to complicated outside FF to dedicate time to raiding so if it wasn't coils difficulty j couldn't do it. Then I took a break until Midas and oh boi....
My old FC was barren and empty with no one ever logging in so I joined a new FC.... Who were terrible rude elitist people so I made my own for a while.... It only got 5ppl but it was nice. I attempted Midas with a group that recruited me from my name being thrown around from coil days and I... Was so low lmao. I didn't Kno PLD could not STILL block any magic damage at all, that they had shit dps, aggro was si much more intense to hold onto and thr concept of taking tank stance off n still holding hate wad a mystery to me. I was like a newbie raider again in every sense the word, very good with mechanics but sucked handling my class or hate. That static subbed someone who became a good friend and he sniped me from that group for some reason where I met people who'd become a second family to me, the FC Amara....
My life got complicated again and I had loads of free time.... I would raid hour and hour with them and when we didn't raid I soent all my time honing my class skills in sephiroth (which if you were a pld back in thr day at min ilvl was a fantastic eay ti learn how to optimize PLD). It took us like a month in a half and we beat twinkledinx and had a lot of laughs wiping innthe next fight. Unfortunately I found a job that conflicted with raid scheduled and had to quit for a while... We never beat the 4 bots of Midas.
Then, the Creator happened. My job lied to my team and after a month or so of 40hr a week, we all got cut to 20.... Soni could raid again! XD. I was so happy to rejoin them, and my good friend and bit roommate joined us aswell! We broke through refurbisher pretty fast, the second fight kinda took us like 2 or 3 weeks.... Oh God we got stuck in cruise chaser so bad, and we also had to replace our melee dps which we recruited my friend who joined us friend which.... Didn't work in the end he was a sub average ninja.... But it eas fun for most of the time. I remember it was the day after Xmas, 5 of us got together and we spent the entire day pugging chaser until we friggin cleared lol... I remember the victory screeches. But yeah after that we kept chugging along in Alex prime and.... Months... I mean....months... My group eas fantastic with ckass control but they sucked dick at coordinating fkr mechanics. We didn't Bea it until March of 2017 the day before echo was added.... But through akk of that, through all the blood, sweat, turmoil... Through all the laughs and commitment... We finally beat it. And with thier help and my diligence I became the third best PLD on primal, in exodus I was 2nd, making my class manipulation match my mechanical prowess...
Then stormblood his and Dr killed our group at Delta Savage ex death enrage but.... It's what ever. Most of us scattered, I stopped reading hardcore or even casually for all of SB.... I miss them.... So much.... No I'm in ShB and it's the same shit again and I'm a average lvl GNB.... I can't get into ultimate to cuz I am at 2% enrage on Titan for the last 2months but have an injury I'm heaking from n can't focus long. I really wanna relive some of those memories in Alexander.... I love that raid tier.... Tho I missed literally half lmao.
This was a great video, is love to see others like it.
I really enjoyed this history lesson I really like learning the game's history from those who lived it
Yep. After trying and failing at A3S back in the day, my static disbanded, and a few of us quit the game for three years, myself included. Shadowbringers brought me back.
I love how there's no link to fold,
smart move
I don't follow the context. Did he hack or something?
@@nauscakes1868 nah he's just Fold
@@nauscakes1868 it's fixed now, but his twitter is uh... Questionable...? At best.
@@ThieflordZ5 Yeah nothing against the guy. His tweets are just... excremental? Is that a word? Fecal?
Context?
My best bud and I on this game ran a group in Gordias that disbanded. We were both tanks and for the most part we had fun even wiping. But our crew wasn't down for it. We got the band back together with who we could find for creator and some new hires, and managed to beat it. First time ever completing a raid tier while its current(without echo), man we were so stoked. Prolly not coming across in this comment but as two tanks. Being raid leaders to finally get a crew to finish a raid tier, it was pretty awesome
Despite never seeing this content in its savage prime, Alexander (The Creator) was hands down one of my favourite normal encounters, and "Rise" (the theme) still remains one of my favourites - never fails to hype me up. I was around when it was relevant and was happily farming it for the welfare drops, but I didn't see any savage at the time. That didn't stop me giving a big nod of approval when I saw Alexander as the new Ultimate. Judging by feedback after world first(s), it seems most people enjoyed it, which makes me a happy casual.
