This a great game that deserves more coverage. There are limitless ideas and iterations for this system and it is highly adaptable. Please consider adding more battle reports in the future!
I love the variety on this channel. I started watching when you were apparently literally in a basement with your buddy, Jay. You had maybe 52 followers. You've been rollin' hard and fast for years now, and it's really rather amazing. You sincerely and simply make some of the best content out there. You keep makin' cool stuff, and we'll keep watching.
I used Pulp Alley for my annual Halloween game 2 years ago. The leagues were: Teenage Mutant Ninja Turtles, Ghostbusters, X-Men, Batman and Friends, and the Scooby Gang. You really can do anything with the perk system. :-) I ran it as a competitive game with each Reward card gained also adding a narrative clue that something odd was going on at the old abandoned church in the middle of the table. When the 4th card was earned it signaled midnight and the conclusion of the eldritch ritual that was going on in the building. The rest of the game was co-operative against the Cthulhu cult and the beast they had summoned (using the Horror deck supplement). None of the players had played before yet by Turn 3 they were running the game themselves with me just answering edge questions (like what happens in multiple combats, etc). Oh, I also used the "social warfare" rule -- I forget what it was called. But basically it forbids you from using Fight/Shoot and allows combat by Cunning and Finesse. This is the only game I know of that you can take a figure out by inflicting "social damage" by being more witty than they are! Last thing - I'd love to see a Vice Alley campaign someday! Thanks for adding this game to your repertoire!
Great review, Ash. For a moment there I thought this was Crooked Dice's 17TV Pulp. I'm guessing Crooked Dice must've drawn some inspiration from these set of rules. Never heard of Pulp Alley before until now so thanks for bringing light to such an influential game.
I thought this, too, when I first started looking at the rules. But, the games are pretty different, especially in the combat mechanisms. They're both great for pulp play, but if I had to choose one I'd go with Pulp Alley simply because I'm not always in the mood for the "you're actually filming a movie" trope that 7TV uses. (Full disclosure: I backed 7TV Pulp KS and the current Pulp Alley KS. So I really do like them both!)
@@housecaldwell Yeah, I see what you mean about the combat. I'm definitely interested in learning these rules more. It feels flexible enough to fit into just about any genre.
@@chriswilliams5128 For instance your chimp companion you take into the field is almost never albino. Albino chimps are much better helpers in the lab.
Is it just me, or does this game seem overly complicated? I like the idea of it, and would love to be convinced otherwise, but it seems over engineered. Am I wrong? Hope so, I love the idea of it, not quite sold - yet!
Hi Adrian, we have a free Pulp Alley Quick Start guide available if you'd like to check it out for yourself. With Pulp Alley, I tried very hard to give it detail in the "right" places and avoid the stuff that bog games down -- such as counting/spending Action Points, excessive Modifiers, the use of Charts, and so on. I think you will find that the gameplay is very fluid and dynamic. And while you will have many options the resolution is normally very clear and intuitive. I hope you give it a try and let me know if you have questions. Have fun is Rule #1.
It’s actually a pretty elegant unified system which doesn’t require special case rules for every little thing. There are a some special rules but they are almost all summarized on cards. It’s much more about flow and card play than crunch and army min maxing.
Only time it gets complicated is when trying to remember too many special abilities that aren't simply added to the character dice, i.e., some text to remember, and too many cards in hand. I often put hand size limits on the fortune cards and try not to build leagues with too many abilities that require remembering text. But if one was to play the same leagues over and over, more of the abilities would be memorized.
Fantastic! Thanks so much for your support. :)
This a great game that deserves more coverage. There are limitless ideas and iterations for this system and it is highly adaptable. Please consider adding more battle reports in the future!
Yes, please! I love Pulp Alley.
Totally agree!
100% agree, and Dave is such a cool, relatable guy over on his channel!
sweet! We are going to be playing this soon
I love the variety on this channel. I started watching when you were apparently literally in a basement with your buddy, Jay. You had maybe 52 followers. You've been rollin' hard and fast for years now, and it's really rather amazing. You sincerely and simply make some of the best content out there. You keep makin' cool stuff, and we'll keep watching.
Thanks Ash for playing one of my favourite systems. Really enjoy our vids...
I love Pulp Alley and the fantastic folks behind it. I've been a fan and player long before 2.0 and it's all great!
Brilliant see a great game like Pulp Alley get exposure. Nice one Ash!
woohoo thanks for the look Ash!
I love Pulp Alley it's so adaptable to any genre you want to play. Used it to play Dr. Syn amongst many other settings.
Thanks, Paul!
