Is this a game or a second job? I'm glad there is a market for games like this, but it just isn't for me. I don't mind some of those activities in small amounts, but to create an entire game around them is just too much to bare.
Funny how you're trying to make a 'masculine character that looks like you' and you look like and sound like a tradiotional metrosexual. Don't get me wrong, I like metrosexuals, but that's not masculine.
“It’s incredibly casual and non-violent. There’s not even combat on this game and you can’t die” “War Thunder is war game where you blow up war gamers with your war ship”
Resources are shared. If someone hits the same ore or tree as you, you can both loot it. The rare resources are called out in chat quite often and the flow trees require higher level axes or more than one person. You might get five people tagging them to all get resources. Pretty good mechanic. Same with hunting higher level animals - multiple people can tag them and they require several shots.
@@CJ77777 I tried to confirm how it works but couldn't find enough info. I think it does work even if you're not in a party, on all resources (not just palium and flow trees). However it might just work on those, and not on say, copper. You can also earn achievements for doing skills together. All in all, it makes the game more cooperative. Cooperative hunting is particularly good I believe because you're likely to rip through the animals quickly with fewer arrows and get more of the super rare Proudhorn and Chappas killed. I sometimes come across loot bags for animals I lost track of, that someone else finished off and we both get loot for it which is nice. :) I also read today that if you are standing next to someone else while fishing, it triggers a bit faster. So if people cluster near you, they're not being weird you're all getting a bonus for it (which appears top left like other bonus effects). Doubt it makes fishing fun though ;)
50 person raid on the Mithril Thunder Ore, I hear there is a +3 Dagger inside? This game has raid potential even with no violence, just 50 people hammering on a Massive chunk of ore while the cave falls in. Genius.
While all of what you say is true, it's not really required. Playing solo you can do all if it by yourself mostly and hell, you don't even need to pay attention to the chat. Requests are also mostly pointless now.
Been playing since the open beta. I think my main issue so far is the lack of multiplayer activities. Other than cooking or shared resources which are completely optional there is nothing to do with other players. I thought the monthly event wouldve brought something like that but its literally the opposite.
Yeah I hope they add a market place where you can sell stuff to other players in an auction house kinda UI. I wanna make money off other players hard work xD. But also its very early in development. I expect they will add these things eventually if they ever want to keep up the momentum they have so far.
So, I joined the Palia discord about a month before beta and was really excited to give it a shot. I was talking with all the other people in the discord about what I want to do with my house and what it'd be like to live together. What killed it for me is the fact that every house is fully instanced, meaning even in that case nobody has any reason to come interact with you. I know not every game can do open world houses, but for a game like this? At LEAST make it housing zones like FFXIV. If the main focus was going to be RP and making your own designer house, then it would have added a LOT of value to actually live near people so you could see the work they've done.....
this game needs community events with mini-games and leader board, imagine a cooking or fishing contest with who can catch the rarest fish or the most fish, or who can cook the most perfect food or people could show off their food achievements in a tent, so many possibilites.
There's actually an event they've just released a couple of days ago and it's exactly that. However, it's still quite half-baked and not super engaging... but they're testing the ideas already.
Just started Palia a few days ago so I decided to search for some Palia vids, this was the first thing to show up. Really love your calming voice and the vid is great 👍
For a game about crafting, community and relaxing, they sure did drop the ball on most of the key things that make those work; inventory management, multiplayer activities and sleep inducing grinds.
Regarding the cooking minigame, this is the sort of thing I want out of lifeskills. Spiritfarer I think has done this the best, with the processing materials step. You run your raw wood through a mill but if you do the minigame you get more/better processed wood. I like that it's a bit more involved, and I'm shocked more MMOs haven't taken this approach, especially something like New World that focuses so much on those skills. Palia is very on my radar but I'm going to wait and let them iron stuff out and expand. Looks good for such an early game though.
My main issue with the game is the lack of longevity and purpose - once you've experienced and got a house - whats left? - in life sims the house or buildings state is always is in some form a means to and end: so you farm vegetables on your farm, then you use your newly house upgrade to make food, to use the food to combat/perform some activity - the game doesn't feel like it will last without the drive for me and i play a ton of life sims.
you have fun. thats how wizard 101 and free realms were. free realms only died cuz they shut servers down. wizard 101 i believe is still decently popular
This bit is so important is so badly explained in-game. I think they added a small tutorial for this last week, but it's still easy to glance over. There's a huge difference between running around with 200 max focus and 600 max focus, and the same is true for increasing your XP multiplier.
@@dicebar_This is what happens when people skip through the tutorial box and don't read it. There's a quest for each shrine and a tutorial box that explains what each shrine does. It's not the game's fault people can't read.
i love this game and I don't feel like I'm needing to min max all the time - it's so chill and the sharing of resources is really nice; You can get a train of people all tagging along for stuff to loot together and look for things to call out! I did a copper train and had over 300 ore afterwards, with like 6 to 8 people all shouting out finds as we ran in a circle around Kilima XD
What bothers me is this game was marketed everywhere as a mmo but it is not even close to that. I was expecting non-instanced housing and 1000+ players per server, instead you get instanced housing and 11 or so players per map. Either the devs lack the funds or ambition.
I have been playing since Closed Beta, it has lots of pros and cons. You 'can' compete for resources, but every resource is shared if you get one hit in. So if you see someone mining clay, iron or Palium, just wait and let them get a hit and you're good to go. To make special 'rare' resources to spawn, Flow trees, Palium Ore, rare beasts, rare bugs etc. You need to clear things. A lot of people group up to de-forest areas near Proudhorn Pass like the Lorax movie as the trees have something like 10% to spawn as a flow when respawning so you just have to chop it down to the ground to get the special logs. Same with mining normal ores where Palium usually spawns, always mine those so Palium can spawn. Community has been pretty chill and team-worky so far. Not a lot of great group activities, still lots of bugs in the game, glitches and stuff that doesn't work, but it is open Beta, so.. Just keep sending in bug reports/improvement ideas to the developers and they'll keep on improving. Sometimes it gets boring to grind, like furniture making where you need like 50 Flow planks for one piece, and it takes bloody ages to get those, then you unlock next piece which also costs 40-60 planks and it just drives you up the walls - Remember to take breaks! Overall, I am enjoying it as a casual game to play as I watch videos. It's free to play so I would recommend it to try at least. Their discord is active, chat usually helps you with any questions so give it a go!
Should’ve have some parlor games! Perhaps gliding competitions, archery competitions and jousting tournaments. Have some items in the game, where players can be creative and come up with something to do with each other.
I've been playing this game solidly since it came out and I mostly love it. It does have a few issues though. The Dev team don't seem to be consistent with their cozy vibe idea and a lot of the newer content seems to be either very grindy or competitive. They've nerfed a lot of the systems that everyone used to make money which has increased the grind and they nerfed the amount of resources which increased competition. I like the basic game foundation and i am hopeful that the Dev team can keep adding fitting content to the game. As it stands Ive pretty much maxed out everything so far. So I will probably move on to pastures new but I will keep checking back in on this game. Oh and beards are coming :).
i just got the game after watching this and its exactly like you describe it. pretty much stardew valley but 3d with more things to do and its multiplayer. but my god is this game relaxing
"The only violence you can exert in this game is hunting animals with a bow. You cannot die in this game (basically super wholesome game)" > "Onto our sponsor (brutal and merciless war shots appear on screen)" Good one lol.