This kind of Videos are your best by far.
I just had a thought there.
What if... You have to wipe to a mechanic and it appears as though you head back to Living Liquid but... Your cooldowns aren’t reset hinting that... Perhaps you had to wipe there?
Any other time your cooldowns reset but when you wipe to that specific, required mechanic they don’t.
Then when you pull the fight isn’t the same and that’s where the time things happen?
Sure you have to face Liquid again but things would be different along with scaring people with the cooldowns not resetting.
Of course I’m far from capable of an ultimate encounter but I think that would be fun to see.
Edit: also, when TEA was announced, I actually went back to state of the realm 20 something to see first hand liquid’s effects as well as Faust.
Great video man, love looking back at all this stuff
Creator is my first ff raiding and best raiding experience. We spent couple weeks on A11S and finally get over it and then A12S. Will never forget about that experience. I started to watch your video after 3.3 release with the nidholg ex. Thx for keeping create FF14 videos
I started playing XIV in 2018, just after the first alliance raid of Stormblood came out. I remember going through all of the Alexander story modes, and noticed that there were blue quests to unlock something called savage. I did the unlocks, and went and told my FC, "hey, I just unlocked gordias savage, is that something I should do or ask for help?"
everyone yelled no and told me to come back when i was finished with msq.
Good memories clearing Faust for the first time lol. I loved this raid. Rough time in my life though so I wasn't able to keep playing. Thanks for the recap :)
Can u do a history video on coil and omega too?
I love this video especially since i came into the raiding scene halfway through stormblood and it was legitimstely interesting to learn about it
I remember being so excited for Gordias when it was first announced. I had done all of the coils and my fc set up a static to tackle it, and then it broke us up completely. I even stopped playing my main for. awhile because it was just a miserable experience. Skipped Midas completely because of Gordias and only reluctantly went back in for Creator near the end of the expansions life cycle.
This was a really great video and a great snapshot of HW FF14.
Heavensward raiding is why I distrust every opinion that comes out of the hardcore crowd, because they all love gordias and midas, but the were objectively the most disastrous raid content that ever hit the game. It baffles me that living liquid is so beloved when it had the biggest negative impact on the game and server population, the latter of which can still, STILL be seen today
Because no raid has provided the same satisfaction of defeating a boss than a3s. It's the biggest dopamine hit FFXIV has ever given.
Because despite the impact that fight (Living liquid) had on raid scenes, we who actually did it saw it for what it was, an incredible fight. If UCoB was slapped into Savage it would be the same story, it would kill statics but we would all see it as a great fight.
@@manbearpigsereal saw it for what it was, but couldnt see the forest from the trees. A3S didnt just break statics it nearly tanked the game. People didnt just quit raiding, they quit the game entirely. No fight is worth that
@@holli8087 I don't care if most people couldn't beat it, it was a great fight for those who could. What part of that don't you get?
@@manbearpigsereal If it gets to a point where the raid scene is in legitimate danger of dying, I would hope you would care more about people actually being able to clear content.
I'm truly happy you enjoyed A3S for what it was. But at some point, the greater good has to be considered. In my opinion, no fight is ever worth putting a raid scene in danger being destroyed just to satisfy the cream of the crop.
What is the word you are saying at 12:20? Neesee?
Alexander Ultimate have might every single mechanic from the whole Alex tier atleast once?? (but many of them thrown together as mechanic vomit?)
Very cool video. I was around during this time, but I was unaware of these details as I am not a raider. Hope to see more videos like this!
Get ready for that new mechanic: Both tanks being targeted by boss and either self-DC or auto-wipe the raid :P
Brute Justice real problem was the gear gate for dps (needed better gear or it was IMPOSSIBLE to clear).., which changed in the next / final Alex tier
(or was the gear gate already on Alex 4S??.., thought it was on A8S)
Amazing video. It really takes me back! Can't wait for TEA!
