Man, that's such a clever way of implementing melee into a game. I've really got to up my game design skills, there's so much variety in the tabletop market.
It's a very fun way of cutting dice, it looks like they got some inspiration from board games, I am very curious to see how it will work out long term, whether it detracts from longevity(eventhough it wouldn't be too bad a thing for a small fun skirmish game).
@@faustbaldhead1390 I swear to god, this was designed by Guild Ball developers/designers. There are SOOOOO many similarities here, it's insane. From the artwork, to influence, to the life bars and effects at certain levels. The card system though is definitely unique, and really, REALLY cool!
Just found this channel last night and have discovered a bunch of skirmish games I hadn't heard of before, thanks for bringing some attention to the underdogs!!! Great vids and love the fast pace of these battle reports, definitely gonna try this game out.
Really great lets play and intro into the amazing Moonstone. I just have a couple of points which i think are not super clear from a quick reading of the rules, and also a couple of things i think you either missed, or didnt use for an intro game. 1) Flintlock - When you shoot with flintlock (or any other move that is a once per game), you called the bluff, saying that there was no danger as it's a once per game ability (unless you use the reload ability), however it's not that safe - he can reshoot for free if you said bluff and your opponent wasn't lying, as it's part of the same overall action, so gets around the once per game unless reloaded. So in this case if a correct card had been played and he wasn't bluffing he was able to do that ability again, you have to view it as if it's kind of like a ricochet or quick draw skill on the side of flintlock. 2) When dealing cards - you always deal the active model / attacker ALL their cards before the opponent gets theirs. In the gnome faction there is an ability to alter the decks. 3) I guess cos you were holding the cam, but you do need to be in base to base with the moonstones to do a harvest action and dig them up. 4) When you tried to hit the friar, you would have drawn one less card, as the baron was unengaged by anyone other than the attacker and in his melee zone, so you have a simple gang up bonus in the game too 5) You also didn't do any reaction steps as the opponent, so when the baron walked up to midget, you had a change to spend an energy from midget to do a reaction 1" step, which would have forced the baron to step back in and also spend another energy to melee, as you would have stepped out of his melee. As a note any model on the opponent have a chance to spend 1 energy to do a 1" reaction step, after each completed action of the opponent, but only one model can do a reaction step - it's easy to not bother with in the first few turns, but can be very useful late game. 6) Also if you are out of your melee range, then you cannot trigger any of the signature move conditions other than the dmg reduction, so you cannot do damager or use the end step effects.
@@Moonstonegame I might have been crossing games in my head. A board game a friend of mine was designing has a similar mechanic for magic. I think it is a redraw or add to hand when getting a free cast. IIRC this is because of it using a bidding system. So you play your cards to generate/charge power while your opponent is playing them to reduce your power.
Its definitely unique, I do wonder if it starts to feel a bit gimicky after a few games though. Being able to read your opponent seems pretty important in very game.
i guess it depends on the players, every hand of cards is different couple with different abilities and desired results, so each combat or arcane is individual. Plus this playthrough didnt highlight the interplay using reaction steps between combatants. It a very very cool game.
Yeah idk, I just feel like it might become a bit tiresome having to read/bluff your opponent over and over again.... also some people have an unreadable pokerface, while others you can read like a book lol.... I like to win my skirmish games by outplaying my opponent strategically/tactically and wonder if the bluff mechanic perhaps determines the outcome of things in a way that can negate much of that. I'm willing to give it a try though, its a game I want to like because the art and miniatures etc I'm totally in to.
have a look on their download page, you can get rules and card for a print and play. I agree re the pokerface, but honestly i fell theres a lot more smarts in this game than relying on a dice roll, but you are playing odds as you both are using th same deck and know what cards are in that deck.. moonstonethegame.com/downloads.html
It is something new, how many games do we need where we roll a hand full of D6. Not that there is anything wrong with that, but I like it when anyone choses to think outside the box.
Yes, this is quite a crunchy game, but looks like heaps of fun. I think you did a brilliant job in explaining the rules (which are quite nuanced). Love the painted minis and terrain. Great work. I hope you can do another Moonstone game when we all emerge back into normality.
