Raptor: for the clicking thing, it looks like the ghostly walls get in the way. It seemed like when you rotated the camera so the walls weren't in the way, you could click on the objects for the connections.
raptor you had trouble clicking the modules because you were clicking on the walls. as for the life-support unit you need one per room. you can`t link one to 2 rooms.
I think this is an isometric 3D game. Example series ANNO. With this kind of construction in XYZ, it will be difficult to perceive the situation at the station as a whole. There are about 15-35 people at the station if I think about a possible future large base. It will be difficult to find, for example, one engineer or one technician at a multi-tiered station.
when you have XYZ usually people gonna keep switching plane to get things done like spacecraft crew command deck to logistic one at the bottom of the ship. If it's not well done UI people gonna trash it.
@@RichardPhillips1066 I'm just saying this is a space station, yeah we have the ISS that is typically horizontal on an axis but there are some compartments that go either axis. I feel that if you are staying on one plane then you might as well be a moonbase or planetary base. I feel it's just a lazy approach and space-building games.
@@marczhu7473 Exactly, going full 3D is 99% a UI decision and significantly removes all burden from programmers, animators and QA, while it usually doesn't add much to the gameplay, mechanics-wise. 2D isometry is both predictable in development and easy to envision from the UX perspective. In 3D one would have to prototype first, in order to identify where the issues lie: there's an issue of things constantly occluding other things, entire rooms perhaps -- this warrants specially made shaders and perhaps wonky camera behavior -- then you'd need to show certain UI elements without being drawn on top of everything; another issue is telling player what's down (which can be quite disorienting in building games) -- spherical rotation, for example, is a constant problem in 3D unless you constantly "root" the orientation to one specific axis, which makes it feel biased or even clunky. So many problems with the UI and UX, I can think of a dozen more mathematical, engineering and even artistic reasons why going full 3D is problematic from a game dev perspective. And let's not mention what else would accounting for microgravity imply... Though I do agree that building in 3D, if done well, would add a certain layer of complexity and realism that goes hand in hand with a hard sci-fi setting, but then if it's not strictly orthogonal, that's just crazy messy. You can check out Dyson Sphere Program to see how the devs tackled many of the issues arising from a decision to go 3D. It's a different game however, catering to a different population, and this particular approach works for solid balls (planets) where radius is greater than the screen size. Still I found their approach to grid building in spherical 3D space quite innovative, although it was designed as a major compromise having to do with spherical geometry being savage because you can't possibly wrap a tile grid perfectly without introducing two singularities. That said, their verticality is quite limited, so it's hardly innovative on the front of having a true 3D builder.
90% agree, however, the "This doesn't work yet - click OK" boxes are so 1990s. And I'm not talking about the _good_ 1990s stuff this time. There should be floating messages or something, rather than annoying pop ups.
Just like the olden days (1990s). "If you ever do a '[Game name] 3', it must be in space." Just like the 2nd part used to run on the same engine as the first, but with slightly changed assets and using the engine to its fullest. With a bit of luck, the changes due to the pandemic help usher in another golden age of games, with small teams and even individuals bringing fresh ideas to the table, rather than yet another [insert mainstream genre] AAA title with slightly better graphics.
It looks interesting. This type of games is right up my alley. I hope there are battles when visiting hostile solar systems and whatnot. Retrofitting the base with weapon modules and hangers to dock and produce warships would be nice.
I just wanted to say thank you for what you do. Checking out games i've never heard of and showcasing them good or bad. I might have slightly different tastes in games than you but I still genuinely trust you when you enjoy something and support it. I might not have time to watch full videos when you play new games like this but when the game peaks my interest I love watching your videos
The game looks interesting but the connection aspect looks like a really tedious addition that doesn't really add anything to the game. TBH I think it would be better off if that was removed and you simply had a total supply for the station.
It looks super good, but I hope they work on the clicking stuff and I hope ELDs will be able to connect to multiple systems. If not the micro is going to get super annoying late game. Then again, maybe there is an upgraded module.
Can’t thank you enough I’ve thrown hours into sim resource management colony construction games all across the board with Planetbase being a old time fav for me and this game seems to be everything I wished for in a space builder. Always love the content and yet again Raptor has introduced me to another great game.
I wanted to buy this game and I appreciate how you showcased it here. But the reviews kinda made me think twice. At $25 I feel like it shouldn't have all these bugs that reviewers consistently mention. I'm gonna hold out for now but seems like a good concept of a game. I hope they work the kinks out.
