Which Batman gadget would you want to use in real life, and why? 🦇 Let’s hear your choices! Our VR and XR discount codes & links are here! ► casandchary.com/discount-codes-affiliate-links/ (Supports the channel with a small referral fee without costing you extra)
Thanks for pointing out those weird immersion breaking arcadey things, like the Exp gain shown so prominently after fights, odd Arkham Knight handled it better it was less frequent... so that you'd level-up and really then only notice a tiny bar on the bottom fill-up a bit and then could look for things to upgrade.... though that also didn't make any sense to me either, I mean... he is the BATMAN how can even he level-up from punching a few street punks... are they supposed to work like RPGs beginning enemies...? Personally I miss gadget combos like in Dead Rising (Frank West), or Zelda Tears of the Kingdom, or Twilight Princess - (Grapple Hook to Double Grapple Hook, Arrows mixed with Bombs giving Bomb Arrows), or Mothergunship (weapon stacking), Earth 2100 (abusing the Tech Tree to build amazing little units of war!), so many options! Not to mention Ty 3's customizable Rangs (Explosion, Auto-Target, Hidden Item Detector, GodSpeed or 'Multi-Rang', Elementals---though I wish that worked more like 'The Legend of Spyro' trilogy where you gained the ability to charge up to absurd levels of elemental catastrophe and truly UNLEASH THE STORM--the game vfx looks for that were AWESOME🎉)... Yeah so some customizability can add so much to 'feeling' that lasts when thinking back to whether a game really memorable... though... hmmm... not having mod support will really hurt this game, since at least at launch this will be a really popular game... and unless it really has some meat on its bones... it just might not last as long as... Skyrim has, a big moddable world can do a lot for longevity.
The scoring system at the end of an encounter is a staple of the arkham franchise, if they didn't have it there would be an uproar. I will take the "lessened immersion" if i'm still able to have that
Swinging your cape is actually used in combat in the original Arkham games (You mentioned you wished you could use it to attack). It's used to disorient the opponent while fighting them (And it's absolutely necessary for some difficult opponents).
Amazing video! Every year VR haters say VR is dying. Well, but the next 12 months are going to be the best in VR history. We'll have the following games: Batman, Behemoth, Alien Rogue Incursion, Hitman 3, Metro Awakening, Flatout and more.
Honestly I really like this review because it seems it is coming from someone who is used to VR more than the arkham verse. The scoring system is actually a good point if it may hinder immersion 🤔
Batman VR game looks promising Cas. I wish it came to PSVR2 but I am happy to know that the game looks and plays well. I might Get a meta quest 3 just to play it.
You can use your cape to stun your enemies. Also, the XP summary was a must while it may be immersion-breaking to those unfamiliar with the Arkham games they definitely made the right choice by including them. It wouldn't be an Arkham game without it.
3:50 Yeah, simple interaction with stuff in the world and being able to pickup most stuff and just ispect it in your hand is the meat and bones of VR, so I hope they've added a lot of this. If not, it's a tell they don't truly get VR imo.
@@nope1a4 Adding stereoscopic 3D and head tracking is not the meat and bones of VR; it's basically the essentials to even qualify as proper VR. The bare minimum is a pretty low bar to set for this amazing new medium. Directly interacting with the world is a major differentiator in great VR experiences that take them beyond just playing through a game like some mindless drone being funnelled from point A to point B and give you room for actually playing in the world. Great sandboxes often make for some of the very best gaming experiences. And I don't mean open world when I say sandboxes. I just mean the ability to try something out and the game not just break or telegraph how completely fixed and linear it all is. Even an ancient game Super Mario World on SNES had its own elements of great sandbox gameplay. So, yeah, if there's stuff in the world then I'd like to be able to touch it and pick it up and throw it around and see what happens, especially in VR. Maybe I could throw those things at enemies to knock them back or knock them out for example. Buy, hey, you take whatever you're willing to take in VR, and I'll ask for what I'd like in VR.
