It's insane that even after all these years and playing all the Batman Arkham games multiple times I'm still learning new things about it. This just proves that the Batman Arkham games are one of if not the best solo games in the world.
My personal favorite little secret: if you use the special combo batclaw attack on an armored brute, it will take them down instantly even at full health
@@RigaTony7 In Arkham Knight, it's Special Batclaw Takedown. In City and Origins, it doesn't have a name. But the upgrade required for it is Freeflow Focus Gadgets. Both upgrades involve the same thing, but only Knight has a special animation for it.
Slamming the knocked out thugs in number 9 may not look useful, but I figured this out on my own while doing AR challenges and it is actually useful for extending your combo and giving you time to think about your next move mid-combat without losing your combo (you can't get hit while doing the slam!)
It also helps if you weren't expecting a strike to knock out an enemy. If you knock them down, that slam move might save you from messing up your combo. Though, in my experience, pressing the pick-up buttons without there being a valid target is usually safe so long as you don't spend too long on it.
So like the batclaw where everyone kinda stops attacking the moment you activate it? I wish the slam mechanic worked on my ps4 though. 😢 it just works when it feels like it.
@luisgabrielayala6372 yes, and I believe it works on all platforms you just have to time it (I played on both PC and PS4). You only have around half a second to do it right after knocking out a thug.
Another mechanic that's never really mentioned to my knowledge is that if you hold the grapple button as you grapple you'll hang from the ledge that you grappled to. I've been playing these games for years and never could understand why sometimes id hang and sometimes I would climb up, and so I never utilized the ledge takedowns for that reason.
@RDSC_ I always thought it was hold down on the left stick too, but maybe it's by game. In knight you have to hold the rb/ r1 button. I haven't tested in city or asylum. I just know that holding the grapple button works the most consistently that I've seen. Holding down the left trigger more times than not would still have me climb up.
Healing Grundy is even useful during the first two phases, as it prevents him activating the machine to heal himself, allowing you easy access to all weak points without having to wait for an opening.
One I find incredibly useful in knight is that you can use the forensic batmobile scanner you use to track the Arkham Knight's cobra tank as a detective mode of sorts in the Batmobile, allowing you to see the cobra tanks through the walls when you're hiding from them. Not sure how common this trick was but I never saw anyone use it after they tracked the tires in the main story, so
God created us in his own image but we sinned and broke that image so now we deserve hell but God wanted a way of forgiveness so he took on the form of man suffered on the cross for the forgiveness of sins that whoever repents of his sins and puts his faith in jesus christ can be saved to get that forgiveness u have to repent of ur sins put ur faith in jesus christ follow him and rely on his finished work on the cross and not ur own works to be saved repentence first means realising ur a sinner who needs Gods help then u change ur mind about sin realising its disgusting before God and u let him help u to stop doing sin putting ur faith in jesus means u do his commandments which u can know about in the bible loving jesus means to do his commandments but u have to be careful first of all u dont know when ur gonna die so come to God and repent today and that jesus is the only way to heaven the only truth and the only life and we can go to heaven bc of what he did on the cross not bc of our own works so ur good works dont get u to heaven its only bc if what jesus did on the cross but that doesnt mean u live a life of sin no u live a life pleasing to God having a true relationship with him but u trust in what jesus did on the cross and not ur own works that can get u to heaven jesus loves u and he can give u eternal life repent today@@justinharvey7398
@@pablosister2201 It was still led by Sefton who bolted when he realised her fucked up. He chose all the gameplay mechanics even before getting the SS IP. He had no idea what to do.
@@hazelcrisp yup. Sefton and the other higher ups kept changing their minds for suicide squad which messed with the development. In fact, he wanted to add more batmobile-esque vehicle segments in suicide squad! a lot of the lower end devs of suicide squad weren't blinded by their own ego and knew what they had on their hands was a stinker
One more you didn't mention is the grapple cancel. If you press B while grappling towards a gargoyle, it will cancel the grapple and send you flying forward like spiderman. It's a much faster way to travel in predator encounters and is actually a thing I found myself.
You activate the cinematic glide kick by pressing R3 during it. Didn't know about the grapnels, though. Wonder if it works from other starting positions. Cinematic Batclaw is also compatible with Batclaw Super Stun and Batclaw Kick You can blind Cobras with the Remote Hacking Device and jam their guns with the Disruptor. I think you can also EMP them with two full bars of secondary weapon energy. What I still need to test is whether destroying them via jamming builds secondary weapon energy You can disrupt the drone controller's tablet to make it shock him when you hack the drone for a maximum of four simultaneous takedowns On KBM you can right click on the final thug in a fear chain to transition straight into a Silent Takedown and earn your fear token back. You can activate the Explosive Gel detonator during a fear chain without breaking from it. You can cancel a fear chain by pressing circle or waiting it out to use a different attack against the final target - useful for getting environmental takedowns You can infinitely stunlock tanky enemies by beating them down to build combo, popping a Special Combo Bat Swarm, Special Combo REC, Special Combo Whip Trip, Special Combo Staff Spin, or Nightwing's electrical shock to clear the surrounding area, then repeating the combo. For Weapon Specialists with shock gloves equipped, try Batarang, Cape Stun, repeat You can use Nightwing's smash attack to defend against unblockable attacks if you're quick - very useful for shields! You can interrupt every punch in a Beatdown with a combo gadget for some scary fast tool spam. See Fleaker's video for examples. You can also reset the Triple Batarang combo requirement with an REC for an infinite gadget combo, which is included in my Special Combo Moves guide for Arkham City Critical Strikes are faster if you don't touch left stick while inputting them, but their range is reduced. They'll automatically target enemies who are about to attack you so you don't have to counter. You can cheese a lot of 3-star requirements by getting a good rhythm going with this
Okay, you can only action cam grapple between dedicated (green reticle) vantage points. However, if you do this in or out of a pass-through grate it looks insanely cool. Make sure to hold right trigger the whole time while going up. Glide kick reversal does not work in Asylum, but it gave me action cam almost every time no matter what I did first
I doubt any game or series of games will ever be better than this for me. This is truly the peak. From lore/story (omg, the story) and the voice-acting, over the gameplay to the smallest details 95% of the players will never even encounter, even in multiple play-throughs, put in there for the mega fanatics and just because. It is insane how great this series is.
