Bethesda telling us "you're playing it wrong" is probably the worst response you could give. The whole point of any Bethesda game is you should be able to play it however you like.
They're just acting like wine snobs defending a shit wine that's incredibly expensive. The thing about Starfield is it really feels like they didn't hire any playtesters at all. While it can be enjoyable, it just does not have the longevity that they wanted it to have.
Bethesda dialogue options: > You can fly, you can shoot, you can mine, you can loot! (Bribe) > Try creating multiple characters with different backgrounds. You will feel like you are playing a totally different game. (Persuade). > You may need to upgrade your PC to play this game. (Intimidate)
Modern Bethesda owes their entire continued existence to their modding community. To see them attempt to lock the modders in software jail and milk them for cash, instead of being endlessly thankful and supportive to their most dedicated fans, is the most explicit real-life example I've ever seen of "killing the golden goose to try and get the eggs inside." ES6 will, I am almost CERTAIN, launch with a built-in paid mods system. And it will bomb, to the shock of Bethesda.
They did not kill the golden goose. They just mutated it into one of many sacrificial lambs. Scapegoating mods to get an uprise in the game's community that molds into the general criticism towards the game, so when people ask why is Starfield being so criticized, they can answer: "It's the way the manchild modder crowd begs for money from the company, nothing to worry about" Truth is that financial advisors won over common sense by making the company stick to the same old recipe by catering to some sort of old school audience narrative. But advertising the product as some groundbreaking evoultionary blah blah blaaah....
@@JohnPeacekeeper Yeah they sounded like Chris Roberts trying to sell that flaming wreck of a project he stitched up in 2014. So sad... If I played Starfield I'd have to take anti depressive meds. No thanks
MODs were never endangered to being locked into a paid system. That is impossible to do. They already tried a paid MOD market and it failed. Free MOD market is too big powerful and has gotten easier to install. Bethesda owes nothing to anyone and gamers owes nothing to any company. So stupid.
Been a Fan since Oblivion, went to get Skyrim Opening night but as I got older and played other RPGs that actually gave me tools to further immerse myself, I keep wondering why Bethesda isn't taking advantage of the decades of work done before hand and build upon it. They seem to be stuck making Games that would have been acceptable when I was younger, but it's 2024 and they are still offering a Sandbox no deeper than Skyrim's and often leaving out the tools that made me love those previous games. I just don't understand their motivation.
I had the exact same experience as my access to games broadened and I got a computer. You can point at any crpg in the modern renessaince and point out how, with each entry, they have iterated on themselves. Without improving on mechanics, storytelling/dialogue, and character expression then many crpg fans won't really invest in your game, yet Bethesda believes they can keep doings the same things as they were (but somehow dumbed down). Like, i think its clear that the removal of classes from Oblivion to Skyrim influenced the limited playstyles in Starfield. In pillars of eternity 2, I played a cipher specifically because I knew that being able to read people's minds would have to atleast have some interesting flavor. Unlike other rpgs on the market, there isn't really anything to define your character, not through the action of the game nor through the increasingly trivial narrative "choices". Obsidian had npcs that could all be killed with some even commenting on the player murdering their predecessor, but in 2023 npcs don't even react to gunfire in town areas. Honestly, the whole thing reeks of poor management. Was hoping for more, like the outer worlds but bigger.
Money, money is the motivation. They're doing exactly what customers allowed - selling half backed products, with option for the customer to fix it 😂. And it works, because generally speaking, gamers are total addicted loosers, who just can't say no to such practices. They know what's going on, where all of this heading, but on the day of premiere, they will rip their pockets like mindless junkies.
$, that was the motivation. They calculated their brand was enough to generate good sales and no need to push the gameplay to minimize cost. Unfortunately, they were right. Starfield sales is not bad at all. The Steam reviews was bad, but they did buy the game already. Gamers will forget this in a few years when they will again get hyped when announce their next game.
@@tear4442 the point is that it’s not their original ip. They didn’t come up with the idea. Let me put it this way, If they took id’s name off doom, and started publishing it under Bethesda, would you think it makes any sense to say “Bethesda developed doom”, regardless of the number of games published under Bethesda comes out higher? Disney has massively eclipsed Lucas films in terms of Star Wars media. Soon to be in movies alone. Did Disney develop Star Wars, or did George Lucas develop Star Wars?
It doesn’t matter, Bethesda put them on the map. Tom Brady didn’t found the Patriots but he’s the only reason the franchise is relevant. You can love to hate Bethesda but be genuine in your criticisms.
@@SanDmaNTheFreakTrucker it is a genuine criticism, and I don’t hate them, used to love Bethesda, but they’ve grown lazy, resting on their laurels from before you were born. And speaking of which, fallout was already on the map, there is a _reason_ why Bethesda bought the IP. Just because you were born in the 2000s doesn’t erase the memory of everyone else.
It has been the modders that have made these games great, or at least these games to what they are today. Bethesda and Devs made the games basically just enough for a foundation for the modders to work from.
Absolutely! I think that was the whole draw for the creation engine in the beginning too it's easily modded. You can tailor the experience to your tastes which is great, however that makes the vanilla game feel like unseasoned chicken tastes lol
Can someone explain how company raking in this many sales can’t hire actors and do motion capture. And hire better writers too? They are ages behind the industry
Bethesda is one of *those* companies that's got underqualified and entrenched key staff, that just doesn't want to step down for whatever personal reason(s). It makes me chuckled because people of such err... "renown" can just negotiate a royalty payoff and let someone more passionate about the IP - not their position - take the reins.
I love how we get the complete opposite of 200 endings. We get the same exact ending no matter what. No matter what choices you make, whether youre good or evil, it is ALWAYS the same.
@@Naruku2121 funny enough, every(!) beth game has savebloat issue which will lead to corrupted saves no matter what. I was wondering how they fixed that issue in starfield and...they fucking didn't. They simply "reset" world after you finish story and that somewhat reduces bloat but....if you continue playing in same world you will sooner or later hit dead end and lose your saves. Despite modders implementing various fixes and workarounds for like 15 years not a single one was added in starfield.
When Todd “midge” Howard said that seamless travel between planets and space wasn’t important to the player, I knew Starfailed was going to be a dumpster fire.
It's not that important for most RPG players even though it would have made a great addition to the game. The biggest problem was how the game was hyped as a No Man's Sky + Fallout in Space which it definitly wasn't.
The give away was when he sits on the shoulder distracting the play testers to go a certain way. He literally guided them through to show them a sequence that is somewhat "ok" he knew this because if you go off the beaten path it quickly becomes dull. Play it organically it just falls apart.
@@lobban2for Role players who care about immersion it most certainly does matter, but perhaps not for general RPG-game-players who are not so much traditional 'role players'.. nothing takes me out of a game more than breaking my immersion due to stupid things, such as Starfield's excessive loading screens for a quick example.. immediately puts me back in to the mind that's it's all a video game, not an immersive world that absorbs me in to its realm.. causing me to get 'believably' lost in its world for countless hours
@@lobban2 one of the most impressive things about no man's sky is seamless travel between planets and space soooooo...Having played a space game or two including no man's sky, I am unwilling to play another game that requires interstellar travel that doesn't let me seamlessly move from planet to space. No more of this 8 loading screens to finish a fetch quest bull shit.
Agreed, I feel like multiplayer can be a fun idea but have it mostly singleplayer with a multiplayer option. People generally don't like only online games.
76 was such a missed opportunity. Not because it was only online (literally the most popular games in the world are multiplayer only) but because it was handled so poorly. Fallout, as a franchise, is basically begging for an MMO/MMO lite experience.
@@chilbiyito You don't really have any statistics for that, now do you? You're pretty much just talking out of your ass. Don't try to speak for the community and dictate what we want and what devs should make; instead let them make what they want and the market will decide if it's any good. You don't know what kind of game you want until you play it. See all the people who've never played RPGs or didn't like turn based combat or only played multiplayer games yet have hopped on Baldur's Gate 3.
I might be going against the flow, but I don't think modders can fix Starfield. I cannot get "lost" in Starfield, I could get in Skyrim and Oblivion. Pick an interesting thing in the distance or finding a letter next to a skeleton by the river and seeing a ghost, this sort of stuff just doesn't happen in Starfield. Imagine it this way. If Skyrim was like Starfield, then going to let's say Solitude would look like this. In parenthesis what happens in Starfield. Exiting Whiterun (take off animation with starship) , loading to 10 steps away from Solitude gate, where bandits attack me (in space near the planet, pirate ships attacking) , then click on the gate on Solitude (Click on the planet destination) and loading screen again and I'm finally in the city. If I don't go to a city, then I loading screen to the field in Skyrim, where the closest dungeon is 5 minutes running away with only rocks and bushes and nothing else, and there are only 4-5 types of dungeons and all of them are loaded with the same bandits and the same loot. Other than that, there are some caves, but there is nothing in them! Maybe one dead bandit with a bow. There are no bosses, maybe a couple of wizards (starborns) here and there, but it's really the same enemies with the same weapons of slightly different variations. Getting the dragon shout (starborn power) consist of going inside a building with nobody in them and running around circles in a room and I suddenly earn the dragon shout. Sounds pretty stupid, doesn't it? And yet that's what we do in Starfield. Think about that.
Every aspect of Starfield is mediocre or worse. Every category. You'd have to revamp every system. At that point you might as well just make a different game. At a certain point it becomes easier to build a new house than keep repairing an old POS.
Some news recently came out that the game is so poorly put together that most modders have given up on starflop, some even saying it's impossible to mod
And imagine the whole Skyrim sandbox experience isn't top RPG. Skyrim has many flaws but still it feels cozy, it attracts you to start another run even though it's almost always the same experience.
Feels like this game was created in order to appease Todd and only Todd. I don't think he plays game anymore though.. He wanted his name attached to "the epic space opera game". That's why the ending is so endlessly deep and profound(lol).
Hello Games must love Bethesda for releasing Starfield. So many videos comparing it to NMS have genuinely helped boost the player count, same could be said of Elite: Dangerous for more technically minded players.
It's a bit worrysome that so many people blame rather the "outdated engine" than the fact that this team which knew that engine for 30+ years can't deliver a bug free and optimised experience. They say, bad artists blame their tools. The core issue is not the engine. It's how the company, Todd and his team approach game development in general.
For some issue it is the tool. Mostly the loading cannot be fixed without rewriting the engine most of the bugs that make the highest viewed clips come out of slow and/or out of expected by the player order loading. Now the writing, 2D art, 3D art, game design, etc. all of that is on who is making it as they also can and do make new tools for every game like almost every game developer who needs something custom does. So everything but what the loading is to blame for is on their lack of creativity, lack of ambition, lack of wanting there to be more and of course lack of a game design document to hold it all together. The document that almost all games have will help them fix what is broken by knowing it is broken then fixing it or not using it but working around it.
@@yumri4 But none of that would really change if they now switched with their 250 developer team to a "new" engine which they now had to spend 10 years learning from scratch. I would expect them to deliver a game that's not even running half as good as Starfield.
@@CrniWukthe majority of yeah most of the issues that make it onto UA-cam are loading issues that should have been fixed already. The main issue bethesda seems to be suffering from is a lack of a creative writer. That is actually creative not just taking ideas that already exist and putting their spin onto them. Yes it will be risky but elder scrolls 1 and 3 were too. Like they would go under if the game didn't make enough to keep them afloat kind of risky. They turned out to be the best games of the series story wise. The quests in the last 2 games the interesting ones have been written by modders not the game. The planets being dull could be gotten over in my mind by an interesting story but the stories have been getting more and more dull. The dull cities that just are flashy and showy but with the same NPCs you would see in a RPGMaker game but with much better graphics do the same. Some have interesting stories yes but most don't. The ship builder was unique and it is a part i hope other space games emulate.
I actually started a completely fresh play through of Starfield this evening. I wanted to just look at it again, give it a chance, you know. But by the time I got to Constellation I really just wanted everyone to be quiet and go away. I honestly have no idea what it would take to fix this most unlikeable of games. By the time I switched off I was adamant I would not be coming back to it. There is simply no way that there was £70 worth of entertainment there.
I did similar, although I just started the New Game + . It's really the same- minus the character customization and saving all my perks. When I got to Constellation and talked to Sarah, I figured out what the NG+ is all about and I just quit the game. This was a month ago and I haven't touched it ever since. I just don't have the willpower to double click the Starfield shortcut anymore. Maybe I'm a fool, but still haven't uninstalled it, waiting and hoping that someone tells me something new I should check out, I watched like 50 yt videos to see what else is in the game, to make sure I didn't miss anything, but sadly, there is nothing else I haven't seen.
Totally agree. Although I never finished my first play through. It’s the first BGS game I just stopped playing because I was so bored and the characters were terrible. I didn’t like any companion at all. It’s amazing they managed to spend a decade making the most boring game ever.
i was so hyped for the game before release. After 30 hrs i was so bored i just wanted to be done with it, rush through the main story and enter NG+ after that i uninstalled. I'm not coming back to this shit game they would have to do a entire remake of the game in a up to date engine before i even consider it. This is not a AAA game
Now that Beth is owned by Microsoft it would be nice to see them start farming their IPs out to more random devs to make spinoffs, the Beth formula is tired for me as someone who has played basically all of their games besides F4, F76, Arena and Starfield. Todd lying to my face and Emil insisting I experience his Fanfiction tier writing and not stray from the intended path in a sandbox game about freedom is really repetitive at this point. They don't even have to quit making mainline games, but they're not really taking full advantage of the IPs to have them stagnate for half a decade or more while Todd and Emil cook up the next pot of slop.
Absolutely! They have access to a lot of stuff and it would be silly not to make use of them. I think for a lot of people the open world formula is getting stale so it could be beneficial to them to make something completely different
Morrwind had 300+ Faction quests with only liek 50ish devs, meanwhile starfield has only like 30 something faction quests, way less factions, with like 400 devs....yeah....we know where bulk of their efforts went...and why using design docs is required. Also if you wanna grow fast make more of those negative videos.