@inceptional what your interested in is moti9n control gimmicks. An HMD is its own device that functions perfectly fine and offers exactly what it's supposed to offer. Just because motion gimmicks are new don't make them better. I don't get excited in real life performing mundane actions like twisting door handles. Half assing that same interaction with motion controls is even less exciting just because of how far of reality it really feels. Motion controls today are literally just a huge gimmick and one day the honeymoon will end for you too and you'll look back on this generation if VR the same way you look At a Nintendo Wii. When you pick up some pointless piece of trash in a video game, be honest with yourself about it. It didn't feel real, it doesn't add to the gameplay. With limited resources and time to develop games. I'd rather all the extra time trying to develop a gimmick being put towards real gaming content. A reload being forced into being manual is still just a reload like any other fps game only dragged out into something to be less efficient overall for a minor chance to reload faster than what an animation can perform. Before VR came along how many FPS games did you buy and hype up because it had reload8ng compared to something like doom which had no reload mechanic at all? Were people buying modern fps games and praising it because it made you press x in the middle of a fight? Same concept here. Make games again instead of motion gimmicks. Put the focus of development on actual content instead of the input method. This combat in this got turned into a cheesy beatsaber clone in order to force feed a motion gimmick And the majority of people playing this are going to be holding their punches rather than risk breaking something In real life.
@@nope1a4 What I'm talking about is not "motion control gimmicks"; it's the building blocks of great VR experiences in great virtual worlds. Outside of a little extra work to add these things in, there's no legit downside. Similarly for the end user. Outside of over exaggerated potential threats to some light fitting, having some more object interactions in the world so it feels a bit more real and less static and more interactive and immersive is only a good thing in VR. You don't understand what makes great VR, which is absolutely not the same as what makes a great traditional flatscreen game in quite a few key ways, but don't force your limitations of understanding on others. If that stuff were added that I'm talking about, you could still completely ignore it. Without it, other people have no choice to actually play around in the world as they might want to. Your way is not the ideal solution, and it's not the way forward for VR. And the fighting here is most definitely more of a "gimmick" that will not stand the test of time than simply letting people punch and throw and such as they would naturally do and have the game intelligently respond. But, unfortunately, we're stuck with what we have, which is actually the closest thing to a Wii-like gimmick in the whole game imo. At least it's not just pure mindless waggle mind you, so that's a bonus.
@inceptional what you just said is summed up in a short lived moment in half life 2 where a guard makes you pick up a soda can and throw it in the trash. It speaks for itself. It's a short lived gimmick, it's just taking you longer than normal to get over the "shiney". At some point I want to play something like diablo in VR. And not first person. That will never happen so long as VRAF op8nions try to funnel everything into first person experiences. The true potential of this hmd extends beyond being a necessary foundati9n for your motion gimmicks. It can embrace All types of games. Including 3rd person games with a decoupled chase cam. Will every attempt Ata batman game in VR always be first person? Or will someone be brave enough to do something "Different'" Because at this point getting a proper 3rd person game made for VR outside of using UEVR just hasn't been happening. Every time a flat game with a 3rd person perspective option gets ported to VR what happens. It forces a first person only view. Even racing Sims like gt7 on ps5 pull this crap. You tell me why a 3rd person perspective is not an option in a game that normally has it outside of using that hmd? Just because some VRAF players think first person is sooo much better that justifies limiting options in these games. how many limits were put on this game just to limit it to a first person hand waver? Quest 3 exclusive is your first clue. For the past 8 years it's been flat2vr game mods that still let me use a familiar gamepad button layout that has kept me using this HMD with any frequency. If things like subnautica didn't exist, I'd have given up on VR within 2 years.
This is #1 on my most wanted list although unless by some miracle it’s clean at launch, I’m going to wait until it’s gone through the usual post launch development cycle then buy it after it’s finished.
@@tobiasmyers3505 they got to play a small section of the game at at show. Also I don’t recall any UA-camr mentioning the many serious problems Asgard’s Wrath 2 had at launch. It took around six months for that to get cleaned up, so I’m really not basing my decision on previews like this I’ll likely only play through a game like this once, so I want to play it with as few immersion breaking glitches as possible.
Looks awesome. I hope they have the full suite of motion sickness options - if so this will be an instant buy. Glad to see the Quest 3 getting some titles that final take advantage of the additional horsepower of the unit.
I really hope they get the difficulty right. I hate all those VR games that have great mechanics like Blade and Sorcery but because they are so easy just become a sandboxy techdemo more then an actual game.
@@tobiasmyers3505 Everyone loves the combat in Blade and Sorcery. But you get used to it, it doesn't carry the game like it does when you play it the first time. For me the game has to have some challenge to it to keep me interested after i get used to the mechanics.