Also a cool mechanic for the batclaw is that if you use the batclaw on a brute (with the super combo batclaw upgrade equipped) it can one shot them! Also if you use it on a brute without the upgrade, he will go spinning and knock any thug by him unconscious/stunned!
The cinemamatic camera for glide attacks in asylum uses the same button prompts as the dive attack from Arkham city. and while rotating your camera in city, origins, and knight batman does the pre fight animations from the challenge maps, if playing as Robin in knight do the same thing but you can do a glitch by holding gadget to make him hold the staff forever or until you trigger the holding animation again, was useful for photomode at the studio to get a shot of both Tim and Bruce holding weapons. Happy Thanksgiving!
As probably noted below (but just in case not): the directed aerial attack is required to beat the Riddler in ArkCity. Which I can rarely do properly, I just end up try-harding and do it by accident. (It helps that with the Catwoman add-on, you'll get a buffer of 20 extra requirements thanks to Selina -- only some of which are feasible, but still you can sub hers out to help reach the 400 needed to defeat Eddie. So I never have to do the direct aerial to win. But I do still try!)
Another secret mechanic is the drop attack takedown from arkham origins (maybe arkham city) which when pressing inverted takedown and drop attack at the same time, you're able to do a cinematic drop attack which instantly renders them unconcious and enemy's aren't notified. Great video btw
@@HOTD108_I think it happens when you hang upside down from a vantage point by pressing the middle mouse button,and then do the inverted takedown,don't remember much tho
I was playing Arkham City earlier today and got the cinematic mode to happen while using a grapple in the museum. I remembered thinking I’d never seen that before. This explains everything. Awesome!
Fun fact, using the freeze blast quick fire in Arkham Knight makes Brutes vulnerable to be attacked meaning you can chain hits with Brutes without having to stun them and go into a beatdown so long as you freeze them first. Have fun!
Another cool thing about the punch drop attack is that its the pose Batman pulls on the cover of the Dark Knight Returns. Making for some hard af photo opps
One hidden combat feature not listed in this video is Red Hood's ability to Beatdown from a distance; first stun a medium-long range enemy with your quickfire flashbang grenade, then spam Strike to have him rapid fire his pistols in a really cool animation. The range of this move is actually crazy far too 😅
The secret drop attack is actually a reference to The Dark Knight Returns! It's also actually based on distance, meaning it can be done without ever going into a glide kick or drop if the thug is at the right distance.
#5 really ought to have been highlighted more by the game itself. The system needed more freedom like this and cancels like the batclaw with ground takedown.
Man I wish I knew about the ground takedown cancel mechanic sooner 😂 Years of playing the Arkham games over and over again, and getting hit while doing a ground takedown was always annoying 😂
You can target downed enemies with regular melee attacks in Arkham Knight by holding crouch and using the regular attack button. You can also pull enemies out of the air after a super stun launch by using the ground pickup input, they get snatched down into a stunned state. The batarang throw for batman and azrael can be used to dodge. Throwing freeze pellets at big enemies allows you to hit them normally without having to stun them first. Just a few things I've discovered
Idk if this is a hidden mechanic but one thing I love to do is if Im using my grappling hook to reach a vantage point or swing from vantage point to vantage point and I press the cancel button mid grapple/swing, and you press the glide button right after, you’ll start to glide at full speed as if you were using the grapnel boost! It works even if you don’t have the grapnel boost yet!!
dont know if anyone else knew this but something i found was that when u play as jason if u quickfire the flash bang and spam the attack button youll almost get like a gun-beatdown its rlly cool
One of my favourites is to start a fight using the running slide. You can usually knock down a handful of thugs and do combo attacks directly out of it.
I know a cool mechanic with the ice grenade! First, if you use it on a brute, you can hit them normally without it being blocked! You have to do freeze grenade, strike, freeze grenade, strike, then after you could do an instant takedown to finish them off! You can also do this to shield and stun sticks enemies without getting hurt! Also if you freeze a thug, then use the batclaw or rec gun to get them unfrozen, they will fall down like a statue lol!
Even after 10 years of playing these games I am still, STILL finding new little hidden details that give me an exscuse to replay these games. God do I love the Arkham series.
One more: You can actually KO the brutes, like you do the normal enemies, who are weilding knives or who have no weapons using the freeze grenade. Just use them to freeze the brutes and attack them like you do the normal enemies.
Another mechanic that people don't know about in AK, is that you can use the Batmobile's scanner to reveal Cobra tanks behind walls, making these stealth sections incredibly easy. You don't even have to press it manually all the time, you press it once and it'll scan continuously. By the way, the redirected aerial attack is worse in Arkham Origins for some reason. After this attack, Batman will stay on the ground for like 2 more seconds to slam an enemy with his fists, which makes him extra vulnerable.
