The Bethesda Problem (And What It Means For The Elder Scrolls 6)

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  • Опубліковано 10 гру 2023
  • I hope you enjoy an analysis. 14 Years of video games and its been nothing but a steep decline, just for reference, From 2011, to Now Fromsoftware has released Dark Souls 1, Dark Souls 2, Bloodborne, Dark Souls 3, Sekiro and Elden Ring.
    Everything about the modern day Bethesda screams outdated and I'm not sure if there even capable of reaching the highs of Skyrim ever again.
    Unless the engine gets completely gutted or revamped, I will remain skeptical.
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КОМЕНТАРІ • 1,4 тис.

  • @OmegaDesu
    @OmegaDesu 6 місяців тому +849

    Bethesda is the embodiment of "You either die a hero, or live long enough to see yourself become the villain." and it's heartbreaking to see.

    • @AuxilisV
      @AuxilisV 6 місяців тому +9

      Said this to a friend the other day. Very heartbreaking.

    • @Godskrieg
      @Godskrieg 6 місяців тому +21

      Disagree that's BioWare, a company that is essentially full dead at this point. They died the villain.
      Bethesda isn't dead, they've become too reliant on modders. They know that Starfield will sell well because in the future it'll be another Fallout 4/Skyrim. So they feel fine releasing an outdated design knowing modders will fix everything for free for them while they keep trying to monetize that.

    • @macatron69
      @macatron69 6 місяців тому +34

      I honestly don’t think the modding community will be able to fix Starfield. Many of them are walking away from the game and saying that the game’s foundation just isn’t there. Fallout 3 and Skyrim, while definitely flawed on release, had a great foundation, and that’s why they’ve lasted as long as they have. It doesn’t sound like Starfield will have that same quality.

    • @Godskrieg
      @Godskrieg 6 місяців тому

      @@macatron69 Completely true it definitely won't be Skyrim levels. But Fallout 4 levels I can see in its future.

    • @LayzeeJay
      @LayzeeJay 6 місяців тому +6

      When were they a hero though? Modders working in their free time had to fix this multibillion dollar companies games…

  • @neeeiiil
    @neeeiiil 6 місяців тому +809

    It’s not an engine issue, it’s a design and writing issue. You can make great games in Bethesda’s engine. obsidian did and modders have.

    • @KillBoyUK
      @KillBoyUK 6 місяців тому +117

      But having a engine rooted in 20 years old tech you just keep patching ontop of does limit what you can do with design....

    • @KillBoyUK
      @KillBoyUK 6 місяців тому +41

      And yes you are right about NV but even that came out 13 years ago. If it came out today, bug free, it would feel very dated, like Starfield

    • @LichRC
      @LichRC 6 місяців тому +55

      Not in 2023. You cannot rely on tons of loading screens nowadays, especially the ones separating parts of the same structure. It is just ridiculous. And it breaks the immersion so much so that after having patiently waited for user reviews (and critiques) I have decided to avoid the game and spend my money elsewhere.

    • @pilsplease7561
      @pilsplease7561 6 місяців тому +1

      nah

    • @m0nkEz
      @m0nkEz 6 місяців тому +53

      ​@@KillBoyUK that's all engines, dude. They don't just throw the whole thing out and replace it.
      The difference between Bethesda and other companies is that Bethesda sucks at it.

  • @a-aronlincoln6309
    @a-aronlincoln6309 6 місяців тому +331

    Starfield honestly feels like playing a giant 100gb overhaul mod for fallout 4.

    • @Grobut81
      @Grobut81 6 місяців тому +1

      Except made by a modder who sucks.

    • @wizarian
      @wizarian 6 місяців тому +21

      Fallout 4 feels much better.

    • @docproc144
      @docproc144 6 місяців тому +10

      @@wizarian It really does. From the gunplay down to the environments. I don’t see how they did it, but Starfield was a significant step backwards in almost every way from their previous games.

    • @terskataneli6457
      @terskataneli6457 5 місяців тому +1

      Fallout 4 is damn boring. Exploring is no fun because there's really nothing to explore just like in starfield

    • @enjumamoru6513
      @enjumamoru6513 5 місяців тому +2

      fallout 76 generally have better textures, animations, faces and other things xd story too

  • @Hamjr193
    @Hamjr193 6 місяців тому +176

    I was genuinely shocked to be reminded that the ES6 teaser came out in 2018...What has bethesda been doing

    • @seigfriedhans
      @seigfriedhans 6 місяців тому +49

      working on Midfield lol

    • @brandon5012
      @brandon5012 6 місяців тому +29

      Making trash nobody wants..

    • @YoutubeCO713
      @YoutubeCO713 6 місяців тому +6

      ​@@brandon5012exactly we want es6 and fallout 5 c'mon Bethesda don't mess it up

    • @fireraid9173
      @fireraid9173 6 місяців тому +1

      Doom eternal was the only worthwhile thing they made in recent years, in 2012 we thought ES6 would blow us away. Nowdays we're worried it'll be underwhelming trash.

    • @BillyBob-ti2fz
      @BillyBob-ti2fz 6 місяців тому +5

      Bethesda is lazy

  • @Vert_GreenHeart
    @Vert_GreenHeart 6 місяців тому +301

    Funny thing about the engine. Bethesda devs were joking about how they occasionally find code written all the way back in 1998 and there were Morrowind codes still present current day Creation Engine 2, which is Creation Engine 1 in disguise, which is Gamebryo in disguise, which is NetImmerse in disguise...

    • @Grobut81
      @Grobut81 6 місяців тому +4

      Now if only it could transform in a cool way..

    • @pilsplease7561
      @pilsplease7561 6 місяців тому +33

      If they used Unreal Engine they could make an amazing game, they are limited with features the engine cant handle modern world sizes, doesnt have modern graphics features, still has a id based entity system that shits itself when something doesnt work. I could make a better game honestly, Used to be a game dev but have been away so long I would have to brush up on modern stuff to get back into it and could still do a better job.

    • @muzakkilast6398
      @muzakkilast6398 6 місяців тому

      As you can still use #player.additem the same from morrowind to starfield is baffle me

    • @Naruku2121
      @Naruku2121 6 місяців тому +5

      I believe that, in 76 people could still find code/bugs from skyrim.

    • @GANONdork123
      @GANONdork123 6 місяців тому +19

      To be fair, it's not uncommon for newer engines to retain pieces of code from old engines. Valve's most recent Source 2 Engine still retains some bits of code dating all the way back to the 1996 Quake Engine. The difference between Valve and Bethesda is that with Valve, it's just a few bits of code reused for small and mundane details, whereas Bethesda with Creation Engine 2 just copied over nearly the entirety of the old Creation engine with very little in the way of significant changes.

  • @milestrombley1466
    @milestrombley1466 6 місяців тому +62

    Bethesda: "Stop blaming us! We worked very hard on this game! You gamers are the problem!"

    • @swellerace
      @swellerace 29 днів тому +1

      And I'll say they didn't because they can't even fix simple bugs up, lol it took them weeks just to notice bugs and it took me only a few days that's how pathetic they're are!

  • @mindcake8811
    @mindcake8811 6 місяців тому +205

    Besides the game playing almost exclusively to the weaknesses of the Creation engine, Starfield also shows how Bethesda's current quest design needs a massive overhaul. We already saw the beginnings of the issues in Skyrim, with quests ranging from extremely weak (College of Winterhold) to sort of middling (Thieves guild, Daedric quests, etc). These quests all have the same issue (among others) where they exist in a little bubble. Being the master of the thieves guild and listener of the dark brotherhood has absolutely no impact on anything in the game besides the story because Bethesda has decided that one player should be able to do everything. Starfield does the exact same thing, where nearly everything that happens is made in such a way as to not block the player from any content, such as being a part of the Crimson fleet. Joining the pirates makes some companions mad at you (which can be handwaved by some incredibly easy speech skill checks) and friendly pirates, which could be a negative in most cases as you now have an entire faction of enemies which you can no longer engage for XP. Don't even get me started on the NG+ mechanic, which is probably the biggest waste of potential ever put in a Bethesda game. As it goes on you realize that the only interesting gameplay mechanics added are the ability to kind of skip some of the starting missions, some cool armour, a ship, and some funny haha moments when you roll into constellation and Sarah Morgan is a plant or something equally uninspired. I could go on but I think that Elderscrolls VI is screwed and it's not just the technical side of things. I want to be wrong but we have absolutely no reason to think it will be different from Starfield at this point.

    • @conz2769
      @conz2769  6 місяців тому +18

      It could be different and that's what makes this even worse.
      Great point on Bethesda's quest design. Seems almost everything they design is outdated to some extent.

    • @Kintabl
      @Kintabl 6 місяців тому +30

      What I don't understand, if they put the NG+ as a core gameplay, why you can do every faction and every quests in one go?
      Like this Emil Pagliarulo dude who is a writer & design director in Starfield, he doesn't use game design documentation because, whatch this... is to much work for him. This is your damn job as a design director!! If you watch his speach at 'Talks from story' you see that this dude is incompetent.
      When you know all this, then you know why Bethesda games have weak stories/quest design. He needs to go.
      If he still be a writer & design director in TES VI, you can be sure that the game will be a major disappointment.

    • @mindcake8811
      @mindcake8811 6 місяців тому +8

      It is genuinely insane they keep no documentation on their quest design.

    • @christinaedwards5084
      @christinaedwards5084 6 місяців тому +4

      If your complaints are being head of all guilds and the quest lines being “weak”
      Why don’t you go around this issue and make dedicated themed builds designed to only do a suitable faction.
      In Skyrim all races have 1 major skill (starts 25)
      And 5 minor skills.
      Limit yourself to leveling only those skills.
      A 25 skill you can pile into any skill in the tree.
      A 20 skill you can only go all in with 5 points in the first skill or 1 point in the first skill and chose one branch of the perk tree.
      All your builds will play totally different from each other doing this.
      Have strengths and weaknesses for you to play to and avoid.
      Also cuts down on picking up “loot” as most of it is useless to the build.
      Ore is useless to an enchanter as you can’t enchant it and smelting it into rings levels smithing which goes against the perimeters of the build
      Try the thieves guild using only those major and minor skills.
      You have no weapons, no alchemy, no illusion. So no invisibility.
      Crank it up in difficulty as you won’t be killing but being seen WILL punish you with death.
      The backgrounds in starfield are pretty awesome.
      Cyber runner (lockpick, pickpocket and stealth) it’s a thief build.
      No attack skills till you get manipulation.
      Build it for ryujin questline. But only be loyal to the highest bidder as the synopsis says.
      Or for another version
      Go with the ronin.
      You can kill, ryujin won’t like it, but remain loyal to ryujin no matter what.
      Space scoundrel worked well for the freestar collective.
      It how Bethesda games role-play. Here’s the defined character. You now play it.
      Making your own thing from the sandbox usually ends badly and is non-sensical as a character.
      File not found should be the background of that kind of character.
      You’ll find it difficult to get a character more than level 20 so perk choice will matter.
      This gets you using different playstyles and opens the game up to feel more in depth than one super character using the best of everything and playing for the best rewards.
      There is no replayability in that playstyle as you’ll always end up with the almost exact same character every time.

    • @mindcake8811
      @mindcake8811 6 місяців тому +17

      @@christinaedwards5084 You can absolutely choose to do all of those things of course, however you must take into consideration how having actual consequences and imagining consequences for your character are pretty different. In one scenario, it is purely up to the player's imagination to fabricate every instance of roleplay on the cardboard cut out Skyrim plotlines, or Starfield plotlines. Would it not be a far superior quest design to acknowledge the player and what they do in both positive and negative ways? What if showing up to join the crimson fleet as a Freestar ranger actually blew your cover, or made it harder to stay undercover? What if showing up to join the Dawnguard as a vampire actually mattered at all? That's the weakness of having every quest and questline in a bubble away from each other. You have to, essentially do the work the game should be doing to make it convincing. You have to pretend these story interactions happen, you will never actually be punished, rewarded, or acknowledged for your accomplishments and failures (if you can actually manage to fail a Bethesda quest). What you suggest are certainly interesting characters roleplay wise and mechanically, but such good characters deserve a world which responds to them and questlines that can be influenced in meaningful ways by their decisions. I just don't see how Bethesda's recent quest design give us that.

  • @johnmccall4528
    @johnmccall4528 6 місяців тому +142

    Honestly, my worst fear for TES6 is that it will be dumbed down to the point of no return. Imagine if instead of the unique leveling system it has had for ages, instead you just get XP for every action. Then when you level up you automatically get a plus 1 to every attribute and a perk point to spend on one of your 3 perk trees. Warrior, Mage, and Thief with starting perks being something dumb like "do 20% more damage with warrior weapons, etc. Then imagine if most of the game just becomes some empty sandbox experience where most of the actual content is added in later in the form of microtransactions. At that point my faith in Bethesda would be gone, never to return again.