Agreed, and no real updates since mid July on even hey we are looking into blahblah haha yea not sure I can risk the loot on the dev bailing on this early.
In that room you dont need 4 probe launchers only 1, also a lot of the time you are clicking on walls not buildings because of ghost mode which is why clicking is not working sometimes
And it looks like a very forgiving game. Noticed how he dismantled the power/life support stuff first, instead of the launchers and most of the medical subsystems? In FTL, that would have been a G/O.
This game looks amazing, I'd never even heard of it until this video. Now it's on my wishlist! Just a friendly note from a Canadian. In reference to km you keep saying "Kill-o-meter" which sounds like like a macabre death counter. You would sound more natural if you pronounced it "Kuh-lom-et-ur". The more you know 🌈⭐
out of entire curiosity without malice, but shouldn't the word kilometer be pronounced "Kill-o-meter" in regard to the fact that it is indeed a thousand meters? Just my two cents, open to discussion :)))
It would be cooler if you could build multi-level(up and down) and different shaped modules. Not just flat and sprawling circle shapes. The multi level situation could work like Sims.
Actually, our weather patterns and the ebb and flow of the tides are strongly affected by the movements of celestial bodies, particularly the moon. Any change in its mass or position would alter many things. To quote: The moon's gravity pulls at the Earth, causing predictable rises and falls in sea levels known as tides. To a much smaller extent, tides also occur in lakes, the atmosphere, and within Earth's crust. High tides are when water bulges upward, and low tides are when water drops down. High tide results on the side of the Earth nearest the moon due to gravity, and it also happens on the side farthest from the moon due to the inertia of water. Low tides occur between these two humps. The pull of the moon is also slowing the Earth's rotation, an effect known as tidal braking, which increases the length of our day by 2.3 milliseconds per century. The energy that Earth loses is picked up by the moon, increasing its distance from the Earth, which means the moon gets farther away by 1.5 inches (3.8 centimeters) annually. The moon's gravitational pull may have been key to making Earth a livable planet by moderating the degree of wobble in Earth's axial tilt, which led to a relatively stable climate over billions of years where life could flourish.
I'll keep an eye on this one. But they'll have to really clean up the intro to the various systems, and maybe hint to players whether 'future technology' may unlock better ways to connect systems together. The jumble between Power connecting to batteries connecting to individual units (um...no power grids in space?) is a big issue. The EDL thing only connecting to one module (easy for players to miss this causing great confusion, as was the case with Raptor), yet somehow still needing 'Logistics' (which is not adequately explained imo), combined with 'logistics' apparently also distributing resources (oxygen?) from something called 'storage' (which is also not adequetely expained) and how EDL plays in to that... All that left me hopelessely confused and concerned at the line-drawing micro that may be prevalent throughout the game. Nice presentation graphically, but the first 20 minutes the player spends with the systems needs some cleaning up. Maybe the long-form playthrough by Raptor will do that. I will check it out!
Did you ever find a way to connect multiple oxygen and heat to one generator? If not, do you have to build multiple life support mods for each room or do they fill up overtime when connected?
One ELD per room, it seems. Typically for these types of games, there's probably going to be upgrades, bigger utility rooms or even dedicated ELD rooms when you get further into the game.
50:50 Raptor: wow they are doing a lot of work Me: all i see is people doubled over struggling to breath as raptor pulled down life support first instead of last Raptor: they are learning how to disassemble (while holding their breath)
I wish the video calls were done on the side (think WarCraft, StarCraft etc.). Other than that the game looks nice and there seems to be some story so that it's not just a plane base building game. Cool!
This looks like planetside. I hope in this game the workers use the nearest place after waiting a second instead of blocking the next free module at the other side of the station.
Let me expand your mind a little. The world's of old wear down to their cores .the cores can be just metals like iron. So effectively you gave a giant floating metal sphere already in space. Just outside pluto are such cores. Usi g a core is not like putting buildings around it ,you carve out the structures inside. Even mounting thursters on it. It's safer can take hits. I hope your mind has expanded a little ,finally you can just bind asteroids which are even more local to our space and build inside as well.
It doesnt make sense, that earth is rotating and you are rotating in counter clockwise and are not in the sun 24/7. It you make sense to have night and day if you were geostacionary around the earth but you are not so it doent make any sense! But other things are nice.
