@@jasonsmith530 you can’t compare elden ring to MK1 we haven’t even gotten all the characters yet shadow of erdtree was one the greatest DLC to ever exist WITH ALL THE CONTENT ON LAUNCH.
@@Noname15514if you think that’s the main reason you’re just coping yourself, no amount of genderswaps would have hurt this game if it was actually a fun game with reasonable monetisation system
That’s what happens when you turn a beloved fighting game franchise into a live service game riddled with microtransactions. The game lacks substance and people including many streamers and UA-camrs have left
I just thought the story was really bland even before the DLC, and I didn’t feel the need to continue. I love MK, but I’m very tired of the timeline story, I thought once Liu Kang remade reality we were done with that and moving forward. Nope. Whatever the next game is, I never want to hear the word “timeline” again.
I hope they get back to MK X style story. When I was playing that game, I was like oh wow they're channeling Star Wars and that's awesome. They just need to tone down the Kombat Kids and it'll be golden. The Liu Kang's reset in 1 feels more like massive elaborate retcons than a real time travel story. They did that once in MK9 but that was like the revival of MK so it makes sense to retcon. MK 1 doesn't need to do retcons, that's why the story loses steam as audience feel it's useless.
Agreed. Also the characters in MK1 in general didn't pop. I feel like Mortal Kombat needs it's Street Fighter 4 moment. Meaning it goes back to the root of what the game fun in the first. Make the basic characters without changing them much and then add from there
It wasn’t just bland it was bad, which is nothing new for MKs writing since 9. Sucks because I am happy that Liu Kangs the main character and hero again, but I’m not happy he’s a god, and like you, I’m so tired of this timeline bull shit.
The whole issue for me as a casual is that the casual modes were terrible. The multiverse in Injustice 2 was a fun time and you could chill while playing. Invasions was just terrible.
@ sometimes the towers would be awful but I liked the idea better and towers of time improved on it somewhat. Invasions just has way too many non fighting challenges that makes it a slog in comparison.
"Let's no longer work on smaller projects and just put all our eggs into one basket" I mean yeah, because that worked so well for WB with Suicide Squad or Sony with Concord.
My thoughts exactly, they used all the tricks to suck our money, characters behind pre-order, timed cosmetics, in game currencies, grindy content making unlocks really long and dull to play.
That’s what WB’s trained me to do with their games. The last game of theirs I bought at Launch was Injustice 1, because I know there’s inevitably gonna be a release with everything in it.
@@Noname15514What? LMFAO, dude was hugely critical of the game pre-release, release, and post-launch. Liking characters and updates isn't shilling, is this a bot lol
@@BusterSwordUser Yeah, he was critical when it became the popular opinion.........Then went back to shilling as soon as a new character got announced.
Suicide Squad REALLY did a number on WB. "Hey! Lets take a studio that redefined 3rd person melee combat with an AMAZING new system that was emulated for years and years and force them to make an overmonetized Crackdown clone whose story pisses all over the legacy of the games that made the studio famous!" Who the hell thought that was a good idea?
A consultancy company known as Sweet Baby Inc. did actually. Isn't it odd that every game and studio that hired them for a reason or another has had failure after failure? Ubisoft, Square-Enix, Bandai Namco, all of them including, WBD have had failure after underperformer and SBI is almost always involved somehow.
@@Slitheringpeanut not to mention everytime you try to look into SBI, you either see that they've purposely concealed themselves or they swear up and down that they "do nothing."
Eh, I dropped mk 11 halfway through. I hate those unlock challenges that force you to play the game to get cul shet. Manipulative. Plus combat was slow and combos repetitive.
The fighting game revolution came with bangers and misses MK1 and Multiverses were the misses. Oddly enough it will still be the big 3 but MK gonna have to give it back to Virtua Fighter. Ii know it’s been years but something tells me VF6 gonna be crazy. Sega got money and been putting out more hits lately than they ever have before since like 90’s tbh. Alien isolation and its sequel coming, Sonic mania/origins and Frontiers, Streets of Rage 4, the shadow game, yakuza games crazy in Japan, Warhammer Total war games getting crazy on mobile and consoles now too, the Persona Games, Persona 3 Reload, bro Metaphor: ReFantanzio, that’s Sega funding that and putting those games on. They coming for blood, they dropped VF5 US few years back now Revo for pc with crossplay AND rollback. Nah bro after Sega said they got plans to bring back old franchises. NRS and MK are cooked. Sega making money off Sonic movies too they don’t got WB on them. They got more freedom like capcom. I’m tbh looking forward to VF’s return among the big 3. Don’t even get started on potential too, like a Tekken X Virtua Fighter, nahh bro MK is cooked
They should of made injustice3 instead of MK1, they already had some Superheroes like OmniMan, peacemaker and Homelander....they totally drop the ball on this game
@@brokenm8950you would think he wanted to, oh IDK, *improve* WBD somehow? But nah, tax write offs, canceling projects that people would pay money for, (remember Coyote vs ACME?) all while washing his hands clean of any consequences.
We were given a two month from announcement to release window , unfinished collector's edition, missing features, half baked to missing characters, messy story, and egregious microtransactions and that was just the beginning. Just a mess through and through. I've tolerated WB but they have just been destroying their own products for the last few years and then blame the IP.
i pre ordered the premium edition before the game came out, and dropped this game so fast. It got so boring, unbalanced, lack of fun game modes, no dlc to keep the game fresh, and having to pay another games worth of money to play the dlc characters and the new story when I paid 100+ Dollars for the premium edition? Fuck that
@@splatterfrog4606 who cares what "Zazhack" does? There's no excuse for tanking multiple evergreen IPs for a company that's been around for over a century. Him and Bob Iger are both incompetent and doesn't deserve any praise for their objective failures. HP is holding WB by the skin of its teeth even though they're already millions of dollars in debt.
"It's 50 bucks" ex-fucking-scuse me?! I imagine it was probably longer, but that price next to Tekken 8's story DLC being completely free must look insanely bad. Yikes. Edit: Apparently it's part of a larger bundle with characters and such for 50 bucks, which is better value (still too much though) and you can't buy it outside of said bundle so if you just want to play the story DLC it'll still cost you 50 smackers regardless. Bananas.
Even if it had the 6 dlcs, $50 is literally enough to buy full games like doom or street fighter. Plus with how bad the expansion story itself was, at most it should have been half(or less) of $50.
A year later, I'm just starting to getting into the game more. Towers of time, being able to earn dragon crystals and level up characters and the klassic costume to earn make it so much more engaging. It clearly wasn't ready for launch last year. Sucks to hear it end. Still need Jade!
Bakc in the Day gaming wasnt popular thing to do it was some geek/nerd thing. That all changed CEOs and upper managment saw a moeny printing machine after gaming became popular
There was definitely more polish back in the PS2 days, and a lot more pressure to release a game that actually works. The “patch it later” mentality literally could not exist because the infrastructure for patching games didn’t exist to the same extent that it does now.
@@ihormuzyka8553sounds like you’re getting SBI money. Go play as your Wakandan queen if you’re so devastated. There are more diversity consultant groups than SBI btw.
It honestly just came across as a lazy cash grab of a game. The story was straight trash and all they did was gender swap fan favorites while pretending it was some amazingly kewl idea lol. Game was dead on arrival
@@ihormuzyka8553 there are other diversity hire groups other than SBI you know. And get over it? You enjoy your wakandan queen Cyrax? Go buy the dlc then 😂🤣🤣
This needs to be talked about more. While all the pros are praising kameos, I think casuals just wants a 1v1, talk their shit, and pull off fatalities. It's not that hard of a concept to grasp.
Kameos were just a bad call in every aspect. From their necessity in gameplay to fan favourites being locked to a certain roster, really terrible decision.
Eh, it's a crappy company to be sure, but it's not that black/white for developers to be frank. Look at Arkham Shadow. A well received Meta game that's monetisation-free and a very well-thought out love letter to the series. Would be weird to Camouflaj studios them under the bus merely because of WB's name in the title.
The God awful monetization, the massive step down to customization, no Krypt, the terrible RNG unlock system, and the sleep inducing online game board made me hard quit after i 100% the first board. The characters from season 1 were boring too
I 100% agree accept the customization is fine, I hated that 90% of the customization in 11 was just stuff you could barely even see, and it just ended up bloating everything so that if you wanted something that was a random drop from like a tower or sum you would get another Johnny cage belt buckle or something else you didn’t want. Also I will say the shrine is not that bad bc coins are super easy to get. Also also I thought kp1 was fun and had some fun picks, but they should’ve just had one evil Superman and 1 more mk rep
Krypt is an interesting one because whenever it’s in the game people complain and say it’s a grind feature. not always but it was a main complaint about the MK11 version. i kinda liked the exploration personally myself, but i digress. whenever MK don’t include it though then it’s those very same people that complain and say "man, what did they do with it?! where did it go, and why did they not include it?". i agree with all of your points, but Krypt is tough because it’s a lose-lose for Netherrealm either way.
I think that the key mistake was immediately going back to the multiple timeline Shenanigans within the first game of what's supposed to be a reboot. If they had stuck with none of the characters knowing about other timelines and letting it be slowly drip-fed across two other sequels, then I think the reaction to the game would have been far better. Instead it put off most of the fan base because they felt like the reboot meant nothing and the DLC wasl not only short and uninteresting, just continued what they already didn't like.
In a way, it would have been like starting off the PS2 games with Armageddon - it just wouldn’t make sense without Deadly Alliance and Deception. But here’s the thing, MK1 clearly started out from that desire to do something new before almost instantly running out of creative steam. And so the only way to make it interesting was to have a multiverse (which can be OK.) But I must admit, when it came out, it felt so much like they were trend-chasing - like it was kinda cool when Marvel did it on the big-screen and then got old really quickly. Which is shame, because multiverses are a massive thing in MK, but for whatever reason it just didn’t hit right in MK1.
This. I was so excited for a reboot of the series - a TRUE reboot of the series - and we got yet ANOTHER Timeline storyarc with same fucking characters fighting the same fucking characters AGAIN. It's the fourth one now, I believe? It's just annoying at this point. MK1 was their chance to really start fresh, create new villains, new storylines, new heroes, a new conflict, etc. But they're forced to include all the OG characters because fanboys will shit themselves if they don't get the same character we've had since 1992 *AGAIN* which limits how creative they can actually be with newer characters. So we get Shang Tsung as a villian AGAIN, and we get the Quan Chi and the Deadly Alliance memberberry *AGAIN*, and we get Liu Kang being the savor of the world *AGAIN* and Shao Khan wanting to be the emperor of outworld *again* and Scorpion and Sub-Zero being enemies *again*, etc. They'll throw in a couple of cute little twists and changes, but it's essentially the exact same dynamics as it was in every other MK game since the original Mortal Kombat. The worst part is, the twist of the timelines branching off making all of the Tower endings of MK11 Cannon at once, is a fucking dope idea. They could've held onto that for YEARS, dropping subtle hints and teases in this "new timeline" before dropping the bombshell in the third or fourth game, bringing back all the beloved characters of the original games. But noooooo, can't have that. Gotta maximize profits.