00:04 Palia: Casual, Peaceful MMO Experience 02:17 Palia offers a relaxing and immersive experience with generous welcome gifts 06:35 Palia provides realistic day-night cycles and immersive world details 09:09 Exploring game mechanics and resource gathering at night 13:46 Exploration and house customization in Palia 15:52 Progression tiers and housing expansion 19:43 Completing quests and interacting with NPCs to progress in the game 21:34 Exploring crafting and cooking mechanics in Palia 25:24 Palia offers a cozy and enjoyable gaming experience 27:05 Progression system becomes addictive after initial boredom. 30:45 Progressed house and gardening for gold farming Crafted by Merlin AI.
Going to let this one cook in the oven for a year or two, could be a really fun game by then. Like with most MMORPG they become much better years after release with active development and community feedback.
I just started playing this a few days ago. Your opinions are spot on! I do notice this video was from 2 months ago, so some improvements have been made, but spot on review
a bunch of my plots became unfarmable because a bug. It took over a month for them to respond to my ticket and their response was basically, "we're working on it". They released multiple updates before, during and after this with new additions to the in-game store. Man oh man, I would've purchased in-game items for sure if they made their game work as intended.
In the beginning I used gold because resources has more value to me, but I havn't checked late game because I have hundreds of copper bars with no use for them besides tool repair. Is it worthwhile to sell the copper and repair with gold? That sounds unintended if it is the case.
Once you make x40 at a time for 1 iron ingot and 5 heartwood planks, I think that's worth it, if not just for the convenience of doing it at your home whenever you need it
I have been playing Palia daily since it released. I have been loving it so far. I am in a community that is active and has almost daily cake baking parties for lots of gold. My biggest criticism would be that I would like to see more community activities. I would love to see a group activity like a WoW dungeon only Palia style . (I don't know how this would work, but I think it's what the game needs) You can do almost everything solo except cut down special magic trees. The game is definitely addicting and has met my expectations so far. The dev team really has been listening to feedback from the player base. Decorating your house has been a lot of fun. I am looking forward to seeing how the game develops in the years to come.
after you get lvl 10 in all the skills the game essentially over just becomes Barbie's dream house the end game is just buying shit just to decorate your house
I have rather massive concerns with it's business model. I mean, their idea of "full range of cosmetics" are basic things found in literally MMO, sometimes much more in the case of games with Transmog/Glamor systems (FFXIV I'd say is far easier to get plenty of customization options by comparison to WoW, but that's a different topic, the point still stands). So the Devs state: "You’ll have the full range of what we offer with things like skin color, face, body type, etc.", ah, so that's the "full range" of what you have to offer? I'd imagine what they offer in character creation probably won't be updated for a very long time or just end up in the cosmetics shop. It's also so "cozy" when a Dev confirms this: "As we continue to support Palia for years to come, the paid outfit catalog will eventually outgrow the free one significantly-that’s the reality expected with this type of model.", essentially saying that this game will inevitably become a cash cow store with more content sold than earned. I hope they keep that "free to play" moniker long enough before they introduce a "premium pass" of some description. But oh yeah, crazy amounts of cosmetics as a monetization method isn't a bad thing at all, but when your entire game revolves around "representing yourself" and also "comfy bullshit" language, it's gonna start to suck when players make rather sneaky comments about your "F2P" status. This happens everywhere obviously, hell Fortnite is a massive proponent of this. "Ohhh, look how cute this F2P house is!", so fucking "inclusive".
@@peter_griffin_and_palsIdk, I think it’s a valid concern. P2W games get frustrating as hell, and the statement that the pay to win aspect will outgrow the readily-available options is overall not great to hear. Of course certain cosmetics can be locked by monetization, but when more real life money is involved, a game tends to get elitist and “clique-y”. It’s a fair point
Before watching: I've played since closed beta and I genuinely do have fun. I suspect / hope that this open Beta will be going on for a year because while there is a lot you can be doing in the game, I do feel like they need to add more. Perhaps a new area every once in awhile. This game is 100% a sandbox game. If you are the type to play Runescape, decide for yourself what you want to do today and what you want to work towards, this game is for you. It does have some questing and some relationship stuff where you can get to know all the NPCs and earn rewards etc... but ultimately you have a ton of ways to make gold, a good chunk of skills to work on, and its a very casual sandbox game. Its closed beta barely lasted a couple weeks... so go in with the mindset that its still early development. There will be bugs and server issues at times. The devs are very active on their discord, giving you updates on the status of the game. The only criticism I would have is the servers are more like instances and each instance is only like 25 people. Every area is instanced. So I wouldnt call the game an MMO as advertised. However while playing, its not that big of a deal because you see people around you all the time. And given how resources work, (they dont respawn like runescape lol.. well except the bugs and animals you hunt) too many people in an instance may result in you not being able to gather enough resources. Of course you can always request resources, but I prefer gathering them myself.
After watching, I agree with all the Pros and Cons listed in this video. The fact that its very early on in development, I do think these things will get better. I think closed beta probably should have laster longer as to not give people the idea that this is all there will be. Some people expect open beta to be essentially a launch.. but thats not really the case. I agree entirely with the character creator. The characters are very feminine lol. And I can't even make my skin color as light as I would have liked. Other people have had the same opinions. Some of us are pale and this game doesnt gwt much lighter than a Mediterranean skin tone. Hopefully they add more options.
Videos like this one crackme up. but... Because of this video I started playing the game shortly after I watched it 3 weeks ago. lol I just watched the whole thing again. great stuff and still holds up now.
Love when storages are all connected. Game looks pretty fun! I do like combat in my crafting games, might have to stick to Grounded and Valheim for now. My wife hates combat, so would probably love Palia.
i love Palia personally... And I agree with the character customisation, in fact it has been a point in their discord support feedback that was brought up a lot... but beards are said to be on the way, so it seems that this is a BETA and not a release as you put it... But, the game could do better if... - More inclusive character options - Roof colours/tints - More Farming options like sprinkers and scarecrows, even more plots - Clothing options you can unlock and not just store items - Search bars on storage [Just to name a few annoying things]
As a masculine guy, I was still interested in this one as a casual alternative to other demanding games. Yet there are no options to make a character that looks like me with a beard. It's like the developer's are triggered by masculinity. I'll wait for further visual options.
@@Wargod_ARTS That's why you have scaling events for how many people show up, it's not forcing you, it just adds another layer on, guild wars 2 does this and it works well.
A bit let down that everyone shares the same plot of land to where you can never just casually run by and see other people's homes and watch them doing stuff while you pass by and say hello neighbor. I feel like it should be a GTA online type thing where it's a lobby of a handful of people, and whenever you spawn in, your land is automatically loaded into a random location.
The thing I like least about this game is how I seem to resent the presence of other players around, especially when hunting. I always feel like they are taking "my" resources, which isn't what's supposed to happen in a "social" game. I almost feel like it would have been better as a single-player game with a multiplayer option. I hope more multiplayer events are added in the future. Facial hair and furniture interactions are coming soon BTW!
bro am i the only person who gets free realms vibes from this game? I've been waiting like over a decade for a free realms remake that never happened. now im an adult, and palia seems like it can fill that gap :D
I really liked this one, its pretty chill and also highly addictive, you play and time just flies by. Hopefully there will be regular updates because at this point i already have almost everything maxed out and i started and the game is not even fully out yet, i started in closed beta
Damn bro I havent stopped by in awhile but the first thing I noticed is your looking good man. Looks like you been keeping up with your gym routine so respect there. This game looks awesome but missing more combat for my taste.