    • @Lightsign01
      @Lightsign01 6 місяців тому +13

      I hate the 3 Warrior/Mage/Thief thing, (I know it's there since Arena, i just think the started handling it differently) I think Obilivion/Morrowind had less exact definitions of class, builds had a lot more nuance; every "Warrior" in Skyrim is the same to me, not every Warrior in Obilivion though; there's lots of options I think, Roleplaying paladin or Spellblade or something

    • @kurtdewittphoto
      @kurtdewittphoto 6 місяців тому +16

      Each release after Morrowind has gotten more and more dumbed down. So Your prediction will likely become reality.

    • @antonioyeats2149
      @antonioyeats2149 6 місяців тому +2

      ​@@Lightsign01I actually thought they handled melee build options BETTER in Skyrim.
      For me, oblivion was basically a magiccentric game. Practically every single mechanic that you could use as a stealth or melee centric build could be done better with magic. Skyrim changed that with shit like shield charge and two handed stagger locks.

    • @Lightsign01
      @Lightsign01 6 місяців тому

      @antonioyeats2149 Magic is optional though, in Skyrim it isn't optional to use it to the same extent

    • @antonioyeats2149
      @antonioyeats2149 6 місяців тому

      @@Lightsign01 idk man lol how so? If anything I felt it was practically the opposite as with magic in Skyrim it's practically useless after level 20

  • @schmlif8839
    @schmlif8839 6 місяців тому +75

    Bethesda peaked at morrowind

    • @HybOj
      @HybOj 6 місяців тому +6

      Sad truth

    • @ombra711
      @ombra711 6 місяців тому

      If you're a dinosaur sure. Why not wizardry, another old ass game.

    • @schmlif8839
      @schmlif8839 6 місяців тому +15

      @@ombra711 because Bethesda didn't make it...?

    • @Lightsign01
      @Lightsign01 6 місяців тому +11

      Ironic, the peaked at limitation; Morrowind had nowhere near the resources of Starfield (Less teammembers, smaller budget and marketing) something it had is focus, I think its the only title that everyone there creatively actually wanted to make; people just put in whatever they wanted most, no holdingback nothing matters since they thought they'd probably shutdown. It's success only led to true restriction; if experimentation made Morrowind masterful...definitions can be said to have actively harmed their other videogames.

    • @keinkoenich2673
      @keinkoenich2673 6 місяців тому +5

      Morrowind Combat was god awful even at the time. The biggest thing going for Morrowind was the exploration and lack of comparable games with an open world. Also the water effects were revolutionary.
      And building absurdly overpowered spells. But even then the most interesting things came from mods.
      At least that's how I remembered it. For me they peaked with Skyrim, nothing after that interested me anymore.

  • @danielevans7439
    @danielevans7439 6 місяців тому +180

    Bethesda did not make “all the other Fallout games”. Out of the 11 games in the series, Bethesda made only 4 of the games.
    In fact, FO1 (which is still fun) was created by Interplay, and the same developers split off on to make FO2 under the name Black Isle Studios and FO:NV under the the name Obsidian. FO:NV wasn’t lightning in a bottle-it was the perfect combination of the Fallout 3 engine with the understanding and respect for FO world building that hasn’t been seen under Bethesda.
    As for my thoughts on Elder Scrolls, I don’t care what engine they use, but the “gameplay loop” matters. The first Elder Scrolls was all about closing the gap between tabletop games and video games. Capturing that freedom of choice is difficult, but it’s the best thing Elder Scrolls has going for them.

    • @MorfsPrower
      @MorfsPrower 6 місяців тому +13

      And they have forgotten that fact. Man, I used to really like the stuff they made back then. Putting Daggerfall out for free was a great showcase of how they just can't do what they used to do anymore. That ambition and desire to give space and freedom to players is being shrunk down with each passing game. Starfield is half hollow and unfinished. I have a suspicion that TESVI will launch with completely inoperable systems and bugs rendering it unplayable, considering the rate of decline they've shown over the last decade- 76 being a shining example. Watch out, they may dox all their special edition customers again like last time, or scam people with false promises and a gross rum that spills everywhere for 60 bucks again. Or bait and switch their promotional items to earn good reviews from UA-camrs. The list goes on.
      It absolutely boggles the mind that after Fallout 76's disastrous launch, you'd think people would be wary of them. But some people just love how it feels to straddle Bethesdick.

    • @vahnayasaki6989
      @vahnayasaki6989 6 місяців тому +3

      They only made 3 fallout games? Fallout 3, 4 and 76

    • @quinnly23
      @quinnly23 6 місяців тому +9

      ​@@vahnayasaki6989Fallout Shelter

    • @pebegou
      @pebegou 6 місяців тому +4

      Fallout1 and Fallout2 are the best in the entire franchise. None of the 3D ones gives the same vibes.

    • @MorfsPrower
      @MorfsPrower 6 місяців тому +5

      @@pebegou I have the full collection excluding FO4 thanks to knowing a Bethesda tester at the time. I never got around to playing the first two games, HOWEVER, I did play Fallout Online for a somewhat brief time, and the experiences I had on there were... perfect. Perfect for Fallout.
      I spawned in on the first day, trying to group up with my friend, and there was a pen with Brahmin in it beside me. As I waited, a guy showed up and told me to start getting xp by fighting. He told me to approach the beast, target its ass, and punch. The results were priceless. It turned around, gored me in one hit of its head, walked away from my bloody pile on the ground, and EVERYONE in town gathered around the pen screaming "YA GOT GOT FUCKA!" "WELCOME TO THE WASTELANDS, BITCH."
      "Poor dumb fucker lol what were you thinking?"
      The man that suckered me into the incident hops the fence chuckling, bags my starter gear, and leaves me to rot.
      My time with the game ended with me foraging for wood to build my camp in random world cells, and suddenly I hear mechanical noises while I'm busy chopping dead wood.
      *BrrrrrrrrBAKAKAKAKAKAKAKAKAKA* A FRIGGIN LASER GATLING wielded by a max level Raider player wearing scrappy Power Armor uncrouches from his completely perfect stealth check, approaches my riddled body, goes "TODAY IS YOUR UNLUCKY DAYYYYYY-aaaaaaaaaaaaa"
      and then proceeds to roleplay him pissing on my corpse for 5 minutes straight. I sat there in disbelief that he was THAT committed to the bit.
      I'll never play that game again, but I love recounting those two incidents. Fallout 1 & 2 seem damn fun after that.

  • @knight-protectorofsadgirls8685
    @knight-protectorofsadgirls8685 6 місяців тому +99

    10:07 I'd say Morrowind still has the best story out of all their games if for no reason other than that your character can have multiple motivations for doing the main quest. Do you truly believe you are the reincarnation of an ancient warlord and wish to fulfill Azura's prophesy? Do you take down Dagoth Ur because you're a loyal servant of the Emperor and want to stop an existential threat to its hold on Morrowind? Do you believe regardless of any prophesy or political faction that Dagoth Ur is evil and must be stopped? The game actively supports roleplaying by letting you explain your motivations to Dagoth Ur, its not just some head canon put in place by the player. The story is also a much slower burn and lets you become engrossed in the world before its revealed you are special (you aren't even born the chosen one, you are just some regular guy who has to BECOME the chosen one by completing trials and feats)
    Watching Emil Pagliarulo's notorious presentation on how he approaches writing shows that he should not be allowed within 50 miles of writing major questlines. The only reason his Dark Brotherhood quest line from Oblivion was so memorable was because of all the unique ways of assassinating targets and dialogue options. Thats the exact opposite of "keep it simple, stupid"

    • @conz2769
      @conz2769  6 місяців тому +21

      When you put it like that yea, great point. They let you customize your character and make a bunch of false choices yet you mindless complete the quest and kill Alduin at the end. Your choices have very little consequences.
      Skyrim is where The Elder Scrolls lost the R in RPG

    • @ConnorJara
      @ConnorJara 6 місяців тому +12

      I really dislike Emil Pagliarulo writing for quests on the games he worked on. I miss Elder Scrolls exploring lore and expanding on the nutty and esoteric things established by Michael Kirkbride. Most people will say Dark Elf is their favorite race because they are by far the most fleshed out and complex race with Morrowind. I know with Emil he will do bare minimum, do nothing of importance to the history of the Elder Scrolls Universe, and the game will end with no real consequences or impact to the world. He's the Joss Whedon of the gaming industry. As much as i want Elder Scrolls 6 to be good, with Emil at the helm, i know we'll get a very mid story as there will not be risks. Hell, I dont think he understands the lore of the series at all.

    • @andrejz8954
      @andrejz8954 6 місяців тому +7

      That's why I'm more interested in Wayward realms and Avowed... Morrowind was the only really good game from BGS anyway.@@ConnorJara

    • @night6724
      @night6724 6 місяців тому +1

      Skyrim has a better story than Morrowind. You’re making shit up and you know it

    • @andrejz8954
      @andrejz8954 6 місяців тому +3

      @@night6724 lol

  • @theweppe27
    @theweppe27 6 місяців тому +43

    Bethesda has gone lazy and arrogant. They have only approx. 400 staff (comparing other AAA studios like Rockstar has over 1000) while they have massive IPs including Fallout and Elder Scroll and now even Starfield. Also they're still using old game engine, proper word would be ancient and they like to recycle quest elements and storylines (Fallout 3 vs Fallout 4: find my family members)... Not to mention awful writing and "illusion of your choices matters". Theres quite much stuff to be reorganized.

    • @nutbastard
      @nutbastard 6 місяців тому

      Bethesda games are like playing DnD with a terrible DM who wants to tell their story instead of allowing the party to create *their* story. The best DMs don’t railroad the party towards a predetermined conclusion, they just hint and gently nudge, while still letting the party do whatever they want to do.
      The idea of “open world” and “main quest” needs to die. A truly open world has no endgame.

    • @BungieStudios
      @BungieStudios 5 місяців тому

      There are full time employees and then there are contracted freelancers. Also, you don’t need that many people to make a game. A handful of engineers to build the base and artists to polish it up. Bethesda is lazy and arrogant though. They sold out trying to make the most amount of money for the least amount of effort.

    • @BungieStudios
      @BungieStudios 5 місяців тому +1

      Bethesda did what many other studios do or are directed to do. They simplify their games to appeal the widest possible audience. They go for the casual crowd over the hardcore fans because they want to increase sales.

  • @_MaZTeR_
    @_MaZTeR_ 6 місяців тому +73

    Let me get this straight, Starfield is Mass Effect 1's "open world exploration" done all over again 16 years later.

    • @HybOj
      @HybOj 6 місяців тому +31

      Me1 had excelent story and u felt immersed in the world. Also the characters u remember for dacades. I had a nice sense of exoloration there as well. SF has none of that.

    • @blinkusfishus2052
      @blinkusfishus2052 6 місяців тому +14

      No. It's different. Mass Effect 1 you only had specific planets you could actually land on. Every one of them is tied to some quest and gave a reason why Shepard would bother landing on it (Mission from hackett was the most common), there is no planet you land on that has 'nothing' on it in ME1. Starfield goes for... something else. 😂

    • @_MaZTeR_
      @_MaZTeR_ 6 місяців тому +4

      @@blinkusfishus2052 All of the planets were bland, boring time waste. You could skip all of them except the main story ones and not miss anything significant. It's just that there are couple of fetch quests that have consequences for doing them in ME2 and ME3, such as the smuggler base, the Cerberus missions and the rogue A.I which turns out to be EDI in ME3, which unfortunatly involve riding with the god-awful Mako from the lower part of the map to the top corners or going back and forth collecting some bs. It was just awful and was done much better in Andromeda.

    • @Grobut81
      @Grobut81 6 місяців тому +9

      Yes, pretty much.
      Take ME1, remove the good story, remove the interesting characters, remove the interesting alien races, remove the handcrafted misson locations and replace them with bland radiant quests, somehow make the combat even worse by making it boring, replace all the cool Sci-Fi stuff with "i can't belive it's not just Fallout again" NASA-punk, and you pretty much have Starfield.
      Enjoy!

    • @wngmv
      @wngmv 6 місяців тому +14

      ME1 is carried by its world, writings, characters, quests and NPCs. Sure you can only land on selected planets but those planets are hand crafted.
      Starfield had none of those.