@@jimmyking92 So edgy. We're all very impressed. Really. 🙄🙄 Since you don't even know the difference between "where" and "were", i'll assume the 92 in your name refers to your IQ? Explains why you're a bit... slow. Once upon a time, most game companies were indie companies, interested in making money by releasing good quality products - Bullfrog, Maxis, Westwood, etc. Now game companies are owned and controlled by soulless groups of suits that are only interested in making as much profit as possible, not by making quality products, but by pushing out low quality crud en masse - which usually means cutting development costs, prioritizing graphics over actual creative writing or mechanics, not giving enough development time, and forcing predatory lootboxes and DLC into everything. But sure, keep blaming "single moms" and "mandatory POC" for... some reason (and we all know the reason, kid).
I’m so worried about ES 6. Starfield was one of the worst games I’ve played in a long time. I quit after 10 hours because I died of boredom.I know I’m trying to recapture that feeling from playing Skyrim. I know I’m self aware. As others said ES 6 is doomed
If you think skyrim is good then you are just as deluded as the people who say starfield is bad. I'm glad bethesda keeps scamming their audience. If only they used forced child labor I myself would consider buying their game.
Fallout 4 killed any love I had for Fallout. I used to be someone who would browse the wiki for fun and read fanfics like FoE just to get more Fallout. I got Fo4 special edition for Christmas, so it just sucked how I put the game down 3 days later after beating the main story. I eventually rediscovered my love for Fallout once I gave New Vegas a chance however
NV is awesome, but it’s not by Bethesda, so that explains it. Joshua is a fascinating character, but the DLC itself is just 2 giant fetch quests or so, and the ending with Joshua is pretty underwhelming. It felt kind of rushed. FO4 main story was a snooze fest BUT I still love the game a lot because base building is addictive af and it has fun companions. I love Nick and Hancock
I only briefly got to play that one but I had fun. I played a lot more of Oblivion which was fine. I agree though it's been a slow downward slope since then I hope they change but I doubt it. New Vegas is arguably my favorite game ever made and the best of the Fallouts imo but it was also made by a different studio so maybe that's why
As said before. Bethesda did not make New Vegas. Obsidian did. You must separate Bethesda Softworks and Bethesda Game Sudio. Just because New Vegas was published under Bethesda Softworks and ZeniMax, does not make it a Bethesda game. Bethesda Softworks were just a publisher and not developer. Otherwise Doom is also made by Bethesda for the same reason.
Bethesda excels in one area. They can make big, interesting worlds to explore; I loved exploring the wastelands in Fallout games and the worlds of the Elder Scrolls games. Their storytelling and game mechanics have always just been serviceable at best. Problem with Starfield is they failed to make an interesting world to explore, so it lacks the one thing they're normally really good at, so the whole thing ends up being mediocre.
@@LordOfChaos.x for sure, but they've never been able to craft a story that is RDR2 level, though tbf I dont think that's ever what they've been going for. They're not going for high drama or realism in their narratives, it is intended to be more light, like video games used to be.
They’re great when they try (or publishers allow them to). Morrowind had superb writing and is still the most and unique RPG world out there. The Stormcloak vs. empire conflict, if fleshed out, could have been just as nuanced. When they actually gave a shit in FO4 with Far Harbor, it was great. The worst part about them is they have the potential to be so much more, they just choose to be shit.
Todd is the one making the decisions. Todd is the reason it streamlining. Todd has been quoted as saying anything that complicates "The Gamer's" experience should be removed, and as Todd's influence over Bethesda has grown the games have gotten worse . There's a pattern here
It’s not even that Starfield is as bad as it is, it’s that it looks as if Bethesda didn’t even really care or try and are mad about being called out for it
Knowing the ambition Bethesda had with early Elder Scrolls especially with Daggerfall is what hurts me. I understand wanting to make a game that isn’t so niche but looking at Baldurs Gate 3 success shows that people will play games as long as it good. It doesn’t need to be stripped down to be easily digestible by everyone.
@@Ardioss1 Bullfrog and Westwood were legendary too, gobbled up by the EA bohemoth and destroyed. Oh, and Origin, before the name was repurposed as a medicore store front. EA are like The Borg in Star Trek. They assimilate studios and take their distinctiveness and make it their own, thereby removing any uniqueness in the process leaving just a husk. Then toss it away.
I think personally, I’m just realizing that I’m growing up and need more mature, engaging experiences than what is being produced by these studios who appear to be more interested in preaching messages or appealing to 13 year olds. I’ve gone back and played some older games and I’m not so sure they were as great as I remember them.
That definitely could be it. I think they definitely have a specific core audience and people do eventually grow out of that. Nostalgia can be powerful and can hide a lot of flaws in older games. I've gone back to games I swore were good to find out they're just kinda meh.
Yeah I get what you are saying. Bethesda games have really lost their appeal to me. They have so much content with very little substance. Each game is less of an RPG than the last. Not to mention Bethesda are way too comfortable leaving it to the modders to fix and finish their games for them. Compare it to the Witcher games, Mass Effect or Dragon Age that actually want to tell a story with interesting and memorable characters. I just don't get anything out of Bethesda games anymore.
To each their own. While I as an adult still play video games, my enthusiasm for video games was not what it once was. I still play for fun but I’m also extremely picky on what games I want to buy. But more so it’s because I use video games as sources of inspiration in finding a good storyline to write about and create my characters’ physical representation if the games in question have custom-character creation. Right now I’m currently writing a book called “The Road Ranger” which is basically The Punisher meets Fallout. Due to the HD graphics and the modding community, I’ve created my main characters in Fallout 4 while also using mods to create how my characters exactly appear to be as per the description of my book. The protagonist wears tactical gear along with wielding a MK18 Carbine and a Glock 19 at his side however he doesn’t start off right away with said weapons and armor. What matters mostl to him is finding the one who murdered his mother and make them pay with their life. This is currently my main storybook project though I do have another storybook project on the side which is currently in its conception stage. While the storyline of the other storybook is not yet set in stone, it takes a lot of influences from Conan the Barbarian and Elder Scrolls. As much as I love comic books like The Punisher and movies like it and Extraction starring Chris Hemsworth and Golshifteh Farahani, I also like to indulge in watching fantasy films like Lord of the Rings and Conan.
I'm really glad :) I tried hard to balance out being entertaining, informative, and give a fair(ish) critique in a very summarized way thanks for the support and kind words
i hate essential NPCs, bring back FONV hardcore mode- edit, also bring back ammo weight, weapon degradation and the karma system, ohh yeah, no more magical 1 hour healing sleeps.
The fact of the matter is that the rose tinted glasses are off for most people. What were once charming "quirks" in Bethesda's games are now serious issues caused by *complacency* Elder Scrolls is their golden goose and the main reason they haven't messed it up yet is cause they've mainly just spent the last 13 years recycling Skyrim which, while a genuinely great game, mostly owes its longevity to its amazing modding community
Some ex dev said Skyrim was the last labour of love Bethesda made. Now everything goes through dozens of corporate approvals which destroyed everything.
@@JamesL42 do you know the Beyond Skyrim and TES Renewal projects (Skywind)? If yes, then that's the Elder Scrolls 6 for us from now on and Fallout London is Fallout 5
Fallout New Vegas is so good Bethesda is salty af when people ask for a sequel or if any of their games will be similar to it. Last time I’ve seen Todd answer that question of if it’ll get a sequel he squirmed in his seat and stuttered out his answer.
I’m not sorry to say that New Vegas is carried by its writing. It’s the Majoras Mask of fallout: Medicore gameplay, average world, excellent story. It’s an ok game. Fallout 2 is a better game experience while keeping an excellent story
Personally I find making nerds cringe to be the most thoroughly enjoyable hobby. Especially with something so easy as obsidian good Bethesda bad. There's several ways to word it to make todd and emil cry.
@@0Ploxxboomer take. That's like the people who unironically enjoy Atari games just because their troglodyte brains can't comprehend the modern era. "PeRsOnAlLy I think nestroid is better than super Metroid" Nice opinion. Not too surprising given what neck of the woods I am in.
I don't think Starfield can redeem itself, because it lacks the technical foundation to do so. For Cyberpunk and No Man's Sky the situation is different. They had the foundation but lacked the time and resources to release a finished product. Starfield will always be menues and loading screens. There will be no open space or planets to explore, because the engine can't do that. They might add new variants of procedurally generated POIs but that is just a new rug under the park bench this game calls home.
bethesda also used AI to do their dirty work of "responding" to feedback for starfield on steam. and they pretty much copied and pasted the "response" to most of the other negative reviews on steam which of course angered the people and gave starfield more negative reviews. and because of that, they seem to have stopped responding to the reviews. don't believe me? well there are some grammar errors that prove it was an AI they used to write a response for them. and when someone tested to see if it was true, the AI wrote a near replica of the response that bethesda "wrote" on the reviews.
@@UmmerFarooq-wx4yo hey now, don't start defending the game and the company. there are many types of AI that can write whatever you tell it to write. and its no surprise if bethesda used one of these programs cause that one gollum game also used AI to write an "apology" to the people. and besides, have you seen how fast and how many bethesda responded to the reviews?
@@UmmerFarooq-wx4yo well it still has flaws you know and they likely had the AI write a response and then modified it but missed some of the grammar errors.
I've been a bethesda fan for a long time and totally was excited for starfield. It's just so empty, which frankly has been an issue I've faced with other bethesda games like fallout 3 where things just seem sort of dead. Hope you had a good holiday meaty
I follow them myself and despite knowing it's not gonna be anything like it's advertised I too get very excited when they announce anything new. But yeah I held off on buying it and thankfully it seemed to be the right choice. I feel like they'll eventually make it good the same way they did with 76 but it'll take some time. Thank you so much! Mine was really nice hope you had a good holiday season too!
Fallout 3 takes place in a post apocalyptic wasteland so some emptyness is to be expected. Fallout 4 in the other hand takes it into the other extreme. There is too much garbage everywhere to a point where exploration is boring and pointless because you'll find same useless crap behind every rock and corner. Starfield is just fucking boring whether you find something or not.
Morrowind was their best game. The studio was almost dead at the time so it had to do well or they'd go bankrupt. It shows. They clearly put their all in to it. It's just gotten progressively worse from an actual gameplay perspective since, but with nicer graphics.
After playing Morrowind OH BOY i was hyped for Oblivion. A new release, in a new platform! (i got a new PC for playing it) But it was kind of dissapointing. So many steps back. And same with Skyrim And also from FNV to F4 I've just learned to expect nothing. Like buddhist
I got a $50 Steam card for Christmas and narrowed my game choice down to Octopath Traveller 2 and Starfield - until I started reading reviews of Starfield (both game reviewers and actual players). I bought OT2 and have been very happy since. I will take a look at Starfield again (maybe) when it comes down to $20 and has received 10 or so patches from Bethesda. At least CDPR eventually fixed Cyberpunk (one of my favorite games ever), so I do hope it is possible for Starfield to become at least an enjoyable experience.
Well done 👏 It's the only way with ANY studio these days, regards of their last release (be it epic or crap) Wait at least 1 month. Don't trust shill YT and reviewers.
Skyrim’s dungeons are WAY more varied than Oblivion’s or even Morrowind’s. Yeah, aesthetically they’re a bit samey at times, but in terms of layout they’re super diverse. One of the games biggest strengths in my opinion.
i know i'm late to the party but to scratch that RPG itch, I had just started playing Kingdom come deliverance. So far I'm more captivated with it than Fallout 4. I can't compare KCD to starfield since i haven't bought the latter(and likely no plans to do so).
Honestly Bethesda fans you're an abusive relationship. Over and over again Todd proves he doesn't love you and over and over again you keep going back to him.
Morrowind is their best work, and for everyone who dont play it till this day, or want to play again, use Morrowind Rebirth and their other few little mods and you have the best Bethesda game experience ever...
@MarkJones-gt2qd The leveling system was jank in _Oblivion_ , but the gameplay was otherwise a far more enjoyable experience to _Morrowind_ and its 'pen and paper' mechanics. _Skyrim_ offered the most refined gameplay, but its story (just dragons!) took a back seat. _Oblivion_ sits in a happy medium where the gameplay and story find a good balance.
The funniest part of Fallout 76 is that the Creation Engine is based on Gamebryo, which is based on Netimmerse, an MMO engine. They took something meant for MMOs and failed to make a playable MMO.
Even thought Fallout 4 is heavilly flawed (is my favorite one by the way XD), one thing it did right was proposing new concepts , like the setlement system, smaller but more dense worlds, better community support and expanded in previous game mechanics like custumization. All they need to do was refine this conceptions but it never happened. Fallout 4 was when Bethesda showed how unfocused they are.
Starfield not using the power armour sistem to make you go around as a space marine and instead have 2 gear slots was the biggest mistake concerning combat
Fallout 4 was the game that got me into liking fallout, but after playing the older games, i loved new vegas, 2 and 3 alot more than 4, but 4 holds a special place in my heart. But the ideal fallout game to me would be, world, writing, and atmosphere of new vegas, and the power armor system, gun and armor customization of 4. Preferably including the enclave as a major *JOINABLE* faction. Possibly the all the guns and weapons from 2, 3, new vegas and 4, drivable vehicles like 2 had.
I truly don’t understand what Bethesda thought was going to happen when they released this. Anyone who plays games knows this is an objectively poor game for our time. I’m playing cyberpunk for the first time right now and WOAHHH, the difference is staggering. I have ZERO faith in them anymore.