I used Pulp Alley for my annual Halloween game 2 years ago. The leagues were: Teenage Mutant Ninja Turtles, Ghostbusters, X-Men, Batman and Friends, and the Scooby Gang. You really can do anything with the perk system. :-) I ran it as a competitive game with each Reward card gained also adding a narrative clue that something odd was going on at the old abandoned church in the middle of the table. When the 4th card was earned it signaled midnight and the conclusion of the eldritch ritual that was going on in the building. The rest of the game was co-operative against the Cthulhu cult and the beast they had summoned (using the Horror deck supplement). None of the players had played before yet by Turn 3 they were running the game themselves with me just answering edge questions (like what happens in multiple combats, etc).
Oh, I also used the "social warfare" rule -- I forget what it was called. But basically it forbids you from using Fight/Shoot and allows combat by Cunning and Finesse. This is the only game I know of that you can take a figure out by inflicting "social damage" by being more witty than they are!
Last thing - I'd love to see a Vice Alley campaign someday! Thanks for adding this game to your repertoire!
I love that! I was thinking of using it for a Dead Space campaign!
Pulp Alley is a GREAT game! I have used for several different things!
I like the stamina macanic for the fighting this game. Meet to check this game to see my store carry this. Thank you Ash👍
Great game that deserves more coverage! Thanks for spreading the word!
THANKS, Tom! :)
Been seeing the adverts for the minis for this game in WI for a while now. Should have known you have done a let’s play of this
That looks like a lot of fun.
Great review, Ash. For a moment there I thought this was Crooked Dice's 17TV Pulp. I'm guessing Crooked Dice must've drawn some inspiration from these set of rules. Never heard of Pulp Alley before until now so thanks for bringing light to such an influential game.
I thought this, too, when I first started looking at the rules. But, the games are pretty different, especially in the combat mechanisms. They're both great for pulp play, but if I had to choose one I'd go with Pulp Alley simply because I'm not always in the mood for the "you're actually filming a movie" trope that 7TV uses. (Full disclosure: I backed 7TV Pulp KS and the current Pulp Alley KS. So I really do like them both!)
@@housecaldwell Yeah, I see what you mean about the combat. I'm definitely interested in learning these rules more. It feels flexible enough to fit into just about any genre.
Lucky: "Milligan, don't look at it. Shut your eyes, Milligan! Don't look at it, no matter what happens!"
Awesome! Love this game so glad you covered it!
Great video...Pulp Alley’s awesome
Oh this looks like a great reason for me to finish my arctic explorer minis.....🤔 Awesome video as usual, Ash!
Hoping to see you play Five Parsecs from Home one day.
Great job explaining Pulp Alley. It really is a great game.
I've been looking for a reason to buy some miniatures of the Monarch, Dr. Ms. The Monarch, and their minions. This may just fit the bill perfectly.
As long as you also buy a Swedish Murder Machine I’ll sign off on this.
Someone did stats for the Monarch and his henchmen...hench people...sorry.
Wish you would run a second game with custom leagues.
Oh you got some Indiana Jones, Tales of the Golden Monkey type stuff going on!
As an archaeologist I can honestly say that this game only passingly resembles my life.
This disappoints me greatly as an adult that was a kid that wanted to be an archaeologist. lol
You're doing it wrong. :-D
Next you'll be telling us that 'X' doesn't mark the spot...
@@chriswilliams5128 For instance your chimp companion you take into the field is almost never albino. Albino chimps are much better helpers in the lab.
@@housecaldwell Shh. But, most likely yes.
I didn't think dodge was supposed to be reduced from multiple combats?
True.
You guys should really do Specter Ops, would be amazing ngl
+1
I like the idea of Bea Arthur in a Pulp Action Adventure.
Yes, i think that is a cool twist.
She was a Sergeant in the USMC.
@@raincoast_bear Oh, I'd forgotten about that. Good point.
Mind bullets!??!
That’s telekinesis, Kyle!
Is it just me, or does this game seem overly complicated?
I like the idea of it, and would love to be convinced otherwise, but it seems over engineered.
Am I wrong? Hope so, I love the idea of it, not quite sold - yet!
Hi Adrian, we have a free Pulp Alley Quick Start guide available if you'd like to check it out for yourself. With Pulp Alley, I tried very hard to give it detail in the "right" places and avoid the stuff that bog games down -- such as counting/spending Action Points, excessive Modifiers, the use of Charts, and so on. I think you will find that the gameplay is very fluid and dynamic. And while you will have many options the resolution is normally very clear and intuitive. I hope you give it a try and let me know if you have questions. Have fun is Rule #1.
Thank you for the reply.
Sold!
I'll get the starter set. Thank you for your reply, very much appreciated. Good luck.
It’s actually a pretty elegant unified system which doesn’t require special case rules for every little thing. There are a some special rules but they are almost all summarized on cards. It’s much more about flow and card play than crunch and army min maxing.
Only time it gets complicated is when trying to remember too many special abilities that aren't simply added to the character dice, i.e., some text to remember, and too many cards in hand. I often put hand size limits on the fortune cards and try not to build leagues with too many abilities that require remembering text. But if one was to play the same leagues over and over, more of the abilities would be memorized.