@@samw1501 SAME!!! He even said "Time's ticking," earlier in the doc and I was a little curious about why they hadn't mentioned time yet. I heard the music come in and knew instantly. Brilliant work.
The music designer NAILED the travelers song, The first time I heard it it was so jaunty and cool, and now I can't listen to it without almost coming to tears for the overwhelming melancholy
This was probably the best game I've ever played, even without the ending. But because of the ending, I don't think any game can live up to this. And no one, and I mean no one, can make a better song than Travelers
20:53 this music after 21minutes of documentary, it finishes right on time for 22 minutes with the supernova and rewind. REALLY GUYS YOU EVEN RESPECTED THE 22 MINUTES RULE ?
I've never seen a game with such sad, yet also optimistic feelings. It's almost like being scared of death, but knowing everything will be okay after you die, so it makes dying less scary.
I feel really sorry that the developers don’t get to experience the feeling of exploring the game and the thrill of excitement from discovering secrets.
As a game dev and an occasional dungeon master, it's also really thrilling to explore the possibilities that you yourself can create and show to your players, and then to construct a story out of it.
I feel this for all game developers. I mean I'm pretty sure it feels great making a great game and letting people experience your work and ideas but it's a different feeling from actually experiencing the game. They'll never be experience the game the same as us.
@@javakugi3836 As controversial as Peter Molyneux is I always kinda loved this quote of his during some interview: "I feel a bit miffed, knowing everyone gets to experience the game I made, except for me".
Dungeon master here as well, and yeah, it's not the same but it's at the very least an equivalent joy! There's a giddyness to seeing someone figure out something you made. Hell, I'd say it's close to watching someone go through a blind playthrough whilst having previous knowledge.
@@SnakebitSTI Well it's hypothesized until someone proves it? We can only "hypothesize" what would happen there. It's an educated guess base on our current understanding. The earth is not a perfect sphere first off all. Second of all even if it were, you would only be free of the gravity from Earth's mass, but that doesn't mean that there's no gravity there. You could argue that you would slowly be pulled towards whatever side the moon is on, or maybe toward the sun. We do not know exactly until it's done. And it's all hypothetical anyway because of the pressures involved, that pressure created by gravity crushing the mass in towards the core. Also in the game it's a giant cave, there's still mass surrounding you so why wouldn't you be pulled towards the wall when you're closer on one side of the cave vs the other? How do we know you wouldn't be walking on the cave walls?
@@cdurkinz No, it's an inherent property of how gravity and geometry work. There is no net gravitational pull inside a spherical shell (assuming its density varies only by radius, but we're likely talking about the difference between 0 and negligible net force, there). The proof is literally high school level physics. You are confusing yourself with extraneous factors. We're not talking about making a hole at the center of the actual Earth.
There is only 1 thought in my head when I play outer wilds: " I don't need sleep, I need answers". It has been so long I was able to enjoy myself so much on a story telling game
Related fun fact: There _is_ a way to watch the ghost matter animation in real time. Just use your landing cam and hover over a patch of the stuff! Or even _into_ it, because you're "immune" to ghost matter while inside the ship (the blob near the entrance to Mining Site 2b is a perfect place to experience both). ...But if you blow the canopy, instant death.
@@paddyotterness I never played Majoras Mask. I've always heard good things. How is this a half assed version of that? Do they have similar gameplay mechanics or is it the story copied or something?
@@hubbletrubble7875 This happens in real life too, not just in your frame of reference. General Relativity just says that when an object falls, it's the floor that rises to it and not the object that moves down to the ground. I swear, no joke.
@@niang46 Yes, but to someone else on the ground it looks like the ball is fallinng. General Relativity states that these are both 100% correct, and these are called frames of reference
@@HarryDuBois616 outer wilds is not ideal too, it becomes really boring closer to the end. Anyway I enjoyed both these games, maybe that’s because I’m a fallout new vegas fanboy lol.
2 роки тому+385
Outer Wilds is that game that feels exactly like the memories of your old and beloved childhood games.
Yes!!! After each session I keep thinking, “I finally feel like a kid again” “I finally feel wonder again” it’s like discovering a long lost memory with open arms.
Reminds me of playing Myst as a 7-8 year old kid. Being totally stumped on a puzzle and just revisiting each area to find tiny little details I missed, yet still not the clue I needed. I absolutely refuse to have the final puzzle spoiled, just to cherish such a feeling I have had in almost 30 years.
me too, and if you miraculously come up with a way to encourage someone to play it without spoiling anything, please share. I have tried so many different ways of explaining this game and none of them work better than "it gives you a feeling that you cant explain, you just have to experience." and even that has a hard time selling it, Arrghhhhh it upsets me that there isnt a lot of traction to this game. I will always remember this as the the best hidden gem ive ever seen in gaming history.
@@kitt5208 I tell them it is like a combination of Myst, Majora's Mask, and Kerbal Space Program. If they need more, I tell them it is a space exploration game where the only tangible progress is learning more about the game, and your goal is to eventually learn enough to reach the ending. I also tell them, because of that, telling you much of anything else isn't just a spoiler, it will potentially break the game since once you know something, you can't *unknow* it. This is usually an interesting enough idea to get someone interested, and explains why you are so not willing to spoil.
I tell people to think of the deepest, most heartfelt emotions they remember having playing a video game. Like a game that defined how you felt about video games in your childhood, the game that made you deeply fall in love with games. Then I tell them if they take their time to take this game in no questions asked, no spoilers read, no question as to what the goal is to be reached, the feeling will be even more intense and they will get to relive what games used to mean to them when they were younger. That did convince two or three people that I hadn't hoped to reach with this game. Cause that's exactly what Outer Wilds felt to me. I felt like a child, when every game was still a mistery and every character was still the coolest I had ever played and every level or boss I finished was worth celebrating, telling my friends on the phone. Outer Wilds was like when I finally made my way to Bowser for the first time in Super Mario World, like when I beat the Elite Four in Pokemon Red for the first time, like experiencing CJ realizing he had been betrayed by Ryder and Big Smoke, like finding Goldbrand in Morrowind while randomly doing some under-water-exploring and running to school the next day to tell my best friend where to find it. Outer Worlds felt like all those unbelievable moments when my jaw dropped and I realized that what I just saw had advanced my understanding of gaming as an art, that something unique had happened, something I personally hadn't experienced before. And Outer Wilds does that for so many people and it is just a masterpiece, redefining the threshold for what games can achieve. Outer Wilds made me fall in love with gaming again. Deeply. Thank you so much to everyone in making this game happen.
Knowing that Brittle Hollow was so difficult to develop now, I am more accepting of those stairs and other seams that you get stuck on, fall off of, and have to jump over there.
Come to think of it, this is the only place in the game where I noticed getting stuck on seams more then once and uncharitably thinking "Well here's a place that should have been play tested more". Definitely more fair knowing that which parts fall ISN'T FREAKING SCRIPTED. o_o Can't say I noticed while playing, but that is amazing.
Yea there's one specific ledge that I've seen everyone get stuck on at the staircase near the triple whiteboard area lmao it's hilarious seeing every single person fall right therr
when playing , this was actually what tipped me and my bf off way earlier than a lot of the actual dialogue that what was happening was so much bigger than just our system
As a gamer in my mid-30s now, it's so amazing seeing a new generation of students coming out of university with such fresh ideas. The indie space is so alive right now and it makes me so joyful and eager to see this injection of new energy into the medium. Outer Wilds is a brilliant game on a design level, nevermind the execution, which is great as well.
Some of the best games I've played in the last 5 years have been indie games. Outer Wilds, Celeste, Katana Zero, Hades, theres so much quality indie stuff out right now, and ofc its way cheaper than the garbage AAA shit that we've seen recently.
It definitely feels like there were a lull for a long while where millennials were chasing the dream in the bigger studios for a long while, but luckily the indie sphere has really blown up and produced some amazing gems after a lot of trial and error.
39:00 when you're listening to someone explain how they came up with a piece of music as that music is building up in the background and the memories and feelings it's conjuring are making you tear up, you know that person has done a pretty excelent job
I'm an old gamer. I see the threads in most games nowadays, recognize the familiar patterns. But not in some games, and definitely not in Outer Wilds. I love games that feel like the experience i'm having is one authentic to the video game medium, true to its world, true to the relation the player and the world share, where the game plays as much with you as you do with it. No spoilers, but after hours of Outer Wilds, when i reached the end of the game, the satisfaction and the weight of my endeavour, of what i had just done, through nothing else but my own will and agency as a player, was utterly fantastic. A story which doesn't exist until the player experiences it, and which is crafted by the player in as much measure as it was also "left behind" by the creators. And the soul. The soul of the game, the haphazard mesh of ideas and concepts, something that was entirely out of shared human experiences and journeys, not out of meeting boards and charts and statistics, laid out with care and work and dedication, as well as passion. Since it does show. I know enough and have played enough in my life to at least have an inkling of idea of how much 'secret sauce' went into every corner of this game. Definitely one of the most memorable experiences in recent years in video games.
I feel like this game is a celebration of human knowledge and art. It makes you have hope for us as a species in some small way. At least for me. Especially in a world filled with hate and negativity. This game was hopeful and inspiring in a unique way. Even with its more tragic themes wrapped in.