I began in Gordias and have since shot up to now orange parses as a tank. Sadly I never got to do 3/4/7/8 on current content but to this day I will always enjoy Alexander. Like you say a few times, it started EVERYTHING for me. I learned so much about being a raider, leader, and person by raiding with these fights. I can’t wait to take on the memories and challenges I got to suffer and laugh through!
ty it really does bring back memories
Dps check-wise, T10 (final coil) was one of the 1st real dps checks.., before the gatekeepers in Alexander.., 1st time statics started to use poisen pots (besides the normal str, int, vit etc pots) to get past the dps check in T10
and tanks also started to take some Slaying Accessories for higher dps :3
It took this video for me to figure out where the term door boss comes from.
Will you be making another one of these for Omega when his ultimate is revealed?
22:20 what axe is Layla using??
in the hindsight - I think Ultimate Nisi feels kinda fun, its a very clean mechanic given what Ulitmate is supposed to be. Shows how much Yoshi's team learned in regards to making raid encounters. Also it's pretty obvious they are selfaware of their shortcomings and are willing to poke fun at it - which is why imho they decided to start the fight with Pepsi Man and then Nisi in the first place.
In ARR I never expected FFXIV to be able to contest WoW's raid design, nowadays I think they surpassed it. Really looking foward to Dragonsong Ultimate.
I think another reason that the first Faust was so hard for people was because it was the first time any jobs had had any changes, which no one was used to, and the fact that Ravana was actually a very formidable foe for the best weapons in the game at the time. Ravana was mechanically tight which was rough with so many jobs having iffy changes in 3.0 that people weren't used to yet and also he had a huge damage output.
I was kicked from my group on liquid Richard.
Then I was kicked from another group after we cleared 4 robot fight.
Raiding is a tough mistress
oh it sure is.Its not for the weak at heart lol
Big ups fellow finger sniffer
Hey mr happy, which do you think is harder uwu or the previous alexander savage raid? Also i wonder if the ultimate alexander will be harder than uwu/ucob.
Uwu is a joke. Ucob is still a pretty difficult fight for most groups. Still without a doubt, i think A8s and a4s were much harder than any current ultimate. But also the time aspect, we had no cooldown reset, our stats were incredibly low(casters having like 15-18k hp, nowadays they have 80-87k. Alot of things were just harder and the fights had way more mechanics. Nowadays the bosses repeat most of their mechs after like 25% hp instead of adding new stuff.
Masuke Shazbot lmao I cleared both fights, uwu isnt a joke what are you talking about. The fight is just a few mins longer than uwu. Ucob’s hardest mechanic are at the first half and after you pass that it’s easy clear, even with a few deaths it is still clearable while uwu is easy at the very beginning but gets so hard and punishing towards the end. Especially in ultima phase where 1 death can hasten the enrage, on top of that the mechs in uwu required precise movement otherwise it will be a wipe. I cant say anything about alexander raids though because i didnt start out when it was relevant that’s why im asking mrhappy. Also, you didnt take into consideration that people who’s been playing sonce heavensward are veterans and seen it all tberefore making the current contents easy for them. While there are atill many new to the game and find savage hard. You only speak for yourself because you’ve been playing for years.
Goridas was the reason Mateus was one of the least populated servers till Stormblood free transfers happened
Gotta say the idea behind judgement nisi sounds cool, I only started playing in like 5.2 so never got to experience it but it sounds pretty cool to have to manage it the entire fight
I absolutely loved alexander tier. Cool looking bosses/mechanics and AMAZING music
Sadly with all of this said, I still wish I could of experience all of the raids during the time of Heavensward. I got burnt out on FFXIV because I was tired of doing World of Darkness with SCH an not getting a healer piece for several weeks just for one to finally drop and didn't win the roll. Since then I didn't come back to FFXIV until the last 2 months of Heavensward where I was playing catch up.
I got rekt at Faust and traumatized to statics and savage content for years. :')
Most people won't ever know what the Gordias tier of Alexander felt like and in a way I miss those days. Yes, the raid were absurdly difficult and only a selected dedicated few where able to beat it but at least they took the time to do it. Several weeks in fact. I miss the time where people were going around town saying "Hey did X group defeated the third boss at alexander?" and the answer was "Not, yet but they are at X phase so they are getting close" and with each passing day there was like a gossip around town about their progress and I find that inspiring. Nowadays raid tiers are "Well yeah. X group already cleared the whole raid tier in day 1, it was easy"
I was lucky enough to do both Gordias and Midas back in HW. Left just after that for two years. Now I’m back and glad to see everything has changed for the better!
