with something like this I've wondered how rare enchanted golden apples actually are (like how many would you expect to be able to find in a given area)
I could be wrong, but I believe every Ancient City has 1 enchanted golden apple in the altar chest in front of the Warden statue at the center of the city, so that boosts the number for sure.
You find a few per ancient city, typically. Mineshafts and dungeons might end up having more per area on average, but it's far easier to find ancient cities than finding all the dungeons and mineshafts.
And also because of how hard it is to find. Other structures are visible from afar or can be tracked with eyes. Ancient cities are entirely invisible from the surface
the idea of desert temples being a rare structure is insane because it has always felt like they are the most common overworld structure to find other than shipwrecks or villages
It’s kind of like how dirt, wood, and flesh are technically the rarest materials in the known universe. It’s super easy to find once you know where it is. Deserts occupy a small portion of the world, but once you locate it, temples are easy to find.
They're definitely a lot rarer than they used to be since there's so many new overworld biomes now, which combines with new mountain generation and biome size to make deserts pretty hard to come by. We had to go thousands of blocks in our current SMP just to find a desert biome, not really having access to cacti and green dyed blocks until we had elytra lol
My favorite trim set is Spire for helm (Air), Tide for Chest (Water), snout for pants (Fire), and ward for boots (Earth). Not only do I really like the look of each trim they are each fairly rare and come from drastically different places that require the conquering or passing of something. Also I really like snout for the pants because if I am wearing elytra it looks really good because of the buckle. I find a lot of the pant trims to be lacking when worn without a chest plate.
I hope the person who finally found the silence trim in our server doesn't see this vid. After a couple weeks and at least 14 ancient cities (they stopped counting after 10), they are extremely salty about how long it took.
His math was very wrong, it takes 15-20 cites, I don’t know what he did with his math, with only about 5 chests, each have 1% chance, 5*.01=0.05, 1/.05= 20, so you will need about 20
Yeah, I realized later that all his math was done wrong. For a chance of something happening, you would multiply the odds of it not happening to find out how long it's take to get it to happen once. So, since the odds per chest are 1% and there are 5 chests per city on average. It would be .99 x .99 x .99 x .99 x .99= .99⁵ = .9509900499 chance of not finding the trim in any particular city. Which is approx 5% chance of finding it. It may seem like it is the same result on such small numbers, but the difference shows when going to bigger numbers. 14 cities would be aprox 51% of successfully finding it, and 20 cities would only be about 63% chance of finding it. You'd have to go to 46 cities to have at least a 90% chance of finding it.
recently started a survival world with a friend in the new update, the sentry armour trim is the only one we've found so far. we got the trim from the first outpost that showed up. interesting video!
Even though they are the most common trim, I still wish netherite upgrades were tradable from piglin bartering. It would make it an infinite resource instead of finite, which would be useful on servers. Edit: I would also like it to be as rare as soul speed 1 for a single upgrade, this should be a last resort, not a broken method just because it's infinite.
Trying to get all the trims in my single player world. This video tells me I have been having average luck on every trim except the nether fortress one. I have looted five fortresses, all had less than four chests, and no trims.
So i was on the hunt for a vex armour trim. I bought the map, only to find out in the end that the closest mansion was eleven thousand blocks out from spawn. Also, the mansion was not in a roofed forest, it was in the middle of the ocean. Strange, but okay. It also didn't have any trims in it and there was absolutely no way that I had visited it beforehand. So I was pretty angry! Definitely not easy to find.
An extra little tip for using the piechart to locate fortresses! The keyboard shortcut f3 + f increases render distance by 1, and f3 + shift + f decreases it by 1! Additionally, there is no need to relog on a singleplayer world. Simply reduce your RD again until the mob spawner is far enough out of RD to deload (and therefore disappear from your piechart). You can then increase it again to the mob spawner chunk distance, minus one chunk, to find the cardinal direction. Be sure to check diagonal chunks, too, if you're having difficulties pinning down the location. Sometimes in nethers with particularly awful terrain, I move a few chunks in the general direction and repeat the process to double check myself lol. If you want more info or a detailed explanation on this pie chart technique, it's called pie-ray, or pie-raying. You can search that term + minecraft on youtube for more tutorials and resources, which step from the Minecraft speedrunning community! ❤️
In theory and real play things goes a little differently. To me silence was rarest and hardest to get because probabilitys doesnt nessessarily add together. Yes you have about 1% change to get silence trim from the chest but its not really 2% change to get if you loot 2 chest. In both chests you have 1% change and it doest get cumulative. Thats why me and many others have looted 10-20 ancient cities before finding first silence trim and 10-20 ancient cities is not on average 260%-520% change to find silence trim if ancient cities have 26 chests.
