Off Camera Secrets | Super Mario Bros. 3 - Boundary Break ft. A+Start & Beta64

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 1,9 тис.

  • @HootyHoot_9
    @HootyHoot_9 7 років тому +1272

    I was recently re-watching Beta64, then decided to re-watch A+Start Son Of A Glitch, then re-watched Boundary Break, and this came out... WHAT. EVEN.

    • @BoundaryBreak
      @BoundaryBreak  7 років тому +170

      And then Shesez replied to you. WHAAAAAAT?!

    • @Beta64
      @Beta64 7 років тому +155

      And then Beta64 replied to Shesez who replied to you. WHAAAAAAT?!

    • @plasto2705
      @plasto2705 7 років тому +59

      And I have no good reason to be replying to you. Wut

    • @Laki2
      @Laki2 7 років тому +57

      And then some random guy named Lakitu replied to Beta64 who replied to Shesez who replied to you. WHAAAAAAT?!

    • @Dr18Registered
      @Dr18Registered 7 років тому +24

      And then I saw this on Twitter and decided to join in on the fun. WHAAAAAAAAAAAT!?

  • @Beta64
    @Beta64 7 років тому +589

    Such a great episode with so many interesting findings! I was honored to be a part of this, Shesez. :)

    • @BoundaryBreak
      @BoundaryBreak  7 років тому +51

      The honor was all mine!

    • @WilfredCthulu
      @WilfredCthulu 7 років тому +20

      I just want to say that both of you are some of my favorite youtubers.

    • @emmettturner9452
      @emmettturner9452 7 років тому +2

      Beta64 You guys should show the linked Bowser rooms and perform the "Bowser can't breathe fire" glitch when you play live! I did this all the time as a kid but it appears virtually unknown online despite me trying to spread it. Also, if you play the Japanese version you can do the World 9 Warp Zone scrolling glitch without hacking the game (use a warp whistle while in the canoe then press left).

    • @arcadegames8319
      @arcadegames8319 7 років тому +6

      please Beta64 can you do Sonic the Hedgehog 2 on the Sega Genesis

    • @thegamingconnoisseur4151
      @thegamingconnoisseur4151 7 років тому

      you and A+ helped me find so many goodies, and props to Boundary Break who said at the end that you guys influenced him. Great group of youtubers, hope you collab again soon.

  • @Bisqwit
    @Bisqwit 5 років тому +53

    The reason why some background details are on the sprite layer is to work around the 4 colors per 8x8 square limitation.
    As for the masking sprites at the pipes, the NES has two options for sprites. Behind the background, or in front of the background. This option can be chosen only for each 8x16 (or sometimes 8x8) unit of the sprite. Since the object that emerges or disappears into pipe can move smoother than that, a workaround is needed.
    They place a dummy 16x16 behind-the-background sprite at the edge of the pipe. This makes it invisible. However, when Mario, or a piranha plant coincides with the pipe, the PPU will not draw Mario at that location, because the PPU can only process one sprite per each pixel. And that opportunity is already taken by the invisible dummy sprite.

  • @Charziken
    @Charziken 7 років тому +184

    7:25 you can hear a very faint "son of a glitch"

