It was awesome to work with you on this one, I hope there's something a little interesting in there for everyone! And to anyone who feels like I missed something, believe me I already know! There's lots of things I'm not able to capture just yet but I promise I'm always making progress on this one! It's been a tough nut to crack.
that's one of my biggest fears in gaming. you're boundary breaking and flying way outside the map and BAM jumpscare. i dunno if anyone else feels the same about it but what the hell
Lyserg1260 I’ve seen a lot of horror games. This one still remains the scariest bc of the atmosphere and tension it creates. The more you go into it, the more you’re unsettled and horrified bc of the violent and disturbing things you hear like the children being trapped in a bloody fridge. Yeah it’s scary tf
Once when watching a speedrun of Amnesia I was thinking it would be neat to put jumpscares and warps just out of boundaries just to fuck with people who glitch out of the world to save time. Glad to see Kojima agrees.
Just to add insult to injury for those who don't know, the monsters was supposed to be designed by Junji Itou, the horror mastermind behind Spiral and Tomie
I'm a HUGE Ito fan, and while searching for a signed copy of any of his pieces online a good while ago I stumbled over a post,maybe from Reddit, of Hideo showing off that he got a Ito sign on one of his books, but never crossed my mind that they were working together, *specially* for P.T. My heart aches more now, thanks.
3:21 This is the exact kind of thing child me was scared would happen going out of bounds in any game. Nothing ever happened but my imagination made me grow up with an irrational fear of any empty procedurally generated worldspace or void. Right up there with fog and low draw distances. Whoever designed this is a brilliant monster.
Well it's just that the only death in the game has to be triggered by the lisa animation, so they did not really program another way to bring you back if you happen to fall through the map.
Well seeing as it was Konami, who practices blacklisting a majority of their employees, and rather go into the Pachinko machine business rather than video games; Safe to assume they don't sleep. More like hang upside down on their walls, regaining their dark energy.
@@chyra451 maybe that's why they did it! So they are never permanently imprinted with the endless scars and nightmares this would have given them. Such a waste, truly horrifying.
@High Quality Uploads maybe, maybe not. Even though Konami kinda doesn't care about games anymore (game industry isn't their main income, and there are lot more industry in their company that produce more income than games i.e slot machine), but I bet it is impossible for them to sell those IPs. They are too valuable and Konami wouldn't risk to let competitors like Sony or other game companies to produce better Silent Hill game and gain more income than them. Edit : IMO Konami probably won't go out of business, but Konami Games does. Remember there are slot machine that use MGS or Silent Hill as theme of slot machine, so yeah. And again, I believe they won't let go of Silent Hill IP or any IPs. It's too valuable and I guess they already have something on their sleeves to do with Silent Hill. Not gaming related I bet
It's still just absolutely heartbreaking knowing that this game could've been probably one of the best horror game we would've had in a LONG time. The most i can compare it to is the Resident Evil 7 of Silent Hill, if that makes any sense. The fact that the town itself is rendered is something i didn't know, but it made the entire scenario of the game being shut down before it could even get a start even more depressing. I remember when people were hyped about the demo when it first came out, too.
That's actually a really good comparison although I know you didn't mean it this way: Resident Evil 7 has NOTHING in common with the other resident evil games (minus a cameo) and most of the resident evil fans I know hate it (and vice versa) I feel like whatever Kojima was cooking up would have had a place somewhere, but it wasn't Silent Hill.
@@Benzona Exactly! It was different, but it was different in a good way. It seemed like it was going to go back to the roots of the first two Silent Hill games while mixing things up a bit.
Shesez at 5:23 - “During this scene we can manipulate the camera and get a much better look at Lisa!” Me: “Yes thank-you, but why would anyone want that?”
7:30 that "unused row of eyeballs" is a common tactic in game development where objects are placed outside of the map and then "called" into whatever object they are needed in. It's often used for cutscenes or objects that only show up for a short while, in this case it was probably to simplify the processing power by having a few distinct eyeballs with their frame synced together, than to have dozens of individual frames running separately.
