Did FNAF RUIN Live Up To The Hype? (An In-Depth Review)

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  • Опубліковано 30 вер 2024
  • Did FNAF RUIN Live Up To The Hype? (An In-Depth Review)
    The long awaited Ruin DLC has finally dropped for Security Breach. Despite not liking Security Breach I was cautiously optimistic that Ruin would fix the issues I had. In this video we find out if Ruin was able to fix what was wrong with Security Breach and live up to the communities expectations.
    Twitter: @PlainTrace
    Inquiries: plaintracebusiness@gmail.com

КОМЕНТАРІ • 1,5 тис.

  • @sleepyhollowo
    @sleepyhollowo Рік тому +939

    speaking on Monty’s design, i love that he’s now comfortable walking on his arms, compared to how he drags himself across the floor when he’s first shattered. it shows how long he’s been broken

    • @NootandBoots
      @NootandBoots Рік тому +49

      Fr bro walks like a dang skullcrawler

    • @NootandBoots
      @NootandBoots Рік тому +11

      Or whatever it's called

    • @camelius6858
      @camelius6858 Рік тому +3

      @@NootandBootsSkinwalker or something maybe?

    • @WyattOriginalTenderBox
      @WyattOriginalTenderBox Рік тому +14

      @@camelius6858 hes talking about the creatures from kong skull island

    • @NootandBoots
      @NootandBoots Рік тому +2

      @@camelius6858 no it's not that

  • @ChilliConKaren
    @ChilliConKaren Рік тому +681

    In the daycare section you are supposed to enable generators so that Moon stays paralyzed and still (he hates light) and you are able to reboot them

    • @whyiwanttooof0923
      @whyiwanttooof0923 Рік тому +66

      And the rebooted version as sun said makes them whole, creating eclipse.

    • @tau-5794
      @tau-5794 Рік тому +104

      Eclipse is also the attendant's safety mode, so similar to Freddy in the first game. Instead of wanting to play constantly (sun) or put to sleep/punish (moon), his only purpose is to keep kids safe, which in ruin means getting Cassie out of the unsafe work area of the daycare.

    • @higueraft571
      @higueraft571 Рік тому +66

      @@tau-5794 >his only purpose is to keep kids safe
      ??
      It's definitely implied Eclipse is just the *actual* Daycare Attendant's intended personality.
      It wakes up, realizes "oh shit this place is horrifyingly hazardous", and says "safety mode activated" after the "Happy Birthday".

    • @devintheundertalefan5611
      @devintheundertalefan5611 Рік тому +26

      I think his point was that Moon SHOULD'VE came after him and when Moon got to where the light would hit him you would hit the gen

    • @critikillshot6851
      @critikillshot6851 Рік тому +3

      Speaking of, the little thank you Sun gives is quite adorable

  • @IkerUnzu
    @IkerUnzu Рік тому +1546

    Same, I wish FNAF had kept a more realistic story and style, with the creepy old atmosphere it had in the first games, but I still love it

    • @_playa_
      @_playa_ Рік тому +31

      Bro just said same to an entire video

    • @bedman3337
      @bedman3337 Рік тому +91

      @@_playa_ That's the point of saying the word "Same"

    • @TacticaLLR
      @TacticaLLR Рік тому +61

      Yeah I really don’t like how you can now just walk trough solid objects and teleport for no reason, it’s really stupid.
      I love how grounded the first 6 or 7 scott games are, even sister location while still a little excessive kept it toned down, and fnaf 6 was quite realistic to the point where you could still see that happening IRL, in these first 6 or so games, there are checks connected to the real world, they match their time periods, the atmospheres are great, etc.

    • @_playa_
      @_playa_ Рік тому +2

      @@bedman3337 I know but I’ve never seen someone numb down a whole video they agree with by saying same

    • @duffly147
      @duffly147 Рік тому +5

      Agreed, But i still love current fnaf like old fnaf from scotts era

  • @mothermia
    @mothermia Рік тому +2381

    I love how they made Monty into a feral beast. Like, he was already rabid when he was shattered, but he's just straight up feral in RUIN, and I love it.

    • @TheodoreNoises
      @TheodoreNoises Рік тому +33

      I personally didn’t enjoy it that much, i feel like it really erased and took a lot away from him.

    • @MainIsBored
      @MainIsBored Рік тому +127

      @@TheodoreNoises GIVE ME BACK MY LEGS!!! monty said as he murdered cassie

    • @TheodoreNoises
      @TheodoreNoises Рік тому +12

      @@MainIsBoredmaybe that’s a direction they could have took him in, but it always felt like steel wool didn’t go a route for him, or didn’t decide on one, hope they do him justice soon.

    • @ScottPIayz
      @ScottPIayz Рік тому +74

      ​@@TheodoreNoiseshe did get the most destroyed out of all of the animatonics in security breach to be fair

    • @fallscape1748
      @fallscape1748 Рік тому +18

      @@TheodoreNoises I mean... out of 4 Glamrock animatronics I feel like Monty was the most hollow... Not really much to take away from there.

  • @starspectrum7302
    @starspectrum7302 Рік тому +279

    I actually really like the Entity’s design, i enjoy its more hare-like face and lanky arms and body, and i’m a big fan of the 8 bit aesthetic it’s going for. Also i really like the idea of it simply being a security programme just doing its job

    • @elijahsmall5873
      @elijahsmall5873 Рік тому +12

      Same but I can understand where he’s coming from.

    • @belynda1224
      @belynda1224 Рік тому +5

      M.X.E.S is one of my favorite characters now 😂

    • @shushimlgaming
      @shushimlgaming Рік тому +10

      Agreed. I get the complaint, but he isn't supposed to be outright terrifying, cause he's a security program seemingly made by Gregory and Vanessa

  • @SmubFinger
    @SmubFinger Рік тому +427

    The coils also prevent you from taking OFF your mask, which can be stressful when a certain someone shows up as it adds a timer to your otherwise easy puzzle. The mask in general also really reminds me of the segments in a hat in time where you needed the dweller mask to be able to make objects solid or the reverse.

    • @toastedprocastinator
      @toastedprocastinator Рік тому +7

      oh yeah, HATE that part lmao

    • @titan1umtitan
      @titan1umtitan Рік тому +5

      Reminds me of Effect and Cause from Titanfall 2, probably my favorite mission that I've played ever.

    • @elilikepizza1344
      @elilikepizza1344 10 місяців тому

      Kinda remind me those missions where you got all your items taken away and the game force you to use stealth (or sometimes you can glitch your way out of there)

  • @pumpkingpie2938
    @pumpkingpie2938 Рік тому +695

    The Entity has a completely different design that was cut from the game and it looks amazingly terrifying. I assume they changed it because the Entity wasn't supposed to be an physical being but just some code

    • @MarouaneTF
      @MarouaneTF Рік тому +83

      The scrapped design was extremly similar to afton's spirit from the books (plus its a purlle organic rabbit everyone would think its afton)

    • @typervader
      @typervader Рік тому +35

      The scrapped desgin looks Goofy not terffying,

    • @ParrotsAccount
      @ParrotsAccount Рік тому +37

      @@typervaderI agree, the design we have is way cooler

    • @conicthehedgehog9166
      @conicthehedgehog9166 Рік тому +3

      @@typervader it looks like a robot not a program

    • @phoenixflambe3319
      @phoenixflambe3319 Рік тому +5

      And it looks evil when it's actually trying to keep us away from the mimic.

  • @Copyright_anonymous
    @Copyright_anonymous Рік тому +1068

    One of my problems with ruin is that the "entity" is almost entirely harmless by itself. Also the ai does teleport, if you keep the mask on around the "entity" for too long he will summon a animatronic to instantly kill you

    • @JD-xz1mx
      @JD-xz1mx Рік тому +130

      not that this is a real threat, since you can easily take off the mask, and in the sections where you can't take off the mask, almost no threat is presented to you whatsoever.

    • @skelebonez1349
      @skelebonez1349 Рік тому +89

      @@JD-xz1mxwhich makes sense since, reallt it’s a good guy

    • @daggerfly0087
      @daggerfly0087 Рік тому +92

      M.X.E.S. is basically a more active security bot,

    • @TheJoviLovi
      @TheJoviLovi Рік тому +14

      Steelwool suck at narrative and good AI

    • @Number.1Yanfei.Fan123
      @Number.1Yanfei.Fan123 Рік тому +68

      That’s kinda the point. he’s a security thing to cease you from freeing the mimic

  • @Carnocr3316
    @Carnocr3316 Рік тому +984

    Sad that people arent talking about the game as much now, just like bendy and The dark Revival

    • @45hAsh
      @45hAsh Рік тому +88

      yeah, game hype can die out quickly

    • @slidersides
      @slidersides Рік тому +145

      I mean it’s just DLC it. The hype wouldn’t last that long

    • @Jazielromo
      @Jazielromo Рік тому +21

      But still when the curse of dread bear people were hipped

    • @forsakenstar1821
      @forsakenstar1821 Рік тому +41

      Wdym it still going dawko, matpat, fusionzgamer, Rambo. And more are still here

    • @mlgguythemlgest
      @mlgguythemlgest Рік тому +19

      Bendy the dark revival is out?

  • @tenchihira
    @tenchihira Рік тому +162

    Fun fact about chicks bakery, it’s actually in the base game but the storylines never have you go there, and unless you are trying to get all gift boxes and notes you’d have no reason to go out of your way to find it unless you stumble across it. The bakery was just… there.

    • @damienjeralds2301
      @damienjeralds2301 Рік тому +21

      Just goes to show how under-developed and overdeveloped the initial game was in multiple different ways. The place was too big with nothing to do, the story being confusing and shallow, and the gameplay being obscenely poor. RUIN is an improvement, no doubts of that, but in this case the improvement upon a failure makes a game that just manages to reach "mediocre with a couple of good points."

  • @texasgunslinger6201
    @texasgunslinger6201 Рік тому +1132

    i would argue in security breach they're not supposed to be scary as a baseline, they're mascots for a huge franchise, I know it's a horror game but it makes sense in universe. That's why it's a lot more impactful seeing them in ruin because now they can go all out on the scares and horrors since the pizzaplex is ruined.

    • @kaijuultimax9407
      @kaijuultimax9407 Рік тому +196

      The idea in Security Breach is that they start normal and then become scary after becoming damaged. The problem with the base game is that they didn't go hard enough with the 'shattered' designs.

    • @Saccron
      @Saccron Рік тому +20

      Dawg it’s Fnaf

    • @plbster
      @plbster Рік тому +67

      Yes but, the same can be said about the original FNAF, mascots for a franchise, the purpose wasn't to be grotesque and scary, but uncanny and scary, which SB could've leaned into as well

    • @TheWifiRouter
      @TheWifiRouter Рік тому +16

      i don’t think lore and story reasons is an excuse for stuff to not turn out good or finished - in this case being scary designs/gameplay.

