Along with Rob Hubbard (Commandos) and Chris Hülsbeck (Turrican, Giana Sisters and many many more )In my Oppinion, Chris is king! Check thiis one out. So unmatched bru ua-cam.com/video/Y6murw2xiuM/v-deo.html
@@frsm_ And the a Jeroen Tel tune comes along and you have one more to add to the list. Dane for more recent stuff. Hard to pick a top anything with so many classics out there.
@@frsm_ thats some serious base drums he made possible there? And the speech, was that an actual track from him? That would be amazing. Im not so sure if thats not a remix. And not only the base, but also the snare sound really good. Unfortunately commentarys are prohibited there. Would be interesting what people have to say.
@@bazziman2bazzi517 Naa bro. Thats the real del. I played the game back in the days. Its the same. so no remix. Back then it was made with SID-Chip/Player
The throwback at 54:20 to Last Ninja 1 - The Wastelands - First in game music of the whole series, is such a brilliant move. I remember being blown away by that back when I first played the game. Amazingly clever!
Have you ever noticed how many things in the 80s/90s had a sequel in New York? * Gremlins * Ghostbusters (OK, so the original was in New York too, but the followup took the local patriotism up to 11) * Die Hard * Home Alone * The Muppets * This game!
Imagine this 1hour video is like 100MB of data while the actual Last Ninja OST is actually like 0,002MB. The ingenuity of 8-bit computer programmers, graphic designers and composers is literally umatched.
well this is an mp4 file most likely containing an mp3 file inside the c64 used instructions on how to controll the waves an mp3 would count as a single channel with complicated waves so the music took up less space due to being a list of numbers controlling 3 waves instead of heavily compressed pcm :/
It's brilliant what they did with the little resources they had, especially how they manufacturer a fourth voice but this comparison is ingenious. It's kind of like admiring the simplicity of Morse code on ticker tape versus the universal but large size of tape scanned to PNG.
The first part of your comment highlights an actual fun fact. You should leave it at that, because the second part destroys it since you misunderstand the technicalities.
That's why 8-bit technology is underrated. If you made an 8-bit version of a Sega Genesis or SNES game, with the same 8MB space, you could do far more with that same small amount of storage. 8-bit is literally exponentially smaller than 16-bit and especially modern 64-bit.
I first discovered this channel on May 28, 2022. This was the first video I watched on this channel. As of October 29, 2022, I still watch and love your videos. Awesome content! 😃
I do love these videos's, as after all if you a fan of the SID old or new it's wonderful to clearly see what the chip is doing at any one time on any one channel. Is musically beautiful and visually fascinating to the right sort of mind/ear. Keep it up Could only be improved by a diagram of each three channels current ADSR envelopes in a diagram/graph in a new border on the left of each channel but I do understand how this would be a pain to do.trust me, but would make the perfect SID visualizer for me. Would love to see/hear anything by the Rowland's bros, from Retrograde thru Creatures/2 and Mayhem I loved their games and Steve's soundtracks will be with me till I die.
I never played the Last Ninja 1 or 2. But i am mesmerized by its music, thats so great! I didnt know that Matt Gray was THAT good! Now i know better. How many disks were needed for this? Btw. the bass at the beginning of the third song is really nice.
Just a curious question, what is it called when the pulse wave shifts width in a sweeping motion? Edit: Nevermind it's Pulse Width Modulation (PWM). I originally heard of it but didn't know what it was. Now I know!
I grew up in the c64 age, now is better, you can now load from SD cards etc, not the 15-20 minute wait for it to load from tape and hope it worked...that's why my childhood was so miserable :D
@@rbbm454 Heh, I had a diskdrive so I only had to wait 10mins and hope it worked... funny thing is I loved it back then and I still love it now.. if anything the long wait for it to load was sooo rewarding when the music started to play
@@DanafoxyVixenAlso you wouldn't have wanted to eject the tape when (and if) it loaded to try the next best thing. It made you really go for playing that game you waited so painfully long for to load. The golden era came with Action Replay Mk 6 and 1541-II combined with school-yard black-market.