Imagine by the time the 3rd game cones out, it will be literally teaching ppl how to fight like batman. How to do predator look batman. And get you in shape. I support vr be ause of the physical aspectm imagine how strong this will make punches. Playing this game for hours.
It just sounds like they came up whith a lot of clever idears how to convert the Arkham Gameplay to VR 😃 Hope the Game will come to PSVR2 one day. The Darkness on an OLED display would be amazing 🥰
The combat summary in my opinion diesnt break immersion. I consider it a feature of the batcomputer. Its akways analyzing batmans foghts and predator situations, quantifying it and giving the data to batman.
I don't think they had the budget or time this one had. A lot of gamers like Hitman, but everyone knows Batman. That being said, I wouldn't mind a future graphics update to Hitman.
@@smittyvanjagermanjenson182 And they don't do much of anything with PCVR now after making a few of the best PCVR games. Other than PCVR crossbuy for some games that also have a PCVR version like Contractors: Showdown.
@@CasandChary Asylum is the first game in the story so definitely play that, I also recommend playing in release order for full story: Arkham Asylum, Arkham City, Arkham Origins, Arkham Shadow (when it releases) then, Arkham Knight. I wouldnt worry about the other games in the series because I'm pretty sure they aren't cannon anyway afaik. (i,e Arkham Origins Blackgate, Arkham Underworld etc) But definitely play the dlcs too if you have the time
Could you say how this looks graphically versus following games: Assassins Creed Nexus VR, Red Matter 2 VR, Asgards Wrath 2 VR, could you put them in order graphically ?
i recommend playing batman arkham knight on pc because it looks the best, switch version isn't the best port of course it works and is playable but visually is downgraded, when previous games look good on switch because switch is basically as strong as ps3 thats why they look better
would not play the arkham games on switch you just missed a humble bundle that gave away all the arkham games for like £15 with gotham knights if you wanted it. (for Steam) but all the older ones were there. game of year editions as well. I picked it up. When I say just it was a while ago.
I need to ask my wife if I could get a Quest 3 for exercising purposes now of course. 😅 Jk I already have two Quest 3s, no permission needed. 😊 This looks like a really cool game but I probably won't be playing it even tho I'm a big Batman fan. I remembered playing the OG Batman game on the NES growing up. What an awesome game.
Ok multiple people just said this! I'll look into something else but I kinda want to play on a handheld as I sit at my PC too much, how about using the ROG Ally X? :(
If you're playing arkham trilogy on switch. Just dont play arkham knight on it. Really recommends to play it on pc or xbox/ps5. It plays terribly on switch
Exclusive titles are anti-consumer and disgusting, especially for a struggling genre like VR. A prime example of why I have never, nor will ever, spend a dime on any Meta product.
Meta owns the Studio that created this game. They paid for it completely. I agree that when a platform outright buys exclusivity from a third party, that's anti-consumer, but when a platform owns the studio and funds the development themselves. That's different. It's no more anti-consumer than Vavle not releasing Half-Life: Alyx on PSVR.
So I assume you’ll never ever spend a dime on Sony, Nintendo, or Microsoft games either? That doesn’t leave many games to choose from aside from Android. System exclusive games have been in existence since the 1970’s. System exclusives are a way to create games that take full advantage of unique hardware.
You can hate as much you want but hard truth is that exclusivity moves unit, and "struggling vr" genre, you need these kind of system sellers. I hate meta as any other person, but meta is only company which is putting their money where their mouth is, when it comes to VR.
You can walk freely. And some Quest 3 graphics are 90% as good as PCVR like Saints and Sinners, Guardians: Frontline, and Red Matter 2. UEVR is amazing though. What PC hardware do you have and what are your best UEVR experiences? I could only run Hogwarts: Legacy roughly, but flying a broom around the castle was one of the most exhilarating things I've done in VR. Maybe the Lukeross mod will work better for me. I'm on a 5900x cpu and rtx 3090 gpu.
Which Batman gadget would you want to use in real life, and why? 🦇 Let’s hear your choices!