You didn't mention the part where after the second loop or so that Lisa is always directly behind the player and can only be seen by modifying the camera.
I think he might of purposefully left that out as he wants to help encourage people to watch Lance's videos. Lance was kind enough to let Shesez have the footage for this. It seems only kind enough that Lance gets to keep one of his biggest discoveries that put him in the spotlight for himself.
An interesting thing happened to me very late at night on the day before New Year Eve. For a few weeks/months my PS4 had problems and was constantly need to be reset, at first I planned to hook up one of my old back-up hard-drives to my PS4 so if the issue happened again everything would be installed on the Back-up so I didn't have to reinstall anything. So I grabbed one of my old hard-drive that was just sitting around gathering dust and before putting it in my PS4 I plugged it in my PC to see what was on it. However, the hard-drive wasn't being read and at first, I thought it was broken, but instead of throwing it away I decided to plug it into my PS4 to see if the PS4 can read. Turns out it did and I was shocked to see that the reason why my PC couldn't read the Hard-Drive was that the Hard-Drive was already formatted to the PS4 and stored on it was a fully playable copy of P.T. I thought I lost P.T. forever when my PS4 had an issue once that lead me to do a reset it (Removing P.T.), but I must have completely forgotten about that I back-up P.T. when the announcement came that Konami will completely prevent users from redownloading P.T. So after so many years assuming I would never be able to play P.T. again I spent the last few minutes of Dec 30th to the first few minutes Dec 31st (New Year's Eve) playing and completing P.T. and seeing that ending trailer.
_"She had to get a part time job working at a grocery store cash register. Only reason she could earn a wage at all is the manager liked how she looked in a skirt "_
I'd say that RE Engine is a pretty good alternative to the engine, just look at P.T. vs RE7, real similar. (Which I guarantee was on purpose because of P.T.)
Fox engine is not that special. Someone made a fairly faithful recreation of PT in Unreal Engine and even added VR support (unfortunately got taken down because of copyright AFAIK, but you can find videos of it on UA-cam. I know that Node did a playthrough of the VR version.)
i saw the ""town"" in another video and its amazing how detailed it is considering you only get to see it for a few second in a cinematic, i wouldnt have expected it to be there at all.
Death Stranding in turn has some very similar building assets like seen at the end of the P.T. demo. I don't know if they are identical or the same assets (I doubt Konami would've let them take and use anything, unless those assets were outsourced - which I doubt given the high production value of P.T.) but they look very similar.
The part when he explains about the banging bathroom door, I feel a bit relieved because there's nothing behind it or does that make it even more terrifying because there's _nothing_ behind it?
uhhh so we're just gonna forget about the literal fetus in the sink? When does it get there? Is it still moving when out of view? Does it disappear after you leave the bathroom? Other than the Lisa jump scares, that thing was one of the most memorable parts of the teaser imo
I hope people can appreciate how much work goes in to making these. It's not like just activating console commands in a Fallout game and turning on the free-roaming camera. Often times you have to take a look at the game's code and program a new camera that the game's engine can understand. Not as easy as it sounds. Thanks for these!
ive been following Lance's PT work since he started sharing it, and i always hoped for this specific collaboration! awesome work to you both, and thank you!
"The camera was such a drag.. Every day he’d zoom the same kind of zooms, focus the same, sit in front of the same kind of players.. Yeah, he was just that kind of guy."
When you took the camera and showed that all that exists is the hallway and there's nothing outside, I got 1408 vibes. Because that's also a room completely isolated in the void
Wow. I remember playing PT when it first came out. My room mate at the time was too scared to do it himself so he made me play it while he just watched. But some how this video was much creepier than when I played it, especially the part falling through the map.
If you happened to sign up for the Dreams Early Access a few months ago, someone made a great recreation of the PT Demo in Dreams. I never got the chance to play the original demo so it was a nice alternative.