Idk man i used to love watching LazyPeon videos but it feels bad when you're invested in a series and he decides to drop it for 'Another another look at BDO '
There's definitely some good ideas here, but the execution really killed it for me in a lot of ways. Aside from the cons you listed, my main cons are: - Premium shop issues. The main one here is they made some big statements about not relying on tricks for monetization and being transparent, and then immediately used industry standard manipulation and charge very high prices for honestly mediocre quality cosmetics. - The lack of multiplayer features. You mentioned playing as a couple, which I tried with my spouse, and it was disappointing on virtually every front except fishing and cooking. I was really hoping for a good multiplayer farming sim, but this just isn't it. Perhaps in another year or so, if it survives. Those alone made continuing to play hard, but the general lack of polish put the nail in the coffin for us. I'm speaking as an alpha player here, the lack of progress in basic quality of life is disappointing.
Craig looks like a genuinely nice guy, the kind of guy I'd hang out as a friend, like your run of the mill dude on the street. I've been following him and his gaming/life journeys for more than 6 years now and I'm so glad to see him progress in life while discovering himself
I just started playing and I am really enjoying being able to wander around without monsters (and other players) trying to kill me! BTW, early in the game it is better to spend Renown on the shrines to increase your XP bonus, and you can get the writs to expand your home later on.
I have been absolutely addicted to Palia since I've learned of the open Beta, more multiplayer activates would be nice like quests and home-interactions and perhaps some type of combat? I understand the relaxed non-stressed expectation of the game/world, but a separate (like perhaps mines in Stardew valley?) would be nice, I'd like to hit slimes with a stick or something
I'm with you on the combat element. They've got the building part down, but if they can get some small scale randomized dungeon crawls in the game they'll have basically made the closest thing to Dark Cloud 2.
Hey Peon, I remember running into you with some friends and we just kinda went "Do you think it's actually him..? Naaaah" Glad you covered this game' It sure ain't the best but it makes time go by surprisingly quickly and is truly enjoyable with friends.
People keep saying Stardew Valley but this reminds me way more of My Time at Portia/Sandrock. Even some UI elements are alike. But this game fixes my main issue with those games (aside from the combat), that being the inventory on you homestead being shared. MTaP for some reason decided you could only put like ~16 items in a crate and none of them were connected. You had to sift through each one just to find whatever you were looking for.
Ya agreed- "Stardew Like" is basically the same thing as "Souls Like" now, where it's going to be used to describe games that only have a passing resemblance in the most superficial ways lol.
Some points, I miss from this MMO - No true multiplayer, I thought you could actually team up with people and work towards goals as a village. I thought this was a social MMO but everyone is just doing their thing. - Been like this since the 3 day after I got my open beta key...still can't login to the game. Maybe there is something weird with my desktop.
I loved the game, but when I saw how little multiplayer there was and how trivial the progress I made felt, I left. I wanted to come back, but people say the new event is too competitive.
Love how you mention playing this game with a video on the 2nd monitor, meanwhile I'm on a 34" running the game side by side with this video on the same monitor
@@theninjamaster67animal crossing came out when 90s kids where in 2nd n 3rd grade ruffly so since we're in our 30s now it kinda is an adult game ....although children play it it was marketed towards the original players from 20 years ago
@@superstitiousims7329 Just because the original came out so long ago doesn't make it an adult game. It's still marketed towards children and is mainly played by children. I know there's a fair few adults that play it but It isn't a game made for adults it's a game made for children played by adults. Would you say just because a bunch of 9 year olds play GTA that it's a children's game?
I've been playing this game since closed beta and it's highly addictive. But there is not much stuff to do with your friends. It mostly feels like a single player game. I love the world and im interested to learn more about the lore though.
peon, I never really comment on posts but I just wanted to say, I really appreciate your ads in your videos. I know that sounds funny, but I'm so tired of fake scripted strange ads. Every time you endorse a game its wel thought out and feels authentic. Great work as always even if I never play the games that you do ads for its just nice that its done so well.
I am soo addicted to this game! I am glad that the devs though indie, are trying their hardest to be transparent to the community and lays out actual plans for the game. They mentioned on their latest dev note that furniture interaction will be possible so I am looking forward to that, also, more mmo activities and what you're requesting, beard. Lol
I was in the alpha... couldnt play for a long time cuz their "Invert Y axis" was either missing or nonfunctional. I played it for an hour or so... maybe I need to play longer than you did. I like casual games really, so no combat didn't turn me off, but it's kinda slow and I don't see much interaction with other people, which is why I would play an MMO version of Stardew Valley.
My impression watching this is that it is just a chore sim and there is very little multiplayer in this MMO. I looked up their planned monetization path and right now it says that they will monetize cosmetics only, but I have my doubts they'll really stick to that in the long run. This game is ripe to monetize the wait times and QOL improvements.
The problem with the mindset of "cosmetics only" is that this game is literally about collecting and decorating. This essentially makes cosmetic cash shop items p2w in a roundabout way. I'm pretty tired of people using the argument of "it's only cosmetics" because in reality, cosmetics matter a lot. No one wants to play a game looking like a homeless person. Putting cosmetics in cash shops also removes potential content from games and incentives to play, as those items could be rewards for actually playing the game. If cosmetics didn't matter, cosmetic cash shops would not be one of the most popular and successful monetization strategies in modern gaming.
You can buy rare furniture that refreshes every night in the sewers, like a toilet bowl and bathtub. Would it interest you to do a house showcase from different players? In terms of additional improvements: - Would love to be able to build beside a friend or a town instead of solo building - Would love to be able to sit on a chair, or lie on a bed to gaze at the sky and if there is, voice chat would be good. - Would love a better way to track the gifts for each NPC, currently using excel on the side to track and match my storage to find the items. - Would love to be able to also hover over a gift (in the hearts tab) to know how to get that particular item instead of googling.
you ran into hodari right away which is funny because in the dev livestream for the game recently all of the female devs simped over him super hard yet you can't make a player character that looks anything like him. Male player character choices are just different levels of non threatening soy infused femboys. the dichotomy of the devs making a chad npc and simping over him then limiting player choices on male options is pretty hilarious to me.
Character creation is horrible. I Didn't get much past it before uninstalling. I'm a 43 yr old man...I don't want to play a smooth faced, skinny teenager. The game is gorgeous and I am 100% down for a non combat game but I refuse to play until they overhaul the player character side of things.
I just started a few days ago... I saw masculine customization features as well as characters running around with pets. The "male" body type is also more masculine presenting than what's shown in the video.
Oh man this game is such a disappointment 🥲Expected something to play with friends, just chill and vibe and this game is complete opposite of a shared-experience. Everything is separate except some cooking and chopping trees etc.. cant share housing, questing, NOTHING. Hopefully next game like this will be more multiplayer friendly
I am not sure how they can call a 25 player game a mmo. Literally Battle royals are more of a mmo than Palia. It is just bad devs trying to cash in on being a janitor at blizzard, so they tossed together some unity assets.
This game is very new and they're still trying to develop it. So let's Give up hope on it What i'm hoping In the nearest future that this can be like The Sims. But like Zelda at the same time. That will be epic
Most of these comments sum up my feelings and I'm not that far in the game yet. I do definitely want an optional combat in order to keep with the chill vibes of the game. Because with all the more magical aspects of the surroundings, it feels like a dark or chaotic force is still around. Heck, maybe taking on dangerous but needed hunts could be a thing. Like trapping a large predator and relocating it, because it got too close to settlements. This could also encourage players to work together more.
