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What's on the surface of Deep Rock Galactic? A mini adventure
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- Опубліковано 14 сер 2024
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Here's a cookie 🍪 for looking in the decription :D
Also, no, I do not have Special Powder, so yea…
Music by Sophus Alf Agerbæk-Larsen:
Into the Abyss
The Descent
Ode to the Fallen
Game: Deep Rock Galactic
Merch!
juicy-24.creat...
If you liked this, I have a sequel where I dug straight down👇
ua-cam.com/video/G0LvRL2TRao/v-deo.html
I feel bad for you, if you order a resupply at the end of the drop pod tunnel it leaves a way to the surface without digging, and with jetboots or special powder and low gravity you can reach the void in 2 mins.
You did it definitely the more dwarven way.
That explosion in 4th minute was a bosco destroying himself after another player joined. It always happens
Poor Bosco
@@samuelnobre150 Maybe, but he's like boto phoenix O.o
Every time when all players disconnect and you stay solo again he appears near you from no one knows where xp
@@mistermagister1693 thats a nice Idea
He's just a little antisocial
@@Grassman666 xD
I didn't think about it like that
Now I wish deep rock keeps going for like 20 years and becomes one of the biggest titles with ever expanding content that takes us deeper to the core and closer to the surface
Can do, if they stop nerfing weapons without good reason, and even better if they touch obsolete and barely viable weapon builds and OC.
I'm getting disheartened every time I read a nerf which seems to come out of nowhere. Pretty sure it's not just I fed up with the stupid balance team.
@@DisIngRaMI’m not sure which specific nerf you are talking about. However, nerf happens because it actually is way too good. People are just used to only using over powered builds instead of trying variety of other builds. If the game gets too easy(which already is for majority of the players) it becomes less enjoyable imo. Although I do think that builds that are never used bc it’s so bad need to be buffed instead of nerfing what is currently the best. Even after the nerf people still only use those bc it’s still so much better compare to the ones we never use… lol
@@broski1990
Half agree, the nerf are not warranted.
You have to look at it differently, why would the other OC not be used?,
It is simple, you look at it, try playing with it, and found out it's no good, or it is fun but waste too much ammo, or penalized too much total damage.
Without much chance to shoot, it's taking the fun away from playing the "supposed to be fun" OC.
Does the bad build work in Haz 5?
Sure, even the meme build works in HAZ 5 and EDD. I can say, because I sometimes use meme build to play around.
But you used them once, feels bad playing with it (because it makes you feel less badass), and you barely used them again.
Not to mention the preset build slot is limited and the icons are horrible.
Surely you are aware of the scout meme, have you ever asked, why does it exist?
Here I give you the simplest answer, because Scout build is full of NOOB TRAP.
Veteran player rarely make the scout mistake, but you do see them happening more often with greenbeards.
Here's the deal, rather than making noob traps, won't it be better to make all of them viable and competitive?
Such that the difference between these noob trap and the best build is now only a slight difference.
Such that player can now have fun with the fun OC a bit more.
Here what DRG did:
Nerf Good build (It is not game breaking)
Barely touch the bad/obsolete build
Tell me, what is that if it is not stupid?
DRG is NOT PVP game.
I can understand the nerf if it is game slike DOTA or LOL, but DRG is COOP PVE for god sake.
EDIT:
Just to clarify,
NOOB Trap exist in all class, but more easily seen to occur with green beards playing with scout.
I'm not saying Scout is bad. In fact my best class is Scout.
DLC IDea: Entering a Sun's Core :D
Probably grow in size like Payday 2 being 3x bigger than originally lol. Just without all the DLCs
Theory: The stars are actually glowing crystals, and the void is just a big distance from the walls of an even larger cave, that cave is just a small caves in a giant ravine on the surface of Hoxxes
Seems to be correct since the hud says that the depth is -600 meters. So this is really not the surface.
could even be some freaky type of glowworms
It's like in Undertale , in the waterfall area.
@@yeetular9364 Nice pfp
is this an Elden Ring reference? 🤔🤔🤔
I reeeally hope they expand on the “lore” of the game. There is so much untapped potential.
Tbh it's just dwarves mining on an alien planet for deep rock galactic, what else do you need? A job doesn't need a storyline it's just a corporation that basically sends dwarves to die on hoxxes for their own benefit.
I mean there is geology and biology related to the life on hoxxes so well knowledge on that, that's really the only lore I'd think you need and it already exists. Like we don't really need any super sayan dwarves running about.
There is no lore. There is karl!
Wouldn't it be funny if Karl was lost this whole time and it turns out that he was on the surface, and DRG simply didn't think that's where he would be?