  • @splitzerx570
    @splitzerx570 6 місяців тому +62

    Bethesdas problem is that they made Starfield. They have deprived us from actual Fallout and TES content for so long

    • @StoneAgeWarfare
      @StoneAgeWarfare 6 місяців тому +3

      this literally sounds unbelievably whiny and entitled

    • @wr9209
      @wr9209 6 місяців тому +3

      They going to struggle even more going down the exclusive route now. Like it or lump it, most people on PS5 aren’t going to purchase a pc or Xbox just to play elder scrolls. I absolutely loved oblivion and Skyrim but I ain’t spending 100s for one game, and I’m already too far invested in the PlayStation ecosystem to ever switch over in truth whichever is better (I suspect there’s more people like this than care to admit - instead they ‘defend their console/master race’ instead of admitting they’re too invested in their mode of gaming, they feel the need to justify it). I’m not ‘buying both’ either, got kids mortgage and other priorities to be wasting 1000s on gaming.

    • @yveltalsea
      @yveltalsea 6 місяців тому

      ⁠@@wr9209 that sounds like a console problem, i'm not gonna lie. you're really missing out, just build a cheap pc yourself. this is an issue you're doing to yourself, and just dragging it on. Sunk cost fallacy. When u have to buy ur new console just build a pc instead. It will be way cheaper down the line, and u can just use a controller anyways lmao.

    • @wr9209
      @wr9209 6 місяців тому

      @@yveltalsea been down that line mate, sunk cost fallacy was my last PC. Spent over 1000 on it, only for the parts to wear quicker, the games not be optimised for it, and all the other issues that come with owning a PC. I still have a working PS3, PS4 and now PS5, they’ve outlasted 2 PCs I’ve had at a fraction of the price. I’m happy with my console gaming, and with some of the paradox games now on console as well as many others I used to play on PC and pretty functional ports, I don’t touch my PC much anymore.

    • @splitzerx570
      @splitzerx570 6 місяців тому +1

      @@wr9209 legit man, end console exclusives

  • @blackfangex6813
    @blackfangex6813 6 місяців тому +20

    Most of the of devs in fallout New vegas were the original creators of the IP. Obsidian always understood what fallout was, while Bethesda never understood the core of the series.

    • @night6724
      @night6724 6 місяців тому

      No Obsidian never understood Fallout but Black Isle dick riders ignore the inconsistencies of Fallout 1 and 2

    • @night6724
      @night6724 6 місяців тому +1

      BGS knew Fallout better than black Isle of Tim Cain ever did

  • @MegaArroman
    @MegaArroman 6 місяців тому +13

    Skyrim's immersion was something else. The most awesome game I've ever played.

    • @juliusfishman7222
      @juliusfishman7222 5 місяців тому

      Skyrim had no zero immersion, it reminded me it was a game every second it could, and the quests were so brain dead , the game felt like a mass produced corporate mess

    • @MegaArroman
      @MegaArroman 5 місяців тому +2

      @@juliusfishman7222 lol

  • @myriad926
    @myriad926 6 місяців тому +32

    The loading screens in Starfield are 10 times worse than any other Bethesda game. The other games have one large open world with loading screens only for interiors. The segmented nature of Starfield means you’re hitting 6 loading screens in quick succession to go anywhere

  • @mitchellmahurin3465
    @mitchellmahurin3465 6 місяців тому +9

    The jump of quality from Rockstar's rage engine was insane. Especially when you realize San Andreas and GTA 4 are 4 years apart.

  • @NoMadKid
    @NoMadKid 6 місяців тому +45

    The amount of potential StarField had and hopefully will do like planets inspired by popular franchises examples:
    Like Pandora from Avatar
    A haunted planet like Aliens
    A Predator like factions
    Neon should be like BladeRunner
    An evil Empire like Star Wars
    I hope they do something about it in the future.

    • @conz2769
      @conz2769  6 місяців тому +12

      Knowing Bethesda there just gonna let the modders do that, since they can't be bothered to have it on launch

    • @andrejz8954
      @andrejz8954 6 місяців тому

      they're*@@conz2769

    • @veryrare432hz
      @veryrare432hz 6 місяців тому +3

      They wont and modders won’t neither.

    • @matman000000
      @matman000000 6 місяців тому +5

      We're talking about a developer that can release a remaster with bugs that were in the original from day one and have been fixed by modders in a few days

  • @ImmortalKyle
    @ImmortalKyle 6 місяців тому +21

    I think the real issue with Starfield is it is just too big. If they had made the game smaller, maybe 15 systems and 25 planets with like 7 or 8 of those planets or moons having lots of unique, handcrafted detail on them, Starfield would have been reviewed much better. The content of Starfield is spread far too thin for such a big galaxy and the need for so many loading screens to close the long distances completely ruins immersion for players. The size of the game also makes the random procedural content even more randomized. Some locations, events or encounters either appear over and over all the time or they have never popped up for me, even after hundreds of hours of playing. I've seen them in videos and heard things from other people so I know they exist but have still yet to run into some of these encounters or locations because the game is too big and I usually fast travel directly to where I need to go, so it kind of limits how much time I spend flying in my ship.
    The game is too big and if Bethesda tries to stuff all of Tamriel into Elders Scrolls 6 with this BS procedural content crap everywhere then Elder Scrolls 6 is going to get mixed reactions just like Starfield. I'm not buying ES6 or preordering it until I see it after it launches. These video games companies are too untrustyworthy nowadays. Also, do not buy Early Access for any game at all. It is a scam and the developers are using it to trick consumers into spending money they don't need to spend.

    • @Lightsign01
      @Lightsign01 6 місяців тому +6

      I think that Starfield's issue is it's a fundamentally-flawed game; I use that term to reference when you play something and the only thing that excuses it's problems is the same thing caused all of them (There's no rushed-release or limited-budget, no external issues) I think the scale only exhausts the problems it has, I think these problems still exist but aren't as prominent. Starfield really highlights the worst parts of their titles in its size, while underrepresenting the best and I think you're right; it is that it's too large, it's size is much more empty than their prior titles; not much handcrafting, its too open/procedurally-genrated to have detail but anyway, Starfield is trash in my opinion.

    • @def-po8tu
      @def-po8tu 6 місяців тому

      Early access isn't always a scam. I've played alot of early access, some are scams and some are not

    • @ImmortalKyle
      @ImmortalKyle 6 місяців тому +1

      @@def-po8tuI have done it a few times now and I can say without a doubt that it is a waste of money. You don't get extra content, you just get to play the game a few days earlier, that is it. It's a scam

  • @adavis5926
    @adavis5926 6 місяців тому +17

    I took Starfield off my pc after dumping a hundred hours in it, hoping it would get more interesting. I'll see what mods might do for it later. I started playing Skyrim again, for the umpteenth time and realized why I can still enjoy it: the silly but fun lore, the great musical score, and the enjoyment of walking across vast tracts of lands that offer a harsh beauty and plenty of random encounters. For me, Starfield hasn't checked any of those boxes.
    If I could change a few things about Starfield, I'd throw in a lot more variety in the procedurally generated abandoned sites scattered on every planet. As it is, they are cookie cutter boring. And other than airless moons, I'd make the planets have more varied and interesting weather. I'd make a lot of mini quests or conversational choices available inside the starships, so while traveling, the ships offer something more engaging to do. And the "romance," either cut it out entirely or take a page out of games that have done it better, such as Witcher 3 and Cyberpunk 2077. I could go on, but I've only scratched the surface of why I think SF is dull.

  • @TheDezedez
    @TheDezedez 4 місяці тому +9

    I disagree. Skyrim is still really fun in 2024, while starfield is bland. The problem is not their formula, it’s their current lack of originality and poor design choices

  • @IshmaelKipling
    @IshmaelKipling 6 місяців тому +71

    Personally I think the engine is fine as long as the world is only one planet. But the engine is terrible for a sci-fi setting on multiple planets, which is why Starfield was disappointing.

    • @Vert_GreenHeart
      @Vert_GreenHeart 6 місяців тому +9

      The engine overall is bad no doubt about it. It runs bad performs bad physics not good. But it suits Bethesda style of big open world games.

    • @zacsch5364
      @zacsch5364 6 місяців тому +2

      skyrim special edition creation engine can handle a world cell of 78 in every direction but can't handle more then 26 plugins with out a script extender. after that it can handle 256 plugins
      before errors show

    • @m0nkEz
      @m0nkEz 6 місяців тому +1

      ​@@Vert_GreenHeartliterally none of that is inherent to the engine.
      Bethesda just lacks the vision and willingness to properly update it and build a good game around it.

    • @maotti88
      @maotti88 6 місяців тому +1

      Agreed, Bethesda games are better as openworld. Not openworlds sadly. I myself uninstalled Starfield.

    • @LiberatedMind1
      @LiberatedMind1 6 місяців тому

      Well even on one planet, there is a loading screen for every damn room / building.

  • @RedStar441
    @RedStar441 6 місяців тому +37

    I can already see that Dragons Dogma 2 is going to seize the title of best fantasy release. It does everything right about fighting large monsters and I really doubt that a new elder scrolls can compete with that.

    • @curtisvenom32
      @curtisvenom32 3 місяці тому

      That’s what I’m saying…
      If Bethesda doesn’t change their engine and ways of doing things they will die pretty quickly in the next 5-10 years.
      I mean Todd is going to retire soon anyways, but maybe that would be a good thing…
      DD2 is exactly what I’ve been wanting Skyrim 6 to be so, and I didn’t even know it was coming out till a month ago…so safe to say my hunger for that sort of game will be filled…
      And I really do think the Dragons Dogma team has something they can build on and make a huge gaming franchise out of…something Bethesda has struggled to do for years…
      It’s honestly starting to look like laziness on Bethesda’s part…same copy and paste since Skyrim and fallout….literally every main big game of their’s has been the same copy and paste for years…

    • @moritakaishida7963
      @moritakaishida7963 2 місяці тому

      Hello from current day
      Dragons dogma 2 was boring

    • @curtisvenom32
      @curtisvenom32 2 місяці тому

      @@moritakaishida7963
      I could see why someone would think that, it is pretty repetitive…
      I think them making it to where you can’t go in the water and cross that way was a huge mistake, as well as no stealth mechanics…
      And more looting line Skyrim would have been ideal, with classical pieces of gear and clothing that can be found everywhere and on people when they die…
      Little things like this fill the game up, the missions and side quests also seem to be quite small and people keep saying the map is massive, which it is, but you can only explore about 40 percent of it.
      So not as big as it looks, it’s an illusion tactic.
      However, the animations, character creator, combat, mechanics in general is the best I’ve ever seen.
      You can even control how they walk and run and it can dramatically effect gameplay and the characters flexibility. If they are heavy on upper body, but light on lower body you will feel top side heavy, if your character is heavy all around you will feel that, the taller they are you will feel that, the slimmer they are the lighter you will feel, all of this can effect strength and how well you can lift your opponents off the ground, your force with attacks, how quickly you attack….the physics are next level.
      So hopefully their next game will be more extensive.
      The director said the next one is when he believes he will be able to make the game exactly how he likes and in one of his specific inspirations was Skyrim, so I think it will be a more extensive open world like that and like most open world rpg games today…
      He was talking about them like the first iteration and this one were test dummies of sorts to get to where he wants to be to make his real true image of the game…

  • @stanbunn1329
    @stanbunn1329 6 місяців тому +29

    Considering that the Obsidian crew that made New Vegas was the same Black Isle crew that made the original Fallout games in the 90's, it's not surprising that even with the severe time limits that Bethesda gave them they were able to make the best fallout game there is.

    • @MorfsPrower
      @MorfsPrower 6 місяців тому +10

      And get screwed out of a bonus despite it.
      I really have no more patience for Bethaniel Esmeralda, the Softest Worker imaginable.

    • @Litterbugtaylor
      @Litterbugtaylor 6 місяців тому +4

      ​@@MorfsProwerthe bonus that was entirely a bonus bethesda offered in addition to the pay that obsidian was happy with, what you forget is new vegas was steaming dogshit on launch and unplayable until it got bug fixes

    • @MorfsPrower
      @MorfsPrower 6 місяців тому +10

      ​@@Litterbugtaylor And who's fault was that for rushing them on an engine they had little to no experience with, working against a company that now owns their IP? Bethesda is historically bad at management, and it's not outside the realm of possibility that they mismanaged NV just like they mismanage most other games they release lately. Need I mention 76, the multiplayer Fallout that was busted for nearly a year erasing people's stuff, bricking their consoles, and doxxing people that bought their special prerelease orders? You can watch The Fall of 76 by Internet Historian in case you forgot. NV was never *THAT* bad.
      You don't have to recollect a past I remember, especially when they made good on their fixes finally after Bethesda let them. On their own, they work a LOT faster and more efficiently. You probably never played Grounded, have you? That was buggy as hell on release, but you know what? It was VERY playable. It was well thought out. And it was an adorable game with a charming world and lore. A side project too, to boot. Passion lives at Obsidian; I cannot say the same in good conscience over at Beth's house where they cannot complete a game without scandal.