    • @ddraven3180
      @ddraven3180 Рік тому +40

      ​@@plbsterI'd argue there's a difference that can be excused due to the year the games take place. Just like IRL, animatronics in the 80s looked far more uncanny than ones made today, simply due to how technology advances. The ones in SB not only are made at a time where their designs can be made more appealing, but FE would very mich want to bank on them looking good, especially if they are to put shows to the scale they do.
      Where they fail is in the post 4am designs, where they simply don't reach what they should in terms of scare from being broken.

  • @mikoajciemiega8018
    @mikoajciemiega8018 Рік тому +1608

    One of the only good things SB did was giving the animatronics significantly more personality
    And my fav part of ruin is expanding on that, with Roxy

    • @magicman3163
      @magicman3163 Рік тому +59

      No more dead kid ghosts 😢

    • @mr.bingusthecat
      @mr.bingusthecat Рік тому +166

      @@magicman3163it’s like less supernatural and more sci-fi now

    • @maravreloaded
      @maravreloaded Рік тому +26

      ​@@magicman3163We don't need that at this moment.

    • @icanthelpit2026
      @icanthelpit2026 Рік тому +61

      I dont know about more personality tho… Only Roxy and SunMoon got that sadly

    • @tylern6420
      @tylern6420 Рік тому +22

      ​@@icanthelpit2026would be nice if some ruin mechanics were added to normal sb, if freddy had some limits (damage taken by animatronic attacks and falls, repaired in parts and service as a time consuming mechanic requiring items and time, limited battery and limited charging during the hour until the blackout phase) and if time was relative (which would make these ideas actually work

  • @MMMeteor192
    @MMMeteor192 Рік тому +123

    16:24 The “new area” is actually the ruined version of the bakery from the base game, I know that you are never forced there and that some people don’t even know that it exists.

  • @klaibefhuoaiuwehjklbdfsnxnik
    @klaibefhuoaiuwehjklbdfsnxnik Рік тому +200

    The daycare had so much missed potential. It would have been awesome to have to turn around and flash him with the light while looking for the generators to make him go away/stun him. Too bad he just stands there though.

    • @elijahsmall5873
      @elijahsmall5873 Рік тому

      I think in the original game you can slow him down with you light but I could be wrong on that. I agree though.

    • @critikillshot6851
      @critikillshot6851 Рік тому +3

      @@elijahsmall5873in SB you slow moon down by making a mess in the daycare

  • @Nothingtoseehere1987
    @Nothingtoseehere1987 Рік тому +507

    The reason i love the new fnaf lore is because missing children possessing robots thing has ended in fnaf 3 when all the souls were freed and ucn completely finished off MCI so bringing back children possessing robots would feel forced since the children were freed

    • @darkmatter-mc5iv
      @darkmatter-mc5iv Рік тому +119

      Personally I miss that. It's such a sudden shift it's jarring. First era is ghosts and stuff next is just A.I. that's like having The Meg 2 take place in a desert.

    • @snakemaster254
      @snakemaster254 Рік тому +87

      In terms of shifting the focus, I think it’s a double edged sword. On one hand if the spirits kept returning, or if just a new set of murders happened it would start to feel repetitive and boring. I think the switch to AI as a focus is overall good for keeping the story fresh, however unless it’s done well it won’t last.
      One of the major things keeping people’s interest in fnaf during the first 6 games, was trying to figure out what had happened. Each new game giving more pieces until all of them were in place and the story could be put to rest. Viewing those first 6/7 games as their own complete story is fine, and I think that’s what the series wants to do. Unfortunately the series now has an issue of where to go. With Fnaf Vr and security breach, rather than starting with the pieces of a mystery of an event that happened a long time ago, we’re dealing with an issue in the present that has no past clearly set up. I think that might be why the books have been setting up the mimic this whole time. It gives us something new that we still don’t quite understand the story of that can be the focus of the games moving forward, the only issue then is what the heck is going with him.
      Outside of the books we have nothing on him, and maybe its inclusion in Ruin was mostly just to establish his existence so the next game/games can fill it in. Perhaps the mimics story goes further back in the timeline than we expected and thats what we’ll be seeing in the future, but who knows.
      The most I can hope is that the mimic will get his story properly fleshed out in the games, and that he can become an interesting character beyond his role as an Ai killer robot.
      Also sorry if this comment is long winded, but thanks for reading it through!

    • @yocarter9221
      @yocarter9221 Рік тому +25

      Honestly i just wished it ended on Pizzaria simulator/UCN

    • @higueraft571
      @higueraft571 Рік тому +11

      @@yocarter9221 Maybe if it had a sequel after UCN that ACTUALLY wraps things up, rather than making a billion more questions while leaving the big ones unexplained (eg FNAF 6, also FNAF World) :V

    • @Captain-J-Amadaeus
      @Captain-J-Amadaeus Рік тому +1

      1st is canon, 2nd is a bad ending, 3rd Is unclear.

  • @pixlehunter5012
    @pixlehunter5012 Рік тому +316

    I did find the AR parts of the game strange, but we have to remember that this game now takes place in the future, so who knows what kinds of technology exists.

    • @tetraxis3011
      @tetraxis3011 Рік тому +37

      This is also the franchise where robots can absorb dead peoples souls.

    • @Naruku2121
      @Naruku2121 Рік тому +29

      I mean in their versions of the 1980's they had robots and ai programming in Pizzarias way far advanced than it's IRL counterpart at the time.
      If you think about that, now think about it's current timeline being supposedly 10+ or so years ahead than our current day, their technology being so radically advanced makes more sense than it's given credit for from that perspective.

    • @wakkaseta8351
      @wakkaseta8351 Рік тому +21

      That's not a very good argument though. The Scott era had supernatural elements, but that doesn't mean we had time-travelling ballpits and gumdrop curses in the games, and people rightfully complained when Remnant started becoming more and more of a thing.

    • @msentertainment2194
      @msentertainment2194 Рік тому +2

      I think it was made intentionally weird as the game is telling you to question it through Cassie's dialogue, it's not meant to be a normal piece of technology

    • @higueraft571
      @higueraft571 Рік тому +6

      @@wakkaseta8351 >but that doesn't mean we had time-travelling ballpits and gumdrop curses in the game
      Those arent technology, as far as we can tell, or canon.
      They're talking about the fact the *1980s* had shit that we seen in Sister Location and FNAF 2, not to mention Animatronics packed full of springs strong enough to rival fucking *car springs,* in the space of maybe a roll of Quarters, that are able to transform between suit and Robot pretty effectively...
      If the 80s were *that* advanced, when in reality we only had crude robots that cant even walk, and even NOW we struggle with robots that can even walk, how advanced would it be if you gave it, say, *50 years* of further technological development?
      Also if you count the Illusion Discs back in the 80s too.

  • @StanleyG23
    @StanleyG23 Рік тому +134

    The atmosphere is a big improvement compared to Security Breach, but I feel like they overdid it with the puzzles. I just personally didn't find having the same like 4 puzzles make up basically the entirety of the game that interesting.

    • @feribaddie
      @feribaddie Рік тому +14

      The issue isn't the puzzles, it's that they're not iterated on. The puzzles would be great, but they stay the same difficulty throughout the whole game and never are really... built on. It feels like the connect-the-dots (the lightning bolt to lightning bolt, star to star ones) puzzles *try* to get harder, but you can still think of solutions pretty quick.
      I like the idea of the puzzles, but in order for them to be used effectively, you have to use Super Mario Bros esque game design. One of the big guys over there (forget his name) went on the record with the format for a Mario Bros Level. You introduce a new concept (or reintroduce an old one), then steadily ramp up its standalone difficulty for a short time. After, you begin to add other pre-established concepts on top of that one and still steadily keep increasing the standalone difficulty. The goal is that by the end of the level, the player will have learned to master that concept and juggle it with others. The learning curve is what makes these simple mechanics feel good to overcome through the course of the level.
      What RUIN is missing is the compounding of different introduced mechanics and induced external factors (as well as a much steeper difficulty curve). That Mimic chase at the end was PERFECT for the faz-wrench puzzle, since you have to use your pre-established knowledge and expertise to solve the puzzle under a time limit. We should've started seeing stuff like that earlier in the game, like, after the first third. Some ideas for better puzzles and consolidated ideas would be:
      You have to use the faz-wrench to use the intercoms in a scenario where an animatronic constantly knows where you are and is moving towards you, while deactivating a security node.
      You have to solve a connect-the-dots puzzle but the icons are revealed to you one after the other, so you have to try and optimize each connection to allow for the most space possible without starting over. A timer ticks down over the whole thing.
      The connect-the-dots puzzle is controlled by the faz-wrench and you have to "drive" each line to each point at a constant rate. They move back in the same way as the typical faz-wrench puzzles.
      A faz-wrench puzzle but the lines are crossed, and it's hard to tell where each one leads, so you have to experiment, adapt, and make educated guesses to solve it in a timely manner.
      -
      There's a lot of cool ways to iterate on these ideas, but the game doesn't use them and sticks with the beginner-level concepts 'till the end. THAT'S why you don't like the puzzles.

    • @dmk_yt
      @dmk_yt 9 місяців тому

      I think one of my major issues with the puzzles is that they're clearly meant to force you to stand still so enemies can chase you, creating tense moments where you have to rush through a puzzle because Chica's right behind you. However, the game only ever puts you in that situation about 4 times, and it's only ever a real struggle once.
      I remember seeing a clip of Markiplier playing Ruin where he was solving one of the camera puzzles with Chica coming after him, but she's so slow and never got close enough to be an actual threat, and Mark even comments on how he was anticipating a more suspenseful moment there.

  • @sian-san1741
    @sian-san1741 Рік тому +257

    Honestly, I'm fine with where FNAF is heading right now.
    The futuristic approach is a great way to continue the story after the events of the Pizzeria Simulator without repeating the plot all over again (Killer goes on a rampage, children possess animatronics and get their revenge, killer remembers that dying is gay TWICE in a row until the FNAF 6 ending, killer is tormented in his own purgatory and the children rest in peace; now his legacy is passed over to his future "self" aka the mimic)

    • @sarahni
      @sarahni Рік тому +45

      I like it too but I do think it lacks all sense of direction, clearly the original plan was for Vanessa to be the killer but since that got changed (which is a good thing) she's just up in the air doing whatever, the mimic seems to have no goals and the mystery is so baseless a lot of people forgot about it in the first place

    • @tau-5794
      @tau-5794 Рік тому +5

      The mimic is either the physical form glitchtrap is limited to (after being removed from the rest of the facility by the princess quest protagonist/Cassidy) or an AI that is just mimicking Peepaw Willy's murderous tendencies. Or a combination of the two.