It's also never a good idea to have two things with the same name. When someones says they really like MK1 mean the 1992 release, that'l confuse someone that thinks they mean the reboot from 2023. The other problem is that it started as arcade quarter cruncher, nothing more. Then they tried to shoe horn a convoluted plot around it.
This is a big part of what turned me off yeah, I was already super iffy on 11 because I hate that it's basically just MK9 but worse with it's story, but playing through 1 and realising they were tripling down on the multiverse straight after rebooting the timeline just made the entire thing feel pointless. People have issues with X but at least it tried new shit in the story. What's the point in getting invested when in a game or two they're going to write themselves in a corner and reboot the timeline again? That coupled with the game just feeling kind of ass to play because it's a half baked tag fighter just left me sour on the entire thing.
Not gonna lie, MK1 is the first MK game I dropped after playing a few hours because I’m not a fan of the gameplay. Good to see I dodged a bullet. Some of the main things MK still had going for it was the Krypt, the (mostly) grounded gameplay, and the iconic characters we grew up with. MK1 has no Krypt, tag-style gameplay with the Kameo system, and the whole “starting over” with all the character redesigns, missing characters, and the DLC being a bunch of superheroes I have no care about, and a cheesy Halloween movie character. Feels like they lost the plot. No joke, I honestly occasionally forget this game even exists, and it isn’t until I see someone mention it, that I remember.
It's because they made it where people youtube broken combo loops where you can't do anything against it, they would all use johhny Raiden with cyrax etc. Then the game promotes running away/backing up. I was so done with mk1. The kamoes and gameplay ruined it. Mk11 was beautiful
Plus why was Chaos's antithesis Orderrealm and Hotaru (and others of that ilk) not even considered? It's like DC wanting to shove Darkseid down our throats but not give a damm about anyone else from the 4th World cannon.
Havik was a shitty villain. That's why. He's irrelevant and he lacks depth, ESPECIALLY the CURRENT Havik. At least the Midway version of him had a bit more mystery.
This man, this!!! It bugs me how till this day we don't get any remastered for Shaolin Monks. I'm not asking for remake, just remastered or even port is enough. Same with the rest of MK games back in PS1/2 era. A full collection of Earthrealm Invasion Saga (MK, MK2, MK3, MK4) and Armageddon Saga (MKDA, MKD, MKA) will be great!
I'm sure it would make a bit of easy money but I don't think it would do anywhere near as well the mvc collection classic mk isn't really good as a competitive fighter and It doesn't appeal to a wider modern audience. Mvc is part of the fgc legacy in a lot of ways mk was more of a gimmick
The 3d era games did well because of singleplayer content of which only 2 have good content The original era of games did well because of the characters and the violence. But they don't hold up like mvc does The sales probably don't seem worthwhile to them
I think the biggest issue is just constantly expecting the player base to buy more, and more, and more, content. When you look at a game like mk9, I think it was so successful, because it was pretty much an already finished game on release. There was hours of content to play, and a multitude of extras like the krypt, the challenge tower, and more. It gives people a reason to come back, and a reason to actually want to play the game in the first place.
Well power does not equate to competence, people get to the top by scamming their way there and being born into it, not by earing that position. And that's without considering the possibility of deliberate sabotage to sell shit later.
@@ELGF_CKJImagine being so blinded by conspiracy bullshit you're willing to justify the inane greed of large corporations in order to push a phony narrative.
well, what did we expect? they shouldnt have tried so hard to focus on things that no one asked for, the main issue being the ridiculous monetization, which i believe began when they started to give us PAID fatalities that no one will use unless its a specific time of the year
Insane that WB isn't offering a classic MK collection. But I've been told that nobody wants to buy old games anymore. *MvC collection flies off shelves*
Even just a remaster of 9/X I think would sell bucket loads. Imagine just booting it up on a modern console and being able to set lobbies up to quickly switch between the games and custom rulesets. Hell they could go wild like USF4 and do stupid shit like letting MKX characters fight the MK9 iterations or giving them new moves and fucked balancing as variants.
I know max is saying 'oh its not the devs fault its WB' but bro, you cannot blame the dogsh!te story of khaos reigns on WB. WB did not go to netherrealm and say "yeah your big bad guy needs to be going after the infinity stones". the story is one of the reasons I stayed the eff away.
The kamidogu has been apart of MK lore since the MIDWAY era, they're not some randomly new concept magically created for khaos reigns. They basically had to make an entire new games story into 4 hours because I'm almost positive they wanted Khaos reigns to be "Alright, last multiverse shit and then we're done" so while the story might not be up to par the circumstances were already not on NRS's side. Stuff like IJ2 and pretty much every chapter before 15 of MK1 prove they CAN write a good story
Writers, Developers, Management, Artists all work on different teams. Management approves the story the writers write, what art gets put into the game. The devs are simply the implementation. If you don’t work as a dev in a corporate environment, you simply don’t know all of the processes that are involved in making a product of this scale.
It's nice to see Max mention the kameon mecahnic alienating the casual player, because it was the first thing that put me off the game as a very much casual player (I got Injustice 2 100% for customizing characters, same reason I am somewhat interested in 11), so hearing it wasn't just me but that it was somewhat commonplace is a relief.
The kameo system was the biggest nail in the coffin from the start. You cannot speak for 3 pro players who love this feature but ignore 4 million casual players who say otherwise
@@Synical02I think most do..no nobody had a problem with mk 11 even though it was as hyped as mkx but mk1 almost went un noticed nobody carea about it and the kameo system is the reason
NRS needs to COMPLETELY divorce themselves from WB which is difficult at this point because WB owns the I.P. This is what happens when you sell yourself to an entertainment studio that is tied to film and television franchises. You become that company’s working advertisement.
Is NRS enough of a name? Im an outsider here, so i know MK, everyone does, but i only know NRS because im a fan of Max. Maybe im wrong, but i dont know if NRS holds the weight of other studios.
@@tequilawhiskeywithout bias, yeah because if you know Mortal Kombat then you know it’s a Netherrealm Studio game. Not the best fighting game in the market but very recognizable and has a large number of casual fans that sells. It failed on a lot levels but some of the biggest damage came because WB said so like early release and slowly drip feed content.
Let's be real. The fate of Mortal Kombat was always going to be Warner Bros. It pretty much always has been indirectly owned by them when you go back far enough on the corporate family tree. Some time before going bankrupt, Midway absorbed Atari Games, an offshoot of Atari Inc, whose parent company was Warner Communications now currently Warner Media. Midway and Warner Bros share a common ancestor as a parent company, and the result is the incest lovechild we call Nether Realm Studio. To even futher solidify their fate under Warner Bros, New Line Cinema, the company that made the 90s Mortal Kombat movies, is owned by Warner. There's no fucking way they'll let some other giant mass media conglomerant buy Mortal Kombat and potentially have to split profits with Disney or Viacom or some shit. It would've been easier to buy the IPs, let Midway rot, and throw them on the desk of WB Games. New boss same as the old boss, literally nothing changed.
We've seen the Nether realm studios routine. Each year get updates, new editions drop, early adopters end up paying more over time. Most people are waiting for the Ultimate Edition. Also micro transaction skins are egregious, and the paid for seasonal fatalities really hurt the game too
- The speed of MK9 - The rushdown gameplay and variations of MKX - The customization (cosmetics purpose only) of Injustice 2 - The realistic graphic of MK11 Seriously, NRS has the blueprint to make the best MK game ever if they apply those in one game. As for variations, the way I can see they improve is enable it to cycle it in real time battle. Basically ala swapping fighting styles during 3D era games. They kinda do it via Ghostface "killerswap" moves in MK1. They clearly got the idea there.
@@stephanthompson8857 Perhaps. I really feel off when I see MK1 model. But damn MK11 model, till this day I'm still in awe seeing it. I seriously love MK11 graphic more than even SF6 and TK8 graphic. Characters in MK11 was so realistic while characters in MK1 sometimes look like a beautiful action figure.
While the DLC price gauging and weak story campaign and fighting mechanics were a factor, I feel like a major cause for _MK1's_ rapid decline is just how played-out the series feels right now. It was fresh in the 90's for its cartoonish violence and campy drama surrounding this martial arts tournament, but the characters and setting have felt very stagnant these last few years. The OVA's and movies still have their charm, but the games feel like they're stuck between nostalgia for what it once was and uncertainty for how to move forward. I'd honestly prefer if the series went into hibernation for a while like it did back in the mid 2000's after the franchise became oversaturated. Give it some time to cool down and come up with some different ideas to evolve the series that don't all involve which guest characters they want to join the roster. It could also give NRS an opportunity to shift gears and work on projects related to other WB properties that haven't gotten much attention in a while. Something like a reboot of _Primal Rage._ I know I'd love to relive my childhood nostalgia for being a primordial dino-god in a post-apocalyptic Earth that battles giant monster rivals and eats their tribal worshippers.
On their side, it'd also help with avoiding burnout. I do have to agree that the gore being a selling factor has been played out. It feels more gross than shocking nowadays, and streaming services like UA-cam just hamper content creation since it tags content as restricted or age-blocked.
I actually hate how far theyve strayed from the martial arts B-movie aesthetic of the early games. Mk x even though i loved it and mk 11 annoyed me because too many characters running around in modern body armor with droned and guns and stuff. 1 all the weird story retcons like the tarkatan retcon, and just the generally generic cleaner looking character designs were a major no for me and then kameo system was the last straw.
I don't think it helps that we went from MK9 doing a timeline reboot/sequel done well, to MK11 doing the same thing but worse two games later. Even for people still into the world and story like I was, why would you bother getting interested when it's become clear their go to idea is a complete reboot as soon as they get stuck.
@@jimbob1862 The timeline reboots are definitely a big contributor to the decline, too. Hard to have any proper sense of character development across the sequels when NRS keep resetting everything like they're Nintendo. I'd also say the way they've implemented their multiverse concept is a big flaw as well. Hard to feel like the stakes are raised when everything is becoming a battle to save one or all timelines from total destruction. That, and how they've incorporated the alternate versions of the cast has only surface-level appeal at best. It's the same trap that modern Marvel Studios has fallen into.
What do you mean by that? Can you elaborate? Like is it the price, the rate of release, the quality? Like in what way? Not hating, i just don't quite understand your point and would like to.