I didn't know about the Dropped Charged Attack and the different Batmobile calls despite the fact that, for the latter, I noticed different interactions that didn't stop the momentum of the car when engaging different sections or challenges. It's the little stuff... ;-)
In knight, hitting an enemy with a freeze grenade will give you a very short window for a free silent takedown from the front, don't think it alerts enemies either
Mechanic 7 I’ve had happen on occasion without realizing what the actual triggers for each variation was. It’s cool to finally know the 3 different triggers for this instead of blindly believing that it was RNG. Definitely will help streamline the gameplay into an even smoother experience in the future. Although let’s be real, Arkham knight plays pretty darn smooth on newer hardware.
Random bonus fact I found: you can actually use the disruptor on cobra tanks if you have the drone sabotage upgrade; meaning that when they spot the Batmobile, they’ll just self-destruct. This is only really useful during the founder’s island encounter as that’s the only time the tanks are spawned in before you enter the Batmobile but it’s interesting nonetheless
Wow he really did use all your footage. I watched your video a week ago and was watching his video and had this Deja vu I couldn’t explain. Then I saw your post and came back to watch this one again. Incredible. That’s gotta be frustrating as hell.
After nearly 10 years, I still haven't discovered the effects of Remote Electrical Charge on vehicles and objects. Each Batman toy has something exciting that impacts the game world. I really appreciate the way players freely customize when using them and the developers are willing to provide interesting results for players. What a memorable experience with Batman and friends.
Man, this video is insane! I have played these games a lot and seen a million clips on UA-cam, but never have I seen other creators implement any of these tactics.
Correction: I knew about the cobra tank hack BECAUSE Rocksteady put that in the game. Just read up in the moves section. So yes, they told us, but most of us never bother to read stuff.
Arkham Knight specifically nerfed the Batclaw to not do over ledge takedowns from the previous games BUT you can still pull enemies down from ladders if they're almost over the ledge
Electricity mechanics is amazing. There is a quest of riddler. You need to use batarang through electricity, but you simply can use reg gun or smash by batmibile
Something that isn’t really a mechanic but I found really helpful is that in the last Azreal challenge in Arkham night if you aim well enough and as soon as it starts you can freeze all of the ninjas with a cluster bomb and beat down most of them before they get free
In a similar vein to the drone virus, Cobra Tanks are also vunerable to the Disruptor as long as you have the updrage to sabotage drones; if you can get far enough out of range of them to get out of the Batmobile and stalk them from the rooftops. t's not as easy as the regular tanks, cause you need to target a small sensor on top to use the disruptor ammo, anywhere else is just tracker ammo, but if you can do it you can beat cobra tanks without the Batmobile.
In Arkham Origins the air attack is nerfed. If you change Batman's direction after launching himself on top of the enemy, he hits him again when he is on the ground, which makes him more successful in getting up and easier to hit.
My favorite game series of all time. By far. I recently came back to the Arkham trilogy for probably my 6-7th playthrough. Man they just don’t make games like these anymore and it’s a shame. Great video too, I didn’t know about a handful of these useful tips
Learning the aerial attack switch up was SO useful for crowd control and keeping my combos going. I felt like a GOD when I discovered it on complete accident. Aside from the quick fire gadgets, that attack is soooo damn useful in tough crowded fights
The last one looks like it was a cut mechanic from the game that wasn't able to be removed. If it is inconsistent with it's effects that would be an indication it was removed or not finished. I can see why it was kept hidden as it makes the standard drop attack useless and seems to be actually overpowered
1:25 Actually you don't have to rotate the analog stick at all just press the same R2 button like you do for all the others and the camera will change to that view 6:23 It also works if you press the cape stun button. Batman will jump off one enemy and onto another whether you press the attack or cape stun button
No, you stun them and press spacebar/X/A two times as if you were doing the aerial attack on the shielded enemies, and press an attack button while directing Batman to a different enemy to do this move.
@@kacpernowak1535 While Batman's about to do the aerial attack all you gotta do is point the analog stick in the direction of the enemy you want Batman to leap onto and press the cape stun button or the attack button. It works with either one
I played this games religiously and I’m shocked that I found SO many new mechanics I never knew of. I’m in disbelief and very impressed, you earned a subscriber
Great video man, thank you. Also shows the level of creativity these guys have gone while making the game. They could just leave the normal attacks on, the game would still be fine, but they did pushed the bar and added the details that show their passion for what their project.
So I’ve been playin Arkham religiously for YEARS when starting this I really thought there’d be nothing new for me to learn or at least not all that valuable I’ll even say that there were a couple things I knew about but forgot like the rotating stick for a glide attack action shot but I gotta say you got me by surprise with one or two especially that last one holy shit 🤯
small tips for revisitors and new players: 1.cancel grapples to ledges to gain faster movement. 2.use quick gadgets in every fight, buttons vary per game. 3.evade alot in fights to keep the combo up, in asylum you can chain evades without losing combo meter. 4.you can open grates with the grapple gun, many riddle trophies even require this. 5.you move silently and faster than walking when crouching.
I'm actually impressed. Most of lists like this include things that anyone knows or at least should when they don't rush through the games. Especially if the list has equal number like 10. But this list actually has things that you can totally miss. Good job.