    • @sltrskid
      @sltrskid Рік тому +7

      i like this new direction too, but i feel like it would a whole lot better if security breach did more with vanessa. giving vanessa like 4 scenes (excluding the endings) was genuinely terrible. i just wish that vanessa was fleshed out honestly

    • @sian-san1741
      @sian-san1741 Рік тому +4

      ​@@sarahni thats true, i wish the future games expand upon the purpose of the mimic and give vanessa more presence in the story

    • @dylansharp8471
      @dylansharp8471 Рік тому +3

      @@sarahni
      "which is a good thing"
      It is?
      "and the mystery is so baseless a lot of people forgot about it in the first place"
      Bro, come on now.

  • @The_Colbsters
    @The_Colbsters Рік тому +73

    27:14 ever since Silver Eyes the books have been canon to an extent though. After all we would never know who Henry and Afton are without them, making scenes like the ending to Pizza Sim feel lackluster. The only major difference is now they take place in the same universe instead of some weird alternate one.

    • @higueraft571
      @higueraft571 Рік тому +9

      As a note, they've kinda ALWAYS been in the same universe as per Scott's word, they've simply been treated as separate Timelines, where certain parts "converge" together. Much like, say TftPP, where it typically lines up sometimes, while having what seems to be some notable differences in how things played out.
      One comparison could be Homestuck's Paradox Space, where some scenes and panels outright match up 1:1, despite the circumstances and setting being *radically* different.
      EG:
      "[S] Dave: Ascend to the highest point of the building." and "[S] Seer: Ascend" for one example of said "parallels"

  • @ToxieDrop
    @ToxieDrop Рік тому +104

    at 7:31 i must say fnaf was always unrealistic with its tech.
    by fnaf 2 we had facial id systems
    in fnaf 3 we had springlock suits that storywise happened years before fnaf 1 and 2
    in fnaf 4 we know that the Nightmares are not real thatnks to N. Freddy's lines in ucn so the sound illusion discs from sister location and the books are real and again those events story wise happen years before fnaf 1 and 2 ever happen.
    this series has *always* had science fiction in it. it never was really rooted in reality.
    steel wool just decided to take what they we given and go buck wild with it

    • @MemewaveKillfeed
      @MemewaveKillfeed Рік тому +4

      good

    • @Sopsy_Hallow
      @Sopsy_Hallow Рік тому +31

      even fnaf 1 is unrealistic tech, the entire basis of fnaf is unrealistic tech as the animatronics have always been way more advanced than possible, bipedal robots are only a thing of like the last 3 years maybe and even then they are still in the early stages and require significantly more programming, power, and general system bulk than those skinny endos could ever have.
      sister location is arguably a "turning point" in visuals only, as story wise or tech wise its not any more advanced than the rest, it just looks more sci fi due to being clean. sister location still had as much possession focus as the rest

    • @maravreloaded
      @maravreloaded Рік тому +17

      Finally A HUMAN WITH BRAINCELLS in this comment section. Thanks dude.

    • @maravreloaded
      @maravreloaded Рік тому

      FNAF had WALKING BIPEDAL ROBOTS in the f(u)cking 80's.
      FNAF 2 had sci-fi level tech with the Toy models. Who people still believe are possessed when the game literally tells you they were hacked.

    • @maravreloaded
      @maravreloaded Рік тому +5

      Only thing you're wrong, Illusion Disks never were mentioned in the game continuity. Not even in this futuristic AI take. Because the concept was always dumb.

  • @TheGamerRist22
    @TheGamerRist22 Рік тому +116

    13:46. Its not a glitch. He doesn't attack. He only kills you if you go to him before shutting off generators. The only threat is the entity but he's not hard to deal with

    • @heheheiamderpmatter375
      @heheheiamderpmatter375 Рік тому +5

      Funny thing: if the entity gets close enough to call an animatronic into the area, I'm pretty sure he calls in an Endo (which if you pay attention, can be found in the daycare sections where you run around, not just in the area after). However, they don't attack. They just sit there, and if I recall correctly some of them even make sounds.

  • @maravreloaded
    @maravreloaded Рік тому +116

    To remind you, Willie the purple-guy Afton made robots with sentient AI at very least 1989.
    So, if this franchise has hyper-technology blame Scott for being a Sci-Fi geek. That's his thing not "spooky posessed".

    • @Dado_nastro
      @Dado_nastro Рік тому +27

      Nah, William just had a good gaming chair

  • @AquaticCog
    @AquaticCog Рік тому +36

    I just like to think of the more modern installments in the series as a sort of fresh new chapter in the lore.
    The whole murdered children stuff is somewhat over and closed while a new era of the franchise us beginning.
    It just makes me have a way more positive outlook on steelwools games.

    • @higueraft571
      @higueraft571 Рік тому +3

      >The whole murdered children stuff is somewhat over and closed while a new era of the franchise us beginning.
      Think about it less as "over and closed" and more "a ghost from the past, haunting the present", especially with the leftovers locked in the Basement, trying to get out.
      ...not to mention Ruin *is* literally haunted by the "Past" from the recordings of what used to be, the crowds cheering for Monty, the Animatronics before they were wrecked, etc etc

  • @maravreloaded
    @maravreloaded Рік тому +168

    It isn't needed to have the game being "grounded".
    To remind you, robots in this world have reached such point of sentience that they act like people.
    That's something we haven't got right NOW.

    • @rafsandomierz5313
      @rafsandomierz5313 Рік тому +20

      @@namgge2612 I don't how agony existing makes franchise looks goofy? In many religious beliefs agony is very often associated with ghost, it can be tied with how ghost died, ghost not moving on and being tied to location or an object by it's emotions.

    • @ironencepersonal9634
      @ironencepersonal9634 Рік тому +1

      We're already pretty close to pseudo-sentience, all things considered. It's probably not as far off as you think.

    • @Dado_nastro
      @Dado_nastro Рік тому +4

      ​​@German_empire_enjoyerand a crocodile with anger issues

    • @wakkaseta8351
      @wakkaseta8351 Рік тому +8

      So you wouldn't compain if they suddenly brought in Fazgoo, time-travelling ballpits, and Eleanor? Maybe some telepathic Sea-Bonnies and the Gumdrop Angel curse while they're at it? It doesn't need to be grounded after all.

    • @tychopanda
      @tychopanda Рік тому

      ​@@ironencepersonal9634scary. Time to build a bunker and hide.

  • @fallscape1748
    @fallscape1748 Рік тому +39

    Literally walking through physical objects and the trippy AR rooms aside, I feel like the technology of the V.A.N.N.I mask could work in the real world. Similar to how V.R works. You have your mask and you have the controller, then you have the V.R objects connected to a network in which you use to secure things digitally instead of physically.
    Convoluted way of security? Yes. Huge potential for hacking? Yes. Cool asf? *YES*

  • @EduardoMartinez-rs3bu
    @EduardoMartinez-rs3bu Рік тому +45

    I don't know if it's because I was too negative about security breach and therefore I expected absolutely nothing of this game, but I was really impressed by it. As I said, I don't know if it's because I was expecting it to be terrible from the beginning but I was really pleased and shocked by the end.
    (Honestly, I'm mostly surprised that the game was playable)

  • @featdirty1127
    @featdirty1127 Рік тому +106

    As a whole, I’m gonna say no. As a fan of Roxy? Yes. She had a layered personality already which is what made her #1 to me, and Ruin expanded upon it and showed what she may have been like if Afton/Vanny hadn’t hacked them

    • @dylansharp8471
      @dylansharp8471 Рік тому +3

      As a whole?

    • @featdirty1127
      @featdirty1127 Рік тому +9

      @@dylansharp8471 as a general consensus I think there were some things a lot of people may not have enjoyed as much. The linear design is mostly liked, but it also is disliked by some folks because it adds less replay value in the way you can progress through the game (without glitches/exploits). The gameplay is also quite simple, with being able to dodge most animatronics very easily, and the Entity isn’t as big of a threat as you would expect it to be because it is so easily countered by taking off the mask. The puzzles are often very simple and they are always the same so it’s very easy to learn them. Some people may also dislike the potential fan service given to Roxy, because she’s the only one who gets any real development, positive or negative, which may have left people who were bigger fans of Chica or Monty a little upset. The endings are also debatable, many people were expecting some solid answers to what happened in SB, many of which were not answered with an answer, but more questions (though those people probably don’t get how the Fnaf lore has worked for the last 10 years so I’m not really going to count that as a valid reason to be disappointed). Those are some reasons people may have been disappointed.
      I guess I should also say a few other things. I wasn’t super hyped because of how SB was handled, so I was more skeptically optimistic that it would be good. I think it went above my admittedly low expectations because it did incorporate some aspects of what made the original games scary to me: the lack of knowledge of what’s fully happening, why it’s happening and how long it has been happening. We never really understood why the animatronics were trying to kill us, or if they were actually killing us because we never saw anything after the jumpscare, or how many other security guards had left or died before us based on what Phone Guy told us. Sure we eventually got answers, but not for a long time, and much of it is still just supported conjecture or hypothesis. I like the mystery of what the Entity actually is, because naturally I thought it was Afton originally (and still do a little, with a few twists), not just a security program designed by Vanessa. I like how we have very little evidence to tell us how long it’s been since SB outside of Cassie and actual Gregory still both sounding very young, to which I’d ask how the Pizzaplex got so ruined in a fairly short amount of time, and why was so much stuff just left behind? Where are Gregory, Vanessa and Freddy? Why do they all seem to be in hiding, and from what? All these unanswered questions just feels very Fnaf to me, especially because from what we can tell, there’s no trapped soul business going on with most of the animatronics, which we didn’t really know was going on in the first game, almost like a new start or soft reboot of the series. So imo, I actually thought Ruin blew my expectations out of the water, but I can see why there would be people who either had much higher expectations than I did which were not met, or just didn’t enjoy it despite having low expectations anyway

  • @forcicri93
    @forcicri93 Рік тому +121

    I actually love the Entity design.
    It just feels so ominous, towering over us and just staring at you, reminding you to take the mask off.
    Also he looks like a much more animal-esque than every other Afton desing.
    While Glitchtrap was close, Entity is no longer human.
    This, to me, looks like Afton finally got rid of his mayor holdback : his dead body
    I personally loved Ruin, I think that it could be my favorite or second favorite FNaF game
    Edit : tought he was Afton, my bad

    • @folklore6703
      @folklore6703 Рік тому +13

      The sad thing is it isn't even afton but a twist character called MXES

    • @maravreloaded
      @maravreloaded Рік тому

      You really need to STOP watching Game Theorists goddamn.
      William Afton is DEAD once and for all. He won't "come back" again.
      The rabbit is an antivirus called M.X.E.S. There's no robot Charlie or Elizabeth or Afton or Michael.
      EVERYBODY IS DEAD!

    • @maravreloaded
      @maravreloaded Рік тому +28

      ​@@folklore6703Afton is dead for GOOD.
      His appearance in SB was so stupid Scott had to pull a "Mimic" robot to justify it.