The rotation actually does make sense, though it's actually an illusion of sorts. It's not that the planet is spinning in the other direction but that the station is orbiting so fast, faster then the planet is rotating, which makes it seem like it's rotating the oposite way, when in reality it's not. It's like when you see a car going so far that it looks like it's wheels spin the oposite way.
@@Fyrexsama That does not make sense. The station is NOT orbiting that fast as that would be a serious waste of energy. Also, THAT is not why the wheels look like they are spinning backwards. They appear to be spinning backwards because of persistence of vision, you fucking idiot!
It would be great if we could send an expedition team to the planet and maybe help them to settle there..... Maybe after settled they could send us a supply or something.....
you can't click through walls even if they are transparent. that's why you were having trouble. rotate around to expose the component you want to click on
This is a personal gripe of mine. The energy management system in this game is beyond basic. It would be wiser and easier to build every module with a means to transfer energy to every attached module. I know it does not fit with the "Survival" aesthetic but considering that the game is a sci-fi game, there are some survival mechanics that I think would work better omitted.
I'll add this one to the "list of games Raptor convinced me to buy" which is already entirely too long but oh well.
u have one too?
welll yeah , got 12 page of list ,clear up 4 page , still updating new gamelist that i want to play / try
Same...but my wallet always disagree with the existence of this list
SAME!
@Jericho Rodrigo oh look, bots.
Raptor: for the clicking thing, it looks like the ghostly walls get in the way. It seemed like when you rotated the camera so the walls weren't in the way, you could click on the objects for the connections.
It hopefully gets patched. The walls in those modes should NOT be blocking interactions.
@@HidForHG : Yeah, no doubt.
raptor you had trouble clicking the modules because you were clicking on the walls. as for the life-support unit you need one per room. you can`t link one to 2 rooms.
he even read that in the tutorial mission, that he needs 1 life support per room. -_-
I wish these types of games use the actual XYZ axis versus being a single plane.
I think this is an isometric 3D game. Example series ANNO. With this kind of construction in XYZ, it will be difficult to perceive the situation at the station as a whole. There are about 15-35 people at the station if I think about a possible future large base. It will be difficult to find, for example, one engineer or one technician at a multi-tiered station.
when you have XYZ usually people gonna keep switching plane to get things done like spacecraft crew command deck to logistic one at the bottom of the ship. If it's not well done UI people gonna trash it.
@@RichardPhillips1066 I'm just saying this is a space station, yeah we have the ISS that is typically horizontal on an axis but there are some compartments that go either axis. I feel that if you are staying on one plane then you might as well be a moonbase or planetary base. I feel it's just a lazy approach and space-building games.
@@marczhu7473 Exactly, going full 3D is 99% a UI decision and significantly removes all burden from programmers, animators and QA, while it usually doesn't add much to the gameplay, mechanics-wise. 2D isometry is both predictable in development and easy to envision from the UX perspective. In 3D one would have to prototype first, in order to identify where the issues lie: there's an issue of things constantly occluding other things, entire rooms perhaps -- this warrants specially made shaders and perhaps wonky camera behavior -- then you'd need to show certain UI elements without being drawn on top of everything; another issue is telling player what's down (which can be quite disorienting in building games) -- spherical rotation, for example, is a constant problem in 3D unless you constantly "root" the orientation to one specific axis, which makes it feel biased or even clunky. So many problems with the UI and UX, I can think of a dozen more mathematical, engineering and even artistic reasons why going full 3D is problematic from a game dev perspective.
And let's not mention what else would accounting for microgravity imply...
Though I do agree that building in 3D, if done well, would add a certain layer of complexity and realism that goes hand in hand with a hard sci-fi setting, but then if it's not strictly orthogonal, that's just crazy messy. You can check out Dyson Sphere Program to see how the devs tackled many of the issues arising from a decision to go 3D. It's a different game however, catering to a different population, and this particular approach works for solid balls (planets) where radius is greater than the screen size. Still I found their approach to grid building in spherical 3D space quite innovative, although it was designed as a major compromise having to do with spherical geometry being savage because you can't possibly wrap a tile grid perfectly without introducing two singularities. That said, their verticality is quite limited, so it's hardly innovative on the front of having a true 3D builder.
It makes them thousands of times more complex. To accomplish it every other part of the game would have to be simpler.
Wow this game is actually pretty rare for it to be this good with details and design
90% agree, however, the "This doesn't work yet - click OK" boxes are so 1990s. And I'm not talking about the _good_ 1990s stuff this time. There should be floating messages or something, rather than annoying pop ups.
This a very promising game. My curiosity is tickled. I love how the details shows how much the devs love to develope it.