To be honest Starfield was the first Bethesda game I've ever played at launch. I played it for the entire month of September only problem is I started getting really burned out from little issues from my save files getting the modded tag which basically meant they're not going to show up In the load game menu, Meaning I had to restart multiple times, To the consonant walking across planets and getting mauled by a pack of alien creatures forcing it after redo all that walking. When I finally decided to put the game down and haven't touched it since was when I got up to the point where you find out what exactly happened to Earth and haven't touched the game since.
Saying there were 26 endings to Fallout 3 is also misleading, there was really only three or four endings to the main quest and then some extra stuff about side quests/companions, and you could combine those 26 clips in many different ways to create over 200 possible "endings" it's just nearly all of them were pretty much the same.
Ah Bethesda. My introduction to their games was Oblivion and quite frankly it blew my teenage mind. I’d never played anything like it-the closest being Mario N64! I immediately got lost in the world and used to make characters just to run the Thieves Guild or for the Dark Brotherhood in which I totally ignored the main story. Then came FO3 which I loved even more. Something about the setting really spoke to my soul. Then FONV hit-one of the best games I’ve ever played-although I hated Sierra Madre with a passion but even then I can’t deny the brilliance of how the story of the past mingled with that of the present. I tried Morrowind at this point and because I’d read characters build guides I settled in well. My only regret was that I didn’t discover it when I was younger because the dated, clunky graphics and interface detracted from the experience. Then along came Skyrim and I admit that I had some trouble adjusting to the simplified perk trees and quit. Tried it again a few months later and this time it clicked with me and I enjoyed it greatly. Still come back to it sometimes. Fallout 4. I consider myself one of the lucky ones who immediately took to the settlement system and spent many an hour building unique villages to rival Diamond City in some locations and made the best I could out of the bad location. The settlements in Far Harbour and even the single one in Nukaworld were great for me. Overall I enjoyed the story and the characters although I’m certainly not blind to the flaws and limitations in the game. My mod availability is limited thanks to the PS4 but when they came along and all content was released I was happy. I do feel that the Minutemen in particular were badly underdeveloped and needed a LOT more story quests and such. I could go on but everyone knows FO4’s flaws. Despite that it’s still one of my favourite games of all time. Fallout 76… ended up teaching me a harsh lesson about modern gaming. I trusted Bethesda and didn’t read much about it before release. I knew it was multiplayer but not that it had no human npcs. I spent a miserable couple of days futilely trying to find survivors before I realised the truth. Again I got lucky and missed most of the worst game breaking bugs but I quickly began learning about the dumpster fire surrounding the game. I quit playing at around lvl 10 after getting my character inoculated, put her in camp and that was it. A few years later Wastelanders was released and I gave it another try. This time I liked it but not nearly as much as its predecessors. FO76 burned me bad because I bought it at full price on launch day. It really stung when discounts were offered a mere week or so later. Never again. I developed a system where I never buy a new game on release day. I wait until trusted reviews are out and I’ve seen actual gameplay footage before parting with my hard earned cash. And that system has served me well, saving me from Anthem, No Man’s Sky and Cyberpunk to name a few. But I can’t say much about Starfield because I haven’t upgraded to an Xbox One yet. But it doesn’t seem like I’m missing out on much. It sounds like I’m better off with The Outer Worlds and NMS to scratch that space adventure itch.
I love most elder scrolls and fallout titles but despite that I find myself having very little respect for this company. It feels like they never learn anything from their games and just continually simplify them to try and get a larger audience. They are absolutely carried by the worldbuilding that was done years ago when it comes to TES and Fallout.
Main issue is old engine and loss of talents . They are still running on the same engine, but the writing of the quest got more and more awful. From skyrim to f4 to this, it only went downhill. Modders are doing a better job and this is the saddest thing.
The big problem with 76 was it totally missed what the fan base wanted. The most we ever asked for was basically a normal fallout or ES game just with a coop option. We didn’t want a shitty live service game that is just devoid of life and breaks lore
Hell the best parts of fallout that COULD be used in a multiplayer game (titanic settlements made by players over years like Minecraft, huge sprawling civilizations with trade and warfare between groups, infighting and conflict through the world, etc etc) was just skipped over with the tiny server size and despawning buildings when you leave. I have no clue why it happened either, it seems like such a "no duh" thing to focus on, instead of live service BS
@@captainmeaty_png i'm afraid that starfield won't be considered a good game for the next 3 to 5 years from now, by then is when all the major bugs will be fixed and all the DLC will be released, right now the game exists as a early access game being sold at full prices unless there is a sale. i do believe they can fix some of the things in the game, but many of the choices may not be that easy to fix, i know everyone calls the game load screen simulator which it is, but bethesda could have chosen to hide their load screens like they did in FO4 with the elevator's in most cases. they won't be able to fix the load screens, but they can make them less noticeable to the player to make the player feel like there is no load screens in some locations, and in some ways they can simulate gameplay aspects within the load screens, like the example of the elevator's, they could do this with your ship so instead of the game showing up at your next destination right away, it makes the player feel like they are actually going somewhere and not just through another load screen, so while your ship is traveling to the next destination you have the freedom to walk around in your ship talk with other NPC's maybe fix something on your gear or something like that, as you wait for the ETA to the next destination, but what's really happening outside of the players view is your ship's interior is the load screen or delayed load screen and your ETA depends on your engines capabilities and the distance you are headed so that it feels dynamic and realistic, maybe not like star citizen where it takes a real life time hour to reach your destination, but it can be adjusted based on your fuel on your ship. at least this is what i would like, i don't like the idea of a load screen simulator, at least it would simulate travel, maybe not like NMS, but it would at least simulate travel in the sense that it allowed the player the feeling of going somewhere.
Damn, your fast review from Oblivion to Skyrim was spot on, right on how I feel with those games. I do like Skyrim, a lot and I sometimes just relaunch it to explore and do sidequests, but damn this game can be too light on his RPG/Fight elements.
Starfield gonna be lit in 10 years when it’s actually got all its finishing touches and Star Wars conversion mods. As if any of us wanna wait that long.
You know what game pushes the boundaries for PC gaming? Star Citizen. You know what game lets you fly your ship without a single loading screen, landing on stations, landing on moons and planets, and letting you get out of it in full animations? Starfi--oh no, wait, that's Star Citizen. You know what game lets you fucking drive a tank and shoot down players or NPCs in ships flying by overhead? Uhhh...no, wait, that's Star Citizen again. You can drive a golf cart in Star Citizen. You can't drive any kind of ground vehicle in Starfield.
I still had some faith left in Bethesda even after 4 and 76, thinking that 4 was only a bad apple and 76 wasn't even a main title anyways, but after Starfield or should i say Starfailed, i already lost all hope, i'm just looking foward to Todd Howard's retirement and hoping that whoever replaces him decides to change things drastically and make the company great again
I played Starfield for about a month on gamepass trials. I probably put 20+ hrs into it. All I really focused on was exploration and side quests to fund my ability to build a bigger ship. The leveling and perk system is horrible. Perks/skills can only be upgraded when your character level increases. So you could meet all of the requirements to level up multiple perks/skills, but you can only increase one at a time. For instance, one perk requires you to destroy 50 enemy ships. That is no easy feat as it stands, but it makes it so tedious when you can only apply one point to each perk like that. Idk if there is a level cap or not, but just to max out one of the 5 skill trees with all of the skills at rank 4, you’d have to be a level 64. To level up every skill tree to the fullest, you’d have to be a level 320! In a game so empty and repetitive, that is an impossible task.
Honestly what happened to EA, Bethesda, Rockstar, ubisoft, activison/blizzard. Go back 2 decades ago they were all releasing great quality games, now they are all a shell of their former selves.
Actually I liked all the (RPG) games since Daggerfall, and I even tried Arena. Morrowind was the best, without doubt. From this point on the constantly dumbed down their own system, left features out until Skyrim, where you not even have the spell maker... For Fallout, they bought the entire background ('Canon') and used it. I found Fallout 3 good, but different to Fallout 1/2, which I played too. New Vegas was more in the 'old Fallout Style' and was good too. And I even liked Fallout 4, despite its story and plot holes. FO76 as a multi player game did not interest me. But also they started (with Oblivion, I think) developing for Consoles ONLY. The PC version was always a mostly bad and sloppy PC-Port with an interface which was just mapped to keyboard and mouse in an minimum effort job. (Just think of the FOV, which is ALWAYS optimal for TV, and can only changed by fiddling with the configuration files...) Starfield ist just the pinnacle of this, and this time even Console users do not like it. I think it offensive, when Todd Howard states in an interview, that he too uses the 'StarUI' mod, which is essential to the game, because the original interface is just unusable. And what will console users think about this, they cannot use mods? Starfield is the result of a lot of things Bethesda got away with, because the games were fascinating and good enough. This ended with FO76, but since it was multi player, a lot of fans were not interested, and they had partially a new audience. With Starfield things really broke. The game is boring, the world background is infantile and weak, the Factions do not have a real background, and therefore the quest designers had nothing to use. The missing background ('Canon') killed the game. And this cannot be fixed by mods. But the head writer tells us, that the 'players are not interested in the story'. Go figure...
"They added things like ... adding a button for grenades." Bruh, the "grenade button" was a hold button that also controlled melee bashing, and the hold logic was so bad that there wasn't a SINGLE time I wanted to do either action where it didn't do the other, to the point where neither were in any way useful, ever. You want to throw a grenade? Melee the air and alert the enemies you were trying to suprise. You want to melee an enemy at basically no health at the end of a fight? Yea, you just threw a molotov on yourself, and you're dead, and your dog's dead. Like, maybe I get that for console if it were implemented better, but you couldn't bind them seperately for PC to this day without mods.
Bethesda's problems stem from the simple fact that the Bethesda formulae is out of date. It's essentially the same formulae used in 2002 for Morrowind and beyond minor tinkering around the edges and iterating on graphics, which since Skyrim have been behind their peers, is essentially the same as it was 22 years ago. If they're to survive they need to update it. Trouble is I don't believe Todd Howard is either willing or able to doing that, I think he's so wedded to the formulae he's become a roadblock to success, and, let's be honest ever since FO76 he's been a complete PR disaster. Either he sits down and listens or gets out of the way; BGS can't go on like they are.
Been playing since Morrowind and absolutely track with you in your critique; the writing went downhill fast after Kirkbride retired, being a developer studio doesn't mean you need to make your own engine, and agree on them being a "kitchen sink" developer for far too long. Most games that appeal to people are those that have a focus and work on polishing that one or two aspects; DOOM doesn't have nor need a crafting or settlement system and is good because it stayed focused. Got a lot of thoughts on how they could be rid of whole extras while improving the game like bringing back individual pieces of armor while removing crafting, but add embossments that change based on quest completion data, so even modded quests integrate easily and quickly. Either way, Bethesda has demonstrated for a long time that you never preorder nor buy games on day one
Here's the thing. They could have walked down the hall (metaphorically speaking) to id and ask them if they could use their engine, and if they could make some changes to better suit their kind of games... because they OWNED them.
I just don't know how it took so long for the world to finally react as it should to Bethesda/Todd's antics. It's odd to me, because I was disillusioned with Oblivion, which was the very first Bethesda game I played, and the first *and last* time I ever gobbled Todd's over-hyping BS. My experience with that game was the complete opposite of what I keep seeing people claim theirs was. The vanilla game, at least, was absolutely abysmal. I put eight months of effort really trying hard to like it, but the game just kept pissing me off. At some point I was fed up with wolves and my horse got stupidly stuck on a pack of them that had been chasing me since forever, and I just said that's it, this game is complete s**t, I'm sick of it and Todd's a c**t. Fallout 3 and NV were actually decent vanilla games. Skyrim was absolute crap again, gameplay-wise. Only worth playing with a whole bunch of mods to remove obvious stupidity that shouldn't have been there in the first place. That's Bethesda. That's always been Bethesda, or at least since Oblivion. I don't know how they went from Skyrim levels of beauty to Starefield levels of ridiculous absurdity; how they went so backwards is actually quite odd. But man... it really took long enough for the world to finally snap at how they are utterly incompetent and at how Todd sells their incompetence like it's the second coming of Christ. He's Bethesda's own Elon Musk.
Put into words what I've always thought, plus they were going backwards with every game in regards to RPG-elements, which ist just ... I dunno ... weird, when it's about RPG-games?
Three GOTY in a row, the most sold and popular RPG ever, the dev team that ispired many others (Cd project stated this many times, as many others from Rockstar to From) and changed the way to build open world games, the devs that made popular RPGs for an audience that wouldn't ever touched an RPG. Old Bethesda games are special. Now they are in bad waters, as they were before Morrowind. I don't see the reason why people wants to rewrite history after Starfield and pretend Bethesda games always sucked. Simply tastes have always existed and like always it's fair to dislike games that are loved by the majority. If you look every, every list of the best games im history, 4 Bethesda games will be in that top 20. Lists aren't everything and are more a fun entertainment than a real critical statement, but means something. People, also Bethesda fans, are critical on Starfield because it misses the things they loved in past Bethesda games. Stop rewriting history, even Bethesda best games weren't the top at being the best RPGs around but they didn't even try. They were the best fantasy world simulator with some RPGs mechanics (in some games deeper, as Morrowind, in some lighter as Skyrim) with a great atmosphere, art direction, attentions to details in terms or world Building and immersion. That's why Bethesda were special, not because of RPGs mechanics, narratives or combat. People loved their games because of that, it's okay to dislike them but simply they weren't your cup of tea because you fairly prefer other experiences. But i don't like this hates trains that rewrite history and then after 2 days the target is someone else
@@erminioottone1344 I'm not rewritig any history, I'm just telling it like I've always experienced it. I've been pointing out Bethesda BS for 15 years. I didn't start now. None of this is new to me. I'm sorry, but you can't deny that Oblivion, Fallout 3 and Skyrim had lots of really stupid gameplay and logic and UX problems. This is not subjective, it's a demonstrable fact, and game critics and awards have no bearing on any of this (especially since they're paid-off circle-jerks). Bethesda's games always had demonstrable glaring issues, and they had them in spades. Somehow they actually managed to make Fallout 3 overall a very enjoyable vanilla game, not because it was without really stupid issues and design decisions, but *DESPITE them.* And Todd always oversold and overhyped their games. If you're gonna pretend this stuff isn't true, then you're the one trying to rewrite history.
