Super Smash Bros Re-Imagined l MARIO 🍄

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  • Опубліковано 21 кві 2024
  • If the Mario fighters were redesign to represent aspects of the series more in their movesets, here is how I believe they should function.
    Link to video from PJiggles regarding Zelda movesets
    • The Zelda series SUCKS...
    These are just my opinions in what I would like to see without balancing considerations or anything.
    Please Wishlist and buy Diceheart on Steam!
    store.steampowered.com/app/22...
    Twitter: @OrangeJuiceJaz
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КОМЕНТАРІ • 35

  • @OnBakePlatinum
    @OnBakePlatinum 2 місяці тому +9

    Mario's final smash should spawn in the steps and final jump onto the flag. When he slides down the flag, everyone on screen dies, just like the NES Mario games.

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  2 місяці тому +4

      Oh my god, thats actually sick and I now want that. At least the flagpole in Mario's victory animation. Everyone could do the Super Mario World death animation as well for a laugh!

    • @ScratchedSpeed
      @ScratchedSpeed 2 місяці тому

      An instant death is probably too overpowered. You could probably get away with dealing 100 or even 1000% to represent how many Points you would get from the enemies tbough.
      Remember Points? That was a weird time, not sure why they stuck around so long.

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  2 місяці тому +2

      @@ScratchedSpeed Yeah, whenever I see a game that was made after 2010's with points in anyway I think... why? Unless there is a specific leaderboard and focus on points, it does make me laugh. 100% for balancing them all flying away with Decent damage makes sense.

    • @intotheindievods8821
      @intotheindievods8821 2 місяці тому

      How about fireworks shoot up and explode, dealing damage and launching enemies caught by the fireworks. Also, those in the pole should be sent up and then crash back down and to the side as Mario slides down

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  2 місяці тому +1

      @@intotheindievods8821 I do like that, the fireworks could be different based on the time you launch the final smash at!