    • @geekynerd7346
      @geekynerd7346 6 місяців тому

      New Vegas is so overrated!

    • @night6724
      @night6724 6 місяців тому

      No Fallout 3 was the best

  • @eastonchang
    @eastonchang 6 місяців тому +13

    Morrowind was my favourite game. It was amazing to experience Bethesda’s formula for the first time.
    Oblivion introduced groundbreaking physics to that formula. And adding updated graphics and scripting.
    By the time Skyrim came out, I felt split over it. It started to feel obvious they were just reskinning the same game and polishing the engine again, but it was also the point where I felt they had honed and refined that formula to perfection. Like a swan song for that formula of RPG’s.
    Fast forward over a decade later after experiencing Fallout 4, countless rereleases of Skyrim and now getting Starfield, I definitely feel like Bethesda’s just taking the piss by this point.
    I’m not Todd Howard, but I feel it’s become so obvious their business formula is to milk that old engine for as long as they can get away with it.
    I assume its an enormous investment to start anew, so while they probably did the most profitable choice. Time will tell whether it still pays off in the long run.

    • @pilsplease7561
      @pilsplease7561 6 місяців тому +1

      Oblivion had top notch graphics on release. It is dated now. But at release was amazing.

    • @rickthebrick200
      @rickthebrick200 6 місяців тому

      @@pilsplease7561 Oblivion did NOT have top notch graphics dawg wtf💀💀💀

    • @pilsplease7561
      @pilsplease7561 6 місяців тому

      When it came out in 2006 it did
      @@rickthebrick200

  • @ethnicalbert
    @ethnicalbert 4 місяці тому +4

    No one can stay on top forever. They peaked and declined. It happens to all your favourite musicians, artists, directors, whatever you are into

  • @K.R.98
    @K.R.98 6 місяців тому +60

    I think they focused on the wrong stuff. They game doesn’t fit the strengths of their engine, it highlights its weaknesses. They probably tried something really hard and ran out of time. So they probably cut survival mechanics out. The capital ended up empty with worse AI and faces than their previous games. They wanted to make companions like in DragonAge and made them bland by accident. They had no time to fill the 1600 planets so they pushed a ton of grind-quests and copy-paste locations to the game.
    A new IP is hard, because the game hasn’t established an identity. They probably encountered some technical issues late in development.
    That hopefully won’t be as much an issue with TES6. The one problem I encountered that maybe will affect TES6 negatively is the woke elements of the game, the overused essential NPCs and the removal of cool, good stuff such as gore.

    • @Vert_GreenHeart
      @Vert_GreenHeart 6 місяців тому +6

      Devs that left confirms this, they say that the direction was completely lost. Even Todd himself said Starfield was only coming together and wasn't fun until like last year of development, which honestly is still not fun imo. They know this game has no soul but they poured so much time and money on it to just cancel it. This is why Microsoft needs to stop this ridiculous "hands off" approach to their owned studios.

    • @Armwerx
      @Armwerx 6 місяців тому

      Highly doubt your obsession with politics will ruin this game for anyone other than you. Cry over muh pronouns more while trans people become more accepted making you look crazier than ever

    • @AdmiralSloth
      @AdmiralSloth 6 місяців тому +10

      The woke elements? Being so mad about something so trivial is asinine.

    • @Nykandros
      @Nykandros 6 місяців тому +3

      "The game doesn't fit the strengths of their engine." The engine has no strengths, it's a quarter century old.

    • @kewlkat2712
      @kewlkat2712 6 місяців тому +5

      Ran out of time? Starfield was in developement for more than 7 years. Way longer then any of their previous games and its still so mediocre.

  • @liammoore9770
    @liammoore9770 6 місяців тому +4

    I’m playing Skyrim again for like my 6th play through, and I’m still discovering new things about the game, and still enjoying my time.

  • @ShadowRavenStudios
    @ShadowRavenStudios 6 місяців тому +6

    It's the plutheral of mods that make games like Skyrim and Fallout 4 great games even to this day. If it wasn't for mods coming to existence, games like Skyrim, Fallout 4, and other Bethesda games before these RPGs wouldn't have lasted as long as they did. But it's the mods that makes games like this last a very long time.

    • @Grobut81
      @Grobut81 6 місяців тому +1

      And now we'll have to pay for them.

  • @matthewchandler7845
    @matthewchandler7845 6 місяців тому +8

    5:10 The way Ghouls move in game and other animals. Very solid work there...think about how the Death Claws do that side to side walk just before they grab you.

    • @matthewchandler7845
      @matthewchandler7845 6 місяців тому +1

      I do think your right...as much as I loved FO4 its not a real RPG game...only 3 choices in the whole game actually matter.... 10:55 Yeah and having these NPC stare past me while parroting the human language at me is not satisfying like it use to be with such HIGH FIDELITY (Todd would say 60000X Graphics). But they stare through me TODD they are robots imitating humans now...what is the deal with Bethesda and Clones/robots now?)

  • @alsenar2
    @alsenar2 6 місяців тому +3

    I find it amazing that Bethesda decided to release Starfield in a year in which we got Baldurs Gate 3 and the Phantom Liberty DLC. Between those two games to be exact. That's either pure stupidity or braveness.

  • @Patendsleet
    @Patendsleet 6 місяців тому +8

    The true bethesda problem is Todd Howard.

    • @HybOj
      @HybOj 6 місяців тому

      100% he shoukd leave

    • @Transmodulator
      @Transmodulator 6 місяців тому +5

      But also Emil Paglarulio's writing sucks, he is the reason why their stories are so simple and bland, or in better words, nothing special.

    • @Lightsign01
      @Lightsign01 6 місяців тому

      ​@@TransmodulatorI like his ideas on paper the realisation is usually lackluster though; he should still work you know ideas, just let someone else actually write them

    • @Grobut81
      @Grobut81 6 місяців тому +3

      @@Transmodulator The reason Emil is allowed to run the show is because he and Todd are old buddies. The two of them seem to be a package deal.
      Or a bum deal, if you will.

  • @zacknstuff1611
    @zacknstuff1611 6 місяців тому +4

    I think Morrowind is where bethesda peaked. Morrowind is a game I still play to this day and adore and many others I have met adore it as well. Morrowind has a genuinely good story, a surprising amount of content, impeccable art direction, and much more. When I look at all the games after I just have to ask where did all of that go?
    Dagoth Ur is a good example, I am sure any elder scrolls fan would have seen the countless Dagoth Ur memes even years ago. That's because Dagoth Ur in Morrowind was a well written villain in my opinion and left a memorable impact on the players of the game. Despite having very few actual voiced lines those few voiced lines are very memorable and embodies who Dagoth Ur is. You rarely ever hear people referencing or meming on Mankar Camoran or Alduin because they did not have the good writing, voice acting, or art direction to make them as memorable as Dagoth Ur.
    Dagoth Ur is just one example of how good Morrowind is and I do not know how Bethesda made such a good game when most of what they made after is pretty bland.
    What happened to Morrowind? They had a fantastic setup for what a *true* rpg should be

    • @Murglie
      @Murglie 3 місяці тому

      Nostalgia and rose tinted glasses will get you every time. The story and the music are the only good thing about Morrowind. It was my first TES game and I loved it, but it's been unplayable for well over a decade now. It's just as broken as any other Bethesda game. Combat makes no sense. Inventory management is tedious. Talking to NPCs feels like navigating Wikipedia. The art design and general atmosphere that felt magical 20 years ago just seems blocky and dirty now. Morrowind was absolutely a masterpiece, but it did not age well.

    • @Murglie
      @Murglie 3 місяці тому

      And as far as memes and memorable characters go, I think you're making the wrong comparisons. Everyone remembers Sheogorath and Lucien Lachance, and there have been enough memes made about Party Snacks that I don't even have to say his actual name, you know exactly who I'm talking about.

  • @PlagueOfGripes
    @PlagueOfGripes 2 місяці тому +1

    I'll point out that Skyrim wasn't excused when it came out. A ton of people very heavily criticized it, mainly older fans who saw how Oblivion had slipped in some ways from Morrowind. It was very heavily critiqued at the time, but it was also a game that was played by a lot of young people who had no criticisms or anything they liked, and could mod away any issues they had. Basically, Bethesda games have always been mediocre but large and moddable enough that people plating them religiously consistently ignore all their issues, while people who have contention play something else. It's just that Skyrim took too long to get a direct sequel and its core base of supporters got too old to finally not notice all the issues the series has always had.

    • @conz2769
      @conz2769  2 місяці тому +1

      I will admit I am one of those young people (I think I was 9 when I played it for the first time). Skyrim was my first elder Scrolls, and I never played oblivion or morrowind. Also, I never cared for mods. I know the Bethesda games are super reliant on the modding community to fix there shit but I never much bothered or cared. Playing the base version of each Bethesda title over the last decade is what inspired this video because I've never seen such a gradual decline from a company before (except maybe Blizzard)

  • @zeboimcitizen27
    @zeboimcitizen27 6 місяців тому +4

    I'm just gonna start by saying that I actually could never really get into Skyrim as much as I could Oblivion, even when Skyrim came out. Oblivion also has issues and is where the cracks start to show, but there was still enough solid and interesting surprises and twists to keep you engaged in Oblivion.

  • @reprobaterenegade2594
    @reprobaterenegade2594 6 місяців тому +4

    If only you could have started from Morrowind then Oblivion, but that would have magnified the heartbreak that Starfield brought

    • @conz2769
      @conz2769  6 місяців тому +2

      Can only imagine how disappointing Starfield was to the OG Elder Scrolls players

    • @orangmawas3858
      @orangmawas3858 5 місяців тому +1

      ​@@conz2769It can't disappoint us if we weren't expecting anything worthwhile in first place & never planned on playing it. We knew what was eventually comming from the moment "horse armor dlc" dropped. A rude awakening for you, a slow but clear decline for us.

    • @dotWayton
      @dotWayton 5 місяців тому

      Daggerfall first player here,
      Got excited used my Xbox gamepass
      Played for 5 hours,
      Didn't get sucked in
      Haven't touched it since.
      ​@@conz2769

  • @Desiqnify
    @Desiqnify 6 місяців тому +4

    I personally did not encounter any bugs in my Skyrim playthroughs

  • @blake4249
    @blake4249 4 місяці тому +3

    as someone who prefers battlemages to stealth archers, i do usually level up block and alteration lmao

  • @joshsmith6995
    @joshsmith6995 6 місяців тому +4

    I'm not being negative and I'm a massive TES fan, but I feel we're all gonna be disappointed

  • @ruydecarvalho3927
    @ruydecarvalho3927 6 місяців тому +3

    Todd Howard I hope
    You’re watching and taking this all on board because us ES fans need ES6 to be similar to ESO style gaming and mechanics etc but modernised as well as tuned for the single player

  • @JohnSmith-mc2zz
    @JohnSmith-mc2zz 6 місяців тому +3

    I feel like Rockstar did very well making RDR2 feel alive compared to GTA5. Let's hope Bethesda does the same type of ugrade for TES6 so a new generation of people can feel the wonder I did when Oblivion came out. I'm optimistic because TES5 made so much money it's logical to assume they care about the sequel. Granted, I'm almost 30 and games I played as a child aren't going to hit the same way they used to.

  • @ItsChevnotJeff
    @ItsChevnotJeff 6 місяців тому +1

    One thing I do notice in bethesda's decline in art style is that their very first Elder Scrolls game was pixalated, yet the art style was charming and even quite detailed, it peaked in morrowind, even without the physics introduced in Oblivion, and that game itself was just meh compared to Skyrim, yet it was vibrant and colorful compared to the latter. From Skyrim the world and graphics just became more and more stale, grey, and barren, which takes us to Starfield, which, I have to be honest, the procedural generation did absolutely NOTHING to remedy the problem, and may have even helped it to stand out more in a very bad way

  • @marcwav
    @marcwav 6 місяців тому +5

    My copium is that Starfield is somewhat a test for TES6. Hopefully they can learn from it. They know enough people don't like it so there's no reason not to.

    • @HybOj
      @HybOj 6 місяців тому +9

      I think Beth thinks SF is success and masterpiece, thats whats scary.

    • @marcwav
      @marcwav 6 місяців тому +1

      @@HybOj Yeah if it is making enough money perhaps that's all that matters.

    • @Grobut81
      @Grobut81 6 місяців тому +1

      @@HybOj And you'd be right, just look at the "developer" replies they are leaving on people's bad reviews. "No, you are just playing the game wrong! Starfield is actually great! Did you know you can play side missions if you get bored of our terrible main quest? And that the game has combat?".
      They aren't learning anything by the looks of it.
      Let that be the rock against which your hope is dashed.