    • @folklore6703
      @folklore6703 Рік тому +8

      @@maravreloaded I know he's dead and happy about it

    • @forcicri93
      @forcicri93 Рік тому +1

      @@maravreloaded Ye lmao

  • @BriaBri
    @BriaBri Рік тому +18

    Bro that animation of the prototype freddy standing up at 3:33 has got to be my favorite cutscene in the dlc. It’s actually unnerving so I love it

  • @phoenixporo2045
    @phoenixporo2045 Рік тому +16

    Interestingly enough during the ending elevator Audio 28:23 you can hear a small tone after Gregory says that the Mimic is free, we could assume that thats maybe the point the Mimic gets back the controll and starts lying with Gregorys voice again, the sound is also similar to the end sound of the Speaker

  • @kiwizkatyeet4724
    @kiwizkatyeet4724 Рік тому +48

    I find it interesting how you considered that mask's powers to be technological. When I played, I assumed it was paranormal considering that you can walk through walls and teleport (kinda like Golden Freddy in FNaF 1 + 2), especially when Cassie would say something is wrong and Helpi would gaslight her into thinking it was normal.

    • @awezome-z3539
      @awezome-z3539 Рік тому

      I think that the things you can pass with the mask are illusions created by the security system to keep
      intruders away

    • @shushimlgaming
      @shushimlgaming Рік тому +8

      I think it's a bit of both. The mask itself is technological, but taps into the spirit world. Which has been mentioned a couple times in the books

    • @derppad6453
      @derppad6453 Рік тому +3

      That was my first thought too, there's just no way that it's only tech

  • @electrobob992
    @electrobob992 Рік тому +19

    Definitely has good potential for future installments.
    As mark said in his Lets play... When DOES Ruin take place, the amount of wear and Age on the location doesn't match up with the age of Cassie.

    • @greysoncrowe5196
      @greysoncrowe5196 Рік тому

      I'd say about a year after SB.

    • @Youarewhatyoueatsonic
      @Youarewhatyoueatsonic Рік тому +6

      It does honestly. This stuff happens fast, and considering it was hit by an earthquake it’s easy to imagine why it’s in such disrepair.

    • @stuffjuststuff6067
      @stuffjuststuff6067 Рік тому +1

      @@Youarewhatyoueatsonicwhat??

    • @relton66
      @relton66 Рік тому +3

      ​@@stuffjuststuff6067read the newspapers on the front door

  • @Alryschannel
    @Alryschannel Рік тому +26

    I agree with basically everything you've said, the only thing that I'd say it's wrong, it's when you said that it isn't a good thing that people need to use the book to get some answers or to understand some plot point. So, I don't disagree with the statement itself, but with the assumption that you need to have read the Tales from the Pizzaplex to understand the mimic, the mimic in game and the one in the books are clearly two different things with two different stories, and the game does a good job in my opinion explaining to people who haven't read the book, what the mimic is and how it works, even better, they don't have to tell us, we see it during the game, the audio Glitch, the mimic gaslighting us and the end where the mimic first tries to trick us again and as soon as that doesn't work, it tries to attack us, the only thing we don't get is the story behind all of this, but other then the fact that I think that's something they'll touch on in the next games, candy cadets explains the basics

    • @higueraft571
      @higueraft571 Рік тому +5

      Pretty much this. The Game pretty handily tells us a decent chunk of the Mimic's whole Deal.
      We dont know EXACTLY how it got there/it's history, but we also knew nothing about William until Sister Location or so, FNAF 3 at the earliest...

    • @cookiesnugglez7318
      @cookiesnugglez7318 Рік тому +2

      Actually it's pretty clear that they are the exact same thing, although I agree, you understand what the mimic is just from the behaviors in ruin but you need to go to the books for it's orgin

    • @Alryschannel
      @Alryschannel Рік тому +1

      @@cookiesnugglez7318 th are you smoking bro? Nothing in the books lines up with what happens in the game, mimic from the books is not the mimic from the game

    • @cookiesnugglez7318
      @cookiesnugglez7318 Рік тому

      @@Alryschannel what exactly doesn't line up? He's nearly identical to how the original mimic Endo looked, 7 ft tall, orange eyes, the only thing hes missing is the antenna ears

    • @cookiesnugglez7318
      @cookiesnugglez7318 Рік тому

      @@Alryschannel he also likes wearing costumes exactly like the books

  • @sahqoyoltaasah9453
    @sahqoyoltaasah9453 Рік тому +14

    Security Breach is starting a new chapter in its storytelling. With the final death of William, the first part of the story is finished. The Mimic seems to represent the 'remnant' (pun intended) of Afton to bridge these stories together. Though, I can definitely understand why people prefer the original games since FNAF is moving away from the paranormal and into artificial intelligence.

  • @mint5438
    @mint5438 Рік тому +19

    I wasnt attacked by the daycare attendant either. I legitimately think it was just supposed to be a lore scene and not much else.

    • @rmslefttoe9024
      @rmslefttoe9024 Рік тому +13

      i dont think i have ever seen a youtuber getting attack by the daycare attendant

    • @spidybat7658
      @spidybat7658 Рік тому +14

      He isn't supposed to attack you. He will only attack you if you get to him before you turn the generators on

    • @tychopanda
      @tychopanda Рік тому +1

      ​@@spidybat7658how boring

    • @spidybat7658
      @spidybat7658 Рік тому +1

      @@tychopanda ik, I think they went too easy on you. You don't need to run or jump at all. BTW you can go past freddy without running if you drop your frame rates down and with a lot of patiences

  • @enlightshadow4852
    @enlightshadow4852 Рік тому +21

    I do agree that Ruin is a HUGE step up compared to Security Breach in terms of quality. The game has very few laggy areas (I only ever encountered one instance of lag in my game which lasted only a few seconds), the textures and designs are more thoughtful and finished, and the like.
    My main problem is that FNaF used to be a horror game. Ruin has almost NO active threats throughout the entire game. There's only two I really consider as active threats. The mini-music-men, as they're integral to completing the node in Bonnie Bowl and actually can kill you if you don't understand them (or their teleportation glitches out between Mask and Maskless). And Freddy. Which is where you and I will disagree again, since you spoke of the Freddy chase being so lackluster. I felt the opposite. The Freddy chase sequence is the ONLY sequence in the entire game where the animatronic chasing you is ACTIVELY pursuing you during the entire chase. Mimic doesn't move for around 10 seconds if you just stand still, and won't attack you as long as you're moving essentially. Monty never really chases you, opting instead to either be in scripted events or in water, which you can just walk in and he can't catch up. Any other sequence can be done just by running through it. The linearity actually made the gameplay on level with base Security Breach, as the computers with intercoms are unnecessary.
    Take the first Monty section, you can just walk through it without touching the cameras and you won't see Monty, at all, until the scripted portion where he runs across the room. In the Roxy section, the camera is only really used to get Roxy to open a door. And the section with Eclipse isn't a glitch, it's intended that he doesn't attack you and only the Entity attacks you. Which is worse because the Entity is the only thing keeping you from being in your mask, but DOESN'T present as an actual active threat the entire time because of how slow it is.
    While Security Breach is certainly not a perfect game, even on second and third and extra playthroughs, there is potential for a sense of tenseness. The animatronics actually chase you (even if the AI is REALLY stupid), dying actually sets you back, and the gameplay can be taken a couple different ways post first play. Ruin is basically cheap scares and scripted sequences disguising itself as a game. The lack of any active threats at any given moment is only offset by how beautiful the game is, ya know?
    That doesn't mean Ruin wasn't a step up, but I think Steel Wool took a step up and then sideways. While the atmosphere certainly gives a better horror aesthetic, there isn't really a single tense moment. Whereas Security Breach has potential to be tense, Ruin just kinda... doesn't. The music and sounds make the game feel more tense than it actually is, like the Mimic chase sequence.
    I won't comment on the weird changes made and how different the new games are to the old ones, that's a topic for another time, but the gameplay itself is never really that engaging. It's doing the same nodes repeatedly.
    Also I forgot to mention, there is a third place with active threats and that would be the endoskeletons right after Daycare. They should get a mention because they do become a threat for that one little section, Idk why I forgot that section existed.

    • @noname-jt6kl
      @noname-jt6kl Рік тому +7

      I said this too, the lack of threat is the biggest problem I have with the game, but it is still good.

    • @elijahsmall5873
      @elijahsmall5873 Рік тому +2

      I believe MXES can still kill you even if you and it aren’t moving but I could be wrong. I agree though.

  • @stevenquinet7405
    @stevenquinet7405 Рік тому +49

    8:46 For my part, given the strange deformations on the surfaces of the objects that we can cross, I think that they are not real objects, but probably some kind of illusions / holograms, similar to what could produce the " Illusion Disc" from the books (in our case, it would be an equivalent in games). As for the Mimic, I don't think the one in the DLC is the same as the one in the books, especially because of the big difference in appearance between the two. But hey, that's just my opinion.

    • @kidbrown96
      @kidbrown96 Рік тому

      A GAME opinion! Thanks for reading.

  • @mediocre_mike
    @mediocre_mike Рік тому +44

    I personally thought there was so much potential for tension filled moments and areas (as the locations were scary) but the vanny mask imo removed all tension when it's put on and its very incentivised to wear it more often than not. I also agree with the concept of it being too far beyond reality to enjoy it. But I do give credit to the dlc for being far far better than the base game.

    • @mediocre_mike
      @mediocre_mike Рік тому +8

      I also personally found the security nodes a drag, every time one showed up I was immediately disengaged with the game every one just felt like a really boring chore

  • @ryninja5788
    @ryninja5788 Рік тому +9

    Ok, does it really matter that the mimic came from the books? This series has been dropping randomish new characters literally since the second game, why is the mimic so different? Sure, we get backstory on the mimic in the books, but it’s also completely unnecessary for it’s role in ruin. It is what it is here: a robot that tricked Cassie into releasing it. And besides, if you give 5 tokens to Candy Cadet, he basically tells you a story tangentially related to the mimic anyway, all in game.

    • @wafagdplqs4421
      @wafagdplqs4421 Рік тому +3

      True

    • @ryninja5788
      @ryninja5788 Рік тому +4

      @German_empire_enjoyer Afton’s name wasn’t even a thing until the books, and then was brought back into the games with sister location. Henry’s name, to my knowledge, has never been spoken in any of the games at all and is only in the books. Hell, Henry didn’t show up until fnaf world update two, after the book he first appeared in came out.

  • @Dragon_14
    @Dragon_14 Рік тому +30

    I've always liked security breach graphics and everything the dlc made me so happy
    I was mad that this game was buggy but I loved the normal security breach

    • @Youarewhatyoueatsonic
      @Youarewhatyoueatsonic Рік тому +2

      Same, I do wish the lighting was as good as it was in the trailers though. Even ruin doesn’t look as good as pre release sb

  • @ginky6026
    @ginky6026 Рік тому +11

    Watching Ruin for the first time i was honestly majorly impressed! Steel Wool has improved massively with this dlc and seems to have really been listening to us. I'm beyond pleased with it and am sooo excited for the future of fnaf!!