Same. Nearly every game I play, even a lot of highly rated games like RDR2 and Doom I'm like "oh right, yeah, I've played this game before." I was even starting to question whether I just did not like video games anymore - maybe games companies had taken the genres to their limits and all that's left to do is make new bolder variations of old ideas. Then I played Outer Wilds and for the first time in a very long time I was so drawn in I couldn't stop playing until it was about 2 in the morning. Absolutely stunning game that will no doubt be looked back on as a landmark in gaming in decades to come.
What I love about these documentaries is that they are full of technical dev details. Most would skip this but hearing actual devs talk about difficult tech challenges makes you appreciate their hard work so much more.
That was fascinating. The game as a whole is so coherent it seems impossible that it could have started as just a handful of neat ideas for planets. The bit about the centre of brittle hollow not originally being a black hole - the story incorporates the fact it IS a black hole so well it seems unthinkable that wasn’t part of the design from the beginning. Amazing work.
its unbelievable to me. I would've thought it was all storyboarded and well-deliberated before anything was crafted. It shows how much work they had to put in to give the name the cohesion it has. And it's not just environmental, its the how giants deep can feel so claustrophobic but be so open, how the waters are a total anathema to a spaceship-bound explorer but be your salvation when thrust above the atmopshere and how it feels so tumultuous above the waters but absolutely calm below it. The game has nuance; everywhere.
21:12 - "It was supposed to be a bit overwhelming at first..." Brittle Hollow was one of the last planets I explored extensively because it immediately seemed daunting and complicated to explore.
It was the first planet I flew to. Went in waaaay too fast, somehow went straight through one of the broken parts of it and hit right into the black hole and came out at the white station. Thought "Welp... we'll do that planet later... let's try a different one...."
I went to brittle hallow second and spent a ton of time there. I also spent way to long trying to reach the black hole generator district. Finally getting there was so satisfying
It was the first planet I went to, and it was ROUGH. Almost dropped the game because of it. But my stubborness didn't let me switch to anothe planet until I've beat it. No regrets.
Playing this game made me realized how much time I had wasted on service games (Destiny 2, FIFA Ultimate Team) and I uninstalled them both now. I spend much less time gaming now because Outer Wilds made me fall in love with gaming again. Sounds contradictory at first, but really I started taking the time to take in games again, to enjoy good interactive art. Greatest gift that a game gave me in years. Thank you all so much who made this game. It's been an honor to play it. The moments I had with this game were like all my greatest childhood gaming memories combined into a wonderful experience. If you haven't yet, stop the game you play at the moment, no more excuses, go for it. You will not look back if you take your time to enjoy it. (also I made a good bit of my way out of depression so that might have helped. But this game really was the step up to changing some things in my life. Sounds cheesy but I think it really is true)
I feel you. Getting out of AAA genres is so refreshing. It rekindles my love and appreciation for video games cause the community isn't flaming every new update. I've gotten into a lot of single-player games lately and played through stuff like Last Day of June and What Remains of Edith Finch and more and it reminds me that video games are only limited by the imagination now. Pull away from microtransation, multiplayer games and man the experiences you can have just lifts your mood.
Edith Finch was wonderful. I just started Pathologic (from back in the early 2000s) on hbomberguy's recommendation and so far it's super absorbing. I'd also recommend checking out Soma if you haven't already.
@@c4sualcycl0ps48 Yeah, I main Destiny 2, but I take breaks to play gems such as Outer Wilds. It breaks up the monotony. That said, I still love Destiny, despite the AAA problems it comes with.
So happy this game is getting more attention, well WELL deserved because it absolutely is an absolute gem of an experience. One of the best games of 2019.
That was a very clever bit of editing at 33:50, likening the choppy interview video to the probe's still frame camera. Way to take a less than ideal video capture and give it an in universe thematic reason to be a bit choppy. That's a prime example of taking lemons and making lemonade! It's the little touches like that that make these videos so top notch! Rest assured, they do not go unappreciated. Well done as always!
4 years ago, I stopped watching this video at 10:00. Now the time has finally come to continue watching. Thank you for this great documentary on this outstanding game.
I get it now - This is modern day Myst where all the tech and engineering and design lessons of the decades have solved the problems of the state of the genre back then. I think this is first game to move it forward rather than imitate in some way. Special game, special work. We live in a post-Outer Wilds world now.
I genuinely hope we see a lot of games go for the commitment and discipline Mobius went for in such glee. Doubly so for big AAA productions. Fascination hasn't been a word I associated with games for too many years now, until this brilliant thing showed up.
speaking of Myst, they have that new game Obduction. To avoid spoiling either game, I'll just say that one of the planets in that game is aesthetically interchangeable with one of the planets in this game.
42:57 that was my EXACT experience the first time I was at brittle hollow. It was also how I found out that brittle hollow broke apart. I even yelled "MY SHIP" as it fell. That was probably one of if not the most memorable moment of my playthrough and I'm glad that that's a common experience.
I’m surprised they actually simulated forces that could have been reproduced accurately through modeling, like the orbits of the planets. Since the planets don’t seem to attract each other, their orbits have simple closed form solutions. When I played the game, I assumed a lot of those things were scripted. One neat consequence of the simulation they didn’t mention in the documentary is that the Sun can actually pull your ship off the Interloper at perihelion. The ship still has orbital velocity, so it gets flung back out into space, but it will be on a different orbit from the Interloper!
There was actually one point that I was on one of the moons and my ship somehow got launched into space, stranding me on the moon. I realized that when I was facing the planet, there was significantly less gravity on the moon, enabling me to launch myself into space and back to my ship.
I assumed, at minimum, that Hollow's Lantern was at least scripted in the sense of, "this one part of Brittle Hollow that is supposed to fall into the black hole, and is only accessible at White Hole Station toward the end of the loop, will _always_ fall within a few minutes of the end of the loop" (basically fudging probability to make sure X number of shots always hit that terrain chunk), while the rest of the Lantern's shots (and subsequent terrain destruction) would be genuinely random. But apparently not, I've seen comments saying that in a couple of loops players have played, that part of BH didn't fall _at all_ before the sun went boom...
Once I was on the Interloper waiting to get closer to the sun, but it passed too close to Giant's Deep which pulled both myself and my ship off into space...
One insane thing is also the balls in the observatory on the planet you start on. It says on the little plack that they get moved by the gravity on the moon, and that you are also affected by this gravity. The insane thing is that if you jump, you'll be pulled a little in the direction the moon is
@@WackoMcGoose that's interesting, I visited the lantern by flying to it at the start of a loop! didn't know it was meant to be more accessible at the station.
@@sagebrushrepair it's not about the fact that it's emotional. In the game it plays right before the supernova, in this video, it plays at 21:00 with the nova happening at 22:00
Outer Wilds is incredible. I didn’t “get” it at first, but when I finally sat down and dedicated myself to it I had the most incredible experience. I didn’t put the controller down for three days until I had completed it. One of the greatest gaming experiences I’ve had in a long time.
I found this game because of The Outer Worlds. I was so hyped about The Outer Worlds and I hated it. I knew nothing about Outer Wilds and it became one of the best games I've ever played. Thank you Mobius
One of the best experiences i had in games. The design, the gameplay, the music, the excitement of discovery, the existential horror of endless void of space, it's got it all. Also even though it's not even a horror game, it's probably the scariest video game I have ever played - those wind howls of Giants Deep are still getting to me.
About the horror, I agree. I feel so helpless playing this game. Any time I got launched away from a planet, I panicked. Falling into brittle hollow for the first time was soooooo scary but amazing at the same time
It's so magical to have played the game and felt all these emotions and had all those thoughts about the world and the music and the writing then watch an hour of the makers echo back EXACTLY the same sentiments from thousands of hours ago. Hearing how hard it was to put this together in this way makes me endlessly inspired.
I completed this game two years ago and I still think about it. The whole album is in my music library and every time a track plays, memories of the game flood my mind an I can't help but smile at how incredible of an experience this game was. Thank you Mobius for creating such a special game.
I remember watching streamers that always said “I wish I could have that experience of playing it for the first time, there’s nothing like it”. So I bought it, knowing about the loop and exploration, but no clue about the story. Got all the achievements and now looking forward echoes of the eye
"The ship log we knew we were gonna need, because we didn't want people to have to take paper notes" Me with my multiple A4 pages of theories and ideas of where to go next:
This game feels so much like the logical evolution of the Myst series. You're dropped in a world full of interesting stuff with no real guidance. You need to rely on your own sense of self-discovery to direct your exploration, and eventually piece together how the world works. By the end of the game, you don't have any tools that you didn't have when you started; you just understand why things are the way they are and what to do about them. Progression is tied solely to your own knowledge, not leveling up or getting better equipment or completing a certain number of objectives. BTW, Noclip should definitely do a documentary on Cyan Games and the Myst series. Their last game, Obduction, was great. And they're working on a new game called Firmament.