This is the only game I've ever played that *genuinely* scared the hell out of me. This was not a horror game. This was a *terror* game. Jumpscares are a dime a dozen (and quite boring to be honest), but it takes a true artist to be able to inspire a feeling of terror in their audience. It's certainly a bittersweet feeling to know that this game doesn't exist anymore.
Expose your leggy, and a Ha-cha-cha-cha! Thanks for the nice spoopy background music instead of PT’s soundscape. It made for a much easier viewing experience, and I also love those songs 😌
The eyeballs aren't unused, they simply have different functioning cameras that are programmed to project them onto the frames you see, that way the animations are seamless and never caught "loading".
I think everyone would but after Konami saw metal gear solid 5’s raising costs and their mobile division doing gang busters they cut MGS 5 short and saw no point in triple a development of games. Its understand but heartbreaking at the same time
Two things 1: I think the eyeballs outside the map are the animated textures and all the picture frames are projections of them, a la HL2. 2: I’m pretty sure those Port A Potties were the same ones in MGSV at a lower LOD
Thanks a lot for this video, it really helps to understand how video game work. It's always cool to see that developpers don't waste their time for useless elements. For example the fact that lisa doesn't have any walkback animation when she looks at you from the balcony is pretty dope. Devs just twist to the rear the upper part of her body
5:25 Alien: "No. The killbot queen was damaged beyond repair. However, we found a command signal in her neural network, and transmitted it through all the killbots in the galaxy." Human: "What was the command?" Alien: " *'Come forth.'* Human: "...I have a theory why you lost the war." - Stargate SG-1, S6E12, 'Unnatural selection. (Paraphrased)
THAT BOO'S HAUNTED BASH MUSIC FROM MARIO PARTY 4 PUT A BIG SMILE ON MY FACE! I love Lance's videos and the atmosphere he creates in them is unmatched... And I really thought, for the sake of this video, that you would be trying to give the same vibe. To hear one of my favorite Mario Party tracks ever, was a nice surprise and will guarantee I won't be nearly as tense and scared watching this as I was for his videos. Great work as always from both of you guys!!!
It was awesome to work with you on this one, I hope there's something a little interesting in there for everyone! And to anyone who feels like I missed something, believe me I already know! There's lots of things I'm not able to capture just yet but I promise I'm always making progress on this one! It's been a tough nut to crack.
you're awesome :)
This was great footage. I've always been curious about this one. Thank you so much!
Thank you for your hard work, Lance!!
Thank you sir!
you’re so awesome (:
P.T.: The wound that keeps re-opening
I know another. Paz's in metal gear solid v. Bruh.
gross
My thoughts exactly as I clicked on this. "MY P.T. WOOOUUUUUUNDS!" T_T
😭
@@dogeramsey9154 Silent Hill : The Phantom Pain : Why are we still here ? Just to suffer ?
what's more terrifying is that even though you break the boundaries, Lisa can still appear on your screen.
Lisa's all "gotcha bitch"
Yeah, because she is constantly behind the player
she heroically saves you, so she can end you herself.
It's similar to slender the arrival where you glitch out of the map or fall out of the map,the slender Man catch you and kill you instantly.
that's one of my biggest fears in gaming. you're boundary breaking and flying way outside the map and BAM jumpscare. i dunno if anyone else feels the same about it but what the hell
It's funny how the scariest game ever made is a damned teaser
a teaser for what could've been the scariest game ever made. it's such a damn shame it got canned.
@@lemius6154 That really is a shame, all the best ideas seem to never come to fruition.
It’s also simultaneously the biggest teaser in the world because we never get to play the ACTUAL GAME
You obviously didn't play much horror games if you think PT was scariest or even one of the scariest games.