1:29 - that moment when you have to sacrifice the bass when the lead comes in because you only have 3 voices, and you are already cramming 3 separate instruments into each of them... Man, how I _hated_ channel limitations of early systems. Whoever pines for the good ol' days... screw'em, I say. Limitations *_can_* be a creative booster, but they are *always* on thing: Limitations.
ok so Matt Gray followed up the original - with the first loader as a bridge between two worlds - and on it goes to be fried gold - again! Ben Daglish, Matt Gray - thanks :) edit - 10.05 The Street Loader - is ripe for some hiphop mix
If it hadn't' been for the SID's sawtooth waveform, I don't know if Matt Gray would have been able to give that punch in so many of his songs that gave it that hard electric bass/distorted sound. Square or triangle would have had quite a different sound.
Matt Gray is truly one of the best C64 composers. His style is unlike any others, and I really like it.
Along with Rob Hubbard (Commandos) and Chris Hülsbeck (Turrican, Giana Sisters and many many more )In my Oppinion, Chris is king!
Check thiis one out. So unmatched bru
ua-cam.com/video/Y6murw2xiuM/v-deo.html
@@frsm_ And the a Jeroen Tel tune comes along and you have one more to add to the list. Dane for more recent stuff. Hard to pick a top anything with so many classics out there.
@@frsm_ thats some serious base drums he made possible there?
And the speech, was that an actual track from him?
That would be amazing. Im not so sure if thats not a remix.
And not only the base, but also the snare sound really good.
Unfortunately commentarys are prohibited there. Would be interesting what people
have to say.
@@bazziman2bazzi517 Naa bro. Thats the real del. I played the game back in the days. Its the same. so no remix. Back then it was made with SID-Chip/Player
Took me ages as a kid to get across with the flipping boat. Mum and dad never got past the first shuriken thrower.... Loved this game!
Words can't express how much Matt Gray's music has meant to me.
The throwback at 54:20 to Last Ninja 1 - The Wastelands - First in game music of the whole series, is such a brilliant move. I remember being blown away by that back when I first played the game. Amazingly clever!
Gave me goosebumps the first time I heard it!
Great, now i have to listen to this whole masterpiece again to spot it
Have you ever noticed how many things in the 80s/90s had a sequel in New York?
* Gremlins
* Ghostbusters (OK, so the original was in New York too, but the followup took the local patriotism up to 11)
* Die Hard
* Home Alone
* The Muppets
* This game!
the escape series started in ny and moved to LA
Jason takes Manhattan ;)
This bangs so hard
Imagine this 1hour video is like 100MB of data while the actual Last Ninja OST is actually like 0,002MB.
The ingenuity of 8-bit computer programmers, graphic designers and composers is literally umatched.
well this is an mp4 file most likely containing an mp3 file inside
the c64 used instructions on how to controll the waves
an mp3 would count as a single channel with complicated waves so the music took up less space due to being a list of numbers controlling 3 waves instead of heavily compressed pcm :/
It's brilliant what they did with the little resources they had, especially how they manufacturer a fourth voice but this comparison is ingenious. It's kind of like admiring the simplicity of Morse code on ticker tape versus the universal but large size of tape scanned to PNG.
The first part of your comment highlights an actual fun fact. You should leave it at that, because the second part destroys it since you misunderstand the technicalities.
That's why 8-bit technology is underrated. If you made an 8-bit version of a Sega Genesis or SNES game, with the same 8MB space, you could do far more with that same small amount of storage. 8-bit is literally exponentially smaller than 16-bit and especially modern 64-bit.
@@ShwappaJ Well, actually no. That would be a stripped down version, not the identical thing.
Such is the beauty of the C64 chip.
I first discovered this channel on May 28, 2022. This was the first video I watched on this channel. As of October 29, 2022, I still watch and love your videos. Awesome content! 😃
Than you sir! Running this on auto-loop. Oscilloscope full-screen on monitor 3. Very nice.
This remains probably the best soundtrack ever played on a C64. Game was great too!!! Thanks for posting
I do love these videos's, as after all if you a fan of the SID old or new it's wonderful to clearly see what the chip is doing at any one time on any one channel. Is musically beautiful and visually fascinating to the right sort of mind/ear. Keep it up
Could only be improved by a diagram of each three channels current ADSR envelopes in a diagram/graph in a new border on the left of each channel but I do understand how this would be a pain to do.trust me, but would make the perfect SID visualizer for me.
Would love to see/hear anything by the Rowland's bros, from Retrograde thru Creatures/2 and Mayhem I loved their games and Steve's soundtracks will be with me till I die.
remembered my childhood good happy days. i finished this game approximately 60 times.