They do add together it's just very steady and you need to open a lot of chests. The way you described it is just not how probabilities add up (100% would mean you having it), let me show you: The probability of atleast getting one is 1 minus the probability of you not getting one 1-[(100%-1.2%)^n] n=number of chests 98.8%=0.988 is the chance of not getting one from 1 chest 1-(0.988^50)=0.4532=45.32% chance of getting atleast one from 50 chests Now I'm going to show more chests and their respective chances: 100 chests: 70.10% (after 100 chests theres still a 29.9% chance of not getting one) 150 chests: 83.65% 200 chests: 91.06% Now the 10 and 20 ancient cities if every one of them have 26 chests as you counted: 260 chests: 95.67% 520 chests: 99.81% So after 20 ancient cities you'd have to be very unlucky to not get one... In game the theory applies, It's all about chances (or luck). However the silence is still the hardest to get because of the difficulty of finding and looting an ancient city (every other structure said to have rarer ones in the video are all seeable just flying around with an elytra...)
@@tvt2428 Yep my numbers were little bit off but i was kinda trying to explain same as you that 50 chest x 1% is not 50% (its 45.32% as you counted) change to get silence trim as you have counted. The 260-520% was counted wrong way just to be example as they where counted in the video 26 x 1% is not same 26% change to get silence trim. So you would not get silence on average in four ancient cities as it would be only 70% change to get it as you have counted. You seem to know math better so you could count the right numbers for the trim rarities. :) Edit. and you used higher 1.2% change to get silence and got even smaller change % than it was in the video. 1.2% was the right change as far as i have heard.
@@RaysWorks Yea looked spreadsheet and counted with tvt2428 formula in exel. Change of getting trim from structure was wrong in allmost every line. I made few calculation in exel what would be change to get atleast one trim in structure and calculated rarity totals if you want atleast 70% change to get one trim minimum. These numbers are counted differently so they are not comparable to your numbers. Netherite upgrade 6991(82%)x2 Snout 6875(76%)x2 Wayfinder/shaper/host/raiser 3569(94%) Rib 2129(79%)x4 Coast 1614(75%)x4 Ward 1576(74%) Tide 903(74%)x2 Spire 668(74%)x4 Wild 240(80%)x2 Dune 145(71%)x2 Silence 144(72%)x4 Eye 128(100%) Vex 114(99%) Sentry 64(76%)x5 And how do you read this. Change to get at least one netherite upgrades is 82% if you loot 2 bastions. And rarity total is 6991 with 82% change to get netherite upgrade. Well my numbers are not comparaple either because for example vex have about 99% change to get from one mansion and others have lower persentage but some of the persentages are close to other so you could say that tide is "rarer" than ward if you count how much land you have to cover to have 74% change to find atleast one tide trim. So my list is not the right order what is rarest and what is not. Edit. and eye trim have 100% change to find in library so im not counting that and its hard to count treasure bastions 100% change to get netherite upgrage so that is also one thing that makes my number little bit wrong. Edit2. and Wayfinder/shaper/host/raiser is change to get atleast one of these trims, not all. And you can get same trim multiple time so its hard to count change to get all four of them. Edit3. with 16 pillager outpost you have about the same 99% change to get sentry armor trim as vex in on mansion so vex would go a lot more common in my list if you want allmost 100% change to get armor trim.
Is this a fair measurment of rarity? Wouldn't it be better to comare the average amount of trims per set area? It seems like you are adding an extra polar coordinate system Jacobian to this by measuring the distance. Doesn't seem to be the problem if you only want a binary answer for which trim is rarer, but if you want to compare how much rarer, then I think this would matter.
