At my local arcade back around 1992 or so, they had a tournament for this game. I won it by beating the game without dying (one credit) as the Ninja. 2nd place was a guy who played the Priestess and died once. Got two movie tickets and a token case containing 10 bucks worth of tokens. Good times.
i was able to beat the game with one credit, using mage, recovering two elixirs, usually i required one, but sometimes two. was never able to clear the game with one credit and without use the elixir. except when i played with a friend using the priestess :)
@aaaaaaaaooooooo it wasn't at once. The manager watched you play and recorded deaths. He told me who led (priestess with 2) and I said shit, I can beat it deathless as the ninja. And he watched me do it. I still play on mame and my turbografx
These platformers with simple RPG elements from the late 80's were really a lot of fun. A very different arcade experience, compared to most other games at the time.
Just wanted to say, thanks, for all your work capturing & uploading these. Quite a number of them have brought back memories for us older arcade and console generations.
I remember playing Cadash at the bowling alley in Millis WAY back in 1990 and I remember getting past the first boss of the game, but no further than that.
I never realized how funny the jump physics were. It's like you have little jets pushing you up during the entire first half of the jump, so when you hit a ceiling you keep getting pushed up into it rather than falling immediately.
Still remember finishing this, sinking so many quarters into it. My local quik-mart always got the best games in and we'd spend half the weekend just playing. Something about the gnome village has always resonated with me all these years later.
Magician Lord for the Neo•Geo was another action RPG game. Blades of Vengeance for the Sega Genesis was pretty good. Popful Mail was on Sega CD. Faxanadu and Battle of Olympus were on the NES. Wonder Boy in Monster World and Dragon's Trap were on the Sega Master System. Ys III was on the TurboGrafx-16 .
@@jwylovesknc Rastan was just a straight up platformer, there were no RPG elements. Rygar and Conquest of the Crystal Palace on the NES are a couple that I forgot though.
I played this game when I was younger. I would never have beaten the game after seeing this video. The backtracking would have never crossed my mind while playing.
The music for this game is amazing, and who else produced the music other than Taito legend Zuntata, they did awesome work for G Darius, Raystorm, Rayforce and other classic Taito games.
Wow, this is the first I've heard of this game! I'm surprised that it wasnt on the 'Taito legends' compilation . Also, I think that a full RPG on an arcade is a pretty strange idea ,as the slow paced, exploration heavy nature of RPGs dont really work for the fast, instantly gratifying, 'play straight away' nature of arcades. Interesting though.
There was and still kind of is a culture in Japanese arcades to play games like Xevious for 12-to-24 hours in a row for high score endurance runs. So I can see why this type of game showed up.
Someone at Taito in 1987: "Hey, Black Tiger is cool! Let's make a clone with clunkier combat, more confusing map, and a more annoying time limit! Let's make it an RPG like D&D also" "Hey, an RPG with an annoying time limit seems a great idea! Let's add also lots of deadly slopes where you cannot attack your enemy, because a real hero never attacks down, just on the same level or above!"
Never heard of it, but this looks very ambitious and fun. I think I could do without the occasional plattforming, but all in all, I probably would like the game. Thanks for showing us such gems.
@@superbn0va If there weren't timers on the games, somebody could just leave game idle and it would not go back to the title screen, which means no quarters from prospective players.
I remember this game. I played the Ninja, preferring speed and distance of ninja knife to sword/staff/flail. When the Spipit Ball (chi-blast fireball) was my final weapon I was happy.
This is a hidden gem, just discovered this this morning and this is amazing, control’s nice, 4 characters to choose from, musics on point, gameplay is pretty Good. Is there a 2 version of this? Because im playing it on my retro handheld and its on pc engine, and this one looks graphically better than the one im playing.
There are three versions total. Your version, which is probably the best one (though I haven't played it myself), this one which is the original arcade version with the broken English, and a lesser Mega Drive port which only contains the two characters Fighter and Wizard. It does have a Free Play option which speeds things up by giving you infinite lives, essentially making you invincible; I don't know if the PC Engine version has that. However, you achieve pretty much the same thing by emulating the arcade version with a button that inserts virtual coins when pressed.