Fighting Games always were quickly iterated and sequelized for decades What are you smoking? Tekken 7 and more recent SF games are the new attempts to change it up Recency bias or you’re like 12 years old 😂
Tell that to every SF game since SF4, or to Tekken 7, or to Virtua Fighter 5 This is squarely on WB's shoulders, since every NRS fighting game they launched (except for MK11) apparently has a 2-year expiration date
@@casbalt7763 You must've been around longer than me if I had to guess. I was about 14/15 when MKDA first released (though I didn't buy it right then). I think I was only 7 the year that the original movie came out. Campy or not, that movie was awesome. Tagawa was/is an AWESOME Shang Tsung, both in the movie and in MK11. I almost weep at what the franchise and fanbase have become.
i remember all the blinds saying when the first trailer came out" WOW INSANE GRAPHICS, BEST GRAPHICS EVER", about a CGI trailer that looked casual af for a triple a game
Imagine if the fans were just fucking grateful that we even have another mk game In the first place, boo hoo there's no boring ass game modes like the kryp and [COMPLETELY FUCKING OPTIONAL] dlcs
@Sundowner13 you sound bitter. Mk1 is dying, and people like you are a reason for that. Instead of being grateful, people should speak up for what they want in a game. We're the ones spending money on it
I'll forever blame Suicide Squad and WB for this happening to MK1. WB continues to just force shit out when its CLEAR NRS needed more time to work on it. WB deserves ALL the blame for the choices made, you cannot be this STUPID with your IPs.
WB deserves most of the hate but not all. NRS made a lot of dumb choices with this game that turned so many casuals and even some pros off a title that they knew was already struggling behind the scenes.
Yes, let's blame Zaslav instead of the activists that went w0ke with REAL FAN'S favorite franchises. I bet you're the type that meltdown when Star Wars Acolytes got cancelled LOL.
The rot in MK1 was there from pre launch. This game was effectively a bait and switch, showing Johnny Cage mansion for Invasions, then the other maps were damn near empty, as well as so many bugs and glitches, terrible DLC and microtransactions etc. MK1 was absolutely an add on for MK11 that got forced to be its own game.
Next MK needs to be a "Trilogy" where we have all the characters from MK9-MK1. No variations. MKX style gameplay. No traditional story mode, give it a Konquest mode.
I'm just going to say this for the gazillionth time. If you don't care about your casual audience, you lose money. Now Max in particular I will shout out here, he has favorably discussed the casual community many times, and kudos for him recognizing that. So what I mean by this statement is simply this.. casuals don't care about executing a 15 hit combo. They don't feel like they should have to learn frame data to enjoy a fighting game. MK11 WAS FUN. Don't take my word for it.. look up how well it did in sales. Why was it fun? Because it had a community for competitive, but it was also easy to pick up for casuals. Yeah MKX was a good game, but a few notes on that. It was actually way more fun for competitive players. Casuals had a tougher time with the super fast pace, and the over-reliance on combos to do any damage. And the color palettes were GROSS, not MK's classic bright colors, so it wasn't even visually that appealing. And I'm not crapping on MKX here, I like the game, and as a huge subzero fan I would easily say MKX Sub was BEST Sub. All of that being said, MK11 did better because they brought back a visually appealing game. It was just AWESOME to look at, and even Max has said some of the character designs were the best MK has ever done. The Krypt was crazy fun and had a ton of content and a lot to do. One great part about MKX that they brought back in MK11 was interactable stages. You see for casuals, one thing that always made MK FUN was the randomness factor.. for example in Deception if you kicked them into the right area on some stages it would trigger an instant fatality and the animations were hilarious and awesome to watch. But I feel like the competitive community dictates how these games get built (FAR MORE THAN YOU KNOW).. and all you guys did was gripe and whine that MK11 was "too slow". I hate to break this to you guys, but the game sold so well because that pacing was PERFECT for the casual community to actually enjoy playing the game. In MK11 the focus was really on aesthetic, animations, like you wanted to do cool things just to see the animations. And you could play that game even at a lower skill level and enjoy playing it, and even get decent at the game with moderate skill. Don't get me wrong.. combos have always been a part of MK gameplay and I acknowledge that. Here is the problem with combos.. they are boring to watch. Especially with high tiers because they all do the same combos over and over and over again. MK11 had combos.. but it also had the krushing blow system which I thought was BRILLIANT. You gave a player the chance to do good damage on a triggered ("mini fatal blow?") and this was a mechanic that could be mastered by competitive players but also utilized and enjoyed by casual players. So where am I going with all of this? Well the facts you guys have put out in the comments are all valid and true.. over pricing, etc, all factors. But another factor nobody talks about. Is this one. You guys spent so much time crapping on MK11 as a game, even though it did fantastic in sales and may people really enjoyed it, (myself included), that the devs basically tried to make MK1 another MKX (which btw it still gets compared to every day). They completely ignored all of the things that made MK11 appealing. Instead they ramped up the complication factor with the Kameo system, air combos, everyone I talked to that was a casual that bought the game put it down after the first month or so. It just wasn't fun. I'm an old school fighting game enthusiast. I want to see all of these games do well. I want to see awesome competitive gameplay and be able to play the same game casually. But I also believe that the competitive community for fighting games has hurt them more than helped them. Because THEY, and not the casual players, dictate how these games go. And as we all know, they are never happy. They are always griping about something. And this is the problem we run into with MK1. I hope... beyond hope... that we get another game like MK11 that was better suited for both communities. And I'm not saying that all of you guys gripes about MK11 weren't valid.. I'm just saying it didn't deserve the hate it got. It was a great game. A fun game. I had a complete blast playing it. A lot of people did. And that, whether you like it or not, is why it sold better and was supported longer. Even having pricey garbage. Closing thought, SF6 is actually doing it RIGHT.. because that game is highly appealing for both casuals and competitive. It's a thing. Games need to sale, and people need to have FUN playing them. Those are my thoughts on this subject. Condensed. Believe it or not lol. But I'm an older guy so forgive me that. Happy holidays to all of you.
I really understand your points. Appealing too much to one community is one way to fail because it is often forgotten that every competitive player started as a casual, and people would not care for the competitive aspect and just want an entertaining game. Adding that to the other problems it piledo n and we get a recipe for failure
@@lsebastian9086 and I hope I don't sound like I'm crapping on the comp. community because I'm not. I just feel like since the casual community never really has much of a voice in these matters, the devs don't hear them. So they build games based on what they ARE hearing. I think big companies like NRS should do actual focus groups when they are building a game, versus just reading reddit. But that's just me lol
I really wish I could wrap my head around how combos work in SF _coming from_ MK, every time I try to go back to SF6 I fall off it 'cause it just _does not work_ for me
Meanwhile you $JWs be like: "Let's blame Capitalism instead of our w0ke agenda that tanked COUNTLESS companies. Our plan hasn't worked but I'm sure it will work now."
I'm a casual/1 player kinda guy. Invasions just doesn't do it for me - started becoming a slog starting with the second season, hasn't recovered since for me. Too many "look at all my Super Armor frames!" enemies, and the Element system has felt so _antagonistic_ to me as someone who latched onto Baraka first and foremost. And Blood types have always felt _irritatingly tanky_ to the point of causing me unnecessary time ups, such a time sink. (At least they finally dropped Physical completely out of the Element system...making life easier for Baraka, especially against Blood types. But they still feel a little more tanky than necessary, to me.) I really miss the Towers of Time, as while they started rough, they started shaping up better (instead of getting worse), and by the end were quite a fun experience for me to put a lot of time into and enjoy myself. Even the Gauntlet - while feeling in retrospect like a pre-cursor to the Seasonal Towers - feels more thought-out and fun in retrospect than the Seasonal Towers. (And I can tell Boon was having fun there! Not feeling it so much with the Seasonal Towers. Way too long and tedious and painful for just a few lousy costumes.) I've never really wrapped my head around Kameos, or found any real appeal for myself. (It's totally fine other people have gotten into it, I'm happy for them having fun! But I often just _forget_ I have a Kameo, so used to doing it all myself. (It came off to me like a rehash/recycling of the Konsumable items in MK11 that you could use to call in someone to help you - which I never used much anyway.) It just isn't my thing, I never think about my own and only really ever get Breakers out of them with the right Relic to auto-trigger them. I also am not keen on how specials get enhanced in this game, I prefer enhanced move inputs in MK11, felt _way_ less picky, not super time-tight like in MK1, they just don't feel right to me coming off of MK11's system. I also miss Jinsei Augments - for being late in the game's lifespan, they really opened things up for me, I very much enjoyed what they brought to the table (but I'll admit that playing the lottery for Level 4 Augments, _especially_ Jinsei when wanting them for a specific character, could get pretty painful! - but not as painful for me as Invasions, not nearly). And I'm not that into this Shrine thing - Invasions Season 1, I built up a *ton* of Koins. And now over a million Koins are _still sitting_ in my inventory, because I tap out the Shrine every Invasions Season, and it never takes much from me - and I have _nothing else I'm allowed to spend those Koins on_ - so they feel pretty worthless to me, they're just collecting dust. The paid holiday Fatality wasn't a hot idea either, especially with free Animalities coming in now. I really miss the Krypt - it had some awkward points, and I don't care for the "jump scares" while wearing the blindfold, but it at least had some pretty fun exploration, _and_ it made sure I always had use for my currencies. (I've heard it started out rough, given the game was super stingy on currency pay outs after fights at one point, but I cam in _just_ late enough to dodge that, so I can't speak to how it started out - just that I came in when things were starting to get more and more alleviated, and they only got better given farming Augments.) And I might be an outlier here - _but I REALLY miss AI fighters_ - being the casual I am, I'm not that great at fighting games, never have been - so it was nice to be able to set up an AI and let them go to town against enemy AI, like watching people _who know what they're doing_ play a fighting game and just _school_ a fool, heheh. (And it could make for good currency farming, a nice 'set it and forget it' if I had to stop and eat, or just needed a break from playing, let my hands rest.) Yes, I know AI fighters weren't easy to set up without help - the Internet came through for me pretty well on that front, though, so that made them quite useful to me! Just thoughts from a non-competitive MK gamer. Shrug.
I want a spin-off Mortal Kombat game. Make MK Shaolin Monks 2, or make an MK Kart racing game, or make a 3D MK wrestling-style game in the vein of Def Jam. Give Mortal Kombat a bit of a break from traditional 2D fighters.
MK's universe and lore has MASSIVE opportunity for different genres of game, which they already proved with the side modes and Konquest in the PS2 era. But no. You will pay for the 2D fighter and you will enjoy it.
With what they did in Injustice 2 and Mortal Kombat 11. With the deep character customization, RPG like stats, and how Ed Boon was asking the fans if they'd want Konquest back, I was hoping they'd go in deeper to that direction with the first RPG fighting game where you would have a Deception like Konquest open world mode with a full story where boss fights were the actual main combat Mortal Kombat is known for
"We're only going to do big projects that will for sure make a ton of money" so they're doubling down on the direction the games industry has been going in for years and years that led them to this spot in the first place, cool
I think Mortal Kombat should market itself completely hiding the gore. People already know it will be gory. I feel like I already saw every fatality and I never even played the game. Also, if they really want to be cheeky, they should have a streamer mode where all the gore is censored in a humorous way, like they're filled with candy or something. Also, while they can still have guest characters, stop relying on them. It feels like they're dragging the bottom of the barrel at this point.