    • @HybOj
      @HybOj 6 місяців тому

      100% . What this release has proven to me, is that the company completely lost it. It was a proof of a long term downwards trend. Its a bit hard to swallow. It always is, because we grew to like the products this company used to produce. Its hard to realize its over, and saying good bye. Thats the only reason this company even exists. And lately, this happens a lot. Think of Blizzard. Bioware (mass effect) etc. Its hard to let go. But eff em man. @@Grobut81

    • @TheBishopFury
      @TheBishopFury 6 місяців тому

      ​@@HybOjplaying strong; obvious sign they feel not so much as.

  • @ryanelliott71698
    @ryanelliott71698 6 місяців тому +4

    Honestly I’m surprised it took this long for people to fully see Bethesda has dated gameplay mechanics. Compared to other games, the combat was never really that good and was more of a “good enough” vibe.
    It also doesn’t help Bethesda’s fan base for years basically allowed this state to happen by not finding it an issue that Bethesda games need mods just to even run well without problematic bugs. If this was any other developer they would be lambasted.
    Idk if you’ll do a BioWare video, but considering how grim things look for dragon age 4 I think it’s warranted.

    • @MorfsPrower
      @MorfsPrower 6 місяців тому +1

      Honestly you hit the nail on the head there.
      It was always their fans, so diehard to the cause, whom enabled their bad behavior and caused them to stagnate. It's half on their studio and company staff for the arrogance and narcissism they display when interacting with fans, but the other half is all those impressionable people whom cannot see the words their PR teams used as what they are.
      They should know that they deserve more than this. An artist should improve on and perfect their works and skills, but Starfield to me really has the vibe of just trying to cash in a paycheck at the end of the workweek. And all their fans were conned out of a stellar experience Todd hyped everyone for and are left coping, convinced the game isn't as bad as it is. Bethesda can't do wrong!
      I used to think that way too- when I was a child. There's a reason why I am not a Bethesda fan anymore.

    • @ryanelliott71698
      @ryanelliott71698 6 місяців тому

      @@MorfsPrower NakeyJackey actually did a video on this and did a far better job I can describing how dated their game design is. With DWTerminator being another fan favourite of mine as he’s been saying this shit on UA-cam since like Skyrim 5!
      Although he more adds how Bethesda seems to really mess with fallout lore to the point there’s some major inconsistencies. We aren’t talking small shit, we’re talking about how in Bethesda’s world, we see the same same mutated creatures all over the US, damn the geography, they think fallout is the 50’s when it’s what people from the 50’s think the future is (yes there is a distinction), they randomly decide in F4 that there’s more prewar power armour than there should be, the brotherhood are are knights of the devil, even their own faction lore doesn’t make much sense. Like Jesus, compare the complex factions in fallout 1, 2, and NV vs 3 and 4 and it’s pretty shocking that by and large Bethesda either makes groups angels or assholes.
      If this is how bad once loved companies got, I don’t wanna picture how much of a mess dragon age 4 from BioWare will be. Considering it’s been nearly 10 years since the last, and gives me distinct Mass Effect Andromeda vibes in how a lot of the old people have left where now you just got the name that remains.

    • @night6724
      @night6724 6 місяців тому

      and yet you’ll worship bioware or obsidian for releasing outdated games

    • @night6724
      @night6724 6 місяців тому

      @@MorfsProwerbut you act like new vegas is perfect

  • @bobidybilly
    @bobidybilly 6 місяців тому +3

    The ratio of fun to immersion breaking has been changing since Skyrim, and has culminated in starfeild

    • @Grobut81
      @Grobut81 6 місяців тому

      You're not wrong.

  • @thegoggle823
    @thegoggle823 6 місяців тому +3

    Your general premise is absolutely correct, and TESVI is absolutely on the trajectory for being just as bad as starfield if they don't change course. But your perception of the reasons is a little narrow. The problem isn't that BGS has refused to change their formula, it's actually the opposite. BGS has been steadily altering their formula for over two decades, with starfield clearly being the direction they were moving. Skyrim isn't their best game, bar none. It's the game that is bland enough to draw a huge audience while still being forgivable enough to not be bad. Daggerfall or Morrowind hold the title for the best game BGS has ever made, and Morrowind is proof that they were once able to write amazing stories and quests. Skyrim isn't the beginning of this decline, it's the tipping point in the middle. And its precisely because BGS has been steadily changing it's formula from complex but fun genuine RPGs to shallow and bland action games. Not because they refuse to change but because they continue to stray from what made them great.

    • @conz2769
      @conz2769  6 місяців тому

      Great point, and let me say I never played any Elder Scrolls game before Skyrim (trying to find a way to play Morrowind and Oblivion) Heard nothing but good things about Oblivion and especially Morrowind. It seems that after Skyrim, Bethesda was focused more on the open world and exploration instead of making an actual RPG with choices that have consequences. It seems like there focusing on the wrong things as you pointed out.

  • @dissident1337
    @dissident1337 6 місяців тому +1

    Bethesda needs to fire Emil Pagliarulo and start using actual game design documents to prevent scope creep.

  • @Kintabl
    @Kintabl 6 місяців тому +36

    Skyrim is loved and played, despite all the faults, because it have great and immersive world.
    As a huge Bethesda fan I can tell that Bethesda's games stand or fall on how good the world they create. Starfield has a bland and uninteresting world/universe, plus all the weaknesses (story, a lot of load screens, basic combat) of Bethesda games and you have a major disappointment.
    Starfield may be a financial success, but if they don't change writers and writer & design director (I look at you Emil) and improve everything, the TES VI will also be a financial failure.
    I just don't agree with you about the engine. Starfield looks good. I don't need photorealistic graphics. And I see nothing special in games in Unreal engine. All the best games out there are made on diferent game engines. But I will agree that Creation Engine is not the right choice for a space game like Starfield.

    • @elvangulley3210
      @elvangulley3210 6 місяців тому +1

      No it's because of mods.

    • @Kintabl
      @Kintabl 6 місяців тому

      @@elvangulley3210 Yes and no.

    • @ombra711
      @ombra711 6 місяців тому +2

      The engine is trash.

    • @Observant_Introvert
      @Observant_Introvert 6 місяців тому

      @Kintabl
      14 hours ago (edited)
      "As a huge Bethesda fan I can tell that Bethesda's games stand or fall on how good the world they create. Starfield has a bland and uninteresting world/universe, plus all the weaknesses (story, a lot of load screens, basic combat) of Bethesda games and you have a major disappointment.
      Starfield may be a financial success, but if they don't change writers and writer & design director (I look at you Emil) and improve everything, the TES VI will also be a financial failure."
      I keep seeing this type of comment more and more as time went on and as the hype died down, people realized that this game wasn't as good/great as advertised by Bethesda and big time critics. Sounds like Fallout 4 all over again. I am glad I didn't buy this day 1, after being disappointed with FO4 I waited a couple of months for more Starfield reviews to come out and sure enough my gut was right (sadly). I have been reading that some of the modding community really don't want to mod Starfield because of the engine or that some of them find the game lackluster/boring and don't want to put the time into modding it at all.
      That is a shame because this game really needs modders to bring some life to it, they did wonders for FO4 (Fun game when modded a certain way on PC). I personally think that Todd and the Bethesda teams have lost their passion in making immersive games. I have some worry that the Elder Scrolls VI will be the same as Starfield and FO4. I hope not, but the last 3 games they made gives me no reason to believe that they will change.

    • @Kintabl
      @Kintabl 6 місяців тому

      @@Observant_Introvert I like Fallout 4, it has good world, I liked base building mechanics, gun play. What I didn't like was a story and Yes, No, sarcastic dialog option. And guess who was the dude responsible for it? You are right, it was Emil.
      Starfiled should be created in the way that all major cities should have handcrafted map with detailed surroundings, with a lots of smaller towns and farms, industrial complexes, mines, military bases, roads, vehicles... you know, a civilization. But instead every major city are in the midle of nowhere. And they should made maybe a one star system or two where you could freely travel between planets/moons with your spaceship ...and they should mask loading screens. They should also make entery and fly through the atmosphere a mini game ...and let you land a spaceship on the map. And survive aspect should be put to to 11. But no, they thought it was making a game not fun to play. They should make fauna and flora dengerous AF. And a f**ing better story!
      If Bethesda can't do a big cities why don't they change the narative. I don't know... some colonial ship have malfunction with the grav drive and they are send to some distand corner of the galaxy to a star system, with no option to return to Earth. Where they are building civiliziation from a couple of thousends people and after 200 years our story begun. Where there is one habitable planet, but it has very degerous fauna, where borders of civilization must be heavly fortified.
      But to make interesting world is too hard for people like Emil.

  • @K.R.98
    @K.R.98 6 місяців тому +13

    Btw. I think when you start developing a game, you use a version of an engine and you have to stick by that version. So when they started developing starfield they couldn’t have further advancements. In the meantime the hired a team which focuses just on the engine. So during the development of starfield the engine could have made a huge jump. TES6 will obviously take advantage of further advancements

    • @conz2769
      @conz2769  6 місяців тому +9

      I agree 100%. The creation engine 2 is such a garbage engine, and it's one of the things that killed Starfield. It can hopefully get reworked and tuned in time for TES6 But my optimism meter is close to 0.
      The realistic outcome is that TES6 will be better then Fallout 4 yet not nearly as good as Skyrim. However after Starfield I'm just bracing for a crushing disappointment.

    • @GhostOfSnuffles
      @GhostOfSnuffles 6 місяців тому +4

      Bethesda has never put any effort into their engine. Even after the disasters of Elder Scrolls Online, Fallout 76, and now Starfield there has been no meaningful development on their engine at all and i doubt they care enough to put any into it either considering their games sell millions no matter how bad they are.

    • @_Chad_ThunderCock
      @_Chad_ThunderCock 6 місяців тому +1

      The main issue with creation engine is Loading screens, other than that I'd chalk it up to Dev incompetence

    • @K.R.98
      @K.R.98 6 місяців тому +2

      ⁠@@GhostOfSnufflesI heard from different sources that they have a Team of about 100people, which are permanently developing their CreationEngine. Looking at starfield it looks far more detailed than their previous games.
      However more detailed doesn’t mean it looks better. They clearly cut many things out of starfield and didn’t finish many things. It is obvious that at some point they rushed some aspects and couldn’t make them as good. For example they copy pasted npcs and their dead faces. Also the many generic quests. I think TES6 won’t have that problem.

    • @Grobut81
      @Grobut81 6 місяців тому +5

      Sure, the engine could make a huge jump between Starfield and TES6.
      It could have made a big jump between Morrowind and Oblivion. It could have.
      It could have made a huge jump between Oblivion and Fo3. Yeah, it could have.
      It could have made a giant leap between Fo3 and Skyrim. It was possible, it could have.
      It could have made a massive jump between Skyrim and Fo4. It could have.
      It could have made a major jump between Fo4 and Fo76. It should have.
      It could have been a whole new engine between Fo76 and Starfield. Yes, it could have.
      But of course it didn't, either of those times. All it's ever gotten are minor face-lifts, and it's been allowed to drift further and further behind the competition with every release.
      It could make a big jump between Starfield and TES6. Yes, but we all know that it won't.

  • @Kennedy00Louis
    @Kennedy00Louis 6 місяців тому +1

    If was in a management position in Bethesda I'd say "Fuck it, we are stalling, Obsidian make banger spin-off game while we remake this god forsaken engine... and by the way, Emil you're out"

  • @GhostOfSnuffles
    @GhostOfSnuffles 6 місяців тому +2

    The single greatest sin the fanbase committed against Bethesda was convincing them Skyrim was a good game, by any metric of the time it was a shallow and half finished dumpster fire and the fact people look back at it with nostalgia is why Bethesda will never make any game that isn't a reskinned Skyrim. You keep buying their worthless games they'll keep pumping them out.

  • @mal1362
    @mal1362 6 місяців тому +8

    This guy sounds like that kid in middle school that would always say "Actually according to my calculations i am objectively correct because my opinions are fact 🤓 "

    • @conz2769
      @conz2769  6 місяців тому +2

      Well Said, Sir.

  • @mike990
    @mike990 6 місяців тому +4

    Never would have said this in 2011, but I have no intention of buying Elder Scrolls 6. Why would I? The magic is gone. These games have no soul or creativity anymore. New Vegas had creativity. Plenty of other developers today putting out unique projects they're passionate about. If ES 6 looks like Skyrim 2.0 or FO4.2, no one should buy it. What evidence do we have that they'll change anything?