Monster in the north woods, haunted well, where are these things. Broken windmills, collapsed boathouse, bridges falling apart, incompetent corrupt government, is there anything there? So many dangling strings.
The character customization is the only thing I disliked about the game. Everyone looks southeast Asian, there are no pale skin tones, and the lack of facial hair was a buzz kill for me.
Ngl I'm pretty shocked you found this game to be so fun. I was expecting a much different video. I was so excited about this game but the devs have fucked up the community so much in less than 2 weeks of being released that I can't see this game surviving longer than the end of the year. Here is why: 1. Scammy pricing in bundles proving bad faith from devs. (Which they kept after acknowledging it) 2. First update added pets wohoo right? Nope, they are just paid pets and they literally do nothing other than walk. So first update added just paid cosmetics. 3. No real multiplayer gameplay. 4. Not cozy at all. Players fight for resources, specially high tier ones. 5. Some NPCs shame you for how you dress or how decorated your house is. They shame you for not paying. 6. Literally no way of progress customization items, like unlocking or crafting or breeding or finding pets, clothes, etc.Not now, not ever, confirmed by the devs. 7. First in game event is a nightmare. The prices for the rewards are super high. The rewards don't match their picture-icon and the way to gain points is once again a grind agaisnt other players and strongly latency dependant. I got depressed and dont want to keep writing...
Palia is a beautiful world with a million and one failures baked into the product so far. The most frustrating one is the account management and character creation system. And the fact that you can't delete or rename your character. It's an awful system. If you link your account to Steam, you can't unlink it. You can't delete your character. You can't recreate or rename your character. You can contact customer support to ask them to do it, but they don't respond. (It's been weeks, after two tickets.) The game asks you for your first name, and then for a nickname that the NPCs will call you. Other players see your full name, the NPCs refer to you by your nickname. How about, no one sees your full name, and the NPCs choose a nickname for you based upon accomplishments or special quests/events you participate in? You know, like every high quality MMO in existence. Currently, I'm not able to play Palia because I don't want my full name displayed. And I can't delink the account from my Steam account. So in order to play the game, I have to... I don't know, create a new Steam account, create a new account, and create a new character. Or by a Nintendo Switch, and do the same? This is moronic.
Palia surprised me, came out of nowhere, nailed what it was doing and I love playing it on and off so far. Also since you like survival games I highly recommend "Matchless Kungfu", it does have some jank but the ideas it has are genius and something I wish every game had for "building your own story". Small dev team of 12 and they've done it masterfully.
If it was fully open world I'd be a lot more interested. I'd like to find my own location to build a house instead of being forced to build in the same instanced location as everyone else.
Hello! I love your content so much, cant wait for new episodes. My question is: Can you make a new video of Palia? It's been one year and it's sooo good
literally went straight from "highly casual friendly" to "WARTHUNDER reigned supreme as the pinnacle of vehicular combat games"... had this in the background for a sec and the switch up got me lol
Yeah I'm with Peon on character creation, there's no masculine options and there's no caucasian skin option. It just stops at pink. They literally cut off parts of a gender and ethnicity for inclusion? or why? I'm so confused here.
They addressed skin tones in a dev blog post about how they were having trouble with their lighting and really light skin tones. They're still working on improvements to the entire lighting system.
The masculine thing is so odd, even trans men often have/want beards in games. So I think the devs must "hate the patriarchy" but forgot to actually be inclusive as a result.
@@explodingacorn2118 That makes sense. I also think they just messed up the masculine options looking at the overall aesthetic. They said they'll implement changing your character look later so it's fine. Just have to wait.
Play War Thunder now: wtplay.link/thelazypeon and get a massive free bonus pack including vehicles, boosters and more!
We need your review on the last Crimson Desert gameplay trailer my friend. cheers bruh!
The AD and main video, stylistically they cannot be further apart from each other.
Is this a game or a second job?
I'm glad there is a market for games like this, but it just isn't for me. I don't mind some of those activities in small amounts, but to create an entire game around them is just too much to bare.
Funny how you're trying to make a 'masculine character that looks like you' and you look like and sound like a tradiotional metrosexual. Don't get me wrong, I like metrosexuals, but that's not masculine.
Will you be playing the expansion for new world?
The irony of having War Thunder the sponsor for a Palia video
lolll
Came to say the same lol
whats ironic about a gamer doing a game review sponsored by another game? I don't think you know what irony means. 💀
@@thedrizzle6 palia promised not to be a grind fest, which it failed to deliver on launch. the irony in the end is actually this guys comment.
“It’s incredibly casual and non-violent. There’s not even combat on this game and you can’t die”
“War Thunder is war game where you blow up war gamers with your war ship”
lol exactly what I wanted to write as a commen 😂😂
exactly when I went to the comment section I got the ad & fully read your comment XD
Resources are shared. If someone hits the same ore or tree as you, you can both loot it. The rare resources are called out in chat quite often and the flow trees require higher level axes or more than one person. You might get five people tagging them to all get resources. Pretty good mechanic. Same with hunting higher level animals - multiple people can tag them and they require several shots.
Ohhhhhh... This makes recent gameplay make much more sense now. 😂
@@CJ77777 I tried to confirm how it works but couldn't find enough info. I think it does work even if you're not in a party, on all resources (not just palium and flow trees). However it might just work on those, and not on say, copper. You can also earn achievements for doing skills together.
All in all, it makes the game more cooperative. Cooperative hunting is particularly good I believe because you're likely to rip through the animals quickly with fewer arrows and get more of the super rare Proudhorn and Chappas killed.
I sometimes come across loot bags for animals I lost track of, that someone else finished off and we both get loot for it which is nice. :)
I also read today that if you are standing next to someone else while fishing, it triggers a bit faster. So if people cluster near you, they're not being weird you're all getting a bonus for it (which appears top left like other bonus effects).
Doubt it makes fishing fun though ;)
50 person raid on the Mithril Thunder Ore, I hear there is a +3 Dagger inside? This game has raid potential even with no violence, just 50 people hammering on a Massive chunk of ore while the cave falls in. Genius.
This is my experience as well people will wait for you if you let them know you’re on the way!
While all of what you say is true, it's not really required. Playing solo you can do all if it by yourself mostly and hell, you don't even need to pay attention to the chat. Requests are also mostly pointless now.
Been playing since the open beta. I think my main issue so far is the lack of multiplayer activities. Other than cooking or shared resources which are completely optional there is nothing to do with other players. I thought the monthly event wouldve brought something like that but its literally the opposite.
You can't interact with your furniture. This killed it for me
Yeah I hope they add a market place where you can sell stuff to other players in an auction house kinda UI. I wanna make money off other players hard work xD. But also its very early in development. I expect they will add these things eventually if they ever want to keep up the momentum they have so far.
once combat is out your like . . . cri cri cri cri
So, I joined the Palia discord about a month before beta and was really excited to give it a shot. I was talking with all the other people in the discord about what I want to do with my house and what it'd be like to live together.
What killed it for me is the fact that every house is fully instanced, meaning even in that case nobody has any reason to come interact with you. I know not every game can do open world houses, but for a game like this? At LEAST make it housing zones like FFXIV. If the main focus was going to be RP and making your own designer house, then it would have added a LOT of value to actually live near people so you could see the work they've done.....
Furniture interaction isn't patched in yet. Some minor things have been shown off to come soonish.@@robando2922
I really like how he intros the game about how there isn't much violent and then goes into an ad about war machines.
this game needs community events with mini-games and leader board, imagine a cooking or fishing contest with who can catch the rarest fish or the most fish, or who can cook the most perfect food or people could show off their food achievements in a tent, so many possibilites.