DLC should be a bonus given to you compared to the base game. If you have to rely on it to save your game's reputation, then it sadly wasn't a good game to begin with. ;-; damn shame
I had wished that MK11 getting a second story and sf5 getting multiple seasons with evolving mechanics would have been the roadmap to follow for mk1. Give us a chunk of story, some characters, tune and add some mechanics. The plot being Liu rebooted the universe, but its a little wrong despite his best efforts, but he's trying to fix it... could have been mirrored in the gameplay with the evolution... But since logical wish failed, lets throw out a "never gonna fukkn happen" one. Give em Killer Instinct and force them to build a less ridgid combo system, then after another MK we can get KILLER KOMBAT!!! or if vs game straight out atleast get Fulgore to crossover OR since they did AWESOME work with the Animalities... Bloody Roar?
The idea of Liu Kang rebooting the universe and then creating the EXACT SAME CHARACTERS AS THE ORIGINAL with almost zero difference is so stupid. Like for Shang Tsung it makes sense, he wants to rule over everybody that defied him in his previous non-god life. But Liu Kang? Like why even create a Shang Tsung in your universe? Why even have Shao Khan in power? Why is Quan Chi still there? Why is Kung Lao still the side character? Why did he make Raiden a Monk forced to fight in Tournaments instead of being able to live a life outside of Combat? Just so much annoying "why?" in the story. They really could have just.... made new characters. But then all the fanboys would bitch "Where is X, Y, Z! These new characters suck!"
On a recent Kinda Funny Games Daily they did a call out to a well known triple A game director (I forget who), he said that on the dev side they have say in the monetisation. It's not a one way enforcement from the publisher in most cases. Part of a studios role is pitching and considering monetisation and the commercial viability of the game's they want to make. Of course there are exceptions to everything, maybe WB run it in one direction, it's possible. But this was just what someone with experience said.
That literally isn't how reality works...They are owned by WB/Discovery, they don't just get to say were "breaking off". They could all leave and start a new studio but LMFAO at special people who think they would leave since they would lose MK
@@lutherheggs451 But let's be honest MK has been dead since after MKX. So they wouldn't be losing too much anyways at this point. The franchise is hanging by a thread and only makes sales from the name alone.
@@jimmymam3026wait so your saying the should disband but while in mkx WB was apart I get it the last game to be good was mkx but you saying the should disband is crazy cuz they was still with them in mkx😂
@@dangelofrausto716 WB got the money to pay NRS which is why they stay with them. They had more wiggle room still during MKX, look at the game now compared to then. WB runs MK now, not NRS, it is wild that people don't understand or see the difference.
I don’t find this to be a tragedy at all. WB/NetherRealm create garbage fighting games, unbalanced, boring, slow, stiff gameplay, redesigned female characters for the worst, terribly priced DLC, etc etc etc… how many timeline reboots now?
Hearing about how NRS is being essentially held back and limited to what WB dictates and wants is always sad. The Mortal Kombat 1 situation here kind of reminds me of how Deck Nine was held back by what Square Enix dictated with Life is Strange: Double Exposure, and it's rough to see.
The investors call said DC as a property to focus and Batman is just the main one. Injustice could 100% on the table. Especially since we are starting a new DCU, it just lines up from a marketing strategy
Injustice 3 is 100% not on the table. It doesn't even sell as good as MK to begin with and you think after this mess they would risk IJ3? You're out of your mind, lol.
At this point the MK franchise should be sold to another studio/company that actually cared about games and gamers more than money, so we can hopefully go back to the franchise's roots
DLC being priced as a new game and not selling well? Im not surprised 😂
They’ve become so money hungry while giving us half the work.
Elden ring pulled it off
@@GameThothonestly warner bros deserves it
@@jasonsmith530because elden ring was a fully packed game and the DLC was well worth it for even more play time
@@jasonsmith530 you can’t compare elden ring to MK1 we haven’t even gotten all the characters yet shadow of erdtree was one the greatest DLC to ever exist WITH ALL THE CONTENT ON LAUNCH.
Turns out Ghostface intended to murder MK1 all along
Nah, it was the w0keness. And these w0ke bot accounts are coping hard this year after seeing the countless w0ke failures LMAO
@@Noname15514shut up dickweed ghost face was lame
@@Noname15514 Oh look, an incel has entered the chat.
@@Noname15514if you think that’s the main reason you’re just coping yourself, no amount of genderswaps would have hurt this game if it was actually a fun game with reasonable monetisation system
@@Noname15514 I can't tell if you're saying w0ke ironically or no...
That’s what happens when you turn a beloved fighting game franchise into a live service game riddled with microtransactions. The game lacks substance and people including many streamers and UA-camrs have left
It's a game about fighting and has an amazing story that's what it's always been about. You don't have to buy anything it's a choice
@@Iscopezombiezthe game sucks 🤷♂️
@@Kingpopoff62 than don't play it🤦
@@Iscopezombiez Many didn't, which is why Nether Realm Studios is facing these consequences
I just thought the story was really bland even before the DLC, and I didn’t feel the need to continue. I love MK, but I’m very tired of the timeline story, I thought once Liu Kang remade reality we were done with that and moving forward. Nope. Whatever the next game is, I never want to hear the word “timeline” again.
I hope they get back to MK X style story. When I was playing that game, I was like oh wow they're channeling Star Wars and that's awesome. They just need to tone down the Kombat Kids and it'll be golden.
The Liu Kang's reset in 1 feels more like massive elaborate retcons than a real time travel story. They did that once in MK9 but that was like the revival of MK so it makes sense to retcon. MK 1 doesn't need to do retcons, that's why the story loses steam as audience feel it's useless.
They crushed a guy who can turn into water
Agreed. Also the characters in MK1 in general didn't pop. I feel like Mortal Kombat needs it's Street Fighter 4 moment. Meaning it goes back to the root of what the game fun in the first. Make the basic characters without changing them much and then add from there
@@beatthebagThey did that twice already. MK9 and M1K lol.
It wasn’t just bland it was bad, which is nothing new for MKs writing since 9. Sucks because I am happy that Liu Kangs the main character and hero again, but I’m not happy he’s a god, and like you, I’m so tired of this timeline bull shit.
The whole issue for me as a casual is that the casual modes were terrible. The multiverse in Injustice 2 was a fun time and you could chill while playing. Invasions was just terrible.
I don't know man, even the Multiverses felt really grindy and unfun after a few fights.
@ sometimes the towers would be awful but I liked the idea better and towers of time improved on it somewhat. Invasions just has way too many non fighting challenges that makes it a slog in comparison.
Nah, it's the w0keness that's the problem.
@ define that please
@@OhheyitsmaxFella’s been spouting similar rubbish all over the comment section, no need to take him seriously.
"Let's no longer work on smaller projects and just put all our eggs into one basket"
I mean yeah, because that worked so well for WB with Suicide Squad or Sony with Concord.
Risk aversion and consolidation are the exact opposite of what Sony did which was a huge gamble.
Why would you pay half-baked MK1 now when you can play the Komplete Edition in 2026.
My thoughts exactly, they used all the tricks to suck our money, characters behind pre-order, timed cosmetics, in game currencies, grindy content making unlocks really long and dull to play.
That’s what WB’s trained me to do with their games.
The last game of theirs I bought at Launch was Injustice 1, because I know there’s inevitably gonna be a release with everything in it.
Looks like Maximillion Dood's shilling for MK1 didn't work.
@@Noname15514What? LMFAO, dude was hugely critical of the game pre-release, release, and post-launch. Liking characters and updates isn't shilling, is this a bot lol
@@BusterSwordUser Yeah, he was critical when it became the popular opinion.........Then went back to shilling as soon as a new character got announced.
wish they warned a brother 😔
Lol
I see what ya did there
Throwing it back to those old 90s 2000s tshirts eh?
Good one ! I have the shirt too 😂🤣
Classic
$50 for a dlc ? Fawwkkkk you
Best comment here
I might as well buy a fully fleshed game that I can spend more time on.
Suicide Squad REALLY did a number on WB.
"Hey! Lets take a studio that redefined 3rd person melee combat with an AMAZING new system that was emulated for years and years and force them to make an overmonetized Crackdown clone whose story pisses all over the legacy of the games that made the studio famous!"
Who the hell thought that was a good idea?
Multiversus was also cited by name as something that put their gaming division on the toilet.
A consultancy company known as Sweet Baby Inc. did actually. Isn't it odd that every game and studio that hired them for a reason or another has had failure after failure? Ubisoft, Square-Enix, Bandai Namco, all of them including, WBD have had failure after underperformer and SBI is almost always involved somehow.
@@Slitheringpeanut not to mention everytime you try to look into SBI, you either see that they've purposely concealed themselves or they swear up and down that they "do nothing."
Because corpos refuse to do anything but chase trends because they are terrified of line going down
Also for going w0ke.
I played the crap out of MK9, MKX, and MK11. MK1? Dropped it after a few hours. I was completely unimpressed.
I never touched MK1 and I plan on never playing it.
That’s crazy cause the most ridiculous stuff in mk11 insane
Eh, I dropped mk 11 halfway through. I hate those unlock challenges that force you to play the game to get cul shet. Manipulative. Plus combat was slow and combos repetitive.
Mk11 repetitive combos??? Have you seen mk1?@@hisaceinthehole3426
The fighting game revolution came with bangers and misses MK1 and Multiverses were the misses. Oddly enough it will still be the big 3 but MK gonna have to give it back to Virtua Fighter. Ii know it’s been years but something tells me VF6 gonna be crazy. Sega got money and been putting out more hits lately than they ever have before since like 90’s tbh. Alien isolation and its sequel coming, Sonic mania/origins and Frontiers, Streets of Rage 4, the shadow game, yakuza games crazy in Japan, Warhammer Total war games getting crazy on mobile and consoles now too, the Persona Games, Persona 3 Reload, bro Metaphor: ReFantanzio, that’s Sega funding that and putting those games on. They coming for blood, they dropped VF5 US few years back now Revo for pc with crossplay AND rollback. Nah bro after Sega said they got plans to bring back old franchises. NRS and MK are cooked. Sega making money off Sonic movies too they don’t got WB on them. They got more freedom like capcom. I’m tbh looking forward to VF’s return among the big 3. Don’t even get started on potential too, like a Tekken X Virtua Fighter, nahh bro MK is cooked
Injustice 3 would be so much better than a another MK. Injustice 2 was awesome and it needs more.
They should of made injustice3 instead of MK1, they already had some Superheroes like OmniMan, peacemaker and Homelander....they totally drop the ball on this game
It was originally going to be an injustice. There's tons of early file names that show this
right it's been 7 years so I wouldn't hold my breath, unless it's another reboot, ugh.
@@lawrenceladd30 games like Space Marine 2 or even Dragon Ball Sparking Zero prove time won't always prevent greatness from happening but I get you
Injustice 2 was not awesome on the customs aspect
seriously how does Zaslav not lose his job WB has been bleeding money since he became ceo
Cause it was bleeding money before he became CEO. That's why it got sold to begin with.