Amazing. I'm going to send this to my dad who also plays. He's always wondered what's up there. You did the research so we didn't have to. We salute you! Rock and Stone!
Thank you, and Rock and Stone!
@@realgorp I always imagined it would just be flat like minecraft nether's top bedrock level. Seems to be a one way collision wall.
@@Your_Resident_Redleg this would also explain how they made the map system
How awesome that your dad plays this game ^^
@@MrRedrick94 He grew up in the Golden Age of the Arcade. Grew up with DnD and the like. Lucky to have a nerd dad. Full time job, two brothers to take care of. Still finds time to Rock and Stone! Lucky lucky indeed.
Technically speaking, each hazard level takes you deeper into Hoxxes. I believe you can fact-check this by looking at the depth meter inside the drop pod at the start.
So if Haz 1 is the highest, that means the tutorial is pretty close to the surface. Realistically that’s as much as we’ll ever see.
There's also a depth meter at the top of the screen, immediately on top of your compass too
It's based on which biome you're in. Sandblasted Corridors being the closest to the surface.
The Shallow Grotto is only a few decameter below the surface, at like -30m or something
Yeah that's how it works with the deep dives.
Legally speaking, rocking is more legal than stoning.
Hope they add surface missions someday, dig down for the objective, then have to race back up for extraction. Maybe something that requires all deserves to activate/escort.
Amazing vid keep it up!
Rock and stone!
@@realgorp what about down? is there a core to this planet?
@@dullish988 who knows we may try it
ive tried to reach the surface, and its fully possible on a point extraction or oil refining mission by riding the rocket and then grappling up
its easier if you have hoverclock and fast reload on your grappling hook, as well as the grog that helps you mine stone, but in my experience ive found nothing up there
The void is more reachable in salvage operation missions because there’s a much bigger hole above the drop pod at the end. Best way to reach it and have some fun is to do it in the Azure Weald, grab a cave angel and fly carefully in circles to the top and you’ll be able to fly around the map.
What if you dug a big enough hole for the cave angel to fly up to the "surface" would you be able to fly up there?
Ngl, this is a genuinly good video, the editing is very neat, and I'm impressed that you took on that task, and completed it.
fun fact, the hole created by the abandoned droppod on salvage opperation does not have a roof. It's a hole straight through too the surface. With special powder the process of reaching the "starry void" is trivialized.
damn, this went from ROCK AND STONE to basically bedrock
So that means all that "bedrock" is generated as you dig...
Does it also mean you can "generate" rock if you try to dig from the outside of the map to the inside?
Good question...
I think it only spreads from where it already exists
I don't think you can dig from the outside to the inside, collision only works one way
You can only dig where rock already exists, you can extend the rim outwards though to artificially create a bigger platform
I believe that the compressed granite is already generated everywhere, but the game does not generate a hitbox for it from the outside of the map. When outside the map, you could see the caves because of backface culling allowing you to see through the stone. This is similar to the "X-Ray" glitches in Minecraft where you are also able to see through the rock and into caves because you are inside the rock. Basically, everything above the roof is "rock" for the purposes of rendering caves. (After all, no one will see the roof anyway.) However, the roof does not have a collision box, allowing a dwarf to go inside rock and see the glitch.
@@nikolaysitnikov796 woah, that's a good point. That's why I could "dig" the void. It was strange for me at that moment. You can fallinto the void, i.e. it has no colissions BUT you can dig it lol.
You are a good Dwarf! The kind of player you hope to run into. May you never run out of Nitra! Rock&Stone 👍
I'm honored! Rock and stone!
I hopped up there as Scout on low gravity before the roof was added. Zip anywhere in the map in a few seconds but don't miss the landing grapple!
Also that really hard granite material is around the entire play area. Dig far in any direction and you'll run into it. When I first found it, mining it would break off oddly square chunks.
"My god, it's full of stars." -Rival Enemy
Where’s the achievement for getting to the top
In our hearts and minds
@@sweetsillysquid ohhh, how lovely
This is the most dwarven thing I've ever seen, digging further than any dwarf has dug before. Rock and Stone, lads!
Rock and stone!
Solid effort, well done you two!
nice dedication, the sand rain you saw is part of environment effects. as well as floating particles
Scouts can easily blast themselves up and find that the out of bounds area is just an infinite void.
I've been doing it in salvage missions and falling down after running out of shotgun ammo wont result in a downed status.
But for some reason after the escape pod leaves and the points are tallied, you'll see that you've incurred a downed status.
I was far too invested in this lol. I once attempted this and quickly gave up. Never thought of it again. Bravo you two. Rock and Stone!