  • @crowbro_
    @crowbro_ 6 років тому +82

    7:24 *_DONT HIDE THAT SON OF A GLITCH FROM ME._*

  • @CaptainSouthbird
    @CaptainSouthbird 7 років тому +265

    Shameless plug: I reverse engineered all of SMB3 into a disassembly and made the hack 3Mix. With that out of the way:
    0:30 All "level styles" generate a default expanse of tiles as appropriate to their theme. The Throne Room actually uses the "Fortress" style of tiles, with just a graphics set unique to the throne room. This texture is just a glitched-looking version of the (admittedly unusual) texture you see in the "wrong-way" portions of Bowser's castle.
    1:37 This actually isn't a specific "death trigger", it's an erroneous application of the routine that causes "crush death" in autoscroll levels. Mario is in "cinematic" mode and is running automatically to the right outside of normal movement code. Normally the game prevents Mario from moving too far to the right, but "cinematic" mode Mario is able to, which causes an 8-bit math operation to produce a technically incorrect result and think that Mario actually has fallen too far left (and thus was "crushed.")
    1:50 Really none of this should be a surprise. Even games today have alternate rooms and the like in the same level space. SMB3 specifically only ever toggles between a "main" and "alternate" section of a level, with a few rare exceptions such as the "Big [?] Bonus room" pipes. So there's only ever so much accessible grid space available.
    2:18 This seems cooler than it is. The world map code used to check what tiles can be entered is actually just a lot of lazy range checking. "If tile ID is greater than X but less than Y" type stuff. So there's quite a few tiles that just get thrown in the mix purely coincidentally. They do not actually indicate "lost" development or anything so fun. And of course, the "secret glitch levels" if you will is just that the game falls out of world map mode and into gameplay mode with mostly nulled out data, in particular there's no proper handling for the world map as gameplay tile data. Everything else is luck of the draw in the world map logic and chaotic memory to dictate where you end up.
    3:15 Limitation of the BG layer on NES of course... a sprite can only be fully behind or fully in front of it. So they used sprites to fake it being "under" the border. Also, if the map is scrolling left or right the border needs to temporarily be represented as sprites because there's no additional layer to the background.
    3:40 Again, no surprise here. SMB3 can only have the "main" level and its "alternate", so naturally all bonus rooms and goal are just there. I wouldn't call existing maps "inaccurate" because they don't detail the grid precisely as it physically exists, however.
    4:25 Correct that the pipes can't obscure as Nintendo wanted. Sprites can only be in front of or behind the background layer. This explains why Mario "vanishes" in the original Super Mario bros when he enters the pipe at the end of a water level; he flopped behind the BG layer. However, there's a quirk in the PPU that a sprite behind the background can overwrite a sprite in the foreground if it is in memory in the right order. Nintendo took advantage of that here so that they could have complex backgrounds in their levels but still have the player and enemies appear "behind" the pipe. The sprite choice incidentally is mostly arbitrary so long as it covers all pixels.
    5:05 Maps always scroll by default; it's an opt-in to disable that functionality. It's not disabled but it doesn't matter because you can't get there anyway. Also that rule of "Mario will wind up on the other side of the screen" applies to gameplay logic, not world maps. There's never a map that has Mario wrap horizontally so there's no code for that. He will APPEAR to wrap horizontally beyond a scroll end if you do that, but he actually logically thinks he's gone to the next screen and all data will be wrong.
    5:32 In this case, you did find something unused! There's actually a "Large Fortress" tile. When you compare it to the in-use "mini fortress" tile, there's an analogy there to the original Super Mario Bros. "little fort at the end of levels except the fourth" and the "big castle" after the fourth level of every world. This possibly suggested a direct reference to the original game would have been in place on the map at some point. Incidentally, the game is even coded to have the large fortress "crumble" like the smaller one does. (It does not have a unique tile for this, however, and just uses the same rubble tile.) The fact that it gets "devoured" by map animations does suggest it was cut early in development.
    6:07 Partially correct. But they also intended there to be other hosts (a Koopa Troopa and a Hammer Bro) so it made sense for that to be swapable. Though arguably you could do that with BG tiles too.
    7:20 Correct, all SMB3 levels by default generate a default stylistic set of tiles that were convenient for level builders and saved on space by taking care of the "greatest need." However, the "glitchy wall" would never be visible normally because the game locks the horizontal levels at a maximum of 15 screens of scrolling. Whatever method you're using to bypass the limit is allowing it to go further than the game would ever allow anyway. So really nothing "ends" with a glitchy wall, you're just breaking the game... more.
    7:45 This is actually the only special case exception to world map drawing if I remember correctly. But it was probably done just due to palette / drawing limitations of the PPU. That is, they could never have that complex, round looking cloud over the "way down below" part of the map without it being the wrong color on one or the other. The fact it covers Mario is probably just coincidence.
    8:23 It's square due to the technical limitation of how the background layer words. The sprite overlay just makes it look nicer.
    8:28 There aren't technically "brown skulls." What you've mixed up is the game is using special code to make the "spotlight" effect, but it lazily ignores the border, so it's overwriting it with a full skull tile that normally shouldn't go there. If you were to hack the game to break the darkness overlay completely or you view the raw world map data you'll find it's just a normal, bordered map grid like any other. There are a lot of additional skull tiles off the path, though. (Which becomes revealed by 9:20)

    • @PuffyRainbowCloud
      @PuffyRainbowCloud 7 років тому +8

      I hate when UA-cam crops off comments! It's just a glitched-looking version of what, exactly?

    • @tiagotiagot
      @tiagotiagot 7 років тому +5

      If you're not seeing the "Read more" link, reloading the page usually fix it; but that might make you lose track of the comment you were trying to read, so instead, control-click (or middle-click) the timestamp of the comment in question to load it in a new tab (dunno what you can do if you're on mobile though).

    • @turbochop3300
      @turbochop3300 7 років тому

      4:25 That would explain why, when you went behind the white blocks, enemies would still go "underneath" mario?