    • @ginky6026
      @ginky6026 Рік тому +6

      Also i love how in the trailer for ruin the last line was "dont give up on me yet." Really feels like Steel Wool saying that to us as the audience and Im so glad we didn't ❤

  • @cdesigner9178
    @cdesigner9178 Рік тому +7

    I'd say that the moment with Cassie deactivating Roxy is much more powerful than you give it credit for. You claim that "this huge moment for the character didn't actually matter at all." Well, it wasn't a huge moment for Roxy. It was a huge moment for Cassie. She believes that in order to save a close friend, she has to deactivate her favorite animatronic, the one person who had helped her feel comfortable during all of those birthdays when the other kids never came. Yes, the weight goes down a bit when Roxy comes back, but considering that she was betrayed by the Mimic, and seemingly by Gregory (theories so far say that it wasn't, though) in the true, Roxy still comes back to save Cassie, who could have been mad after Cassie basically betrayed her. Plus, at the end of the true ending, sitting in the dark, Roxy's voice can be heard as she approaches Cassie, seemingly to save her. In other words, the moment remains strong, so long as you focus what it meant for Cassie over Roxy.

    • @dylansharp8471
      @dylansharp8471 Рік тому +1

      It did things for Roxy too tho right?

    • @cdesigner9178
      @cdesigner9178 Рік тому +3

      @@dylansharp8471 It did, though I'm saying that him saying that the moment didn't matter at all isn't fair. It did matter. Maybe not as much for Roxy, but it was a big thing for Cassie. That's what I'm saying.

  • @Realityoftenhurts
    @Realityoftenhurts Рік тому +30

    The game play is linear. Of course most horror games are but this one was more so. It took a very long time to release considering that linear games are typically shorter. Also accounting for the fact that they reused most assets and created a few new animations.
    I think they did a great job with mechanics but wished they offered more variety. Puzzles didn't get any harder. And I didn't feel as chased as the last game. It was simply walking simulator for me. Plus, MXES should attack more often. You could get away with completing a puzzle in time while he's there. Then taking the mask off last second.
    The story dissappointed me. Not with the fact that it had strayed so far from what it originally was. I actually hadn't considered that. I hated the fact that it was so predictable. Even a year ago people were so accurate in their predictions of the story. Saying that it wasn't Gregory. The story added very small things but they didn't feel grand.
    The MXES program is new. The mimic is new to the games (not books).
    This was purely to appeal to those who read the books, which is the correct way of approaching it. But like you had mentioned, why would you need outside sources to understand whats going on?
    Especially with all the virtual reality stuff, ans teleportations. And caves with glowing mushrooms and mini waterfalls.
    How would anyone who hadn't read the books know what's goin on?

    • @higueraft571
      @higueraft571 Рік тому +3

      >How would anyone who hadn't read the books know what's goin on?
      Honestly... it's not THAT hard?
      The Books give *clues* to what's going on, but it's not necessary for what's actually important.
      Do you need a book to know the Mimic's deal? Not really. Do you need the book to know what's coming in the story? No.
      As of right now, the only thing that REALLY could be considered "book needed" is the Mimic's Backstory, which...
      Well, there's implications the Books might not even *be* helpful here, considering aspects of the books dont even line up in some cases, like say what Costumes the mimic has access to.
      Additionally in how you read what Greggory said in "a really long time", could conflict with how it got there in the books...
      As for the AR mask and "false realities", we *have* had Help Wanted which already introduced that concept, considering we already had one Jeremy chop his face off because of Glitchtrap. Not to mention Vanessa/Greggory becoming a Minion in a way we arent 100% certain on yet, though Ruin does hint on? There's also MAYBE Special Delivery, although that one's a bit weird.
      ...which that "AI in your brain" story mirrors exactly for Help Wanted, aside from trying to cut his head in half too :V

    • @Realityoftenhurts
      @Realityoftenhurts Рік тому

      @@higueraft571 It is indeed possible to piece things together slowly. It'll require as much time as the fanbase has already put in to figuring out the story. If not more.
      Games often rely on visual and interactive elements to convey information and engage players. Take dark souls for example, items have detailed descriptions that piece together the story for you without out right giving it away.
      If too many intricate book details are introduced, it could overwhelm players with excessive exposition and detract from the immersive nature of the game. The experience will feel disjointed.
      As someone who has read the books. This wasn't readily apparent to me, but this video brings up a good point.
      When creating a narrative video gane you want to make it accessible to new players. Players who are not familiar with the books might find themselves confused by the inclusion of elements they are not aware of. This could create a barrier to entry for new players, making the game less accessible and enjoyable for a broader audience.
      Yes, if someone put enough time into figuring out FNAFs story. Of course they'll figure it out. I am not blind to that. It is what the community is for.
      This is about NEW players. I wouldn't want a series I enjoyed so thoroughly to be discredited because the story is too complex and indepth that it would require knowledge from outside sources.
      Help wanted, other fnaf games count. I would want to make it approachable while also continuing the story that is already being told.
      FNAF ruin goes overboard which all the references and cameos.

    • @Realityoftenhurts
      @Realityoftenhurts Рік тому

      Wont let me edit to fix typos. My apologies

    • @Youarewhatyoueatsonic
      @Youarewhatyoueatsonic Рік тому

      @@higueraft571you do realize the books were made along side security breach, right? They were meant to be build up to it. The books were needed to understand what was happening in that game

    • @Youarewhatyoueatsonic
      @Youarewhatyoueatsonic Рік тому

      I definitely agree, the ai honestly felt worse than in the base game

  • @skrappothemonster1436
    @skrappothemonster1436 Рік тому +35

    I would argue that William coming back in SB wasn't as bad as so many people make it out to be. Sure it kinda undid that perfect ending in Pizzeria Simulator, but when you think about it, if William died in FNAF 6 his "I always come back" line would be kinda stupid since at that point in the series he had literally only come back twice.

    • @taxevasiongaming
      @taxevasiongaming Рік тому +8

      the mimic is mimicking Afton

    • @maravreloaded
      @maravreloaded Рік тому +20

      The phrase was too cheesy and it was a reference to one of the FNAF 3 teasers.
      _"He came back, he always does, we have a place for him."_
      So the "I Always Come Back" phrase made sense for FFPS.
      But that's it. Let the man DIE.

    • @fahimarizwan3370
      @fahimarizwan3370 Рік тому

      No Afton's dead but his influence is not his digital manifestation is still roaming around somewhere or it is the entity reprogrammed ..I just think mimic is an ai who got fed bad data so it's going haywire because of the bad data and it's not mimicking afton..he's dead

    • @katiemckinney9456
      @katiemckinney9456 Рік тому +1

      Yeah, but having it always be the man himself makes it boring because we know the real villain will always end up being Afton, no exceptions. It also gets frustrating because no matter how many times people have tried to put an end to him for good, even sacrificing themselves in the process like with Henry to make sure he does go down, he still pops back up 5 minutes later and goes on with his day of child murdering. I think what would be better if "I always come back" doesn't mean that Afton himself will survive, but the legacy of him and his killings will carry on. Any time a kid mysteriously dies with nobody there to see or stop it? It's going to be compared to Afton's killings. A kid goes missing? Afton. I can only imagine how many people there would be glorifying what he did and hoping to one day accomplish the same thing.
      While we're at it, rewrite Malhare/Glitchtrap's origin too. Instead of being Afton's soul or whatever it was, have it be a AI Afton created to carry on his work, infecting technology and using that technology to then spread mayhem and subtly coerce people into following in Afton's footsteps. This way Vanessa can be a good person like she was originally made out to be pre-SB release, but she's being manipulated by Malhare into trying to get under the Pizzaplex to 'find out the truth' when in actuality it's trying to get her to recover the remains of the springlock suit.

    • @skrappothemonster1436
      @skrappothemonster1436 Рік тому +1

      @@maravreloaded I'm not saying he should never die, but FNAF 6 was a little too early in my opinion.

  • @arrr1564
    @arrr1564 Рік тому +55

    Tbh I really loved this DLC. Even tho I'm not a big fan of the AR, compared to SB it's a masterpiece, even if it's not as good as the OG ones.
    Edit: I like how they also made Freddy an enemy.

    • @basicname1555
      @basicname1555 Рік тому +1

      im like 90% sure its not Freddy. Due to it not having any of the upgrades from the other animatronics and the fact that there is a giant prototype 1 on his foot

    • @arrr1564
      @arrr1564 Рік тому +1

      @@basicname1555 Oop didn't think of that lol, good point.

    • @leonardosanchez9879
      @leonardosanchez9879 Рік тому +1

      It is Freddy, it’s the canon Princess Quest ending where Vanny ordered the staffbots to destroy Freddy, that’s when Gregory takes his head. It is him because when you put on the mask he disappears and you know why? Because he wasn’t connected to the main network, when he booted up in safe mode.

    • @redloona1085
      @redloona1085 Рік тому

      @@leonardosanchez9879 then why does it have a giant "PROTOTYPE" on it's foot when Glamrock Freddy doesn't?

    • @elilikepizza1344
      @elilikepizza1344 10 місяців тому

      ​​@@leonardosanchez9879bro his hands ain't quite the same as monty so it not fredboi. Also look at the neck joint it too messy if it was out fredboi it would have be less messy

  • @maravreloaded
    @maravreloaded Рік тому +2

    7:30 "So unrealistic" dude.
    M(o)th(e)rf(u)cker. They had walking robots IN THE 80'S!!
    We still to THIS DATE can't make a bipedal robot stable to walk.
    FNAF 2 animatronics had such a complex AI to strategize against the night guard and they had access to POLICE DATABASES.
    So, this isn't so "far-fetched" for the franchise. And I ignore the books at least those that don't affect the games themselves.

  • @mad_quack
    @mad_quack Рік тому +30

    The dlc was fun, and I like a lot of aspects of it. I honestly feel like the end kinda felt rushed a little, and I just hate how they didn’t give the animatronics any kind of redemption arcs, except Roxy (but not a big one)

  • @santinomiozzo6828
    @santinomiozzo6828 Рік тому +12

    Also remember that "the entitiy" or "mxes" is actually a good guy programed to keep the mimic hidden, so its not an antagonist (also he/it is a gigachad).

    • @santinomiozzo6828
      @santinomiozzo6828 6 місяців тому

      @@Personian so, also all the animatronics are antagonist.
      Mimic would be the "villian"

    • @Personian
      @Personian 6 місяців тому

      @@santinomiozzo6828 Mimic is also an antagonist

  • @Yippy_yip_yip
    @Yippy_yip_yip Рік тому +26

    I like to think that we can’t actually go through objects and that it’s just the chip in our brain making us think there’s an object to trick us into using the mask. But I totally agree security Breach ruin was a great game but they whole mask mechanic kinda made me upset it’s cool and all but I liked to more realistic way the original games were.