    • @conz2769
      @conz2769  6 місяців тому

      After Starfield there is no evidence of any kind of change. Same engine same formula same shit that we have seen and played already. Just remember that there is a very slim chance that TES6 will be fantastic. Just know that when it comes out and it turns out to be Skyrim V.2

    • @Grobut81
      @Grobut81 6 місяців тому

      @@conz2769 A slim, very slim hope..
      I will be keeping an ear to the ground when TES6 comes out. I certainly won't buy it day one, god no, but i'll wait and see. Partly because yes, there is a slim, very slim, hope that it could be good. But, there is also a much greater hope that it's going to be a hillarious disaster, and that i'll get to sit on the sideline and point and laugh at it.
      It's always a win/win, just as long as you're not dumb enough to preorder.

  • @dylanherron3963
    @dylanherron3963 6 місяців тому +1

    Something to consider, as Thor from Pirate Software put it.
    massive paraphrasing, but these were not my original thoughts, just some I thought poignant.
    "Blizzard rides on the coat tails of 1998-2010 Blizzard. They were once titans of the industry, and every single game they made was fantastic, complete, fully fleshed out, and an ever-growing expansion of fandoms. What you don't realize (Thor is referring to himself also leaving Blizzard a decade ago) is that your favorite games from when you were a kid, were made by people who left the company over 10-15 years ago, largely because the company was changing directions. All of those incredible people either work at other studios making fantastic games, or started their OWN studios." (He then mentions several colleagues he worked with at Blizzard, the companies they would found after leaving, and games with "Overwhelmingly Positive" Steam Scores from said companies)
    So, in the same vein, I'm thinking... this is Bethesda now. We keep giving Bethesda a chance, because at one point they created games with some of the most well fleshed-out immersive universes in gaming. However, friends, keep your memories close. Those people who wrote for, developed levels for, and designed characters for Morrowind, Oblivion, Skyrim, and Fallout 3 and lastly Fallout 4 (some debate there) are all LONG gone. The companies direction they were headed, has LONG shifted, over a decade ago. Bethesda, like Blizzard, was once a dependable titan of the gaming industry. Now they're just... a monolith of immovable billions of dollars of company assets. A corporation much too big to die, who will always make money by selling more vapid, shallow products that their branding from our early years established. Won't be long before they make their own "Modern Warfare 3" set in the Fallout Universe, but as a Battle Royale with custom skins/emotes.

    • @conz2769
      @conz2769  6 місяців тому +1

      Love the blizzard comparison, (Young head so I cant exactly relate, I started gaming when I was like 7 in the late 2000s with left 4 dead and call of duty) That goes for a lot of companies also. Just to name another one. Telltales The walking dead season 1, one of the best stories i've ever experienced in a video game, the lead writers left after season 1 and the franchise saw a decline in quality afterwards and I didnt know about it until a few years ago.
      Some companies remain fantastic through the course of time, like fromsoftware has been the defenition of consistent, however some just wither away, and the quality of there games show it.

  • @korstkonest5218
    @korstkonest5218 5 місяців тому +1

    "When Skyrim was released for the First Time".
    Thanks for the clarification, can't keep up with all Versions :D

  • @sergiomorozov
    @sergiomorozov 6 місяців тому +4

    Alteration has Magic Resistance and Magic Absorbtion passives, did you seriously NEVER get it?

    • @peabuddie
      @peabuddie 6 місяців тому +1

      As a Breton add the Lord stone and you get up to 80% magic résistance without any potions or enchantments. A lot of people play straight 2 handed nords and don't explore builds. Crazy.

    • @user-ip6wq7vr7m
      @user-ip6wq7vr7m Місяць тому

      Absolutely love alteration tree especially with the Ordinator mod.

  • @da_ocsta1452
    @da_ocsta1452 6 місяців тому +3

    Morrowind is a masterpiece.

  • @gloomyvale3671
    @gloomyvale3671 6 місяців тому +1

    With Todd Howard still the public face I would not believe anything the Man says, he’s like the shadiest car dealer.

  • @WeeWeeJumbo
    @WeeWeeJumbo 6 місяців тому +2

    Bethesda Game Studios consistently deliver the MVP (Minimum Viable Product)

  • @Jason_Lee93
    @Jason_Lee93 6 місяців тому +4

    "Skyrim is Bethesda's best game bar none"
    Are you serious?
    Have you actually played morrowind or oblivion?

    • @brisonCAD
      @brisonCAD 5 місяців тому

      He didn't. He doesnt even mention any game made before Fallout 3.

  • @martinenglish6641
    @martinenglish6641 6 місяців тому +3

    I am in the love camp for Fallout 4. And with mods, it will be relative for many years to come.

    • @Grobut81
      @Grobut81 6 місяців тому +1

      Camp hat0r reprisent!
      Boo! Down with this sort of thing!

    • @Sumoniggro
      @Sumoniggro 6 місяців тому

      FO4 is a decent looter/shooter with some Ark building mechanics but it has a God awful story and is a RPG in name only. It is better in some ways and worse in others than FO3 but they both pale in comparison to FNV.

    • @martinenglish6641
      @martinenglish6641 6 місяців тому

      @@Sumoniggro FNV is great in writing and story. There is a lot of cut content in FO4 that is epic and mods have brought them out. DLC size mods also make the game epic. "The Machine and Her", Heather Casidan", and "IVY 6.x" FO4 was released incomplete and broken, but provided a great base to build on. All the errors, bugs, and needed patches are corrected by mods. My question is why does Bethesda start off good but ultimately release an incomplete and broken game? The time spent, the staff provided, and the budget allotted should by far have yielded a much better and playable game experience. The DLC's were still weak and needed moving to correct shortfalls and again had cut content that needed moving to bring into the game. I mod the hell out of FNV and FO4 to make them into a game I love to play. Most mods I create myself and use myself. Bethesda has so far abandoned moding in Starfield due to the game engine mechanics and if they do not put out an editor to help more to create seamless mods as in all previous games, they will lose their base. For the time it took to put the game out, it was released broken and a disappointment. Just my opinion. :)

    • @martinenglish6641
      @martinenglish6641 6 місяців тому

      @@Grobut81 Then mod it to your liking. Creating mods is the fun part. :)

    • @Grobut81
      @Grobut81 6 місяців тому

      ​@@martinenglish6641 Not feasable.
      Loving or hating Fo4 comes down to one very simple question: How do you like them settlements tho? Because that's the only viable content the game has.
      If i were to make a piechart of game content in Fo4, it's not going to look like any other Bethesda game before it. It will have only 3 slices.
      A huge slice that takes up almost half the pie call "Main quest", another huge slice that takes up more than half the pie called "Settlements", and then a tiny sliver of a slice that we can name "Other", which is going to include all the game's side quests.
      The "Main quest" slice is of course moldy and rotten as ever, nobody wants to eat that, so that's a complete waste.
      The "Other" slice is so tiny, and parts of it has mold on it and just isen't very good, so that's not a filling meal for anybody either.
      Leaving us just with "Settlements", and it's associated gameplay loop as the only edible meal here.
      So that's what it all stands or falls with. Do you like them there settlements?
      Personally i do not, that's just not my idea of a fun time. And because i do not find settlements fun, there's nothing left. Only the MQ, but i'd rather stab myself in the gut than play that.
      All the side-content i would normally have played in a Bethesda title just isen't there in Fo4. It was either gobbled up by the MQ, or it was done away with so you'd have lots of empty space to build settlements on. Leaving nothing left that i'd want to play, and modding the game is not going to change that fact.
      If you love settlement building, then maybe you can have a lot of fun with this game. But you really can't if you don't.
      Also, i hate both Nate and Nora, the two people we are forced to play as.. so that doesen't help either.

  • @thmspayne
    @thmspayne 4 місяці тому +2

    I really think Starfield would be a masterpiece if it had planets worth exploring with random encounters and assets/bases that don’t repeat. To me starfield biggest sin is repeating content.

  • @supermac8619
    @supermac8619 3 місяці тому +1

    @Conz ,Bravo! You've been talking for 3:08 and you HAVE NOT MISSED! These solid points have been kicking around in my head since the game dropped, SINCE THE COLLEGE OF WINTERHOLD; I'm subscribing now. Keep that fire hot, we've got a company to roast

    • @conz2769
      @conz2769  3 місяці тому +1

      Incredibly kind words, thank you for the subscription :)

  • @Roflmfaoftw
    @Roflmfaoftw 6 місяців тому +5

    morrowind is still the best game they made tbh

    • @whygosh3217
      @whygosh3217 6 місяців тому

      I wholeheartedly agree

  • @adamxei9073
    @adamxei9073 6 місяців тому +3

    The first Bethesda game I played was fallout 3, I loved it. Thought it was amazing, Then I did some research and I realize that Bethesda, basically copy and pasted the first story from the first fallout game which I learned was made by interplay, Who was later dissolved into obsidian. The first elder scrolls game I played was Skyrim but then after a while I backpedaled got a chance to play oblivion I learned of what systems and lore was robbed from the Skyrim game just so they could have dragons. Everything bad I know about Bethesda has come in an after effect.

    • @Litterbugtaylor
      @Litterbugtaylor 6 місяців тому +1

      What was taken out so they could have dragons? Putting dragons into a game doesn't automatically eject another part of the game.

    • @matiskrawiec
      @matiskrawiec 6 місяців тому +3

      ​@@Litterbugtaylor Shouting was a traditional Nordic practice, derived from their link to Kyne. It was their own magic style which was socially acceptable because it had to come from character growth and wisdom and willpower. The addition of dragons retroactively said "fuck dat" and determined that the Nords have no special connection to their favoured Goddess, they have no spiritual practice, they literally just stole it from dragons which suddenly exist and actually spoke a disjointed language to breathe fire. Imagine if a future game set in Summerset Iles decides "lol, High Elves were never good with magic, it was the little gnomes living inside their Altmer flesh-golems".

    • @adamxei9073
      @adamxei9073 6 місяців тому

      @@Litterbugtaylor The entire unique pantheon of the Nords was take out. They BARELY mention Shor, Kyn, Orkey. Alduin himself is completely different from the original lore of the nords.

    • @adamxei9073
      @adamxei9073 6 місяців тому

      @@matiskrawiec Yep. Pretty much.

    • @Litterbugtaylor
      @Litterbugtaylor 6 місяців тому

      @@adamxei9073 almost as if there is an imperial force suppressing nordic religion so they would be referred to as lorkhan, dremora and arkay instead of the nordic names

  • @talespinner4515
    @talespinner4515 6 місяців тому +1

    I think one of the biggest issues I see regarding Bethesda games is that there is absolutely no innovation. Looking past the surface level to core mechanics and game deisgn, every single game since Skyrim has been the exact same product. It may look different, but Terrormorphs in Starfield are the exact same thing as Deathclaws in Fallout 4. Vertibirds in Fallout 4 use the exact same code as Dragons in Skyrim. The UI is resized and placed somewhere else but from a coding perspective it is the exact same thing. Hell, Terrorbeasts in 76 are identical to dragons in every way. INCLUDING the same bugs that have been in Skyrim since 2011. Because they just copy and paste code again and again. And as the games become more complex and demanding, the engine begins to fail, the bugs get worse and more obvious and you see just how broken the system is. And the sad thing is, so much code has been borrowed, that fixing it just breaks other bugs that are dependent on previously imported code.
    I would be willing to bet money that TESVI is going to have many of the same mechanical bugs Starfield has. And the most innovating thing about TESVI, if there is any innovation at all, will be that they try to combine Deathclaw and Dragon mechanics into a new monster, but because the two use such ancient and buggy code it will be completely broken.

  • @conz2769
    @conz2769  6 місяців тому +1

    I should of clarified that Fallout 3 and Skyrim were my first Bethesda games. So I started from 2011 to 2023 since I actually played their games in that span of time.
    So for everyone saying Bethesda peaked at Morrowind instead of Skyrim, I have literally no counter argument and your probably correct.

    • @rickthebrick200
      @rickthebrick200 6 місяців тому +1

      I giggled like a little girl seeing you praise Morrowind in this comment. I'm obsessed with Morrowind. Every time I go outside I hear The Road Most Travelled in my head and I'm not allowed within 100 meters of a high school.

  • @Reaper-ml6ly
    @Reaper-ml6ly 6 місяців тому +14

    Oblivion was better than Skyrim

    • @HybOj
      @HybOj 6 місяців тому +8

      True. And... Morrowind was better than Oblivion.

    • @Naruku2121
      @Naruku2121 6 місяців тому +2

      @@HybOj The Bethesda effect in a nutshell.

