How to make gears in blender 2.9 (Modeling, Driving and Animating)

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 76

  • @FunwithBlender
    @FunwithBlender  3 роки тому +5

    Please don't forget to like and subscribe if you enjoyed this Blender driver tutorial using gears

  • @randallbanning
    @randallbanning 2 роки тому +4

    Perfect. Clear and concise without the crappy distracting background music that ruin tutorials. Giving it a Like.

  • @amey97
    @amey97 2 роки тому +3

    Thank you !!
    I just figured out that there are more than one way to rotate the gears

  • @charlottep.2394
    @charlottep.2394 Рік тому +1

    Thank you for saving my homework

  • @noanyobiseniss7462
    @noanyobiseniss7462 2 роки тому +3

    First time ever using a cad program and trying to make a 1024 tooth fit a 1000 tooth and i am banging my head on a wall here.

    • @FunwithBlender
      @FunwithBlender  2 роки тому

      its 100% to do with math, my example was kept simple to make sure it fits. Also for CAD perhaps watch this. ua-cam.com/video/0Sg3MN0fkb4/v-deo.html&ab_channel=MakerTales

    • @FunwithBlender
      @FunwithBlender  2 роки тому

      blender uses by default a mteric called blender units...this can be changed but you want a cad plugin for cad for the best results

  • @rhomis
    @rhomis 2 роки тому +1

    I don't know what I am typing at 2:40 -(var*2) is that it? It says ERROR: Invalid Python Expression.

  • @estreiher9995
    @estreiher9995 2 роки тому +2

    Thank you for this tutorial, that was exactly what I was looking for :)

  • @koushikkashyap439
    @koushikkashyap439 7 місяців тому

    Thank you so much for the precise video man..

  • @user-wq3dd1mw5j
    @user-wq3dd1mw5j 3 роки тому +2

    thanks mate, really helps a lot with my stuff, cheers.

  • @teroblepuns
    @teroblepuns 2 роки тому +1

    Worked perfectly!

  • @djmnx01
    @djmnx01 2 роки тому +1

    So simple!! Thanks so much!

  • @GioGvazava
    @GioGvazava 3 роки тому +1

    I like the addon.. perfect.. Thanks a lot

  • @adrischannel950
    @adrischannel950 2 роки тому +1

    This is Awesome thank you😊!!!

  • @Sabinex5
    @Sabinex5 Рік тому

    How do you make a gear with inner teeth?

  • @Gygantis3DRullz
    @Gygantis3DRullz 2 роки тому +1

    What did you put at the end of -(var*2 ?

    • @rhomis
      @rhomis 2 роки тому +1

      That's what it looked like to me. Blurry as hell.

    • @FunwithBlender
      @FunwithBlender  2 роки тому

      -(var2)

    • @FunwithBlender
      @FunwithBlender  2 роки тому +1

      -(var2)

    • @rhomis
      @rhomis 2 роки тому

      @@FunwithBlender I got it to work! Thanks Here's the results. ua-cam.com/video/OeIDoXyMzeA/v-deo.html

  • @kwisatz_haderach
    @kwisatz_haderach 2 роки тому +1

    Thanks man, awesome. Is there a huge difference on that with Blender 3.x? What about true physical simulation? Meaning the driving gear truly pushing the others by its physical properties. - Subscribed and liked of course.

    • @FunwithBlender
      @FunwithBlender  2 роки тому

      true physics for this type of workload is not really done, it is always simulated like this in the professional world...you creating more problems trying to get real world physics to work, not to mention when dealing with smaller items real world physic's on virtually all 3D programs goes wonky

  • @tmoblak
    @tmoblak 3 роки тому +1

    so, when comparing this to using a gear system with a rigid body and motor - what is the difference? because honestly, i am struggling *really* hard to get that rigid body working with my own gears, even if i repeat some of the tutorials 1:1.

    • @FunwithBlender
      @FunwithBlender  2 роки тому +2

      rigid body physics is not meant to do something like this....you need to fake it in Blender using math...rigid body physics tends to break when you have objects that are to small or two detailed...

  • @rafe_3d160
    @rafe_3d160 2 роки тому +1

    Hey, i ran into a problem while doing this. When the gears are perfectly aligned on the axis, it works. i just need to switch z rotation to x or y and move them accordingly. but what is if i want it to be, that they are facing upright, basically rotated 90° on the x or y axis but have a slight tilt on them? so say i add another 10° on the y and 5° on the axis to their rotation to give them some variation. this makes it so that i can turn them accordingly using the local space. i just hit R -> Z -> Z and the driving gear would turn the way i want it. However the small gear does only rotate on the global Z axis with that. I assume thats down to the fact that we only added the driver to the Z rotation but not to the x and y which will be affected when rotating those gears on the local axis. How can i fix this? thank you if you read this and respond. great tutorial!

    • @rafe_3d160
      @rafe_3d160 2 роки тому +1

      well i figured it out. what you need to do is to rotate it first, 90* upright and have it be facing the way you want it like this without any tilt. then when you turned it upright apply the rotation. then tilt it on only the two axis which you dont want them turning, so the turning axis stays 0. then you just add the driver to this axis thats still on 0 and proceed as normally... rotations are confusing

    • @FunwithBlender
      @FunwithBlender  2 роки тому +1

      ​ @rafe_3D thats perfect, you can also add a parent empty for more flexibility to all but moving each parent empty...you will be able to get creative doing this

    • @rafe_3d160
      @rafe_3d160 2 роки тому +1

      @@FunwithBlender thats a nice idea. Ty. Its my first time using drivers so i am a lil inexperienced still. Very nice explanation tho. Also props for still responding after ***11 months***

  • @Moki314
    @Moki314 3 роки тому +2

    Great tutorial but I ran into a small problem. I'm using my own gears and when I use the drivers, the gears' teeth don't mesh. Instead all of the teeth line up exactly, how do I fix this? My gears have 20 and 12 teeth.
    Also sometimes a gear with the driver will randomly start spinning in a different direction if the model isn't exactly aligned with the axis.

