I have about 3 hours in gungeon, one before playing isaac and 2 after. The improvement was massive just from the fact that isaac made me love rougelikes
You hit the nail on the head there at the ending for why I like Roguelikes so much: fun game, infinitely replayable with endless level of challenge. Knowing I could just keep replaying them and having different events or effects or items all making me more powerful along with my knowledge helping me and the game getting harder and testing all that knowledge and how powerful you are make them so fun for me.
A person with a gun that shoots bullets shooting bullets with guns that also shoot bullets so that you can find a gun to shoot YOURSELF so that you retroactively don't have to, but first you need to shoot more bullets with guns with your guns to build a bullet for the aforementioned Macguffin gun
@@IndieOdysseyGames but if you shoot bullets that are actually guns that shoot bullets, as the bullet who has a sword that shoots bullets, you will be able to find the bullet orc, which shoots bullets with a telephone called "big boy", next, shoot bullets as the bullet with a bullet that shoots guns that shoot bullets, then finally find the loony toons gun that shoots backward so you can enter a trance and relive a memory of your past where you made a bad decision and rewrite your past using time travel. bullets.
Love to see my beloved Roguelike genre get co-opted by anything with permadeath, and the term "Traditional Roguelike" we've had to retreat to get used to describe fucking Binding of Isaac and Enter the Gungeon - Roguelites barely a decade old. Everything I love is buried.
Hey at least you still get to keep the specifity of the traditional style, unlike "deckbuilding" which displaced TCG deckbuilding(now called deck construction)
@@revimfadli4666 Between these and "dating sim" just meaning a visual novel with romance themes instead of an actual simulation game now, it sure is dire out there for genre convention
@@CaladriusTV tbf do dating sims need to be more "simulationistic" if it boils down to choices anyway? Even one with a Nemesis-style system might not need anything more than a visual novel interface. What do you expect? Simulating affectionate touches and abusive strikes with a physics engine?
@@revimfadli4666 Traditional dating Sims have full on RPG systems designed to add a gameplay layer to the character interactions. The term is very commonly misused by games that better fit into Visual Novel categories like Otome and Bishoujo. Not genres I play myself, but I know people who are big into the history of them and it's about as problematic in their scene as the roguelike issue is
I also love high replayability, but I don't like EtG as much as I'd like. There isn't much meaningful decision making during a run. The randomness also gets stale as most stuffs feel similar. The most "roguelike" game I played is Luck be a Landlord, it has no other gameplay beside making choices that synergize. My favorite roguelike is probably Slay the Spire according to time played.
I think that the best genre of video games is RPG, because, for me, the most important thing when you play a video game is to feel immersed in the fiction that it is giving to you. But the roguelikes are incredibly fun, especially the chaotic ones, like Nuclear Throne, it's the 2D version of Doom Eternal, or dark ambiance ones like Isaac which has incredible gameplay and lore too.
I can see where you're coming from. For me, understanding a game's lore is usually more important than actually playing it... but from a gameplay perspective, I like my randomized madness
@@IndieOdysseyGames Haha, that's exactly what happens to me while playing any kind of videogame, I enjoy destroying or saving worlds, but I have to know why am I doing it. Bloodborne and Elden Ring are the best example of that.
if you play isaac with all the dlc the last part is even more true,you beat the mom pum,there are now 2 extra floors that make you take a whole heart of damage when you get hurt, you beat the heart 10 times now you have another ANOTHER floor with an even harder bosfight,this repeats itself until you get to delirium,a boss full of bullshit that you can beat because of all the experience you got from the last 1000 runs by now knowing how to dodge properly and minmax floors to the last penny
Enter the gungeon, nuclear throne and dead cells are 3 of my favorite games. All three are great but dead cells has got to be my favorite of them. I wanted to buy hades sometime. Is it worth the money?
I don't like survival, crafting, indies, open worlds, deck builders, simulators, looters or idles. Pixel retro artstyles give me a headache. I particularly hate roguelites.
My first console was a 1976 Atari, and I had no idea what you're taking about? Roguelike? I had to look it up, and wikipedia has a list of roguelike games. I have never played a single one of the games listed. I did try Returnal when it was free on PS now and read just now that it was a Roguelike. And I hated it, hated it! You get somewhere die, and you have to start all over agin with all your upgrades and weapons gone? No fun at all for me that, despite the levels being 'randomly generated' they're all still bloody similar. It was like playing Scramble or Defender in the 80's, after about a dozen goes of playing the same thing again and again you get bored of it. Its the reason I don't understand the fascination with Soulslike games either, you have to play that same bit of a level over and over and over... yawwwwn.