Just by watching the beginning I think the same
Hope to see more of this campaign and if possible. some sandbox mode as well. Props to all who had a hand in this game also. Absolutely astonishing
Ahh, space. Now this, This is where Evil Genius 3 should go.
Just like the olden days (1990s). "If you ever do a '[Game name] 3', it must be in space."
Just like the 2nd part used to run on the same engine as the first, but with slightly changed assets and using the engine to its fullest.
With a bit of luck, the changes due to the pandemic help usher in another golden age of games, with small teams and even individuals bringing fresh ideas to the table, rather than yet another [insert mainstream genre] AAA title with slightly better graphics.
Or future eg dlc?
@@achtsekundenfurz7876 man i feel like making a game, just need to sell 2 of my other software companies
It looks interesting. This type of games is right up my alley. I hope there are battles when visiting hostile solar systems and whatnot. Retrofitting the base with weapon modules and hangers to dock and produce warships would be nice.
Raptor, you are making me go broke! You always find the most interesting colony simulators which I can't ever deny.
that's why they pay him to advertise it and give them amazing "reviews", to make you buy it, lol.
This game reminds me of Spacebase DF-9. Just with better graphics and UI and story. Looks great. On wishlist!
Perfect suggested content. Good job UA-cam. Oh yeah, GLORY TO RAPTORIA!
This looks like an epic game.
Yes! I newer heard of this before! Wow!
havent played anygame for over a year now. thinking playing pc games again because of this
@@Melkor1205 yes im so new that I dont know the games name
That guy is clearly shaken to his bones about the entire fleet just being reduced to a smear on the wall. Not.
"Oh youre alive? Thats kinda nice."
"Finally, it turned out..." is always my favorite plot element.
I just wanted to say thank you for what you do. Checking out games i've never heard of and showcasing them good or bad. I might have slightly different tastes in games than you but I still genuinely trust you when you enjoy something and support it. I might not have time to watch full videos when you play new games like this but when the game peaks my interest I love watching your videos
The game looks interesting but the connection aspect looks like a really tedious addition that doesn't really add anything to the game. TBH I think it would be better off if that was removed and you simply had a total supply for the station.
woah they have even gravity generator by default, what a tech!
"Incoming Message" from The Big Giant Head!
It looks super good, but I hope they work on the clicking stuff and I hope ELDs will be able to connect to multiple systems. If not the micro is going to get super annoying late game. Then again, maybe there is an upgraded module.
I THINK that boilers and oxygenizers are 3 times as effective as ELDs, so instead of 3 ELDs, you can use one of each, saving a slot.
@@achtsekundenfurz7876 awesome
Can’t thank you enough I’ve thrown hours into sim resource management colony construction games all across the board with Planetbase being a old time fav for me and this game seems to be everything I wished for in a space builder. Always love the content and yet again Raptor has introduced me to another great game.
25:28 Raptor: "In space, no one can hear you screa...I mean you can find these pieces of hull and parts of space ships." LOL
Ah, so THIS is what Tim Curry was talking about in Red Alert 3.
Lol, maybe
Spaaace!
I wanted to buy this game and I appreciate how you showcased it here. But the reviews kinda made me think twice. At $25 I feel like it shouldn't have all these bugs that reviewers consistently mention. I'm gonna hold out for now but seems like a good concept of a game. I hope they work the kinks out.
Agreed, and no real updates since mid July on even hey we are looking into blahblah haha yea not sure I can risk the loot on the dev bailing on this early.
In that room you dont need 4 probe launchers only 1, also a lot of the time you are clicking on walls not buildings because of ghost mode which is why clicking is not working sometimes
And it looks like a very forgiving game.
Noticed how he dismantled the power/life support stuff first, instead of the launchers and most of the medical subsystems? In FTL, that would have been a G/O.
looks great so far has a very ANN0 and planetbase feel
Having bought Space Base-DF9, Space Haven, The Spatials, I have a really hard time saying no to another space station game. thanks for sharing :\
Definetly adding this one to the list love space simulator games. This looks really good and can’t wait to try it out!!
Wishlist it already on Steam! Thanx Raptor!
This game looks very cool definitely adding it to my steam wishlist.
How do you keep finding these amazing games !
he gets found by the game producers , better
The makings of a good movie rolled up in a game! Raptor I'll look into it.
The details in the module designs are beautiful!