The whole Starfeild is empty cause space itself is empty is a shit excuse. In universe people have been exploring and colonizing planets. There should be something that's interesting out there
Played Starfrield for a good 2 weeks. Got hella bored of it and went back to Fallout 4 to finish the Institute ending and all dlcs. Im having a blast 😚
There's a reason why folks compared so much Starfield from all games with Cyberpunk 2077... Most folks don't realize this but, essentially CDPR took the Bethesda magic formula and run with it... Once folks said that Skyrim was the gretest open world game ever... then came The Witcher 3 and made some folks rethink their position on this, now came the Starfield and the comparisons with Cyberpunk doesn't stop to come...
Im suffering through Starfield right now. Only following the main quest, cause I want to avoid the menus as much as possible. The map and travel to different systems is HORRIBLE. Ship flying and combat is not fun. Side quests are empty and there’s no reason to explore. I hate that I hate this game.
Im gonna push back on something. Going through FO4 recently, i have to give credit to the storywriters for the tough decisions you may be forced to make. Like most people, i started with going into the Railroad, but midway through i decided to go full BOS. It was a tough decision killing off RR and Dance. Really clutch imo
Gonna push back on the skill point argument. In Fallout 1 and 2, skill points mattered because everything was a dice roll. Skills were percentage modifiers that increased your chances, and you could increase that benefit by as much as you were willing to sacrifice in other areas. For instance, lockpicking. Have 20% Lockpicking vs 100% Lockpicking, you'll have a much higher chance to open locks with 100% or higher modifying the dice roll to unlock. The 20% character could potentially get lucky however and open the lock , but this chance decreases the lower the lockpicking skill value is. Pretty simple all things considered , standard for a dice roll heavy RPG. Fallout 3 and New Vegas changed this. No more background dice rolls for combat, due to 3d space and real time combat. And so other aspects followed. Instead of chances and percentage modifiers to boost the chances... You have thresholds. Using Lockpicking as a prime example. In Fallout 3 and New Vegas, you have thresholds of 25, 50, 75 and 100 Lockpicking to be able to attempt to pick a lock of the corresponding difficulty. This system walks back on the RPG element of getting lucky, and turns picking a lock into a binary "You can or You can't" when asking whether the player is able to attempt to pick a lock. More so an issue is how skill points interact with that new threshold system. Say I have 5 Lockpicking to start, and get 19 skill points due to my build when I level up. I invest the 19 skill points into Lockpicking, to a total of 24. Nothing has changed. I may have levelled up, but my skills haven't changed. My decision to buff Lockpicking has ultimately been pointless unless I get ahold of a drug or piece of armour that buffs Lockpicking in some way. My level up did nothing. No other RPG or skill point based system I've ever found in my heavy history of games has ever done this. A skill system where a player can level up but gain nothing from that decision is insane. Pathfinder Kingmaker - Does Thresholds better with smaller numbers of points to increase skills Divinity Original Sin - Single points that increase a skills effectiveness. Dungeons and Dragons - Dice modifiers for increased chances akin to original Fallout Diablo 1 and 2 - your level up choices will always have some impact on your health, damage, evasion, mana, there will be a clear impact of your investment of a skill point. Mass Effect - Never a point wasted, always impact and improvement from a level up. Dark Souls - every point in a stat does something. Damage up a point, damage mitigation up a point, carry weight up a point. There's always something. The skill point thresholds in 3 and New vegas were a mistake. They were an attempt to streamline and modernize the older dice roll systems of the original games into a real time 3d environment that couldn't support that random chance, not since they moved away from that type of combat after Morrowind. Morrowind tried to blend the dice rolls with the 3d space, similar to how Daggerfall did prior to that and Bethesda decided they wouldn't stay with that, going into Oblivion with more focus on player skill over the will of the dice during combat. They screwed it up in 3 and New vegas with the skills though. The one thing they got wrong is stopping you from attempting it without the threshold reached. That's all they had to do, but no. instead we get a system that a player can waste a level up and get nothing from it until they level up again or use an external piece of gear to fix a problem that Bethesda created. Fallout 4 removed that issue, fixing the perks and skills system, giving VATS a proper build viability, power armour speciality to give it more flavour, weapon specialization, sneak builds or chem builds or low int builds, it gives the player full freedom to craft a build. If Fallout 4 hadn't been written by a disabled baboon then it would've been a game that far more people would be willing to look fondly on despite the broken crap and shitty monetization
Although I roasted Fallout 4 for years without even playing it I still like it. I got it recently on Steam and not through illegitimate means like I did a few years back and It's really fun. It has that Bethesda magic I get while playing Skyrim and it's still set in the Fallout universe which I love, even though the RPG mechanic's are incredibly washed down from Fallout NV and even 3. But the world and atmosphere are there. From what I've seen Starfield looks like a few great looking maps and a bunch of empty spaces with copy pasted objectives. And the fact that you cant travel through space seamlessly and land on planets like in No man's sky is a total deal breaker. Plus it doesn't help that I hear the story is bad. I feel the game fails at everything it tries to accomplish.
I don't know about starfield... I kinda hated, but I played like 150 hours too. And I'm willing to replay it with mods in the future. Like, it's boring, but I spent a crap ton of time going to the end of the galaxy to farm stuff to build a useless outpost and craft a super upgraded ship and upgrade my spacesuit, then I spent a lot of time romancing and then marrying andreja, which was kinda lame, because romance in the game was lame... And the fighting never got better, at some point the game wasn't challenging at all, it was just a bullet sponge enemy bosses, so I actually modded the game to reduce hp.
Not all the way though yet, but here is what tickles my brain. There is no difference in my mind between peter molyneux and todd howard. Yet one is mocked and the other a saint. That doesn't seem fair.
if you would have asked the me who played skyrim on the 360 all those years ago that bethesda would turn into this i would have never believed you. But, here we are...
In all honesty I’ve been having a lot of fun with Starfield, but I can’t lie, I really feel like a lot of things are a step backwards from other games. For example in fallout4 you could modify your settlements in an editing menu that made manipulating and rotating objects much easier, and you could choose/place your furniture yourself, in addition to wall and floor decorations. They kept the magazines in Starfield, but I can’t put a magazine rack in my ship? There’s no reason to build an outpost and waste my time going there when everything I need is on my ship. I want to customize my SHIP how we could customize our settlements in FO4. I also dislike how much they’ve been reliant on radiant quests (frontier ranger questline spoiler warning) for example after I become a free star ranger and blow that huge HopeTech case, they give their new Ranger nothing but BS radiant quests after he proved himself to be capable of taking down major corruption in one of the biggest companies who own multiple planets/staryards? I’m also sick and tired of my decorations phasing through my ship or despawning for no reason. Also there’s a BUNCH of ship parts that are just straight up bugged. The lighting inside ships is also completely bugged and I wish we could choose from several lighting options for something that feels good to the player. PS: the real world astronauts that went to the moon said they WERE bored most of the time. PSS: Andreja is a bad b*tch and I want her to marry me
@@aldiascholarofthefirstsin1051 I said “the astronauts that went to the moon WERE bored most of the time” contrasting what the guy from Bethesda was saying when he said something along the lines of “the guys who went to the moon weren’t bored and there was nothing out there when they went on their mission” meaning that I don’t enjoy the space exploration very much, because it’s boring, so I don’t do it (aside from trying to find Easter eggs). If I wanted realism I’d play ARMA or something like that lol
@@lordtachanka903Probably the worst take I've read yet. The fact you like both fallout 4 and starfield is extremely telling. I'm not going to argue with you, I'm just going to say that you have terrible tastes in game and probably a sub 80 IQ.
Todd Howard was once an integral part of the BGS platform and sales pitch, he himself was enough to give excitement about their new games. However, Todd is no more God than he is a man. He is no longer a crucial part of BGS, as much as he is a figurehead, and more accurately, a liar. He tells the audience for the new games, "it's a new, never seen before thing, it's a grand thing that we've fixed into an even better form from 2007." Todd is no longer the average gamer and programmer he once was, the man has given his soul for cash, and no longer views games as something for the people, but as a cash cow for his pocket, as well as his investors.
Nothing I just thought it was funny lol. it won like every award at the game awards so I figured it was popular enough for people to kinda get the wordplay.
Bethesda telling us "you're playing it wrong" is probably the worst response you could give. The whole point of any Bethesda game is you should be able to play it however you like.
Blizzard told you: Don't you guys have phones?! When asking for the next PC game Diablo.
I didn't know Steve Jobs was back from the dead and working for Bethesda
I dunno, "Don't you guys have phones?" seemed equal or worse.
They're just acting like wine snobs defending a shit wine that's incredibly expensive. The thing about Starfield is it really feels like they didn't hire any playtesters at all. While it can be enjoyable, it just does not have the longevity that they wanted it to have.
Exactly, that's what made Skyrim the most fun rpg of all time. Starfield is extremely boring, wouldn't even play it if someone payed me to do it.
Bethesda dialogue options:
> You can fly, you can shoot, you can mine, you can loot! (Bribe)
> Try creating multiple characters with different backgrounds. You will feel like you are playing a totally different game. (Persuade).
> You may need to upgrade your PC to play this game. (Intimidate)
This...this...is quality sarcasm.
The fact you have to get a 10k gaming PC to play this outdated game PROVES it wasn't optimized lol.
Hahhahah
Modern Bethesda owes their entire continued existence to their modding community. To see them attempt to lock the modders in software jail and milk them for cash, instead of being endlessly thankful and supportive to their most dedicated fans, is the most explicit real-life example I've ever seen of "killing the golden goose to try and get the eggs inside." ES6 will, I am almost CERTAIN, launch with a built-in paid mods system. And it will bomb, to the shock of Bethesda.
They did not kill the golden goose. They just mutated it into one of many sacrificial lambs. Scapegoating mods to get an uprise in the game's community that molds into the general criticism towards the game, so when people ask why is Starfield being so criticized, they can answer: "It's the way the manchild modder crowd begs for money from the company, nothing to worry about"
Truth is that financial advisors won over common sense by making the company stick to the same old recipe by catering to some sort of old school audience narrative. But advertising the product as some groundbreaking evoultionary blah blah blaaah....
@@Diego-m3g6g Ironic that the average teenager would give better financial advice than said financial advisors
@@JohnPeacekeeper Yeah they sounded like Chris Roberts trying to sell that flaming wreck of a project he stitched up in 2014. So sad... If I played Starfield I'd have to take anti depressive meds. No thanks
MODs were never endangered to being locked into a paid system. That is impossible to do. They already tried a paid MOD market and it failed. Free MOD market is too big powerful and has gotten easier to install. Bethesda owes nothing to anyone and gamers owes nothing to any company. So stupid.
Anyone who even has hope for tes 6 is in dreamland. That game will be a shart in the wind.
Been a Fan since Oblivion, went to get Skyrim Opening night but as I got older and played other RPGs that actually gave me tools to further immerse myself, I keep wondering why Bethesda isn't taking advantage of the decades of work done before hand and build upon it. They seem to be stuck making Games that would have been acceptable when I was younger, but it's 2024 and they are still offering a Sandbox no deeper than Skyrim's and often leaving out the tools that made me love those previous games. I just don't understand their motivation.
I had the exact same experience as my access to games broadened and I got a computer. You can point at any crpg in the modern renessaince and point out how, with each entry, they have iterated on themselves. Without improving on mechanics, storytelling/dialogue, and character expression then many crpg fans won't really invest in your game, yet Bethesda believes they can keep doings the same things as they were (but somehow dumbed down). Like, i think its clear that the removal of classes from Oblivion to Skyrim influenced the limited playstyles in Starfield. In pillars of eternity 2, I played a cipher specifically because I knew that being able to read people's minds would have to atleast have some interesting flavor. Unlike other rpgs on the market, there isn't really anything to define your character, not through the action of the game nor through the increasingly trivial narrative "choices". Obsidian had npcs that could all be killed with some even commenting on the player murdering their predecessor, but in 2023 npcs don't even react to gunfire in town areas. Honestly, the whole thing reeks of poor management. Was hoping for more, like the outer worlds but bigger.
Money, money is the motivation. They're doing exactly what customers allowed - selling half backed products, with option for the customer to fix it 😂.
And it works, because generally speaking, gamers are total addicted loosers, who just can't say no to such practices. They know what's going on, where all of this heading, but on the day of premiere, they will rip their pockets like mindless junkies.
$, that was the motivation. They calculated their brand was enough to generate good sales and no need to push the gameplay to minimize cost. Unfortunately, they were right. Starfield sales is not bad at all. The Steam reviews was bad, but they did buy the game already. Gamers will forget this in a few years when they will again get hyped when announce their next game.
Oblivion is many ways is superior to Skyrim.
@@themagnus2919Oblivion is like.. 60% better, 40% worse.. Morrowind is closer to 90% better, 10% worse
Rest in peace elder scrolls 6
I wanted to play fallout 76 but I never played fallout 5-75 so I’m missing a lot of lore
@@dantheman5405 I've been playing fallout 79 recently it's pretty good
I'm 34. I'll be 51 by the time 6 will come out
@@dantheman5405 u can speedrun all the games after 4 but dont play 69 its the worst
Oh no. Sheeps will buy it by the boatload, mark my words. People are wayyyyy into Todd Howard's lying charm
I would hardly say "bethesda developed the fallout series"
They bought the fallout series.
bethesda developed half of the fallout series
They bought it and made three games. Thats not Even half the Franchise.