Lyserg1260 I’ve seen a lot of horror games. This one still remains the scariest bc of the atmosphere and tension it creates. The more you go into it, the more you’re unsettled and horrified bc of the violent and disturbing things you hear like the children being trapped in a bloody fridge. Yeah it’s scary tf
3:23 When you break the game's boundaries, the game decides to break your emotional boundaries with a secret jumpscare
thanks for the warning good sir up u go
Powerful.
Fuckkkkk me I thought him falling through the ground was the scare....
Once when watching a speedrun of Amnesia I was thinking it would be neat to put jumpscares and warps just out of boundaries just to fuck with people who glitch out of the world to save time. Glad to see Kojima agrees.
Christopher Moon Man, I read your comment and I still got jumpscared!!
Just to add insult to injury for those who don't know, the monsters was supposed to be designed by Junji Itou, the horror mastermind behind Spiral and Tomie
Lentz Hodiono the game wouldve been perfect with Ito’s touch 🥺🥺
I've always wanted to see what Junji Ito could do with Silent Hill. I guess we'll never know
JUNJI ITO ?????!!!!! WHAT
I'm a HUGE Ito fan, and while searching for a signed copy of any of his pieces online a good while ago I stumbled over a post,maybe from Reddit, of Hideo showing off that he got a Ito sign on one of his books, but never crossed my mind that they were working together, *specially* for P.T.
My heart aches more now, thanks.
Apparently they're working together on another game now
Lisa: Shows leg
Me, instinctually: W H O A M A M A
Not gonna lie, she looking kinda fresh tho 😳
Oh, YES!
she groovin
IMMM COOOOOMIINNN AGGGGHHH
AWOOOGAA
3:21 This is the exact kind of thing child me was scared would happen going out of bounds in any game. Nothing ever happened but my imagination made me grow up with an irrational fear of any empty procedurally generated worldspace or void. Right up there with fog and low draw distances.
Whoever designed this is a brilliant monster.
Hideo Kojima designed it. Guy who made the Metal Gear Solid series and Death Stranding.
Well it's just that the only death in the game has to be triggered by the lisa animation, so they did not really program another way to bring you back if you happen to fall through the map.
Me too like in Gta San Andreas
Dude, you are just like me.
It does that (sort of) in Lego games aswell, hate it.
I'm constantly reminded that there will never be another silent hill game.
:(
I mean, Konami still has the rights of Silent Hill. They just need to have the balls to make one without Kojima.
@@Reilers good joke there
@@Reilers No, they need to have the balls to actually put something on a home console with a budget.
Never forgeti mgs
They really tossed a piece of art into the trash when they cancelled this game.
How do the executives who made that decision have dreams at night knowing that they killed so many?
Well seeing as it was Konami, who practices blacklisting a majority of their employees, and rather go into the Pachinko machine business rather than video games;
Safe to assume they don't sleep. More like hang upside down on their walls, regaining their dark energy.
@@chyra451 maybe that's why they did it! So they are never permanently imprinted with the endless scars and nightmares this would have given them. Such a waste, truly horrifying.
Pedro Perobelli Kojima probably did it to finally get fired from Konami. He hated working for them. Check out the video called PTs Hidden Meaning.
when the oldman passed by
"I wouldn't be surprised if the main game ever came out"
Don't do that. Don't give me hope. There is none.
@High Quality Uploads maybe, maybe not. Even though Konami kinda doesn't care about games anymore (game industry isn't their main income, and there are lot more industry in their company that produce more income than games i.e slot machine), but I bet it is impossible for them to sell those IPs. They are too valuable and Konami wouldn't risk to let competitors like Sony or other game companies to produce better Silent Hill game and gain more income than them.
Edit : IMO Konami probably won't go out of business, but Konami Games does. Remember there are slot machine that use MGS or Silent Hill as theme of slot machine, so yeah. And again, I believe they won't let go of Silent Hill IP or any IPs. It's too valuable and I guess they already have something on their sleeves to do with Silent Hill. Not gaming related I bet
@@Ratih1945 so better if someone buys the entire konami
High Quality Uploads Let's hope, and it better not be Sony, it better gets sold to someone worthy...