    • @aevvah_flxwer8550
      @aevvah_flxwer8550 5 місяців тому +2

      ​@@Naruku2121 The Bethesda Generational Cycle

    • @moritakaishida7963
      @moritakaishida7963 2 місяці тому

      They're both shit, Bethesda's game design, visuals, writing and voice acting were outdated back in the 2000's

  • @unicyclepeon
    @unicyclepeon 6 місяців тому +3

    As an old-head, I can say that I bought every Elder Scrolls game from the shelf when they were new, including Arena. And same for every Fallout game even from the pre-Bethesda days. And I must say that Starfield is straight up the worst one. I found my own way to enjoy it, but the stories and characters are bad. On a side-note, being old and snow, Skyrim's combat is perfect for me. And controversially, I like FO3 more than FNV. But yeah, I expect bad results from ES6.

    • @unicyclepeon
      @unicyclepeon 6 місяців тому +1

      I meant old and slow, but mobile YT got no edit. 😉

    • @conz2769
      @conz2769  6 місяців тому

      May I ask which Elder Scrolls game in your opinion is the best Elder Scrolls game pre Skyrim? I wanna try and play an Elder Scrolls game that isnt skyrim. I've had some people suggest I try Morrowind while other suggested Oblivion, don't know which one to try first.

    • @unicyclepeon
      @unicyclepeon 6 місяців тому +1

      That's hard to say because some of the games from back in the day had more "rough" looks and mechanics, so while great at the time, they don't always play as well today. I would start with Oblivion and work backwards as long as you retain interest.
      Oblivion is basically playable vanilla but there are lots of mods to help with issues. Morrowind feels slow and ugly but was top tier graphics when it came out. It has lots of mods too. Daggerfall was released open source by Bethesda so there are free engines that run it clean on modern systems and allow mods. I'm not sure how I would play Arena today.
      Morrowind and Daggerfall have my favorite plot and stories. Oblivion's main quest is serviceable but skippable but all its other quests are great.
      Again, I would start with Oblivion, and work backwards if your interest persists.

    • @conz2769
      @conz2769  6 місяців тому

      @@unicyclepeon Wonderful, thanks for the input.

  • @Rovsau
    @Rovsau 6 місяців тому +2

    It does sound like we have reason to be worried, but I also disagree with some points.
    One of which is their ability to tell a story. I'm fairly certain they have a lot of talent behind that aspect. And I wouldn't say the story and theme of the Dragonborn is bad in any way, just that perhaps the questline could have been more comprehensive and immersive.
    I think one of the big problems is their relationship with feedback after release.
    Usually, games are given many new specific features; but because the modding community is so active and comprehensive, they are mostly being incentivized to make secondary aspects "good enough" and let mods solve the more wide issue of the cumulative incompleteness left behind.
    Regardless, it will be interesting to see if they are even able to compare with some of the big mods out there.
    I might be happy enough if they make it fully voiced. (and reintroduce spellmaking)

  • @PhoenixRiseinFlame
    @PhoenixRiseinFlame 6 місяців тому +1

    While it can be argued that bugs in Skyrim were justifiable given the hardware limitations in 2011, what certainly is not forgivable is the fact that the devs refuse to fix the bugs over a decade later, even in the remastered version of the game. That level of laziness is mind boggling to me.

  • @Gubbinsmcbumbersnoot
    @Gubbinsmcbumbersnoot 6 місяців тому +3

    Idk man I think Fallout 3 is great. I had fun playing it when it came out, I had fun playing it again after all the expansions came out, and I still enjoy playing it today. For me, it’s timeless.
    But yeah I agree, Starfield is absolutely an utter disappointment lol

    • @conz2769
      @conz2769  6 місяців тому +1

      maybe its cause I played Fallout 3 rather recently but yea I did not enjoy it.
      Never played the expansions so maybe I should give that a shot

    • @Kintabl
      @Kintabl 6 місяців тому +1

      Fallout 3 was great! I have such a fun memories playing it.

    • @Gubbinsmcbumbersnoot
      @Gubbinsmcbumbersnoot 6 місяців тому +1

      @@conz2769 the point lookout dlc is probably my favorite. But yeah I’m sure nostalgia plays a part in my continuous enjoyment of the game. I’ll admit it certainly shows its age nowadays, I usually play with a couple quality of life mods to modernize it a bit, like sprinting and iron sights aiming.

    • @night6724
      @night6724 6 місяців тому

      @@conz2769better than New Vegas

  • @Alte.Kameraden
    @Alte.Kameraden 6 місяців тому +3

    Fallout 4 isn't a bad game, it just isn't a Fallout game. I often called Fallout 4 Mass Effect Meets Far Cry. It didn't feel like any Fallout game. The gutting and removal of the skill system, having no real choices whatsoever in the game, no stat based outcomes in combat... it was lets say just bad at being a Fallout game, even when compared to Fallout 3 and NV. Fallout 3 and New Vegas having 15 Gun Skill literally made you unable to hit anything beyond like 10-20 yards, meanwhile in Fallout 4 you can snipe with a 10mm Pistol at 500 yards at a guy in a toward who is smaller than the tip of the gunsight. Fallout 4 was just terrible in so many ways. Nothing you did really mattered, your skills/perks didn't really matter much either as long as you focused on perks that increased damage/unlocked upgrades, nothing else really mattered. Game was about as Hollowed out as a Tree with Termites.
    When it comes to Skyrim, Skyrim was at it's best before Bethesda added any DLC. Bethesda like in Fallout 3 proved it didn't know how to implement DLC without being insanely intrusive. Fallout 4 continued this with how it handled the Automatron DLC for example. Skyrim Dawnguard an Dragonborn was Insanely intrusive to the already existing world to a point that they destroyed a lot of base game assets, wiping out the Vigil of Stendar, completely changing how vampires worked in the base game, changing entire hideouts in the world etc etc. Lets not forget the random attacks on towns/villages which would kill important NPCs. How Bethesda implement DLC in Skyrim was terrible. I found every single DLC for Skyrim was a HUGE disappointment. To a point that if mods didn't often require them, I would disable every single DLC including Hearthfire. Heck I generally do with getting delaying mods and Just never activate Dawnguard or Dragonborn content. Base Game was so much nicer without those DLCs.
    When Bethesda said they needed to focus more on RPG elements in their games. I foolishly believed them. When Fallout 76 was first announced I thought it was going to be Fallout 4.5 ie a Fallout 4 done right. When they announced it later in that week or month or however long it was between the first trailer and the first interviews... My heart shattered. I've not touched or bought a Bethesda game since. I don't think I ever will.
    Their recent actions with Skyrim has convinced me to uninstall Skyrim SE and Fallout 4. I'm happy enough with Fallout 3/NV and Old Skyrim. Bethesda, all I can say about them anymore is that I will forever flip them the bird. They don't know how to make a video game. Not anymore.

    • @HybOj
      @HybOj 6 місяців тому

      I enjoyed fo4 god forbid. But mostly because of base building. And it had captivating environment to me. Ofc it was shallow etc. But I liked it for some reason. It was not soul less.

    • @Alte.Kameraden
      @Alte.Kameraden 6 місяців тому +1

      @@HybOj Issue is well over a dozen games do the building thing better.
      That being said that is where most of my hours went. Farming for junk to feed the building addiction because outside of that Fallout 4 was bland.

    • @night6724
      @night6724 6 місяців тому

      You don’t even know what a fallout game is

    • @Alte.Kameraden
      @Alte.Kameraden 6 місяців тому

      @@night6724 Sure as heck isn't Fallout 4. I've even played Fallout Tactics btw.

    • @night6724
      @night6724 6 місяців тому

      @@Alte.Kameraden how is Fallout 4 not a real Fallout game?

  • @jorgemaldonado8431
    @jorgemaldonado8431 6 місяців тому +1

    Excellent commentary. I want to add my two cents: another problem around TES 6 is that a bunch of other games just beat them in the things they innovated back in the day. We have games like the Witcher 3, Elden Ring, and now Baldur's gate 3 with their attention to detail, replayability and amazing writting. In other words, the competition became so good that TES 6 doesn't have the privalage of being glitchy and slow at release.

    • @conz2769
      @conz2769  6 місяців тому +1

      Keep in mind that we don't even have a date for TES6 release, so theres a chance that list grows even bigger before the game even comes out.

    • @jorgemaldonado8431
      @jorgemaldonado8431 6 місяців тому +1

      @@conz2769 exactly, and I say this things out of love for the series. I really hope that Bethesda steps up their game

    • @conz2769
      @conz2769  6 місяців тому +1

      @@jorgemaldonado8431 You and me both
      thanks for the comment good sir :)

  • @tackion5371
    @tackion5371 28 днів тому +1

    It means I won’t be pre ordering elder scrolls games anymore

  • @moralitykiller11
    @moralitykiller11 6 місяців тому +7

    I find it so funny that people now realize the problems of the bethesda formular that the critics of Bethesda games have pointed out since at least skyrim. I understand that an RPG with the focus on exploration is an exciting concept and I have to admit it, Bethesda nailed the atmosphere in skyrim, so I understand the fans. But in a game where you fight so much, is boring enemy AI and combat not a dealbreaker? And in a game where you talk so much is boring writing and missing choice and consequences (RPG mechaincs) not also a dealbreaker? Yes it is!!!
    And now people seem to care that the dungeons are repetetive. Haven't they been repetetive and boring since Oblivion? Yes they were (at least for the most part), and this in a game where the gameplay loop forces you to dungeon crawl. And don't let me start talking about charackter progression. Bethesda games are Action-RPG open world dungeon crawlers with bad action, bad/non existent RPG mechanics and boring dungeon crawling. The only thing bethesda ever nailed was the beautiful, immersive and detailed overworlds they created. Besides that they failed in every gameplay aspect they touched. That Bethesda fans now critize Starfield with the same arguments we Bethesda-cricitcs critized skyrim and Fallout 4 feels so good. Maybe after Starfield some of them go back to skyrim/Fallout 4 and realize that these games already had nearly all of those problems. And then go play Fallout:NV and realize that Bethesda games could be so much better. I allways said that if another company makes an open-world exploration RPG and they put a little bit of effort and care into into it, it is game over for Bethesda

    • @conz2769
      @conz2769  6 місяців тому +1

      Well said.
      Ever since Skyrim its been going downwards and its been obvious to anyone paying attention. The lack of RPG elements especially. Like the thing that made New Vegas so good was it had actual RPG elements, Bethesda instead relies on there open world and exploration but Starfield butchered the exploration aspect. So now all the other flaws that came with Bethesda games really showed there ugly head in Starfield.

    • @moralitykiller11
      @moralitykiller11 6 місяців тому +4

      @@conz2769 But you can't really blame Bethesda. They actually just gave their audience what they wanted. They never really critized any of their games before F76.
      Bethesdas problem is not just that in 2023 their engine and formular is outdated, but also their audience has grown up and played better RPG's/Open World Games (Red Dead Redemption 2,The Witcher 3, Zelda: Breath of the wild, Elden Ring, Baldurs Gate 3 and even Cyberpunk since CDPR fixed it with version 2.0). Also with an older age you can't so easily immerse yourself into a game like with the age of 14, so you naturally focus more on writting and gameplay mechanics. And exactly that is Bethesdas demise if they don't change because their old fanbase is not the same anymore

    • @Grobut81
      @Grobut81 6 місяців тому

      You ain't wrong.

    • @moralitykiller11
      @moralitykiller11 6 місяців тому

      @@Grobut81 I know. I have nothing against you if you like bethesda games. As I said, I understand bethesda fans and these games have their audience for a good reason. But if you say these games are masterpieces you are delusional and know nothing about games

    • @DancesRainyStreets
      @DancesRainyStreets 6 місяців тому

      Other companies will be releasing these kinds of games next year or the year after. The ones i'm looking forward to the most are The Wayward Realms and Light No Fire. Projects like Beyond Skyrim also seem promising. If these games turn out to be good or hopefully even better, then Bethesda has a lot to live up to.

  • @xxtoptigerxx8758
    @xxtoptigerxx8758 3 місяці тому +3

    Fallout 76 ain't that bad bro. It's still shit but it taste like chocolate kinda.

    • @conz2769
      @conz2769  3 місяці тому +1

      This is a fantastic comment. Never seen someone describe a game like that and its perfect.