Our VR and XR discount codes & links are here! ► casandchary.com/discount-codes-affiliate-links/ (Supports the channel with a small referral fee without costing you extra)
Thanks for pointing out those weird immersion breaking arcadey things, like the Exp gain shown so prominently after fights, odd Arkham Knight handled it better it was less frequent... so that you'd level-up and really then only notice a tiny bar on the bottom fill-up a bit and then could look for things to upgrade.... though that also didn't make any sense to me either, I mean... he is the BATMAN how can even he level-up from punching a few street punks... are they supposed to work like RPGs beginning enemies...? Personally I miss gadget combos like in Dead Rising (Frank West), or Zelda Tears of the Kingdom, or Twilight Princess - (Grapple Hook to Double Grapple Hook, Arrows mixed with Bombs giving Bomb Arrows), or Mothergunship (weapon stacking), Earth 2100 (abusing the Tech Tree to build amazing little units of war!), so many options! Not to mention Ty 3's customizable Rangs (Explosion, Auto-Target, Hidden Item Detector, GodSpeed or 'Multi-Rang', Elementals---though I wish that worked more like 'The Legend of Spyro' trilogy where you gained the ability to charge up to absurd levels of elemental catastrophe and truly UNLEASH THE STORM--the game vfx looks for that were AWESOME🎉)... Yeah so some customizability can add so much to 'feeling' that lasts when thinking back to whether a game really memorable... though... hmmm... not having mod support will really hurt this game, since at least at launch this will be a really popular game... and unless it really has some meat on its bones... it just might not last as long as... Skyrim has, a big moddable world can do a lot for longevity.
I loved how you were throwing in a few kicks there too… that’s immersion! Game looks great, look forward to the full review
The scoring system at the end of an encounter is a staple of the arkham franchise, if they didn't have it there would be an uproar. I will take the "lessened immersion" if i'm still able to have that
I'm learning so much about the Arkham games now, thanks guys ❤️
Swinging your cape is actually used in combat in the original Arkham games (You mentioned you wished you could use it to attack). It's used to disorient the opponent while fighting them (And it's absolutely necessary for some difficult opponents).
I'm pretty sure I'm seeing footage of the cape being used in attacks - it's obviously triggered by button, not gesture
@@VRnamek Other people who previewed this game say you can grab your cape and sweep at enemies with it physically.
Aiiiight!! It didn't seem to work for me but maybe I was doing it wrong then. I'm gonna have so much fun with this when the game comes out
Looks very good as standalone game same as Red Matter 2. Yeah... I don't need the score display, either. It should be an option. But looks fun. :p
@@kigamitya it's a staple in all the games
@ThatReplicant Maybe Batman actually has this in his hud to help improve in fighting techniques. And he's like, dang I'm good.
Amazing video! Every year VR haters say VR is dying. Well, but the next 12 months are going to be the best in VR history. We'll have the following games: Batman, Behemoth, Alien Rogue Incursion, Hitman 3, Metro Awakening, Flatout and more.
Batman clears all of that bro
@@OliverPine-o7j to bad GTA got cancelled.
@@artofgardunowhat do you mean?
@@Miguel-zp5un meta quest canceled GTA San Andreas
It looks really good for a stand alone game.
It looks good period.
So tired of hearing pcvr snobs so worried about a platform they constantly feel the need to say "for a stand alone ..." it simply looks great ...
It looks like PC VR 10 years ago
Honestly I really like this review because it seems it is coming from someone who is used to VR more than the arkham verse. The scoring system is actually a good point if it may hinder immersion 🤔
The fact that you're unfamiliar with the Arkhan games, made this review MORE fun!
Awwww I'm so so glad ty!
Awesome video and very excited to try this out :)
The combat looks like they nailed it! Hoping this game gets more people into the idea of Quest and VR!
Oh, yeah. All the Arkham fans are stunned.
can't wait for your final review when it drops. hopefully they take your advice about things you think need fixing. it looks like it has potential.
Batman VR game looks promising Cas. I wish it came to PSVR2 but I am happy to know that the game looks and plays well. I might Get a meta quest 3 just to play it.
You can use your cape to stun your enemies. Also, the XP summary was a must while it may be immersion-breaking to those unfamiliar with the Arkham games they definitely made the right choice by including them. It wouldn't be an Arkham game without it.
Great overview, Cas! I’ve been curious about this one. Thanks so much for creating this helpful video!
3:50 Yeah, simple interaction with stuff in the world and being able to pickup most stuff and just ispect it in your hand is the meat and bones of VR, so I hope they've added a lot of this. If not, it's a tell they don't truly get VR imo.
Adding 3D and Headtracking is the meat and Bones of VR. But you all have devolved it into picking up trash off the floor. Get a real opinion.