  • @notsodogninja35
    @notsodogninja35 2 місяці тому +3

    Giving comments here:
    Rosalina: I would love the quasar final smash; especially if it's shown as Rosalina trying to stop it
    Luigi: Hm. I'm not sure how the carpet down smash or ceiling fan up smash would work, but I would like the luigi's mansion references in there so... My proposed solution is to use Burst for the up smash (luigi acts as a hitbox and sends both him and his opponent up for combos) while his down smash uses the stun ability both left and right in quick succession. I feel that would focus more on Luigi rather than random spawned in props.
    Piranha Plant: Mmm. No. Ptooie is one of Pirahna's ONLY saving graces right now and getting rid of it would be suicide for the character as a whole. Put the nippers in the Pummel or for the Down Smash, both rather generic moves right now; it'd probably be better.
    Peach: I like the idea here, but I feel like it's too... crammed in for the sake of being crammed in. I'd suggest replacing other moves with the new fighting moves (especially from Kung Fu and some innovated attacks from Ninja and Swordfighter) into her base kit. I'm OK with the neutral special in general though, especially with Toad being his own character, I suppose.
    Daisy: Surprised you didn't bring up more changes but a lot of people have already suggested that; however I do like the final smash.
    Bowser: I'm pretty on board with most of these. Assuming that Bowser's tail thing gives more lateral range and is the same speed, that'd be an even better out-of-shield option too.
    Bowser JR: Stance characters are finnicky and require more effort, but at least we don't need any new models so... maybe? Also how would Kirby work with that neutral special? I feel like the side special would be fairly weak... The change to Up special should probably already be like that.
    Yoshi's island references are fine, but the final smash being one doesn't work well because... that's not Bowser Jr. That's Baby Bowser, Bowser as a baby.
    Mario: Yes for the footstool. No to the Fludd change; rushdown Mario sounds nightmarish. I'd switch neutral and side special though. Yes to the Final Smash.
    Toad: So they're being used for Wonder representation? I personally would reserve that for Daisy, but ya know what? This works.
    Paper Mario: With Peach using more Mario RPG stuff, I feel it's redundant to have him use the items as well.
    Paper Mario, extended: Color Splash is my favorite Paper Mario game and I never played thousand year door lol so Imma make my OWN moveset hahaha
    Size: Slightly shorter than Mario
    Weight: Slightly heavier than GnWatch
    Speed: Bottom half of the roster on the ground, top half in air, top 25% walk speed, bottom 15% fall speed
    Playstyle: Balanced + Dynamic
    Gimmick 1: jumping on opponents deal damage.
    Crouching has him paper form into tube form.
    Basics:
    Jab: Punch punch kick
    FTilt: Hammer swing. Slower but nets knockouts well.
    UTilt: So you know those spiked helmets from Paper Mario Color Splash? Yeah. That. Also protects him from upwards attacks.
    DTilt: rolls forwards.
    Dash attack: Spin from PM64
    Smash:
    Fsmash: Quake hammer; works like Dedede's but the shockwave is more pronounced
    Usmash: This is where I'd put Superguard. Think GnW's for comparison, including invincibility, except Mario jumps up too
    Dsmash: Spin smash/KO hammer
    Aerials:
    N: One of his stylish moves
    F: Hits forwards with the Trio Racquet raquet.
    U: Spins in place to make a tornado like in the Tornado Jump move
    D: Spin Jump (basically ground pound)
    B: Basically Dedede's.
    Grab: Normal grab.
    Pummel: uppercuts their chin and steals their coins.
    F-throw: Performs a move like Fire Drive.
    B-throw: Spins around and throws them with the momentum, unless...
    D-throw: Multibounce/hopslipper. Maybe even include the action command as an easter egg.
    U-throw: Throws confetti with them.
    Imma throw custom specials in too why not.
    N-special: Shell toss
    Jump on a shell that for some reason is not any of the partners. Goes forwards, follows gravity, too slow to be used for harassment but rather stage control, but very high knockback for something that slow. Can be reflected by being hit though will eventually break after too much damage. Has a cooldown of a little bit between uses, but only a couple seconds. Only one shell can exist at a time.
    Custom 1: Flashy Shell
    Actually does do more harassment stuff; flies faster and does more damage but doesn't last as long, falls much faster, and has reduced knockback. Same reflection properties but does not get destroyed; simply resets timer if that happens. Same cooldown rules.
    Custom 2: Shell Shield
    Extremely slow. Very big. Lasts a long time. Does basically zero damage but knocks people away slightly with set knockback. Cannot be reflected, but can still be broken but with much more damage required. Think of it as a wall. Much larger cooldown.
    Side special: Hammer throw/Hurlhammer
    Acts much more like the latter. Spin around with the hammer (no hitbox sorry) and holding for longer = more damage and range. Can't really be used for harassment but rather for locking down portions of the stage and forcing approaches, so another stage control tool.
    Custom 1: Paint Hammer Throw
    Hitting an opponent with this hammer (which comes out and flies slower) will coat them in paint. Paint increases damage received to whoever got it and applies a random effect. (Green gives a movement debuff, Red reduces traction and makes movement slippery, Yellow locks out Smash attacks, Blue locks out Special attacks, purple poisons, Orange resets charges and makes chargeable moves unable to, including smashes) Also leaves a paint spot on the floor that does similar.
    Custom 2: Chillhammer Throw:
    Throws a Chillhammer from the latter three series instead. Leaves a shockwave effect on the ground and freezes at higher percents.
    Up special: Ultraboots
    A combination of both ultraboots. Starts with the spring jump upwards (can be angled) goes about as high as Joker (with Arsene). Can be cancelled to do the dive move from PM64.
    Custom 1: Plane
    Spring jump goes less far but now you can glide with a tiny hitbox tip. Much beter for recovering than attacking.
    Custom 2: Super Jump
    No more dive move but increased kill power on the way up. Goes further, too, but less anglable.
    Down special + gimmick 2: Partner cards
    Pick 7 cards; there are 20 in total with 10 being default, and adding 5 per custom
    Oh, there they are. Build up star power by beating the heck out of your enemies and pull some cards with some familiar faces and effects from it. 7 cards per deck but you only get to see 4 at a time, and once a partner dies it's put back in the deck. Once you run out of cards, it reshuffles and you get to choose from them again.
    Down throw changes to you throwing the enemy backwards then the partner attacking.
    You can only have one active at a time. Using down special will allow you to use your partner's ability if applicible.
    Each have their own health (which i won't get into)
    OH, and also, these guys suck at recovering unless they can fly.
    1. Goombella. Attacks with a headbonk which acts like a grab that you can hit enemies out of. Headbonks can also be used as a last ditch effort to get back on stage.
    2. Kooper. Neutral special but also picks up items, and boomerangs. CANNOT be held out like Koops, who isn't here.
    3. Thoreau. Basically a grab but it's longer ranged. Leads into the normal grab.
    4. Lackilester. Throws spiky eggs at people. Spiked eggs can also be traps. Can fly.
    5. Flurrie. Blows wind forwards. Very annoying. Can fly.
    6. Bobbery. Acts like he normally does, but mario does throw him so he can potentially recover that way
    7. Vivian. Brings mario into the shadows to avoid attacks. Can move out of the way left and right.
    8. Watt. Charges forwards and stuns enemies. Can fly.
    9. Barry. Creates a barrier around Mario.
    10. Huey. Acts similarly to GnW's bucket, but pills a random paint color onto opponents. Can fly. Would also have the most HP out of the partners.
    Custom 1: Battle cards
    From M&L: Paper Jam
    1. Pow UP: Raises power of you and your partners.
    2. Spd UP: Raises speed of you and your partners.
    3. Star UP: Raises amount of Star Points gained by clobbering people.
    4. Damage to Star: Deals damage to yourself to gain Star Points.
    5. Damage all: deals 10% to everyone
    Custom 2: Badge cards
    From PMTTYD. Last a limited amount of time.
    1. Heart Finder: Enemies have chances to drop hearts when hit that heal you like items.
    2. Last Stand: Damage and knockback reduced at high percent
    3. Return postage: 25% of damage taken is also given to opponent; maxes at 10%.
    4. Damage Dodge: Shield has more health.
    5. Charge: Mario's (and only Mario's) next attack deals more damage. (not limited in time)
    Not gonna do aesthetics lol