I have about 3 hours in gungeon, one before playing isaac and 2 after. The improvement was massive just from the fact that isaac made me love rougelikes
That's great to hear! I hope you get to experience everything the game has to offer. It gets grindy in some parts, but well worth it imo
@@IndieOdysseyGames yes. I can’t wait to properly get the ball rolling
You hit the nail on the head there at the ending for why I like Roguelikes so much: fun game, infinitely replayable with endless level of challenge. Knowing I could just keep replaying them and having different events or effects or items all making me more powerful along with my knowledge helping me and the game getting harder and testing all that knowledge and how powerful you are make them so fun for me.
gungeon is my fav game of all time
A person with a gun that shoots bullets shooting bullets with guns that also shoot bullets so that you can find a gun to shoot YOURSELF so that you retroactively don't have to, but first you need to shoot more bullets with guns with your guns to build a bullet for the aforementioned Macguffin gun
@@IndieOdysseyGames but if you shoot bullets that are actually guns that shoot bullets, as the bullet who has a sword that shoots bullets, you will be able to find the bullet orc, which shoots bullets with a telephone called "big boy", next, shoot bullets as the bullet with a bullet that shoots guns that shoot bullets, then finally find the loony toons gun that shoots backward so you can enter a trance and relive a memory of your past where you made a bad decision and rewrite your past using time travel. bullets.
Love to see my beloved Roguelike genre get co-opted by anything with permadeath, and the term "Traditional Roguelike" we've had to retreat to get used to describe fucking Binding of Isaac and Enter the Gungeon - Roguelites barely a decade old. Everything I love is buried.
Hey at least you still get to keep the specifity of the traditional style, unlike "deckbuilding" which displaced TCG deckbuilding(now called deck construction)
@@revimfadli4666 Between these and "dating sim" just meaning a visual novel with romance themes instead of an actual simulation game now, it sure is dire out there for genre convention
@@CaladriusTV tbf do dating sims need to be more "simulationistic" if it boils down to choices anyway? Even one with a Nemesis-style system might not need anything more than a visual novel interface. What do you expect? Simulating affectionate touches and abusive strikes with a physics engine?
@@revimfadli4666 Traditional dating Sims have full on RPG systems designed to add a gameplay layer to the character interactions. The term is very commonly misused by games that better fit into Visual Novel categories like Otome and Bishoujo. Not genres I play myself, but I know people who are big into the history of them and it's about as problematic in their scene as the roguelike issue is
Reasons like this are why I’ve put stupid hours into dead cells
Indeed.
I also love high replayability, but I don't like EtG as much as I'd like. There isn't much meaningful decision making during a run. The randomness also gets stale as most stuffs feel similar. The most "roguelike" game I played is Luck be a Landlord, it has no other gameplay beside making choices that synergize. My favorite roguelike is probably Slay the Spire according to time played.
Yeah I agree that there's not too much decision making... personally, just shooting stuff and not getting shot myself is good enough for me though
Bro, you did so well making the video. But I've never watched a video and just said, yup. It's 5:44 of "ice cream is good" or "don't drink and drive".
The title may be a bit misleading, but this was definitely more of a love letter than an argument. Totally see what you're saying though
I think that the best genre of video games is RPG, because, for me, the most important thing when you play a video game is to feel immersed in the fiction that it is giving to you. But the roguelikes are incredibly fun, especially the chaotic ones, like Nuclear Throne, it's the 2D version of Doom Eternal, or dark ambiance ones like Isaac which has incredible gameplay and lore too.
I can see where you're coming from. For me, understanding a game's lore is usually more important than actually playing it... but from a gameplay perspective, I like my randomized madness
@@IndieOdysseyGames Haha, that's exactly what happens to me while playing any kind of videogame, I enjoy destroying or saving worlds, but I have to know why am I doing it. Bloodborne and Elden Ring are the best example of that.
if you play isaac with all the dlc the last part is even more true,you beat the mom pum,there are now 2 extra floors that make you take a whole heart of damage when you get hurt, you beat the heart 10 times now you have another ANOTHER floor with an even harder bosfight,this repeats itself until you get to delirium,a boss full of bullshit that you can beat because of all the experience you got from the last 1000 runs by now knowing how to dodge properly and minmax floors to the last penny
Enter the gungeon, nuclear throne and dead cells are 3 of my favorite games. All three are great but dead cells has got to be my favorite of them. I wanted to buy hades sometime. Is it worth the money?
Personally, I haven't gotten around to Hades yet, but I have only heard good things! Great top 3 btw
Risk of Rain 2 Best Rougelike no discussions
EtG is the greatest game of all time :)
I LOVE TBOI!!!!!!
the binding of isaac is the best rougelike ever
I don't like survival, crafting, indies, open worlds, deck builders, simulators, looters or idles. Pixel retro artstyles give me a headache. I particularly hate roguelites.
Then what DO you like?! This excludes pretty much everything except FPS
@@IndieOdysseyGames Good games. And no, not just fps.
Fitting name ya fuckin giga-autist lol
My first console was a 1976 Atari, and I had no idea what you're taking about? Roguelike? I had to look it up, and wikipedia has a list of roguelike games. I have never played a single one of the games listed. I did try Returnal when it was free on PS now and read just now that it was a Roguelike. And I hated it, hated it! You get somewhere die, and you have to start all over agin with all your upgrades and weapons gone? No fun at all for me that, despite the levels being 'randomly generated' they're all still bloody similar. It was like playing Scramble or Defender in the 80's, after about a dozen goes of playing the same thing again and again you get bored of it. Its the reason I don't understand the fascination with Soulslike games either, you have to play that same bit of a level over and over and over... yawwwwn.
It's definitely not for everyone. There absolutely is an overlap with soulslikes, but that just isn't for everyone
play noita
i guess
It's been in the backlog for a while now