    • @zomgpirate
      @zomgpirate 7 років тому +2

      After so many screens, doesn't the game start drawing the RAM as level tiles, after you've exhausted the actual map limits? At least, that's what I heard somewhere

    • @neilisbored2177
      @neilisbored2177 7 років тому +9

      Am i seeing this right
      Did a member of vinesauce just comment on boundary break
      I need sleep

  • @Dwedit
    @Dwedit 7 років тому +204

    On the NES, there are two ways to draw sprites behind the background.
    The first way is to set the sprite flags as "behind background", then it will be behind *everything* in the background. This was used in older games. The sprite will be drawn behind everything that isn't a simple sky color.
    You see this effect in games like Super Mario Bros 1, and Hogan's Alley.
    The second way is to place a higher priority sprite (the masking sprite) as "behind background", then place a lower priority sprite (player, mushroom, etc) on top of it. The higher priority sprite (masking sprite) will prevent pieces of the lower priority sprite (player, mushroom, etc) from being drawn. This allows the sprite to appear behind a block, but other parts of the sprite can still be in front of a complex background.

    • @VoidHalo
      @VoidHalo 7 років тому +8

      And what was the second?

    • @ZNemerald
      @ZNemerald 7 років тому +8

      We may never know

    • @TheBcoolGuy
      @TheBcoolGuy 7 років тому +10

      These days, you have thousands upon thousands of sprite layers to choose from... more than you'd ever need, especially with how dominant and easy to make 3D is.

    • @KuraIthys
      @KuraIthys 7 років тому +6

      Well, yeah, but that's because the concept of a hardware sprite basically isn't used anymore.
      On a modern system you mimic this either in software, or using texture mapping hardware with the camera locked to a specific distance and orientation.
      PC's never had sprite or background layers at all, so any 2d PC game that appeared to use tiles and sprites was doing all the work on the CPU.
      PC graphics cards were really dumb. Basically all you had was video memory and some framebuffers.
      If you wanted to do anything at all with that, you had to do it in software and calculate the change in the frame manually, then send the data to the graphics card.
      meanwhile something like an SNES had huge amounts of dedicated functions for dealing with background layers, tiles, scrolling and movable sprites, as well as various weird graphical effects.
      Then, later on, 3d accelerator cards happened and PC's suddenly gained a lot of specialist functionality too, but all of it was designed for 3d, not 2d.
      Nowadays GPU's are close to being fully programmable, and a 2d engine built to run on a GPU can basically use as many backgrounds and sprites as it likes, and the only real limitation is how much memory you have.
      For instance an snes background layer could have 3 backgrounds of up to 64x64 tiles, which are 8x8, and about 1024 such tiles.
      Each individual tile, if using 16 colours per tile (which is the most common type), uses 32 bytes.
      Which means 1024 tiles use 32 kilobytes.
      (The data structure for a 64x64 tile background layer is 8kb, so that's another 24 kb.)
      So... Leaving aside issues about how you design maps, what can you do with a modern, fairly low end GPU with 4 gigabytes of RAM?
      Well, if you keep the same type and amount of tiles... How about background layers that are 16,384x16384 tiles in size? Well, the tilemap for each such layer would take up 512 megabytes, so you could have 8 of those.
      Or... Let's extend the number of tiles allowed by making each entry 32 bits instead of 16 like on the snes.
      That means that same tilemap takes up 1024 megabytes, so you only get 4...
      But, now you get 2^26 (67,108,864) possible tiles, instead of 1024
      But what do you need to store that many tiles? Well, 2 gigabytes in fact.
      So you could have that many tiles, and two layer worth of such tiles...
      And you'd be able to fit it in 4 gigabytes of VRAM.
      Of course, 16,386x16384 is 268,435,456 entries which means you have to re-use the same tile at least 4 times...
      But This is the kind of absurdity that you could do on a modern system.
      It's not ACTUALLY unlimited, but it's so huge compared to the 8 bit and 16 bit era, that it might as well be.

    • @TaiFerret
      @TaiFerret 7 років тому +2

      Kuralthys
      I think the Commodore 64 actually had a graphics card for 2d things like background layers and sprites. It's just that DOS computers were designed for office software rather than for games.

  • @joltganda
    @joltganda 7 років тому +187

    7:24 turn up your sound and you hear...
    Son of a glitch

  • @SykoPathak
    @SykoPathak 7 років тому +527

    You finally got them on the show! This is great.
    I consider you 3 the best of "behind the scene gaming". I hope you guys do more collaborations in the future.

    • @CrAzY-gb6gk
      @CrAzY-gb6gk 7 років тому +2

      The Senate love em all

    • @PhoenixClank
      @PhoenixClank 7 років тому +4

      For "behind the scenes gaming" you also have to include pannenkoek2012.

    • @SykoPathak
      @SykoPathak 7 років тому

      Felix Klenk don't know him

    • @Katzumix3
      @Katzumix3 7 років тому +2

      +The Senate He does Siper Mario 64 videos. It explores different ways to do things (one time he did two cutscenes at once to explore the outcome) he gets a little technical but he's really good.

    • @Noblecheesehead
      @Noblecheesehead 7 років тому +4

      They're the triforce of hidden stuff in gaming.

  • @onceinanorangemoon7073
    @onceinanorangemoon7073 7 років тому +218

    who heard the son of a glitch at 7:25?