The Great Gregg Exodus. I remember those days.
Just curious who's fold??
Don’t forget the debacle that was mch, bard and Astro being so under tuned they were horrible
Yeah, until Creator were they got +20% Balance and were OP.
KrazyBean14 that plus until that point they couldn’t even keep up with the healing. They were so under tuned and broken it was silly
Progged until Manipulator final phase with a PLD (which also needed adjustments), a BRD and an AST. AST even had an enmity bug where it would easily produce several times more aggro than anything else normally. None of the group members were hardcore - we were just RAIDERS. So yeah, none of the aforementioned classes were horrible or unuseable whatsoever.
Oh my god, so I’m a level 74 PLD and had 3 lvl 80’s run the normal unsynced just to clear my journal. After watching this I’m kinda sad, can I even play tank if I didn’t really go through this shit, will I ever even compare to one that did go through this....
Ive been around since ARR and, despite what the HC people say, the way it is right now it is 100% better than the train wreck/ static busting stuff we had in Gordias and Midas. I remember switchign so many Groups becasue they all disbanded and simply had enough of this, people outright quit etc., The server i was apart of (Phoenix) was dead, nobody was raiding, nobody was around.
During midas i went eventually to Cerberus and found succes there for a very long time up until the first raid Tier of Stormblood, before our Group disbanded due to drame queens and people bored of the content.
As much as i enjoyed Midas savage back then, it was not good for the community just like Gordias, Creator was dumped down alot yes, but it did one thing that nobody expected: Reviving the Raid Scene in the game.
Encounters now days are not that intens anmore in terms of dps checks etc., mechanic and design wise they are 100 times better though imo. it does not jsut boil down to "DPS, DPS DPS" anymore, all the otehr factors are part of those fights now
I do look forward to alexander since both Old Ultimates i could never doe due to the shit experience ive had in Stormblood with people and Drama queens, but i do look forward to the new one. it will be my very first ultiumate, and hopefully it will be good, but i do dread Nisi and similar mechanics, not to mention Pepsiman! if they are anywhere taht dreaded difficulty like back then, i may aswell "nope" the heck out xD. This would remind me too much of the negative experience and i do not want to ruin the game for me because of it. so:
Square Enix! You better make sure Ultimate will be tough as nails but if i smell BS like back then, i will call you people out!! :p
I remember Gordias killing my FC. ;w;
Way to gloss over the fact that pepsiman had some horribly programmed mechanics that made random wipes quite prevalent. Looking at you digititus and tethers.
Refurbisher sucked for melee DPS, it was frustrating time because despite being a stationary boss with a giant hitbox, he still had a positionals, you couldn't go through him to the other side, the lava pits would sometimes force you to miss rear positionals, and TP was still a thing back then and this boss drains TP if you messed up. The lava pits also got in the way of hitting positionals on adds. On top of that, the visuals are very glaring and hard to look, making it an annoying fight at best to look back on.
I've seen people mention Voltron, Power Rangers....but it's obvious Transformers....there is a team therewith Swindle, Blast Off, Vortex, Brawl and Onslaught....who combine to form Bruticus....
Finally someone else mentioned Bruticus
I feel like i'm at a horrible disadvantage with TEA since i haven't played Alex Savage. I learned most of the normal mode mechanics. But i didn't start playing FFXIV until Sigmascape. Do newer players still have a chance?
You still have a chance, watching streams of other people helps to help you figure out how to do a mechanic, old players already know what to expect when they see certain markers and how to deal with them but the order on how to resolve it is another story
Nisi applied 30 seconds into the fight. Must be carried into the last phase. Can't use sack strat, as a tight DPS check comes right after it's needed.
i remember with Refurbisher you ran out of TP on PLD by the time the Faust came out. even with the post TP reduction to PLD skills it was draining and you had to stop attacking every now and then so you didnt run out. Also accuracy requirements for healers to have them dps in the alex fights were high.