    • @FunwithBlender
      @FunwithBlender  3 роки тому +1

      Everything is math, if you using your own gears you need to make sure the math is right, i chose dimensions to make sure the math is simple

  • @Kentalian
    @Kentalian 3 роки тому +1

    Is there a way to make the rotation work in Unity? I've imported the .blend file in but that only includes the models I think.

    • @FunwithBlender
      @FunwithBlender  3 роки тому +1

      ua-cam.com/video/3CSUxATQVLw/v-deo.html

    • @Kentalian
      @Kentalian 3 роки тому +1

      @@FunwithBlender Thank you!

  • @juarezmenegassi
    @juarezmenegassi 3 роки тому +1

    You are a hero!

  • @noobselfish1536
    @noobselfish1536 2 роки тому +1

    the tutorial is good, but how to fill in the inner walls of the gear? like i dont want it looks real weird like that

    • @FunwithBlender
      @FunwithBlender  2 роки тому

      send me google image links of examples you prefer

    • @teroblepuns
      @teroblepuns 2 роки тому +2

      In Object Mode, click on any of your cog/gear wheels. Hit the Tab key to enter Edit Mode. At the very top left of your screen, there's a drop-down menu which says "Edit Mode". Right next to that there are three Selection Modes: Vertex Select, Edge Select, Face Select. Pick Edge Select. Hold the Alt key and click on one of the inner loops/circles to select the whole loop at once. Hold Shift and Alt and click on the second loop to select that, too. At the top of the screen there are a couple of buttons that read "View, Select, Add, Mesh, Vertex, Edge, Face, UV". Click on "Edge". Click on the third thing from the top of the drop-down menu called "Bridge Edge Loops". Done.

    • @Tech-is1xy
      @Tech-is1xy 2 роки тому

      @@teroblepuns Thank you so much

  • @dragoneater2008_
    @dragoneater2008_ 3 роки тому +3

    What was the code for the variable?

    • @FunwithBlender
      @FunwithBlender  3 роки тому +1

      -(var*2) ,for the small gear and for the large gear -(var/2)

    • @dragoneater2008_
      @dragoneater2008_ 2 роки тому

      @@FunwithBlender what about planetary gears or medium gears

  • @blue3d830
    @blue3d830 3 роки тому +1

    Great video!

  • @PeresNewton
    @PeresNewton 2 роки тому +1

    Thank you!!

  • @hiddenchambers2922
    @hiddenchambers2922 3 роки тому +2

    Interesting video. My gears didnt turn though. Under the expression it said i had an 'error: invalid python expression' for some reason...

    • @FunwithBlender
      @FunwithBlender  3 роки тому

      yes that means you did not have the same case sensitivity or you made a spelling error, just triple check I am sure it will be fixed

  • @waichungmak3126
    @waichungmak3126 2 роки тому +1

    How can add no.4 gear?

    • @FunwithBlender
      @FunwithBlender  2 роки тому

      This gets exponentially tricker, you will need to Math it out but it would be done in similar way you just need to know the speed of the gears it is connected to.

  • @issac7787
    @issac7787 10 місяців тому

    Looking into this

    • @issac7787
      @issac7787 5 місяців тому

      rewatching, thanks

  • @akabami2161
    @akabami2161 3 роки тому +1

    Is there a way to make a gear with the teeth on the inside?

    • @FunwithBlender
      @FunwithBlender  3 роки тому +1

      yes there are a few ways to do that, i will make a tut on that eventually but most likely in the next week or so if not prompt me and i will do it

    • @akabami2161
      @akabami2161 3 роки тому

      @@FunwithBlender Thank you!

  • @martonlerant5672
    @martonlerant5672 Рік тому +3

    ...keep in mind that these gears are "animation only".
    They utterly lsck the important involute gear teeth, so 3D printing them is questionable.

  • @ratcrib
    @ratcrib 3 роки тому +1

    thanks

  • @InitiallyJB
    @InitiallyJB 3 роки тому +1

    Can you turn this to a STL file

    • @FunwithBlender
      @FunwithBlender  3 роки тому +1

      yes, loads of ways to do this, www.google.com/search?q=blender+to+stl+converter&rlz=1C1GCEA_enZA957ZA957&oq=blender+to+stl+&aqs=chrome.1.69i57j0i512l4j0i22i30l5.7602j0j7&sourceid=chrome&ie=UTF-8

    • @InitiallyJB
      @InitiallyJB 3 роки тому +1

      Thanks bro you’re the best

  • @jaswanthakula8609
    @jaswanthakula8609 Рік тому +1

    thannnkksssaallooott

  • @TristanLouisino949g
    @TristanLouisino949g 3 роки тому +1

    i have a laptop i don't have numpad

    • @FunwithBlender
      @FunwithBlender  3 роки тому

      honestly buy a cheap keyboard, blender required a full keyboard to work properly

    • @FunwithBlender
      @FunwithBlender  3 роки тому

      you can press the sqweegly line next to the 1 on your keyboard to have all the other options

    • @rhomis
      @rhomis 2 роки тому

      Bluetooth NumPad

  • @katatonix
    @katatonix Рік тому

    Thank you !