    • @AquaticCog
      @AquaticCog Рік тому +5

      I just like to think of the more modern installments in the series as a sort of fresh new chapter in the lore.
      The whole murdered children stuff is somewhat over and closed while a new era of the franchise is beginning.
      It just makes me have a way more positive outlook on steelwools games.

    • @Astr000
      @Astr000 10 місяців тому

      @@AquaticCogtrue

  • @RedBeans3
    @RedBeans3 Рік тому +33

    Every plaintrace video Is always a amazing video and it's never a disappointment 👍

    • @auto1226
      @auto1226 Рік тому +3

      Not true because this video seems to ve only 360p... Is it a bug or something?

    • @sleepykoda
      @sleepykoda Рік тому +4

      @@auto1226it was still processing, that's all.

  • @Milo-pi7jc
    @Milo-pi7jc Рік тому +17

    The bunny thing, which is actually called MXES, is most likely a protection system, since it tries to stop people from getting to the Mimic, which is the ACTUAL main antagonist. William Afton didn't make an appearance at all in Ruin, but i mean it would've kind of RUINED the story
    (See what i did there)

  • @macula380
    @macula380 Рік тому +27

    Honestly, I mostly like what they did with this DLC, especially for the first one that's not a Halloween special, I like the most that you feel how the environment that formed after the events of the main game has gotten so bad that it affects both physically and mentally the animatronics, Monty has gone from a Rockstar with anger issues and a desire to drive to an aggressive animal that can only scream and hunt you at all costs, Roxxie, although he doesn't seem to have suffered as badly, you can tell that the situation didn't help her at all, and she became more desperate than ever to have at least some of what she had, and Chica? She is just the same, but she already didn't have much personality, although it has many good things like those shown in this video, it also has a lot that drags down this DLC, mostly because it has a lot of unanswered questions not just lore wise like why was everything abandoned? Why Roxy, Chica and Monty weren't just repaired? Why literally left everything in Mall was left to rust and nothing was just salvaged? and The Mimic is no exception to all of this, when exactly was build? Who build it? Was always here? Is it meant to be the Endoskeletons from FNAF 1 and 2? Is it meant to be Yenndo from FANF SL since both have yellow eyes? In the books the Mimic is just a robot build to copy and learn stuff, that's why when it was destroyed it learned to destroy, so it wouldn't have made sense when Roxy tried to protect Cassie to stop and analize the action? Or when Cassie runs away from it to also run away? There are a lot that of important stuff that need an answer and i just hope the next DLC/Game will give some, even with this game literally having the same boring and stupid ending like many indie horror games have recently

    • @toypikachutheoctoling6029
      @toypikachutheoctoling6029 Рік тому +2

      I know people don't like bringing up the books into the games canon,but it has helped us piece together FNAF 1 - SL before, and it will again for the current narrative Steel Wool is going for. If that's the case the creator of The Mimic was a man named Edwin Murray who created The Mimic for his son.

  • @JD-xz1mx
    @JD-xz1mx Рік тому +13

    Was it much better than SB?
    Yes, definitely.
    Was it good, measuring objectively?
    Oh HEAVENS no. The gameplay boils down to completing comically simplistic children's puzzles, occasionally avoiding an animatronic that is both slower than you, and not able to track you.

  • @lv100Alice
    @lv100Alice Рік тому +2

    i just keep being disappointed in steel wool. but the help wanted 2 i have hope the game play is at least fun (let's not go into the whole seeing the animatronics walk around which makes the game less scary then just not being able to see them until they are in position )

  • @TheodoreNoises
    @TheodoreNoises Рік тому +9

    The character with the most missed potencial in both the main game and the dlc seems to be by far Monty, He was a brand new character, with tons of potencial, but got the short end of the stick because the direction where he was being taken was unknown by steel wool. The opinion in the community with him is pretty split, some like him some don’t, but I feel like he gets a lot of unnecessary hate, We get so little of him in the main game, we are barely shown his issues, traits and personality and his traits because he genuinely doesn’t appear much, and on the rare occasion that he does it’s a chase or a sequence that doesn’t have us learn a thing about him.
    Chica is one of the animatronics we get a bit of in SB, but from all the stuff we get from her, she still feels simple, Roxy and Freddy got the most, and it clearly shows seeing how the community got attached to them and felt like they were memorable, Chica didn’t get as much, but she didn’t need it, because what she had to offer didn’t require what the others did, people treat her like just another chica variant and she might be less memorable than other chicas who had way less of a spotlight, when that could have gone towards Monty, it felt like steel wool didn’t exactly know what to do him, and that makes me feel quite bad for him, I hope justice gets done for him soon.

  • @brawler5760
    @brawler5760 Рік тому +9

    How long do you guys think it will take for someone to start sending strongly worded hate mail towards Steel Wool Studios’ developers?

  • @DiaconuRC
    @DiaconuRC Рік тому +5

    On the lore side, I'm with you
    Gameplay wise it is a step up, Ruin isn't a buggy mess

  • @goblingoovo6508
    @goblingoovo6508 Рік тому +5

    I’m mixed on it personally. I think surface level I enjoyed it but the more I sat down and thought about it I just really didn’t care for it. Maybe I just had the wrong idea but wasn’t this supposed to help wrap up the story to security breach? All it felt like it did was just raise more questions. The mimic is honestly the most boring animatronic they’ve had in a long while, like phantom animatronic level for me. It’s just an endoskeleton with a lil extra stuff that mimics voices. Which if we didn’t have ai voice technology in real life then cool interesting new tech. But no, it already exists so it doesn’t feel like some crazy revelation. And probably my least favorite part was the Vanny mask as a whole concept. I’ve already been pretty against the stuff that jumped the shark like remnant and that sort of thing, so having a mask that literally phases you through objects is definitely too far for me. And I’ve even seen people theorize that it’s actually teleporting you inside an alternate virtual world then phases you back out when you take the mask off which is just way way too advanced tech for the series imo. But we’ve been heading in this direction for a while so I guess I just need to accept that fact. Gameplay wise was also the same. At first I was really into it but then the puzzles started dragging a bit doing the same thing over and over, and just testing out and seeing how little of a threat anything really is just kinda sucked any tension out of me just like the original game.

  • @kaijuultimax9407
    @kaijuultimax9407 Рік тому +28

    Like most people I'm just disappointed because I went in expecting answers and closure, instead I got cliffhangers and sequel teases. FNaF is starting to feel like a plot made entirely of loose ends at this point.

    • @M-E-D-
      @M-E-D- Рік тому +7

      even the original weren't this confusing, the main confusion comes from the many endings

    • @iranfire9355
      @iranfire9355 Рік тому +2

      most questions from security breach were already answered by tales from the pizzaplex. it's obvious that ruin would look forward instead of answering the same things for the second time

    • @Sopsy_Hallow
      @Sopsy_Hallow Рік тому +2

      fnafs been a game of loose ends since the very first one, since that is how fnaf was made, a practically non-existent story and a lot of secrets that give vague ideas of a bigger plot. every game since then tried to answer a few loose threads, work on some other and lay twice as many, with the direct story telling slowly increasing as the secret plot got more and more convoluted to the point that you needed a direct story to make sense of it all

    • @M-E-D-
      @M-E-D- Рік тому

      @@iranfire9355 and those also raised questions, also as a response to the original comment, i dont think raising questions is a bad thing...i mean look at the other games

    • @tetraxis3011
      @tetraxis3011 Рік тому

      Ive heard that maybe we have more DLCs on the way. Since Gregory spent one night in the pizzas Lex and Cassie presumably did too, we might have 3 more DLCs to make it “Five nights at the pizzaplex”.
      Zero evidence for this though.

  • @sarahni
    @sarahni Рік тому +11

    Something I find interesting about the ruin tronics is that we wouldn't find them nearly as appealing if Steel Wool hadn't used what they had in SB, they used some of the strangest decisions they'd made in the past to make their descent into disrepair look that much better

  • @mrmister9885
    @mrmister9885 Рік тому +8

    In my opinion, it did not at all live up to the hype 💀

    • @bunnybrigade9522
      @bunnybrigade9522 Рік тому +1

      Just take off the mask when the thing shows up and then there's 8 times where death is a real threat. 4 of them are chases, the mini music men get disabled as you disable nodes, you literally guide Roxy away from you, monty in the sewer easily gets stuck and has platforms to avoid him, and the endos are easily avoided with the mask. As long as you aren't an idiot you literally just can't die.

  • @lagperformance
    @lagperformance Рік тому +4

    Candy cadets death is the saddest part of ruin

  • @vibeanddie8926
    @vibeanddie8926 Рік тому +3

    The illusion discs is the thing that really killed it for me. There is no need for illusion discs. Like just have some hallucinogenic gas being pumped into the vents for fnaf4 with the crazy nightmare animatronics (since *apparently/allegedly* they were just bare endos with illusion discs, nightmare being 'malfunctioning' which is why he's /kinda/ transparent with a visible endo inside? Idk). There are absolutely no other points in the games that those even existing would be necessary. The fourth closet book/s was a joke, they were just bad overall, ruined Baby and does nothing for the actual FNAF canon. The entire fourth closet thing just feels like a weird almost red herring for literally nothing, just to include and shove down our throats the concept of illusion discs. It's just nonsense material adjacent to FNAF- but not actually FNAF.

  • @I_like_Plants130
    @I_like_Plants130 Рік тому +4

    I love ruin jumpscares, especially chica & Roxy’s. Honestly I think they outmatch the og jumpscares of the franchise.

    • @I_like_Plants130
      @I_like_Plants130 Рік тому +2

      Just the way the trash falls out of chica. Even when I knew a jumpscares were coming I was still scared.

    • @wafagdplqs4421
      @wafagdplqs4421 Рік тому

      Agreed

    • @TheJoviLovi
      @TheJoviLovi Рік тому +1

      It's cool but it's no way scary

  • @aethertheiclikofte1942
    @aethertheiclikofte1942 Рік тому +3

    İ think this dlc was like carving a bigger mine of questions. Nothing much got answered and so much questions popped up. We surely need a other game but im not sure if that Will happen

  • @beepbeep9076
    @beepbeep9076 Рік тому +7

    once you’ve played Ruin once and remember where all the nodes are there’s almost zero threat in the game. i like SB better just bc there’s more replay value. i think ruin improved on looks a lot and certain gameplay aspects a bit but not as much as i would have hoped.