I’ve been searching for all the Armour Trims pretty much since the update came out AND I SWEAR TO GOD I HAVE EVERY SINGLE TRIM EXCEPT FOR THE JUNGLE TEMPLE ONE! I swear I’ve literally traveled hundreds of thousands of blocks
coast armor trim is by far the easiest armor trim to get. this video makes no sense to me. I had to raid about 14 nether fortresses before I found a rib armor trim.
5:53 this isn’t a good statistic. We only care about getting one because you can duplicate it, but this statistic makes it seem like you’re guaranteed to find one, which you absolutely aren’t
The beginning of this video is hilarious to me because, while I 100% believe you that they are statistically the easiest ones, I have all 17 in my survival world and Snout and Netherite Upgrade were the two hardest ones for me to get. Between having to go way out into unloaded chunks, dying multiple times, and generally being bad at looting bastions, it took me 17 bastions to come home with both templates lmfao
One picky thing: isn't there a difference between the "chance" of getting a trim vs. the expected amount of trims per structure? For instance, one had a 130% chance, which i assume means expected value of 1.3 as you cannot exceed 100%... maybe i am mistaken love the content
@@RaysWorks You shouldn't use a percentage for that. Rather "1.3 trims per city on average". Saying "130% finding one!" sounds like you're more than guaranteed to find one in a city, which is just not the case
1. You can easily find woodland mansion with map from villagers so its not so hard. 2. There are sus sands at desert temples and the desert temples arent so rare. 3. To get slience you need about 2-3 ancient city and you cant find them with flying cause they are underground and wardens might kill you when trying too loot ancient city. 4. Pillager outpost arent rare or dangerous. 5. To find spire you need to beat dragon (ok u can build fly machine but go to end at least) and find an end city. 6. Finding an ocean monument is not so easy. 7. Jungle temples is not so hard too and %33 per chest is high enough. 8. Longest comment i wrote ever.
Lol in under half an hour i found two desert temples that had 2 dune templates in one chest and a jungle temple that had two wild templates in one chest
I have all the armor trims, music disk, goat horns, etc. Easy. Here is the hard stuff to get: 1. Double tall fern 2. Double tall grass 3. Double tall sea grass (impossible) That is the real money.
I treat the statistiucs based on how hard it is to actually find w/o using anything like chunkbase or the debug display (which isn''t available on Bedrock anyway). Granted the statistics for getting the trims when you know exactly where all the structures are is a valid way to measure. But for a real-world playthrough where every structure has to be found it is going to shake up the order of difficulty listed in the video. (And is highly seed-dependent.) FWIW, in my personal experience I've found Silence 4 times out of 10 random worlds w/o using help so that alone seems to make it easier than expected to find. Most of the failures come from not being able to find an Ancient Citry period, even under mountains.
I have a datapack which adds in a new armour trim to the end cities. It has a 1/80 change to generate in a chest. I tried to calculate the rarity of it using the spread sheet, but I could not figure out how to calculate the '1 template in m^2', 'structures to find' and 'radius to search' values. Here are the values I have at the moment: template name: event horizon structure found at: end city copy block recipe: obsidian template chance: 0.012 chests or gravel: 4.9 chance per structure: 0.06 seed: 12341234 structures per 100kx100k: 9284 rarity total: 546 1 template in m^2 area: ? structures to find: ? radius to search: ?
I must've had awful luck then, cause it took raiding 5 nether fortresses, 5 desert temples, and 7 end cities for me to find their respective templates. Meanwhile I guess I had insane luck on the jungle temple, because I got it in the first one.
Saying Silence isn't all that rare is like saying your microwave won't explode if you put a ball of aluminum foil in it. Statistically speaking, it is the rarest armor trim in the game.
Something may be amiss in terms of code, known values, your calculations (not likely), or even my bias (most likely) because I swear most playthrough I've seen get the Silence armor trim have taken way more than 3 ancient cities, even with seed maps.
Can you show us how to fine nether fortress and bastion without using F3 OR ANY PIE CHART ? I would be helpful for bedrock addition or pocket edition like me because we dont hsve these type of things
5:52 130% to find one is nonsensical. The only way I can think this makes sense is you're expected to find 1.3 trims per city, but why would you use a percentage?
