Absolutely, so many games do. But we're a small team trying to cover as many stories as we can. We're doing our best with the resources available to us thanks to our patrons. Cheers for watching!
To anyone wanting more behind the scenes Celeste stuff, there’s a really interesting GDC talk Matt Thorson gave on the level design of Celeste and I’d highly recommend it
I wish this was a full doc (edit) but thanks for making it. With you find the time please revisit Celeste and the studio formally know as "Matt makes games"
I'd really like to hear about the whole development process of hollow knight even if it is 12 hrs long. The developers are awesome and I'm really looking forward to silksong.
The fact that they analyzed feedback from play testers from an emotional lens rather than a data-driven formulaic lens is a really underrated in a fascinating insight into how games that feel "right' are made. There's no committee judging what direction this game should go based on causation without correlation from statistics of testers, to understand how the game is going to work you need to let the art breathe and exist with the player. Companies like EA pretend video games are stocks. Indie devs remember that games are meant for two things: *artistic expression and fun.*
Been following Noel Berry and Matt Thorston since 2009 or so, I used to make little flash games based on the ActionScript framework Flashpunk...Back then Noel was this 16 yo kid that popped up in the community alongside Thorston and co...It's crazy to see him become so successful, making a great game like Celeste. Looking forward to seeing what he and his team do next!
I remember An Untitled Story blowing my mind back in the Game Maker community. So fucking happy for Matt and their success, they deserve every bit of it
As a game creator myself this is very inspiring. I've had the game in my steam library for a while, but this has made me want to play it. Keep up the great work.
I love when Developers (Indie or Big Companies) put their hearts in "small" projects and turns up to be the biggest step in their careers. The game carry the old school nostalgia and as a gamer, I love that.
Celeste is one of my biggest discovery of the joy from indie games. After Hollow Knight, i couldn't think of a game that could blend great design, amazing soundtrack and a steep difficulty curve from any indie games that i've ever played.
@@NoclipDocs I second that. Hollow Knight is a game that captured me for over 60 hours before I even put it down for a couple months. 60 hours... I rarely put in 5 hours before I take a break from a game, to put it in perspective.
Not trying to be hyperbolic when I say this is what it sounds like when you talk to someone who knows how to follow inspiration, which I think is the most important aspect of good art. “We knew what we wanted to make and It started to fall into place” “we watched people play it a lot and changed things until it flowed” and “it has to feel really good” are some of my most favorite things to hear an artist say, especially a game designer. Celeste is still easily in my top tier of games
Bummed this is so tiny cause I adore Celeste. I'm interested to see where Noel and Matt go from here. Towerfall was a neat little game but being strictly multiplayer I never really cared but Celeste was truly something special. I remember jumping out of my chair and fist pumping the first time I finished climbing the Summit. I loved the game so much I went back and found the hearts so I could tackle The Core and all the B-Sides.
After watching this, I realise what I really want to hear is the emotional side. It sounds like an experienced team working a smooth process, so I'd like to feel more of the heart they put in. What is the personal inspiration for the team members, what are stories from their lives that influenced this. I want the cornier doc 😁 Maybe that's because I also have been following the indie game scene since 2007, flashpunk, local multilayer scene, pico 8, etc. I knew this broad line story already.
I am constantly fascinated by how developers discover their own games. It seems like the best projects rarely start as what they end up as. I remember Klei saying that Invisible Inc (my favourite game in recent years) started as a card game... which is so bizarre to me that such tight, and purposeful game was a result of an entirely different project. I think in crowdfunding we see a lot of games, which are put together competently but suffer from having to be what they were promised to be. It feels like games to some extend reveal what they can be during the development and sticking to vision one had before the game was forming just isn’t good for the final product.
Kentucky Route Zero is a pretty wild counter example, but yeah maybe exception to the rule. Go check out its crowdfunding video, looks like a completely different game, just with some similar narrative beats (it was originally planned as a platformer?!?)
This game is so good. it is easily up in my top 5 favorite games ever with Mario 64 DS Mario Odyssey and Hollow Knight. I absolutely love the work the team has done with this game. Thank you to all of the developers as a part of Matt Makes Games Inc.