@@tear4442 the point is that it’s not their original ip.
They didn’t come up with the idea.
Let me put it this way,
If they took id’s name off doom, and started publishing it under Bethesda, would you think it makes any sense to say “Bethesda developed doom”, regardless of the number of games published under Bethesda comes out higher?
Disney has massively eclipsed Lucas films in terms of Star Wars media. Soon to be in movies alone.
Did Disney develop Star Wars, or did George Lucas develop Star Wars?
It doesn’t matter, Bethesda put them on the map. Tom Brady didn’t found the Patriots but he’s the only reason the franchise is relevant. You can love to hate Bethesda but be genuine in your criticisms.
@@SanDmaNTheFreakTrucker it is a genuine criticism, and I don’t hate them, used to love Bethesda, but they’ve grown lazy, resting on their laurels from before you were born.
And speaking of which,
fallout was already on the map, there is a _reason_ why Bethesda bought the IP.
Just because you were born in the 2000s doesn’t erase the memory of everyone else.
It has been the modders that have made these games great, or at least these games to what they are today. Bethesda and Devs made the games basically just enough for a foundation for the modders to work from.
Absolutely! I think that was the whole draw for the creation engine in the beginning too it's easily modded. You can tailor the experience to your tastes which is great, however that makes the vanilla game feel like unseasoned chicken tastes lol
Only thing is they completely dropped the ball with laying or building a foundation in Starfield.
@@abrahambobst4602 Yeah I'm doubtful mods can sort this shit out
Mods cannot sort out the blandest narrative and world they could come up with.
A polished turd is still a turd.
I feel like Bethesda relies on mods to make their games good too much
Can someone explain how company raking in this many sales can’t hire actors and do motion capture. And hire better writers too? They are ages behind the industry
They could, they just don't apparently.
Bethesda is one of *those* companies that's got underqualified and entrenched key staff, that just doesn't want to step down for whatever personal reason(s). It makes me chuckled because people of such err... "renown" can just negotiate a royalty payoff and let someone more passionate about the IP - not their position - take the reins.
$200 million dollars spent developing Starfield and indies that cost a fraction look more modern.
@@kamurotetsu4860 they didn't espend 200 milions... that's another lie of them
It’s a company of weird boomers and gen y cummers who think they’re doing everything right and everyone else is stupid
...over 200 endings...if by "endings" you mean crashes and corrupted saves, then yes.there are over 200 ways Fallout 3 can end..
I love how we get the complete opposite of 200 endings. We get the same exact ending no matter what. No matter what choices you make, whether youre good or evil, it is ALWAYS the same.
I got the "Corrupt Save" ending.
Ah - Thats one of the bonus ones Todd worked on personally to avenge the "chess club" comments. Ultra rare! Congrats brother @@Naruku2121
If it wasn't for corrupted saves i would have finished fallout 3 by now
@@Naruku2121 funny enough, every(!) beth game has savebloat issue which will lead to corrupted saves no matter what. I was wondering how they fixed that issue in starfield and...they fucking didn't. They simply "reset" world after you finish story and that somewhat reduces bloat but....if you continue playing in same world you will sooner or later hit dead end and lose your saves. Despite modders implementing various fixes and workarounds for like 15 years not a single one was added in starfield.
When Todd “midge” Howard said that seamless travel between planets and space wasn’t important to the player, I knew Starfailed was going to be a dumpster fire.
It's not that important for most RPG players even though it would have made a great addition to the game. The biggest problem was how the game was hyped as a No Man's Sky + Fallout in Space which it definitly wasn't.
The give away was when he sits on the shoulder distracting the play testers to go a certain way. He literally guided them through to show them a sequence that is somewhat "ok" he knew this because if you go off the beaten path it quickly becomes dull. Play it organically it just falls apart.
@@lobban2for Role players who care about immersion it most certainly does matter, but perhaps not for general RPG-game-players who are not so much traditional 'role players'..
nothing takes me out of a game more than breaking my immersion due to stupid things, such as Starfield's excessive loading screens for a quick example.. immediately puts me back in to the mind that's it's all a video game, not an immersive world that absorbs me in to its realm.. causing me to get 'believably' lost in its world for countless hours
@@lobban2 one of the most impressive things about no man's sky is seamless travel between planets and space soooooo...Having played a space game or two including no man's sky, I am unwilling to play another game that requires interstellar travel that doesn't let me seamlessly move from planet to space. No more of this 8 loading screens to finish a fetch quest bull shit.
That is such a minor issue compared to all the other things that fell flat in this game
Saddest day of my life when Cod Howard said 76 was multi player only
Agreed, I feel like multiplayer can be a fun idea but have it mostly singleplayer with a multiplayer option. People generally don't like only online games.
76 was such a missed opportunity. Not because it was only online (literally the most popular games in the world are multiplayer only) but because it was handled so poorly.
Fallout, as a franchise, is basically begging for an MMO/MMO lite experience.
@@Bladezeromus Thanks people don't want to say that!
@@Bladezeromusthose who wanted a multiplayer fallout was coop not a pseudo mmo
@@chilbiyito
You don't really have any statistics for that, now do you? You're pretty much just talking out of your ass. Don't try to speak for the community and dictate what we want and what devs should make; instead let them make what they want and the market will decide if it's any good.
You don't know what kind of game you want until you play it. See all the people who've never played RPGs or didn't like turn based combat or only played multiplayer games yet have hopped on Baldur's Gate 3.
I have no pity on them. They did this to themselves.
Correct.
Just dont forget to buy the Elder Scrolls during discount, because most people that say this are hardcore Bethesda fanboys.
I might be going against the flow, but I don't think modders can fix Starfield. I cannot get "lost" in Starfield, I could get in Skyrim and Oblivion. Pick an interesting thing in the distance or finding a letter next to a skeleton by the river and seeing a ghost, this sort of stuff just doesn't happen in Starfield. Imagine it this way. If Skyrim was like Starfield, then going to let's say Solitude would look like this. In parenthesis what happens in Starfield. Exiting Whiterun (take off animation with starship) , loading to 10 steps away from Solitude gate, where bandits attack me (in space near the planet, pirate ships attacking) , then click on the gate on Solitude (Click on the planet destination) and loading screen again and I'm finally in the city. If I don't go to a city, then I loading screen to the field in Skyrim, where the closest dungeon is 5 minutes running away with only rocks and bushes and nothing else, and there are only 4-5 types of dungeons and all of them are loaded with the same bandits and the same loot. Other than that, there are some caves, but there is nothing in them! Maybe one dead bandit with a bow. There are no bosses, maybe a couple of wizards (starborns) here and there, but it's really the same enemies with the same weapons of slightly different variations. Getting the dragon shout (starborn power) consist of going inside a building with nobody in them and running around circles in a room and I suddenly earn the dragon shout. Sounds pretty stupid, doesn't it? And yet that's what we do in Starfield. Think about that.
Every aspect of Starfield is mediocre or worse. Every category. You'd have to revamp every system. At that point you might as well just make a different game. At a certain point it becomes easier to build a new house than keep repairing an old POS.
Wow that’s disappointing. I haven’t played Starfield because I haven’t upgraded to an Xbox One yet but that sounds dismal.
Some news recently came out that the game is so poorly put together that most modders have given up on starflop, some even saying it's impossible to mod
And imagine the whole Skyrim sandbox experience isn't top RPG. Skyrim has many flaws but still it feels cozy, it attracts you to start another run even though it's almost always the same experience.
Feels like this game was created in order to appease Todd and only Todd.
I don't think he plays game anymore though..
He wanted his name attached to "the epic space opera game".
That's why the ending is so endlessly deep and profound(lol).
Hello Games must love Bethesda for releasing Starfield. So many videos comparing it to NMS have genuinely helped boost the player count, same could be said of Elite: Dangerous for more technically minded players.
Can you imagine telling a games journalist who probably has a 4090 or at least 3090 in his PC to go upgrade???
Sheeeit I'd do that just because it's funny.
Ran Starfield on Both setups and got 120 FPS. Maybe suck less at building a PC?
Bethesda thinking we all play using RTX 6000s I guess
Bold of you to assume a “game journalist” would have an beefy pc to play games.
I have a 4090 and when I'm in New Atlantis, Akila, Neon or Cydonia, the fps get down to 50. Absolute garbage.
It's a bit worrysome that so many people blame rather the "outdated engine" than the fact that this team which knew that engine for 30+ years can't deliver a bug free and optimised experience.
They say, bad artists blame their tools. The core issue is not the engine. It's how the company, Todd and his team approach game development in general.
For some issue it is the tool. Mostly the loading cannot be fixed without rewriting the engine most of the bugs that make the highest viewed clips come out of slow and/or out of expected by the player order loading. Now the writing, 2D art, 3D art, game design, etc. all of that is on who is making it as they also can and do make new tools for every game like almost every game developer who needs something custom does.
So everything but what the loading is to blame for is on their lack of creativity, lack of ambition, lack of wanting there to be more and of course lack of a game design document to hold it all together. The document that almost all games have will help them fix what is broken by knowing it is broken then fixing it or not using it but working around it.
@@yumri4 But none of that would really change if they now switched with their 250 developer team to a "new" engine which they now had to spend 10 years learning from scratch. I would expect them to deliver a game that's not even running half as good as Starfield.
@@CrniWukthe majority of yeah most of the issues that make it onto UA-cam are loading issues that should have been fixed already.
The main issue bethesda seems to be suffering from is a lack of a creative writer. That is actually creative not just taking ideas that already exist and putting their spin onto them. Yes it will be risky but elder scrolls 1 and 3 were too. Like they would go under if the game didn't make enough to keep them afloat kind of risky. They turned out to be the best games of the series story wise.
The quests in the last 2 games the interesting ones have been written by modders not the game.
The planets being dull could be gotten over in my mind by an interesting story but the stories have been getting more and more dull.
The dull cities that just are flashy and showy but with the same NPCs you would see in a RPGMaker game but with much better graphics do the same. Some have interesting stories yes but most don't.
The ship builder was unique and it is a part i hope other space games emulate.
Their biggest issue is management. Everything stems from the top down.
@@CrniWuk unity or unreal wouldnt cause too much diversion, they could even build it ontop of godot if they want something unique
I actually started a completely fresh play through of Starfield this evening. I wanted to just look at it again, give it a chance, you know. But by the time I got to Constellation I really just wanted everyone to be quiet and go away. I honestly have no idea what it would take to fix this most unlikeable of games. By the time I switched off I was adamant I would not be coming back to it. There is simply no way that there was £70 worth of entertainment there.
I did similar, although I just started the New Game + . It's really the same- minus the character customization and saving all my perks. When I got to Constellation and talked to Sarah, I figured out what the NG+ is all about and I just quit the game. This was a month ago and I haven't touched it ever since. I just don't have the willpower to double click the Starfield shortcut anymore. Maybe I'm a fool, but still haven't uninstalled it, waiting and hoping that someone tells me something new I should check out, I watched like 50 yt videos to see what else is in the game, to make sure I didn't miss anything, but sadly, there is nothing else I haven't seen.
Totally agree. Although I never finished my first play through. It’s the first BGS game I just stopped playing because I was so bored and the characters were terrible. I didn’t like any companion at all. It’s amazing they managed to spend a decade making the most boring game ever.
Haven't played it yet, but I do have No Mans Sky and love it. Guess I will keep playing that.
i was so hyped for the game before release. After 30 hrs i was so bored i just wanted to be done with it, rush through the main story and enter NG+ after that i uninstalled. I'm not coming back to this shit game they would have to do a entire remake of the game in a up to date engine before i even consider it. This is not a AAA game
@@patrikjakobsen2142 sad to hear, hope they do actually try to improve it... and lower the price:D
The funny thing is tho, that Oblivion's goofy AI is one of the things that makes it so fun and memorable
Now that Beth is owned by Microsoft it would be nice to see them start farming their IPs out to more random devs to make spinoffs, the Beth formula is tired for me as someone who has played basically all of their games besides F4, F76, Arena and Starfield. Todd lying to my face and Emil insisting I experience his Fanfiction tier writing and not stray from the intended path in a sandbox game about freedom is really repetitive at this point. They don't even have to quit making mainline games, but they're not really taking full advantage of the IPs to have them stagnate for half a decade or more while Todd and Emil cook up the next pot of slop.
I agree.
Absolutely! They have access to a lot of stuff and it would be silly not to make use of them. I think for a lot of people the open world formula is getting stale so it could be beneficial to them to make something completely different
Being owned by Microsoft is not a positive in the gaming industry.
I have no hopes with ES6.
@@fs5866Aye.
@@fs5866 Indeed. Microsoft is a busted flush.
Finally. A Starfield video that isn't 3 hours long.
Morrwind had 300+ Faction quests with only liek 50ish devs, meanwhile starfield has only like 30 something faction quests, way less factions, with like 400 devs....yeah....we know where bulk of their efforts went...and why using design docs is required.
Also if you wanna grow fast make more of those negative videos.
Devs at that time where nerds, not single moms or mandatory people of colour that just went out their coding bootcamp.
@@jimmyking92Come on man
@@jimmyking92 So edgy. We're all very impressed. Really. 🙄🙄
Since you don't even know the difference between "where" and "were", i'll assume the 92 in your name refers to your IQ? Explains why you're a bit... slow.
Once upon a time, most game companies were indie companies, interested in making money by releasing good quality products - Bullfrog, Maxis, Westwood, etc. Now game companies are owned and controlled by soulless groups of suits that are only interested in making as much profit as possible, not by making quality products, but by pushing out low quality crud en masse - which usually means cutting development costs, prioritizing graphics over actual creative writing or mechanics, not giving enough development time, and forcing predatory lootboxes and DLC into everything.
But sure, keep blaming "single moms" and "mandatory POC" for... some reason (and we all know the reason, kid).