OK but who will try to find a desert temple in the océan ? Like it feel not right, also in used a lot more hours to find the silence one that the others
And again with the strongholds you looking for how many are they, it's weird cause you just need 1 to duplicate, also you can easly find stronghold with eyes of ender
@@RaysWorks ok, but it takes average 5-10 ancient cities to get silence and u can get eye armour trim in almost every stronghold Btw u make really great videos and farms I don’t mean to challenge your work 😅
@@tallcowyt Oh the area analyzed was also pretty big and since there's a limited number of strongholds that also deflates the number of eye trims quite a bit
Does these templates does any thing like does they give any effect for having all of same type of different types different effects at the same time ? My pc in down so that’s why asking because can’t test it myself
Isn't the rarest armor trim the sentry armor trim Most people think it's the silence one but the vex one has to be much rarer It might also be the dune armor trim
The vex one is very easy honestly, just get a cartographer to give you a map, then burn down the mansion and loot the chests. Dune is also easy, although desert temples are rare, they are very easily visible and pretty much free to loot.
5:51 wtf 130% 💀💀💀 i think bro is doing meth, not math. You should say on awerage you get 1.3 ward trims per city, not 130%. And should say that you have 73% chance to find at least 1 Ward trim per city (1 - 0,95^26 is like 73%)
Armor Trims, stupidest this Mojang/Microsoft has put into Minecraft. Instead of these stupid Trims they could have done something more meaningful. Who is coming up with this stuff that suited more for 8 year olds. I by passe all of it by adding a Texture pack to my character to make my armor invisible. So now I can look any way I make my skin look while still wearing all my armor.
The math in this video is super scuffed in many places, as some other people have already mentioned. Biggest flaw in my opinion is the inflation of how rare the eye trim is due to checking such a large area, with only a small part of that being able to generate strongholds, as well as them not being random, making probability kind of irrelevant. Probabilities were also added wrong, as it's not possible to have a "130% chance" of finding a trim, no matter how many structures you check - The probability of finding at least one can never go over 100%. The fact that strongholds are also so much easier to both find and loot as ancient cities, as well as having a 100% chance to contain one, would also factor in to how rare a regular player would consider an armour trim to be - although obviously that doesn't affect the actual math. Just telling everybody with concerns to "check the math in the spreadsheet" is kinda weird when some of the things brought up are not answered there.
with something like this I've wondered how rare enchanted golden apples actually are (like how many would you expect to be able to find in a given area)
I could be wrong, but I believe every Ancient City has 1 enchanted golden apple in the altar chest in front of the Warden statue at the center of the city, so that boosts the number for sure.
You find a few per ancient city, typically. Mineshafts and dungeons might end up having more per area on average, but it's far easier to find ancient cities than finding all the dungeons and mineshafts.
@@loganisanerd5566that's a normal gapple
Roughly a month ago, god desended unto my switch, and blessed my ancient city with 8 enchanted golden apples
I got 8 from one ancient city
Intresting calculation, but for a not skilled player silence still the hardest for the difficulties on looting ancient cities i think
I just fly in with an elytra and zoom away as soon as a warden spawns. Looted 4 of them and only got hit once
There is also an easy redstone machine for preventing warden spawns
@@RaysWorks I don’t like to use mob switches in my hardcore world so I haven’t used it there but your warden silencer is very nice for other worlds
And also because of how hard it is to find. Other structures are visible from afar or can be tracked with eyes. Ancient cities are entirely invisible from the surface
It’s not even the difficulty, it just the raw rarity. I’m on my 5th ancient city and I’m slowly losing my mind
the idea of desert temples being a rare structure is insane because it has always felt like they are the most common overworld structure to find other than shipwrecks or villages
It’s kind of like how dirt, wood, and flesh are technically the rarest materials in the known universe. It’s super easy to find once you know where it is. Deserts occupy a small portion of the world, but once you locate it, temples are easy to find.
They're definitely a lot rarer than they used to be since there's so many new overworld biomes now, which combines with new mountain generation and biome size to make deserts pretty hard to come by. We had to go thousands of blocks in our current SMP just to find a desert biome, not really having access to cacti and green dyed blocks until we had elytra lol
My favorite trim set is Spire for helm (Air), Tide for Chest (Water), snout for pants (Fire), and ward for boots (Earth). Not only do I really like the look of each trim they are each fairly rare and come from drastically different places that require the conquering or passing of something. Also I really like snout for the pants because if I am wearing elytra it looks really good because of the buckle. I find a lot of the pant trims to be lacking when worn without a chest plate.
avatar trim set*
I hope the person who finally found the silence trim in our server doesn't see this vid. After a couple weeks and at least 14 ancient cities (they stopped counting after 10), they are extremely salty about how long it took.