I really love this game and its developers. I live in a kinda poor country (Argentina), and buying games it's expensive, if it's single player you just pirate and you're done, i did it with Celeste. But after replaying i was decided, i went to pay the steam bill with effective to a supermarket like 15 km from my home (rural zone), a really sunny hot summer day, i was walking under the sun and really felt like the effort Madeline does to climb the mountain, it was kinda an empathic experience. I also play piano and bought the physical book Piano Collections to learn the music, Lena is an incredible composer, i really feel what she does and totally merge it with the level design (ej: from Quiet and Falling to In The Mirror she swaps the notes and works natural and perfectly) It was another headshot to my wallet but it's totally worth.
@@joacooy8754 Hola!! Soy de Chubut, al límite con Río Negro, muy cerca de Bariloche, por ahí te suena el pueblo que está cerca. Se llama El Bolsón, el intendente le pegó a Gonzalito de CQC ajsjja, y también acá cerca fué lo de Maldonado.
Years ago I toyed around on Pico-8 and, like basically anyone on Pico-8, I've of course played Celeste. The feel of controls is really the thing that sticks out most in the first version. I adore how responsive the controls are, to get that kind of feel devs have to put a lot of effort into that area. It's one of the least visible aspects, but one that can make or break a game. I still need to try the full Steam game. The art looks beautiful and really interested to experience the story. I didn't know they put a gentle difficultly curve in the full game, I love the idea. As a Super Meatboy fan, early/easy levels can be great for replayability when you just want to chill or see how fast you can finish a level.
The best platformer of 2018, without question. I attempted speedruns of it pretty close to launch, there are some ridiculously brutal techs involved that I just couldn't get, but the sheer process of playing it multiple times in a single sitting rapid-fire was a class of reward all its own.
One of the best games I've ever played, this should be made physical not just a limited run game. Everyone should have the chance of owning and playing this game.
It's so weird to think that the same Noel that I saw at a cafe in Winnipeg ages ago as a teenager learning XNA and moving away from FlashPunk work on a small passion project that just spiraled out of hand and paid off in the end. I mostly wish the documentary was full length, but it's understandable why it's not.
This was an incredible game, I was going through a transition period in my life and anytime I doubted myself, one of the thoughts that got me through was "I beat Celeste" ... might be silly but anyone that's played the game and fought through the levels we thought were impossible knows what I'm talking about
I think Celeste might be perfect. I'm really picky when it comes to platformers (and bad) and this one feels amazing and the difficulty curve is just right. And I never expected the story and characters to connect with me so deeply. And the art and music are just outstanding. I really can't say enough about how much this game means to me
It's great to see how developers started with small projects that eventually turned into pieces of art that are getting nominated for world-wide awards. I've had a blast with Celeste and even though there isn't going to be anything new after Chapter 9, I'm looking forward to what new projects they will start.
That game was really great. It was nice (though a little too short) to hear where the game came from. My son and I really enjoyed the game a lot. The music was great and the gameplay really was challenging.
This game has more emotion than a puzzle platformer should be allowed to have. Between the music, the level design, the story, the gameplay ... the soundtrack still gives me chills to this day, it matched the game beyond perfectly.
I Cannot Believe Celeste Has Came this far Im A Speedrunner Myself Im So Happy Yous Have Added A Chapter 9 Currently Im Loving the New Design And The Items Like The Fishes And The JellyFish Glider Im Still Prosessing The Fact that Granny Dies At the Start! For me It was really Unexpected!
I am so incredibly surprised they did not envision the story from the start. It just evolved naturally with gameplay and music. They did not think they were creating a masterpiece but damn, they're silly little game somehow ended up being my favourite life changing game of all time. They are some super skilled developers, just doing all the right things in playtesting, two roommates and a soundcloud artist they loved online. -sincerely Uel
I want my game in the future to be like this but anxiety, my introvertness, and self doubt to myself makes me worried non stop. I was naive back then, i want to be the boss of a giant game company but i realized the management, the money, and the morale, then i want to be the boss of a smaller indie team being the father to my workers but due to my mindset and my personality, i'm flawed and inexperienced but i'll try my best.