so Gordias was my first radiding experience as I spent most of ARR playing catch up, I never killed the tier, my static like many broke up on AS3, Living liquid and I never held a grudge because after years of being interested but never playing MMO's I viewed raids as the hardest content only clearable by some and others would be motivated by that 1% to get better and also succeed. Unfortunately the game is heavy on more casual players and this sort of thing was bad for the overall health of the game. I am so happy ultimate now exist, I have never been in them as my IRL docent allow for set times I can play, but I would love to get in to them eventually. I mean progressing on living liquid was awesome, every time we overcame a single mechanic we would wipe to the very next thing but the triumph of beating a mechanic that had killed us so much was amazing and I can't wait to watch the epic play out
i think this raid tier learnt everyone to play, ppl discovered dps check with faust, and ppl who thought they was doing good rotations and shit discovered they wasnt that good when they met living liquid, i loved this raid
I was there during the early tiers of Alexander and was one of the people being locked out, given the lack of friends. Hence I left the game and came back for Shadowbringers just recently, being scared to try Eden Savage. But it is great to see how things improved, and finally I can give an Ultimate a shot!
i recall the RAGE of Faust... like how could a mini boss be THAT tough?
and yep, Living Liquid was an enrage boss, never seen enrages before or since, but he was HELL, i loved the challenge but not the randoms i got...
Cooldowns resetting I feel like was party way into Creator... but I could be wrong. I just remember that I have a video posted where I had to tell my team how much time was left on perfect balance cooldown resetting so we could go. But that was a really nice change for sure.
In A9S if you went right from Faust Z to Refurbisher they wouldn't reset. We always quickly suicided to Refurb to reset cooldowns lol
That might be what I'm confusing, since some in our group didn't want to suicide (I can't remember why) Was this there from the start of savage, though? I feel like it was added in during like a 3.51 patch or something like that. I could be wrong.
Either way, you're absolutely right that this facilitated a lot faster progression in savage raids.
Really, the "problem" that Creator created was almost an inevitability. Either you
- gear/damage gate content so hard it's not accessible for a healthy portion of the playerbase (see: Gordias)
- make gear/damage irrelevant for progress at which point what even is the point of gearing up (aside from ) or bringing DPS jobs
- make bosses get invincibility buffers after certain damage thresholds so you actually get all the mechanics (overlap with option 2)
- add in phases where the boss just autoattacks on repeat which are the bits which get skipped (not even really fixing the issue, and creating boring fights)
- get the current situation of certain things being skippable by higher damage
or find some additional solution that I sure can't think of. So the current situation, while not exactly ideal either, is probably the "least of a set of evils" we have available at the moment.
I'm glad I don't have to balance raid encounters in a game... And glad Ultimates exist so the higher difficulty fights are there for those who want that.
they tried to fix this by having bosses do their "ultimate" mechanic in the middle of the fight and then just repeat their mechanic rotation in SB but no one liked it bc it was fucking boring and made for some monotonous fights with very little feeling of progressing through phases
Vid posted a day after my birthday, hell yeah haha
Fire. Earth. Pepsi. Air. My grandmother used to tell me stories about the old days, a time of peace when the Warrior of Light kept balance between the Pepsi Tribes, Earth Kingdom, Coil Nation, and Air Nomads. But that all changed when the unending coil of bahamut attacked..
remember in ARR, if you did die your buff food effect would end? Fun times.
Happy is speaking some truth here.
I still play this game and raid....but it’s not in a static. Ever since the raids in Alexander/HW, I have just been going through 8 man raids mostly pugging.
When my last raid group broke up in A7s...some switched to Gilgamesh and some took a break or outright quit. I didn’t raid again until Stormblood. And even then I didn’t want to even try that. A friend of mine just asked one day for me to try O1s with them. We would be pugging, which at the time....I figured would be a train wreck for sure.
We actually ended up getting it down after a few tries. Been pug raiding ever since.
Not planning to do Alexander Ultimate. Will probably check others out on streams and such tho. I’ll just stick to doing savage weeklies. Really prefer not to do the Alexander fights again.
yep... so many statics broke on Liquid Man xD...
I know this video is a bit older but....it is missing another QOL thing that changed and made an impact. Back then we still HAD to meld accuracy. You legit needed a certain amount of accuracy on all of your gear through overmelding to lower your rate of misses. Bosses had a even higher accuracy requirement for hitting the front...(Guess how much that sucked for tanks) Everyone had to pop extra Ogcd's to lower their threat on the boss because the tanks would just go out of stance all the time. It was MADNESS.