11:00 imagine if doing this enough times in quick enough succession forced a rematch against Grundy. Couldve even been a very hidden bonus boss if they made him stronger for round 2
My wife was playing Arkham Knight a couple of months ago and her hack-Cobra single-handedly taked down Deathstroke's tank! And she just chilled a near by
Another great hidden mechanic, in at least Arkham Knight, is if while in combat you time your punches to get consistent critical strikes, the speed of Batman’s attack/animations slowly increases. But if you try punching too early, before he can actually go into the next punch, it starts slowing down again. This is great in the infinite combat challenges, like “Azrael's Atonement”.
Next time u play Arkham Knight, cape stun a enemy with a baseball bat then press A+X and Batman will take it off him rather then picking it up from the ground.
Accidentally discovered the Action Shots while doing Predator Challenges in Asylum a couple of days ago. Immediately booted up City and noticed it also worked! Little stuff like that is why I still love these games
I love finally learning that after all these years, I was using the hidden action shot feature on accident because I have fat fingers and would also spam RB for no reason (especially when swinging to different gargoyles in stealth sections)
No joke, I didn't know you could pull thugs guns out of their hands with the REC and magnet generator things. I was replaying Arkham City recently and meant to hit a gunman with the REC, and it targeted the magnet instead and sucked the gun right out of his hands. I was in shock because this was my 10th time playing the game, and I had never seen that before😂😂😂
If anyone is wondering what the the Action shot toggle is on PC (Mechanism #10, see 0:44) it's your cape stun button which by default is the Middle Mouse Button on PC. For the directed aerial attack (Mechanism #5, see 6:24) it's Cape stun + Evade (Twice) + Punch (immediately after hitting evade twice). So by default on PC it's Middle Mouse Button + Space Space + Left Mouse Button. Additionally you can use your movement keys (W,A,S,D) to direct in which direction Batman will aerial attack into.
You mentioned hacking the tanks like it was revolutionary, I abused that my first play through😅 I did miss that freeze bomb in the joker holding chamers for an embarrassing amount of time
A thing that i discovered accidentally is: while stun attacking a enemy, when an other enemy appear attacking you, instead of countering him, do the quick explosive gel on the ground, this will make Batman evade, and then explode the two guys. Now, this only works on City and Origins, as Knight is different
It's insane that even after all these years and playing all the Batman Arkham games multiple times I'm still learning new things about it. This just proves that the Batman Arkham games are one of if not the best solo games in the world.
For tho
Not sure about best lmao.
RDR2.
@@reaperleviathan1550 w opinion.
@@grph1t3z Bro said one of if not, also it's an opinion that is shared by many others that aren't you.
My personal favorite little secret: if you use the special combo batclaw attack on an armored brute, it will take them down instantly even at full health
In Arkham Knight or City/Origins?
You can only do Special Combo Batclaw in AK
@@DarknessXX77 It exists in Arkham City and Origins, just without the special animation with it.
What's the combo
@@RigaTony7 In Arkham Knight, it's Special Batclaw Takedown.
In City and Origins, it doesn't have a name. But the upgrade required for it is Freeflow Focus Gadgets.
Both upgrades involve the same thing, but only Knight has a special animation for it.
Slamming the knocked out thugs in number 9 may not look useful, but I figured this out on my own while doing AR challenges and it is actually useful for extending your combo and giving you time to think about your next move mid-combat without losing your combo (you can't get hit while doing the slam!)
It also helps if you weren't expecting a strike to knock out an enemy. If you knock them down, that slam move might save you from messing up your combo. Though, in my experience, pressing the pick-up buttons without there being a valid target is usually safe so long as you don't spend too long on it.
Yeah, same. I just assumed it was a safeguard to let you keep your combo if you didn’t realize they hit was already down
Can you hit someone with it?
So like the batclaw where everyone kinda stops attacking the moment you activate it? I wish the slam mechanic worked on my ps4 though. 😢 it just works when it feels like it.
@luisgabrielayala6372 yes, and I believe it works on all platforms you just have to time it (I played on both PC and PS4). You only have around half a second to do it right after knocking out a thug.
Another mechanic that's never really mentioned to my knowledge is that if you hold the grapple button as you grapple you'll hang from the ledge that you grappled to. I've been playing these games for years and never could understand why sometimes id hang and sometimes I would climb up, and so I never utilized the ledge takedowns for that reason.
Damn never knew that
I thought that was triggered by holding crouch or down on the left stick
@RDSC_ I always thought it was hold down on the left stick too, but maybe it's by game. In knight you have to hold the rb/ r1 button. I haven't tested in city or asylum. I just know that holding the grapple button works the most consistently that I've seen. Holding down the left trigger more times than not would still have me climb up.
I think in arkham city its stated
FINALLY I KNOW HOW
Healing Grundy is even useful during the first two phases, as it prevents him activating the machine to heal himself, allowing you easy access to all weak points without having to wait for an opening.
One I find incredibly useful in knight is that you can use the forensic batmobile scanner you use to track the Arkham Knight's cobra tank as a detective mode of sorts in the Batmobile, allowing you to see the cobra tanks through the walls when you're hiding from them. Not sure how common this trick was but I never saw anyone use it after they tracked the tires in the main story, so
I used that but I never thought about hacking them! Now with both at my disposal those fights will be nothing!
This isn't really a secret. The game even gives you hints to do this
I've used this, I'm not sure if I learned this from Arkham Videos or just figured it out on my own but it is a life saver
Doesn’t the game outright tell you it can be used like that?