This game was one of my old favorites and I was elated this morning to see it's been added to arcade archives... This more than makes up for their last several additions being the same boring top down space shooter bs lol
56:46 at the end we see the princess is a weeb:) nice game, do it again with the ninja. It's funny how they knew exactly how to make the anime vision perfectly fit into an arcade game at the end, just felt like a nice reward to see the beautiful princess after all that work
My local arcade has the original cabinet of this game and I was playing it Saturday night but needed to find out how to beat that octopus under the bridge it kept killing me ....
I've never seen an RPG arcade game. It's almost completely antithetical the rules of arcade play. Trying to build gold and experience on a timer and a ten second continue option with a potential line of people behind you...WTF were they thinking?
I'm no expert, but it seems to me as though the SNES could have done justice to this title. I think the Genesis hardware was probably better suited to it, as I think some of the sprite work and a couple of the effects might have given the SNES a little trouble. The Genesis had crappy sound by comparison, though. Anyway. I never got far in this game. The arcade in my town didn't keep it for terribly long, and I didn't have enough money to try to learn the game, anyway. Magic Door, for anyone who happens to be from my neck of the woods.
Games today are in a rush to rob you of quarters the moment you start. This one takes it nice and slow and ramps up the difficulty like an actual video game
Played this game in the early 90s at a Putt Putt. Made it about half way through the game when I ran out of tokens. Emulated it again like 20 years later and completed it it with all 4 characters. The Priestess was the easiest, and my favorite, and the Wizard the the hardest although I prolly didn't take time to master his spells. Edit: after finishing the video, wow there were so many secrets I had no idea about
I think I found most of the hidden passages, but the magic lamp may reveal more hidden items. That sudden glitch-like blink indicates there's something hidden nearby, which you can sometimes uncover by lashing out with your weapon; it didn't always work, however.
1:58 Esos guardias están re bien hechos, no es justo que no los hayan hecho jugables en este juegazo. Tienen mejor diseño que los personajes seleccionables...
I wanna see Castle Cadash in Smash Bros. 6, maintaining its 2D structure and enemy hazards. Making that somewhat annoying die sound when they are KO'ed by players.
Great game, and just like so many others, I was always put off by the damn timer! It really is a good game, that the devs made a bit less good, by rushing your gameplay.
End of this month (31.8.2023) :) It was already in the Taito Legends 2 compilation but iirc it was one of the 4 games that were exclusive to the Xbox version (the PS2 version had its own 4 exclusives)
It's a shame this game never got a sequel, not even on home systems. The only characters I've finished the game with on one credit is the ninja and the priest. The fighter require precise timing on the shield and I don't see how anyone can finish the game on a mage.
Damn, I really want to play this, but I'm not a big fan of having to set your own challenge, like how many quarters do I allow myself. So, maybe I'll just go for the TurboGrafx-16 version... this looks sweet, though.
@@ostiariusalpha ya but cant that just be dealt with by adding more quarters in? If you are going to be playing it today, you are either emulating or own the cabinet so that wouldnt be an issue.
It looks like a cross between a Famicom game and a Super Famicom game. I personally think they should have had Travellers' Tales handle the Genesis/MD version.
At my local arcade back around 1992 or so, they had a tournament for this game. I won it by beating the game without dying (one credit) as the Ninja. 2nd place was a guy who played the Priestess and died once. Got two movie tickets and a token case containing 10 bucks worth of tokens. Good times.
How many hours did the tournament last?
VERY nice! 👍
That was awesome!
i was able to beat the game with one credit, using mage, recovering two elixirs, usually i required one, but sometimes two. was never able to clear the game with one credit and without use the elixir. except when i played with a friend using the priestess :)
@aaaaaaaaooooooo it wasn't at once. The manager watched you play and recorded deaths. He told me who led (priestess with 2) and I said shit, I can beat it deathless as the ninja. And he watched me do it. I still play on mame and my turbografx
These platformers with simple RPG elements from the late 80's were really a lot of fun. A very different arcade experience, compared to most other games at the time.
Just wanted to say, thanks, for all your work capturing & uploading these.
Quite a number of them have brought back memories for us older arcade and console generations.
In other words, "HI, AL! THANK YOU FOR THE IMPORTANT THING!" 😁
This game was ahead of its time. My favorite part is when you get the potion that shrinks you so you can visit the small gnome people.
The Gnome people was the place I stopped at as a kid, I ran out of tokens!! :)
For coin-op maybe. The formula is essentially identical to the NES game Faxanadu.