The robots are a shout-out to the combaticons
Good video :3
I was notorious in exodus for my moment when I cleaved my entire static in prime with the quad laser TB cleave.... I was all calm n cool saying "don't worry guys, it doesn't cleave anymore".... Bam, whole parties dead and everyone's dieing of laughter xD
I joined the game around the time the second raid tier came out
Alexander was to FF14 what the Black Death was to Europe.
No Twitter for Fold LOL
back then A9S was the first savage raid i did in final fantasy. the group disbanded after failing in A11S. they already had problems for quite some time before i joined them and they hadnt a lot of patience anymore.
i thought it was a fun fight, but i never did A12S. some people were saying that A12S was a fair bit easier than A11S. is that true?
Melding accuracy to not miss dots..... Nuff said.
Honestly A12s was one of the best moments my friend group/static had. None of us had done savage content, but me and a friend wanted glam. So as a group of 7 people (some level 80, some in low 70's, and some in the 60's) decided to take a day to learn alexander. And yes even unsyncd we wiped a lot, we kept thinking "we got this". Then after hours of trying to prog through time stop we finally got the kill, and it was just the greatest moment a lot of us had in the game. A lot of us have beaten shadowbringers now, and I'm kinda hoping that we can try to get through omega next.
TEA just rewards you with some ugly level 475 weapons. Had a good laugh at that drop table.
Started playing early 2016, got to endgame about the time creator came out. Felt pushed out of all high end content as I was told it was... too hard, too punishing, too much. Everyone seemed incredibly unwilling to do it. This extends to extreme even. Although extreme trials got easier and more accessible (no permadeath on falling from Sophia onwards etc.) rarely anyone outside HC groups seemed to do even that, let alone savage. Thordan EX was incredibly messy, even worse than Shinryu and Hades after it and Sephirot EX had an awful dps check that made it fairly inaccessible. Made me extremely unwilling to get into raiding at all, even when it became so much more accessible. I have friends who just got into the game a few months ago, doing E12S and here I am, fairly hesitant to try even though I can and play at a better level than them. That aura of... "savage is impossible" really permeated entire HW era and has consequences even today.
Well can't wait for everyone to get their butts kicked by The Epic of Alexander for a week or 2.
Alexander is what killed my raid group and why I don't play today. We were a decent group, but only raided 6 to sometimes 9 hours a week. A1S first week, second week early clear on A2S, and started on A3S. This one was fun, maybe took us a week or two longer then T12, but holy shit A4S is the least fun I've ever had doing anything. Completely ruined my enjoyment of the game.
We were told SE learned from their mistakes....so then A5S very standard, beat first week then holy shit A6S before the nerf....took us like 3 weeks. How is this an improvement? This is where I decided I wanted to stop raiding. A7S is a cool fight again, I liked this one....
But then A8S. It's like 7 minutes until you can practice on the actual boss and easy to wipe before that, but the intermissions were so fucking stupid. This is where we broke up, loss a tank, a healer and I used the time to bow out....
Still funny while pugging in 3.0 I'm still better on jobs I never played then some others in the group. Still loss my group, my FC basically all quit and it was the end
Maybe it's just me but my statics ALWAYS demanded healer DPS from final coil onward.
Crashing thunder.
I've never set foot in a savage since lol I cant lmao
And then wormhole happened................
white and then black and then white and then black and then white and then black then you corps a corps forward
AND THEN YOU VERFLARE
now days we destroy alexander super easy
Sorry for be the 667 like botton, but i love this video, i really needit to understand, thank you,
Creator. It really does symbolize what it did because it created the raid scene we have now.
The beginning of the CRAP
#putthesavagebackinsavage
My group, after about 5 member changes, killed Pepsiman. But at what cost? The game was dead to us, it felt like beating a final boss. Nobody cared about A4S.
I stopped playing the game and only came back after FOUR YEARS after that.
Also Thordan's EX fight saved 3.1 and gave me some enjoyment out of the game for a little period at that time, before going back to grinding A4S and just quitting.