God created us in his own image but we sinned and broke that image so now we deserve hell but God wanted a way of forgiveness so he took on the form of man suffered on the cross for the forgiveness of sins that whoever repents of his sins and puts his faith in jesus christ can be saved to get that forgiveness u have to repent of ur sins put ur faith in jesus christ follow him and rely on his finished work on the cross and not ur own works to be saved repentence first means realising ur a sinner who needs Gods help then u change ur mind about sin realising its disgusting before God and u let him help u to stop doing sin putting ur faith in jesus means u do his commandments which u can know about in the bible loving jesus means to do his commandments but u have to be careful first of all u dont know when ur gonna die so come to God and repent today and that jesus is the only way to heaven the only truth and the only life and we can go to heaven bc of what he did on the cross not bc of our own works so ur good works dont get u to heaven its only bc if what jesus did on the cross but that doesnt mean u live a life of sin no u live a life pleasing to God having a true relationship with him but u trust in what jesus did on the cross and not ur own works that can get u to heaven jesus loves u and he can give u eternal life repent today@@justinharvey7398
I refuses to believe this team has made Suicide squad
It wasn’t the same creative team. Completely different Creative Director, different writers, etc.
You’re right it has been a whole decade majority of the team aren’t the same
I didn't i hope wb gathers the team together under a new rocksteady and makes a new arkham game
@@pablosister2201 It was still led by Sefton who bolted when he realised her fucked up. He chose all the gameplay mechanics even before getting the SS IP. He had no idea what to do.
@@hazelcrisp yup. Sefton and the other higher ups kept changing their minds for suicide squad which messed with the development. In fact, he wanted to add more batmobile-esque vehicle segments in suicide squad! a lot of the lower end devs of suicide squad weren't blinded by their own ego and knew what they had on their hands was a stinker
One more you didn't mention is the grapple cancel. If you press B while grappling towards a gargoyle, it will cancel the grapple and send you flying forward like spiderman. It's a much faster way to travel in predator encounters and is actually a thing I found myself.
Plus if you cancel a grapple while holding glide and not holding a direction you can go at insane speeds
You can actually use this to make really unique attacks too
I dont think this is possible in Asylum, but is one of the best mechanics in City, because there isnt a skill to extend glide after grapling.
this is a technique for arkham knight speedruns wihtout the upgrades for the grappler boost
@@gogorecords89 if you do the AR stuff you can get one
You activate the cinematic glide kick by pressing R3 during it. Didn't know about the grapnels, though. Wonder if it works from other starting positions. Cinematic Batclaw is also compatible with Batclaw Super Stun and Batclaw Kick
You can blind Cobras with the Remote Hacking Device and jam their guns with the Disruptor. I think you can also EMP them with two full bars of secondary weapon energy. What I still need to test is whether destroying them via jamming builds secondary weapon energy
You can disrupt the drone controller's tablet to make it shock him when you hack the drone for a maximum of four simultaneous takedowns
On KBM you can right click on the final thug in a fear chain to transition straight into a Silent Takedown and earn your fear token back. You can activate the Explosive Gel detonator during a fear chain without breaking from it. You can cancel a fear chain by pressing circle or waiting it out to use a different attack against the final target - useful for getting environmental takedowns
You can infinitely stunlock tanky enemies by beating them down to build combo, popping a Special Combo Bat Swarm, Special Combo REC, Special Combo Whip Trip, Special Combo Staff Spin, or Nightwing's electrical shock to clear the surrounding area, then repeating the combo. For Weapon Specialists with shock gloves equipped, try Batarang, Cape Stun, repeat
You can use Nightwing's smash attack to defend against unblockable attacks if you're quick - very useful for shields!
You can interrupt every punch in a Beatdown with a combo gadget for some scary fast tool spam. See Fleaker's video for examples. You can also reset the Triple Batarang combo requirement with an REC for an infinite gadget combo, which is included in my Special Combo Moves guide for Arkham City
Critical Strikes are faster if you don't touch left stick while inputting them, but their range is reduced. They'll automatically target enemies who are about to attack you so you don't have to counter. You can cheese a lot of 3-star requirements by getting a good rhythm going with this
Okay, you can only action cam grapple between dedicated (green reticle) vantage points. However, if you do this in or out of a pass-through grate it looks insanely cool. Make sure to hold right trigger the whole time while going up. Glide kick reversal does not work in Asylum, but it gave me action cam almost every time no matter what I did first
@@icarusgaming6269do you have a video demoing all this? A bit too much for me to take in via text. 😅
@@RaulNigli Leave me a comment and I can send you a few I know of, but we might have to talk somewhere else to get more in depth
@@RaulNigli Leave me a comment
@@icarusgaming6269 sorry, do you mean on your channel?
I doubt any game or series of games will ever be better than this for me. This is truly the peak. From lore/story (omg, the story) and the voice-acting, over the gameplay to the smallest details 95% of the players will never even encounter, even in multiple play-throughs, put in there for the mega fanatics and just because. It is insane how great this series is.
Also a cool mechanic for the batclaw is that if you use the batclaw on a brute (with the super combo batclaw upgrade equipped) it can one shot them! Also if you use it on a brute without the upgrade, he will go spinning and knock any thug by him unconscious/stunned!
Funniest thing is, you think "Yeah, I knew that. " Then Knerd says "no... Theres more... "
The cinemamatic camera for glide attacks in asylum uses the same button prompts as the dive attack from Arkham city. and while rotating your camera in city, origins, and knight batman does the pre fight animations from the challenge maps, if playing as Robin in knight do the same thing but you can do a glitch by holding gadget to make him hold the staff forever or until you trigger the holding animation again, was useful for photomode at the studio to get a shot of both Tim and Bruce holding weapons.