Quick li'l tip for once you get promoted: Get Berzerker for faster mining, together with maybe the power attack recharge beer or the Mountain beer that reduces the amount of hits terrain takes. Other than that, great video!
Now we got to find out what's at the core, or how far you can tunnel sideways.
Keep an eye out, that might be next 🤫
Imagine in the future seasons if we get to explore the surface
That would be epic
Unlikely. There's practically nothing there, and its a hellhole. If depths of Hoxxes are hell, then the surface is the ninth circle of it
@@neuu8708 Deep Dives are the intended hardmode bigboy missions. Imagine if they added "Surface Scavenges" where the rare resources are VERY common, but the place is a nigh-insurvivable hellhole, I'm talking level 5 with elite enemies, low oxygen and radiation everywhere.
@@No-uc6fg except surface missions would get boring quickly. Surface is lifeless hellscape, nothing aside from maggots lives there. Plus we wouldn't be going deep underground if valuable resources are on the surface
All the videos i found about the surface of the caves always have different ways to get to the top and even find different things when coming to the top and is always exciting and interesting to see what the processes and what would happen
You are true legends, fellow miners, your journeys and discoveries won't go unnoticed and will serve DRG's science department well, your celebratory promotion awaits you at the space rig! Rock and stone!
Rock… and… stooone
I remember doing something like this when I first started the game.
Was in the tutorial level waiting for a friend to finish downloading. So me, as gunner, pickaxed my way up as far as I could before eventually sending myself to the shadow realm for doing so
Fun fact: according to the lore the tutorial level is the closest to the surface
I actually did it too in solo, it was on easy so bugs were no problem and heights too since I was on scout and so I mine it around 6 hours and make 2 holes, from drop and supply pods, second one was harder since it's much less in weight, and later I go to hell, it was actually much much lower that you expect, in fact I didn't reach the end at all cuz I was getting sick of this stone in which you cannot see even with light's so I just made a path between 2 drop holes in regular stone and mine some more down until giving up completely and finishing the mission, it was around 10 hours of "non stop fun" but I actually enjoyed it, Bosco keeps a great company, especially since you need to frequently remind him on keeping the lights on and killing bugs while you mine, hope everyone get the same experience someday (sorry for grammar mistakes and all, English not much of my native language but who cares, thanks for reading :])
I used to climb on top of the minehead in aquark or liquid morkite missions and going for a ride. After a while, the minehead disappears and you fall.
Rumor among dwarves is that if you dig far enough, Karl himself will reveal his godlike beard providing safe passage to the morkite realms
Can Confirm. One time I rode the Minehead up just to see what would happen, and I saw all those stars.
So hoxxes IV is a hollow planet and its surface is a starry void
So it is a combine of massive tectonic plaques in a roughly spheroid shape, coreless and atmosphereless that somehow is able to sustain varied lifeforms inside its enclosed caverns by sheer virtue of simply trapping the right gasses inside.
Maybe the ceiling in the drop pod tunnel is actually a mechanism of the DP itself that allows dwarves to access the caves of Hoxxes without loosing atmo?
I like that explanation for the ceiling ngl
If you ever try doing this again, play scout on a mission with low gravity you can simply use your grapling hook to go up the dig a hole call a resupply and get out with the grapling hook. Its very simple and fast
This reminds me of The Beginner's Guide, which is a game that plays around with the concept of exiting the level and seeing the whole map (among other things).
ooh I've heard of that game
@@realgorp One of the most underrated games on Steam in my opinion. Definitely give it a shot!
It would be a way easier, if you take mission with liquid morkite and build spiral pipeline all the way up. Pipeline destroys any obstacle above it a leave place for Dwarf and another layer of pipes.
Good work fellow dwarf! You did what no leaf lover could ever do. Drinks are on me boys!
Dang, I almost completely forget about this glitch. Me and a few buds did this very exact thing a year or so ago but none of us upload videos.
The game itself uses a marching cubes algorithm or something like that to generate the map. This is quite evident just by the style of the game but brutally evident from seeing the void up there. This algorithm works by placing vertex points uniformly throughout the game world and then assigning them a value. Usually negative is rock and positive is air. Then you go through each collection of 8 vertices (8 corners on a cube) and figure out how to draw a surface that covers the rock and only renders the air side (side the player is on. This is why you can see throughout the whole world since ya know, normally, the player should never be on the rock side. There also is not any tool the Im aware of that allows the player has to interact with those points directly... only by hitting a rendered surface (mining) will it update neighbouring points and redraw the new surfaces. To explain why the void bug even occurs is quite simply, you went so far that the game literally ran outta vertex points to render more surfaces with. Not that you broke the game persay, just that for the game to run efficiently they can only have so many and realistically no one in their right minds would ever try to dig that high up and through all that "bedrock" haha... makes to of us I guess.