@@gamerito100 better not be Disney either
@@bethanydavis9023 better not be ea or epic games
Shoutout to the fully modeled air conditioners
It's still just absolutely heartbreaking knowing that this game could've been probably one of the best horror game we would've had in a LONG time. The most i can compare it to is the Resident Evil 7 of Silent Hill, if that makes any sense.
The fact that the town itself is rendered is something i didn't know, but it made the entire scenario of the game being shut down before it could even get a start even more depressing.
I remember when people were hyped about the demo when it first came out, too.
That's actually a really good comparison although I know you didn't mean it this way: Resident Evil 7 has NOTHING in common with the other resident evil games (minus a cameo) and most of the resident evil fans I know hate it (and vice versa) I feel like whatever Kojima was cooking up would have had a place somewhere, but it wasn't Silent Hill.
@@Benzona Exactly! It was different, but it was different in a good way. It seemed like it was going to go back to the roots of the first two Silent Hill games while mixing things up a bit.
Resi 7 isn't horror it's a stupid rail shooter
@@fressejetzt840 idk if you know what a rail shooter is
@@fressejetzt840 I mean, it technically is horror, but i get where you're coming from. You have to remember that horror is subjective.
Shesez at 5:23 - “During this scene we can manipulate the camera and get a much better look at Lisa!”
Me: “Yes thank-you, but why would anyone want that?”
Some got the balls to see it...
"Thanks I hate it"
She's cute actually
You’re cute actually
@@joshuagrahambrown man what
The Lisa part where she catches you out of boundaries gave me a near heart attack
hugo casualgamer I nearly fucking peed. 😅
hugo casualgamer same i wasn’t expect that shit to happen
Sheer heart attack
There wasnt even a sound of jumpscare. hes even explaining whats about to happen still got scared
@@tomvlogs8463 is that a mf jojo reference?
Even with this cheerful background music and the game literally being taken apart piece by piece, I'm still feel spooked by this game
God, this is still terrifying even as a boundary break with all the metaphorical wires and duct tape showing
Nice pfp
Nice pfp
Nice pfp
Nice pfp
Nice (not) pfp
"exposes her leg" in a very sexy episode of Boundary Break.
Boundary Break GONE SEXUAL!
NOT CLICKBAIT??? XD
5:38 if she would’ve turned around and looked at you during the bound break camera I would’ve been done 💀
yup i was hiding during that part cuz Lisa still scares me no matter what!
I’m still pissed at Konami.
Everyone is. They are bad guys now
I will never forgive them for what they did to metal gear and silent hill.
Um castlevania ?
@@spicymeatball3807 castlevania is another one too! But as dirty as castlevania got it, nothing will top what they did to kojima
Cry like baby
7:30 that "unused row of eyeballs" is a common tactic in game development where objects are placed outside of the map and then "called" into whatever object they are needed in. It's often used for cutscenes or objects that only show up for a short while, in this case it was probably to simplify the processing power by having a few distinct eyeballs with their frame synced together, than to have dozens of individual frames running separately.
Aww I wanted to see what was inside the bleeding fridge.
Blood
@@A_Black_Sheep94 i dont think blood screams and moves like that xd but ok
@@Tarmax94 It does.
What kind of blood do you have?
@@Tarmax94 I don't think a door can move by itself as if someone was banging it from the other side, yet that happens in this video.
You didn't mention the part where after the second loop or so that Lisa is always directly behind the player and can only be seen by modifying the camera.
I think he might of purposefully left that out as he wants to help encourage people to watch Lance's videos. Lance was kind enough to let Shesez have the footage for this. It seems only kind enough that Lance gets to keep one of his biggest discoveries that put him in the spotlight for himself.
Even in a different game, Norman Reedus still has his Funky Fetus. Except this time, it's in a sink.
I genuinely think this demo was the scariest game ever made.