Happy Thanksgiving!
so how do you get the cinematic glide kick angle in arkham asylum?
press the middle mouse button and on controller press b or circle@@moonsets-on_you
Sm Eot pfp, cultured man
I've been playing these games for years and I still managed to learn something new from this video. Great Job
Great job and great games☝
As probably noted below (but just in case not): the directed aerial attack is required to beat the Riddler in ArkCity. Which I can rarely do properly, I just end up try-harding and do it by accident. (It helps that with the Catwoman add-on, you'll get a buffer of 20 extra requirements thanks to Selina -- only some of which are feasible, but still you can sub hers out to help reach the 400 needed to defeat Eddie. So I never have to do the direct aerial to win. But I do still try!)
Another secret mechanic is the drop attack takedown from arkham origins (maybe arkham city) which when pressing inverted takedown and drop attack at the same time, you're able to do a cinematic drop attack which instantly renders them unconcious and enemy's aren't notified. Great video btw
How does that work by pressing both inverted takedown button and the drop attack button???
Now, that's truly something unknown.
You can't just mention that and not tell us how to do it. Don't leave us hanging man.
@@HOTD108_I think it happens when you hang upside down from a vantage point by pressing the middle mouse button,and then do the inverted takedown,don't remember much tho
0:25 You didn't have to do him that dirty... 😭
I was playing Arkham City earlier today and got the cinematic mode to happen while using a grapple in the museum. I remembered thinking I’d never seen that before. This explains everything. Awesome!
Fun fact, using the freeze blast quick fire in Arkham Knight makes Brutes vulnerable to be attacked meaning you can chain hits with Brutes without having to stun them and go into a beatdown so long as you freeze them first. Have fun!
Didn't know about this one
Another cool thing about the punch drop attack is that its the pose Batman pulls on the cover of the Dark Knight Returns. Making for some hard af photo opps
You just gave me a video idea lmao
The mechanic to not have your main character brutally murdered in a future game was definitely missing…
Amazing stuff, man. Actually never knew about some of these. Great to see niche mechanics like these being documented in such a well-edited video!
2:45 if you do r2 + O very quickly after throwing the enemy, batman can catch him in full flight and put him back on his feet. It’s quite funny
One hidden combat feature not listed in this video is Red Hood's ability to Beatdown from a distance; first stun a medium-long range enemy with your quickfire flashbang grenade, then spam Strike to have him rapid fire his pistols in a really cool animation. The range of this move is actually crazy far too 😅
Red hood basically just has a sniper, it's OP
The secret drop attack is actually a reference to The Dark Knight Returns! It's also actually based on distance, meaning it can be done without ever going into a glide kick or drop if the thug is at the right distance.
Excellent detective work. Rocksteady is much more thoughtful about these games than I ever realized. 👏👏👏👏👏
#5 really ought to have been highlighted more by the game itself. The system needed more freedom like this and cancels like the batclaw with ground takedown.
Man I wish I knew about the ground takedown cancel mechanic sooner 😂 Years of playing the Arkham games over and over again, and getting hit while doing a ground takedown was always annoying 😂
After all these years and you can still find amazing details. Great job highlighting this hidden mechanics. The Arkham series is truly the best!
You can target downed enemies with regular melee attacks in Arkham Knight by holding crouch and using the regular attack button. You can also pull enemies out of the air after a super stun launch by using the ground pickup input, they get snatched down into a stunned state. The batarang throw for batman and azrael can be used to dodge. Throwing freeze pellets at big enemies allows you to hit them normally without having to stun them first. Just a few things I've discovered
Idk if this is a hidden mechanic but one thing I love to do is if Im using my grappling hook to reach a vantage point or swing from vantage point to vantage point and I press the cancel button mid grapple/swing, and you press the glide button right after, you’ll start to glide at full speed as if you were using the grapnel boost!
It works even if you don’t have the grapnel boost yet!!
dont know if anyone else knew this but something i found was that when u play as jason if u quickfire the flash bang and spam the attack button youll almost get like a gun-beatdown its rlly cool
One of my favourites is to start a fight using the running slide. You can usually knock down a handful of thugs and do combo attacks directly out of it.
I know a cool mechanic with the ice grenade! First, if you use it on a brute, you can hit them normally without it being blocked! You have to do freeze grenade, strike, freeze grenade, strike, then after you could do an instant takedown to finish them off! You can also do this to shield and stun sticks enemies without getting hurt! Also if you freeze a thug, then use the batclaw or rec gun to get them unfrozen, they will fall down like a statue lol!
I was actually gonna include that in my next hidden mechanics video lol
Great cheese combo
@@Knerd-YTretard
I discovered the last one by accident while goofing around with the random encounters- turning thugs into fainting goats is hilarious
this is a speedrun tactic for brutes in arkham knight by speedrunners without using the takedowns
Even after 10 years of playing these games I am still, STILL finding new little hidden details that give me an exscuse to replay these games. God do I love the Arkham series.
One more: You can actually KO the brutes, like you do the normal enemies, who are weilding knives or who have no weapons using the freeze grenade. Just use them to freeze the brutes and attack them like you do the normal enemies.
Your secrets remind me of the days I'd read something interesting in a gaming magazine and be excited to get home to try it myself. 😊
Another mechanic that people don't know about in AK, is that you can use the Batmobile's scanner to reveal Cobra tanks behind walls, making these stealth sections incredibly easy. You don't even have to press it manually all the time, you press it once and it'll scan continuously.