    • @dmk_yt
      @dmk_yt 9 місяців тому

      Yeah, replay value is something that needs to be significantly improved. I played through the game once, then watched someone else do a playthrough and realized that the game is really only fun when you're doing an initial playthrough of it (at least, in my opinion).
      I'm not an expert on replayability, but I feel there are some easy ways to improve that element. Have some of the security nodes be randomized between various positions so you can't memorize their locations after one playthrough, make the animatronics a more consistent threat that require more stealth to maneuver around, and add some hidden shortcuts that contain more threats for the player but make certain sections of the game faster.

  • @tenchihira
    @tenchihira Рік тому +6

    There’s a lot of discussion on if Gregory is actually the one to drop the elevator and they use the weird noise before he says “I know you did it for me” as proof for the theory that the mimic took over the speaker, but Cassie never said she was trying to save Gregory, just that it sounds like him. Gregory would have no way of knowing that was how she was lured into freeing the mimic

  • @scratchykoala545
    @scratchykoala545 Рік тому +10

    I liked ruin but hated the repetitive nature of this game. Like the stupid nodes that are around every corner and are almost comically placed so that just as you finish the last node you see the next one. Another example is the loop of the game which halfway through gets boring. I know some people like the nodes but I think they are a boring way to open up the map. They could have put switches and a console and changed very little gameplay wise.

  • @I_like_Plants130
    @I_like_Plants130 Рік тому +3

    I know he got electrocuted, and not many people like him, but, I want monty to come back for the next pizzaplex game.

  • @cloaker8362
    @cloaker8362 Рік тому +17

    You know, as dumb as the AR world sounded towards the story. I think it serves as a great art style
    I love seeing the contrast of the worn down, dirty, abandon pizzaplex to see it in a new light where it was alive, full of life place it once was

  • @daggerfly0087
    @daggerfly0087 Рік тому +4

    I really liked ruin freddy, it's a great twist on freddy's design and mechanics to make him scary, removing his head removes that freddy's face we can fall back on, and turn what was once our safe space, into his main weapon is very clever, i don't get the presence though, maybe it's to evoke the time freddy gave us the fazwatch, but ether way, i love that design, sure, remove all that and it's a bit goofy, but is that was the case, we'd have a different design

  • @Lundcraft
    @Lundcraft Рік тому +7

    I completely agree that stuff should have been shown through and not through the books, but... I really like the concept of the Mimic, I feel like them adding it to the games fixes some stuff lore wise and puts it on a better path for the future. As a older guy myself, I do get where you are coming from with some stuff but I strangely kinda like it and have more hope for the future games now.

    • @awezome-z3539
      @awezome-z3539 Рік тому +2

      I like this path more they can get more creative and the "murder kills CHILD and then CHILD poses animatronics" was getting a little repetetive for me.

  • @MrRetroDev
    @MrRetroDev Рік тому +2

    The main thing I don't like about the DLC is the endings, they all feel very underwhelming and create more questions and answer next to nothing.

  • @sirnetflix7162
    @sirnetflix7162 Рік тому +3

    I'm so glad you touched on the ridiculous levels of technology. I completely agree in that I also prefer the more grounded approach the earlier games had. Sure, it was ridiculous to assume that those kids just possessed the animatronics, but it's not that crazy because ghost stories exist in real life, so you can buy the premise. But now, you are literally phasing through solid objects and the animatronics have their own sentience and adaptable AI, which to me shouldn't be happening. It makes them human, relatable, and I don't think you SHOULD relate to these characters. A big part of what made the original games scary was that besides the hauntings, the animatronics still abided by their preset programming but it conflicted with the spirits so they went rogue. That's lost in the new games. In my opinion, the last great FNAF game was UCN. After that, eh. I still adore the IP, but not a fan of Security Breach's direction.
    If it was a spin-off game, I could accept the nonsense in it along with the glitch trap stuff, but these are mainline games, which clash hard with the original games. I figure it's because they want to cater to younger audiences... but, it's a HORROR IP, it's like they forgot the game was meant to be scary until Ruin. And to be honest, the voice acting from the "kids" is questionable. Not sure if it's direction, actor skill or whatever, but whoever wrote these lines do not understand how kids would react to these situations. They're like ten or something, right? Cassie and Gregory are WAY too calm sometimes when they are literally in a place that could murder them at any moment. It creates this odd mood clash where something scary or crazy happens, and they just narrate to themselves calmy like, "I better get out of here... I guess."

    • @Groovylonglegs
      @Groovylonglegs Рік тому +2

      I agree with most of the points but the technology has never really been grounded in reality
      We have the nightmares which depending on your view could be real animatronics attacking you, we also have the toy animatronics which have human tracking features, and the Funtime animatronics that have personalities and are able to detect kids and are meant to capture them. This game has never had technology grounded in reality other than them being animatronics.
      Also SB takes place after 2023 it’s in the future the technology could be far greater than what we have now.

    • @wafagdplqs4421
      @wafagdplqs4421 Рік тому

      ​@@Groovylonglegsagreed

    • @sirnetflix7162
      @sirnetflix7162 Рік тому

      @@Groovylonglegs That’s precisely why the youtuber said once Sister Location came out, the technology became too advanced. And that’s what I mean, pre-SL wasn’t too bad. Facial recognition is something that exists in real life, albeit not on a public wide-scale besides phones. It’s not SO FAR advanced that you couldn’t imagine it happening.

    • @Groovylonglegs
      @Groovylonglegs Рік тому

      @@sirnetflix7162 that makes sense until you realise FNAF 2 takes place in 1987 and the first phone with a camera was made in Japan in 1999 and then moved to the US in 2004 so no matter what the technology is more advanced in the FNAF universe.

  • @ASnuggleBuggy
    @ASnuggleBuggy Рік тому +3

    I want to say just because you loved FNAF as a child should not mean it should remain a kiddie game. If anything FNAF should be growing with its audience and it hasnt this has always bothered me and restrains the game too much. I think its very poor story telling to have required the book to understand the ending. I really really wish they had done more with repair idea shown in Eclipse and Chica that really wouldve been something amazing and sweet. But they pull out half way though and just never quite deliver. That makes me quite sad but it seems to sum up how i feel about Steel Wool as a studio. Cheers to them for making me love Roxy even more though

  • @dreamshotmedia
    @dreamshotmedia Рік тому +5

    "I need everything to be realistic in my unrealistic game with killer possessed animatronics" 🤡🤡🤡

    • @NickTheCoolest743
      @NickTheCoolest743 Рік тому

      Also story and graphics are way different things, don’t know why you’re comparing realism to lore, that’s actually a real 🤡🤡 moment.

    • @NickTheCoolest743
      @NickTheCoolest743 Рік тому

      Average security breach meatrider

  • @smugbowkid9919
    @smugbowkid9919 Рік тому +10

    For me, I really just didn’t like it overall. It had some interesting ideas, but the overall issues I had with SB at its core we’re still there, and just because it’s *playable* doesn’t excuse it from being terribly mediocre and honestly just not scary or emotional at all. It’s a 5/10 in my opinion.

  • @Swordkiller55623
    @Swordkiller55623 Рік тому +2

    ngl, my biggest complaint with Security Breach Ruin wasn't even the fact I had, and have, no idea who the Mimic is; it was the fact that the Mimic, and even Gregory at the ending chase, knew exactly where you were at all times.
    No, seriously. This is a major plot hole in this that makes the whole DLC come crashing down. The Mimic is trapped behind a concrete wall outside of the V.A.N.N.Y. Network as well as having only the walkie talky it threw down as the only connection to Cassie. Yet, throughout the game, is able to tell ***EXACTLY*** where you as the player are and how to handle everything in the area. That's not even talking about how it managed to contact Cassie from outside the Pizza Plex to begin with on a walkie talkie while blocked by MULTIPLE walls that would dilute the signal given out. If that wasn't bad enough, after every single node was disabled, (and let's ignore how it's somehow able to tell that all that was left was the NEXUS machine for a moment, I won't even begin to try and comprehend how the fuck that works...) Gregory is able to do the EXACT same thing the Mimic did to our walkie talkie in reverse, managing to get a perfect signal despite where we are, and then give us precise, exact instructions down to the very second.
    There's no tracking device within these walkie talkies, so...
    HOW THE HELL DO THEY KNOW!?!?!?!?

  • @animatorbrian_notyet
    @animatorbrian_notyet Рік тому +5

    Most of the books have always been a staple in figuring out the deeper meanings in the franchise ever since Sister Location was announced so it's become a pattern and a slow development into a new ideas whether or not it's enjoyed.

  • @salghur
    @salghur Рік тому +4

    Your game is not glitched😢😢 it's just that the developers of ruin think that you would just run up to the daycare attendant without any of the generators on so if you walk up to them they'll flip upside down with their hands up and down and then just jump scare you yeah that's it they're like oh if you get near them without the generators on then you die

  • @joansbones4554
    @joansbones4554 Рік тому +9

    Honestly, I consider anything after fnaf 6 more like an alternate timeline of sorts. Afton's ending was perfect and he was the perfect villain for the game. Whether he's left dead or brought back like in the new games, it's not going to have the same impact as the original 6 games did. Og fnaf was like lightning in a bottle, I don't think there's anyway to keep it going while making it feel the same and yet not over done. I like to think of the first 6 games as the true fnaf story and the new games as well as the books as more fun content from its universe.

  • @frinkywinky
    @frinkywinky Рік тому +4

    one thing i really wish was different was the motive. it was very obvious from the very start that gregory isnt actually in danger and that it was a trap, so it doesnt really motivate the player to actually try to save gregory. i wish they either made gregory more convincing and less vague or went with a different motive all together. maybe something like a grown up gregory realising something about the pizza plex or william afton and going back to encover the truth in its entirety could be cool? idk thats just how i feel tho

  • @SectusOG
    @SectusOG Рік тому +4

    I don't think Roxy's death 'didn't matter'. It was still a sad moment, just with an added triumphant and relieving return later. She didn't die anyway, she was rebooted in the same way that the Daycare Attendant was.

  • @wakkaseta8351
    @wakkaseta8351 Рік тому +2

    Ruin basically just banks on every cliche in the Mascot Horror book to be scary, and yet Poppy Playtime and Garten of BanBan are somehow the issue to people.

  • @cheezkid2689
    @cheezkid2689 Рік тому +7

    Bonnie's appearance makes me thing even more that Monty is the one who decommissioned him. While it was never outwardly stated, it was heavily implied that he did, and the damage to his body (especially his chest) is very obviously slashing wounds, probably from claws. A very cool Easter egg.

    • @Dado_nastro
      @Dado_nastro Рік тому +5

      Nah, the theory markiplier made for him is a lot more realistic. Dumb ai gets too funny and accidentally kill itself.

    • @relton66
      @relton66 Рік тому

      ​@@Dado_nastroMonty stan

    • @baisale36
      @baisale36 Рік тому

      Couldn’t be, it would’ve been physically impossible for Monty to do that damage.. Monty didn’t have Bonnie’s sharp claws until after Bonnie went missing . The claws that he (as well as Roxy and Freddy) had before then could only cut through wood.