It is
Easily
somehow Lisa on the balcony fold in on herself and slowly 'take a nap' is scarier than anything else
She doin Michael Jackson lean but went to low and disspaeared
Eep
An interesting thing happened to me very late at night on the day before New Year Eve. For a few weeks/months my PS4 had problems and was constantly need to be reset, at first I planned to hook up one of my old back-up hard-drives to my PS4 so if the issue happened again everything would be installed on the Back-up so I didn't have to reinstall anything.
So I grabbed one of my old hard-drive that was just sitting around gathering dust and before putting it in my PS4 I plugged it in my PC to see what was on it. However, the hard-drive wasn't being read and at first, I thought it was broken, but instead of throwing it away I decided to plug it into my PS4 to see if the PS4 can read. Turns out it did and I was shocked to see that the reason why my PC couldn't read the Hard-Drive was that the Hard-Drive was already formatted to the PS4 and stored on it was a fully playable copy of P.T.
I thought I lost P.T. forever when my PS4 had an issue once that lead me to do a reset it (Removing P.T.), but I must have completely forgotten about that I back-up P.T. when the announcement came that Konami will completely prevent users from redownloading P.T.
So after so many years assuming I would never be able to play P.T. again I spent the last few minutes of Dec 30th to the first few minutes Dec 31st (New Year's Eve) playing and completing P.T. and seeing that ending trailer.
Awesome, dude!
That's an awesome story bro!
H. D.
That's an epic way to end the year
Epic gamer moment, bro
its just sad knowing the fox engine is so good that we will probably never see a proper game from konami
Now we got Decima!
_"She had to get a part time job working at a grocery store cash register. Only reason she could earn a wage at all is the manager liked how she looked in a skirt "_
I'd say that RE Engine is a pretty good alternative to the engine, just look at P.T. vs RE7, real similar. (Which I guarantee was on purpose because of P.T.)
now they used it for a bloody soccer game. don't get me wrong I love PES but wth
Fox engine is not that special. Someone made a fairly faithful recreation of PT in Unreal Engine and even added VR support (unfortunately got taken down because of copyright AFAIK, but you can find videos of it on UA-cam. I know that Node did a playthrough of the VR version.)
6:15
"You have nice legs, Lisa."- Tommy Wiseau
Lisa when she catches you out of bounds: *"You are tearing me apart Lisa!"*
6:22 Clearly Lisa has been practicing going under a limbo stick while she's not scaring the shit out of Norman.
I can do both .
i saw the ""town"" in another video and its amazing how detailed it is considering you only get to see it for a few second in a cinematic, i wouldnt have expected it to be there at all.
I own this game. Great for parties.
I am here 4 years later thanks to the GameGrumps PT revisit ^_^
Nice behind the scenes, and nice to discover a new channel to follow!
As much i would love for PT to be finished. I would honestly never play it lmao. Way too scary
stelio kontos pt was finished. When you completed it you got a trailer for silent hills. This was its own thing it was never going to be anything more
that intro startled me a bit lol
The bit where Lisa catches you and kills you honestly scared me 😂
8:46 The dumpster and the toilets have the same models than in MGS5. Clever recycling!
Well they never worked on the game beside toying around with MGSV assets, people are fantasizing this SH like if it was already being developed lol
Death Stranding in turn has some very similar building assets like seen at the end of the P.T. demo. I don't know if they are identical or the same assets (I doubt Konami would've let them take and use anything, unless those assets were outsourced - which I doubt given the high production value of P.T.) but they look very similar.
Siipijuu silent hills was turned into death stranding so they reused some background assets
Thank you for putting the music in to diminish the horror.
The part when he explains about the banging bathroom door, I feel a bit relieved because there's nothing behind it
or does that make it even more terrifying because there's _nothing_ behind it?