Just finished watching the horizon zero dawn documentary and it was good. This is the type of channel i could binge watch. I cant support on patreon atm but i will watch the ads
Celeste has the best level design I have ever experienced. If you haven't experienced the b sides and the final level, you need to in order to realize how incredibly well this game is designed.
While Noel Berry was talking I went to dial my playback speed back down from 2x and then realized I was already at 1x and that's just how fast he talks.
Y'all are my heroes and you need to make more games. Stay with pixel art cause towerfall and celeste are amazing. And both have incredible soundtracks, never stop working with great composers.
Great video. More folk should appreciate the art that is Celeste. Do you guys take suggestions? I was hoping you guys could do a doc about the Batman Arkham series.
4:56-5:28 is my personal highlight. you cannot be clever, you cannot automate the playtesting process with statistics or self-reported surveys, you've got to empathize with the individual to make any sense of what your game experience is like.
" we tried to make the leaning curve smooth" that really work... until you get to chapter 9, that you simply need to jump from a normie to a almost speed runner but the 7 B sides are good training. this game is just amazing, pure art
Deserve more than 6 minutes. this is my 2018 game of the year
Absolutely, so many games do. But we're a small team trying to cover as many stories as we can. We're doing our best with the resources available to us thanks to our patrons. Cheers for watching!
cause you didn't play the God Of War
Oh, i played God of war and rdr too. Celeste goty 100%
@@omerfarukbykl6097 God of War 2018 isn't even the best God of War game
@@Detren so?
To anyone wanting more behind the scenes Celeste stuff, there’s a really interesting GDC talk Matt Thorson gave on the level design of Celeste and I’d highly recommend it
YES! Great idea, here's the link: ua-cam.com/video/4RlpMhBKNr0/v-deo.html&vl=en
here's another one: ua-cam.com/video/yorTG9at90g/v-deo.html
matt *THORSON* now that's a kickass name!
@@NoclipDocs Legend for leaving a link 🙏
I wish this was a full doc (edit) but thanks for making it. With you find the time please revisit Celeste and the studio formally know as "Matt makes games"
Its doc
@@spoot-erman4651 derp😳 thank you
@@sgt_hobbes You're welcome :>
and towerfall
Extremely Ok Games
I would love a full doc on Celeste.
I'd really like to hear about the whole development process of hollow knight even if it is 12 hrs long. The developers are awesome and I'm really looking forward to silksong.
Bhuvanesh Rooney
100% agree
yes please
Oops guys sorry accidentally made he dlc into a whole new game
didnt mossbag make something on this already?
i would HOPE it was 12 hours
The fact that they analyzed feedback from play testers from an emotional lens rather than a data-driven formulaic lens is a really underrated in a fascinating insight into how games that feel "right' are made. There's no committee judging what direction this game should go based on causation without correlation from statistics of testers, to understand how the game is going to work you need to let the art breathe and exist with the player. Companies like EA pretend video games are stocks. Indie devs remember that games are meant for two things: *artistic expression and fun.*
Been following Noel Berry and Matt Thorston since 2009 or so, I used to make little flash games based on the ActionScript framework Flashpunk...Back then Noel was this 16 yo kid that popped up in the community alongside Thorston and co...It's crazy to see him become so successful, making a great game like Celeste. Looking forward to seeing what he and his team do next!
Flashpunk was so important for finding my voice!
@@verysoftwares yeah it was really neat and easy to get into compare to the alternatives like Unity back then
I remember An Untitled Story blowing my mind back in the Game Maker community. So fucking happy for Matt and their success, they deserve every bit of it
The incredible music really made this game. Still listening to it almost every day
As a game creator myself this is very inspiring. I've had the game in my steam library for a while, but this has made me want to play it. Keep up the great work.
I love when Developers (Indie or Big Companies) put their hearts in "small" projects and turns up to be the biggest step in their careers. The game carry the old school nostalgia and as a gamer, I love that.
Celeste is one of my biggest discovery of the joy from indie games. After Hollow Knight, i couldn't think of a game that could blend great design, amazing soundtrack and a steep difficulty curve from any indie games that i've ever played.