If you read this much... Im impressed but I hope you learned something interesting at least. If you want to learn more about the marching cubes algorithm I highly recommend Sebastian Lagues Coding Adventure videos on the subject. In particular this one: ua-cam.com/video/vTMEdHcKgM4/v-deo.html
Eyyy I’ve actually seen that video, I won’t claim to totally know what’s happening but from what I understood the thing you’re describing is backface culling? And that’s an interesting theory about them putting a vertex cap… is there somewhere you saw a dev log or something from the devs? I’d love to see it if so
@@realgorp More of personal speculation on the vertex cap. Im working on a personal project in unity that uses the same algorithm and that exact same bug can be observed. Normally you would define a 3D space where you want to create the terrain and fill that space with vertices. By moving the character outside that space there obviously cannot be anymore vertices. You can see it in the video I linked too, it just might not look the same since the density of the vertices is so low. In Deep Rock they obviously use a much more dense field.
Again, it's just pure speculation on my part based on prior experience. But from a game dev point of view it makes sense to not put any vertices (not expanding the space up higher) that high since no player should be able to get up there. It would literally just be a waste of reasources on both the player and computer running the game. The bedrock and limitation on the tools was most likely suppose to be a deterrent for continuing further. Looks like they forgot to account for the players will to do whatever they put their mind to and probably should have just made it indestructible to the player. However at the same time it's a harmless bug so why not leave it be.
Oh and yeah and you're totally right about the backface culling. Thats the norm since 99% of the time the player doesn't need to see the other side of a surface and rendering both sides would just bog the gpu with unnecessary work.
I did this with a team about a year ago, we got our driller to detonate some C4's up there and make a little room. It was cozy.
Things get even wackier when you dig as deep as you can btw, and activates "minecraft mode". You'll see what that means.
You just predicted an upcoming video haha I’m editing it right now, I might release some others first… goofing off in this game is so much fun
I dug myself up there too with a friend, and you fall through the entire map until you land on the regular cave floor. We tested it with scouts grappling hook
This is what happaned to Karl, he got to the top of Hoxxes and clipped, stuck forever in the walls
bro imagine there was an achievement for doing this, and that you would find a CRAZY surface, full of life and things to see
I got to the top of the map once doing the 1 min rail achievement cuz one dude wanted to do a spiral instead of just making a giant loop
Easier way to do this: get scout with the Special Powder OC, the one that lets you jump with your shotgun. Mod for ammo and resold speed. Call a resupply to break the top layer. Point your gun down and hold the fire button.
One time, I had a salvage mission in the exclusion zone. The salvage drop pod generated pretty high and I was playing scout. I decided to climb to the top of the hole, because I noticed my flare gun couldn't seem to reach it. I didn't know why at the time, but I launched myself straight out of the map with the special powder on the boomstick.
If you turned your flashlights off and let the flares die out, it would look like space.
4:37 "Oooops! I slipped!"
3:55 it's just Bosco exploding when a new player joins
I imagine the actual in lore surface of Hoxxes is like either the Moon or Venus
Yeah, I remember going up that far by riding the mine head in an extraction mission. The look of the stars was super otherworldly.
From a non player, this journey was exciting and interesting. Thank you for sharing.
Thank you and welcome to the DRG community miner! If you’re on the line about playing it I’d say go ahead, it’s one of those games that for some reason is just genuinely fun
They should add a surface biome, everything is the same just, no roof. instead you get a cool view of stars and nebulas, and the rig/hub area in the distance.
Imagine ordering a resupply pod and watching it come out of the rig/hub and it doing a lil spiral like the cutscene for going to hoxxes, before it lands.
I want this 🐸
You could’ve just used resupply pods to mine out the granite, grapple up, and call molly to use her as a ladder
potential 2 hour game would've been speedran if you had a scout running born ready and special powder
ah yes, I remenber the first time I got to space was with a special power scout on a low gravity mission, if you shoot yourself up, there seems to be a even weaker gravity, so by pouring all my shots I actually accelerated up hundreds of meters
u can expirience "surface" easy - being scout (optional), on low grav low depth mission, find jet boots and fly into escape pod shaft
cool video :)
i had a similar experience where i played scout on low gravity. my shotgun had the knockback overclock and it launched me up the drop pop tunnel forever basically. i went so high that it de-spawned me from the game except i was still there. the game was then stuck forever and i couldn't be kicked :)
my god... it's full of stars!
That’s a big win. You actually escaped the cave!
on missions with platforms you can ride on top of the payload rocket
I recently managed te fell under the map by walking into drilldozers drill, looks about same from the other side.