@@brokenm8950you would think he wanted to, oh IDK, *improve* WBD somehow? But nah, tax write offs, canceling projects that people would pay money for, (remember Coyote vs ACME?) all while washing his hands clean of any consequences.
cuz it seems WB prefers burning money than earning it these days
Cause he is doing exactly what he was told to. Tank the company, so the assets can be sold cheap.
@@theLikou1and who exactly are telling him what to do? I see people bring this up all the time, yet no one seems to have a coherent answer?
They need to stop releasing the end of the game at a later date for an additional fee. It's a slap on the face to us
That's hilarious 😅😂, had no idea they were that f'd up
The the fact that it was an extra 50 bucks is insane
Well this what happens when you disrespect your poster child Scorpion
The fact that they made Kuai liang Scorpion is just not it.
@aryelrosa4829 yea they swung and missed big on MK1 storyline. Even the Chaos Reigns DLC was boring and poorly written.
We were given a two month from announcement to release window , unfinished collector's edition, missing features, half baked to missing characters, messy story, and egregious microtransactions and that was just the beginning. Just a mess through and through. I've tolerated WB but they have just been destroying their own products for the last few years and then blame the IP.
i pre ordered the premium edition before the game came out, and dropped this game so fast. It got so boring, unbalanced, lack of fun game modes, no dlc to keep the game fresh, and having to pay another games worth of money to play the dlc characters and the new story when I paid 100+ Dollars for the premium edition? Fuck that
Don’t pretend the first one is an inherent negative
@rogueone5711 what did you have more for the premium edition
LMAOOOO @@rogueone5711
@@KidAL0 It generally is from a business standpoint. If you don't have hype for the game building up, then your sales are generally going to suffer.
Warner Brothers hemorrhaging money after their CEO does a bunch of shady shit? Noooooo.
And sweet baby inc.
@@skyuru/v/ memes have no power here
@@splatterfrog4606 who cares what "Zazhack" does? There's no excuse for tanking multiple evergreen IPs for a company that's been around for over a century. Him and Bob Iger are both incompetent and doesn't deserve any praise for their objective failures. HP is holding WB by the skin of its teeth even though they're already millions of dollars in debt.
@@skyuruImagine being scared of women
@@skyuru Literally who?
As a fan since the 90s I gave up on MK cause they chose to make it a modern audience game. It looks and feels like Disney Land
An R rated one
It started with that $20 fatality
It was 12 dollars not 20
@@drew9351 Regardless, it was overpriced for one move.
You mean the 3 holiday fatalities?
@@PyroLeo1they were sold separately before for like 10 bucks. That’s too much money for a cutscene
@@drew9351 12 more than it should’ve been
"It's 50 bucks" ex-fucking-scuse me?!
I imagine it was probably longer, but that price next to Tekken 8's story DLC being completely free must look insanely bad. Yikes.
Edit: Apparently it's part of a larger bundle with characters and such for 50 bucks, which is better value (still too much though) and you can't buy it outside of said bundle so if you just want to play the story DLC it'll still cost you 50 smackers regardless. Bananas.
Even if it had the 6 dlcs, $50 is literally enough to buy full games like doom or street fighter. Plus with how bad the expansion story itself was, at most it should have been half(or less) of $50.
Elden Ring DLC was $40 and is infinitely better than khaos reins, whoever made the decision to price 6 characters and a 3 hour story at $50 is insane
To be fair, Tekken's story is absolutely dogshit... but at least it's not $50...
Yep good marketing...
@@sarkaztik3228 So is MK's story. What's your point?
A year later, I'm just starting to getting into the game more. Towers of time, being able to earn dragon crystals and level up characters and the klassic costume to earn make it so much more engaging. It clearly wasn't ready for launch last year. Sucks to hear it end. Still need Jade!
Remember back when games were final products on release day? We had no idea how lucky we were.
MK was always an automatic purchase or preorder for me since I played deadly alliance as a kid, sad to see how this game’s lifespan turned out💔
Back in the day, we still had regular and expanded versions of some games, such as with MK3 and UMK3.
Bakc in the Day gaming wasnt popular thing to do it was some geek/nerd thing. That all changed CEOs and upper managment saw a moeny printing machine after gaming became popular
@@2phonebabykeem913not sad at all just supporting whatever
There was definitely more polish back in the PS2 days, and a lot more pressure to release a game that actually works. The “patch it later” mentality literally could not exist because the infrastructure for patching games didn’t exist to the same extent that it does now.
Too bad MK1 wasn't a Mortal Kombat game... That probably would have helped a lot.
Underrated comment
@@timothydaly8161literally not even credited. Get over it.
@@ihormuzyka8553sounds like you’re getting SBI money. Go play as your Wakandan queen if you’re so devastated. There are more diversity consultant groups than SBI btw.
It honestly just came across as a lazy cash grab of a game. The story was straight trash and all they did was gender swap fan favorites while pretending it was some amazingly kewl idea lol. Game was dead on arrival
@@ihormuzyka8553 there are other diversity hire groups other than SBI you know. And get over it? You enjoy your wakandan queen Cyrax? Go buy the dlc then 😂🤣🤣
Games need to learn that dlc should be no more than 20$ for new story and at least 1$ for like a new skin out something
Everyone tryna be fortnite $20 a skin
Well the only exception is Elden Ring with the $40 DLC because they always release a good DLC with a full length game inside of it.
As a casual MK fan that loved 11, I fell off this one immediately. The kameo system just didn't click with me.
This needs to be talked about more. While all the pros are praising kameos, I think casuals just wants a 1v1, talk their shit, and pull off fatalities. It's not that hard of a concept to grasp.
exactly same for me
Kameos were just a bad call in every aspect. From their necessity in gameplay to fan favourites being locked to a certain roster, really terrible decision.
yep same here, fucking hate the kameo system
@@odindarkll3706not even that the assist don’t even work
It’s probably smarter to avoid buying WB games in general
Na they got hits. Greed been f*cking em up though. Now i just take every game as it comes.
You buy Suicide Squad? Because if so you are part of the problem
Be quiet. People can buy what they want.
And no I have ZERO interest in Suicide Squad
@@waluigitime1780 I mean if you get scammed go ahead..your hard earned money
Eh, it's a crappy company to be sure, but it's not that black/white for developers to be frank.
Look at Arkham Shadow. A well received Meta game that's monetisation-free and a very well-thought out love letter to the series. Would be weird to Camouflaj studios them under the bus merely because of WB's name in the title.
don't be sad that it happened, be happy that it failed
The God awful monetization, the massive step down to customization, no Krypt, the terrible RNG unlock system, and the sleep inducing online game board made me hard quit after i 100% the first board. The characters from season 1 were boring too
I legit fell asleep multiple times playing the board game mode, uninstalled after waking up
MK1 was a case of Style over substance
It’s a good thing those boards are much less boring now. Now I can knock the invasion seasons out in like 2 days
I 100% agree accept the customization is fine, I hated that 90% of the customization in 11 was just stuff you could barely even see, and it just ended up bloating everything so that if you wanted something that was a random drop from like a tower or sum you would get another Johnny cage belt buckle or something else you didn’t want. Also I will say the shrine is not that bad bc coins are super easy to get. Also also I thought kp1 was fun and had some fun picks, but they should’ve just had one evil Superman and 1 more mk rep
Krypt is an interesting one because whenever it’s in the game people complain and say it’s a grind feature. not always but it was a main complaint about the MK11 version. i kinda liked the exploration personally myself, but i digress. whenever MK don’t include it though then it’s those very same people that complain and say "man, what did they do with it?! where did it go, and why did they not include it?". i agree with all of your points, but Krypt is tough because it’s a lose-lose for Netherrealm either way.
I think that the key mistake was immediately going back to the multiple timeline Shenanigans within the first game of what's supposed to be a reboot.
If they had stuck with none of the characters knowing about other timelines and letting it be slowly drip-fed across two other sequels, then I think the reaction to the game would have been far better.
Instead it put off most of the fan base because they felt like the reboot meant nothing and the DLC wasl not only short and uninteresting, just continued what they already didn't like.
In a way, it would have been like starting off the PS2 games with Armageddon - it just wouldn’t make sense without Deadly Alliance and Deception.
But here’s the thing, MK1 clearly started out from that desire to do something new before almost instantly running out of creative steam. And so the only way to make it interesting was to have a multiverse (which can be OK.) But I must admit, when it came out, it felt so much like they were trend-chasing - like it was kinda cool when Marvel did it on the big-screen and then got old really quickly. Which is shame, because multiverses are a massive thing in MK, but for whatever reason it just didn’t hit right in MK1.
This. I was so excited for a reboot of the series - a TRUE reboot of the series - and we got yet ANOTHER Timeline storyarc with same fucking characters fighting the same fucking characters AGAIN. It's the fourth one now, I believe? It's just annoying at this point. MK1 was their chance to really start fresh, create new villains, new storylines, new heroes, a new conflict, etc. But they're forced to include all the OG characters because fanboys will shit themselves if they don't get the same character we've had since 1992 *AGAIN* which limits how creative they can actually be with newer characters. So we get Shang Tsung as a villian AGAIN, and we get the Quan Chi and the Deadly Alliance memberberry *AGAIN*, and we get Liu Kang being the savor of the world *AGAIN* and Shao Khan wanting to be the emperor of outworld *again* and Scorpion and Sub-Zero being enemies *again*, etc.
They'll throw in a couple of cute little twists and changes, but it's essentially the exact same dynamics as it was in every other MK game since the original Mortal Kombat.
The worst part is, the twist of the timelines branching off making all of the Tower endings of MK11 Cannon at once, is a fucking dope idea. They could've held onto that for YEARS, dropping subtle hints and teases in this "new timeline" before dropping the bombshell in the third or fourth game, bringing back all the beloved characters of the original games.
But noooooo, can't have that. Gotta maximize profits.
It's also never a good idea to have two things with the same name. When someones says they really like MK1 mean the 1992 release, that'l confuse someone that thinks they mean the reboot from 2023. The other problem is that it started as arcade quarter cruncher, nothing more. Then they tried to shoe horn a convoluted plot around it.
I agree😮
This is a big part of what turned me off yeah, I was already super iffy on 11 because I hate that it's basically just MK9 but worse with it's story, but playing through 1 and realising they were tripling down on the multiverse straight after rebooting the timeline just made the entire thing feel pointless. People have issues with X but at least it tried new shit in the story.
What's the point in getting invested when in a game or two they're going to write themselves in a corner and reboot the timeline again?
That coupled with the game just feeling kind of ass to play because it's a half baked tag fighter just left me sour on the entire thing.