That's a really important mention. By the end of the game, you really don't have anything else more than you did when you started. No upgrades, no crafting, no level ups. Just your ability to be curious, to be persistent through multiple sun explosions, to explore and to understand. Maybe even a bit of mastery of your spacecraft. And if you followed everything and understand what's happening. When you pick up 'the thing' at the end there... the impending sense of dread you have is such a strong gut punch. When it hit me, i just.. put it back. I wasn't ready for that responsibility. It took me another few hours, even timing myself and doing dry runs, just to make sure everything is proper, end to end, before i took it on.
@@Cosmitzian yea i think knowledge being the progression instead of upgrades is great, but not crazy new to the puzzle genre. THe witness was majorly about that as well. I think we're all just diluted by third person action-adventure games, where if people don't have progression they feel like they're wasting their time. Gets worse by the day because of roguelites. Also, platformers usually don't feature artificial progression, but I know that the genre has been relegated to niche status in recent years.
Everytime I bring up Outer Wilds and someone replies " Yeah I liked it, but the gunplay was a bit shit", or: "I wish you could control your spaceship and it wasn't just a hub" I die a little inside...
the development of this game is a crazy example of, what happens when, everything comes together exactly the way it needed to. everyone here seems perfect for their role, and it. really really shows in game. everything is just, so perfect
I just finally got there and have no idea exactly how I did it. it was a lot of chaotic jumping and realizing the gravity crystals existed. I feel your struggle hahaha
I thought the intended way *was* to jump down the north pole, and use the gravity from the black hole to fling yourself up the bottom of the south pole.
i think personally the ocean depths one was more of a piss off, after i figured out getting under the current and then just got zapped by the core and the jellyfish and found nothing else down there to interact with and no "there is more to discover here" in the ship log i was totally stumped on what that area was supposed to be/how to interact with it
@@jhawley031 i had already beat the game upon making that comment (that puzzle was, shamefully, one of the very few things i went to walkthroughs for) and yeah i did see the jellyfish and get the clues in there... i dunno, maybe i'm just a dumbass for not putting two and two together lol
9:21 "It got more complicated" And I'm glad it did! The world-building and story of Outer Wilds and its expansion Echoes of the Eye are some of the most genius I've ever seen. I had to talk about the ending of both with my therapist! :D In addition to this, the visceral feeling of exploring the solar system and encountering the planetary and cosmic phenomena is aweinspiring and makes you feel small.
the best part if this is that the "rewind" with the mask happens at 22 minutes in... and again at 44 minutes.. and we all know why 22 minutes is significant. well done
Outer Wilds is one of my favorite games of the last decade. It was so fresh, and all the elements came together in such a gratifying way that it was impossible for me not to finish it.
@@AbsoluteHuman Yeah, but I guess you can get an ending without going to the Eye of the Universe. Sure, it'd be a lot less satisfying, but an ending is an ending. 😂
I've watched someone avoiding the launch codes by bouncing ludicrously across Timber Hearth.. (Me *with* launch codes falling to my death from the launchpad.)
@@CadenceWalker-y1c No it's not? I played the game before DLC came out and deep space satellite wasn't there, and if you read the patch notes for the DLC release there is a line saying "Hearthian Deep Space Satellite added to solar system"
This team is incredible. They created a truly awe-inspiring experience. In my 40 years of gaming no game has ever made me feel like Outer Wilds did. I can't wait to see what they do next.
Same, and send the nomai ship off to another planet, try to land it on either hourglass twin or giants deep... and shoot the scout in dark bramble through portals to make multiple.. and put the ship on giants deep or the hourglass twins
Game of the year 2019, easy, but also currently my favorite single-player among all the ones I've ever played. And huge kudos to Noclip for creating a documentary with such love and attention to detail.
After watching this doc, i think the greatest thing about this game is that it is literally a college thesis on game design. The grass roots(still USC though i know) story of this game about this grassroots species discovering great things makes the themes even so much more authentic and real, i mean its a game that started as a student project!! I honestly cannot wait to see what future game designers will do seeing that greatness can be made anywhere, and that if your heroes in game making are Kojima or Miyamoto, you don't need that level of history and respect in the industry to make something that resonates with people. Games like Legend of Zelda made me believe in magic in games, but Outer Wilds showed me we all can make magic. Thank you Danny for showing their story and thank you Mobius for reminding me what games mean to me ❤
Huge thanks for the spoiler warning Danny! I did indeed stop the video, ended up buying the game a few weeks later because of this prompt, and loved it! Definitely wouldn't have had the same impact if you hadn't given that warning, so thanks again! :)
My favourite game of 2019 and an absolutely spellbinding experience all the way through. What a nice way to start the year! Such a lovely documentary, providing so much insight into all the hard work and clever design that went into the game. Kelsey absolutely succeeded in the writing! So many games with ancient civilizations end up having very dry and formal text which can be pretty impersonal and dull to read in large batches. By making all of the notes from individual beings, you got a sense of who each writer was, how many were lost and from which group they were and what they relationship was with the others. It also wonderfully brought out the curiosity and positivity of the entire race. It was so refreshing to see even in the face of danger and despair, the person just writing about what a neat discovery they made about their new predicament. That's just their scientific mind working as intended. It was heartfelt and made the tragedies even more touching. What a game!
I got Outer Wilds as a birthday present. I still remember going around all the other Hearthians in the village and talking to them, listening to the travellers with my signalscope and eating marshmallows with Slate, and, of course, the first time I flew up into space. I think I played non-stop for over five hours, completely obsessed. I recently finished the game, and wanted to come here to thank everyone who helped make the game, because it actually changed me. It’s a masterpiece. Single best birthday gift ever, and a gift to the whole world too. ::)
Might be my favourite game of the decade, alongside Soma, Talos principle, and Dishonored. The sense of discovery of the unknown is almost unmached, the only things that was close for me was the secret hunting in Shadow of the colosuss.
I loved the Talos Principle and Dishonored. The Witness is also fantastic, would fully recommend that one. I still need to play Soma, I've heard such good things about it. You should play Prey (2017) if you haven't already, by the same devs as Dishonored, imo even better than that game
Never in my life has a game blown my mind the way Outer Wilds did. Easily my favorite game of all time. I wish I could forget all about it so I could experience it for the first time, again.
Outer Wilds is without a doubt the most fascinating, exhilarating, and terrifying game I have ever played. I have never been more curious, excited, or genuinely afraid while playing a game. From sound design to mechanics to world building, Outer Wilds absolutely knocked it out of the park.
I love that you actually stuck with the 22-minute timeloop in this video, even with the End Times music included before you zoom back. That's such a fun idea for the video format!
I was so surprised when this game didn't get much attention after I beat it soon after release. I was expecting this game would be wildly popular, as much as any AAA game at least. It was just so damn good and unique. I'm glad to hear it's at least gained a cult following, though. One my favorite games ever.
It would've gotten an incredible following, but annapurna completely fucked it by making it an epic exclusive, which basically was the fastest way to nuke your game at the time.
@@2142716 Outer Wilds was originally a kickstarter project. It raised a sizable fund, and each backer was specifically promised a steam key for the game upon launch date. However, somewhere down the line, they ended up being published by Annapurna. The publisher, having been offered a large buyout payment from Epic Games, forcibly removed the steam launch, and made it an epic store exclusive. The epic games store is bad enough on it's own, but outer wilds is even worse, because it actively betrayed the kickstarter backers who made the game possible.
@Melancholia And here we see another member of the crowd of "It didn't hurt me, therefore, they did nothing wrong" You don't have to have been wronged by something to disapprove of it.
I remember a couple years ago when I was just a kid, I watched a UA-camr play Outer Wilds. I don't think I even got to finish the video, but what I saw spawned an entire universe in my head. I think I've written two unfinished short stories about it now. Coming back and finally playing the game that inspired all of that just makes it so much sweeter.
I heard about it when NerdCubed played the alpha. I downloaded it, played some, got stuck, and looked up a bunch of spoilers. Most of those made it into the final game and I'm still upset with myself. Got another chance with Echoes tho. loved it.
Thanks for this increadible look behind the scenes. I really loved the game for the reasons they wanted to create it and I'm so happy that I sumbled upon it. And great work doing an awesome documentary about it.
Did anyone else have the sound effects form this game infect their brain after a while? I swear I sometimes hear the hum of gravity crystals when going about my day.
Timber Hearth always reminded me of this summer camp I used to go to as a kid, and now I know why. That summer camp is in a forest in Santa Cruz, California. Insane to see a part of one of my favorite games was inspired by one of my favorite places as a kid.
My sister was playing the soundtrack for the game, and when i heard the travelers' theme, I knew i had to check it out, and honestly that was the best decision that i ever made. Also, my favorite design aspect of Outer Wilds is the fact that nothing is ever "locked" or "unlocked", there are very few places that are basically different levels of the game. If one so wanted to, a player can easily start up a brand new game, and instantly finish it because the end game is fully available to access. The lore and farther along parts of the story are just hidden in plain sight and you're essentially given hints instead of keys to find everything and progress. Its a super cool detail that happens to be on my list of the many reasons why i love Outer Wilds so much
I was telling my friend he should get Outer Wilds. He loves Kerbal Space Program so this felt like it would be a perfect fit. The next day I get a message from him saying "Good shout on that Other Worlds game, absolutely love it!" I'm so happy this documentary brought it up! XD I'm hopeful some day he will play Outer Wilds. I know I plan on playing The Outer Worlds some day.