    • @relton66
      @relton66 Рік тому

      He was given sharper claws. I.e he already had claws

  • @allozabd
    @allozabd Рік тому +2

    I just wish monty was more aggressive, they made him feral but all he got were a few camera and chase scenes that made him extremely slow and that under water section.

  • @squidkid6377
    @squidkid6377 Рік тому +3

    I dont know if anyone else noticed but the mini music men at 19:35 most of them have accessories to make them look like the animatronics

    • @Roadent1241
      @Roadent1241 Рік тому

      Yeah, I did. I quite like it and wonder what the point behind it is. Who did it?

  • @StuckInTheDigitalRealm
    @StuckInTheDigitalRealm Рік тому +5

    Babe wake up, new PlainTrace video

  • @ellaschwager5200
    @ellaschwager5200 Рік тому +20

    while i agree the mask section of the game is out of nowhere and really confusing to me personally, i do think the games were never really "grounded" considering the entire lore is dead children posessing animatronic animals. but i might be misinterpreting what you said. anyways awesome video!!

  • @hydra9627
    @hydra9627 Рік тому +2

    Honestly for me, Steelwool is absolutely butchering this game and the DLC just from what I've seen and played so far. There are good moments but I'll go into some detail about why I think SB and Ruin are just awful from a writing perspective and a design perspective, obviously this is my opinion and I've played hundreds of horror games over the years (I still remember Imscared before it got popular for context.)
    Anyway, starting off I think it's easy to mention with the gameplay being slower it doesn't feel as intense, you can say it's because the animatronics are damaged, but Roxy and Freddy weren't damaged to the point they'd be any slower, and the Mimic chase is just a disappointment. On top of this, who actually felt threatened by Monty and Chica? When I played through Ruin for the first time I don't think I got scared at all outside of the first Black Rabbit (Or as people are calling it, Entity) jumpscare, and even then I think that was a bad scare as it was just cheap overall, like most of the jumpscares in this game, cheap or just boring.
    The overall game design is still god awful, like SB it's just way too bright still, if you look back at what made FNAF 1 and FNAF 4 (Arguably the scariest FNAF games behind Help Wanted) it's not the darkness, it's the darkness, fear of the unknown is the best friend of horror media, it's a law of nature for humans at this point to be fair. Meanwhile, SB and Ruin have this cartoonish artstyle and just overall horrible designs (due to the plastic look of it all, it just feels too much for a horror game, even the Toys in FNAF 2 weren't this bad.)
    And do I even need to talk about the writing? I did a better job when I was 12 writing a Slenderman fanfiction for a writing project for school. And there just isn't an excuse for having writing this bad in a FNAF game, a game that has given Scott Cawthon alone 70 MILLION DOLLARS. The fact a franchise of this magnitude has this issue is inexcusable. And I'll be the first to admit, some moments in the games are solid. Like Roxy when she got deactivated, the dialogue there was spot on and instantly hits you, only for them to completely make it pointless about 20-30 minutes later? If even.
    Now, The Mimic, oh boy where do I begin with this. The only time I liked the Mimic was when it said "I am Gregory.", the chase for it was shit, there was a lack of build up for it, this is because of their stupid idea of going down the Destiny route and telling main plot lore in books which should be kept for expanded lore. On top of this, the ending is just... shit as well. I don't like it as a true ending for the game. The Brazil ending is a "joke" ending sure, but it isn't even funny and it just seems way too out of place. Now, The Scooper ending to me is the best of them all, the suit the Mimic wears is such a different design to the rest of the game, and it gives some OG FNAF vibes, something I'm a fan of, it's just a shame the Mimic wears this suit in the only ending I can't see being canon, and if it is well, there's another writing mess up.
    As a whole, yeah Ruin is better than SB, but that isn't saying much when SB is honestly the worst horror game I've ever seen in my entire life. Ruin at best is probably a 4 out of 10, you could argue for a 5/10 but I feel it's just unreasonable.
    Now, the things I did enjoy were some gameplay aspects, Black Rabbit (Entity) was a solid addition and makes sense for the story, however it's a bit too easy to avoid BR, so tweaking it's difficulty overall to be a bit harder would be perfect.
    Monty's final moments when he dives into the water gave me PTSD to Amnesia which is a good thing, though is a bit unoriginal and I feel like the segment should have been slightly longer or they should have integrated Chica into the segment as well for that extra bit of difficulty.
    Roxy was solid in this, I can't lie, the only reason I even gave the game a 4/10 in my rating instead of a 3/10, she had that solid moment and it brought some really interesting questions to the table, she is definitely the best aspect of Ruin, and currently Security Breach as a whole in my opinion just because of what they've revealed through her.
    The V.A.N.N.I interface was a strange, but interesting addition, I don't mind adding in the Sci-Fi aspects as it's been relevant in FNAF since FNAF 2, and on top of that it also explains small things like how Freddy couldn't see Vanny in SB, something that's not really spoken about but logically makes sense.
    And finally, I mean, it's obvious it'd be here, Freddy in this game was solid gameplay wise, design wise I will say I'm skeptical about it all, especially with the "PROTOTYPE" label on his foot. The one good thing I will admit about Freddy's design though, is how much I love what they did with the chest cavity, it is a clear callback to Fredbear in FNAF 4 and I'm all for it.
    Anyway, with that extremely long (And honestly not fully complete) personal review of the game out of the way, I'll put a TLDR at the bottom for people curious as to my full opinion and at this stage, not even sure why I typed all this out.
    TLDR: The overall story was bad, the horror aspect of the game is completely lost and the art style is still horrid. Overall the game is a 4/10,

  • @arnixe6784
    @arnixe6784 Рік тому +4

    The Roxy thing wasn’t sad. The character meant nothing to me.

    • @Vilgax00
      @Vilgax00 Рік тому

      I was like "How she ended up like this in the first place?".

  • @callyfoot
    @callyfoot Рік тому +2

    i hated the ending and honestly its not even the ending its self which is the issue but the way it was executed, cassie dosent feel important she was just there to get to the ending which is an unfortunate theme in fnaf that they dont have good characters they have a puzzle box, and theres super obvious ways to fix this to have cassie and roxy be literally the 2 most well written characters in fnaf
    they could have established roxy sooner in the game and we could get more of the interaction between the two which could also create more varied game-play, maybe cassie chooses to keep roxy hidden from Gregory or vise versa but all the time cassie and roxy are growing closer making the de-activation and the random re-activation hit harder, and make the random re-activation feel less rushed and random, then when roxy comes back the real Gregory is revealed to them both and tells them they need to keep the thing trapped and then roxy or even roxy and cassie make the decision to sacrifice them selves and keep the thing trapped, AND IT ACTUALLY STAYS TRAPPED BECAUSE I SWEAR IF IT POPS UP AGAIN FNAF
    yes this story arc is super obvious but fnaf has never really had a plain start to finish in 1 game thats told directly to us story arc so i think it would be a good place to start actually having good characters instead of wasting a really good opportunity

  • @HIIMROSS777
    @HIIMROSS777 Рік тому +4

    25:16
    I mean the whole point of MXES is that he isn't actually the villain he is just a security program trying to prevent the mimic from escaping so it makes sense that he isn't supposed to be super scary. It does negatively effect the horror though but imo its mostly because MXES isn't a threat throughout the whole game outside of calling animatronics you can straight up ignore him in a lot of situations.

  • @iug1925
    @iug1925 Рік тому +2

    This DLC didnt disappoint me but certainly didnt make me like SB
    I hate the voice acting of this game. Cassie is a young girl in a huge abandonned haunted place and she sounds like a barely concerned teenager.
    Monty turning into a full on animal and swimming while having literally nothing to protect its systems, Roxie going nice because its magic, prototype freddy we've never heard off, doing one chase scene, just because a Freddy had to be in a game... Like Chica is the only well made animatronic of this DLC.
    The full on sci-fi path this franchise took is seriously going ridiculous. It was bad but not so unredeemable until SB happened and we got basically humans in metallic disguises, and now we got the vanny mask out of nowhere that helps us go through walls thanks to alternate reality, a vilain that gets vacuumed into a hard drive or something, and a shapeshifting robot.
    Even if the gameplay is an improvement, Ruin didn't redeem what I didn't like in SL at all, imo it's just as bad.

  • @2lazydidntpickahandle
    @2lazydidntpickahandle Рік тому +3

    Like how Eclipses “safety mode” consists of him tossing this child out alone into this crumbling building full of murderous animatronics

  • @turtleking1118
    @turtleking1118 Рік тому +2

    hot take: its a little bad. Just as unoptimized as the normal game. the whole dic is just turning off power boxes. the AR mask is stupid, i hate that they are moving towards Al. fnaf is about ghost possessing the animatronics, not Al
    (Ik the books go to Al but this is a game not the books).
    Cliffhanger ending is so cliché for a dlc. idc if its free or not, it was 3 hours of running and doing the same thing over and over again.
    the map is great, just wish there was no AR so u can really experience how run down the pizzaplex really is. The AR mask literally takes that away, defeats the purpose of something being in ruin

  • @cannonsword1
    @cannonsword1 Рік тому +3

    the dlc feels like a completely new game in every single way ngl

  • @EmeraldCrowz
    @EmeraldCrowz Рік тому +2

    Honestly ruin feels a bit overrated. It's more of a puzzle game then a survival horror. Because all you really do is walk around and solve puzzles with very little risk. The real world animatronic AI is nearly useless. And even when it isn't you can just put on the mask and just like Freddy in security breach you're safe, outside of the music men section. In AR, the entity is a joke of a threat. It takes like an entire minute to kill you and loses a lot of scare factor once the player realizes you can just chill next to it and nothing happens. The entity is also awful design. AR segments are most of the games progression. So you will often just take off your mask next to a node and space out for 10 seconds to reset entity's kill timer. And bc real world threats barely exist there's no tension there.
    The daycare segment is poorly designed with no threat at all, the game often forces you to use the intercom by having the animatronic in front of you with a giant kill hitbox, so instead of use audio lures cleverly around the area it's stand directly in front of the threat and press the button to proceed. The intercoms are too linear to be an actual interesting mechanic. And the wire puzzle while in water with Monty is easy because Monty's AI is so bad you don't even need to do the parkour, you can just run past him while he's standing still. The ar generator room has no threat either, just more puzzling. Not even mentioning how dumb the AR is from, and how the technicians wearing these ar masks comes out of nowhere as a plotpoint. There's still so much I could say about how underwhelming everything felt.

  • @youtubemixup756
    @youtubemixup756 Рік тому +3

    I like how he’s complaining about the fact they’re using ideas and characters from the books only just now. They’ve been doing that for years.

  • @Perdix64
    @Perdix64 Рік тому +2

    Imma be honest, I like The Entity’s design (me and my friends just call him Malhare) I prefer his current design over his beta design.