This game looks amazing, I'd never even heard of it until this video. Now it's on my wishlist! Just a friendly note from a Canadian. In reference to km you keep saying "Kill-o-meter" which sounds like like a macabre death counter. You would sound more natural if you pronounced it "Kuh-lom-et-ur". The more you know 🌈⭐
out of entire curiosity without malice, but shouldn't the word kilometer be pronounced "Kill-o-meter" in regard to the fact that it is indeed a thousand meters? Just my two cents, open to discussion :)))
@@miruuuuuuuu it's pronounced "kill-o-me-ter" in Danish. :)
This looks really fun and well made. Thanks.
This is a pretty interesting angle for an apocalyptic event I don't think I've seen a story where the earth was screwed up indirectly like that
It also has that Planetbase feel to the game but in space.
Yes, I feel it
It would be cooler if you could build multi-level(up and down) and different shaped modules. Not just flat and sprawling circle shapes. The multi level situation could work like Sims.
I dont think the moon losing mass would do so much damage but i love the start story:)
And i was second ;). (Not kiding)
Actually, our weather patterns and the ebb and flow of the tides are strongly affected by the movements of celestial bodies, particularly the moon. Any change in its mass or position would alter many things.
To quote:
The moon's gravity pulls at the Earth, causing predictable rises and falls in sea levels known as tides. To a much smaller extent, tides also occur in lakes, the atmosphere, and within Earth's crust.
High tides are when water bulges upward, and low tides are when water drops down. High tide results on the side of the Earth nearest the moon due to gravity, and it also happens on the side farthest from the moon due to the inertia of water. Low tides occur between these two humps.
The pull of the moon is also slowing the Earth's rotation, an effect known as tidal braking, which increases the length of our day by 2.3 milliseconds per century. The energy that Earth loses is picked up by the moon, increasing its distance from the Earth, which means the moon gets farther away by 1.5 inches (3.8 centimeters) annually.
The moon's gravitational pull may have been key to making Earth a livable planet by moderating the degree of wobble in Earth's axial tilt, which led to a relatively stable climate over billions of years where life could flourish.
It could but it would need to lose more then what it has o believe
my.. i never get tired of this kind of builds games, and always want for more,
ty for show us .D
Everybody's sus! This video put this game on my wishlist. Can hardly wait for it! Thanks!
Your more sus
A game with a PROPER TUTORIAL !
That's the prettiest game intro video I've ever seen.
I'll keep an eye on this one. But they'll have to really clean up the intro to the various systems, and maybe hint to players whether 'future technology' may unlock better ways to connect systems together. The jumble between Power connecting to batteries connecting to individual units (um...no power grids in space?) is a big issue. The EDL thing only connecting to one module (easy for players to miss this causing great confusion, as was the case with Raptor), yet somehow still needing 'Logistics' (which is not adequately explained imo), combined with 'logistics' apparently also distributing resources (oxygen?) from something called 'storage' (which is also not adequetely expained) and how EDL plays in to that...
All that left me hopelessely confused and concerned at the line-drawing micro that may be prevalent throughout the game.
Nice presentation graphically, but the first 20 minutes the player spends with the systems needs some cleaning up. Maybe the long-form playthrough by Raptor will do that. I will check it out!
The earth rotating the wrong way kills me.
When's the funeral?
its not. the space station is just falling in reverse. it does happen, depends which direction you launch the ship
Looks like Planetbase....with all the small interiors per modules
Shower toilets, good to see thing are the same in space as they are here on good 'ol terra :D
Okay, this looks pretty awesome. Any bugs other than difficult clicking?
Did you ever find a way to connect multiple oxygen and heat to one generator? If not, do you have to build multiple life support mods for each room or do they fill up overtime when connected?
One ELD per room, it seems. Typically for these types of games, there's probably going to be upgrades, bigger utility rooms or even dedicated ELD rooms when you get further into the game.
Could this be Planetbase in space? I loved that game; maybe my prayers are answered.
this one seems pretty cool a lil bit of comedy mixed in.
'Solar panels don't function at night'... in space, three times further than high Earth orbit?? Lol :D
".........Gravity radiated........"
I sprayed tea.
Dammit, Raptor!
This got a Space Colony vibe to it
50:50 Raptor: wow they are doing a lot of work
Me: all i see is people doubled over struggling to breath as raptor pulled down life support first instead of last
Raptor: they are learning how to disassemble (while holding their breath)
Mf as i watch his probe operators slowly suffocating and freezing b/cus he didn't realise he needed an E.L.D for each section of the station.