@@austinconner2479 A decent amount of baseline ideas work, burning prograde and such makes it possible to get into useful orbits on the twins, the moons, and around the blackhole only on your jetpack.
outer wilds and its DLC are by far and large my favourite indie game and story/narrative driven game of all time. it is a masterclass of story telling and phenomenal video game. i replay it approx once a year and every time i wish i could forget everything about it to experience it fresh again.
Playing this game is like reading a well-written Sci-Fi book. You go through it gradually discovering the great ideas behind this world and by the end you start to live it.
I'm so glad that all the little details I thought I was reading too much into like the role of the music was actually intended plus loads more of neat stuff like the zero g cave.
“Death is... inevitable... in Outer Wilds” - shoutouts to Jacob Geller for perhaps the most interesting video on the game I’ve seen. I’m glad I get to see a documentary like this on it too - so I can’t wait to sit down and eagerly view it~
So much of this game makes it a gem but hearing Andrew talk about his thoughts on the music hit home of why we a all feel that connection to the NPC in the game. The core idea of Alex and Andrew's message is why I could tell anyone this game is one that will stick with me till my final days.
I don't think I'll ever play another game in my life that gives you the same indescribable feeling that Outer Wilds does. I didn't know a single thing about this game before I bought it on steam, I just knew it had good reviews and that I LOVE space exploration games. I'm really happy to have experienced it in the way I did, and I wish I could go back to the time before I ever played it just so I could experience it for a second time.
Outer Wilds was one of the biggest surprise hits for me, my mate recommended it to me about a week after launch, saying "you liked Subnautica so you'll like this". What I got was not quite Subnautica as all its players know, but something very different in design, yet still with the same drive of exploration. What really wowed me with the game was the utter scope of the mystery in the beginning, the feeling of not having any idea what the story is going to be, and the responsibility of uncovering it all by myself. And what a story I uncovered! It had me completely floored the entire time, and bawling in tears by the end. Absolutely one of my favorite games of all time.
Yeah. When the game first came out I heard people recommending it but they compared it to Subnautica and No Man's Sky. I kinda wrote it off because I assumed it would have a procedurally generated world and survival gameplay. It wasn't until this past week when it started winning GOTY awards that I saw people comparing it to Myst and The Witness, which made me actually take a look at it. I'm so glad I did. The game is fantastic.
I won't be able to become an astronomer or an astronaut, but thank you Outer Wilds, thank you for bring me the feelings of curiosity, admiration of the beauty of the space and a lot more that you made me feel. Such an amazing artwork, thank you again!
I'm a gamer and Outer Wilds is the best, most beautiful, wholesome and memorable gaming experience of my life. There's not a single thing I would change in it. Not even the angler fish - even though they scared the hell out of me, I appreciate it too. And that magical music, which makes it possible to go back to those feelings.. a masterpiece indeed.
"I don't want to push the boundaries, I just want to play with the spaceship"
*Pushes the boundaries of playing with the spaceship.*
exactly and making most awesome game "Outer Wilds"
"I don't want to push the boundaries"
*Makes one of the best indie games of all time*
“When you hear it first it starts off happy but over time it becomes melancholy” Dude bloody nailed it.
just like life
@@dertypamfenster Only if you make it so.
holy SHIT they actually started the time loop at 22 minutes, noclip you absolute geniuses
and the second loop ends at 44 minutes. it's just pure love.
They foreshadowed it with the loop end music too!
@@Shrimp_Rider Goosebumps when the music started to come in.
Checked the time.
Goosebumps intensified.
@@samw1501 SAME!!! He even said "Time's ticking," earlier in the doc and I was a little curious about why they hadn't mentioned time yet. I heard the music come in and knew instantly. Brilliant work.
@@AG-ur1lj good for you. Those of us still buzzing from the experience of the game got an extra buzz off it.
The music designer NAILED the travelers song, The first time I heard it it was so jaunty and cool, and now I can't listen to it without almost coming to tears for the overwhelming melancholy
I love that he actually added some gameplay/design to the game as well. Its such a huge part of the emotional impact for me.
Outer wilds wouldn’t have been good without the music
Andrew Prahlow nailed every single track of music in the game. One of my favourite composers of all time
This was probably the best game I've ever played, even without the ending. But because of the ending, I don't think any game can live up to this. And no one, and I mean no one, can make a better song than Travelers
The music in this game is soooo well thought.
20:53 this music after 21minutes of documentary, it finishes right on time for 22 minutes with the supernova and rewind. REALLY GUYS YOU EVEN RESPECTED THE 22 MINUTES RULE ?
They did it again at 44 minutes too
@@kyleham1046 and they even took into account the extra time for warping back in time. Jesus christ.
Who else got really anxious, when the music started?
Hahahaha i just noticed that
Makes me feel like I better watch my ass roughly 15 minutes from now! =p
I've never seen a game with such sad, yet also optimistic feelings. It's almost like being scared of death, but knowing everything will be okay after you die, so it makes dying less scary.
Exactly how I felt!
Which is why I was extremely scared of starting the final loop. The idea that if I died now, it would be permanent...
Agreed. Although the timer makes for some stressful urgency at the same time.
Outer wilds was amazimg
@@andrewmartin520 ok
I feel really sorry that the developers don’t get to experience the feeling of exploring the game and the thrill of excitement from discovering secrets.
but imagine how fulfilling it is to see others do it, hundreds of thousands, deeply affecting them emotionally with something they made
As a game dev and an occasional dungeon master, it's also really thrilling to explore the possibilities that you yourself can create and show to your players, and then to construct a story out of it.
I feel this for all game developers. I mean I'm pretty sure it feels great making a great game and letting people experience your work and ideas but it's a different feeling from actually experiencing the game. They'll never be experience the game the same as us.
@@javakugi3836 As controversial as Peter Molyneux is I always kinda loved this quote of his during some interview: "I feel a bit miffed, knowing everyone gets to experience the game I made, except for me".
Dungeon master here as well, and yeah, it's not the same but it's at the very least an equivalent joy! There's a giddyness to seeing someone figure out something you made. Hell, I'd say it's close to watching someone go through a blind playthrough whilst having previous knowledge.
The zero-g cave was zero-g because it's literally in the middle of the planet. Holy hell that's so genius.
It's not a new idea though
Ya this has been hypothesized/theorized to be the case in reality for a long time.
@@cdurkinz Not "hypothesized". That's just how geometry works.
@@SnakebitSTI Well it's hypothesized until someone proves it? We can only "hypothesize" what would happen there. It's an educated guess base on our current understanding.
The earth is not a perfect sphere first off all. Second of all even if it were, you would only be free of the gravity from Earth's mass, but that doesn't mean that there's no gravity there. You could argue that you would slowly be pulled towards whatever side the moon is on, or maybe toward the sun. We do not know exactly until it's done. And it's all hypothetical anyway because of the pressures involved, that pressure created by gravity crushing the mass in towards the core.
Also in the game it's a giant cave, there's still mass surrounding you so why wouldn't you be pulled towards the wall when you're closer on one side of the cave vs the other? How do we know you wouldn't be walking on the cave walls?
@@cdurkinz No, it's an inherent property of how gravity and geometry work. There is no net gravitational pull inside a spherical shell (assuming its density varies only by radius, but we're likely talking about the difference between 0 and negligible net force, there). The proof is literally high school level physics. You are confusing yourself with extraneous factors. We're not talking about making a hole at the center of the actual Earth.
There is only 1 thought in my head when I play outer wilds: " I don't need sleep, I need answers". It has been so long I was able to enjoy myself so much on a story telling game
lmao
That was exactly what I thought all the time! Haha
Just finished it, there were a bunch of nights where i had nothing to do the next day so ivplayed until 5 am, such a great game
just 22 more minutes. just 22 more minutes. just 22 more minutes. just 22 more minutes. just 22 mo-
33:48
Framing the poor quality webcam call as a scout launcher slideshow was GENIUS!
Yes lol
It blew my mind lmao
I thought the video loop resetting at 22 and 44 minutes was a pretty nice touch too
Related fun fact: There _is_ a way to watch the ghost matter animation in real time. Just use your landing cam and hover over a patch of the stuff! Or even _into_ it, because you're "immune" to ghost matter while inside the ship (the blob near the entrance to Mining Site 2b is a perfect place to experience both). ...But if you blow the canopy, instant death.
@@WackoMcGoose that's awesome! I'm going to try that right now!
Outer wilds is the blueprint for a new way of thinking about games.
Here's hoping
Indeed, the end of outer wilds is a true, pure blueprint
@@paddyotterness I never played Majoras Mask. I've always heard good things. How is this a half assed version of that? Do they have similar gameplay mechanics or is it the story copied or something?
@@tannergoodman8029 That dude is on some shit
@@paddyotterness You're so mad LOL
"When you jump in Outer Wilds, technically every planet is jumping out from under you and you're more or less not moving." _Cosmic horror indeed._
Yes this part broke my brain too.
finally a game that makes good on the old Chuck Norris joke.