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  2 місяці тому +1

      I do like the Luigi alterations for sure, it's a nice way to incorporate the moves more fluidly. Would perhaps have to change the Up Special to a whip special like many characters or another Mario type move?
      Piranha Plant would keep the Ptooie, but get rid of the down special, thats a mistake on my behalf!
      Daisy is an interesting one as I keep her as an echo fighter to keep the old moveset, but as a character on her own she would probably be better utilised for the sports games... but I have another character in mind for that ;)
      Bowser Jr would probably just default to the exploding Clown Car part of the Neutral Special for Kirby, it's a difficult thing organising Neutral specials for Kirby but should be a decent enough damage dealer. Also true that Baby Bowser isn't Bowser Jr per say, so I suppose you can't really use that lore wise to just smash the two characters together.
      "Crouching has him paper form into tube form." This is very cute I do like this touch
      "Dash attack: Spin from PM64" Just realised I had this in my notes but forgot to record the audio for it...
      I do like the ideas a lot for Paper Mario and I could 100% see them being used. The Down special is interesting as it uses all of the partners for abilities in some way which I do like. Would be tough to see from a UI perspective with the Multiple cards being drawn out. Perhaps a way to use this is almost sacrificing Neutral special where Down Special can swap out a partner to the 8 listed. However pressing Neutral Special can use the Partners ability, which adds so much flexibility to his moveset! I do like the previous Neutral Special anyway so incorporating that in as a Partner in some way perhaps? Maybe if a partner is "Defeated" they can't be swapped too for the rest of the battle, but maybe the Final smash can bring them all back as a bonus effect?
      Really love reading stuff like this! Thank you so much for this comment!