Competition? In my casual inclusive community sim MMO???
@@Imperium83 carbear
There's actually an event they've just released a couple of days ago and it's exactly that. However, it's still quite half-baked and not super engaging... but they're testing the ideas already.
@@oliverdevega thats great to hear man.
Yesss
Just started Palia a few days ago so I decided to search for some Palia vids, this was the first thing to show up. Really love your calming voice and the vid is great 👍
Peon is great.
For a game about crafting, community and relaxing, they sure did drop the ball on most of the key things that make those work; inventory management, multiplayer activities and sleep inducing grinds.
Regarding the cooking minigame, this is the sort of thing I want out of lifeskills. Spiritfarer I think has done this the best, with the processing materials step. You run your raw wood through a mill but if you do the minigame you get more/better processed wood. I like that it's a bit more involved, and I'm shocked more MMOs haven't taken this approach, especially something like New World that focuses so much on those skills. Palia is very on my radar but I'm going to wait and let them iron stuff out and expand. Looks good for such an early game though.
Spiritfarer minigames were amazing!
Spiritfarer was top notch in so many ways
I've been itching for an MMO with more interesting life skilling, the most involved one I've played is FFXIV, but surely there can be something better
Beginns with such a cozy wholesome game and than this AD TANKS N SHIT FIRE
My main issue with the game is the lack of longevity and purpose - once you've experienced and got a house - whats left? - in life sims the house or buildings state is always is in some form a means to and end: so you farm vegetables on your farm, then you use your newly house upgrade to make food, to use the food to combat/perform some activity - the game doesn't feel like it will last without the drive for me and i play a ton of life sims.
Makes sense.
What’s your favorite life sim game?
@@charliebrewster2809 Runefactory frontier
you have fun. thats how wizard 101 and free realms were. free realms only died cuz they shut servers down. wizard 101 i believe is still decently popular
@@King__koni miss free realms
If you go to the shrines you've visitied, you can use renown to increase focus levels for either % of exp gained or how much total focus you can have.
This bit is so important is so badly explained in-game. I think they added a small tutorial for this last week, but it's still easy to glance over. There's a huge difference between running around with 200 max focus and 600 max focus, and the same is true for increasing your XP multiplier.
@@dicebar_This is what happens when people skip through the tutorial box and don't read it. There's a quest for each shrine and a tutorial box that explains what each shrine does. It's not the game's fault people can't read.
@@tmike2552people don’t read* they can read, they just chose not to.
i love this game and I don't feel like I'm needing to min max all the time - it's so chill and the sharing of resources is really nice; You can get a train of people all tagging along for stuff to loot together and look for things to call out! I did a copper train and had over 300 ore afterwards, with like 6 to 8 people all shouting out finds as we ran in a circle around Kilima XD
this sounds pretty fun 😁
What bothers me is this game was marketed everywhere as a mmo but it is not even close to that. I was expecting non-instanced housing and 1000+ players per server, instead you get instanced housing and 11 or so players per map. Either the devs lack the funds or ambition.
its a roblox version of an mmo
what does instanced housing mean?
I have been playing since Closed Beta, it has lots of pros and cons.
You 'can' compete for resources, but every resource is shared if you get one hit in. So if you see someone mining clay, iron or Palium, just wait and let them get a hit and you're good to go. To make special 'rare' resources to spawn, Flow trees, Palium Ore, rare beasts, rare bugs etc. You need to clear things. A lot of people group up to de-forest areas near Proudhorn Pass like the Lorax movie as the trees have something like 10% to spawn as a flow when respawning so you just have to chop it down to the ground to get the special logs. Same with mining normal ores where Palium usually spawns, always mine those so Palium can spawn.
Community has been pretty chill and team-worky so far. Not a lot of great group activities, still lots of bugs in the game, glitches and stuff that doesn't work, but it is open Beta, so.. Just keep sending in bug reports/improvement ideas to the developers and they'll keep on improving.
Sometimes it gets boring to grind, like furniture making where you need like 50 Flow planks for one piece, and it takes bloody ages to get those, then you unlock next piece which also costs 40-60 planks and it just drives you up the walls - Remember to take breaks!
Overall, I am enjoying it as a casual game to play as I watch videos. It's free to play so I would recommend it to try at least. Their discord is active, chat usually helps you with any questions so give it a go!
"be a kind neighbour" > first player peon sees is named Vengeance xD
Should’ve have some parlor games! Perhaps gliding competitions, archery competitions and jousting tournaments. Have some items in the game, where players can be creative and come up with something to do with each other.
I've been playing this game solidly since it came out and I mostly love it. It does have a few issues though. The Dev team don't seem to be consistent with their cozy vibe idea and a lot of the newer content seems to be either very grindy or competitive. They've nerfed a lot of the systems that everyone used to make money which has increased the grind and they nerfed the amount of resources which increased competition. I like the basic game foundation and i am hopeful that the Dev team can keep adding fitting content to the game. As it stands Ive pretty much maxed out everything so far. So I will probably move on to pastures new but I will keep checking back in on this game. Oh and beards are coming :).
How big is it to download?
@@nikolagajdadziev817 seems to be around 16gb.
@@nikolagajdadziev81730 gb
>talks about a chill farming game
>sponsor: TANKS EXPLOSIONS! EXPLODE THE FAMR YOU CREATED IN PALIA!
i just got the game after watching this and its exactly like you describe it. pretty much stardew valley but 3d with more things to do and its multiplayer. but my god is this game relaxing
"The only violence you can exert in this game is hunting animals with a bow. You cannot die in this game (basically super wholesome game)" > "Onto our sponsor (brutal and merciless war shots appear on screen)" Good one lol.
00:04 Palia: Casual, Peaceful MMO Experience
02:17 Palia offers a relaxing and immersive experience with generous welcome gifts
06:35 Palia provides realistic day-night cycles and immersive world details
09:09 Exploring game mechanics and resource gathering at night
13:46 Exploration and house customization in Palia
15:52 Progression tiers and housing expansion
19:43 Completing quests and interacting with NPCs to progress in the game
21:34 Exploring crafting and cooking mechanics in Palia
25:24 Palia offers a cozy and enjoyable gaming experience
27:05 Progression system becomes addictive after initial boredom.
30:45 Progressed house and gardening for gold farming
Crafted by Merlin AI.
"This game has New World's swimming system". I died.
Going to let this one cook in the oven for a year or two, could be a really fun game by then. Like with most MMORPG they become much better years after release with active development and community feedback.
hopefully they add actual combat and blacksmithing like right now its plain and a bit bland the only thing its offering is a stylized look.
As much as I like it, I don't think it'll survive a year or two lol.
Thanks for giving this game attention man didnt know it was out. Just installed it and its really relaxing perfect to unwind
First minute be like:super friendly game only a little violence with hunting that's it
Continues by showing us an ad from a war game
I just started playing this a few days ago. Your opinions are spot on! I do notice this video was from 2 months ago, so some improvements have been made, but spot on review
a bunch of my plots became unfarmable because a bug. It took over a month for them to respond to my ticket and their response was basically, "we're working on it". They released multiple updates before, during and after this with new additions to the in-game store. Man oh man, I would've purchased in-game items for sure if they made their game work as intended.
"This game has New World's swimming system." XD
It's weird how you absolutely forgot to mention the cash shop.
Is there any ???