And technically this happens in real life too in your frame of reference
@@hubbletrubble7875 This happens in real life too, not just in your frame of reference. General Relativity just says that when an object falls, it's the floor that rises to it and not the object that moves down to the ground. I swear, no joke.
@@niang46 Yes, but to someone else on the ground it looks like the ball is fallinng. General Relativity states that these are both 100% correct, and these are called frames of reference
Seeing the planets laid bare in the Unity editor is fascinating.
I'm still trying to find out how to open them
@@hubbletrubble7875 Unity Asset Bundle Extractor.
It's crazy to think they're all really big enough to fit all that stuff inside, with no trickery involved. They look a lot smaller from the outside.
I wonder what this would be like if åorted to UE5 or even UE4
I accidentally purchased this game thinking I was getting The Outer Worlds and I'm so happy I stumbled upon Wilds instead. I'm in love.
This shits all over outer worlds. Huge disappointment when I played it
@@Jim26D Thank god I got Outer Worlds via Game Pass! I.e. I didn't buy it.
Outer worlds is good just as this game.
@@AzikinSin Outer Wilds is a masterpiece. The Outer Worlds is average at best.
@@HarryDuBois616 outer wilds is not ideal too, it becomes really boring closer to the end. Anyway I enjoyed both these games, maybe that’s because I’m a fallout new vegas fanboy lol.
Outer Wilds is that game that feels exactly like the memories of your old and beloved childhood games.
Yes!!! After each session I keep thinking, “I finally feel like a kid again” “I finally feel wonder again” it’s like discovering a long lost memory with open arms.
Well said, I haven't thought about it that way. It rarely feels like a game inspires that childlike wonder, and Outer Wilds just nails it.
The music feels like a core memory. Like I've known it forever.
Reminds me of playing Myst as a 7-8 year old kid. Being totally stumped on a puzzle and just revisiting each area to find tiny little details I missed, yet still not the clue I needed. I absolutely refuse to have the final puzzle spoiled, just to cherish such a feeling I have had in almost 30 years.
I think this is my favorite game I've ever played.
me too, and if you miraculously come up with a way to encourage someone to play it without spoiling anything, please share. I have tried so many different ways of explaining this game and none of them work better than "it gives you a feeling that you cant explain, you just have to experience." and even that has a hard time selling it, Arrghhhhh it upsets me that there isnt a lot of traction to this game. I will always remember this as the the best hidden gem ive ever seen in gaming history.
@@kitt5208 I've just been telling people that it's a space exploration/sim game with good music n good story that is basically perfect.
@@kitt5208 I tell them it is like a combination of Myst, Majora's Mask, and Kerbal Space Program. If they need more, I tell them it is a space exploration game where the only tangible progress is learning more about the game, and your goal is to eventually learn enough to reach the ending. I also tell them, because of that, telling you much of anything else isn't just a spoiler, it will potentially break the game since once you know something, you can't *unknow* it. This is usually an interesting enough idea to get someone interested, and explains why you are so not willing to spoil.
johnny collins ok, cool.
I tell people to think of the deepest, most heartfelt emotions they remember having playing a video game. Like a game that defined how you felt about video games in your childhood, the game that made you deeply fall in love with games. Then I tell them if they take their time to take this game in no questions asked, no spoilers read, no question as to what the goal is to be reached, the feeling will be even more intense and they will get to relive what games used to mean to them when they were younger. That did convince two or three people that I hadn't hoped to reach with this game.
Cause that's exactly what Outer Wilds felt to me. I felt like a child, when every game was still a mistery and every character was still the coolest I had ever played and every level or boss I finished was worth celebrating, telling my friends on the phone.
Outer Wilds was like when I finally made my way to Bowser for the first time in Super Mario World, like when I beat the Elite Four in Pokemon Red for the first time, like experiencing CJ realizing he had been betrayed by Ryder and Big Smoke, like finding Goldbrand in Morrowind while randomly doing some under-water-exploring and running to school the next day to tell my best friend where to find it. Outer Worlds felt like all those unbelievable moments when my jaw dropped and I realized that what I just saw had advanced my understanding of gaming as an art, that something unique had happened, something I personally hadn't experienced before.
And Outer Wilds does that for so many people and it is just a masterpiece, redefining the threshold for what games can achieve.
Outer Wilds made me fall in love with gaming again. Deeply. Thank you so much to everyone in making this game happen.
Knowing that Brittle Hollow was so difficult to develop now, I am more accepting of those stairs and other seams that you get stuck on, fall off of, and have to jump over there.
Come to think of it, this is the only place in the game where I noticed getting stuck on seams more then once and uncharitably thinking "Well here's a place that should have been play tested more". Definitely more fair knowing that which parts fall ISN'T FREAKING SCRIPTED. o_o Can't say I noticed while playing, but that is amazing.
Yea there's one specific ledge that I've seen everyone get stuck on at the staircase near the triple whiteboard area lmao it's hilarious seeing every single person fall right therr
I like that everyone that has played Outer wilds can tell you exactly which stairs you're talking about hahahaha.
bro every single time i warped to the area with the warp core forge i ended up trying to jetpack over the wall & falling into the black hole
I love that if you stare at the stars in space, eventually you'll see a couple of distant supernovas.
If you stare from the vessel at the eye you can eventually see them all go out
I love it too, but it's definitely more than "a couple" --- in my experience they were everywhere. (It helps if you zoom in with the signalscope.)
I think chert mentions this too. One of them does. Says if you look out for extra bright stars, you'll see they're actually supernovae
Yeah cause the universe is ending. Eventually, they all go out
when playing , this was actually what tipped me and my bf off way earlier than a lot of the actual dialogue that what was happening was so much bigger than just our system
As a gamer in my mid-30s now, it's so amazing seeing a new generation of students coming out of university with such fresh ideas. The indie space is so alive right now and it makes me so joyful and eager to see this injection of new energy into the medium. Outer Wilds is a brilliant game on a design level, nevermind the execution, which is great as well.
Some of the best games I've played in the last 5 years have been indie games. Outer Wilds, Celeste, Katana Zero, Hades, theres so much quality indie stuff out right now, and ofc its way cheaper than the garbage AAA shit that we've seen recently.
It definitely feels like there were a lull for a long while where millennials were chasing the dream in the bigger studios for a long while, but luckily the indie sphere has really blown up and produced some amazing gems after a lot of trial and error.
39:00 when you're listening to someone explain how they came up with a piece of music as that music is building up in the background and the memories and feelings it's conjuring are making you tear up, you know that person has done a pretty excelent job
I'm an old gamer. I see the threads in most games nowadays, recognize the familiar patterns. But not in some games, and definitely not in Outer Wilds. I love games that feel like the experience i'm having is one authentic to the video game medium, true to its world, true to the relation the player and the world share, where the game plays as much with you as you do with it.
No spoilers, but after hours of Outer Wilds, when i reached the end of the game, the satisfaction and the weight of my endeavour, of what i had just done, through nothing else but my own will and agency as a player, was utterly fantastic. A story which doesn't exist until the player experiences it, and which is crafted by the player in as much measure as it was also "left behind" by the creators. And the soul. The soul of the game, the haphazard mesh of ideas and concepts, something that was entirely out of shared human experiences and journeys, not out of meeting boards and charts and statistics, laid out with care and work and dedication, as well as passion. Since it does show. I know enough and have played enough in my life to at least have an inkling of idea of how much 'secret sauce' went into every corner of this game.
Definitely one of the most memorable experiences in recent years in video games.
I feel like this game is a celebration of human knowledge and art. It makes you have hope for us as a species in some small way. At least for me. Especially in a world filled with hate and negativity. This game was hopeful and inspiring in a unique way. Even with its more tragic themes wrapped in.
Same. Nearly every game I play, even a lot of highly rated games like RDR2 and Doom I'm like "oh right, yeah, I've played this game before." I was even starting to question whether I just did not like video games anymore - maybe games companies had taken the genres to their limits and all that's left to do is make new bolder variations of old ideas. Then I played Outer Wilds and for the first time in a very long time I was so drawn in I couldn't stop playing until it was about 2 in the morning.
Absolutely stunning game that will no doubt be looked back on as a landmark in gaming in decades to come.
I’m a relatively young video game liker and I feel the same way. Such a beautiful game
What other games would you recommend that are as memorable as this?
@@sonofvideo4696 a short hike
What I love about these documentaries is that they are full of technical dev details. Most would skip this but hearing actual devs talk about difficult tech challenges makes you appreciate their hard work so much more.
Whole lotta math in this game, love it.
Those guys did an amazing job there. And it makes total sense that one of them is an astrophysics major 😁
Launch Codes: --|-..|-.
MDN in Morse code. Mobius Digital something?
Really enjoyed your probe and rewind bits
Didn't feel like just a doc
But a doc made by pretty big fans :3
is this loss?
Wait, did I just die, or..?
You do know the sun’s going to explode, right?