@@JO-bq9tz I would liken it more to _Gauntlet_ , because the game supports a multiplayer mode for up to four players.
It's ahead of it's time because the time it is now is video games sucking, like this game.
@@MultiJamesman 😂😂
"Hi, Al, thank you for the important thing."
Most cryptic ending ever. Most rounded way of saying snuck off with a princess, too.
It was supposed to be "Thank you for everything". Happens when you save money on a translator.
I remember playing Cadash at the bowling alley in Millis WAY back in 1990 and I remember getting past the first boss of the game, but no further than that.
I never got to finish this game when I was a kid! Thanks for this!!!
"Thank you for the important thing!", stands toe to toe with Casablanca's iconic final line at the top of the heap.
I never realized how funny the jump physics were. It's like you have little jets pushing you up during the entire first half of the jump, so when you hit a ceiling you keep getting pushed up into it rather than falling immediately.
Loved the arcade sound boards great music in this
This game still looks so good. The sprites and artwork are amazing.
Someone was playing a lot of D&D when they made this game. There are even ropers and beholders in this.
I'm playing this game on pc thanks for the help guide I used it a few times throu the game. It's a great game and everything of it was well played.
Still remember finishing this, sinking so many quarters into it. My local quik-mart always got the best games in and we'd spend half the weekend just playing. Something about the gnome village has always resonated with me all these years later.
SERIOUS props to the music composer in Cadash. And that Motorola sound chip had great instruments on it (I think the same one the Genesis used?).
5:38 "I've been waiting for a brave man like you to come along."
A really cool looking game. Never seen a fantasy rpg arcade game like this before.
Magician Lord for the Neo•Geo was another action RPG game. Blades of Vengeance for the Sega Genesis was pretty good. Popful Mail was on Sega CD. Faxanadu and Battle of Olympus were on the NES. Wonder Boy in Monster World and Dragon's Trap were on the Sega Master System. Ys III was on the TurboGrafx-16 .
And Rastan
@@jwylovesknc Rastan was just a straight up platformer, there were no RPG elements. Rygar and Conquest of the Crystal Palace on the NES are a couple that I forgot though.
Man all those memories in college playing this game in the dorm game room in room 1994 to 1997 happy times
I played this game when I was younger. I would never have beaten the game after seeing this video. The backtracking would have never crossed my mind while playing.
Thank you for the important thing!
Great game, and good job on the 1CC.
52:56 "Pshaw! You have finally arrived all the way here!" 😄 Gotta love that... I sure do.
This game is awesome. I've never heard of it before.
I can't believe it was an arcade game, either.
Wow, have not see this one for so long, nearly forgot about it completely. Used to be my favorite game at local arcade!!!
The music for this game is amazing, and who else produced the music other than Taito legend Zuntata, they did awesome work for G Darius, Raystorm, Rayforce and other classic Taito games.
I wonder what the chip was... probably a YM2151 fm synthesis chip
@@AloanMoreira1
YM2151/OPM...since it's a rather cheap and simple board for its time.
Damn i remember this game in my childhood, excellent ! 👍👍
One of the rare arcade RPGs.
It’s gauntlet but not overhead
Priest is the real ez mode.
ZeldaVania: The Arcade.
I was thinking the same thing.Kind of reminds me of Castlevania but also reminds me of Zelda 2.
"I shall kill you with my bare hand!" While using fire breath and stomping player.
Devil king is a cheater!
Thank you for uploading the important thing
Wow! I remember playing this on my TurboDuo on a CD.
Wow, this is the first I've heard of this game! I'm surprised that it wasnt on the 'Taito legends' compilation . Also, I think that a full RPG on an arcade is a pretty strange idea ,as the slow paced, exploration heavy nature of RPGs dont really work for the fast, instantly gratifying, 'play straight away' nature of arcades. Interesting though.
The game was released on Taito Memories Volume 2 in 2005. But yeah I never hard of a game like this on an arcade machine either,
There was and still kind of is a culture in Japanese arcades to play games like Xevious for 12-to-24 hours in a row for high score endurance runs. So I can see why this type of game showed up.
Someone at Taito in 1987: "Hey, Black Tiger is cool! Let's make a clone with clunkier combat, more confusing map, and a more annoying time limit! Let's make it an RPG like D&D also"
"Hey, an RPG with an annoying time limit seems a great idea! Let's add also lots of deadly slopes where you cannot attack your enemy, because a real hero never attacks down, just on the same level or above!"