Imagine... all it would take is a single detonator
I remember when me and my friend got the game this is what we did in our first hour of playing... But we gave up
DRG DEVS: you can't go to the surface of Hoxxes
Thejuicyiguanna: How about i do it anyway?
seriously the need to explore the surface some i'm really curious
All fun and games until they add the surface of hoxxes and the moment you leave the caves and step outside you get nuked by solar radiation
I had the roof of the drop pod hole not be there like a year ago and used scout and special powder for a similar result
I commend you brothers...many have thought of such a feat...yet so few have really tried.
FOR KARL!
Thank you! FOR ROCK AND STONE!
Well Hoxxes doesn't have an atmosphere sooo... It makes sense in the world logic
Good vid!
Thanks 🫵
Only time I reahed the granite layer with an engie was when I was completing the rollercoaster achievement. Abyssal weal wasn't the best biome to do that and the cave was rather small, but damit I was going to make it! An hour later I had this crazy pipe circling the cave several times and then going up the drop pod hole all the way up to the layer only to come down from the refinement rig hole. Even completed the mission, though it's hardly worth it at that point.
this is actually very easy to consistently do as scout. haz 1, get enough for 3 resupplies, grapple up and keep gaining height with special powder and then make a hole in the wall. (also use the born ready perk so with the grappling hook you can stay in the side of the wall until the shotgun reloads). call down a resupply in this hole and repeat the process until out of bounds.
If you find a mission with low gravity the scout alone can make it up the shaft with just the grapple hook. I don’t know about getting up into the blocked ceiling tho.
you shouldve drunk rocky mountain! my favorite beer it lets you mine stone or organic mat in a single swing! also thats for showing us! amazing vid!
Been playing for years, didnt know you could reach the surface
i did the same thing but insted of drilling i choosed scout grappled my way up then call the mule and stand on it while its on the wall and do that again and again
I really want them to switch things up eventually and give a surface mission or even invade a “rival” company space station
you could have gotten a lot of nitra, and ran scout with the knock back shotgun overclock, once at the top, call in a drop pod, go up it’s tunnel and continue from there
you can ride the mine-head to the top. it's much faster.
Rock and stone brother, would not have know about this otherwise
Rock and stone!
You can just take roketjump overclock on scouts shotgun and fly to space on rescue mission. There is a bug that shaft from abandoned drop pod has no bedrock, and you can fly thousands of meters above 0 lvl with shotgun.
If you want to fly not directly vertical but sideways, on distance about 20000m from map center game will crash
I remember when I first made it there, it was amazing
This is a lot easier than you think lol it takes scout with broomstick with the special powder. All you need to do is get to the top where the black is the call in a resupply then fly up the hole it made and now your flying through the abyss
Good idea
I wonder would it work after the point where projectiles stop working?
@@realgorp it should as your not really shooting a projectile. Your launching yourself upwards lol I haven't tried it in a while but before you could things could have changed though.
@@turtlemaster2.025 still works! Also I’m not positive if this part still works but the hole made by the drop pod in salvage missions has no compressed granite roof and you can just special powder your way out
@@flapjackgd937 that's good 😂 glad the devs leave things in the game like this lol. Super fun on low grav missions btw! And I do wonder now lol sounds like more of a pain to go up though lol.
"Don't believe in yourself! Believe in me! Believe in the Kamina who believes in you!" "Your drill is the drill that will pierce the heavens!" 💫
I can’t wait for the MMODRPG update and we get a fully exploitable hoxxes
I wonder if you can get to a positive altitude by starting on a shallower map
Asking the real questions
This would gave been faster if you used the special rock breaking drink
Damn, was hoping you'd tunnel into the new beta :)
it seems similar to minecraft's farlands, and how cs:go's animations break at a certain distance from the point of origin.
something to do with floating point precision, I think?
I think that would happen at a far greater distance than this, I think this is likely an example of backface culling
you're real dwarves! rock and stone brothers!
Rock and stone brother!
incredible, original idea, good execution, cool!
Thanks miner! Rock and stone!
Shallow dirt atmospheric
lmao
it was all in "le head"
Betcha thats where Karl is hiding.
Excellent work brother!
Rock and stone!
@@realgorp Did I hear a Rock and Stone?
@@walkerfilms6917 FAKARL
You are doing important work.
Thank you, for rock and stone!
try doing this on a liquid morkite mission. worst case scenario you have a pipe to grind up and down to/from that barrier where projectiles stop working
Now mine sideways until you can't anymore, or downward
Keep an eye out, may or may not be working on a downward one 🙊