  • @mutedsqueakerHD
    @mutedsqueakerHD 6 місяців тому +2

    Bethesda is the problem, and that problem is the reason I’m not getting the next installment. They had a beautiful system on Xbox to install mods (basically the only good game on Xbox with mod tools built in, absolutely amazing) and they send out an update that adds nothing but paywalls behind previously free mods, and a new menu that doesn’t work at all, constantly crashes, and even has major problems like ghost memory. Because the update deleted ALL OF MY 150 MODS… I spent all day downloading mods and organizing them into LLO format and I go to delete my graphics AIO mod and the space in memory never clears. Forcing me to clear my Xbox reserve space for the game (which deletes all mods) so I could start from scratch … a process that took me 8 literal hours. They even added a feature to save your load order to Bethesda and reload it, Yano like if my exact situation happens, AAAANNNDDD that doesn’t work at all. I have uninstalled the game I’m done with this game studio as well. Shame, I was looking forward to elder scrolls 6

  • @boomstickYT
    @boomstickYT 3 місяці тому +1

    That fact in the description of all the games Fromsoft released since 2011 is crazy. Bethesda has truly stagnated, and I'm just disappointed. Pretty much every main line elder scrolls game (except arena) has a special place in my heart for different reasons. But they're just not the same company anymore. We're as far removed in time from skyrim at this point as skyrim is to elder scrolls redguard, released in 1998.

  • @Mage_Chartreux
    @Mage_Chartreux 6 місяців тому +30

    Please don't use the word 'objectively' when you're talking about preferences and how game mechanics are implemented. It might be true that 99.999% of people agree with you (probably fewer than that tbh), but that doesn't make your opinion objective. Nothing is 'objectively' good or bad. It just is. You can say that it's bad *according to guiding principles* that we tend to value, or you can say that it's bad *according to a set of definitions* that you think make sense, etc., but you can't just throw the word 'objectively' around like you're talking about how a photon of light 'objectively' has a wavelength of 457 nanometers.

    • @conz2769
      @conz2769  6 місяців тому +6

      I get your point, but I slightly disagree. I don't think you need a 100% approval rating for something to be objective especially in this day in age when people will hold certain opinions just for the sake of being different. Perhaps I should of dialed back my use of the word but I said it because I believe it.
      There are surley peopme out there that may enjoy Skyrims melee combat and think it's super fun that doesn't mean the melee combat isn't outdated and inadequate even for the standards at the time.
      If skyrims melee combat isn't objectively bad then nothing is objective anymore.
      For the record your probably 1000% correct and I'll be sure to dial back my use of the word "objective"

    • @K.R.98
      @K.R.98 6 місяців тому +1

      @@conz2769
      I also think the combat could be improved in many aspects.
      For the time it perfectly served it’s purpose.
      It could be improved in many ways. Maybe by looking at good combat in other games. I hope they bring back gore and finisher animations and also improve the impact of strikes.

    • @conz2769
      @conz2769  6 місяців тому +2

      @@K.R.98 and 2 handed Melee weapons because thats a great point. Gore and dismemberment was for some reason removed when it was in Fallout 4. It wouldn't've of saved Starfield or anything but Melee only builds got super screwed.
      Finisher animations also being removed is another head scratching decision.

    • @Mage_Chartreux
      @Mage_Chartreux 6 місяців тому +4

      @@conz2769
      My point wasn't that you need 100% agreement for an opinion to be objective.
      My point was that an opinion is a description of reality and is therefore not reality itself, so calling it objective can make you come off as claiming authority when you haven't actually done the work of proving that authority, if that makes any sense.
      (For what it's worth, I do agree with you, I just think that using the word 'objectively' the way you did really hurt your credibility)

    • @conz2769
      @conz2769  6 місяців тому +2

      @@Mage_Chartreux Understood and your 100% correct.
      I appreciate the honest criticism. Don't get enough of it these days.

  • @soggydeadwolf1981
    @soggydeadwolf1981 6 місяців тому

    Starfield worked for me in my first playthrough but after that I just kept finding things that made me not want to touch it again. The worst 2 missions I played were the one where you went to Neon with Walter for the main quest and the mission where you design a spaceship for Walter. In the Neon mission no matter what you do everything works out the same for no reason. It's such a non-issue quest as well like it could all be squared away by having a short conversation but instead the CEO guy at the end of the quest is like "you can choose to spare this innocent man's life or you could kill him. No matter what you do I'm going to let you leave."

  • @crobinson2624
    @crobinson2624 6 місяців тому +1

    Well Starfield is a brand new franchise, I don’t think it’s fair to compare a brand new game to the fifth game in an established franchise. If Bethesda has any problems it’s that they are not pumping out enough new installments in its main franchises like Elder Scrolls and Fallout as it’s reported we likely won’t see Elder Scrolls 6 for another 3-5 years and another Fallout for 6-10 years.

  • @Yaivenov
    @Yaivenov 6 місяців тому +1

    The problem with Bethesda is that they're owned by investment bankers (zenimax) who absolutely will not spend the money (hiring actually skilled and creative devs, making a new engine) and time (gotta make those quarterly profits) required to make a quality work of interactive art.

  • @ogtaki
    @ogtaki 6 місяців тому +1

    I'd rather have 3 planets saturated w content then 2000 planet filled w nothing and shit I seen in the first 5 hrs of gameplay.

  • @Lordoziom
    @Lordoziom Місяць тому

    I don't think there is a developer that can deliver the next TES. It has been almost 15 years. It has to be mind blowing.

  • @juanchinpanchin
    @juanchinpanchin 6 місяців тому +1

    The reason Skyrim and Fallout were so good was the atmosphere and gameplay were really satisfactory, filled with lot of tiny especial moments and stories, but seems like they abandon the idea of innovate and Fix their weak elements.

  • @arlenmussons7250
    @arlenmussons7250 6 місяців тому +2

    The main story isn’t bad. Dragon fights aren’t boring, you make it boring by hiding behind a tree. alteration is sick.

    • @c_rock3512
      @c_rock3512 6 місяців тому

      Agreed, a lot of opinions were stated as fact in this video.

  • @HarryJ10
    @HarryJ10 6 місяців тому +1

    Starfield’s story formula was one boring main quest, four or so short faction quests, and unlimited AI generated quests. I can see the same formula happening on TES6, and it will ruin it.

  • @PowerfulRift
    @PowerfulRift 6 місяців тому +2

    After Starfield I don’t care anymore.

  • @robertpop9996
    @robertpop9996 6 місяців тому +1

    Reminder that the reason for Bethesha games having bad stories is the lead writer/designer Emil Pagliarulo who thinks gamers are too stupid to understand good stories. He says his writing philosophy is "keep it simple stupid" so he believes that video game stories shouldn't be complicated or deep.

  • @eugenmollenknoll9081
    @eugenmollenknoll9081 6 місяців тому +1

    i think you forget quite a few essential points in your analysis. Its not necessarily the engine thats principally holding back bethesda. It*s not the "outdated" core game idea you mentioned either. They may play a part, but a minor one IMO. And to say, Bethesda didnt try anything new with starfield is objectively (a word you seem to use quite often although most things you mention arent objective) is wrong, too. They took a risk by expanding the open world to a whole star cluster by employing a technology they have not used to this extent before - procedurally generating a huge number of worldspaces adorned with hand-crafted POI that get loaded into these worlds randomly. It is safe to say they failed to offer interesting explorable content using this approach. But here's the point: By doing this they deviated from their (actually fun) core gameplay loop from their tradition, and that includes tha past 15 years. BTS games are about exploring an open world and finding interesting, meaningful, useful, funny or beautiful shit while carving your own way through a vivid world. So Starfields problem is not that BTS core game idea is outdated, the problem is that BTS deviated from their traditional formula. THIS is why the community forgave skyrim's flaws: They absolutely nailed portraying a beautiful, vivid and interesting open world sandbox, in such a way that bugs, outdated graphics and non-enganging storytelling + bad writing did not hurt the player too much. Its not the time of release and limited technological capabilites, as you said, and thats a superficial observation IMO. Another point you completely missed out on skyrim is of course the modding community. Its the largest modding community in the world and Skyrim would not be the classic it is today if ít werent for these guys and gals. They 1. fixed most of the games bugs, 2. mitigated a whole lot of technical incapabilites and restrictions (ground breaking stuff) to bring the game up to current gen technological standards, and 3. create a never ending amount of free content for this 13 year old game UP TO TODAY.
    Concerning Creation engine 2: If you look at wehat creation engine 1 is capabale of in terms of graphics, character models and animations with the right mods installed for skyrim, i think its safe to say that creation engine 2 would be completely sufficient to build a decent current gen game on. This time its BTS' reluctance to seriously integrate modders works for whatever reason. The essential problem starfield has is not its graphic after all. The game got too big (poor game design choice, I agree with you here) with not enough meaningful content, too much repition and too much empty space.
    I'm not defending BTS here, not at all. They doubled down on an obviously flawed idea (relying primarily on procedural generated content) and achieved the expectable outcome with it. A mediocre game at best, and its a shame. I wish BTS would have held to their traditions more and would not have fallen for the bigger = better dichotomy. We can only hope they learn from this, but I seriously doubt it. The only hope I have for starfield is, that modders once again pull the cart ouf the dirt. Same goes for TESVI in principal, though it really is too early to speculate about this game. We wont see it before 2030 probably.
    Last but not least: TLOU2 was "objectively" a really really good game.

  • @chrisdouglas5020
    @chrisdouglas5020 5 місяців тому +1

    I feel like you hit the nail on the head at 1:11 “let’s go back to 2011, when Skyrim was released for the FIRST time” they thought Skyrim would be great enough to keep us happy, on multiple console generations. I only played for the first time on Xbox one. It’s was great but not enough to buy it 5-6 times.

    • @conz2769
      @conz2769  5 місяців тому +1

      Aside from graphical upgrades, there is no difference between each release, not even patch notes. Which is shameful for a triple A company.
      Also thank you for catching onto that. Very intentional choice of words there.

    • @chrisdouglas5020
      @chrisdouglas5020 5 місяців тому

      @@conz2769 I know! I was shocked looking at the merchant chest videos from the 360 days and it still working on the newer versions. I was half tempted to get the special edition but couldn’t justify buying it just for fishing, which I think is a CC mod or was at one point. Great video by the way!

  • @johnthomas4868
    @johnthomas4868 6 місяців тому +1

    I agree with about 95% of your comments, and I am also very concerned for elder scrolls six. I think the worst part is that given Bethesda development timetables for previous titles. They’re probably so far down the road with ES6 that there’s no way anything can be changed, and I think you can bet dollars to donuts that we’re going to get a Starfield-like sheetshow wearing a trash bag that says ‘ES6’ on it. The only good news I see out of this entire debacle is that because this was an Xbox exclusive, I was unable to buy it as a PlayStation owner and for that I am eternally grateful because I would’ve went and plopped down $100 for the deluxe version like everybody else expecting Skyrim in space, and I would’ve been extremely upset to have paid money for the game that was delivered. So I would like to thank you, Todd and Phil, for saving Sony owners the hassle of having to play this joke of a game.

  • @chandlerholloway3900
    @chandlerholloway3900 6 місяців тому +2

    I agree with all of your takes. At the same time, if it were easy to make, most studios would capitalize on the success that Skyrim had and make their own. It’s just too bad Bethesda has really fallen off because I love the world and lore of Elders Scrolls

  • @Numerial0.0
    @Numerial0.0 6 місяців тому +1

    I mean the loading screens in skyrim were kind of a pacing thing for me that made me settle in the world, like "prepare yourself" or dims my mind before breathing the world (the shouts connected to that for me). Starfield seems to be a massive space that's segmented with loading screens that kills the point of the space. It's like you could go anywhere but its all chopped up. If the engine was more advanced the loading screens would be less of an issue and space fighting and docking wouldn't be the only thing you could do in space. It's like there's things to do here and there to allocate focus to areas but the loading screens made all of that focus into an experience that denies you to be in the game as a whole which is what they promised but its outer space not a hallway, which once again gives focus but we were promised immersion and they failed at that

  • @okNiko
    @okNiko 6 місяців тому +1

    The engine is not the problem with Bethesda. It's their entire design style, these are issues they've had since Oblivion and have only become worse with each subsequent release. It's as if they just have the "eh fuck it, modders will fix it eventually" mindset and do the absolute bare minimum to be considered a game. I'm sure if you gave the creation engine and the budget of Bethesda to a competent studio like say Larian for example, they'd be able to at the very least create a compelling narrative and fun experience. Hell, we saw what Obsidian was able to do with extremely limited time and an engine they were completely unfamiliar with.

  • @waddo9997
    @waddo9997 6 місяців тому

    In defense of the Block tree, it becomes OP once you unlock the slowing time down whenever an opponent power attack. You become Dio Brando.

  • @Kimizuky
    @Kimizuky 6 місяців тому +1

    Not mentioning they trying to monetize mods as creations, adding that to skyrim now, a fucking 11 year game, and you can be sure they will add that to their so called new gen fallout 4 update

  • @mickypain2959
    @mickypain2959 6 місяців тому

    Had Bethesda not embraced mods early on, no one would remember the games or company now