That was fascinating. The game as a whole is so coherent it seems impossible that it could have started as just a handful of neat ideas for planets. The bit about the centre of brittle hollow not originally being a black hole - the story incorporates the fact it IS a black hole so well it seems unthinkable that wasn’t part of the design from the beginning. Amazing work.
its unbelievable to me. I would've thought it was all storyboarded and well-deliberated before anything was crafted. It shows how much work they had to put in to give the name the cohesion it has. And it's not just environmental, its the how giants deep can feel so claustrophobic but be so open, how the waters are a total anathema to a spaceship-bound explorer but be your salvation when thrust above the atmopshere and how it feels so tumultuous above the waters but absolutely calm below it. The game has nuance; everywhere.
21:12 - "It was supposed to be a bit overwhelming at first..." Brittle Hollow was one of the last planets I explored extensively because it immediately seemed daunting and complicated to explore.
It was the first planet I flew to. Went in waaaay too fast, somehow went straight through one of the broken parts of it and hit right into the black hole and came out at the white station. Thought "Welp... we'll do that planet later... let's try a different one...."
I went to brittle hallow second and spent a ton of time there. I also spent way to long trying to reach the black hole generator district. Finally getting there was so satisfying
For me that was the hourglass twins
it was the first planet I went to exactly because of that
It was the first planet I went to, and it was ROUGH. Almost dropped the game because of it. But my stubborness didn't let me switch to anothe planet until I've beat it. No regrets.
Playing this game made me realized how much time I had wasted on service games (Destiny 2, FIFA Ultimate Team) and I uninstalled them both now. I spend much less time gaming now because Outer Wilds made me fall in love with gaming again. Sounds contradictory at first, but really I started taking the time to take in games again, to enjoy good interactive art. Greatest gift that a game gave me in years. Thank you all so much who made this game. It's been an honor to play it.
The moments I had with this game were like all my greatest childhood gaming memories combined into a wonderful experience. If you haven't yet, stop the game you play at the moment, no more excuses, go for it. You will not look back if you take your time to enjoy it.
(also I made a good bit of my way out of depression so that might have helped. But this game really was the step up to changing some things in my life. Sounds cheesy but I think it really is true)
I feel you. Getting out of AAA genres is so refreshing. It rekindles my love and appreciation for video games cause the community isn't flaming every new update. I've gotten into a lot of single-player games lately and played through stuff like Last Day of June and What Remains of Edith Finch and more and it reminds me that video games are only limited by the imagination now. Pull away from microtransation, multiplayer games and man the experiences you can have just lifts your mood.
Edith Finch was wonderful. I just started Pathologic (from back in the early 2000s) on hbomberguy's recommendation and so far it's super absorbing.
I'd also recommend checking out Soma if you haven't already.
> Outer Wilds made me fall in love with gaming again
So true
FIFA Ultimate I can understand but Destiny 2 at least has story and lore, combined with some fantastic looking locations
@@c4sualcycl0ps48 Yeah, I main Destiny 2, but I take breaks to play gems such as Outer Wilds. It breaks up the monotony. That said, I still love Destiny, despite the AAA problems it comes with.
So happy this game is getting more attention, well WELL deserved because it absolutely is an absolute gem of an experience. One of the best games of 2019.
For me of the decade
Rhys McCleary yes it was quite the unique experience I really emerged in this besutiful world. Very enjoyable experience.
All time, really special game.
@@MrPabgon for me even the lifetime
That was a very clever bit of editing at 33:50, likening the choppy interview video to the probe's still frame camera. Way to take a less than ideal video capture and give it an in universe thematic reason to be a bit choppy. That's a prime example of taking lemons and making lemonade! It's the little touches like that that make these videos so top notch! Rest assured, they do not go unappreciated. Well done as always!
Not even mentioning the sun exploding twice in the video at 22 and 44 minutes
I'm very surprised at how young the developers are. And they made this masterpiece. Wow.
4 years ago, I stopped watching this video at 10:00. Now the time has finally come to continue watching. Thank you for this great documentary on this outstanding game.
oh hey, a fellow person who has held off playing this game and avoided everything about this game for years until finally playing it years later
I get it now - This is modern day Myst where all the tech and engineering and design lessons of the decades have solved the problems of the state of the genre back then. I think this is first game to move it forward rather than imitate in some way. Special game, special work. We live in a post-Outer Wilds world now.
I genuinely hope we see a lot of games go for the commitment and discipline Mobius went for in such glee. Doubly so for big AAA productions. Fascination hasn't been a word I associated with games for too many years now, until this brilliant thing showed up.
that's what i'm hoping. it's so innovative, so gripping, and i want more.
I definitely got Myst vibes as well.
Yes! Myst was also what this reminded me of!
speaking of Myst, they have that new game Obduction. To avoid spoiling either game, I'll just say that one of the planets in that game is aesthetically interchangeable with one of the planets in this game.
I can't hear the end game song without getting teary, and I think I got chills like 10 times watching this. Thanks for the doc!
42:57 that was my EXACT experience the first time I was at brittle hollow. It was also how I found out that brittle hollow broke apart. I even yelled "MY SHIP" as it fell. That was probably one of if not the most memorable moment of my playthrough and I'm glad that that's a common experience.
The fact that you guys used "End Times" 21 minutes into this documentary, pretty Meta! Love it :D
Me instinctively hearing this was like immediately "oh no sun again is going to go supernova"
The “critical performance hit” but was hysterical. What a brilliant group of young folks. Inspirational. Thanks for the great documentary.
I so wish that was an actual achievement.
I’m surprised they actually simulated forces that could have been reproduced accurately through modeling, like the orbits of the planets. Since the planets don’t seem to attract each other, their orbits have simple closed form solutions. When I played the game, I assumed a lot of those things were scripted.
One neat consequence of the simulation they didn’t mention in the documentary is that the Sun can actually pull your ship off the Interloper at perihelion. The ship still has orbital velocity, so it gets flung back out into space, but it will be on a different orbit from the Interloper!
There was actually one point that I was on one of the moons and my ship somehow got launched into space, stranding me on the moon. I realized that when I was facing the planet, there was significantly less gravity on the moon, enabling me to launch myself into space and back to my ship.
I assumed, at minimum, that Hollow's Lantern was at least scripted in the sense of, "this one part of Brittle Hollow that is supposed to fall into the black hole, and is only accessible at White Hole Station toward the end of the loop, will _always_ fall within a few minutes of the end of the loop" (basically fudging probability to make sure X number of shots always hit that terrain chunk), while the rest of the Lantern's shots (and subsequent terrain destruction) would be genuinely random. But apparently not, I've seen comments saying that in a couple of loops players have played, that part of BH didn't fall _at all_ before the sun went boom...
Once I was on the Interloper waiting to get closer to the sun, but it passed too close to Giant's Deep which pulled both myself and my ship off into space...
One insane thing is also the balls in the observatory on the planet you start on. It says on the little plack that they get moved by the gravity on the moon, and that you are also affected by this gravity. The insane thing is that if you jump, you'll be pulled a little in the direction the moon is
@@WackoMcGoose that's interesting, I visited the lantern by flying to it at the start of a loop! didn't know it was meant to be more accessible at the station.
When I realized you played the music at 21 minutes I was like "bruh, don't do this to me." 😭
That music is emotional.
@@sagebrushrepair it's not about the fact that it's emotional. In the game it plays right before the supernova, in this video, it plays at 21:00 with the nova happening at 22:00
That is a detail i never anticipated nor noticed, holy moly
Also, the second loop ends at almost 45 minutes too. They really paid attention to detail lol.
@@xabwareisreal1182 yeah, it's like Pavlovian conditioning, I hear that music and my brain's like "oh crap, gonna die soon, must go faster"
Outer Wilds is incredible. I didn’t “get” it at first, but when I finally sat down and dedicated myself to it I had the most incredible experience. I didn’t put the controller down for three days until I had completed it. One of the greatest gaming experiences I’ve had in a long time.
I'm on the same boat. Got it a couple months ago and put it down, now I'm back in and so damn curious and intrigued by the lore/puzzles
I found this game because of The Outer Worlds. I was so hyped about The Outer Worlds and I hated it. I knew nothing about Outer Wilds and it became one of the best games I've ever played. Thank you Mobius
You really should thank Obsidian in this case ;)
@@alexxx4434 we already thanked them for New Vegas, let Mobius have this. And Outer Worlds should really change their name
The composer nailed the feeling of the theme. It definitely evolved from joy to melancholy when I played the game.
very cute playing the end of loop music at 21 - 22 minutes
And blowing it up again at 44 haha
Pykn wow:))) yea:)) so lovely
One of the best experiences i had in games. The design, the gameplay, the music, the excitement of discovery, the existential horror of endless void of space, it's got it all. Also even though it's not even a horror game, it's probably the scariest video game I have ever played - those wind howls of Giants Deep are still getting to me.
I entered Dark Bramble at around 2 am and my mouse got flying multiple times around the room
Yeah, Dark Bramble made me shriek multiple times.
About the horror, I agree. I feel so helpless playing this game. Any time I got launched away from a planet, I panicked. Falling into brittle hollow for the first time was soooooo scary but amazing at the same time
The sun station. It's getting red.