  • @ultralockls2641
    @ultralockls2641 7 років тому +661

    Am i the only one that heard "Son of a Glitch" in 7:25 ?

  • @Rashaexe
    @Rashaexe 5 років тому +19

    7:25 "Son of a Glitch" in the background

  • @AStartShow
    @AStartShow 7 років тому +247

    Always a pleasure guys :) Great work dude!

    • @BoundaryBreak
      @BoundaryBreak  7 років тому +28

      thank you man! thank you thank you thank you!!

    • @llo100
      @llo100 7 років тому +8

      Please do many more things together!!
      How about an episode, where you guys do all the things you are known for, for one game?
      I mean A+ does the glitches, Shesez does the Boundary Break and Beta 64 does everything that has to do with the Beta/early game versions? I hope you know what I mean... like a 30min episode, with all your skills and you help each other out! Like in this episode!
      Love you guys and hold your quality level!

    • @ExILeGames
      @ExILeGames 7 років тому +1

      A+Start why is that sound there at 7:25

    • @MrSkpmarch
      @MrSkpmarch 7 років тому

      A+Start favorite youtuber!

    • @alicepederson1056
      @alicepederson1056 7 років тому

      Whats the walk throgh wall code ? Is it a game genie code

  • @DavidZMediaisAwesome
    @DavidZMediaisAwesome 7 років тому +10

    I think those "glitchy levels " are actually the map of one of the worlds being loaded as a regular level. the shape and layout seems to add up to that

  • @RidiculousTies
    @RidiculousTies 7 років тому +56

    FINALLY UA-cam recommended me a good video.

  • @theSato
    @theSato 7 років тому +10

    This is my NUMBER ONE favorite Nintendo/nostalgia game! Well, it's tied with the original StarCraft. I'm a bit sad you can't really boundary break Starcraft 1, there's nothing to break unfortunately..
    Anyway, great episode, I'm really happy you covered it man!

  • @Lunar994
    @Lunar994 7 років тому +6

    Well the cloud in World 5 is going over some land. It would be impossible to make it part of the background and still make it look convincing due to palette limitations.

  • @FtwXXgigady
    @FtwXXgigady 7 років тому +49

    Anyone else hear the really quiet "son of a glitch" at 7:25 ?

  • @vyngeluvsu8721
    @vyngeluvsu8721 7 років тому +15

    who heard A+ starts glitch series intro "son of a glitch"

  • @gerg669
    @gerg669 7 років тому +3

    I really did not expect you ever doing a Boundary Break on SMB3! great video!

  • @StarlessGalaxy
    @StarlessGalaxy 7 років тому +7

    7:23 in the background "Son of a glitch" 😂

  • @Superkidra
    @Superkidra 7 років тому +10

    Surprisingly cool episode for an NES platformer.
    Does Bowser go anywhere note-worthy when falling to his doom, though?

    • @BoundaryBreak
      @BoundaryBreak  7 років тому +6

      Superkidra i hate it questions are as good as this one. it must be answered!!!

  • @TackyRackyComixNEO
    @TackyRackyComixNEO 7 років тому +1

    It amazes me how long this game has been around and how much it's been pored over over the years and yet there are still things we're just discovering about it.

  • @Inspirator_AG112
    @Inspirator_AG112 5 років тому +17

    AT TIMESTAMP 6:35 )
    When you miss the entire minigame by 1 space

    • @sojourner_303
      @sojourner_303 5 років тому

      They should have made it so you get a small bonus if you match 2 and a big one if you match 3.

  • @xSuperFryx
    @xSuperFryx 7 років тому +2

    A surprisingly great episode! Who knew there was that much to discover in a 2D game?

  • @Katzumix3
    @Katzumix3 7 років тому +33

    This was truly impressive. My 3 favorite UA-camrs, one of my top 5 Mario games, a great intro, great content, just great everything. I love this episode and I love you guys! You truly did a great job! Shesez, I'm looking forward to the next episode. Beta64, I'm looking forward to the next supply of Beta elements. A+, I'm getting pumped for my weekly dose of glitches. You guys did great! P1XRK1NG signing out.

    • @Katzumix3
      @Katzumix3 7 років тому +1

      You could say it's the best boofing thing I've ever seen. (Those from the Luigi's Mansion livestream will understand the joke.)

    • @AAG_Vanitas
      @AAG_Vanitas 7 років тому +1

      P1XRK1NG Retroman Shut the boof up! Lol jk I was there as well. :-)

    • @Katzumix3
      @Katzumix3 7 років тому +1

      +AAG Ventus NO! I don't boofin wanna! I'll say what the boof ever I wanna boofin say! ;)

    • @DlcEnergy
      @DlcEnergy 7 років тому +1

      an yay, Green Goblin said unto spooderman, IMPRESSIVE!!!