I have google the game and everything looks a little suspect, a free to play game ... but what's the buisness model ?
@@paluxyl.8682 it's free to play, with microtransactions. Although the items are purely cosmetic the pricing is really anti-consumer.
@@paluxyl.8682Please use some IQ. No product is free. That would be weird, As you would not create for free either.
@@paluxyl.8682the only thing you pay for is outfits and pets from what i have seen
@@paluxyl.8682 skins pets and stuff
12:21 Tip, dont repair tool your tools. Its cheaper to just use gold at the repair station in the main town area.
In the beginning I used gold because resources has more value to me, but I havn't checked late game because I have hundreds of copper bars with no use for them besides tool repair. Is it worthwhile to sell the copper and repair with gold? That sounds unintended if it is the case.
Once you make x40 at a time for 1 iron ingot and 5 heartwood planks, I think that's worth it, if not just for the convenience of doing it at your home whenever you need it
10:13 you can tell he was annoyed running home everytime just then finding out he can tp home 😂😂
I have been playing Palia daily since it released. I have been loving it so far. I am in a community that is active and has almost daily cake baking parties for lots of gold. My biggest criticism would be that I would like to see more community activities. I would love to see a group activity like a WoW dungeon only Palia style . (I don't know how this would work, but I think it's what the game needs) You can do almost everything solo except cut down special magic trees. The game is definitely addicting and has met my expectations so far. The dev team really has been listening to feedback from the player base. Decorating your house has been a lot of fun. I am looking forward to seeing how the game develops in the years to come.
There is something that turns me off and they could work on, the running animation. It feels like the character is drifting on ice floor.
Exactly what I thought! I don't why more people isn't pointing that. It's really immersion breaking
I've been loving the game way more than I expected. The community has been great and really helpful.
"Build relationships with NPCs."
There's Twitter for that, thank you very much.
after you get lvl 10 in all the skills the game essentially over just becomes Barbie's dream house the end game is just buying shit just to decorate your house
I have rather massive concerns with it's business model. I mean, their idea of "full range of cosmetics" are basic things found in literally MMO, sometimes much more in the case of games with Transmog/Glamor systems (FFXIV I'd say is far easier to get plenty of customization options by comparison to WoW, but that's a different topic, the point still stands). So the Devs state: "You’ll have the full range of what we offer with things like skin color, face, body type, etc.", ah, so that's the "full range" of what you have to offer? I'd imagine what they offer in character creation probably won't be updated for a very long time or just end up in the cosmetics shop.
It's also so "cozy" when a Dev confirms this: "As we continue to support Palia for years to come, the paid outfit catalog will eventually outgrow the free one significantly-that’s the reality expected with this type of model.", essentially saying that this game will inevitably become a cash cow store with more content sold than earned. I hope they keep that "free to play" moniker long enough before they introduce a "premium pass" of some description.
But oh yeah, crazy amounts of cosmetics as a monetization method isn't a bad thing at all, but when your entire game revolves around "representing yourself" and also "comfy bullshit" language, it's gonna start to suck when players make rather sneaky comments about your "F2P" status. This happens everywhere obviously, hell Fortnite is a massive proponent of this. "Ohhh, look how cute this F2P house is!", so fucking "inclusive".
😂 wow.. you typed all that to say nothing 😅
@@peter_griffin_and_palsIdk, I think it’s a valid concern. P2W games get frustrating as hell, and the statement that the pay to win aspect will outgrow the readily-available options is overall not great to hear. Of course certain cosmetics can be locked by monetization, but when more real life money is involved, a game tends to get elitist and “clique-y”. It’s a fair point
Before watching: I've played since closed beta and I genuinely do have fun. I suspect / hope that this open Beta will be going on for a year because while there is a lot you can be doing in the game, I do feel like they need to add more. Perhaps a new area every once in awhile. This game is 100% a sandbox game. If you are the type to play Runescape, decide for yourself what you want to do today and what you want to work towards, this game is for you. It does have some questing and some relationship stuff where you can get to know all the NPCs and earn rewards etc... but ultimately you have a ton of ways to make gold, a good chunk of skills to work on, and its a very casual sandbox game. Its closed beta barely lasted a couple weeks... so go in with the mindset that its still early development. There will be bugs and server issues at times. The devs are very active on their discord, giving you updates on the status of the game.
The only criticism I would have is the servers are more like instances and each instance is only like 25 people. Every area is instanced. So I wouldnt call the game an MMO as advertised. However while playing, its not that big of a deal because you see people around you all the time. And given how resources work, (they dont respawn like runescape lol.. well except the bugs and animals you hunt) too many people in an instance may result in you not being able to gather enough resources. Of course you can always request resources, but I prefer gathering them myself.
After watching, I agree with all the Pros and Cons listed in this video. The fact that its very early on in development, I do think these things will get better. I think closed beta probably should have laster longer as to not give people the idea that this is all there will be. Some people expect open beta to be essentially a launch.. but thats not really the case.
I agree entirely with the character creator. The characters are very feminine lol. And I can't even make my skin color as light as I would have liked. Other people have had the same opinions. Some of us are pale and this game doesnt gwt much lighter than a Mediterranean skin tone. Hopefully they add more options.
Videos like this one crackme up. but... Because of this video I started playing the game shortly after I watched it 3 weeks ago. lol I just watched the whole thing again. great stuff and still holds up now.
Love when storages are all connected. Game looks pretty fun! I do like combat in my crafting games, might have to stick to Grounded and Valheim for now. My wife hates combat, so would probably love Palia.
The problem is there is bassically 0 content.
i love Palia personally... And I agree with the character customisation, in fact it has been a point in their discord support feedback that was brought up
a lot... but beards are said to be on the way, so it seems that this is a BETA and not a release as you put it... But, the game could do better if...
- More inclusive character options
- Roof colours/tints
- More Farming options like sprinkers and scarecrows, even more plots
- Clothing options you can unlock and not just store items
- Search bars on storage
[Just to name a few annoying things]
Just got home....saw new TheLazyPeon Video instantly clicked. I watch them even if not interested in the game.
This is the way
@@flyingmatteo89😂
You want an award for that?
@@AzureRoxe how could anyone think that? Its just to post how awesome they are.
As a masculine guy, I was still interested in this one as a casual alternative to other demanding games. Yet there are no options to make a character that looks like me with a beard. It's like the developer's are triggered by masculinity. I'll wait for further visual options.
I think a great idea for this game would be dynamic events for multiple players to draw people together.
Games that force you to team up aren't all that fun all the time. Teamwork should not be a forced dynamic. It should always stay optional. :)
@@Wargod_ARTS That's why you have scaling events for how many people show up, it's not forcing you, it just adds another layer on, guild wars 2 does this and it works well.
A bit let down that everyone shares the same plot of land to where you can never just casually run by and see other people's homes and watch them doing stuff while you pass by and say hello neighbor. I feel like it should be a GTA online type thing where it's a lobby of a handful of people, and whenever you spawn in, your land is automatically loaded into a random location.
The thing I like least about this game is how I seem to resent the presence of other players around, especially when hunting. I always feel like they are taking "my" resources, which isn't what's supposed to happen in a "social" game. I almost feel like it would have been better as a single-player game with a multiplayer option. I hope more multiplayer events are added in the future.