Giants deeps was the scariest shit for me, like going through the void of space was easy but the deep sea of the deep was just horrifying
It's so magical to have played the game and felt all these emotions and had all those thoughts about the world and the music and the writing then watch an hour of the makers echo back EXACTLY the same sentiments from thousands of hours ago. Hearing how hard it was to put this together in this way makes me endlessly inspired.
I completed this game two years ago and I still think about it. The whole album is in my music library and every time a track plays, memories of the game flood my mind an I can't help but smile at how incredible of an experience this game was. Thank you Mobius for creating such a special game.
I remember watching streamers that always said “I wish I could have that experience of playing it for the first time, there’s nothing like it”.
So I bought it, knowing about the loop and exploration, but no clue about the story. Got all the achievements and now looking forward echoes of the eye
"The ship log we knew we were gonna need, because we didn't want people to have to take paper notes"
Me with my multiple A4 pages of theories and ideas of where to go next:
I had to map out a cave system at one point... I still got lost.
This game feels so much like the logical evolution of the Myst series. You're dropped in a world full of interesting stuff with no real guidance. You need to rely on your own sense of self-discovery to direct your exploration, and eventually piece together how the world works. By the end of the game, you don't have any tools that you didn't have when you started; you just understand why things are the way they are and what to do about them. Progression is tied solely to your own knowledge, not leveling up or getting better equipment or completing a certain number of objectives.
BTW, Noclip should definitely do a documentary on Cyan Games and the Myst series. Their last game, Obduction, was great. And they're working on a new game called Firmament.
That's a really important mention. By the end of the game, you really don't have anything else more than you did when you started. No upgrades, no crafting, no level ups. Just your ability to be curious, to be persistent through multiple sun explosions, to explore and to understand. Maybe even a bit of mastery of your spacecraft. And if you followed everything and understand what's happening. When you pick up 'the thing' at the end there... the impending sense of dread you have is such a strong gut punch. When it hit me, i just.. put it back. I wasn't ready for that responsibility. It took me another few hours, even timing myself and doing dry runs, just to make sure everything is proper, end to end, before i took it on.
Absolutely. Would love to see Cyan be spotlighted by NoClip
@@Cosmitzian yea i think knowledge being the progression instead of upgrades is great, but not crazy new to the puzzle genre. THe witness was majorly about that as well. I think we're all just diluted by third person action-adventure games, where if people don't have progression they feel like they're wasting their time. Gets worse by the day because of roguelites. Also, platformers usually don't feature artificial progression, but I know that the genre has been relegated to niche status in recent years.
Everytime I bring up Outer Wilds and someone replies " Yeah I liked it, but the gunplay was a bit shit", or: "I wish you could control your spaceship and it wasn't just a hub" I die a little inside...
"The gunplay was shit."
"No the one with the groundhogs day loop."
"Yeah. The one with the Crumbling planet. Shit gunplay."
I shot everyone but no one died.
But I did get some cool pictures...
To be fair the gunplay in outer wilds IS shit
Your thinking of the outer worlds
@@aesopbricktop
That's the point. Everyone else is making that mistake when they hear about this game in passing.
the development of this game is a crazy example of, what happens when, everything comes together exactly the way it needed to. everyone here seems perfect for their role, and it. really really shows in game. everything is just, so perfect
For me, this is the first time I felt like a game was so good, that I needed to know how they designed it!
Very end of the video: "Getting to the Southern Observatory used to be a lot easier."
Me: *muffled screaming*
I just finally got there and have no idea exactly how I did it. it was a lot of chaotic jumping and realizing the gravity crystals existed. I feel your struggle hahaha
@@Alepap. That's a completely legit way to do it as well of course.
I thought the intended way *was* to jump down the north pole, and use the gravity from the black hole to fling yourself up the bottom of the south pole.
SPOILERS:
The intended way is to wait until it falls in to the black hole and explore it as it floats in 0-G around the white hole station
Jimbo Yokimbo that’s the tower of quantum knowledge
Apology for the ATP puzzle accepted.
What is he appologizing for? I ended the game yesterday, it was a veery nice game
i think personally the ocean depths one was more of a piss off, after i figured out getting under the current and then just got zapped by the core and the jellyfish and found nothing else down there to interact with and no "there is more to discover here" in the ship log i was totally stumped on what that area was supposed to be/how to interact with it
@@MadDgtl you can go inside the core ;)
@@MadDgtlhint if you want:
you need to explore dark bramble
@@jhawley031 i had already beat the game upon making that comment (that puzzle was, shamefully, one of the very few things i went to walkthroughs for) and yeah i did see the jellyfish and get the clues in there... i dunno, maybe i'm just a dumbass for not putting two and two together lol
I have never played a game that gave me so many overwhelming emotions. This dev team truly made something spectacular and brilliant.
It's a masterpiece
9:21 "It got more complicated"
And I'm glad it did! The world-building and story of Outer Wilds and its expansion Echoes of the Eye are some of the most genius I've ever seen. I had to talk about the ending of both with my therapist! :D In addition to this, the visceral feeling of exploring the solar system and encountering the planetary and cosmic phenomena is aweinspiring and makes you feel small.
What did your therapist say about it?
the best part if this is that the "rewind" with the mask happens at 22 minutes in... and again at 44 minutes.. and we all know why 22 minutes is significant. well done
I'm so glad to hear that there wasn't forced crunch in one of my favorite games of the year!
Outer Wilds is one of my favorite games of the last decade. It was so fresh, and all the elements came together in such a gratifying way that it was impossible for me not to finish it.
Devs: "Hornfels is the only mandatory conversation in the entire game"
OW Players: complete game without ship launch codes
Also, aren't there at least a few conversations in the Ancient Glade?
@@AbsoluteHuman Yeah, but I guess you can get an ending without going to the Eye of the Universe. Sure, it'd be a lot less satisfying, but an ending is an ending. 😂
I've watched someone avoiding the launch codes by bouncing ludicrously across Timber Hearth..
(Me *with* launch codes falling to my death from the launchpad.)
You need to talk to him to get the Hourglass Twins running, but there are a few side endings possible without it.
big easter egg - If you look at 1:30, they're actually drawing the Deep Space Satellite from the expansion!
Nice find
The deep space satellite was always there you just couldn’t use it yet
@@CadenceWalker-y1c No it's not? I played the game before DLC came out and deep space satellite wasn't there, and if you read the patch notes for the DLC release there is a line saying "Hearthian Deep Space Satellite added to solar system"
@@CadenceWalker-y1cit was not, it was added with a free update when the dlc launched
This team is incredible. They created a truly awe-inspiring experience. In my 40 years of gaming no game has ever made me feel like Outer Wilds did. I can't wait to see what they do next.
sooo... you're saying i should go leave my ship on a planet my probe on another and go to a third one ?
that's what i'm hearing right ?
Same, and send the nomai ship off to another planet, try to land it on either hourglass twin or giants deep... and shoot the scout in dark bramble through portals to make multiple.. and put the ship on giants deep or the hourglass twins
And then go to a planet with one of those hologram projectors showing another planet and look through that!
@@MrMisterkrazy Your console will spontaneously combust at that point.
and don't forget about the model ship! gotta land that puppy on the interloper!
22 minuets, get to it.
Logan’s a good friend of mine. I’m so proud of him and the team for what they’ve accomplished!
Game of the year 2019, easy, but also currently my favorite single-player among all the ones I've ever played. And huge kudos to Noclip for creating a documentary with such love and attention to detail.
After watching this doc, i think the greatest thing about this game is that it is literally a college thesis on game design. The grass roots(still USC though i know) story of this game about this grassroots species discovering great things makes the themes even so much more authentic and real, i mean its a game that started as a student project!! I honestly cannot wait to see what future game designers will do seeing that greatness can be made anywhere, and that if your heroes in game making are Kojima or Miyamoto, you don't need that level of history and respect in the industry to make something that resonates with people. Games like Legend of Zelda made me believe in magic in games, but Outer Wilds showed me we all can make magic. Thank you Danny for showing their story and thank you Mobius for reminding me what games mean to me ❤
Huge thanks for the spoiler warning Danny! I did indeed stop the video, ended up buying the game a few weeks later because of this prompt, and loved it! Definitely wouldn't have had the same impact if you hadn't given that warning, so thanks again! :)
I just finished this game like two days ago. When I saw this appear in my subscriptions I never clicked any video so quickly.
finished it yesterday, and amazing end to the decade!
My favourite game of 2019 and an absolutely spellbinding experience all the way through. What a nice way to start the year! Such a lovely documentary, providing so much insight into all the hard work and clever design that went into the game.
Kelsey absolutely succeeded in the writing! So many games with ancient civilizations end up having very dry and formal text which can be pretty impersonal and dull to read in large batches. By making all of the notes from individual beings, you got a sense of who each writer was, how many were lost and from which group they were and what they relationship was with the others.
It also wonderfully brought out the curiosity and positivity of the entire race. It was so refreshing to see even in the face of danger and despair, the person just writing about what a neat discovery they made about their new predicament. That's just their scientific mind working as intended. It was heartfelt and made the tragedies even more touching. What a game!