We have so many people asking for us to do something on Hollow Knight too.
@@NoclipDocs .......pretty please??
@@NoclipDocs I second that. Hollow Knight is a game that captured me for over 60 hours before I even put it down for a couple months. 60 hours... I rarely put in 5 hours before I take a break from a game, to put it in perspective.
This game changed my life, it's my favorite indie game by far. When are we getting chapter 9?
Today
It's out!
Not trying to be hyperbolic when I say this is what it sounds like when you talk to someone who knows how to follow inspiration, which I think is the most important aspect of good art. “We knew what we wanted to make and It started to fall into place” “we watched people play it a lot and changed things until it flowed” and “it has to feel really good” are some of my most favorite things to hear an artist say, especially a game designer. Celeste is still easily in my top tier of games
This is great! I can’t wait for the long overdue Hollow Knight (Team Cherry) documentary!
Bummed this is so tiny cause I adore Celeste. I'm interested to see where Noel and Matt go from here. Towerfall was a neat little game but being strictly multiplayer I never really cared but Celeste was truly something special. I remember jumping out of my chair and fist pumping the first time I finished climbing the Summit. I loved the game so much I went back and found the hearts so I could tackle The Core and all the B-Sides.
I find it interesting that he describes the development process as if the game was making itself and they were just helping it along the way.
Their hard work paid off! I love Celeste's movement so much!!
Great little doc! I'd love to see a full length one though.
After watching this, I realise what I really want to hear is the emotional side.
It sounds like an experienced team working a smooth process, so I'd like to feel more of the heart they put in. What is the personal inspiration for the team members, what are stories from their lives that influenced this.
I want the cornier doc 😁
Maybe that's because I also have been following the indie game scene since 2007, flashpunk, local multilayer scene, pico 8, etc. I knew this broad line story already.
Love the short style. More digestible for a busy guy like myself.
Celeste was such a great game!!! Somebody remembers Knytt Stories?
I'm a youtube comment-reading fanatic and that's the FIRST time I've seen somebody namedrop Knytt Stories in any thread EVER. One of the classics.
I am constantly fascinated by how developers discover their own games. It seems like the best projects rarely start as what they end up as. I remember Klei saying that Invisible Inc (my favourite game in recent years) started as a card game... which is so bizarre to me that such tight, and purposeful game was a result of an entirely different project. I think in crowdfunding we see a lot of games, which are put together competently but suffer from having to be what they were promised to be. It feels like games to some extend reveal what they can be during the development and sticking to vision one had before the game was forming just isn’t good for the final product.
Kentucky Route Zero is a pretty wild counter example, but yeah maybe exception to the rule.
Go check out its crowdfunding video, looks like a completely different game, just with some similar narrative beats (it was originally planned as a platformer?!?)
John Gottschalk I will give it a look. Oh, don’t get me wrong, there are some brilliant games that came out of crowdfunding: FTL, Shovel Knight.
you can tell the devs poured so much love into this game by playing it. hope they will achieve even greater feats.
This game is so good. it is easily up in my top 5 favorite games ever with Mario 64 DS Mario Odyssey and Hollow Knight. I absolutely love the work the team has done with this game. Thank you to all of the developers as a part of Matt Makes Games Inc.
This game helped me on so many levels. Truly proves how good an indie title can be.
I really love this game and its developers.
I live in a kinda poor country (Argentina), and buying games it's expensive, if it's single player you just pirate and you're done, i did it with Celeste.
But after replaying i was decided, i went to pay the steam bill with effective to a supermarket like 15 km from my home (rural zone), a really sunny hot summer day, i was walking under the sun and really felt like the effort Madeline does to climb the mountain, it was kinda an empathic experience.
I also play piano and bought the physical book Piano Collections to learn the music, Lena is an incredible composer, i really feel what she does and totally merge it with the level design (ej: from Quiet and Falling to In The Mirror she swaps the notes and works natural and perfectly)
It was another headshot to my wallet but it's totally worth.
@@joacooy8754 Hola!!
Soy de Chubut, al límite con Río Negro, muy cerca de Bariloche, por ahí te suena el pueblo que está cerca.