Not gonna lie, MK1 is the first MK game I dropped after playing a few hours because I’m not a fan of the gameplay. Good to see I dodged a bullet. Some of the main things MK still had going for it was the Krypt, the (mostly) grounded gameplay, and the iconic characters we grew up with. MK1 has no Krypt, tag-style gameplay with the Kameo system, and the whole “starting over” with all the character redesigns, missing characters, and the DLC being a bunch of superheroes I have no care about, and a cheesy Halloween movie character. Feels like they lost the plot.
No joke, I honestly occasionally forget this game even exists, and it isn’t until I see someone mention it, that I remember.
It's because they made it where people youtube broken combo loops where you can't do anything against it, they would all use johhny Raiden with cyrax etc. Then the game promotes running away/backing up. I was so done with mk1. The kamoes and gameplay ruined it. Mk11 was beautiful
Yeah the Khaos Reign expansion, really just felt like a Nothing Burger; I was going through the motions, but didn't really feel anything with it...
The story DLC is basically the story equivalent of what Mortal Kombat 4's gameplay was like.
It was more w0keness. Everything w0ke turns to $hit, deal with it.
Plus why was Chaos's antithesis Orderrealm and Hotaru (and others of that ilk) not even considered? It's like DC wanting to shove Darkseid down our throats but not give a damm about anyone else from the 4th World cannon.
Havik was a shitty villain. That's why. He's irrelevant and he lacks depth, ESPECIALLY the CURRENT Havik.
At least the Midway version of him had a bit more mystery.
@Noname15514 Blaming this game’s failure on w0keness is a brain-rotten take
Really surprised WB can see Marvel vs Capcom Collection doing great and not push a classic MK Collection.
This man, this!!! It bugs me how till this day we don't get any remastered for Shaolin Monks. I'm not asking for remake, just remastered or even port is enough. Same with the rest of MK games back in PS1/2 era. A full collection of Earthrealm Invasion Saga (MK, MK2, MK3, MK4) and Armageddon Saga (MKDA, MKD, MKA) will be great!
I'm sure it would make a bit of easy money but I don't think it would do anywhere near as well the mvc collection classic mk isn't really good as a competitive fighter and It doesn't appeal to a wider modern audience.
Mvc is part of the fgc legacy in a lot of ways mk was more of a gimmick
The 3d era games did well because of singleplayer content of which only 2 have good content
The original era of games did well because of the characters and the violence.
But they don't hold up like mvc does
The sales probably don't seem worthwhile to them
But that would actually make money, something Zaslav is clearly trying to avoid.
They used to do collections too. It's like they forgot MK fans like the old games and just never sell any of them again.
I think the biggest issue is just constantly expecting the player base to buy more, and more, and more, content. When you look at a game like mk9, I think it was so successful, because it was pretty much an already finished game on release. There was hours of content to play, and a multitude of extras like the krypt, the challenge tower, and more. It gives people a reason to come back, and a reason to actually want to play the game in the first place.
The Upper suits are so stupid . “Why are we going down?!?” Meanwhile you got hundreds telling you what you gotta change.
marvel got them thinking they can set the terms and tell the audience what to like
Well power does not equate to competence, people get to the top by scamming their way there and being born into it, not by earing that position. And that's without considering the possibility of deliberate sabotage to sell shit later.
Corpos be like: What's the innanet?
They shot themselves in the foot with the pricing and bundling of Khaos Reigns.
It was a insane price but if you waited for the few saled that hapoend since it dropped you were able to get it for like $20 less like how I did.
@SilverDust90 That's the thing, WB wants you to buy it at it's full price not discounted.
People wouldn’t mind the price if the game was good tbh. But most people are not spending $50 more on a game they regretted buying in the first place
@@ELGF_CKJImagine being so blinded by conspiracy bullshit you're willing to justify the inane greed of large corporations in order to push a phony narrative.
@@ELGF_CKJ i can SMELL this reply 🤢
"There needs to be a wonder woman game soon" said nobody ever.
well, what did we expect?
they shouldnt have tried so hard to focus on things that no one asked for, the main issue being the ridiculous monetization, which i believe began when they started to give us PAID fatalities that no one will use unless its a specific time of the year
Started in mk11with time limited skins completing live service tryp towers forcing players who want skins to engage with dumb gear systems
Insane that WB isn't offering a classic MK collection. But I've been told that nobody wants to buy old games anymore.
*MvC collection flies off shelves*
I'd love to see a re release of the old 3D games. I think there's a release of the 2D ones already.
@
Not even the 2D games had a rerelease
@@EbolaGW yes they did, years ago
Even just a remaster of 9/X I think would sell bucket loads. Imagine just booting it up on a modern console and being able to set lobbies up to quickly switch between the games and custom rulesets.
Hell they could go wild like USF4 and do stupid shit like letting MKX characters fight the MK9 iterations or giving them new moves and fucked balancing as variants.
It's crazy that they don't do this. Slap on a some good online gameplay to the old games and we WILL buy the hell out of it
If they made Motor Kombat into a full game, it would be hugely successful IMO
Funny, I just deleted MK1 out of my console yesterday, didn’t even know they are done with the game.
now you have room for 72 other games 💀
@@JP__DeltaI still don't understand why this game is so goddamn bloated. 💀
I know max is saying 'oh its not the devs fault its WB' but bro, you cannot blame the dogsh!te story of khaos reigns on WB. WB did not go to netherrealm and say "yeah your big bad guy needs to be going after the infinity stones". the story is one of the reasons I stayed the eff away.
The kamidogu has been apart of MK lore since the MIDWAY era, they're not some randomly new concept magically created for khaos reigns. They basically had to make an entire new games story into 4 hours because I'm almost positive they wanted Khaos reigns to be "Alright, last multiverse shit and then we're done" so while the story might not be up to par the circumstances were already not on NRS's side. Stuff like IJ2 and pretty much every chapter before 15 of MK1 prove they CAN write a good story
@@uratheboi1555 no cause they changed the Kamidogu to work more like infinity stones hence the comparison
Writers, Developers, Management, Artists all work on different teams. Management approves the story the writers write, what art gets put into the game. The devs are simply the implementation. If you don’t work as a dev in a corporate environment, you simply don’t know all of the processes that are involved in making a product of this scale.
Cant escape marvel disneys bull sheet anywhere.
Exactly, and I've noticed people do this all the time- just blame the executives and don't hold the artists accountable for poor creative decisions.
It's nice to see Max mention the kameon mecahnic alienating the casual player, because it was the first thing that put me off the game as a very much casual player (I got Injustice 2 100% for customizing characters, same reason I am somewhat interested in 11), so hearing it wasn't just me but that it was somewhat commonplace is a relief.
MKX was the peak.
That and MK9. To me, MK9 was the absolute best one for me
*THIS* The gameplay was so addicting in X and the dlc characters were *perfect.*
@@JarvisCosric885MK9 gave the franchise new life
I'd watch MKX top 8s 24/7 because of the system and pace. 11 and 1 are just stiff games for me in general.
MK11 was badass.
The kameo system was the biggest nail in the coffin from the start. You cannot speak for 3 pro players who love this feature but ignore 4 million casual players who say otherwise
It's started with Ed Boon going w0ke with MK.
Most people do not dislike the Kameo system.
@@Synical02I think most do..no nobody had a problem with mk 11 even though it was as hyped as mkx but mk1 almost went un noticed nobody carea about it and the kameo system is the reason
Yawn. So sick of idiots using that word for everything they don't like.@@Noname15514
@@Noname15514 Okay, incel bot.
We live in times where if you want to unlock everything in a game you have to spend like 200 dollars
Wild, seeing that Mortal Kombat 11 is the most profitable MK of all time, selling 15 million units.
It was a great game people just hated it initially
@@Synical02I liked mkx better but yeah 11 was good especially visually...mk1 is terrible in every aspect
@@insidethesquaredcirclewith9797
Agreed.
Though I'd still have to say MK9 was peak MK.
It was on last generation too
it came after the greatest mk game Ever... mkx but mk11 is the start of the downfall the only reason mk11 isnt looked at so bad is bc mk1 released 😂😂😂
NRS needs to COMPLETELY divorce themselves from WB which is difficult at this point because WB owns the I.P. This is what happens when you sell yourself to an entertainment studio that is tied to film and television franchises. You become that company’s working advertisement.
Is NRS enough of a name? Im an outsider here, so i know MK, everyone does, but i only know NRS because im a fan of Max.
Maybe im wrong, but i dont know if NRS holds the weight of other studios.
nrs is wb wdym?
That’s a stupid concept. Video games need funding and entertainment companies provide funding
NRS can never separate on their own. They were an internal Midway studio, and WB saved them from closure when that company went bankrupt.
@@tequilawhiskeywithout bias, yeah because if you know Mortal Kombat then you know it’s a Netherrealm Studio game. Not the best fighting game in the market but very recognizable and has a large number of casual fans that sells. It failed on a lot levels but some of the biggest damage came because WB said so like early release and slowly drip feed content.
Mortal kombat should have never been bought by warner brothers.
Let's be real. The fate of Mortal Kombat was always going to be Warner Bros. It pretty much always has been indirectly owned by them when you go back far enough on the corporate family tree. Some time before going bankrupt, Midway absorbed Atari Games, an offshoot of Atari Inc, whose parent company was Warner Communications now currently Warner Media. Midway and Warner Bros share a common ancestor as a parent company, and the result is the incest lovechild we call Nether Realm Studio.
To even futher solidify their fate under Warner Bros, New Line Cinema, the company that made the 90s Mortal Kombat movies, is owned by Warner. There's no fucking way they'll let some other giant mass media conglomerant buy Mortal Kombat and potentially have to split profits with Disney or Viacom or some shit. It would've been easier to buy the IPs, let Midway rot, and throw them on the desk of WB Games. New boss same as the old boss, literally nothing changed.
We've seen the Nether realm studios routine.
Each year get updates, new editions drop, early adopters end up paying more over time.
Most people are waiting for the Ultimate Edition.
Also micro transaction skins are egregious, and the paid for seasonal fatalities really hurt the game too
All this game needed was a 2v2 battle mode & a run button.
- The speed of MK9
- The rushdown gameplay and variations of MKX
- The customization (cosmetics purpose only) of Injustice 2
- The realistic graphic of MK11
Seriously, NRS has the blueprint to make the best MK game ever if they apply those in one game. As for variations, the way I can see they improve is enable it to cycle it in real time battle. Basically ala swapping fighting styles during 3D era games. They kinda do it via Ghostface "killerswap" moves in MK1. They clearly got the idea there.
@@shawziiz5031graphics are better in mk1
But mk11 had a waaaay better art style
@@shawziiz5031 agreed
@@stephanthompson8857 Perhaps. I really feel off when I see MK1 model. But damn MK11 model, till this day I'm still in awe seeing it. I seriously love MK11 graphic more than even SF6 and TK8 graphic. Characters in MK11 was so realistic while characters in MK1 sometimes look like a beautiful action figure.
I would have just taken a remake of mk 9 at this point .