Except you can attack down, you jump and hold down and attack. So stop being a moron and a hater.
Thank you for the important thing.
i used to play this game for hours at my local arcade
Never knew about this game, looks fun and now I can add it to the list.
Never heard of it, but this looks very ambitious and fun. I think I could do without the occasional plattforming, but all in all, I probably would like the game. Thanks for showing us such gems.
I think this is a neat game, just sucks you're always pressured by the timer so talking to NPCs is a huge detriment.
This was an Arcade Game, and like most arcade games it had some kind of timer/time limit.
Down time is never down time on your dime, welcome to the true origins of pay to play, literally timers that squeeze the wallet.
Agree, timers in games generally suck
Yeah, the timer really clashed with the "RPG" feel they were trying to portray.
@@superbn0va If there weren't timers on the games, somebody could just leave game idle and it would not go back to the title screen, which means no quarters from prospective players.
The first Belmont before inheriting the title.
They need a KFC in the town of Marinade
Neat game. It allows to link up multiple boards via RS-232 cable to play with a full party.
Great classic !
Cadash, with its legendary translations!
Great game nonetheless
This game has aweful dialogue lol
LIER!
@@lucasmr3215 don't diss Cadash or the legendary Blaq Pudingue vile eet you!
In this game, you can grind up a LOT of levels just by going back and forth and fighting the stone monsters.
Awesome game! Nowdays, it is better then most of games.
This game developer was a genius and game is more interesting and fun than today games. You will feel real adventure. Wow
Lol the enemies fart when dying 😂
This is a little more of a modern VG [Video Game]; I can tell by the release date, knowing that it says 1989.
I remember this game. I played the Ninja, preferring speed and distance of ninja knife to sword/staff/flail. When the Spipit Ball (chi-blast fireball) was my final weapon I was happy.
I remember when this game hit the arcades the idea of an RPG coin-op was still pretty novel.
7:35 When I was young, I remember playing on the bridge and a strange lady coming up to me swinging a mace at me. Apparently, she just wanted to talk!
1 palabra......
CADASHVANIA 👍👍👍
What does the mystic lamp at 16:59 do ? I used to flip this game on one quarter back in the day and never knew of the mystic lamp.
Was this the Japan version? I thought the last line “Thank you for saving us!”
This is a hidden gem, just discovered this this morning and this is amazing, control’s nice, 4 characters to choose from, musics on point, gameplay is pretty
Good. Is there a 2 version of this? Because im playing it on my retro handheld and its on pc engine, and this one looks graphically better than the one im playing.
There are three versions total. Your version, which is probably the best one (though I haven't played it myself), this one which is the original arcade version with the broken English, and a lesser Mega Drive port which only contains the two characters Fighter and Wizard. It does have a Free Play option which speeds things up by giving you infinite lives, essentially making you invincible; I don't know if the PC Engine version has that.
However, you achieve pretty much the same thing by emulating the arcade version with a button that inserts virtual coins when pressed.
Very Zelda 2 like. Also looks awesome.
I love Taito !
46:05 The Raspberry Blob looks delicious
I'm giving a like only because it's your channel.
Cleric was definitely my favorite character!
Probably the only RPG styled arcade game ever made.
I was trying to remember the name of this game forever.
I keep forgetting the title but I always remember Black Pudding so I find my way through that
If I were to fashion an rpg it would Have THYS style
TymeLess
7:30: weapon upgrade... Her weapon has considerably more reach now.
That pose when jumping 😂
“Thank you for the important thing!”
Timer is like when you are playing an actual one-shot dnd adventure and your GM is pushing as hard as possible the players to act fast
"....a brave man like you...." and its a woman :D
This game was one of my old favorites and I was elated this morning to see it's been added to arcade archives... This more than makes up for their last several additions being the same boring top down space shooter bs lol
56:46 at the end we see the princess is a weeb:) nice game, do it again with the ninja. It's funny how they knew exactly how to make the anime vision perfectly fit into an arcade game at the end, just felt like a nice reward to see the beautiful princess after all that work
My local arcade has the original cabinet of this game and I was playing it Saturday night but needed to find out how to beat that octopus under the bridge it kept killing me ....