Se llama El Bolsón, el intendente le pegó a Gonzalito de CQC ajsjja, y también acá cerca fué lo de Maldonado.
Very cool! Thank's Danny! A longer Doc about Celeste would be awesome, the game deserves that.
You've got my vote for a full documentary!
Years ago I toyed around on Pico-8 and, like basically anyone on Pico-8, I've of course played Celeste. The feel of controls is really the thing that sticks out most in the first version. I adore how responsive the controls are, to get that kind of feel devs have to put a lot of effort into that area. It's one of the least visible aspects, but one that can make or break a game.
I still need to try the full Steam game. The art looks beautiful and really interested to experience the story. I didn't know they put a gentle difficultly curve in the full game, I love the idea. As a Super Meatboy fan, early/easy levels can be great for replayability when you just want to chill or see how fast you can finish a level.
I would greatly recommend the game it is the single best platformer I’ve ever played
It was a great experience. Well designed levels!
The best platformer of 2018, without question. I attempted speedruns of it pretty close to launch, there are some ridiculously brutal techs involved that I just couldn't get, but the sheer process of playing it multiple times in a single sitting rapid-fire was a class of reward all its own.
One of the best games I've ever played, this should be made physical not just a limited run game.
Everyone should have the chance of owning and playing this game.
Must not have played many games then. You just finishing up Mario 2?
It's so weird to think that the same Noel that I saw at a cafe in Winnipeg ages ago as a teenager learning XNA and moving away from FlashPunk work on a small passion project that just spiraled out of hand and paid off in the end. I mostly wish the documentary was full length, but it's understandable why it's not.
This was an incredible game, I was going through a transition period in my life and anytime I doubted myself, one of the thoughts that got me through was "I beat Celeste" ... might be silly but anyone that's played the game and fought through the levels we thought were impossible knows what I'm talking about
Ah damn i gotta replay it again
Wish me luck on the summit
I think Celeste might be perfect. I'm really picky when it comes to platformers (and bad) and this one feels amazing and the difficulty curve is just right. And I never expected the story and characters to connect with me so deeply. And the art and music are just outstanding. I really can't say enough about how much this game means to me
Bravo guys! Cheers from MX, loving your approach into making games.
It's great to see how developers started with small projects that eventually turned into pieces of art that are getting nominated for world-wide awards. I've had a blast with Celeste and even though there isn't going to be anything new after Chapter 9, I'm looking forward to what new projects they will start.
That game was really great. It was nice (though a little too short) to hear where the game came from. My son and I really enjoyed the game a lot. The music was great and the gameplay really was challenging.
I’m new to Celeste so glad to have stumbled on it it’s such a wonderful playing experience. Very emotional and fun
You guys really knocked it out of the park with this game. Awesome work!
One of my favorites. Everything about this game was dopamine inducing.
God this was great. I also felt teased and realized now I need to hear more about not just Celeste, but Towerfall too. ugugugh, great work Danny!
Oh... there's a connection between these guys and Towerfall...I should've known.
Thanks for making this! Makes me want to go back and try and do all the tapes.
oo Timely
Yea the free update comes out today. A complete coincidence as it happens! :)
Imagine one day they just drop a Celeste 2 Trailer
Thank you so much for this clip. Love what you do! Celeste was a crazy and delightful ride :)
A game like this needs a full viddoc
Such a beautiful game so excited to play Chapter 9
It's an awesome Farewell for Celeste!
best game i've ever played and now still finishing on new chap
God the goosebumps when resurrection kicks in
This game has more emotion than a puzzle platformer should be allowed to have. Between the music, the level design, the story, the gameplay ... the soundtrack still gives me chills to this day, it matched the game beyond perfectly.
considering how match up celeste gamrplay and story was. it is really surprising they weren't written and designed together
I Cannot Believe Celeste Has Came this far Im A Speedrunner Myself Im So Happy Yous Have Added A Chapter 9 Currently Im Loving the New Design And The Items Like The Fishes And The JellyFish Glider Im Still Prosessing The Fact that Granny Dies At the Start! For me It was really Unexpected!
... Oh! I thought this was a trailer! It's the whole thing!
I would love to see like an hour long video on Celeste! But this is good too.