By the way, the redirected aerial attack is worse in Arkham Origins for some reason. After this attack, Batman will stay on the ground for like 2 more seconds to slam an enemy with his fists, which makes him extra vulnerable.
Lol, the AO one actually makes sense. He's younger and inexperienced.
The directed Aerial attack can be a curse in Arkham Origins if you're playing as Batman.
The gadget cinematic in Origins with the remote grapple is always fun. For Batman and Slade.
I didn't know about the Dropped Charged Attack and the different Batmobile calls despite the fact that, for the latter, I noticed different interactions that didn't stop the momentum of the car when engaging different sections or challenges.
It's the little stuff... ;-)
Great video Knerd! It’s almost surprising how many “hidden” mechanics there are in the Arkham series lol.
I love when there’s actually one or two of these that I still didn’t know, or at least fully understand until now.
In knight, hitting an enemy with a freeze grenade will give you a very short window for a free silent takedown from the front, don't think it alerts enemies either
Mechanic 7 I’ve had happen on occasion without realizing what the actual triggers for each variation was. It’s cool to finally know the 3 different triggers for this instead of blindly believing that it was RNG. Definitely will help streamline the gameplay into an even smoother experience in the future. Although let’s be real, Arkham knight plays pretty darn smooth on newer hardware.
Random bonus fact I found: you can actually use the disruptor on cobra tanks if you have the drone sabotage upgrade; meaning that when they spot the Batmobile, they’ll just self-destruct. This is only really useful during the founder’s island encounter as that’s the only time the tanks are spawned in before you enter the Batmobile but it’s interesting nonetheless
You can do this to the tanks when they come to destroy the GCPD and you're on the roof too
After all these years I'm still discovering stuff about the arkham series that shows how these games were ahead of their time amazing video knerd
The arkham games were way ahead of their time. Just when I thought knew everything about these games i still end up learning new things about them.
Wow he really did use all your footage. I watched your video a week ago and was watching his video and had this Deja vu I couldn’t explain. Then I saw your post and came back to watch this one again. Incredible. That’s gotta be frustrating as hell.
After nearly 10 years, I still haven't discovered the effects of Remote Electrical Charge on vehicles and objects. Each Batman toy has something exciting that impacts the game world. I really appreciate the way players freely customize when using them and the developers are willing to provide interesting results for players. What a memorable experience with Batman and friends.
I came into this video thinking I'd hear mechanics I'm already aware of. Little did I know I was about to get stunned 😅. Thank you!
I have hundreds of hours with these games and had NO clue about any of these. Really cool. PLUS the comments with all the extra tips and tricks.
Man, this video is insane! I have played these games a lot and seen a million clips on UA-cam, but never have I seen other creators implement any of these tactics.
Fun Fact: the directed aerial attack is actually part of a Riddler physical challenge in Arkham City :)
I consider myself a pro/expert at these games and even I learned a thing or two from this video! Well done!
Correction: I knew about the cobra tank hack BECAUSE Rocksteady put that in the game. Just read up in the moves section. So yes, they told us, but most of us never bother to read stuff.
I only knew one of these. The one when Bats picks up the KO'd enemies and throws them over his head. Thank you for showing all these unknown features.
Arkham Knight specifically nerfed the Batclaw to not do over ledge takedowns from the previous games BUT you can still pull enemies down from ladders if they're almost over the ledge
That secret drop punch has Batman in the same pose as his silhouette on the cover of The Dark Knight Returns. Very cool catch!
i love this franchise. i literally just discovered that you can use the batclaw combo to knock down a brute
Electricity mechanics is amazing. There is a quest of riddler. You need to use batarang through electricity, but you simply can use reg gun or smash by batmibile
Wow! Arkham is my favourite game franchise but I didn’t know about a lot of these like the action shots!
The action shots are actually told to the player in Arkham Asylum. One of the loading screens tells you about that feature.
The directed aerial attack is actually mentioned in Arkham origins, if you go to your moveset.
That is amazing. Aside from the REC gun on cars thing, I didn't know any of these even after over a decade of playing these games
i really didnt think thered be anything new here. but i was super suprised that i only knew 2 of these. great video
Something that isn’t really a mechanic but I found really helpful is that in the last Azreal challenge in Arkham night if you aim well enough and as soon as it starts you can freeze all of the ninjas with a cluster bomb and beat down most of them before they get free
In a similar vein to the drone virus, Cobra Tanks are also vunerable to the Disruptor as long as you have the updrage to sabotage drones; if you can get far enough out of range of them to get out of the Batmobile and stalk them from the rooftops. t's not as easy as the regular tanks, cause you need to target a small sensor on top to use the disruptor ammo, anywhere else is just tracker ammo, but if you can do it you can beat cobra tanks without the Batmobile.
In Arkham Origins the air attack is nerfed. If you change Batman's direction after launching himself on top of the enemy, he hits him again when he is on the ground, which makes him more successful in getting up and easier to hit.
My favorite game series of all time. By far. I recently came back to the Arkham trilogy for probably my 6-7th playthrough. Man they just don’t make games like these anymore and it’s a shame.