Facial hair and furniture interactions are coming soon BTW!
i think it cant happen anymore? when someone takes iron ore, i still can take it. Not sure about hunting though
bro am i the only person who gets free realms vibes from this game? I've been waiting like over a decade for a free realms remake that never happened. now im an adult, and palia seems like it can fill that gap :D
I really liked this one, its pretty chill and also highly addictive, you play and time just flies by. Hopefully there will be regular updates because at this point i already have almost everything maxed out and i started and the game is not even fully out yet, i started in closed beta
They stated every 2 weeks they will drop new content.
Damn bro I havent stopped by in awhile but the first thing I noticed is your looking good man. Looks like you been keeping up with your gym routine so respect there. This game looks awesome but missing more combat for my taste.
Idk man i used to love watching LazyPeon videos but it feels bad when you're invested in a series and he decides to drop it for 'Another another look at BDO '
There's definitely some good ideas here, but the execution really killed it for me in a lot of ways. Aside from the cons you listed, my main cons are:
- Premium shop issues. The main one here is they made some big statements about not relying on tricks for monetization and being transparent, and then immediately used industry standard manipulation and charge very high prices for honestly mediocre quality cosmetics.
- The lack of multiplayer features. You mentioned playing as a couple, which I tried with my spouse, and it was disappointing on virtually every front except fishing and cooking. I was really hoping for a good multiplayer farming sim, but this just isn't it. Perhaps in another year or so, if it survives.
Those alone made continuing to play hard, but the general lack of polish put the nail in the coffin for us. I'm speaking as an alpha player here, the lack of progress in basic quality of life is disappointing.
I started playing at the start of open beta. I love this game so much! Enjoyed watching you play. :)
Craig looks like a genuinely nice guy, the kind of guy I'd hang out as a friend, like your run of the mill dude on the street. I've been following him and his gaming/life journeys for more than 6 years now and I'm so glad to see him progress in life while discovering himself
Who asked though
why so rude bro@@Drothen-
I got to the encampment where I had to start chopping & mining & make a tent, so I completed this in record time using the uninstall command. 😁
I just started playing and I am really enjoying being able to wander around without monsters (and other players) trying to kill me! BTW, early in the game it is better to spend Renown on the shrines to increase your XP bonus, and you can get the writs to expand your home later on.
Thanks for the renown tip!!
The Taiko bit was just brilliant
Cool to see you review a more chill game!
I had to stop the video and pause for your ad. It's a love/hate relationship with that game, but I mostly enjoy it 🤣I applaud you
I have been absolutely addicted to Palia since I've learned of the open Beta, more multiplayer activates would be nice like quests and home-interactions and perhaps some type of combat? I understand the relaxed non-stressed expectation of the game/world, but a separate (like perhaps mines in Stardew valley?) would be nice, I'd like to hit slimes with a stick or something
I'm with you on the combat element. They've got the building part down, but if they can get some small scale randomized dungeon crawls in the game they'll have basically made the closest thing to Dark Cloud 2.
Hey Peon, I remember running into you with some friends and we just kinda went "Do you think it's actually him..? Naaaah" Glad you covered this game' It sure ain't the best but it makes time go by surprisingly quickly and is truly enjoyable with friends.
People keep saying Stardew Valley but this reminds me way more of My Time at Portia/Sandrock. Even some UI elements are alike. But this game fixes my main issue with those games (aside from the combat), that being the inventory on you homestead being shared. MTaP for some reason decided you could only put like ~16 items in a crate and none of them were connected. You had to sift through each one just to find whatever you were looking for.
Ya agreed- "Stardew Like" is basically the same thing as "Souls Like" now, where it's going to be used to describe games that only have a passing resemblance in the most superficial ways lol.
I just wanted to see how you got that adorable little fox creature pet & your reaction 🥹😻 looks like a fun game, thx!
Some points, I miss from this MMO
- No true multiplayer, I thought you could actually team up with people and work towards goals as a village. I thought this was a social MMO but everyone is just doing their thing.
- Been like this since the 3 day after I got my open beta key...still can't login to the game. Maybe there is something weird with my desktop.
I loved the game, but when I saw how little multiplayer there was and how trivial the progress I made felt, I left. I wanted to come back, but people say the new event is too competitive.
That smile you made while stirring the food for the first time was so wholesome.
Love how you mention playing this game with a video on the 2nd monitor, meanwhile I'm on a 34" running the game side by side with this video on the same monitor
So.. Grown up animal crossing?
Hey animal crossing is a grown up game
@@BackShotsFPV Lol no.
@@theninjamaster67 A quick Google search shows you that the average age of animal crossing players are between 20 to 40.
@@theninjamaster67animal crossing came out when 90s kids where in 2nd n 3rd grade ruffly so since we're in our 30s now it kinda is an adult game ....although children play it it was marketed towards the original players from 20 years ago
@@superstitiousims7329 Just because the original came out so long ago doesn't make it an adult game.
It's still marketed towards children and is mainly played by children.
I know there's a fair few adults that play it but It isn't a game made for adults it's a game made for children played by adults.
Would you say just because a bunch of 9 year olds play GTA that it's a children's game?
Signed up a long time ago. and missed the launch xD
thanks for letting me know its live :D
I've been playing this game since closed beta and it's highly addictive. But there is not much stuff to do with your friends. It mostly feels like a single player game. I love the world and im interested to learn more about the lore though.
peon, I never really comment on posts but I just wanted to say, I really appreciate your ads in your videos. I know that sounds funny, but I'm so tired of fake scripted strange ads. Every time you endorse a game its wel thought out and feels authentic. Great work as always even if I never play the games that you do ads for its just nice that its done so well.
I am soo addicted to this game! I am glad that the devs though indie, are trying their hardest to be transparent to the community and lays out actual plans for the game. They mentioned on their latest dev note that furniture interaction will be possible so I am looking forward to that, also, more mmo activities and what you're requesting, beard. Lol
I've been playing Palia since I got invited to try the closed beta. It's beautiful and perfect for a stressful day.
So the devs hate men. Makes sense.
Bruh the sponsored game ad did not fit the chill cozy vibe of Palia 😂
wow a payshop during betq yikes
I was in the alpha... couldnt play for a long time cuz their "Invert Y axis" was either missing or nonfunctional. I played it for an hour or so... maybe I need to play longer than you did. I like casual games really, so no combat didn't turn me off, but it's kinda slow and I don't see much interaction with other people, which is why I would play an MMO version of Stardew Valley.
My impression watching this is that it is just a chore sim and there is very little multiplayer in this MMO. I looked up their planned monetization path and right now it says that they will monetize cosmetics only, but I have my doubts they'll really stick to that in the long run. This game is ripe to monetize the wait times and QOL improvements.
The problem with the mindset of "cosmetics only" is that this game is literally about collecting and decorating. This essentially makes cosmetic cash shop items p2w in a roundabout way. I'm pretty tired of people using the argument of "it's only cosmetics" because in reality, cosmetics matter a lot. No one wants to play a game looking like a homeless person. Putting cosmetics in cash shops also removes potential content from games and incentives to play, as those items could be rewards for actually playing the game.
If cosmetics didn't matter, cosmetic cash shops would not be one of the most popular and successful monetization strategies in modern gaming.
You can buy rare furniture that refreshes every night in the sewers, like a toilet bowl and bathtub.
Would it interest you to do a house showcase from different players?
In terms of additional improvements:
- Would love to be able to build beside a friend or a town instead of solo building
- Would love to be able to sit on a chair, or lie on a bed to gaze at the sky and if there is, voice chat would be good.
- Would love a better way to track the gifts for each NPC, currently using excel on the side to track and match my storage to find the items.