The scope looks so messy but sounds amazing!
I love this soundtrack but The Sewers Loader is by far the best track. Those 8 bars towards the end, man...
and sounds best on C64, giving it this dirty touch
This brings me back to when music players had trippy visualizations to trance out to. :)
God tier composer.
Maravilloso, exprime el sid como un limón. Es increíble.
I never played the Last Ninja 1 or 2. But i am mesmerized by its music, thats so great!
I didnt know that Matt Gray was THAT good! Now i know better. How many disks were needed for this?
Btw. the bass at the beginning of the third song is really nice.
Great emulation of drums there!
Awesome
Best C64-Soundtrack ever! 👍
Just a curious question, what is it called when the pulse wave shifts width in a sweeping motion? Edit: Nevermind it's Pulse Width Modulation (PWM). I originally heard of it but didn't know what it was. Now I know!
a timeless masterpiece
The triangle wave crammed into the Square waves on the top lol for like a millisecond
The first track is the best, as the first track tends to be for some reason in games ^^
By 46:56 it's started to sound like Matt Gray's music for the river ride in The Fantastic Adventures of Dizzy...
Kinds wish I was born in the c64 age - I love the music
I grew up in the c64 age, now is better, you can now load from SD cards etc, not the 15-20 minute wait for it to load from tape and hope it worked...that's why my childhood was so miserable :D
RB BM true true
@@rbbm454 Heh, I had a diskdrive so I only had to wait 10mins and hope it worked... funny thing is I loved it back then and I still love it now.. if anything the long wait for it to load was sooo rewarding when the music started to play
@@DanafoxyVixenAlso you wouldn't have wanted to eject the tape when (and if) it loaded to try the next best thing. It made you really go for playing that game you waited so painfully long for to load. The golden era came with Action Replay Mk 6 and 1541-II combined with school-yard black-market.
aprile 2021 - CHE MUSICA...I BRIVIDIIIIII
48:01 Stuck in Castle Nessenstein
Good work with theese time lines. :) So fine see this. Only some generated lines in time and freq made music forever.
You can see the golden gate silhouette on track 2 at 18:04
The "Street In Game" segment could perfectly fit a Matrix action scene!!!
Matt Gray is a legend.
Masterpiece.
Why does a flute make a triangle wave?
The square waves are so slanted
They're square saws
thank you, high pass filter
if i remember correctly, that's due to the dc offset, and it comes from either the oscilloscope or the sid itself.
Brilliant, thank you.
1:29 - that moment when you have to sacrifice the bass when the lead comes in because you only have 3 voices, and you are already cramming 3 separate instruments into each of them...
Man, how I _hated_ channel limitations of early systems. Whoever pines for the good ol' days... screw'em, I say. Limitations *_can_* be a creative booster, but they are *always* on thing:
Limitations.
ok so Matt Gray followed up the original - with the first loader as a bridge between two worlds - and on it goes to be fried gold - again! Ben Daglish, Matt Gray - thanks :) edit - 10.05 The Street Loader - is ripe for some hiphop mix
I wonder if Matt Gray has ever seen this video
This is better than the awful Amiga version that used those horrible samples.
Sadly most System 3 games were garbage on the Amiga. Putty and Myth were decent of course.
Central Park theme - so ready to go for a hiphop lyric and bass boost
and The Streets loader - epic chiptune
The sewers in-game is the one I am stuck on
"The Mansion" in game is a cover of Tangerine Dream´s "Alchemy of the heart".
It´s funny, but the SID version sounds at least as good as the original.
If it hadn't' been for the SID's sawtooth waveform, I don't know if Matt Gray would have been able to give that punch in so many of his songs that gave it that hard electric bass/distorted sound. Square or triangle would have had quite a different sound.
I didn't see any use of the sawtooth other than the beginning of 'Mansion Loader'
43:23 = Tangerine dream - Midnight in Tula (1982).
Yep, complete rip off. He copied them again later on in the same soundtrack.
28:08 - 30:55 sounds sick
1:00 doom is dat u?
Those PWM solos ❤
meteoric
7:20
The greatest thing he did. I used to follow him on Twitter but stop because of the massive amounts of bullshit he was posting.
na ez egy kicsit kemeny
this high pass filter sucks :(
i mean, isnt there another way to get rid of the dc part