I’m so worried about ES 6. Starfield was one of the worst games I’ve played in a long time. I quit after 10 hours because I died of boredom.I know I’m trying to recapture that feeling from playing Skyrim. I know I’m self aware. As others said ES 6 is doomed
If you think skyrim is good then you are just as deluded as the people who say starfield is bad.
I'm glad bethesda keeps scamming their audience.
If only they used forced child labor I myself would consider buying their game.
Why don't you just wait a month or do for the reviews to come it?
Given their history over the last decade, it's madness to do otherwise
@@stuartburns8657 agreed
Cuz then he can’t complain and write his comment like a bitch here…. Jk @@stuartburns8657
iirc, theyve already confirmed that ES6 is going to use the same old engine. it is definitely doomed
6:57 The thing with Skyrim is : every little and boring quest wasn't boring thanks to the well crafted open world.
The music helped a lot too. Always felt so relaxing traveling
The dungeons were also very rarely copy-paste.
Vanilla Skyrim really wasn't all that great imo, I used to get lynched online for saying this lol
Fallout 4 killed any love I had for Fallout. I used to be someone who would browse the wiki for fun and read fanfics like FoE just to get more Fallout. I got Fo4 special edition for Christmas, so it just sucked how I put the game down 3 days later after beating the main story. I eventually rediscovered my love for Fallout once I gave New Vegas a chance however
What killed me was, Yes, Yes-maybe, Yes-sarcastic, Yes-but no but yes. Meanwhile New Vegas had Joshua Graham, and choices.
@@Pickle_Maniac I didn't even try any dlc my first playthrough. I played that shit raw
For reference, I played special edition on PS3
To this day I have not finished Fallout 4 main story. Whole game was just boring as fuck. DLC's were atleast somewhat fun.
I am surprised you made though that game. I made it 3 hours and could see it was a dumpster fire
NV is awesome, but it’s not by Bethesda, so that explains it. Joshua is a fascinating character, but the DLC itself is just 2 giant fetch quests or so, and the ending with Joshua is pretty underwhelming. It felt kind of rushed.
FO4 main story was a snooze fest BUT I still love the game a lot because base building is addictive af and it has fun companions. I love Nick and Hancock
Morrowind was their peak. Every game since then has been downhill, with the exception of New Vegas.
I only briefly got to play that one but I had fun. I played a lot more of Oblivion which was fine. I agree though it's been a slow downward slope since then I hope they change but I doubt it. New Vegas is arguably my favorite game ever made and the best of the Fallouts imo but it was also made by a different studio so maybe that's why
It was Obsidian who made Fallout New Vegas, and it was what Fallout 3 should have been. Bethesda had little to do with the development of NV
Skyrim is better than Morrowind
This.
As said before. Bethesda did not make New Vegas. Obsidian did. You must separate Bethesda Softworks and Bethesda Game Sudio. Just because New Vegas was published under Bethesda Softworks and ZeniMax, does not make it a Bethesda game. Bethesda Softworks were just a publisher and not developer. Otherwise Doom is also made by Bethesda for the same reason.
Bethesda excels in one area. They can make big, interesting worlds to explore; I loved exploring the wastelands in Fallout games and the worlds of the Elder Scrolls games. Their storytelling and game mechanics have always just been serviceable at best. Problem with Starfield is they failed to make an interesting world to explore, so it lacks the one thing they're normally really good at, so the whole thing ends up being mediocre.
This is so accurate its actually sad. Skyrim had decent story tho. At least the main dragonborn part.
And they threw that advantage away when they decided to make starfield a procedurely generated world game.
@@LordOfChaos.x for sure, but they've never been able to craft a story that is RDR2 level, though tbf I dont think that's ever what they've been going for. They're not going for high drama or realism in their narratives, it is intended to be more light, like video games used to be.
@user-io6eq9gt6w if you take that away then there is nothing left.
They never had good combat or gameplay to make up for the story and world.
They’re great when they try (or publishers allow them to). Morrowind had superb writing and is still the most and unique RPG world out there. The Stormcloak vs. empire conflict, if fleshed out, could have been just as nuanced. When they actually gave a shit in FO4 with Far Harbor, it was great.
The worst part about them is they have the potential to be so much more, they just choose to be shit.
Todd is the one making the decisions.
Todd is the reason it streamlining. Todd has been quoted as saying anything that complicates "The Gamer's" experience should be removed, and as Todd's influence over Bethesda has grown the games have gotten worse .
There's a pattern here
If "anythig that complicates the gamer experience should be removed"
they should remove loading screens lol
It’s not even that Starfield is as bad as it is, it’s that it looks as if Bethesda didn’t even really care or try and are mad about being called out for it
Knowing the ambition Bethesda had with early Elder Scrolls especially with Daggerfall is what hurts me. I understand wanting to make a game that isn’t so niche but looking at Baldurs Gate 3 success shows that people will play games as long as it good. It doesn’t need to be stripped down to be easily digestible by everyone.
It's painful to see all these legendary studios of the past take a nose dive
Bethesda was never that good Cyberpunk for example is a recent game and it’s better than all of their games. Yes all of them.
First time? After what happened to sims 4 I was pretty much aware of how the rest of this bullshit was going to go down in AAA gaming.
Bethesda, Bioware, Ubisoft, Blizzard, Maxis, Infinity Ward... I may have forgotten some, but that's a lot a big studios going downhill since a decade.
@@Ardioss1 Bullfrog and Westwood were legendary too, gobbled up by the EA bohemoth and destroyed. Oh, and Origin, before the name was repurposed as a medicore store front.
EA are like The Borg in Star Trek. They assimilate studios and take their distinctiveness and make it their own, thereby removing any uniqueness in the process leaving just a husk. Then toss it away.
@@Ardioss1Due to mergers and being bought out
I think personally, I’m just realizing that I’m growing up and need more mature, engaging experiences than what is being produced by these studios who appear to be more interested in preaching messages or appealing to 13 year olds. I’ve gone back and played some older games and I’m not so sure they were as great as I remember them.
That definitely could be it. I think they definitely have a specific core audience and people do eventually grow out of that. Nostalgia can be powerful and can hide a lot of flaws in older games. I've gone back to games I swore were good to find out they're just kinda meh.
Some were not as great as I remember, but some are as good if not better, depends on the game.
Yeah I get what you are saying. Bethesda games have really lost their appeal to me. They have so much content with very little substance. Each game is less of an RPG than the last. Not to mention Bethesda are way too comfortable leaving it to the modders to fix and finish their games for them.
Compare it to the Witcher games, Mass Effect or Dragon Age that actually want to tell a story with interesting and memorable characters. I just don't get anything out of Bethesda games anymore.
To each their own. While I as an adult still play video games, my enthusiasm for video games was not what it once was. I still play for fun but I’m also extremely picky on what games I want to buy. But more so it’s because I use video games as sources of inspiration in finding a good storyline to write about and create my characters’ physical representation if the games in question have custom-character creation.
Right now I’m currently writing a book called “The Road Ranger” which is basically The Punisher meets Fallout. Due to the HD graphics and the modding community, I’ve created my main characters in Fallout 4 while also using mods to create how my characters exactly appear to be as per the description of my book. The protagonist wears tactical gear along with wielding a MK18 Carbine and a Glock 19 at his side however he doesn’t start off right away with said weapons and armor. What matters mostl to him is finding the one who murdered his mother and make them pay with their life. This is currently my main storybook project though I do have another storybook project on the side which is currently in its conception stage.
While the storyline of the other storybook is not yet set in stone, it takes a lot of influences from Conan the Barbarian and Elder Scrolls. As much as I love comic books like The Punisher and movies like it and Extraction starring Chris Hemsworth and Golshifteh Farahani, I also like to indulge in watching fantasy films like Lord of the Rings and Conan.
And that is why I started to play TTRPG's back in 2016 or so. Everything was shit, so I just had to make my own games.
an actual critique of bethesda that's both not unnecessarily 8+ hours long and entertaining. W video
I'm really glad :) I tried hard to balance out being entertaining, informative, and give a fair(ish) critique in a very summarized way thanks for the support and kind words
i hate essential NPCs, bring back FONV hardcore mode- edit, also bring back ammo weight, weapon degradation and the karma system, ohh yeah, no more magical 1 hour healing sleeps.
The fact of the matter is that the rose tinted glasses are off for most people. What were once charming "quirks" in Bethesda's games are now serious issues caused by *complacency*
Elder Scrolls is their golden goose and the main reason they haven't messed it up yet is cause they've mainly just spent the last 13 years recycling Skyrim which, while a genuinely great game, mostly owes its longevity to its amazing modding community
Some ex dev said Skyrim was the last labour of love Bethesda made. Now everything goes through dozens of corporate approvals which destroyed everything.
Not surprised at all, Elder Scrolls 6 will be awful if this is anything to go by
@@JamesL42 do you know the Beyond Skyrim and TES Renewal projects (Skywind)? If yes, then that's the Elder Scrolls 6 for us from now on and Fallout London is Fallout 5
Fallout New Vegas is so good Bethesda is salty af when people ask for a sequel or if any of their games will be similar to it. Last time I’ve seen Todd answer that question of if it’ll get a sequel he squirmed in his seat and stuttered out his answer.
I’m not sorry to say that New Vegas is carried by its writing. It’s the Majoras Mask of fallout: Medicore gameplay, average world, excellent story. It’s an ok game. Fallout 2 is a better game experience while keeping an excellent story
Personally I find making nerds cringe to be the most thoroughly enjoyable hobby. Especially with something so easy as obsidian good Bethesda bad. There's several ways to word it to make todd and emil cry.
@@0Ploxxboomer take. That's like the people who unironically enjoy Atari games just because their troglodyte brains can't comprehend the modern era.
"PeRsOnAlLy I think nestroid is better than super Metroid"
Nice opinion. Not too surprising given what neck of the woods I am in.
I just started playing morowind for the first time last week and oh boy it still holds up. Tbh it’s only hard if ur bad at rpgs
I don't think Starfield can redeem itself, because it lacks the technical foundation to do so. For Cyberpunk and No Man's Sky the situation is different. They had the foundation but lacked the time and resources to release a finished product. Starfield will always be menues and loading screens. There will be no open space or planets to explore, because the engine can't do that. They might add new variants of procedurally generated POIs but that is just a new rug under the park bench this game calls home.
bethesda also used AI to do their dirty work of "responding" to feedback for starfield on steam. and they pretty much copied and pasted the "response" to most of the other negative reviews on steam which of course angered the people and gave starfield more negative reviews. and because of that, they seem to have stopped responding to the reviews. don't believe me? well there are some grammar errors that prove it was an AI they used to write a response for them. and when someone tested to see if it was true, the AI wrote a near replica of the response that bethesda "wrote" on the reviews.
That's a lie and you know it
@@UmmerFarooq-wx4yo hey now, don't start defending the game and the company. there are many types of AI that can write whatever you tell it to write. and its no surprise if bethesda used one of these programs cause that one gollum game also used AI to write an "apology" to the people. and besides, have you seen how fast and how many bethesda responded to the reviews?
@@shadowcelebi3595 AI is unrecognisable today. Someone lying about something being ai is just a hater.
@@UmmerFarooq-wx4yo well it still has flaws you know and they likely had the AI write a response and then modified it but missed some of the grammar errors.
Those were rainbow hair, non-binary NPCs from the hr department responses. ai would have offered a reasonable, empathetic response.
Bethesda need Obsidian to make a good game
I've been a bethesda fan for a long time and totally was excited for starfield. It's just so empty, which frankly has been an issue I've faced with other bethesda games like fallout 3 where things just seem sort of dead. Hope you had a good holiday meaty
I follow them myself and despite knowing it's not gonna be anything like it's advertised I too get very excited when they announce anything new. But yeah I held off on buying it and thankfully it seemed to be the right choice. I feel like they'll eventually make it good the same way they did with 76 but it'll take some time. Thank you so much! Mine was really nice hope you had a good holiday season too!
Astronauts visited the moon they were not board. Jk
Doubt it. Modders are quitting on the daily
Man I loved fallout 3 😂 the whole point is everything is dead. But I had a blast playing it when it came out.
Fallout 3 takes place in a post apocalyptic wasteland so some emptyness is to be expected. Fallout 4 in the other hand takes it into the other extreme. There is too much garbage everywhere to a point where exploration is boring and pointless because you'll find same useless crap behind every rock and corner. Starfield is just fucking boring whether you find something or not.
If you started with morrowind or oblivion you could feel they dumbing down each game, specially from oblivion to skyrim.
Morrowind was their best game. The studio was almost dead at the time so it had to do well or they'd go bankrupt. It shows. They clearly put their all in to it. It's just gotten progressively worse from an actual gameplay perspective since, but with nicer graphics.
After playing Morrowind OH BOY i was hyped for Oblivion. A new release, in a new platform! (i got a new PC for playing it)
But it was kind of dissapointing. So many steps back.
And same with Skyrim
And also from FNV to F4
I've just learned to expect nothing. Like buddhist
I got a $50 Steam card for Christmas and narrowed my game choice down to Octopath Traveller 2 and Starfield - until I started reading reviews of Starfield (both game reviewers and actual players). I bought OT2 and have been very happy since.
I will take a look at Starfield again (maybe) when it comes down to $20 and has received 10 or so patches from Bethesda. At least CDPR eventually fixed Cyberpunk (one of my favorite games ever), so I do hope it is possible for Starfield to become at least an enjoyable experience.
Well done 👏
It's the only way with ANY studio these days, regards of their last release (be it epic or crap)
Wait at least 1 month.
Don't trust shill YT and reviewers.
YOU CHOSE WISELY!