@@nope1a4 Adding stereoscopic 3D and head tracking is not the meat and bones of VR; it's basically the essentials to even qualify as proper VR.
The bare minimum is a pretty low bar to set for this amazing new medium.
Directly interacting with the world is a major differentiator in great VR experiences that take them beyond just playing through a game like some mindless drone being funnelled from point A to point B and give you room for actually playing in the world.
Great sandboxes often make for some of the very best gaming experiences. And I don't mean open world when I say sandboxes. I just mean the ability to try something out and the game not just break or telegraph how completely fixed and linear it all is. Even an ancient game Super Mario World on SNES had its own elements of great sandbox gameplay.
So, yeah, if there's stuff in the world then I'd like to be able to touch it and pick it up and throw it around and see what happens, especially in VR. Maybe I could throw those things at enemies to knock them back or knock them out for example.
Buy, hey, you take whatever you're willing to take in VR, and I'll ask for what I'd like in VR.
@inceptional what your interested in is moti9n control gimmicks. An HMD is its own device that functions perfectly fine and offers exactly what it's supposed to offer. Just because motion gimmicks are new don't make them better.
I don't get excited in real life performing mundane actions like twisting door handles.
Half assing that same interaction with motion controls is even less exciting just because of how far of reality it really feels. Motion controls today are literally just a huge gimmick and one day the honeymoon will end for you too and you'll look back on this generation if VR the same way you look At a Nintendo Wii.
When you pick up some pointless piece of trash in a video game, be honest with yourself about it. It didn't feel real, it doesn't add to the gameplay.
With limited resources and time to develop games. I'd rather all the extra time trying to develop a gimmick being put towards real gaming content. A reload being forced into being manual is still just a reload like any other fps game only dragged out into something to be less efficient overall for a minor chance to reload faster than what an animation can perform.
Before VR came along how many FPS games did you buy and hype up because it had reload8ng compared to something like doom which had no reload mechanic at all?
Were people buying modern fps games and praising it because it made you press x in the middle of a fight?
Same concept here. Make games again instead of motion gimmicks. Put the focus of development on actual content instead of the input method.
This combat in this got turned into a cheesy beatsaber clone in order to force feed a motion gimmick
And the majority of people playing this are going to be holding their punches rather than risk breaking something In real life.
@@nope1a4 What I'm talking about is not "motion control gimmicks"; it's the building blocks of great VR experiences in great virtual worlds. Outside of a little extra work to add these things in, there's no legit downside. Similarly for the end user. Outside of over exaggerated potential threats to some light fitting, having some more object interactions in the world so it feels a bit more real and less static and more interactive and immersive is only a good thing in VR. You don't understand what makes great VR, which is absolutely not the same as what makes a great traditional flatscreen game in quite a few key ways, but don't force your limitations of understanding on others. If that stuff were added that I'm talking about, you could still completely ignore it. Without it, other people have no choice to actually play around in the world as they might want to. Your way is not the ideal solution, and it's not the way forward for VR. And the fighting here is most definitely more of a "gimmick" that will not stand the test of time than simply letting people punch and throw and such as they would naturally do and have the game intelligently respond. But, unfortunately, we're stuck with what we have, which is actually the closest thing to a Wii-like gimmick in the whole game imo. At least it's not just pure mindless waggle mind you, so that's a bonus.
@inceptional what you just said is summed up in a short lived moment in half life 2 where a guard makes you pick up a soda can and throw it in the trash.
It speaks for itself. It's a short lived gimmick, it's just taking you longer than normal to get over the "shiney".
At some point I want to play something like diablo in VR. And not first person. That will never happen so long as VRAF op8nions try to funnel everything into first person experiences.
The true potential of this hmd extends beyond being a necessary foundati9n for your motion gimmicks. It can embrace All types of games. Including 3rd person games with a decoupled chase cam.
Will every attempt Ata batman game in VR always be first person? Or will someone be brave enough to do something "Different'"
Because at this point getting a proper 3rd person game made for VR outside of using UEVR just hasn't been happening.
Every time a flat game with a 3rd person perspective option gets ported to VR what happens. It forces a first person only view.
Even racing Sims like gt7 on ps5 pull this crap.
You tell me why a 3rd person perspective is not an option in a game that normally has it outside of using that hmd? Just because some VRAF players think first person is sooo much better that justifies limiting options in these games.
how many limits were put on this game just to limit it to a first person hand waver? Quest 3 exclusive is your first clue.