Great video too, I didn’t know about a handful of these useful tips
Learning the aerial attack switch up was SO useful for crowd control and keeping my combos going. I felt like a GOD when I discovered it on complete accident. Aside from the quick fire gadgets, that attack is soooo damn useful in tough crowded fights
Ive played Arkham knight so many times and im gonna have to do another run just to use these. I genuinely thought I knew all the moves lol
The last one looks like it was a cut mechanic from the game that wasn't able to be removed. If it is inconsistent with it's effects that would be an indication it was removed or not finished. I can see why it was kept hidden as it makes the standard drop attack useless and seems to be actually overpowered
1:25 Actually you don't have to rotate the analog stick at all just press the same R2 button like you do for all the others and the camera will change to that view
6:23 It also works if you press the cape stun button. Batman will jump off one enemy and onto another whether you press the attack or cape stun button
No, you stun them and press spacebar/X/A two times as if you were doing the aerial attack on the shielded enemies, and press an attack button while directing Batman to a different enemy to do this move.
@@kacpernowak1535 While Batman's about to do the aerial attack all you gotta do is point the analog stick in the direction of the enemy you want Batman to leap onto and press the cape stun button or the attack button. It works with either one
i have finished this game 12 times over the years all 100% and never knew some of this, you my dear sir got yourself a like
I played this games religiously and I’m shocked that I found SO many new mechanics I never knew of.
I’m in disbelief and very impressed, you earned a subscriber
Great video man, thank you. Also shows the level of creativity these guys have gone while making the game. They could just leave the normal attacks on, the game would still be fine, but they did pushed the bar and added the details that show their passion for what their project.
So trippy seeing all these "new" animations
So I’ve been playin Arkham religiously for YEARS when starting this I really thought there’d be nothing new for me to learn or at least not all that valuable I’ll even say that there were a couple things I knew about but forgot like the rotating stick for a glide attack action shot but I gotta say you got me by surprise with one or two especially that last one holy shit 🤯
Arkham series is such a treasure. You can still learn a lot of new things after all these years.
Dude I’ve seen dozens of videos about arkhams and they’re all the same but you actually found new things!
Instant subscribe
small tips for revisitors and new players:
1.cancel grapples to ledges to gain faster movement.
2.use quick gadgets in every fight, buttons vary per game.
3.evade alot in fights to keep the combo up, in asylum you can chain evades without losing combo meter.
4.you can open grates with the grapple gun, many riddle trophies even require this.
5.you move silently and faster than walking when crouching.
I'm actually impressed. Most of lists like this include things that anyone knows or at least should when they don't rush through the games. Especially if the list has equal number like 10. But this list actually has things that you can totally miss. Good job.
Mechanic #9 is a good way to clear the area of surrounding enemies or to knock some people on the ground to execute a takedown.
11:00 imagine if doing this enough times in quick enough succession forced a rematch against Grundy. Couldve even been a very hidden bonus boss if they made him stronger for round 2
I have 240%, the platinum, and only knew about the hacking Cobra drones, this series is just too good, great video you earned a sub
Ok have to say, that air attack is definitely clutch. So damn helpful for the big guys, am gonna for sure try and remember that one thank you!
My wife was playing Arkham Knight a couple of months ago and her hack-Cobra single-handedly taked down Deathstroke's tank! And she just chilled a near by
4:43 I knew you could call it when running, but wow I didn't know you could do that. That just adds to why Arkham Knight is my favourite game
Another great hidden mechanic, in at least Arkham Knight, is if while in combat you time your punches to get consistent critical strikes, the speed of Batman’s attack/animations slowly increases. But if you try punching too early, before he can actually go into the next punch, it starts slowing down again. This is great in the infinite combat challenges, like “Azrael's Atonement”.
Next time u play Arkham Knight, cape stun a enemy with a baseball bat then press A+X and Batman will take it off him rather then picking it up from the ground.
How can i do it on pc ?
@@payaso8895I don't know the pc controls sorry
Didn't realize this for so long
@@payaso8895 interact/evade button + strike button. Which means, Space + Left mouse button.
I played through the entirety of the Arkham series like a dozen times and never knew about the majority of these. Just wow.
Accidentally discovered the Action Shots while doing Predator Challenges in Asylum a couple of days ago. Immediately booted up City and noticed it also worked! Little stuff like that is why I still love these games
I love finally learning that after all these years, I was using the hidden action shot feature on accident because I have fat fingers and would also spam RB for no reason (especially when swinging to different gargoyles in stealth sections)
No joke, I didn't know you could pull thugs guns out of their hands with the REC and magnet generator things. I was replaying Arkham City recently and meant to hit a gunman with the REC, and it targeted the magnet instead and sucked the gun right out of his hands. I was in shock because this was my 10th time playing the game, and I had never seen that before😂😂😂
If anyone is wondering what the the Action shot toggle is on PC (Mechanism #10, see 0:44) it's your cape stun button which by default is the Middle Mouse Button on PC.
For the directed aerial attack (Mechanism #5, see 6:24)
it's Cape stun + Evade (Twice) + Punch (immediately after hitting evade twice).
So by default on PC it's Middle Mouse Button + Space Space + Left Mouse Button.
Additionally you can use your movement keys (W,A,S,D) to direct in which direction Batman will aerial attack into.
thank you
2:24 NO, I DID NOT KNOW ABOUT THIS. WHAT THE HELL.
You mentioned hacking the tanks like it was revolutionary, I abused that my first play through😅 I did miss that freeze bomb in the joker holding chamers for an embarrassing amount of time
2:48 I will use this on enemies who gave me pain
A thing that i discovered accidentally is: while stun attacking a enemy, when an other enemy appear attacking you, instead of countering him, do the quick explosive gel on the ground, this will make Batman evade, and then explode the two guys. Now, this only works on City and Origins, as Knight is different