Seeing a horror character in unintended ways is so hilarious. Horror games are already quite funny but this takes the cake!
this is still one of the few games that i can barely watch a playthrough of because it scares me so much
SAME
Those Port-a-potties are the same ones in MGSV
same with the dumpster at 8:46
Lisa is there too actually
I was literally thinking about this last night and wondering if there was going to be one for PT!
Same
"by coincidence happens to be giving a nice good smirk at the camera"
No dude, I dont think thats a "coincidence". Lisa is watching.
Stop feeding the egregore dude.
It's getting stronger, it's going to get out.
I know you can see this . Fucking sickos .
Heartbreaking to know that the game got canned
Thank God no more scary games.
@@Earlys-ec4iz Your dumb
@@ItsPundore you're
@@KirilPetrov65 r/wooosh
@Amer it's very clearly english
uhhh so we're just gonna forget about the literal fetus in the sink? When does it get there? Is it still moving when out of view? Does it disappear after you leave the bathroom? Other than the Lisa jump scares, that thing was one of the most memorable parts of the teaser imo
I'm scared of the endless void under the map in video games, and when Lisa popped up I ABOUT DIED
I hope people can appreciate how much work goes in to making these. It's not like just activating console commands in a Fallout game and turning on the free-roaming camera. Often times you have to take a look at the game's code and program a new camera that the game's engine can understand. Not as easy as it sounds. Thanks for these!
so glad Lance is finally getting some spotlight his stuff on the soulsborne games was amazing. well done Lance!
Oh man... I'VE BEEN WAITING FOR THIS!!!
@Rock beat me to it
The dumpster @8:46 is directly from MGS V, how neat
This game looks and is absolutely stunning. The visuals, the audio, atmosphere, viewport movements, everything is awesome about this game.
ive been following Lance's PT work since he started sharing it, and i always hoped for this specific collaboration!
awesome work to you both, and thank you!
Somebody has perfectly recreated pt in dreams on ps4. Awesome
Lance has been making awesome content like this for over 2 years! Love his Bloodborne series as the secrets give insight into the world lore!
Any chance we'll ever get a Silent Hill 4 Boundary Break? Seeing as it's the same engine as 2 and 3
Yes! I would love to see that!
SH4 has always been the coolest one in concept imo, I hope he does one eventually
The best part is that Lisa is always behind you. I wish I would see more of that here, it's super creepy
There's a street near the start of Death Stranding that look very similar to the streets in P.T.
Love the donkey Kong 64 music in the background! Brought me so much nostalgia
Every few years I remember this game again, and then I cry because it’s cancelled.
Konami: Wait that’s illegal.
"The camera was such a drag..
Every day he’d zoom the same kind of zooms, focus the same, sit in front of the same kind of players..
Yeah, he was just that kind of guy."
"Don't touch that dial now, we're just getting started."
LOVE the Mad Monster Mansion intro, love Banjo Kazooie and love Boundary Break
This was one of the most terrifying experience ever and it was only a demo.
I ill never not be angry over what happened with PT. I was so excited for a new bomb ass silent hill game! then boom! its gone and over!
0:13 -1:26 Talking about P.T with the Mad Monster Mansion soundtrack playing in the background? AWESOME! lol
Everything is damn scary, even what it isn't supposed to be seen.
When you took the camera and showed that all that exists is the hallway and there's nothing outside, I got 1408 vibes. Because that's also a room completely isolated in the void
Me: *waiting for P.T to resurface.*
Shesez: *hold my bear*
A teddy one?
@@mounsterchef probably
Exit left, pursued by bear
I can't believe we get to see this! Amazing to see this behind the scenes.
Wow. I remember playing PT when it first came out. My room mate at the time was too scared to do it himself so he made me play it while he just watched. But some how this video was much creepier than when I played it, especially the part falling through the map.
P.T. will forever be the most photorealistic video game in my eyes. It's fucking perfect.
Wait a second, UA-cam didnt recommend me an old halloween episode? This is entirely new? Good job Sheesez & Lance.