For the past 8 years it's been flat2vr game mods that still let me use a familiar gamepad button layout that has kept me using this HMD with any frequency. If things like subnautica didn't exist, I'd have given up on VR within 2 years.
This is #1 on my most wanted list although unless by some miracle it’s clean at launch, I’m going to wait until it’s gone through the usual post launch development cycle then buy it after it’s finished.
Good policy, but every early user has said it looks great and the action is smooth and fast. They would have mentioned problems.
@@tobiasmyers3505 they got to play a small section of the game at at show.
Also I don’t recall any UA-camr mentioning the many serious problems Asgard’s Wrath 2 had at launch. It took around six months for that to get cleaned up, so I’m really not basing my decision on previews like this
I’ll likely only play through a game like this once, so I want to play it with as few immersion breaking glitches as possible.
Looks awesome. I hope they have the full suite of motion sickness options - if so this will be an instant buy. Glad to see the Quest 3 getting some titles that final take advantage of the additional horsepower of the unit.
They do. Enjoy :)
Great video, as always ❤
Hearing Rat King gives me PTSD flashbacks to Demeo. 😂 The game looks good. Hopefully, it'll be priced reasonably.
That's looks so good. The Mrs and I enjoyed the pancake games, really looking forward to this one.
Look at that flurry of punches - wouldn't want to get in the ring with Cas! Game looks great!
I really hope they get the difficulty right. I hate all those VR games that have great mechanics like Blade and Sorcery but because they are so easy just become a sandboxy techdemo more then an actual game.
Every early reviewer was sweating, but loved the combat most of everything.
@@tobiasmyers3505 Everyone loves the combat in Blade and Sorcery. But you get used to it, it doesn't carry the game like it does when you play it the first time.
For me the game has to have some challenge to it to keep me interested after i get used to the mechanics.
Imagine by the time the 3rd game cones out, it will be literally teaching ppl how to fight like batman. How to do predator look batman. And get you in shape. I support vr be ause of the physical aspectm imagine how strong this will make punches. Playing this game for hours.
it was awesome to see you both at Home of XR 🎉 great Video :)
It just sounds like they came up whith a lot of clever idears how to convert the Arkham Gameplay to VR 😃
Hope the Game will come to PSVR2 one day. The Darkness on an OLED display would be amazing 🥰
the game studio that made this game is owned by meta. That would be like GT7 coming to a Quest in the future.
You can insert your psvr2 in to your hole while we play Arkham shadow because it’s an exclusive lmfao
Apparently you can use your cape to stun enemies like in Arkham asylum and that.
The combat summary in my opinion diesnt break immersion. I consider it a feature of the batcomputer. Its akways analyzing batmans foghts and predator situations, quantifying it and giving the data to batman.
Thanks for the video. Great first impressions. Sad to see it as a meta quest exclusive, but hope it turns out great.
So I guess the secret is out now................. Cas by Day / BATGIRL by Night, hahahaha. Great Video, Cas. [;]-)
Finally a reason to upgrade to a Quest 3. But when is the quest lite come out and will this game support it🤔
@@robdavis8556 Quest 3S Will work fine. Same hardware as quest 3, but quest 2 lenses with some upgrades in clarity (the internet says).
I really wish we could play Meta games on other headsets. I really don't want to have to buy a 3rd headset for just a few games :(
I have 4 and my Quest 3 is the best.
Looks nice, worth a try ❤ thanks for showing
u can use bat mans cape to stun enemy's I've seen other youtubers who played say how they did it also the developers said you are able too
I want a level where you get to pilot the Batwing.
I hope this game ends up being at least better than Espire 2: Stealth Operatives.
This looks great!
these graphics makes hitman 3 vr look ridiculous
Was thinking the same 😂🎉
I don't think they had the budget or time this one had. A lot of gamers like Hitman, but everyone knows Batman. That being said, I wouldn't mind a future graphics update to Hitman.
Waiting for the upgraded HD version when it comes out in a year’s time for PSVR2 or PCVR
PCVR is more likely than PSVR2. It's a Meta owned studio
@@smittyvanjagermanjenson182 And they don't do much of anything with PCVR now after making a few of the best PCVR games. Other than PCVR crossbuy for some games that also have a PCVR version like Contractors: Showdown.
I will 100 percent play thus game. I support this direction.