Or those injured people walking through a cold and airless station on their way to the medbay...
This channel is not free. Every time I watch one of these games I have never heard of... I buy it. Seriously though ... thanks for the hard work.
I wish the video calls were done on the side (think WarCraft, StarCraft etc.). Other than that the game looks nice and there seems to be some story so that it's not just a plane base building game. Cool!
The video call guy, Thomas Hughes sounds just a LITTLE bit like Carl Sagan imo.
Would love to see a couple hour live stream of this game :)
OK i love this game so much !!!!!!!!!
This looks like planetside.
I hope in this game the workers use the nearest place after waiting a second instead of blocking the next free module at the other side of the station.
Very impressive :) I really hope you continue with this as I can see many more of us wish the same.
Its like Marsbase (the Game) where you get swamped with people. But don't forget to add more restrooms.
Let me expand your mind a little. The world's of old wear down to their cores .the cores can be just metals like iron. So effectively you gave a giant floating metal sphere already in space. Just outside pluto are such cores. Usi g a core is not like putting buildings around it ,you carve out the structures inside. Even mounting thursters on it. It's safer can take hits. I hope your mind has expanded a little ,finally you can just bind asteroids which are even more local to our space and build inside as well.
Well done game. Developers worked hard.
Even the earth rotate that is pretty awesome
The game intro in the video made me buy it
Ok, now i have another game I want now! Gotta wait till the 11th and hope I can free up a bit of the old budget.
I bought Space Station Tycoon on steam. Imagine my disappointment when I loaded it. Looking forward to the release of Base One.
Wow had no idea something like this was being made. So cool.
Heraclids were decendants of Herules in Greek Mythology.
i didn’t realize it was a game till you started talking
It doesnt make sense, that earth is rotating and you are rotating in counter clockwise and are not in the sun 24/7. It you make sense to have night and day if you were geostacionary around the earth but you are not so it doent make any sense! But other things are nice.
The rotation actually does make sense, though it's actually an illusion of sorts. It's not that the planet is spinning in the other direction but that the station is orbiting so fast, faster then the planet is rotating, which makes it seem like it's rotating the oposite way, when in reality it's not. It's like when you see a car going so far that it looks like it's wheels spin the oposite way.
@@Fyrexsama That does not make sense. The station is NOT orbiting that fast as that would be a serious waste of energy. Also, THAT is not why the wheels look like they are spinning backwards. They appear to be spinning backwards because of persistence of vision, you fucking idiot!
That isn't Earth.
Raptor reads the text that says 'you have to connect power and logistics' OUT LOUD...
Then says, "Do I have to connect power and logistics?" LOL
GLORY TO RAPTORIA
43:47 Henry looks like me in the morning!
in space haven, you now have an alternative mission, wher you can build a "starbase"
H Y P E
You should build some windmills maybe...
It would be great if we could send an expedition team to the planet and maybe help them to settle there.....
Maybe after settled they could send us a supply or something.....
you can't click through walls even if they are transparent. that's why you were having trouble. rotate around to expose the component you want to click on
the reason you were unable to select things was that you were clicking the wall of the module so that's why things you clicked were not being selected
This is a personal gripe of mine.
The energy management system in this game is beyond basic. It would be wiser and easier to build every module with a means to transfer energy to every attached module. I know it does not fit with the "Survival" aesthetic but considering that the game is a sci-fi game, there are some survival mechanics that I think would work better omitted.
Why are they walking, where is the gravity coming from?
Mag Boots
You are far too easily impressed!
Honestly thanks for trying out all my games for me before I buy them lol.
That was correct, actually, analgesics. You know, the gesics for the uhh... they're they're pain killers
Yo let's get this man to a 1million subs guys😁😁
He's so close!!
Soooo good I need more raptor!
this game is the best
Raptor an building in space what could possibly go wrong 😂😂😆😆
i used to watch your video since was 4 to 5 years old
Why am I getting a Knights of Sidonia vibe in the story's premise?
Looks like a combination of sims, space haven, evil genius, space engineer and i dont know, you name it...
Take my moneyyyyyyy
wait... the game's premise... they have a wormhole that follows the earth as it revolves around the sun? :O
"Congratulations your brain is getting huge" 😂😂😂 i laughed my insides out
Omg I love this game
love the game already thanks Raptor
Hahaha the into is ridiculous.
Maybe there is sparkling unicorns in it.
Head in the blu lol.
But the game itself seems nice.
They should make those layer views the same color as the Resource "color."