Wow, I just started playing Celeste, and this video releases!
I am so incredibly surprised they did not envision the story from the start. It just evolved naturally with gameplay and music.
They did not think they were creating a masterpiece but damn, they're silly little game somehow ended up being my favourite life changing game of all time.
They are some super skilled developers, just doing all the right things in playtesting, two roommates and a soundcloud artist they loved online.
-sincerely Uel
Lol Ninja presented their award.
Best soundtrack of almost any game I can think of...
I want my game in the future to be like this but anxiety, my introvertness, and self doubt to myself makes me worried non stop. I was naive back then, i want to be the boss of a giant game company but i realized the management, the money, and the morale, then i want to be the boss of a smaller indie team being the father to my workers but due to my mindset and my personality, i'm flawed and inexperienced but i'll try my best.
This game is amazing on so many levels, good pick
Just finished watching the horizon zero dawn documentary and it was good. This is the type of channel i could binge watch. I cant support on patreon atm but i will watch the ads
Day with you guys is always good day
First time hearing about this game. Have to give it a try now.
That music.... 😮
Oh, holy shit. So Celeste was made in Pico 8? I saw it there but I hadn't realized it was the original idea. I thought it was a Pico 8 demake.
This was the best game in 2018. I'm picking it up definitely after watching this.
Celeste is a masterpiece. I want some more Lena Raine synthtune action stat!
Amazing work!
Thanks Patron! :D
Just taking a break from chapter 9 :)
This is one of the best games ever made.
Celeste has the best level design I have ever experienced. If you haven't experienced the b sides and the final level, you need to in order to realize how incredibly well this game is designed.
I thoroughly enjoyed this game, great level design (especially the B stages!) I applaud these guys for the quality they showed, a true gem!
Nice little doc.
While Noel Berry was talking I went to dial my playback speed back down from 2x and then realized I was already at 1x and that's just how fast he talks.
Man if they made a Celeste for Theo or Granny that will be amazing
i played this game once or twice
Y'all are my heroes and you need to make more games. Stay with pixel art cause towerfall and celeste are amazing. And both have incredible soundtracks, never stop working with great composers.
Will yall do a doc on Hollow knight please? I really like that game and would love for noclip to do something on it.
"we hoped it would do ok and stuff..." *gets nominated for game of the year* (which it deserved)
i like how the narrative was built on the levels, kinda like Hollow Knight
Just beat chapter 9. It was pretty brutal but amazing.
Great video. More folk should appreciate the art that is Celeste.
Do you guys take suggestions?
I was hoping you guys could do a doc about the Batman Arkham series.
^‿^ Adored this game. I love that a teensy-tiny indie developer managed to make a title that -- at least to me -- lives up to the big leagues.
Them talking about not rounding off the edges via playtesting is something I wish AAA devs would learn
Love the game (my favorite or 2019) and the 9th chapter is amazing so far. Stuck at a particularly tricky bit
4:56-5:28 is my personal highlight. you cannot be clever, you cannot automate the playtesting process with statistics or self-reported surveys, you've got to empathize with the individual to make any sense of what your game experience is like.
Feels more like a trailer than a full video to me...
God I got this game for free from epicgames store it's sooooo good madeline is super relatable too
didn't see this coming
Thanks for the video. I nearly broke my mouse because I clicked so hard.
Matt and Noel seem like the nicest people ever.
Danny you are amazing ❤
I love this kinda stuff.
Now we need a whole new game where Madeline explores either the Pacific Ocean or flies to the moon and encounters the origin of the old lady's bird.
The only reason why I don’t like watching Noclip videos - they remind me how many amazon games I did not play yet :)
Love this game .
Just curious does this video have any story spoilers? Since I am going to start playing this game soon 😄
Some minor ones yes, especially if you are good at extracting plot from just viewing cutscenes out of context.
@@subprogram32 thanks a lot
Yeah some minor spoilers I would say.
I well up from hearing success stories of indie developers
" we tried to make the leaning curve smooth" that really work... until you get to chapter 9, that you simply need to jump from a normie to a almost speed runner but the 7 B sides are good training. this game is just amazing, pure art