    • @notsodogninja35
      @notsodogninja35 2 місяці тому +1

      ​@@OrangeJuiceJaz
      Luigi: EZ! Mario and Luigi Superstar Saga has him doing a lighting uppercut for one of his attacks, and he's known for using tornados in the sports series. Hell, even giving him his super jump from the Paper Mario series would likely be in character enough for the Weeg.
      Daisy: ... i think i can see where this is going
      Bowser Jr: A simple solution I feel is to just make more NSMB references and have Bowser Jr. commanding an armada. Or maybe a galaxy reference and use Megahammer to smash a location on the stage, so he can be just like his Pa?
      Paper Mario: Sacrificing the Neutral special was an idea I had too! Unfortunately if that happened, POYO.
      I was thinking about how to incorporate partners and other badge abilities as organically as possible. Personally, I feel like Paper Mario in Smash should be... Paper Mario focused more than anything. However, I didn't want to pass up the partners fully. Just having one partner for each special slot seemed too limiting with the amount of unique partners and abilities that PM's had over the years, so I tried to find a way to include more!
      The card systems from Paper Jam and Color Splash stuck out to me the most. Color Splash allows you to summon in partners, at a cost. Paper Jam's cards could be reused; but you had to keep up momentum in order to keep up your star power so you could continue to use them. I decided to sort of combine the two, with heavy emphasis on Paper Jam's interpretation.
      The main problem with the "defeated" thing, for me, is for the casuals. In a hectic environment with lots of items, your partners are going to die A LOT. Having the option to bring them back for a resource you can obtain instead of locking them off permanently seems fairer in this regard. I also tried introducing cards that do effects instead of spawn in a partner because of this system. You lose a meatshield/extra attack for different effects that can help you if you "play your cards" right. Also, AI isn't perfect and would probably make dum dum decisions and oof itself, so replenishing them would make them less annoying to play.
      Final Smash could honestly be a variety of things but... if I were to do anything a good one might be Delzelthin's idea (bringing in a LOT of Paper Mario characters and tsunami the stage with them) but if I were in charge?
      Empowered by the Smash Ball, Mario sees a curtain closes on the stage. Audience members pop up in front and start cheering as the curtains reopen revealing all seven Star Spirits+Twink, the Crystal Stars, and the Pure Hearts all circling above Paper Mario. Every single partner Paper Mario has ever worked with (all 64 partners, all ttyd partners, Peach, Bowser, Luigi, all pixils minus Tippi, Kersti, Huey, Olivia, Professor Toad, Kamek, Bowser Jr, and the ghost of Bobby; OChunks, Nastasia, Mimi, and Kammy are there too) are posing beside him as the artifacts start spinning faster and faster. Kersti is also summoning the Royal Stickers, which act as a reticle.
      The Star Spirits fire Peach Beam at the reticle the Royal Stickers are aiming at with the partners being blown away one by one as the beam begins growing larger as the Crystal Stars lend their power (with Supernova and Showstopper visuals starting to appear elsewhere) and once more as the Pure Hearts lend their power, fusing into the Purity Heart, which flies straight into the center of the massive beam that has now been formed. At this point, only Huey, Olivia, and the ghost/spirit characters are left on screen, but the ghost/spirit characters decide to dip before they get blown away.
      At the attack's conclusion, Huey flies in front of the beam as it begins to dwindle down and begins to absorb all that remains of the pure white beam as Olivia helps Paper Mario charge up his 1000-fold arms, turning herself into a giant hammer. Huey has successfully absorbed the rest of the beam before it got out of control but he's struggling to contain it all. Anyone caught in the beam are essentially frozen in time next to Huey as he panics. Finally, Paper Mario swings the giant Olivia at Huey's head, sealing the massive amounts of energy he absorbed finishing the final smash with Olivia flying off happily, opponents probably flying off-screen, and Huey flying off directly upwards from the force.
      Paper Mario is still left on screen as the crowd goes absolutely WILD. If someone was hit by it, Paper Mario waves to the crowd is granted many Star Power. If no one was hit by it, he shrugs instead gets considerably less Star Power. The curtains disappear, the crowd goes away and Paper Mario ends it with a thumbs up pose.
      that has a 40% chance of being interrupted by Huey falling on his head, dealing 5% of damage.
      And thanks for the kind words!

  • @JunefierFoxtrot2--WHATCHADOING
    @JunefierFoxtrot2--WHATCHADOING 2 місяці тому +2

    Everybody always asks how to Reimagined Smash.
    Nobody asks how Smash reimagined itself.

  • @pricdd67
    @pricdd67 2 місяці тому +2

    The bloon from Luigi's Mansion 2 Dark Moon is what I would make Luigi's up special

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  2 місяці тому +1

      That actually makes a lot of sense, I was struggling to find anything interesting from Dark Moon that wasn't compounded upon in Luigi's Mansion 3.

  • @JezoShow
    @JezoShow 2 місяці тому

    I never really thought about it, but how did giga bowser even become a thing lmao. Good vid bro!

  • @OnBakePlatinum
    @OnBakePlatinum 2 місяці тому +5

    How will Luigi's B work for Kirby?

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  2 місяці тому +3

      I would imagine it would automatically fire a shot of each element cycling in an order... probably something Sakurai has headaches over when making his moves map to the button layouts!