Na, this is basically Guild Ball but with a unique system around attacks and abilities. Not that crunchy, but definitely designed for small model counts :)
Feels like Bushido, Relicblade, Arena Rex, and Malifaux had a baby... Also I like how great minds think alike. I was contemplating that type of card system for a Dark Souls like game.
I'm a little person. I don't think you're mean, thoughtless or cruel. I love your videos and think you guys are great. I'd appreciate you not using midget, though. It's hard to hear, truly. It's not the sole reason I've lost friends to self harm, but it's just one little cog in a larger thing. Whatever you choose to do, thanks for releasing such great content. Please don't take this is a personal attack. Cheers!
One of the goblins is literally named Vicious Midget and he has a special ability called Midget. If that offends you then you probably want to stay away from this game since the devs clearly don't consider it an offensive term and expecting the people playing the game to not use the official names of their characters is a bit much.
@@foomy44 I'm glad you got all that off your chest. Do you feel better now? Sometimes having a little rant is a great way to vent some steam and the internet is a great place for it (no consequences, really. If the company had released a model with an ethnic slur, presumably you'd be cool with it because, hey, that's what it says on the tin right? I lent my opinion about a gross thing. You should probably ask yourself why you were so defensive and dismissive and grow from that. Like internally. Reflect and be a better person. If something is wrong or damaging, but not to you, there is a kind of bravery in supporting questioning it or changing it. I hope you choose to be brave next time.
@@c-r Um, ok? I just gave you relevant information in what I thought was a pretty normal manner, sorry if that upset you. If you wanna see what a rant looks like, check out your reply.
@@c-r, I take your point about the use of the name midget, I can see that it would be insulting and offensive to little persons, and is something that perhaps should be brought up with the makers of the game (who are currently playtesting some erratas etc so could be a good time for them to consider changing the name). I don't think, however, that foomy44's original response to you came across as aggressive or at all 'triggered' - he meant that it's not Guerilla Minis being offensive, it's unfortunately the game itself, and if that is what the designers think/find funny, it's likely there may be other elements of the game you also find offensive, so it may not be a pleasant game for you to play, especially if other players frequently use the character name you find insulting (which they well might, as the character is quite strong). I really like Moonstone, but am concerned its appeal might be damaged by the use of such terms, and I'd like to see it expand and grow as much as possible. The makers are attending a small gaming show local to me soon, and I will mention this issue to them.
for each there own, the card mechanic is incredibly well implemented and simulates a combat much better than dice, it is a bit slower though and makes a different feeling game... but it also makes this one stand out in a very good way - but is not for everyone, as the play-through said, definitely crunchy
Me - gets into Moonstone. "Mmh, I wonder if Ash has a let's play...."
I know you have so many games to play but would love more moonstone
Agreed. More Moonstone please!
moar moonstone plis!
Agreed. Deff need more 😍
You know the robots have gone too far when they are having conversations between themselves...padding themselves on the back...
Man, that's such a clever way of implementing melee into a game. I've really got to up my game design skills, there's so much variety in the tabletop market.
It's a very fun way of cutting dice, it looks like they got some inspiration from board games, I am very curious to see how it will work out long term, whether it detracts from longevity(eventhough it wouldn't be too bad a thing for a small fun skirmish game).
The card play and reactions vastly increase the interest over the same old rolling dice mechanic...
Works for this scale or maybe a game of Bushido's style. But feels slightly limiting.
@@faustbaldhead1390 I swear to god, this was designed by Guild Ball developers/designers. There are SOOOOO many similarities here, it's insane. From the artwork, to influence, to the life bars and effects at certain levels. The card system though is definitely unique, and really, REALLY cool!
Hello! My friend just got the starter set and I was stoked to see that you’ve got a video on this game. Thanks for sharing 🥰
Just found this channel last night and have discovered a bunch of skirmish games I hadn't heard of before, thanks for bringing some attention to the underdogs!!! Great vids and love the fast pace of these battle reports, definitely gonna try this game out.
Learned about this from PATM podcast. Love Skirmish games, these are some amazing minis.
Also, I appreciate any character named 'Eric'
The Faeries in the game remind me of the Faeries from the Morningtide set from Magic the gathering. Which is awesome. Love the miniatures.
yeah thats immediately what came to mind when I first saw them too.
Would love another one of these BRs!