  • @CodedXtreme
    @CodedXtreme 5 років тому +2

    "where we basically take the camera any where we want .."
    Love dat line .

  • @snugglebunnyskullcrusher
    @snugglebunnyskullcrusher 7 років тому +58

    Aren't the "glitchy walls" the game trying to read RAM as level elements?

    • @BoundaryBreak
      @BoundaryBreak  7 років тому +39

      youd be right gabriel. However here on boundary break, I present all footage as how i understand it in that moment. And then I learn and grow from and with all of you!

    • @snugglebunnyskullcrusher
      @snugglebunnyskullcrusher 7 років тому +17

      the willingness to learn is what matters to me ;) love the show dude! keep it up!

    • @KandyKoRner
      @KandyKoRner 7 років тому +3

      Because of this comment, I am now going to research this. Thank you for you willingness to comment with some knowledge.

    • @SuperNickid
      @SuperNickid 7 років тому +3

      Gabriel Mann: The Glitchy walls the first screen of glitchy wall his the RAM, the 2nd screen of Glitchy wall his the ROM. When Mario goes through a level normally without any glitch, and/or hack, he his in the WRAM, and the WRAM his from $6000 to $7FFF(left to Right in horizontal levels but from top to buttom in vertical levels) and the level ending his way before $7FFF, so that his why you see empty space, way before you start to see the RAM the RAM his $0000 to $0FFF, and after that the ROM Start $9FFF to $8000( depending on the version your using the ROM that start after $0FFF, can be $AFFF to $9000, or $BFFF to $A000, or $CFFF to $B000, or $DFFF to $C000, or $EFFF to $D000, or finially $FFFF to $E000) Different version used different ROM, but they all have something similar the ROM his backward, if you continued going pass the ROM it goes to $1000 to $1FFF to finish the RAM, in horizontal level after that it start again after that on $6000, in Virtical levels after $1000 to $1FFF to finish the RAM it goes to $2000 to $3FFF(PPU Control)(still looks like glitchy wall) and then $4000 to $5FFF( That his the APU. EXT)and then you return to $6000 your back to the top of the level. I might be wrong on something if I am wrong on something @Shesez can correct me if he knows about this.

    • @hanomed
      @hanomed 7 років тому

      SuperNickid TF???

  • @celeste1823
    @celeste1823 7 років тому

    After what happened with the OOT video, I used to wish that you didn't do any collab, then came this video and it gave me hope. Btw, it really shows that you took inspiration from them. You aren't that type of youtubers that I think of immediately when talking about youtubers, but Everytime I remember you, I binge-watch all of your videos

  • @notadam3985
    @notadam3985 7 років тому +15

    My three favourite UA-cam's all in one.

  • @apcsox
    @apcsox 6 років тому +2

    @2:18 “wicked excited”..... I see you’re from New England

  • @alonsopuente
    @alonsopuente 7 років тому +7

    Who else noticed that (son of a glitch) in the audio at 7:26

  • @TtEL
    @TtEL 4 роки тому +4

    The comment section:
    99% is about the "Son of a glitch" sound at 7:25
    The other 1% is about anything else.
    Edit: Also one the glitched level's 1-up blocks at 2:48 is infinite.

  • @soltiere
    @soltiere 7 років тому +11

    7:25 I swear I can hear a small "Son Of A Glitch!" there.

  • @kxtbit
    @kxtbit 5 років тому +5

    7:25 Who else heard “Son of a Glitch!”

  • @EmptyKingdoms
    @EmptyKingdoms 7 років тому +6

    My. Absolute. Three. Favorite.
    A+Start is so good with his glitch humour he made me surpass my (irrational and inexplicable) fear for glitches in gaming!
    I love you guys so much.
    Keep up the magnificent work.
    Cheers from Brasil!

  • @Galaczee
    @Galaczee 7 років тому +3

    This has to be the best crossover ever! I loved this episode

  • @smrpggenogaming
    @smrpggenogaming 7 років тому +8

    I do believe I was the first to discover where /exactly/ that unused fortress sprite off the right of the Warp Zone was used, but don't quote me on that... I meant to get it on TCRF MONTHS ago, but I just never did! It thrills me to see it on here!!

    • @BoundaryBreak
      @BoundaryBreak  7 років тому +7

      fittingly your name is captain mario

  • @G_U_STHEBESTE
    @G_U_STHEBESTE 7 років тому

    You do really well with this. Your commentary and pretty visuals help a lot for what you're talking about, there is no other youtuber like you so thank you for that

  • @superstartergamer7460
    @superstartergamer7460 7 років тому +13

    Did you hear The ''Son of a glitch''? 7:24

  • @AverageT
    @AverageT 6 років тому

    7:25 You can hear “Son of a GLITCH” which is the name of an A-Start show who was featured in this episode.