The Sweet baby inc kiss of death strikes again
While the DLC price gauging and weak story campaign and fighting mechanics were a factor, I feel like a major cause for _MK1's_ rapid decline is just how played-out the series feels right now. It was fresh in the 90's for its cartoonish violence and campy drama surrounding this martial arts tournament, but the characters and setting have felt very stagnant these last few years. The OVA's and movies still have their charm, but the games feel like they're stuck between nostalgia for what it once was and uncertainty for how to move forward.
I'd honestly prefer if the series went into hibernation for a while like it did back in the mid 2000's after the franchise became oversaturated. Give it some time to cool down and come up with some different ideas to evolve the series that don't all involve which guest characters they want to join the roster.
It could also give NRS an opportunity to shift gears and work on projects related to other WB properties that haven't gotten much attention in a while. Something like a reboot of _Primal Rage._ I know I'd love to relive my childhood nostalgia for being a primordial dino-god in a post-apocalyptic Earth that battles giant monster rivals and eats their tribal worshippers.
On their side, it'd also help with avoiding burnout.
I do have to agree that the gore being a selling factor has been played out. It feels more gross than shocking nowadays, and streaming services like UA-cam just hamper content creation since it tags content as restricted or age-blocked.
I actually hate how far theyve strayed from the martial arts B-movie aesthetic of the early games. Mk x even though i loved it and mk 11 annoyed me because too many characters running around in modern body armor with droned and guns and stuff. 1 all the weird story retcons like the tarkatan retcon, and just the generally generic cleaner looking character designs were a major no for me and then kameo system was the last straw.
I don't think it helps that we went from MK9 doing a timeline reboot/sequel done well, to MK11 doing the same thing but worse two games later.
Even for people still into the world and story like I was, why would you bother getting interested when it's become clear their go to idea is a complete reboot as soon as they get stuck.
@@jimbob1862 The timeline reboots are definitely a big contributor to the decline, too. Hard to have any proper sense of character development across the sequels when NRS keep resetting everything like they're Nintendo.
I'd also say the way they've implemented their multiverse concept is a big flaw as well. Hard to feel like the stakes are raised when everything is becoming a battle to save one or all timelines from total destruction. That, and how they've incorporated the alternate versions of the cast has only surface-level appeal at best. It's the same trap that modern Marvel Studios has fallen into.
Or a Shaolin monks sequel
Fighting games used to last at least 10 years, now it's being treated like fast food.
Sf6 bb
What do you mean by that? Can you elaborate? Like is it the price, the rate of release, the quality? Like in what way? Not hating, i just don't quite understand your point and would like to.
Not street fighter lol
Fighting Games always were quickly iterated and sequelized for decades
What are you smoking? Tekken 7 and more recent SF games are the new attempts to change it up
Recency bias or you’re like 12 years old 😂
Tell that to every SF game since SF4, or to Tekken 7, or to Virtua Fighter 5
This is squarely on WB's shoulders, since every NRS fighting game they launched (except for MK11) apparently has a 2-year expiration date
I remember when a FULL GAME was $50 to $55 & free dlc
Now we got $70 dlc
Oh no! Not hundreds of millions in their several billions! How will they ever survive? Better charge more absurd prices and force rush everything.
It's okay, David Zaslav will keep breaking even more record profits and shit loads of money :)
Every single person that I know do not play Mortal Kombat 1, even the MK heads.
I bought every single installment since MKDA. MK1 was the FIRST one I have EVER skipped.
And that made me both sad and pissed at the same time.
You dound like me lol. Except ive had everyone since mk1 on genesis until this one. But ditto on the combo of sad and pissed.
@@casbalt7763
You must've been around longer than me if I had to guess. I was about 14/15 when MKDA first released (though I didn't buy it right then).
I think I was only 7 the year that the original movie came out. Campy or not, that movie was awesome. Tagawa was/is an AWESOME Shang Tsung, both in the movie and in MK11.
I almost weep at what the franchise and fanbase have become.
i remember all the blinds saying when the first trailer came out" WOW INSANE GRAPHICS, BEST GRAPHICS EVER", about a CGI trailer that looked casual af for a triple a game
In my opinion I'm not a fan of the cameos
Same
I hate kameos...it ruined the game for me
Yea, Kameos suck.
they couldn't think of a new mechanics anymore. 😂
@@June-mi9th I think you're right lol 😅
Only UA-camrs and very casual players care about MK at this point. Expensive Cameos aren't worth shit.
Imagine if they just listened to the fans when we said we wanted it to go down the MKX road of fast paced gameplay
Imagine if the fans were just fucking grateful that we even have another mk game In the first place, boo hoo there's no boring ass game modes like the kryp and [COMPLETELY FUCKING OPTIONAL] dlcs
@Sundowner13 you sound bitter. Mk1 is dying, and people like you are a reason for that. Instead of being grateful, people should speak up for what they want in a game. We're the ones spending money on it
I'll forever blame Suicide Squad and WB for this happening to MK1. WB continues to just force shit out when its CLEAR NRS needed more time to work on it. WB deserves ALL the blame for the choices made, you cannot be this STUPID with your IPs.
WB deserves most of the hate but not all. NRS made a lot of dumb choices with this game that turned so many casuals and even some pros off a title that they knew was already struggling behind the scenes.
Yes, let's blame Zaslav instead of the activists that went w0ke with REAL FAN'S favorite franchises. I bet you're the type that meltdown when Star Wars Acolytes got cancelled LOL.
Also, just admit that you're not a fan of MK and you want the series to die because you're not fooling anyone, bro.
@@Noname15514 what the hell are you even talking about here
John Tobias should come back and bring back MK back to its roots.
Putting kameos in mk1 was a big mistake it just took the raw feeling of earning your wins
The rot in MK1 was there from pre launch. This game was effectively a bait and switch, showing Johnny Cage mansion for Invasions, then the other maps were damn near empty, as well as so many bugs and glitches, terrible DLC and microtransactions etc. MK1 was absolutely an add on for MK11 that got forced to be its own game.
the MW3 effect some would say
Ironic how the best 'Invasions' map is the tutorial - which can only be played through once.
Next MK needs to be a "Trilogy" where we have all the characters from MK9-MK1. No variations. MKX style gameplay. No traditional story mode, give it a Konquest mode.
Honestly a remastered version of mk9 would be what I would want
I'm just going to say this for the gazillionth time. If you don't care about your casual audience, you lose money.
Now Max in particular I will shout out here, he has favorably discussed the casual community many times, and kudos for him recognizing that.
So what I mean by this statement is simply this.. casuals don't care about executing a 15 hit combo.
They don't feel like they should have to learn frame data to enjoy a fighting game.
MK11 WAS FUN. Don't take my word for it.. look up how well it did in sales. Why was it fun? Because it had a community for competitive, but it was also easy to pick up for casuals.
Yeah MKX was a good game, but a few notes on that. It was actually way more fun for competitive players. Casuals had a tougher time with the super fast pace, and the over-reliance on combos to do any damage. And the color palettes were GROSS, not MK's classic bright colors, so it wasn't even visually that appealing. And I'm not crapping on MKX here, I like the game, and as a huge subzero fan I would easily say MKX Sub was BEST Sub.
All of that being said, MK11 did better because they brought back a visually appealing game. It was just AWESOME to look at, and even Max has said some of the character designs were the best MK has ever done. The Krypt was crazy fun and had a ton of content and a lot to do. One great part about MKX that they brought back in MK11 was interactable stages. You see for casuals, one thing that always made MK FUN was the randomness factor.. for example in Deception if you kicked them into the right area on some stages it would trigger an instant fatality and the animations were hilarious and awesome to watch.
But I feel like the competitive community dictates how these games get built (FAR MORE THAN YOU KNOW).. and all you guys did was gripe and whine that MK11 was "too slow". I hate to break this to you guys, but the game sold so well because that pacing was PERFECT for the casual community to actually enjoy playing the game. In MK11 the focus was really on aesthetic, animations, like you wanted to do cool things just to see the animations. And you could play that game even at a lower skill level and enjoy playing it, and even get decent at the game with moderate skill. Don't get me wrong.. combos have always been a part of MK gameplay and I acknowledge that. Here is the problem with combos.. they are boring to watch. Especially with high tiers because they all do the same combos over and over and over again. MK11 had combos.. but it also had the krushing blow system which I thought was BRILLIANT. You gave a player the chance to do good damage on a triggered ("mini fatal blow?") and this was a mechanic that could be mastered by competitive players but also utilized and enjoyed by casual players.
So where am I going with all of this? Well the facts you guys have put out in the comments are all valid and true.. over pricing, etc, all factors. But another factor nobody talks about. Is this one. You guys spent so much time crapping on MK11 as a game, even though it did fantastic in sales and may people really enjoyed it, (myself included), that the devs basically tried to make MK1 another MKX (which btw it still gets compared to every day). They completely ignored all of the things that made MK11 appealing. Instead they ramped up the complication factor with the Kameo system, air combos, everyone I talked to that was a casual that bought the game put it down after the first month or so. It just wasn't fun.
I'm an old school fighting game enthusiast. I want to see all of these games do well. I want to see awesome competitive gameplay and be able to play the same game casually. But I also believe that the competitive community for fighting games has hurt them more than helped them. Because THEY, and not the casual players, dictate how these games go. And as we all know, they are never happy. They are always griping about something. And this is the problem we run into with MK1.
I hope... beyond hope... that we get another game like MK11 that was better suited for both communities. And I'm not saying that all of you guys gripes about MK11 weren't valid.. I'm just saying it didn't deserve the hate it got. It was a great game. A fun game. I had a complete blast playing it. A lot of people did. And that, whether you like it or not, is why it sold better and was supported longer. Even having pricey garbage.
Closing thought, SF6 is actually doing it RIGHT.. because that game is highly appealing for both casuals and competitive. It's a thing. Games need to sale, and people need to have FUN playing them. Those are my thoughts on this subject. Condensed. Believe it or not lol. But I'm an older guy so forgive me that. Happy holidays to all of you.
I really understand your points.
Appealing too much to one community is one way to fail because it is often forgotten that every competitive player started as a casual, and people would not care for the competitive aspect and just want an entertaining game.
Adding that to the other problems it piledo n and we get a recipe for failure
@@lsebastian9086 and I hope I don't sound like I'm crapping on the comp. community because I'm not. I just feel like since the casual community never really has much of a voice in these matters, the devs don't hear them. So they build games based on what they ARE hearing. I think big companies like NRS should do actual focus groups when they are building a game, versus just reading reddit. But that's just me lol
I really wish I could wrap my head around how combos work in SF _coming from_ MK, every time I try to go back to SF6 I fall off it 'cause it just _does not work_ for me
I’ve been a fan since 2007. I’m so happy this is happening because they clearly did not give this the care the franchise and its fans deserve.
Asking a customer how much they think the price of something should be is like asking a criminal what their sentence should be
Meanwhile at David Zaslav: Take the 💰💰💰and 🏃♂🏃♂🏃♂
David "Zashack" be like: and that's yet another tax write off. More money for m-I mean, for the betterment of WBD!