The way this game plays looks and feels a lot like Castlevania with the whip wielding protagonist going up against a bunch of monsters.
I've never seen an RPG arcade game. It's almost completely antithetical the rules of arcade play. Trying to build gold and experience on a timer and a ten second continue option with a potential line of people behind you...WTF were they thinking?
Pretty ballsy to have talking NPCs in a game with a timer
I'm no expert, but it seems to me as though the SNES could have done justice to this title. I think the Genesis hardware was probably better suited to it, as I think some of the sprite work and a couple of the effects might have given the SNES a little trouble. The Genesis had crappy sound by comparison, though.
Anyway. I never got far in this game. The arcade in my town didn't keep it for terribly long, and I didn't have enough money to try to learn the game, anyway.
Magic Door, for anyone who happens to be from my neck of the woods.
Games today are in a rush to rob you of quarters the moment you start. This one takes it nice and slow and ramps up the difficulty like an actual video game
This would make a great console game!
Is coming to arcade archives
Played this game in the early 90s at a Putt Putt. Made it about half way through the game when I ran out of tokens. Emulated it again like 20 years later and completed it it with all 4 characters. The Priestess was the easiest, and my favorite, and the Wizard the the hardest although I prolly didn't take time to master his spells. Edit: after finishing the video, wow there were so many secrets I had no idea about
I think I found most of the hidden passages, but the magic lamp may reveal more hidden items. That sudden glitch-like blink indicates there's something hidden nearby, which you can sometimes uncover by lashing out with your weapon; it didn't always work, however.
@@AL82RetrogamingLongplays I don't think I found a single one, which is why I was surprised seeing you go into the walls.
Played this at Roller King around 94'
1:58 Esos guardias están re bien hechos, no es justo que no los hayan hecho jugables en este juegazo. Tienen mejor diseño que los personajes seleccionables...
Whenever she kills something with the morning star: TWEP!!
I always played as the mage -- never saw what happened after the worm boss and the gnomes.
I wanna see Castle Cadash in Smash Bros. 6, maintaining its 2D structure and enemy hazards. Making that somewhat annoying die sound when they are KO'ed by players.
only true warriors know about the important thing!
Great game, and just like so many others, I was always put off by the damn timer! It really is a good game, that the devs made a bit less good, by rushing your gameplay.
Yes, how are you supposed to enjoy an RPG with pressing time limit?
She says: god bless you...
Priestess was my preference, just to see Princess falling for her.
ok...
Do the console ports lack the mystic lamp and the little familiar?
Kind of ambitious for an arcade game from 1989. The translation could have used a little work, though :P
Hamster should release this for their arcade archives
End of this month (31.8.2023) :)
It was already in the Taito Legends 2 compilation but iirc it was one of the 4 games that were exclusive to the Xbox version (the PS2 version had its own 4 exclusives)
The best arcade game
poor girl always looks like she has a club foot when she's either jumping or falling lol
Why was the priest and ninja cut from the Genesis version?
I don't remember this game at all. Shame too. Looks really fun. Just like the AD&D games
It's a shame this game never got a sequel, not even on home systems. The only characters I've finished the game with on one credit is the ninja and the priest. The fighter require precise timing on the shield and I don't see how anyone can finish the game on a mage.
Someone needs to make a heavy metal version of this soundtrack..
Damn, I really want to play this, but I'm not a big fan of having to set your own challenge, like how many quarters do I allow myself. So, maybe I'll just go for the TurboGrafx-16 version... this looks sweet, though.
oh. brotherhood of Simon from Castlevania .
original cadash didnt have a priest or ninja, i remember only having two choices....
Arcade version looks so much easier than the turbo grafx version.
With the timer constantly ticking down, it sure isn't.
@@ostiariusalpha ya but cant that just be dealt with by adding more quarters in? If you are going to be playing it today, you are either emulating or own the cabinet so that wouldnt be an issue.
@@Soulintent95 Well, all arcade games can be beaten by spamming quarters, that's not really how you measure their difficulty.
@@ostiariusalpha i know, what im saying is the timer is irrelevant now
@@Soulintent95 Most retrogamers strive for 1CC playthroughs, so no, it isn't irrelevant.
It looks like a cross between a Famicom game and a Super Famicom game. I personally think they should have had Travellers' Tales handle the Genesis/MD version.