    • @ScratchedSpeed
      @ScratchedSpeed 2 місяці тому +1

      It'd probably work like Olimar's, where it adds the Side Special

    • @ScratchedSpeed
      @ScratchedSpeed 2 місяці тому +2

      *Down Special in Luigi's case, but you get the point. Theres precident for Kirby copying other moves

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  2 місяці тому +1

      @@ScratchedSpeed Yeah I was sort of thinking that, there are ways around it when the mechanic is so difficult to replicate in one button.

  • @jakestear149
    @jakestear149 2 місяці тому

    This is actually good

  • @ProjectMirai64
    @ProjectMirai64 2 місяці тому +3

    Nice video!

  • @criticaldel
    @criticaldel 2 місяці тому +4

    No offense, but I think it’s kinda spiteful to not include post sticker star moves for a hypothetical paper Mario moveset. *cough* especially when origami king is goated *cough*

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  2 місяці тому

      I mean thats fair, I wish I liked them, would be more Paper Mario for me to enjoy. But Sticker star introducing no EXP or growth in a turn based RPG means battles are rendered completely meaningless. The only way to make that work would be Undertale focus on story through gameplay, which sticker star does not... you can forgive it as an experiment, but then Colour Splash confirmed either a complete lack of Game design knowledge or spiteful arrogance. Everyone says Origami King is quite good, but I never played it when it was confirmed that the battles don't give EXP or something and the battles are basically skippable item drains again, a real shame.
      In my first script I did have a few lines where I mention if I were to include them, I would have his Neutral B being applying a Sticker/Card to Paper Mario to apply a buff to an attack, Perhaps final smash would be to summon a few "Things" to attack the opponent. Other Ideas with using Colour or Origami pieces when successful attacks land to build up a meter for a special attack or something, but thinking about those games just kept making me sad.
      Also I keep hearing that the Bob-Omb character in Origami king is well liked and decently written? But it baffles me that they just look like a normal Bob-omb in design... really wish they had the quirky designs of the older games where they differentiated from the standard enemies... OH WELL. RANT OVER THANKS FOR WATCHING IM SORRY

    • @jtothepmoreno1010
      @jtothepmoreno1010 2 місяці тому

      @@OrangeJuiceJazIn TOK- ythe bob omb character Bobby looking Normal is sorta the point - he is normal on the surface, but he stands out due to his time with Mario- but that’s all I’ll say

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  2 місяці тому

      @@jtothepmoreno1010 Like fair enough, I am not able to comment without playing. Maybe one day but we will see.

  • @ScratchedSpeed
    @ScratchedSpeed 2 місяці тому

    "I put a link in the desctiption"
    Did you?

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  2 місяці тому

      Ah balls sorry! I knew there was something I forgot. Added it now! please check his video out!

  • @TUCB-YT
    @TUCB-YT 2 місяці тому

    Petition to add toad into the next smash bros game

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  2 місяці тому

      Given how much they have been put into the games, Captain Toad has his own game etc, I wouldn't be shocked, consistently ranked very high in the Polls and Ballots as well, next to Waluigi
      I do have a feeling that if they make another game they will have to trim the roster quite a bit and add a lot of echo fighters instead. Perhaps the new reveals will be other "franchises" that aren't in smash like "Resident Evil", "Dark Souls", "Crash Bandicoot", "Doom", "Professor Layton", "Rayman", "Spyro", "Halo", "Half-Life", "Tomb Raider", etc.

    • @TUCB-YT
      @TUCB-YT 2 місяці тому

      @@OrangeJuiceJaz yeah, but I really am surprised toad didn't get into smash 4 or ultimate, plus I just really want him in, due to him being my favourite video game character of all time

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  2 місяці тому

      @@TUCB-YT Yeah for sure, it is a shame, I fully expect them in the next smash if there is one. But we can hope!

  • @bodgmasterxionobst3r983
    @bodgmasterxionobst3r983 2 місяці тому

    I don't agree with some of your ideas tbh

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  2 місяці тому

      Thats fair enough, sorry!

    • @bodgmasterxionobst3r983
      @bodgmasterxionobst3r983 2 місяці тому

      It's still an enjoyable video tho
      Also sorry if I sounded rude, but I fixed my comment on what i was really meaning to say.
      But I do will nitpick some of your choiches in the comments with what I would personally change