  • @MrPionner121
    @MrPionner121 7 років тому +81

    6400% the speed is not 6400 times faster;)

    • @Kevin-ep8sy
      @Kevin-ep8sy 7 років тому +1

      MrPionner121 your point?

    • @davidlevy706
      @davidlevy706 7 років тому +20

      From 5:18 in the video: "And if we speed the game up 6,400 times its regular speed..." He should have said "64 times its regular speed" (or "to 6,400% of its regular speed").

    • @MrPionner121
      @MrPionner121 7 років тому +16

      I do.

    • @XenuLordofTheSky
      @XenuLordofTheSky 7 років тому +2

      So?

    • @marioisawesome8218
      @marioisawesome8218 7 років тому

      This is why we aren't misleading, kids.

  • @giovannicastillo8581
    @giovannicastillo8581 10 місяців тому

    I beat this game when I was 8 or 9. All these years and I never would of known any of this. Thank you brother.

  • @katt-the-pig
    @katt-the-pig 7 років тому +4

    9:11 Seeing the entire dark map is probably the coolest part of this.
    It never occurred to me that you never explore the top 1/3 of the map.

  • @xJC4Rx
    @xJC4Rx 7 років тому

    A lot of this can be summarized as "Have you ever played Mario Maker?"
    Seeing how the areas interconnect makes sense

  • @Vanix9696
    @Vanix9696 7 років тому +7

    SO EXCITED FOR KINGDOM HEARTS 2

  • @mastochris
    @mastochris 6 років тому

    ...First boundary break episode I watched. Good luck with whatever you're going through man. Love your work dude.

  • @dav1d9
    @dav1d9 6 років тому +10

    Who else heard at 7:27 son of a glitch

  • @eratinuwu1952
    @eratinuwu1952 7 років тому

    That is a neat looking texture.
    This is probably one of the most interesting Boundary Break episode so far.

  • @KingMetalMario
    @KingMetalMario 6 років тому +12

    7:25 I heard "Son of a glitch"

    • @bigl1651
      @bigl1651 6 років тому

      I was just looking if somebody noticed..

  • @tristancrumpler400
    @tristancrumpler400 7 років тому

    Keep up the good work, you all are seriously my favorite tubers. You're uncovering 'secrets' and in your words, "rather underwhelming answers to childhood questions". Thank you so much and I'm glad there were more wandering minds other than mine that wondered what lied beyond the boundaries. Cheers.

  • @BMB
    @BMB 6 років тому +3

    MY 3 FAVORITE CHANNELS
    IN ONE
    *_OKAY_*

  • @MidnightMechanic
    @MidnightMechanic 7 років тому

    I believe A+Start mentioned this on one of his Son of a Glitch videos, the glitchy walls are actually used to host the RAM image of what's contained in a level/map. This means the game can be 'modified' by messing around with those tiles to change memory addresses that then have the possibility of warping the player to a mystery location. That's also the reason those normally inaccessible glitchy levels on the maps are there as well.

  • @JoshTBM
    @JoshTBM 5 років тому +3

    Who else heard a+ start's intro when he was in the desert glitch wall?

  • @vyjt
    @vyjt 5 років тому

    7:25 you can hear "son of a glitch" I see you're a man of culture yourself, A-START is a good channel.

  • @everythingthrice
    @everythingthrice 5 років тому +4

    When he turned his head to the side at 10:06 I thought A+Start and Beta64 were going to appear on screen with him

  • @thatanimeweirdo
    @thatanimeweirdo 7 років тому +1

    I loved that little "Son of a Glitch" at 7:22

  • @redravenrages6321
    @redravenrages6321 7 років тому +5

    Woke up, watched Beta64 (Super Mario 64), then watched Son of a Glitch (Mario Kart episodes), then wanted to watch boundary break... this freaking comes out.

    • @redravenrages6321
      @redravenrages6321 7 років тому

      I swear that nobody likes my comments, even when the freaking UA-camr likes it.

  • @Fluffy-Rose1993
    @Fluffy-Rose1993 7 років тому +1

    I'm loving these NES/SNES episodes. It's amazing how much is hidden away off screen. It was cool having Andy and Beta64 is this video too. I'll be looking forward to even more NES/SNES videos :)

  • @supersophisticated9943
    @supersophisticated9943 7 років тому +18

    *Son of a Glitch!*

  • @fireriffs
    @fireriffs 7 років тому

    The "masking" layer on the pipe may be because the game needs to use a separate "Mario going down the pipe" animation sprite. You have the front facing Mario, with whatever power ups he has, going down, and then a masking pipe sprite to cover Mario as he goes behind it.

  • @yuromaki
    @yuromaki 6 років тому +5

    7:25 I swear I could hear: “Son of a Glitch” being said very softly

  • @K1tteh
    @K1tteh 7 років тому

    the "glitchy wall" is the memory, you can see some wrongwarps go past memory and some crazy things happen if you interact with it

  • @doopness785
    @doopness785 7 років тому +4

    That Kickle Cubicle Music at the end

    • @BoundaryBreak
      @BoundaryBreak  7 років тому +2

      wow im glad you recognized it!

