Це відео не доступне.
Перепрошуємо.
Meet Your Maker - Holocube Trap Guide
Вставка
- Опубліковано 13 кві 2023
- Today we'll explore how Holocubes work, where and how to use them, and dig into some of the juicy mechanical details of what they do and why.
NOTE: There's a small error in this video; around 5:05 I stated incorrectly that the Masquerade mod blocks guard movement when they're aggro'd or patrolling. This is incorrect; Masquerade only prevents patrol path movement, not normal guard pathing during their enraged state.
Another great guide! These Holocubes can be so evil if used right. The part about them only activating orthogonally was new to me
Thanks for the tips, I feel like I knew all these things, but seeing you demonstrate them gives me so much inspiration. And you are totally right about range control and how the cubes make the raider step into a range they dont want to be in.
Good video. Eagle eye is super cool mod, people don't check ALL bedrock blocks so high above them. Tricky mod indeed. Especially combined with normal holocubes that mask trap until another holo with eagle eye is triggered.
Thanks!
Good guide. I need to unlock and try these strategies
I'm just a few days in.
I bought Masquerade first hoping to have mobs drop from the ceiling.
I figured out that you need to make a patrol to the cube as you cant spawn the mob on top of it. it works but its janky.
Wish you could just spawn them on top.
Don’t underestimate the potential value in a raider knowing exactly where a holocube is. They’re like moths to a lamp, which can be abused.
Excellent detail, well delivered, thank you👍
How can I make it so, that the collector walks over acid traps od holotraps at the beginning, which are only active in the 2nd wave. I often see this at other bases and then a seperate exit is built with a self destroying holotrap. But i didn't get a collector path
Dude, only noobs will fall for it, but a pro is a different breed.
4:13 Set up some without Picture Perfect with nothing behind them as false flags/eye draw or paranoia bait.
The two ways I check for holocubes weren't mentioned. Hitting with grappling hook and the swordslede lunge indicator (fury's edge works too but the range is awful).
The lunge indicator is very easy to check holocubes very quickly
Both of these are excellent ways of checking. Shorter range than my usual plasma crossbow, but they don't expend any ammo whatsoever, which is a very nice benefit!
With Harv would cross over second wave lava and hollow cubes?
This was very useful thx
good video tanks
Is there a way to make a one way tunnel that someone can get stuck in?
Only as a tower with corrosive cubes, I guess? With enough velocity you can pass a block of three corrosive cubes but you won't be able to return bc there's no way to get such velocity without falling.
Or if there's only one corrosive cube but no space to grapple to. You can't jump out of that pit without shield. But the problem is to bait someone to jump there in the first place.
While it's technically possible to do this with geometry alone, it's considered a bug and will likely be fixed in the near future.
Someone did it to me, but i cant figure out how they did it. When i watch the replay, it was just a hallway with bedrock, then you grab the genmat and turn around, and the bedrock was corrosive cubes that have the second wave mod on them. But when i try that the harvester path gets blocked, even though the harvester on the map i played went down the hallway. I think he might have put corrosive cubes inside holocubes, because ive also seen people somehow put traps and guards inside them. I also dont know how people are killing the harvester as soon as the level loads, on one of them he died from a guard bomb, but on the other he just splatted for seemingly no reason.
@@velocirapper8862 Couple things going on here. In order to make HRV path over second-wave corrosive cubes, you need another, longer path to the genmat that HRV can follow. It has to be longer or HRV won't take the path over the second-wave corrosive cubes, and both paths have to be fully valid HRV pathways.
You can definitely put surface traps (I.E. not plasma sentinels, corrosive cubes, or other holocubes) inside holocubes. You can also create a guard patrol path that leads into a holocube - without Masquerade the guard can walk into the holocube when the map starts and hang out there until the holocube is triggered.
Third, some people are abusing a bug to kill HRV at the start of the map. That's not normal, but the guard bombs are a pretty common way of killing HRV. It's possible to avoid, but I generally encourage builders not to kill HRV.
@@Strycken1 oh thanks alot, I'll have to try some of this stuff now when I hop on tonight.
How are people placing traps inside of the holocube?
Place the trap first, then place the holocube
@@gozolveyou can also place the holocube first, then you can go into it and look at the surface where you want to place your trap