Skyrim’s dungeons are WAY more varied than Oblivion’s or even Morrowind’s. Yeah, aesthetically they’re a bit samey at times, but in terms of layout they’re super diverse. One of the games biggest strengths in my opinion.
i know i'm late to the party but to scratch that RPG itch, I had just started playing Kingdom come deliverance. So far I'm more captivated with it than Fallout 4. I can't compare KCD to starfield since i haven't bought the latter(and likely no plans to do so).
KCD is such a great game! My favorite game I have played in a LONG time...
Oh man this makes me deathly afraid for the next elder scrolls game 😢
Honestly Bethesda fans you're an abusive relationship. Over and over again Todd proves he doesn't love you and over and over again you keep going back to him.
Morrowind is their best work, and for everyone who dont play it till this day, or want to play again, use Morrowind Rebirth and their other few little mods and you have the best Bethesda game experience ever...
Skywind soon my friend
Nah, I'm good buddy. I dont have interest in their games.
@MarkJones-gt2qd The leveling system was jank in _Oblivion_ , but the gameplay was otherwise a far more enjoyable experience to _Morrowind_ and its 'pen and paper' mechanics. _Skyrim_ offered the most refined gameplay, but its story (just dragons!) took a back seat. _Oblivion_ sits in a happy medium where the gameplay and story find a good balance.
Skyrim is their best work
New vegas is truly the greatest thing that bethesda ever published
Wanna hear the best part, bethesda did not make New vegas. Obsidian did
Morrowind*
Mr. Howard will never recover from the fact that the best game from his flagship franchise wasn't even made by him.
The funniest part of Fallout 76 is that the Creation Engine is based on Gamebryo, which is based on Netimmerse, an MMO engine.
They took something meant for MMOs and failed to make a playable MMO.
Even thought Fallout 4 is heavilly flawed (is my favorite one by the way XD), one thing it did right was proposing new concepts , like the setlement system, smaller but more dense worlds, better community support and expanded in previous game mechanics like custumization. All they need to do was refine this conceptions but it never happened. Fallout 4 was when Bethesda showed how unfocused they are.
Starfield not using the power armour sistem to make you go around as a space marine and instead have 2 gear slots was the biggest mistake concerning combat
Fallout 4 was the game that got me into liking fallout, but after playing the older games, i loved new vegas, 2 and 3 alot more than 4, but 4 holds a special place in my heart. But the ideal fallout game to me would be, world, writing, and atmosphere of new vegas, and the power armor system, gun and armor customization of 4. Preferably including the enclave as a major *JOINABLE* faction. Possibly the all the guns and weapons from 2, 3, new vegas and 4, drivable vehicles like 2 had.
@@moist1700New Vegas is bethesda's best game, and they didn't even make it.
@@moist1700 that would be glorious.
4 is garbage
I truly don’t understand what Bethesda thought was going to happen when they released this. Anyone who plays games knows this is an objectively poor game for our time.
I’m playing cyberpunk for the first time right now and WOAHHH, the difference is staggering.
I have ZERO faith in them anymore.
Pretty solid video. As the head of a tiny indie studio, I like to watch videos like this. Gives me perspective.
Starfield was unplayable on a HDD. Every quest was open a menu and hit fast travel and then watch a 1-2 minute loading screen.
To be honest Starfield was the first Bethesda game I've ever played at launch. I played it for the entire month of September only problem is I started getting really burned out from little issues from my save files getting the modded tag which basically meant they're not going to show up In the load game menu, Meaning I had to restart multiple times, To the consonant walking across planets and getting mauled by a pack of alien creatures forcing it after redo all that walking. When I finally decided to put the game down and haven't touched it since was when I got up to the point where you find out what exactly happened to Earth and haven't touched the game since.
Saying there were 26 endings to Fallout 3 is also misleading, there was really only three or four endings to the main quest and then some extra stuff about side quests/companions, and you could combine those 26 clips in many different ways to create over 200 possible "endings" it's just nearly all of them were pretty much the same.
Ah Bethesda. My introduction to their games was Oblivion and quite frankly it blew my teenage mind. I’d never played anything like it-the closest being Mario N64! I immediately got lost in the world and used to make characters just to run the Thieves Guild or for the Dark Brotherhood in which I totally ignored the main story.
Then came FO3 which I loved even more. Something about the setting really spoke to my soul. Then FONV hit-one of the best games I’ve ever played-although I hated Sierra Madre with a passion but even then I can’t deny the brilliance of how the story of the past mingled with that of the present.
I tried Morrowind at this point and because I’d read characters build guides I settled in well. My only regret was that I didn’t discover it when I was younger because the dated, clunky graphics and interface detracted from the experience.
Then along came Skyrim and I admit that I had some trouble adjusting to the simplified perk trees and quit. Tried it again a few months later and this time it clicked with me and I enjoyed it greatly. Still come back to it sometimes.
Fallout 4. I consider myself one of the lucky ones who immediately took to the settlement system and spent many an hour building unique villages to rival Diamond City in some locations and made the best I could out of the bad location. The settlements in Far Harbour and even the single one in Nukaworld were great for me. Overall I enjoyed the story and the characters although I’m certainly not blind to the flaws and limitations in the game.
My mod availability is limited thanks to the PS4 but when they came along and all content was released I was happy. I do feel that the Minutemen in particular were badly underdeveloped and needed a LOT more story quests and such. I could go on but everyone knows FO4’s flaws. Despite that it’s still one of my favourite games of all time.
Fallout 76… ended up teaching me a harsh lesson about modern gaming. I trusted Bethesda and didn’t read much about it before release. I knew it was multiplayer but not that it had no human npcs. I spent a miserable couple of days futilely trying to find survivors before I realised the truth. Again I got lucky and missed most of the worst game breaking bugs but I quickly began learning about the dumpster fire surrounding the game. I quit playing at around lvl 10 after getting my character inoculated, put her in camp and that was it. A few years later Wastelanders was released and I gave it another try. This time I liked it but not nearly as much as its predecessors.
FO76 burned me bad because I bought it at full price on launch day. It really stung when discounts were offered a mere week or so later. Never again. I developed a system where I never buy a new game on release day. I wait until trusted reviews are out and I’ve seen actual gameplay footage before parting with my hard earned cash. And that system has served me well, saving me from Anthem, No Man’s Sky and Cyberpunk to name a few.
But I can’t say much about Starfield because I haven’t upgraded to an Xbox One yet. But it doesn’t seem like I’m missing out on much. It sounds like I’m better off with The Outer Worlds and NMS to scratch that space adventure itch.
I love most elder scrolls and fallout titles but despite that I find myself having very little respect for this company. It feels like they never learn anything from their games and just continually simplify them to try and get a larger audience. They are absolutely carried by the worldbuilding that was done years ago when it comes to TES and Fallout.
Will Bethesda follow CDPR's example and abandon their in-house game engine and tools for something off-the-shelf?
Nah it’s a pride thing they won’t ever switch
Main issue is old engine and loss of talents .
They are still running on the same engine, but the writing of the quest got more and more awful. From skyrim to f4 to this, it only went downhill.
Modders are doing a better job and this is the saddest thing.
The big problem with 76 was it totally missed what the fan base wanted. The most we ever asked for was basically a normal fallout or ES game just with a coop option. We didn’t want a shitty live service game that is just devoid of life and breaks lore
Hell the best parts of fallout that COULD be used in a multiplayer game (titanic settlements made by players over years like Minecraft, huge sprawling civilizations with trade and warfare between groups, infighting and conflict through the world, etc etc) was just skipped over with the tiny server size and despawning buildings when you leave.
I have no clue why it happened either, it seems like such a "no duh" thing to focus on, instead of live service BS
Nice video, Captain Meaty! Happy New Year to you and yours. Here's to great things for Starfield in 2024. Subscribed. 🙂
Thanks so much I'm really glad you enjoyed it! Have a Happy New Year! Hope its a great one. And thank you for the support!
@@captainmeaty_png
i'm afraid that starfield won't be considered a good game for the next 3 to 5 years from now, by then is when all the major bugs will be fixed and all the DLC will be released, right now the game exists as a early access game being sold at full prices unless there is a sale.
i do believe they can fix some of the things in the game, but many of the choices may not be that easy to fix, i know everyone calls the game load screen simulator which it is, but bethesda could have chosen to hide their load screens like they did in FO4 with the elevator's in most cases.
they won't be able to fix the load screens, but they can make them less noticeable to the player to make the player feel like there is no load screens in some locations, and in some ways they can simulate gameplay aspects within the load screens, like the example of the elevator's, they could do this with your ship so instead of the game showing up at your next destination right away, it makes the player feel like they are actually going somewhere and not just through another load screen, so while your ship is traveling to the next destination you have the freedom to walk around in your ship talk with other NPC's maybe fix something on your gear or something like that, as you wait for the ETA to the next destination, but what's really happening outside of the players view is your ship's interior is the load screen or delayed load screen and your ETA depends on your engines capabilities and the distance you are headed so that it feels dynamic and realistic, maybe not like star citizen where it takes a real life time hour to reach your destination, but it can be adjusted based on your fuel on your ship.
at least this is what i would like, i don't like the idea of a load screen simulator, at least it would simulate travel, maybe not like NMS, but it would at least simulate travel in the sense that it allowed the player the feeling of going somewhere.
calling a game "Next Gen" when it doesnt even have ray traced lighting let alone ray traced reflections, is crazy
Damn, your fast review from Oblivion to Skyrim was spot on, right on how I feel with those games.
I do like Skyrim, a lot and I sometimes just relaunch it to explore and do sidequests, but damn this game can be too light on his RPG/Fight elements.
Starfield gonna be lit in 10 years when it’s actually got all its finishing touches and Star Wars conversion mods. As if any of us wanna wait that long.
Okay guys here's a really controversial take
New vegas le good
Whoa whoa whoa calm down there with the hot takes don't wanna cause too much of a stir.
You right tho
You know what game pushes the boundaries for PC gaming? Star Citizen. You know what game lets you fly your ship without a single loading screen, landing on stations, landing on moons and planets, and letting you get out of it in full animations? Starfi--oh no, wait, that's Star Citizen. You know what game lets you fucking drive a tank and shoot down players or NPCs in ships flying by overhead? Uhhh...no, wait, that's Star Citizen again. You can drive a golf cart in Star Citizen. You can't drive any kind of ground vehicle in Starfield.
It will take time for Starfield to get better. Now its Beta. Thats why i wait 2 or 4 years to play the game, and i buy it with reduced price.
I still had some faith left in Bethesda even after 4 and 76, thinking that 4 was only a bad apple and 76 wasn't even a main title anyways, but after Starfield or should i say Starfailed, i already lost all hope, i'm just looking foward to Todd Howard's retirement and hoping that whoever replaces him decides to change things drastically and make the company great again
I played Starfield for about a month on gamepass trials. I probably put 20+ hrs into it. All I really focused on was exploration and side quests to fund my ability to build a bigger ship. The leveling and perk system is horrible. Perks/skills can only be upgraded when your character level increases. So you could meet all of the requirements to level up multiple perks/skills, but you can only increase one at a time. For instance, one perk requires you to destroy 50 enemy ships. That is no easy feat as it stands, but it makes it so tedious when you can only apply one point to each perk like that. Idk if there is a level cap or not, but just to max out one of the 5 skill trees with all of the skills at rank 4, you’d have to be a level 64. To level up every skill tree to the fullest, you’d have to be a level 320! In a game so empty and repetitive, that is an impossible task.
Todd has fooled a lot of people. Most recently he fooled MS into thinking they were purchasing a great dev studio.
Honestly what happened to EA, Bethesda, Rockstar, ubisoft, activison/blizzard. Go back 2 decades ago they were all releasing great quality games, now they are all a shell of their former selves.
Bethesda will not improve until Todd Howard is gone.
Actually I liked all the (RPG) games since Daggerfall, and I even tried Arena. Morrowind was the best, without doubt. From this point on the constantly dumbed down their own system, left features out until Skyrim, where you not even have the spell maker...
For Fallout, they bought the entire background ('Canon') and used it. I found Fallout 3 good, but different to Fallout 1/2, which I played too. New Vegas was more in the 'old Fallout Style' and was good too. And I even liked Fallout 4, despite its story and plot holes. FO76 as a multi player game did not interest me.
But also they started (with Oblivion, I think) developing for Consoles ONLY. The PC version was always a mostly bad and sloppy PC-Port with an interface which was just mapped to keyboard and mouse in an minimum effort job. (Just think of the FOV, which is ALWAYS optimal for TV, and can only changed by fiddling with the configuration files...)
Starfield ist just the pinnacle of this, and this time even Console users do not like it. I think it offensive, when Todd Howard states in an interview, that he too uses the 'StarUI' mod, which is essential to the game, because the original interface is just unusable. And what will console users think about this, they cannot use mods?
Starfield is the result of a lot of things Bethesda got away with, because the games were fascinating and good enough. This ended with FO76, but since it was multi player, a lot of fans were not interested, and they had partially a new audience. With Starfield things really broke. The game is boring, the world background is infantile and weak, the Factions do not have a real background, and therefore the quest designers had nothing to use.
The missing background ('Canon') killed the game. And this cannot be fixed by mods. But the head writer tells us, that the 'players are not interested in the story'. Go figure...
"They added things like ... adding a button for grenades."
Bruh, the "grenade button" was a hold button that also controlled melee bashing, and the hold logic was so bad that there wasn't a SINGLE time I wanted to do either action where it didn't do the other, to the point where neither were in any way useful, ever. You want to throw a grenade? Melee the air and alert the enemies you were trying to suprise. You want to melee an enemy at basically no health at the end of a fight? Yea, you just threw a molotov on yourself, and you're dead, and your dog's dead. Like, maybe I get that for console if it were implemented better, but you couldn't bind them seperately for PC to this day without mods.
Your fault then for being shit! Bruh!
Wow my dude you are incompetent
@@benb9151 Todd won't sleep with you.
