Wing T Intro: 70's, 80's, and 90's

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  • Опубліковано 17 жов 2024

КОМЕНТАРІ • 6

  • @edgarallen789
    @edgarallen789 4 роки тому +1

    Hey coach! Thanks for diving into this. I appreciate you taking the time and keep up the great work.

    • @theassistantcoach
      @theassistantcoach  4 роки тому

      No problem coach! Did it kind of answer your question? I did it a few weeks ago but had a problem with my editing software, so sorry it wasn't sooner.

  • @Definitelysomeone19
    @Definitelysomeone19 3 роки тому +1

    The corner has simple reads on this offense, and allows the position to be most effective against this scheme.

    • @theassistantcoach
      @theassistantcoach  3 роки тому +2

      Simplicity of the read doesn’t tell the whole story. First, can he make a play in the run game? Probably not. Second, even if the read (I’m assuming you mean in the pass game) is easy in theory or at practice, it is an entirely different thing when he has to stay on his toes the entire game and wait for just a handful of chances at it. Running the ball 10-15 times in a row before a pass will lull a player to sleep. Lastly, it isn’t about X’s and O’s, it’s about Jimmy’s and Joe’s, meaning that the kid still has to perform.... I’ll take those chances easily with this.

    • @Definitelysomeone19
      @Definitelysomeone19 3 роки тому

      @@theassistantcoach Understood. talking about the corner on the rw/te side. I know because i played against this offense , Their is a couple of reads you have to make and if youre a gamer, and a corner who likes making tackles this offense is fun to play against . Not trying to take anything away from the concept of the offense as a whole.

    • @theassistantcoach
      @theassistantcoach  3 роки тому +1

      @@Definitelysomeone19 I don’t really see the relevance other than you played that position and liked playing against this offense... which is fine.
      Any well coached player will have a small amount of simple reads; that isn’t a unique thing. Many complicated reads creates slow players who second guess things... not a good game plan