- Would love to be able to also hover over a gift (in the hearts tab) to know how to get that particular item instead of googling.
Absolutely my favorite game. It's true it's missing some group content to really be a mmorpg,but it is fun regardless.
"There's no X like Stardew Valley"
~So it seems Stardew Valley still reigns supreme as the pinnacle of life Sim.
you ran into hodari right away which is funny because in the dev livestream for the game recently all of the female devs simped over him super hard yet you can't make a player character that looks anything like him. Male player character choices are just different levels of non threatening soy infused femboys. the dichotomy of the devs making a chad npc and simping over him then limiting player choices on male options is pretty hilarious to me.
i just hope it's good and gets even better. love life skill sim as an mmo
Its not good after a few days.
Character creation is horrible. I Didn't get much past it before uninstalling. I'm a 43 yr old man...I don't want to play a smooth faced, skinny teenager. The game is gorgeous and I am 100% down for a non combat game but I refuse to play until they overhaul the player character side of things.
I agree with you I would also like to see a mount system too for faster travel
@@MoonMothGaming12thats a good idea imagine riding a horse across the land it would be cool to have pets too
I just started a few days ago... I saw masculine customization features as well as characters running around with pets. The "male" body type is also more masculine presenting than what's shown in the video.
you have a lot of faces beards and so on to choose, but yeah they could create more body types imo (like a fat dude or something)
The moment I see durability on gathering tools, I AM OUT.
Oh man this game is such a disappointment 🥲Expected something to play with friends, just chill and vibe and this game is complete opposite of a shared-experience. Everything is separate except some cooking and chopping trees etc.. cant share housing, questing, NOTHING. Hopefully next game like this will be more multiplayer friendly
I am not sure how they can call a 25 player game a mmo. Literally Battle royals are more of a mmo than Palia. It is just bad devs trying to cash in on being a janitor at blizzard, so they tossed together some unity assets.
This game is very new and they're still trying to develop it.
So let's Give up hope on it What i'm hoping In the nearest future that this can be like The Sims. But like Zelda at the same time. That will be epic
@@Blueprint4Murderim def
Im ded “janitor” “unity assets” 😂😂😂😂
Most of these comments sum up my feelings and I'm not that far in the game yet. I do definitely want an optional combat in order to keep with the chill vibes of the game. Because with all the more magical aspects of the surroundings, it feels like a dark or chaotic force is still around.
Heck, maybe taking on dangerous but needed hunts could be a thing. Like trapping a large predator and relocating it, because it got too close to settlements. This could also encourage players to work together more.
I think Sifuu once mentioned in a dialogue she used to craft weapons and would pick up on that again if it's needed at some point.
@@liun1390 Oh yeah, the game keeps hinting there are bigger things to come. I mean, Reth confirms their world has cartels.
@@rutyqutykandi1361 Oh I didn't read that yet, that's cool!
I also hope they'll add some non stressful, optional combat.
@@liun1390 Same, at least battling and going on quests to fight monsters would be cool. Going towards extremely untamed lands.
Monster in the north woods, haunted well, where are these things. Broken windmills, collapsed boathouse, bridges falling apart, incompetent corrupt government, is there anything there? So many dangling strings.
The character customization is the only thing I disliked about the game. Everyone looks southeast Asian, there are no pale skin tones, and the lack of facial hair was a buzz kill for me.
Yes welcome to Woke 2023 gaming. This is what most games are doin now. No White characters allowed
Also no sexy characters ..... lol@@scythianking7315
i think they changed it? there are a lot of tones
Did you know you can take down that broken house sign (@30:58) by chopping it with an axe?
Ngl I'm pretty shocked you found this game to be so fun. I was expecting a much different video.
I was so excited about this game but the devs have fucked up the community so much in less than 2 weeks of being released that I can't see this game surviving longer than the end of the year.
Here is why:
1. Scammy pricing in bundles proving bad faith from devs. (Which they kept after acknowledging it)
2. First update added pets wohoo right? Nope, they are just paid pets and they literally do nothing other than walk. So first update added just paid cosmetics.
3. No real multiplayer gameplay.
4. Not cozy at all. Players fight for resources, specially high tier ones.
5. Some NPCs shame you for how you dress or how decorated your house is. They shame you for not paying.
6. Literally no way of progress customization items, like unlocking or crafting or breeding or finding pets, clothes, etc.Not now, not ever, confirmed by the devs.
7. First in game event is a nightmare. The prices for the rewards are super high. The rewards don't match their picture-icon and the way to gain points is once again a grind agaisnt other players and strongly latency dependant.
I got depressed and dont want to keep writing...
Palia is a beautiful world with a million and one failures baked into the product so far. The most frustrating one is the account management and character creation system. And the fact that you can't delete or rename your character. It's an awful system. If you link your account to Steam, you can't unlink it. You can't delete your character. You can't recreate or rename your character. You can contact customer support to ask them to do it, but they don't respond. (It's been weeks, after two tickets.)
The game asks you for your first name, and then for a nickname that the NPCs will call you. Other players see your full name, the NPCs refer to you by your nickname. How about, no one sees your full name, and the NPCs choose a nickname for you based upon accomplishments or special quests/events you participate in? You know, like every high quality MMO in existence.
Currently, I'm not able to play Palia because I don't want my full name displayed. And I can't delink the account from my Steam account.
So in order to play the game, I have to... I don't know, create a new Steam account, create a new account, and create a new character. Or by a Nintendo Switch, and do the same?
This is moronic.
Not gonna lie, this game is quite boring.
My only gripe with the game is that sometimes the trees don't disappear after you finish chopping them down. But overall it's so much fun
I think that’s on purpose… some trees stay after cutting them down to keep the aesthetic so it’s not a barren wasteland
Palia surprised me, came out of nowhere, nailed what it was doing and I love playing it on and off so far. Also since you like survival games I highly recommend "Matchless Kungfu", it does have some jank but the ideas it has are genius and something I wish every game had for "building your own story". Small dev team of 12 and they've done it masterfully.
Did it? It doesn't even offer what harvest moon did 20 years ago.
If it was fully open world I'd be a lot more interested. I'd like to find my own location to build a house instead of being forced to build in the same instanced location as everyone else.
This wouldnt work in mmos. There is not enough space for everyone to build
@@janundsoo their servers are capped at 25 players, it's not really a mmo
A comfy mmo like this is a good idea if the developers were more competent but this ain’t it
In the new event people just camp spawns and compete for tickets. What a joke. So much for cozy 😂
Hello! I love your content so much, cant wait for new episodes. My question is: Can you make a new video of Palia? It's been one year and it's sooo good
literally went straight from "highly casual friendly" to "WARTHUNDER reigned supreme as the pinnacle of vehicular combat games"... had this in the background for a sec and the switch up got me lol
Yeah I'm with Peon on character creation, there's no masculine options and there's no caucasian skin option. It just stops at pink. They literally cut off parts of a gender and ethnicity for inclusion? or why? I'm so confused here.
They addressed skin tones in a dev blog post about how they were having trouble with their lighting and really light skin tones. They're still working on improvements to the entire lighting system.
The masculine thing is so odd, even trans men often have/want beards in games. So I think the devs must "hate the patriarchy" but forgot to actually be inclusive as a result.
@@explodingacorn2118 That makes sense. I also think they just messed up the masculine options looking at the overall aesthetic. They said they'll implement changing your character look later so it's fine. Just have to wait.
No beards for muh heckin hatred of the patriarchy!
The people who endlessly go on about being inclusive are the least inclusive people that exist.