Really great lets play and intro into the amazing Moonstone. I just have a couple of points which i think are not super clear from a quick reading of the rules, and also a couple of things i think you either missed, or didnt use for an intro game.
1) Flintlock - When you shoot with flintlock (or any other move that is a once per game), you called the bluff, saying that there was no danger as it's a once per game ability (unless you use the reload ability), however it's not that safe - he can reshoot for free if you said bluff and your opponent wasn't lying, as it's part of the same overall action, so gets around the once per game unless reloaded. So in this case if a correct card had been played and he wasn't bluffing he was able to do that ability again, you have to view it as if it's kind of like a ricochet or quick draw skill on the side of flintlock.
2) When dealing cards - you always deal the active model / attacker ALL their cards before the opponent gets theirs. In the gnome faction there is an ability to alter the decks.
3) I guess cos you were holding the cam, but you do need to be in base to base with the moonstones to do a harvest action and dig them up.
4) When you tried to hit the friar, you would have drawn one less card, as the baron was unengaged by anyone other than the attacker and in his melee zone, so you have a simple gang up bonus in the game too
5) You also didn't do any reaction steps as the opponent, so when the baron walked up to midget, you had a change to spend an energy from midget to do a reaction 1" step, which would have forced the baron to step back in and also spend another energy to melee, as you would have stepped out of his melee. As a note any model on the opponent have a chance to spend 1 energy to do a 1" reaction step, after each completed action of the opponent, but only one model can do a reaction step - it's easy to not bother with in the first few turns, but can be very useful late game.
6) Also if you are out of your melee range, then you cannot trigger any of the signature move conditions other than the dmg reduction, so you cannot do damager or use the end step effects.
Yep. What he said.
Yup, Mark is right on all points but you guys did great for your second ever game!! 😍
Don't you also reshuffle and redraw the cards after being called on a bluff or is that another game?
@@JTMC93 No, when you get Bluff called against you incorrectly then you get to play again with the cards remaining in your hand.
@@Moonstonegame I might have been crossing games in my head. A board game a friend of mine was designing has a similar mechanic for magic. I think it is a redraw or add to hand when getting a free cast. IIRC this is because of it using a bidding system. So you play your cards to generate/charge power while your opponent is playing them to reduce your power.
I love the card mechanic in this game. Bluff... Bluff... Nope and Nope. Full Health.
Its definitely unique, I do wonder if it starts to feel a bit gimicky after a few games though. Being able to read your opponent seems pretty important in very game.
i guess it depends on the players, every hand of cards is different couple with different abilities and desired results, so each combat or arcane is individual. Plus this playthrough didnt highlight the interplay using reaction steps between combatants. It a very very cool game.
Yeah idk, I just feel like it might become a bit tiresome having to read/bluff your opponent over and over again.... also some people have an unreadable pokerface, while others you can read like a book lol.... I like to win my skirmish games by outplaying my opponent strategically/tactically and wonder if the bluff mechanic perhaps determines the outcome of things in a way that can negate much of that. I'm willing to give it a try though, its a game I want to like because the art and miniatures etc I'm totally in to.
have a look on their download page, you can get rules and card for a print and play. I agree re the pokerface, but honestly i fell theres a lot more smarts in this game than relying on a dice roll, but you are playing odds as you both are using th same deck and know what cards are in that deck..
moonstonethegame.com/downloads.html
It is something new, how many games do we need where we roll a hand full of D6. Not that there is anything wrong with that, but I like it when anyone choses to think outside the box.
Also. Midget gets energy if he causes damage in combat, up to 3 times.
Yes, this is quite a crunchy game, but looks like heaps of fun. I think you did a brilliant job in explaining the rules (which are quite nuanced). Love the painted minis and terrain. Great work. I hope you can do another Moonstone game when we all emerge back into normality.
Na, this is basically Guild Ball but with a unique system around attacks and abilities. Not that crunchy, but definitely designed for small model counts :)
This game seems so cool. Nice batrep!
Thanks for the "Let's Play".
I do love this game. It’s so much fun.
There IS a downside to calling a bluff and getting it wrong - they get to the same ability again for free ;)
Feels like Bushido, Relicblade, Arena Rex, and Malifaux had a baby...
Also I like how great minds think alike. I was contemplating that type of card system for a Dark Souls like game.