    • @doopness785
      @doopness785 7 років тому +1

      It's one of my earliest childhood games I love it!

    • @doopness785
      @doopness785 7 років тому

      i.imgur.com/ugTQzQ3.jpg I don't often Subscribe to channels but you've earned it! #140,400

  • @shadowdeku6926
    @shadowdeku6926 7 років тому

    Great episode. Gaming doesn't get much better than Super Mario Bros. 3.
    I'm not sure how well known this is , but Mario is able to glitch through two walls in Bowser's Castle by flying while crouching and landing on the small space above the two separate statues. When he stands up, he will be pushed through the wall to the next area.

  • @toastyotto783
    @toastyotto783 7 років тому +7

    Well this is a cool. 3 youtubers that i currently watch in 1video. If syckoh would have been here this would have been a dream.
    (it already is)

    • @toastyotto783
      @toastyotto783 7 років тому

      Well this made my day :)

    • @DanielPinel
      @DanielPinel 7 років тому

      Shesez, Scykoh, A+Start and Beta64 in ONE video? Oh dear goodNESs (hahaha) make it happen please.

  • @EmeraldZion
    @EmeraldZion 7 років тому

    Wow, your channel has come so far and deservingly so. Some of the most original content seen on UA-cam in a long time.

  • @cajunvoodoo5930
    @cajunvoodoo5930 7 років тому +3

    did anybody else see the swastikas at 0:55 ?

  • @benox50
    @benox50 7 років тому

    This is amazing.
    Yes, NES has only 1 tile layer + the sprite layer, its so restrictive :D
    I think the glitchy wall is when the game start to read bites that arent alocated for the room. So it could be bites of code that the game try to read as graphic, so yes, you can picture code that arent pictures

  • @retrogameshow
    @retrogameshow 7 років тому +6

    awesome stufff!!! great watch, the quality if the video looks great, what camera do you use? subbed.

    • @BoundaryBreak
      @BoundaryBreak  7 років тому +1

      thanks for subbing! I use my friend Pats camera. unfortunately i dont have the details of it

    • @retrogameshow
      @retrogameshow 7 років тому

      Totally man! Good stuff

  • @sintanan469
    @sintanan469 7 років тому

    For anyone curious, that "glitchy wall" is the game trying to put graphics to game ram. if you interact with the glitchy wall without a walk through walls cheat, you can edit game data and even call the ending to beat the game in only a couple levels.

  • @CBag23
    @CBag23 7 років тому +32

    I actually found an unused level that's off screen, I have a video on it on my channel

    • @CBag23
      @CBag23 7 років тому +3

      It's a fully functioning level that isn't glitched at all

    • @CBag23
      @CBag23 7 років тому +4

      Everyone please like this so he can see

    • @GhastlessGibus
      @GhastlessGibus 7 років тому +1

      i'm curious ima go see!

    • @CBag23
      @CBag23 7 років тому +1

      Lloyd Johannessen ikr

    • @MegAmi24
      @MegAmi24 7 років тому +1

      SmashFan03 I can't find it.

  • @Seegtease
    @Seegtease 7 років тому

    Nice collab, A+Start is how I found your channel in the first place.

  • @tumbletunes3101
    @tumbletunes3101 5 років тому +8

    Most of these comments are about the "son of a glitch" and it's pissing me off

  • @crustylemon2410
    @crustylemon2410 7 років тому

    Super Mario Bros. 3 is one of my favorite Mario games i've played. Thank you for this video.

  • @drekthgrek5896
    @drekthgrek5896 7 років тому +3

    I like andy (a+start) but i am getting kinda mad that he hasnt uploaded any glitch videos :( i like "low poly" but the glitch videos were better :3

  • @cupajoe640
    @cupajoe640 7 років тому

    You're famous again! Kotaku loves your channel which is awesome. Besides the fact you have a collab with beta/A+. You are totally up there with them. Well done yo! I never miss a upload, keep up the good work

  • @bruhJorden
    @bruhJorden 7 років тому +3

    I was first subscribed to a+star then beta64 then I subscribed to shesez now I support all the channels 😇😇😇

  • @TheDukeOfZill
    @TheDukeOfZill 4 роки тому

    i was always curious as a kid about going into the 3 mud ponds in world 8 (map1). so satisfying to finally be able to enter them with the walk anywhere code... even the lonely pond in world 2 where the warp whistle is.

  • @TABBYMUSIC
    @TABBYMUSIC 5 років тому +2

    7:25 oRiGiNaL cOmMeNt

  • @koopatroopa7968
    @koopatroopa7968 2 роки тому +1

    “…co-piloting this big giant bird…” is that a BOTW reference? BOTW released a little less than five weeks before this video was published, could that be a reference to Vah Medoh?