Cant wait, if u must play only 1 Arkham game, pick Asylum, feel like that one was the better overall
It wouldn't matter for the story?
@@CasandChary Asylum is the first game in the story so definitely play that, I also recommend playing in release order for full story: Arkham Asylum, Arkham City, Arkham Origins, Arkham Shadow (when it releases) then, Arkham Knight. I wouldnt worry about the other games in the series because I'm pretty sure they aren't cannon anyway afaik. (i,e Arkham Origins Blackgate, Arkham Underworld etc) But definitely play the dlcs too if you have the time
Could you say how this looks graphically versus following games: Assassins Creed Nexus VR, Red Matter 2 VR, Asgards Wrath 2 VR, could you put them in order graphically ?
I heard another review say it was on par with Red Matter 2, but a different art style and more stuff to do.
so, does each hit into those circles activate a animation rather than you "animating" batman?
are you going to do any vids on the PC PSVR2?
Great tips in this video!
i recommend playing batman arkham knight on pc because it looks the best, switch version isn't the best port of course it works and is playable but visually is downgraded, when previous games look good on switch because switch is basically as strong as ps3 thats why they look better
I wish I could play a demo😩
Will this be available on Quest Pro?
Quest 3 exclusive.
@@smittyvanjagermanjenson182And maybe Q3s
would not play the arkham games on switch you just missed a humble bundle that gave away all the arkham games for like £15 with gotham knights if you wanted it. (for Steam) but all the older ones were there. game of year editions as well. I picked it up. When I say just it was a while ago.
Noooo :( multiple people said I shouldn't play on Switch, might look into something else
@CasandChary Gotham Knights is probably the least liked, but it works with UEVR. And Arkham Knight is supposed to work very well in Vorpx.
I need to ask my wife if I could get a Quest 3 for exercising purposes now of course. 😅
Jk I already have two Quest 3s, no permission needed. 😊 This looks like a really cool game but I probably won't be playing it even tho I'm a big Batman fan. I remembered playing the OG Batman game on the NES growing up. What an awesome game.
Imagine batman Shadow out sells suicide squad
Who's the obsessed fan with the camera lol
yesssss w vid !!!
❤❤❤
THANKS! [:]~))
Yes yes yes
Nooooo pls don't play the arkhak games on switch 😅
Word of advice: Don't play Arkham Knight on Switch, it's not a good port.
Ok multiple people just said this! I'll look into something else but I kinda want to play on a handheld as I sit at my PC too much, how about using the ROG Ally X? :(
@@CasandChary Ally X runs it good
We need this game for vision pro
If you're playing arkham trilogy on switch. Just dont play arkham knight on it. Really recommends to play it on pc or xbox/ps5. It plays terribly on switch
Exclusive titles are anti-consumer and disgusting, especially for a struggling genre like VR. A prime example of why I have never, nor will ever, spend a dime on any Meta product.
Meta owns the Studio that created this game. They paid for it completely. I agree that when a platform outright buys exclusivity from a third party, that's anti-consumer, but when a platform owns the studio and funds the development themselves. That's different. It's no more anti-consumer than Vavle not releasing Half-Life: Alyx on PSVR.
So I assume you’ll never ever spend a dime on Sony, Nintendo, or Microsoft games either? That doesn’t leave many games to choose from aside from Android.
System exclusive games have been in existence since the 1970’s.
System exclusives are a way to create games that take full advantage of unique hardware.
You sound salty. If you hate VR, Just say that. 🤷♂️
@@Cimlite Still is really stupid, I own a meta quest 2, and a beefy pc, and I just cant play this game.
You can hate as much you want but hard truth is that exclusivity moves unit, and "struggling vr" genre, you need these kind of system sellers. I hate meta as any other person, but meta is only company which is putting their money where their mouth is, when it comes to VR.
If i can't walk around freely I'll have to pass and its not a PCVR game yes I'm definitely passing. Back to uevr mod
Not a big deal but do you I guess
But I do agree with you to a point
You can walk freely. And some Quest 3 graphics are 90% as good as PCVR like Saints and Sinners, Guardians: Frontline, and Red Matter 2.
UEVR is amazing though. What PC hardware do you have and what are your best UEVR experiences? I could only run Hogwarts: Legacy roughly, but flying a broom around the castle was one of the most exhilarating things I've done in VR. Maybe the Lukeross mod will work better for me. I'm on a 5900x cpu and rtx 3090 gpu.