Na, this is Guild Ball with a card system for attacks.
Card combat be reminding me of Dungeon quest !
I’m getting this game, if only for the models for my 5e DnD game.
Ok, this is a fun game. I’m going to get it to play. And ‘midget-su’. Thank you for that!!
More Moonstone!
Love to see more moonstone 👍🤔😉
Love Moonstone thank you
we’re can I pick this up at ? Not finding it anywhere
moonstonethegame.com/
Will you play more of this game at a later date?
For sure! When lockdown starts to end and we open back up :)
@@GuerrillaMiniatureGames Ahem....
I love how the game looks! I really like the Moonstone world. Not sure if the crunchyness of the game is for me though..
What do you use to protect your minis? My minis' paint is wearing off with use.
Do you varnish your miniatures? I use Testors Dullcote on EVERYTHING I paint.
Who's buildings? They look familiar.
Tabletop Worlds
@@GuerrillaMiniatureGames Thanks.
You might have seen them in official moonstone pictures. Tom uses them for demos etc.
Fantastic game, can't wait til we can get it here in Norway. Are you going to play the Hellboy bordgame and make some battle report from that?
I am for sure!
How many models for a standard game?
Edit: This seems like a cool game, wanna see more hopefully.
Six Characters is a standard 2 player game. :)
To catch a moonstone, you must not be "base contact"?
I'm a little person. I don't think you're mean, thoughtless or cruel. I love your videos and think you guys are great. I'd appreciate you not using midget, though. It's hard to hear, truly. It's not the sole reason I've lost friends to self harm, but it's just one little cog in a larger thing. Whatever you choose to do, thanks for releasing such great content. Please don't take this is a personal attack. Cheers!
One of the goblins is literally named Vicious Midget and he has a special ability called Midget. If that offends you then you probably want to stay away from this game since the devs clearly don't consider it an offensive term and expecting the people playing the game to not use the official names of their characters is a bit much.
@@foomy44 I'm glad you got all that off your chest. Do you feel better now? Sometimes having a little rant is a great way to vent some steam and the internet is a great place for it (no consequences, really.
If the company had released a model with an ethnic slur, presumably you'd be cool with it because, hey, that's what it says on the tin right?
I lent my opinion about a gross thing. You should probably ask yourself why you were so defensive and dismissive and grow from that. Like internally. Reflect and be a better person.
If something is wrong or damaging, but not to you, there is a kind of bravery in supporting questioning it or changing it. I hope you choose to be brave next time.
@@c-r Um, ok? I just gave you relevant information in what I thought was a pretty normal manner, sorry if that upset you. If you wanna see what a rant looks like, check out your reply.
@@foomy44 (I'll respond with equal effort then) sorry my response triggered you.
Better?
@@c-r, I take your point about the use of the name midget, I can see that it would be insulting and offensive to little persons, and is something that perhaps should be brought up with the makers of the game (who are currently playtesting some erratas etc so could be a good time for them to consider changing the name).
I don't think, however, that foomy44's original response to you came across as aggressive or at all 'triggered' - he meant that it's not Guerilla Minis being offensive, it's unfortunately the game itself, and if that is what the designers think/find funny, it's likely there may be other elements of the game you also find offensive, so it may not be a pleasant game for you to play, especially if other players frequently use the character name you find insulting (which they well might, as the character is quite strong). I really like Moonstone, but am concerned its appeal might be damaged by the use of such terms, and I'd like to see it expand and grow as much as possible. The makers are attending a small gaming show local to me soon, and I will mention this issue to them.
Oh my gosh...the lip-smacking and valley girl accent kills me every time. I've never been able to get through one this guy's videos.
Yea.. No thanks.
Lovely theme ruined by hipster combat mechanics that will get tedious after 2 games...
Played this game hundred times. Not yet bored of the melee. Far more interesting than rolling dice every time.
for each there own, the card mechanic is incredibly well implemented and simulates a combat much better than dice, it is a bit slower though and makes a different feeling game... but it also makes this one stand out in a very good way - but is not for everyone, as the play-through said, definitely crunchy
@@danielhumphrey6256 Some prefer beer and pretzels. Others, such as you and I - prefer whiskey and wine. Refined tastes require refined palettes.
picked it up, game is fun to play with family and friends