3:48 lisa scared tf out of me, im not gonna fish this lol
the little "pop" sound you put in when showing the picture frame moving scared me 😂😭 Great work though, I was really curious about this game.
lances channel is pretty awesome well worth the watch
If you happened to sign up for the Dreams Early Access a few months ago, someone made a great recreation of the PT Demo in Dreams. I never got the chance to play the original demo so it was a nice alternative.
6:23 - new nightmare fuel, thanks
"Fully modelled air conditioners"
- Literally just a cube with google images on it
This is the only game I've ever played that *genuinely* scared the hell out of me. This was not a horror game. This was a *terror* game.
Jumpscares are a dime a dozen (and quite boring to be honest), but it takes a true artist to be able to inspire a feeling of terror in their audience.
It's certainly a bittersweet feeling to know that this game doesn't exist anymore.
This one gonna go trending
This would have been such a great game...such a shame...hopefully we'll get it someday.
Expose your leggy, and a
Ha-cha-cha-cha!
Thanks for the nice spoopy background music instead of PT’s soundscape. It made for a much easier viewing experience, and I also love those songs 😌
The eyeballs aren't unused, they simply have different functioning cameras that are programmed to project them onto the frames you see, that way the animations are seamless and never caught "loading".
I would’ve preferred this game over death stranding, big time.
I think everyone would but after Konami saw metal gear solid 5’s raising costs and their mobile division doing gang busters they cut MGS 5 short and saw no point in triple a development of games. Its understand but heartbreaking at the same time
It's kind of weird, seeing Norman Reedus without his BB.
Two things
1: I think the eyeballs outside the map are the animated textures and all the picture frames are projections of them, a la HL2.
2: I’m pretty sure those Port A Potties were the same ones in MGSV at a lower LOD
Thanks a lot for this video, it really helps to understand how video game work. It's always cool to see that developpers don't waste their time for useless elements. For example the fact that lisa doesn't have any walkback animation when she looks at you from the balcony is pretty dope. Devs just twist to the rear the upper part of her body
6:20 me when I ask my mom how do I look before going out
Wait, there's a bridge outside?? Sam Porter Bridges has been walking around the area
4:24 you totally called me out 😆
Great video! I was super excited when it popped up on my notifications!
Perfect use of the zelda music, one of my favorite dungeon songs
If you're having trouble finding funds to pay your editors with 700k subs and decent patreon donations, you should considering finding sponsors.
Could you do a boundary break on a LittleBigPlanet?
Thanos: Impossible
No
5:25
Alien: "No. The killbot queen was damaged beyond repair. However, we found a command signal in her neural network, and transmitted it through all the killbots in the galaxy."
Human: "What was the command?"
Alien: " *'Come forth.'*
Human: "...I have a theory why you lost the war."
- Stargate SG-1, S6E12, 'Unnatural selection. (Paraphrased)
THAT BOO'S HAUNTED BASH MUSIC FROM MARIO PARTY 4 PUT A BIG SMILE ON MY FACE!
I love Lance's videos and the atmosphere he creates in them is unmatched... And I really thought, for the sake of this video, that you would be trying to give the same vibe.
To hear one of my favorite Mario Party tracks ever, was a nice surprise and will guarantee I won't be nearly as tense and scared watching this as I was for his videos.
Great work as always from both of you guys!!!
I only found you because of lance, after watching his vids u were recommended.
Welcome to the channel, there is some crazy shit we see here
@@RageUnchained Thanx, this community is very nice. Iv been binging vids.
@@magnuserror9305 they are addictive ain't they?
Me: Mom I want Silent Hill P.T
Mom: We have Silent Hill P.T at home
Silent Hill P.T at home: Silent Hill 4 The Room
SH4 wasn't bad.
Homecoming and Downpour on the other hand were awful.
When Hideo develops a game, he DEVELOPS A GAME, all those tiny details no one would see and yet there is still passion in the creation.
I'm actually genuinely fucking impressed that this was even possible, let alone for it to end up here.