Meanwhile you $JWs be like: "Let's blame Capitalism instead of our w0ke agenda that tanked COUNTLESS companies. Our plan hasn't worked but I'm sure it will work now."
I'm a casual/1 player kinda guy. Invasions just doesn't do it for me - started becoming a slog starting with the second season, hasn't recovered since for me. Too many "look at all my Super Armor frames!" enemies, and the Element system has felt so _antagonistic_ to me as someone who latched onto Baraka first and foremost. And Blood types have always felt _irritatingly tanky_ to the point of causing me unnecessary time ups, such a time sink. (At least they finally dropped Physical completely out of the Element system...making life easier for Baraka, especially against Blood types. But they still feel a little more tanky than necessary, to me.)
I really miss the Towers of Time, as while they started rough, they started shaping up better (instead of getting worse), and by the end were quite a fun experience for me to put a lot of time into and enjoy myself. Even the Gauntlet - while feeling in retrospect like a pre-cursor to the Seasonal Towers - feels more thought-out and fun in retrospect than the Seasonal Towers. (And I can tell Boon was having fun there! Not feeling it so much with the Seasonal Towers. Way too long and tedious and painful for just a few lousy costumes.)
I've never really wrapped my head around Kameos, or found any real appeal for myself. (It's totally fine other people have gotten into it, I'm happy for them having fun! But I often just _forget_ I have a Kameo, so used to doing it all myself. (It came off to me like a rehash/recycling of the Konsumable items in MK11 that you could use to call in someone to help you - which I never used much anyway.) It just isn't my thing, I never think about my own and only really ever get Breakers out of them with the right Relic to auto-trigger them. I also am not keen on how specials get enhanced in this game, I prefer enhanced move inputs in MK11, felt _way_ less picky, not super time-tight like in MK1, they just don't feel right to me coming off of MK11's system.
I also miss Jinsei Augments - for being late in the game's lifespan, they really opened things up for me, I very much enjoyed what they brought to the table (but I'll admit that playing the lottery for Level 4 Augments, _especially_ Jinsei when wanting them for a specific character, could get pretty painful! - but not as painful for me as Invasions, not nearly).
And I'm not that into this Shrine thing - Invasions Season 1, I built up a *ton* of Koins. And now over a million Koins are _still sitting_ in my inventory, because I tap out the Shrine every Invasions Season, and it never takes much from me - and I have _nothing else I'm allowed to spend those Koins on_ - so they feel pretty worthless to me, they're just collecting dust.
The paid holiday Fatality wasn't a hot idea either, especially with free Animalities coming in now.
I really miss the Krypt - it had some awkward points, and I don't care for the "jump scares" while wearing the blindfold, but it at least had some pretty fun exploration, _and_ it made sure I always had use for my currencies. (I've heard it started out rough, given the game was super stingy on currency pay outs after fights at one point, but I cam in _just_ late enough to dodge that, so I can't speak to how it started out - just that I came in when things were starting to get more and more alleviated, and they only got better given farming Augments.)
And I might be an outlier here - _but I REALLY miss AI fighters_ - being the casual I am, I'm not that great at fighting games, never have been - so it was nice to be able to set up an AI and let them go to town against enemy AI, like watching people _who know what they're doing_ play a fighting game and just _school_ a fool, heheh. (And it could make for good currency farming, a nice 'set it and forget it' if I had to stop and eat, or just needed a break from playing, let my hands rest.) Yes, I know AI fighters weren't easy to set up without help - the Internet came through for me pretty well on that front, though, so that made them quite useful to me!
Just thoughts from a non-competitive MK gamer. Shrug.
I'm still enjoying MK1 but I pretty much agree with all of your opinions on this
Thank you! I appreciate that.
I think so many people now don't actually care anymore about the gore
I want a spin-off Mortal Kombat game. Make MK Shaolin Monks 2, or make an MK Kart racing game, or make a 3D MK wrestling-style game in the vein of Def Jam. Give Mortal Kombat a bit of a break from traditional 2D fighters.
a monks sequel would be awesome.
Monks sequel or scorpion/sub zero game
Kombat Racing… just make it silly as possible… Take it back to the Midway days
Ngl those shaolin monks gonna be Completely different, with the new era stuff
MK's universe and lore has MASSIVE opportunity for different genres of game, which they already proved with the side modes and Konquest in the PS2 era.
But no. You will pay for the 2D fighter and you will enjoy it.
With what they did in Injustice 2 and Mortal Kombat 11. With the deep character customization, RPG like stats, and how Ed Boon was asking the fans if they'd want Konquest back, I was hoping they'd go in deeper to that direction with the first RPG fighting game where you would have a Deception like Konquest open world mode with a full story where boss fights were the actual main combat Mortal Kombat is known for
"We're only going to do big projects that will for sure make a ton of money" so they're doubling down on the direction the games industry has been going in for years and years that led them to this spot in the first place, cool
Exactly, nothing will change and they'll keep on failing until they'll file for bankruptcy
Why do I get the feeling that WB would try to cut their losses by adding MK characters to Multiverses?
I play Multiversus once a week but they are also not doing too hot
I think Mortal Kombat should market itself completely hiding the gore. People already know it will be gory. I feel like I already saw every fatality and I never even played the game. Also, if they really want to be cheeky, they should have a streamer mode where all the gore is censored in a humorous way, like they're filled with candy or something. Also, while they can still have guest characters, stop relying on them. It feels like they're dragging the bottom of the barrel at this point.
I wish they would shift back to 3D stages. That aspect makes games like tekken so much more fun
DLC should be a bonus given to you compared to the base game. If you have to rely on it to save your game's reputation, then it sadly wasn't a good game to begin with. ;-; damn shame
Suits getting all the wrong lessons from failures.
Remember the days where you could unlock characters for free after doing stuff in the game?
I had wished that MK11 getting a second story and sf5 getting multiple seasons with evolving mechanics would have been the roadmap to follow for mk1. Give us a chunk of story, some characters, tune and add some mechanics. The plot being Liu rebooted the universe, but its a little wrong despite his best efforts, but he's trying to fix it... could have been mirrored in the gameplay with the evolution...
But since logical wish failed, lets throw out a "never gonna fukkn happen" one. Give em Killer Instinct and force them to build a less ridgid combo system, then after another MK we can get KILLER KOMBAT!!! or if vs game straight out atleast get Fulgore to crossover
OR since they did AWESOME work with the Animalities... Bloody Roar?
The idea of Liu Kang rebooting the universe and then creating the EXACT SAME CHARACTERS AS THE ORIGINAL with almost zero difference is so stupid. Like for Shang Tsung it makes sense, he wants to rule over everybody that defied him in his previous non-god life. But Liu Kang? Like why even create a Shang Tsung in your universe? Why even have Shao Khan in power? Why is Quan Chi still there? Why is Kung Lao still the side character? Why did he make Raiden a Monk forced to fight in Tournaments instead of being able to live a life outside of Combat? Just so much annoying "why?" in the story. They really could have just.... made new characters. But then all the fanboys would bitch "Where is X, Y, Z! These new characters suck!"
Wild how people pretend like mk11 was a good game
It’s been over for MK for a while now
Pretty much but everyone was coping, this should be the reality check
On a recent Kinda Funny Games Daily they did a call out to a well known triple A game director (I forget who), he said that on the dev side they have say in the monetisation. It's not a one way enforcement from the publisher in most cases. Part of a studios role is pitching and considering monetisation and the commercial viability of the game's they want to make. Of course there are exceptions to everything, maybe WB run it in one direction, it's possible. But this was just what someone with experience said.
Max the Whole Franchise is in Trouble 😂
Mkx was the last mk i played, tbh i played it because of Jason, but nevertheless the gameplay was sick, also the atmosphere it was dark .
MK has been heading off a cliff ever since MK 9, Ed Boone lost his damn mind
It's been over since people played it
Maybe they should stop pandering to people who are not going to buy the game and focus on what their core audience want...
Bro what🗿we want good gameplay not the garbage stuff we got now
The fact we normalized MK to release with only like 8 characters and use real money to fill up the roster to complete it was the downfall
I had a great time with injustice, lvl up charecters, and getting gear pieces. I enjoyed mk1...
💯🥂
Based editors with the VA-11 Hall-A music
glad i'm not the only one who noticed
Damn I just noticed that! Love the soundtrack to that game
I heard Dana once stumbled into a Mortal Kombat tournament and beat up all the combatants in under ten minutes.
I just noticed it too, that's awesome!
I think Nether Realm should just break off from Warner Bros tbh.
That literally isn't how reality works...They are owned by WB/Discovery, they don't just get to say were "breaking off". They could all leave and start a new studio but LMFAO at special people who think they would leave since they would lose MK
@@lutherheggs451 But let's be honest MK has been dead since after MKX. So they wouldn't be losing too much anyways at this point. The franchise is hanging by a thread and only makes sales from the name alone.
@@jimmymam3026wait so your saying the should disband but while in mkx WB was apart I get it the last game to be good was mkx but you saying the should disband is crazy cuz they was still with them in mkx😂
@@dangelofrausto716 WB got the money to pay NRS which is why they stay with them. They had more wiggle room still during MKX, look at the game now compared to then. WB runs MK now, not NRS, it is wild that people don't understand or see the difference.
@@jimmymam3026 Or maybe Ed Boon and NRS are out of touch with their own fans...can´t blame WB for every dumb decision NRS makes
I don’t find this to be a tragedy at all. WB/NetherRealm create garbage fighting games, unbalanced, boring, slow, stiff gameplay, redesigned female characters for the worst, terribly priced DLC, etc etc etc… how many timeline reboots now?
"Is Mortal Kombat 1 in trouble...?"
yes
Hearing about how NRS is being essentially held back and limited to what WB dictates and wants is always sad. The Mortal Kombat 1 situation here kind of reminds me of how Deck Nine was held back by what Square Enix dictated with Life is Strange: Double Exposure, and it's rough to see.
They sold themselves out. The more people like you keep making excuses for nrs the worse these games will be.
The investors call said DC as a property to focus and Batman is just the main one. Injustice could 100% on the table. Especially since we are starting a new DCU, it just lines up from a marketing strategy
Injustice 3 is 100% not on the table. It doesn't even sell as good as MK to begin with and you think after this mess they would risk IJ3? You're out of your mind, lol.
Injustice is not a big enough seller to do it anymore
They will do a injustice after James Gun new DC universe
@@TimelessDbz the games don't sell all that well
NRS can't avoid their fanbase. These companies should be forced to speak on & correct these issues
The violence is still there but the sex appeal is gone.
At this point the MK franchise should be sold to another studio/company that actually cared about games and gamers more than money, so we can hopefully go back to the franchise's roots
And who's that exactly? As Max said, this focus on safe profit isn't exclusive to WBD but is the way the whole industry is headed.
@wolfman210 Idk honestly, I just wanted the franchise to thrive properly like it used to