  • @mrsduck_man
    @mrsduck_man 7 років тому +3

    7:25 son of a glitch!

  • @Vyonn
    @Vyonn 6 років тому +1

    7:25 I thought I was hearing stuff but I rewinded the video and if you put your volume up you can hear “son of a glitch”

  • @andrewhazlewood5813
    @andrewhazlewood5813 7 років тому +3

    A+start is in this video am I dreaming

  • @seattleapex7817
    @seattleapex7817 7 років тому +4

    Do another SMG plz! It was your second video and there was so much more you could have explored!

    • @BoundaryBreak
      @BoundaryBreak  7 років тому +1

      super mario sunshine first but i definitely will!

  • @froyoreal
    @froyoreal 4 роки тому

    I still have a GBA and Super Mario Bros. 3's cartridge (along with several other GB and GBA cartridges).
    Still very entertaining to play Gameboy games, 14+ years after they were released.
    The Gameboy really did have some good games.

  • @bits3608
    @bits3608 7 років тому +9

    7:25 Son of a glitch

  • @MikeCrain
    @MikeCrain 7 років тому

    The darkness effect in world 8 is mostly on the background layer because you can only have 8 sprites visible on a scanline at once. I'd assume the cloud in sky world is on the sprite layer just to save on graphics needed.

  • @reason9262
    @reason9262 7 років тому +35

    Holy trinity?

    • @Beta64
      @Beta64 7 років тому +26

      We prefer the term Triforce of Awesome XD

    • @reason9262
      @reason9262 7 років тому

      Beta64 Now that begs the question... What does each piece of the triforce represent?

    • @BoundaryBreak
      @BoundaryBreak  7 років тому +19

      I theorize that A+Start is the triforce of power because he has the highest sub count. Beta 64 is the triforce of wisdom because he has to do the most amount of research. And Im just courage because what is courage really good for youtube

    • @NairbNroh
      @NairbNroh 7 років тому +8

      The courage to be genuine and yourself, trying out this show, making it your full-time thing.

    • @reason9262
      @reason9262 7 років тому

      NairbNroh definitely. I'd never take that leap lol

  • @SMBplayer0
    @SMBplayer0 7 років тому

    Something else I noticed was that if you use the walk through walls code to explore World 6, one of the icicle groups actually loads you into a glitch-autoscroll thing, while never decreasing the timer. Whilst in the stage this glitch wall will sort of "shake" and then move up. It's a never-ending process that loops indefinitely. Mario is also nowhere to be found

  • @OllieVRGT
    @OllieVRGT 7 років тому +51

    7:30 did you here it say "son of a glitch" like if you did
    Edit1: wow that’s the most likes I’ve gotten!

  • @MendisZenias
    @MendisZenias 4 роки тому

    In the Boss rooms with the Koopalings, you can actually stand on top of that wall to the left and right, even if you say the room is stuck in the 'top left' corner of the map. Speedruns will do this to catch the wand faster, because if you're offscreen you don't have to fall through the screen at the end of the fight (otherwise you want to catch the wand as close to the ground as possible to fall less far).

  • @FritzHackenstein
    @FritzHackenstein 7 років тому +4

    7:45 that is an island

  • @lowpolysunrise
    @lowpolysunrise 2 роки тому

    my 3 favorite youtubers all teaming up to do a video?? NICE!!!!!!!!!!!!! 15/10

  • @marioaguilar3343
    @marioaguilar3343 7 років тому +7

    7:25 Son Of A Glitch

  • @grottomatic
    @grottomatic 2 роки тому

    This is clearly wild gaming magic. The Hammer Suit does not appear until the snow world.

  • @GoldnPea
    @GoldnPea 7 років тому +4

    Can you do all of this in All Stars or Advance 4?

  • @derpysponge43
    @derpysponge43 6 років тому

    I didn't bother reading the title, but I am honestly surprised to hear BETA64 in this video.

  • @PropellerTails
    @PropellerTails 7 років тому +29

    Please do kingdom hearts!!!!!!

    • @2SeizeTheDay
      @2SeizeTheDay 7 років тому

      I've been suggesting this as well. Please!

    • @BoundaryBreak
      @BoundaryBreak  7 років тому +10

      watch the outro fellas

    • @PropellerTails
      @PropellerTails 7 років тому

      Shesez 😁

    • @PropellerTails
      @PropellerTails 7 років тому +1

      One more thing Shesez on the kingdom hearts ep. Try and get the gamers joint or skywardwing to be featured on your ep.

    • @videogamefan9637
      @videogamefan9637 7 років тому +3

      +Propeller Tails That profile picture matches the comment XD.

  • @jordangaming1019
    @jordangaming1019 7 років тому

    The one "unused" texture in the castle room was actually a used texture, but a different pallete.