I always thought the banjo sounded like it was at least double tracked! Cool to hear how the composer did it
I got Outer Wilds as a birthday present. I still remember going around all the other Hearthians in the village and talking to them, listening to the travellers with my signalscope and eating marshmallows with Slate, and, of course, the first time I flew up into space. I think I played non-stop for over five hours, completely obsessed.
I recently finished the game, and wanted to come here to thank everyone who helped make the game, because it actually changed me. It’s a masterpiece. Single best birthday gift ever, and a gift to the whole world too.
::)
Timber hearth being inspired by Yellowstone and sequoia makes so much sense, I love those parks
Might be my favourite game of the decade, alongside Soma, Talos principle, and Dishonored. The sense of discovery of the unknown is almost unmached, the only things that was close for me was the secret hunting in Shadow of the colosuss.
your taste is immaculate (my two favorite games are outer wilds and dishonored)
I'm going to have to give Shadow of the Colossus a go after reading this. Have you played The Witness?
@@happyfase I have, but I never finished it due to lack of time, but I'll definitely will give it another go some day.
I loved the Talos Principle and Dishonored. The Witness is also fantastic, would fully recommend that one. I still need to play Soma, I've heard such good things about it. You should play Prey (2017) if you haven't already, by the same devs as Dishonored, imo even better than that game
Don't forget Subnautica
Never in my life has a game blown my mind the way Outer Wilds did. Easily my favorite game of all time. I wish I could forget all about it so I could experience it for the first time, again.
Outer Wilds is without a doubt the most fascinating, exhilarating, and terrifying game I have ever played. I have never been more curious, excited, or genuinely afraid while playing a game. From sound design to mechanics to world building, Outer Wilds absolutely knocked it out of the park.
you have no idea how much I appreciate the music starting at 21 minutes in, amazing attention to detail and timing :)
I love that you actually stuck with the 22-minute timeloop in this video, even with the End Times music included before you zoom back. That's such a fun idea for the video format!
I was so surprised when this game didn't get much attention after I beat it soon after release. I was expecting this game would be wildly popular, as much as any AAA game at least. It was just so damn good and unique. I'm glad to hear it's at least gained a cult following, though. One my favorite games ever.
It would've gotten an incredible following, but annapurna completely fucked it by making it an epic exclusive, which basically was the fastest way to nuke your game at the time.
jijonbreaker Could you tell me more about why this was. It’s really saddening that this game didn’t get the recognition it deserved.
@@2142716 Outer Wilds was originally a kickstarter project. It raised a sizable fund, and each backer was specifically promised a steam key for the game upon launch date. However, somewhere down the line, they ended up being published by Annapurna. The publisher, having been offered a large buyout payment from Epic Games, forcibly removed the steam launch, and made it an epic store exclusive. The epic games store is bad enough on it's own, but outer wilds is even worse, because it actively betrayed the kickstarter backers who made the game possible.
@@jijonbreaker
And when it came out on Steam I bought it.
100% I love the game, I wish it had come out a year earlier.
@Melancholia And here we see another member of the crowd of "It didn't hurt me, therefore, they did nothing wrong" You don't have to have been wronged by something to disapprove of it.
This was my favorite game of 2019 by a mile, and I'm so happy to see this doc.
probably the most incredible exploration game i've ever played. also, scarier than any horror game i've played.
Game of 2019 and one of my favorite games ever made. its a treat.
It dethroned half-life 2 for me after all these years
@@Shamman_komanch Lmao
I hope there’s a day that I don’t remember much about this game so I can experience it again
I remember a couple years ago when I was just a kid, I watched a UA-camr play Outer Wilds. I don't think I even got to finish the video, but what I saw spawned an entire universe in my head. I think I've written two unfinished short stories about it now. Coming back and finally playing the game that inspired all of that just makes it so much sweeter.
I heard about it when NerdCubed played the alpha. I downloaded it, played some, got stuck, and looked up a bunch of spoilers. Most of those made it into the final game and I'm still upset with myself.
Got another chance with Echoes tho. loved it.
20:50 the fact you played the music that starts the supernova at basically the same time was a great choice during the making of the documentary
Thanks for this increadible look behind the scenes. I really loved the game for the reasons they wanted to create it and I'm so happy that I sumbled upon it. And great work doing an awesome documentary about it.
Did anyone else have the sound effects form this game infect their brain after a while?
I swear I sometimes hear the hum of gravity crystals when going about my day.
I finished this game last night. When I close my eyes, I see the planets whirling below. I'm a very visual-oriented person.
I still hear Esker's goddamn whistling every now and then.
I hear the sound of the tractor beams.
I constantly hear the noise that the blue crystal balls make when you interact with them
@@TheMayDog same, probably a lot of bell-type noises from metal stuff out in the world
Haha, love Jeremy reacting in the background at the mention of Cosmic Horror. :D
This game was so scary! I don't underdestand how the rest don't mention it but it is terribly scary at some points
Timber Hearth always reminded me of this summer camp I used to go to as a kid, and now I know why. That summer camp is in a forest in Santa Cruz, California. Insane to see a part of one of my favorite games was inspired by one of my favorite places as a kid.
My sister was playing the soundtrack for the game, and when i heard the travelers' theme, I knew i had to check it out, and honestly that was the best decision that i ever made.
Also, my favorite design aspect of Outer Wilds is the fact that nothing is ever "locked" or "unlocked", there are very few places that are basically different levels of the game. If one so wanted to, a player can easily start up a brand new game, and instantly finish it because the end game is fully available to access. The lore and farther along parts of the story are just hidden in plain sight and you're essentially given hints instead of keys to find everything and progress. Its a super cool detail that happens to be on my list of the many reasons why i love Outer Wilds so much
This documentary has two supernovas at 22 and 44 minutes. This is simply awesome!
I was telling my friend he should get Outer Wilds. He loves Kerbal Space Program so this felt like it would be a perfect fit.
The next day I get a message from him saying "Good shout on that Other Worlds game, absolutely love it!"
I'm so happy this documentary brought it up! XD I'm hopeful some day he will play Outer Wilds. I know I plan on playing The Outer Worlds some day.
Tbh the orbital mechanics of Outer Wilds might bother a KSP player, but its still much worth it
@@austinconner2479 A decent amount of baseline ideas work, burning prograde and such makes it possible to get into useful orbits on the twins, the moons, and around the blackhole only on your jetpack.
Still my favorite game in existance. Can't describe the joy it gave me playing through it.
outer wilds and its DLC are by far and large my favourite indie game and story/narrative driven game of all time. it is a masterclass of story telling and phenomenal video game. i replay it approx once a year and every time i wish i could forget everything about it to experience it fresh again.
1:44 the amount of stuff the guy has in his taskbar freaks the shit out of me
Playing this game is like reading a well-written Sci-Fi book. You go through it gradually discovering the great ideas behind this world and by the end you start to live it.
I'm so glad that all the little details I thought I was reading too much into like the role of the music was actually intended plus loads more of neat stuff like the zero g cave.
20:58 i legit thought “oh im almost out of time” when i heard that in the background before remembering i was watching a youtube video
“Death is... inevitable... in Outer Wilds” - shoutouts to Jacob Geller for perhaps the most interesting video on the game I’ve seen. I’m glad I get to see a documentary like this on it too - so I can’t wait to sit down and eagerly view it~
So much of this game makes it a gem but hearing Andrew talk about his thoughts on the music hit home of why we a all feel that connection to the NPC in the game.
The core idea of Alex and Andrew's message is why I could tell anyone this game is one that will stick with me till my final days.
I don't think I'll ever play another game in my life that gives you the same indescribable feeling that Outer Wilds does. I didn't know a single thing about this game before I bought it on steam, I just knew it had good reviews and that I LOVE space exploration games. I'm really happy to have experienced it in the way I did, and I wish I could go back to the time before I ever played it just so I could experience it for a second time.
Outer Wilds was one of the biggest surprise hits for me, my mate recommended it to me about a week after launch, saying "you liked Subnautica so you'll like this".
What I got was not quite Subnautica as all its players know, but something very different in design, yet still with the same drive of exploration. What really wowed me with the game was the utter scope of the mystery in the beginning, the feeling of not having any idea what the story is going to be, and the responsibility of uncovering it all by myself. And what a story I uncovered! It had me completely floored the entire time, and bawling in tears by the end. Absolutely one of my favorite games of all time.
Yeah. When the game first came out I heard people recommending it but they compared it to Subnautica and No Man's Sky. I kinda wrote it off because I assumed it would have a procedurally generated world and survival gameplay.
It wasn't until this past week when it started winning GOTY awards that I saw people comparing it to Myst and The Witness, which made me actually take a look at it. I'm so glad I did. The game is fantastic.
I won't be able to become an astronomer or an astronaut, but thank you Outer Wilds, thank you for bring me the feelings of curiosity, admiration of the beauty of the space and a lot more that you made me feel.
Such an amazing artwork, thank you again!
I'm a gamer and Outer Wilds is the best, most beautiful, wholesome and memorable gaming experience of my life.
There's not a single thing I would change in it. Not even the angler fish - even though they scared the hell out of me, I appreciate it too.
And that magical music, which makes it possible to go back to those feelings.. a masterpiece indeed.
This game was beautiful. Loved every second, and I wish I could experience it for the first time again