Bethesda's problems stem from the simple fact that the Bethesda formulae is out of date. It's essentially the same formulae used in 2002 for Morrowind and beyond minor tinkering around the edges and iterating on graphics, which since Skyrim have been behind their peers, is essentially the same as it was 22 years ago. If they're to survive they need to update it. Trouble is I don't believe Todd Howard is either willing or able to doing that, I think he's so wedded to the formulae he's become a roadblock to success, and, let's be honest ever since FO76 he's been a complete PR disaster. Either he sits down and listens or gets out of the way; BGS can't go on like they are.
Been playing since Morrowind and absolutely track with you in your critique; the writing went downhill fast after Kirkbride retired, being a developer studio doesn't mean you need to make your own engine, and agree on them being a "kitchen sink" developer for far too long. Most games that appeal to people are those that have a focus and work on polishing that one or two aspects; DOOM doesn't have nor need a crafting or settlement system and is good because it stayed focused. Got a lot of thoughts on how they could be rid of whole extras while improving the game like bringing back individual pieces of armor while removing crafting, but add embossments that change based on quest completion data, so even modded quests integrate easily and quickly.
Either way, Bethesda has demonstrated for a long time that you never preorder nor buy games on day one
Here's the thing. They could have walked down the hall (metaphorically speaking) to id and ask them if they could use their engine, and if they could make some changes to better suit their kind of games... because they OWNED them.
They literally bought Fallout and killed it's spirit.
they casualised fallout
imagine being a bethesda fan
"Youre playing it wrong" Isnt that the point of an RPG game????
I just don't know how it took so long for the world to finally react as it should to Bethesda/Todd's antics. It's odd to me, because I was disillusioned with Oblivion, which was the very first Bethesda game I played, and the first *and last* time I ever gobbled Todd's over-hyping BS.
My experience with that game was the complete opposite of what I keep seeing people claim theirs was. The vanilla game, at least, was absolutely abysmal. I put eight months of effort really trying hard to like it, but the game just kept pissing me off. At some point I was fed up with wolves and my horse got stupidly stuck on a pack of them that had been chasing me since forever, and I just said that's it, this game is complete s**t, I'm sick of it and Todd's a c**t.
Fallout 3 and NV were actually decent vanilla games. Skyrim was absolute crap again, gameplay-wise. Only worth playing with a whole bunch of mods to remove obvious stupidity that shouldn't have been there in the first place.
That's Bethesda. That's always been Bethesda, or at least since Oblivion. I don't know how they went from Skyrim levels of beauty to Starefield levels of ridiculous absurdity; how they went so backwards is actually quite odd. But man... it really took long enough for the world to finally snap at how they are utterly incompetent and at how Todd sells their incompetence like it's the second coming of Christ. He's Bethesda's own Elon Musk.
Put into words what I've always thought, plus they were going backwards with every game in regards to RPG-elements, which ist just ... I dunno ... weird, when it's about RPG-games?
Three GOTY in a row, the most sold and popular RPG ever, the dev team that ispired many others (Cd project stated this many times, as many others from Rockstar to From) and changed the way to build open world games, the devs that made popular RPGs for an audience that wouldn't ever touched an RPG. Old Bethesda games are special. Now they are in bad waters, as they were before Morrowind. I don't see the reason why people wants to rewrite history after Starfield and pretend Bethesda games always sucked. Simply tastes have always existed and like always it's fair to dislike games that are loved by the majority. If you look every, every list of the best games im history, 4 Bethesda games will be in that top 20. Lists aren't everything and are more a fun entertainment than a real critical statement, but means something. People, also Bethesda fans, are critical on Starfield because it misses the things they loved in past Bethesda games. Stop rewriting history, even Bethesda best games weren't the top at being the best RPGs around but they didn't even try. They were the best fantasy world simulator with some RPGs mechanics (in some games deeper, as Morrowind, in some lighter as Skyrim) with a great atmosphere, art direction, attentions to details in terms or world Building and immersion. That's why Bethesda were special, not because of RPGs mechanics, narratives or combat. People loved their games because of that, it's okay to dislike them but simply they weren't your cup of tea because you fairly prefer other experiences. But i don't like this hates trains that rewrite history and then after 2 days the target is someone else
@@erminioottone1344 I'm not rewritig any history, I'm just telling it like I've always experienced it. I've been pointing out Bethesda BS for 15 years. I didn't start now. None of this is new to me.
I'm sorry, but you can't deny that Oblivion, Fallout 3 and Skyrim had lots of really stupid gameplay and logic and UX problems. This is not subjective, it's a demonstrable fact, and game critics and awards have no bearing on any of this (especially since they're paid-off circle-jerks). Bethesda's games always had demonstrable glaring issues, and they had them in spades. Somehow they actually managed to make Fallout 3 overall a very enjoyable vanilla game, not because it was without really stupid issues and design decisions, but *DESPITE them.*
And Todd always oversold and overhyped their games.
If you're gonna pretend this stuff isn't true, then you're the one trying to rewrite history.
The whole Starfeild is empty cause space itself is empty is a shit excuse. In universe people have been exploring and colonizing planets. There should be something that's interesting out there
Played Starfrield for a good 2 weeks.
Got hella bored of it and went back to Fallout 4 to finish the Institute ending and all dlcs. Im having a blast 😚
Lol how bad starfield has to be for you ta say that the Institute is fun by comparaison!
There's a reason why folks compared so much Starfield from all games with Cyberpunk 2077...
Most folks don't realize this but, essentially CDPR took the Bethesda magic formula and run with it...
Once folks said that Skyrim was the gretest open world game ever... then came The Witcher 3 and made some folks rethink their position on this, now came the Starfield and the comparisons with Cyberpunk doesn't stop to come...
Sad that fo4 is still a better game.
Im suffering through Starfield right now. Only following the main quest, cause I want to avoid the menus as much as possible. The map and travel to different systems is HORRIBLE. Ship flying and combat is not fun. Side quests are empty and there’s no reason to explore.
I hate that I hate this game.
Skywind and skyblivion is the most exciting games coming out… I’m particularly excited about Skywind
Im gonna push back on something. Going through FO4 recently, i have to give credit to the storywriters for the tough decisions you may be forced to make. Like most people, i started with going into the Railroad, but midway through i decided to go full BOS. It was a tough decision killing off RR and Dance. Really clutch imo
Todd Howard stats:
Barter 100
Speechcraft 95
Science 25
Repair 0
One Handed 99 😂
True! He's maybe the best salesman Bard character I've ever seen
Hey folks! Starfield won "Most Innovative!" On steam. What a fucking joke
It really is just not fun..
Gonna push back on the skill point argument.
In Fallout 1 and 2, skill points mattered because everything was a dice roll.
Skills were percentage modifiers that increased your chances, and you could increase that benefit by as much as you were willing to sacrifice in other areas.
For instance, lockpicking.
Have 20% Lockpicking vs 100% Lockpicking, you'll have a much higher chance to open locks with 100% or higher modifying the dice roll to unlock.
The 20% character could potentially get lucky however and open the lock , but this chance decreases the lower the lockpicking skill value is.
Pretty simple all things considered , standard for a dice roll heavy RPG.
Fallout 3 and New Vegas changed this.
No more background dice rolls for combat, due to 3d space and real time combat.
And so other aspects followed.
Instead of chances and percentage modifiers to boost the chances... You have thresholds.
Using Lockpicking as a prime example.
In Fallout 3 and New Vegas, you have thresholds of 25, 50, 75 and 100 Lockpicking to be able to attempt to pick a lock of the corresponding difficulty.
This system walks back on the RPG element of getting lucky, and turns picking a lock into a binary "You can or You can't" when asking whether the player is able to attempt to pick a lock.
More so an issue is how skill points interact with that new threshold system.
Say I have 5 Lockpicking to start, and get 19 skill points due to my build when I level up.
I invest the 19 skill points into Lockpicking, to a total of 24.
Nothing has changed. I may have levelled up, but my skills haven't changed.
My decision to buff Lockpicking has ultimately been pointless unless I get ahold of a drug or piece of armour that buffs Lockpicking in some way.
My level up did nothing.
No other RPG or skill point based system I've ever found in my heavy history of games has ever done this.
A skill system where a player can level up but gain nothing from that decision is insane.
Pathfinder Kingmaker - Does Thresholds better with smaller numbers of points to increase skills
Divinity Original Sin - Single points that increase a skills effectiveness.
Dungeons and Dragons - Dice modifiers for increased chances akin to original Fallout
Diablo 1 and 2 - your level up choices will always have some impact on your health, damage, evasion, mana, there will be a clear impact of your investment of a skill point.
Mass Effect - Never a point wasted, always impact and improvement from a level up.
Dark Souls - every point in a stat does something. Damage up a point, damage mitigation up a point, carry weight up a point. There's always something.
The skill point thresholds in 3 and New vegas were a mistake.
They were an attempt to streamline and modernize the older dice roll systems of the original games into a real time 3d environment that couldn't support that random chance, not since they moved away from that type of combat after Morrowind. Morrowind tried to blend the dice rolls with the 3d space, similar to how Daggerfall did prior to that and Bethesda decided they wouldn't stay with that, going into Oblivion with more focus on player skill over the will of the dice during combat.
They screwed it up in 3 and New vegas with the skills though.
The one thing they got wrong is stopping you from attempting it without the threshold reached.
That's all they had to do, but no. instead we get a system that a player can waste a level up and get nothing from it until they level up again or use an external piece of gear to fix a problem that Bethesda created.
Fallout 4 removed that issue, fixing the perks and skills system, giving VATS a proper build viability, power armour speciality to give it more flavour, weapon specialization, sneak builds or chem builds or low int builds, it gives the player full freedom to craft a build. If Fallout 4 hadn't been written by a disabled baboon then it would've been a game that far more people would be willing to look fondly on despite the broken crap and shitty monetization
Although I roasted Fallout 4 for years without even playing it I still like it. I got it recently on Steam and not through illegitimate means like I did a few years back and It's really fun. It has that Bethesda magic I get while playing Skyrim and it's still set in the Fallout universe which I love, even though the RPG mechanic's are incredibly washed down from Fallout NV and even 3. But the world and atmosphere are there. From what I've seen Starfield looks like a few great looking maps and a bunch of empty spaces with copy pasted objectives. And the fact that you cant travel through space seamlessly and land on planets like in No man's sky is a total deal breaker. Plus it doesn't help that I hear the story is bad. I feel the game fails at everything it tries to accomplish.
Maybe Bethesda could use a better engine? I'm afraid for TES6
I don't know about starfield... I kinda hated, but I played like 150 hours too. And I'm willing to replay it with mods in the future.
Like, it's boring, but I spent a crap ton of time going to the end of the galaxy to farm stuff to build a useless outpost and craft a super upgraded ship and upgrade my spacesuit, then I spent a lot of time romancing and then marrying andreja, which was kinda lame, because romance in the game was lame... And the fighting never got better, at some point the game wasn't challenging at all, it was just a bullet sponge enemy bosses, so I actually modded the game to reduce hp.
its boring how people hate a game theirs nothing wrong with
Not all the way though yet, but here is what tickles my brain.
There is no difference in my mind between peter molyneux and todd howard.
Yet one is mocked and the other a saint.
That doesn't seem fair.
Someone meme that.
if you would have asked the me who played skyrim on the 360 all those years ago that bethesda would turn into this i would have never believed you. But, here we are...
In all honesty I’ve been having a lot of fun with Starfield, but I can’t lie, I really feel like a lot of things are a step backwards from other games. For example in fallout4 you could modify your settlements in an editing menu that made manipulating and rotating objects much easier, and you could choose/place your furniture yourself, in addition to wall and floor decorations. They kept the magazines in Starfield, but I can’t put a magazine rack in my ship? There’s no reason to build an outpost and waste my time going there when everything I need is on my ship. I want to customize my SHIP how we could customize our settlements in FO4. I also dislike how much they’ve been reliant on radiant quests (frontier ranger questline spoiler warning) for example after I become a free star ranger and blow that huge HopeTech case, they give their new Ranger nothing but BS radiant quests after he proved himself to be capable of taking down major corruption in one of the biggest companies who own multiple planets/staryards? I’m also sick and tired of my decorations phasing through my ship or despawning for no reason. Also there’s a BUNCH of ship parts that are just straight up bugged. The lighting inside ships is also completely bugged and I wish we could choose from several lighting options for something that feels good to the player.
PS: the real world astronauts that went to the moon said they WERE bored most of the time.
PSS: Andreja is a bad b*tch and I want her to marry me
Realistic doesn't (always) mean good. Bethesda fans seem unable to understand this basic fact.
@@aldiascholarofthefirstsin1051 I said “the astronauts that went to the moon WERE bored most of the time” contrasting what the guy from Bethesda was saying when he said something along the lines of “the guys who went to the moon weren’t bored and there was nothing out there when they went on their mission” meaning that I don’t enjoy the space exploration very much, because it’s boring, so I don’t do it (aside from trying to find Easter eggs). If I wanted realism I’d play ARMA or something like that lol
@@lordtachanka903Probably the worst take I've read yet. The fact you like both fallout 4 and starfield is extremely telling. I'm not going to argue with you, I'm just going to say that you have terrible tastes in game and probably a sub 80 IQ.
Todd Howard was once an integral part of the BGS platform and sales pitch, he himself was enough to give excitement about their new games. However, Todd is no more God than he is a man. He is no longer a crucial part of BGS, as much as he is a figurehead, and more accurately, a liar. He tells the audience for the new games, "it's a new, never seen before thing, it's a grand thing that we've fixed into an even better form from 2007." Todd is no longer the average gamer and programmer he once was, the man has given his soul for cash, and no longer views games as something for the people, but as a cash cow for his pocket, as well as his investors.
LOL what's your gripe with "Bald & Gay?"
Nothing I just thought it was funny lol. it won like every award at the game awards so I figured it was popular enough for people to kinda get the wordplay.