His math was very wrong, it takes 15-20 cites, I don’t know what he did with his math, with only about 5 chests, each have 1% chance, 5*.01=0.05, 1/.05= 20, so you will need about 20
Yeah, I realized later that all his math was done wrong. For a chance of something happening, you would multiply the odds of it not happening to find out how long it's take to get it to happen once. So, since the odds per chest are 1% and there are 5 chests per city on average. It would be .99 x .99 x .99 x .99 x .99= .99⁵ = .9509900499 chance of not finding the trim in any particular city. Which is approx 5% chance of finding it. It may seem like it is the same result on such small numbers, but the difference shows when going to bigger numbers. 14 cities would be aprox 51% of successfully finding it, and 20 cities would only be about 63% chance of finding it. You'd have to go to 46 cities to have at least a 90% chance of finding it.
that'll also be me, i went to a single pillager outpost and found 2 sentry trims, while i needed 16 cities to finally find silence.
cool to see tricks from speedrunning being explained for loot!
Well someone had to make this in depth video and I just love it. BIGGEST BRAIN AT WORK HERE.
its incredibly interesting that what i would have considered the second most common is actually the rarest, great video!
With the pie chart trick, can you not just press 0 and it takes you back a level?
Yes
@@RaysWorks You could also just reduce the render distance further (by like 5-10ish) then set it back up to one below that resets it without relogging
@@cassi42not in newer versions
Thanx for the heads up! Time to raid all the Strongholds and Pillager outposts in a billion block radius around me!
The last one looks like a prefect set!
I love your Minecraft rare videos! It is what has inspired me to design my own farms to acquire rare mobs.
Same
recently started a survival world with a friend in the new update, the sentry armour trim is the only one we've found so far. we got the trim from the first outpost that showed up. interesting video!
Even though they are the most common trim, I still wish netherite upgrades were tradable from piglin bartering. It would make it an infinite resource instead of finite, which would be useful on servers.
Edit: I would also like it to be as rare as soul speed 1 for a single upgrade, this should be a last resort, not a broken method just because it's infinite.
Trying to get all the trims in my single player world. This video tells me I have been having average luck on every trim except the nether fortress one. I have looted five fortresses, all had less than four chests, and no trims.
So i was on the hunt for a vex armour trim. I bought the map, only to find out in the end that the closest mansion was eleven thousand blocks out from spawn. Also, the mansion was not in a roofed forest, it was in the middle of the ocean. Strange, but okay. It also didn't have any trims in it and there was absolutely no way that I had visited it beforehand. So I was pretty angry! Definitely not easy to find.
Damn that sucks dude. Did you end up finding it?
An extra little tip for using the piechart to locate fortresses! The keyboard shortcut f3 + f increases render distance by 1, and f3 + shift + f decreases it by 1! Additionally, there is no need to relog on a singleplayer world. Simply reduce your RD again until the mob spawner is far enough out of RD to deload (and therefore disappear from your piechart). You can then increase it again to the mob spawner chunk distance, minus one chunk, to find the cardinal direction. Be sure to check diagonal chunks, too, if you're having difficulties pinning down the location. Sometimes in nethers with particularly awful terrain, I move a few chunks in the general direction and repeat the process to double check myself lol.
If you want more info or a detailed explanation on this pie chart technique, it's called pie-ray, or pie-raying. You can search that term + minecraft on youtube for more tutorials and resources, which step from the Minecraft speedrunning community! ❤️
9:46-9:48 the angry netherite chicken, cannot unsee.
In theory and real play things goes a little differently. To me silence was rarest and hardest to get because probabilitys doesnt nessessarily add together. Yes you have about 1% change to get silence trim from the chest but its not really 2% change to get if you loot 2 chest. In both chests you have 1% change and it doest get cumulative. Thats why me and many others have looted 10-20 ancient cities before finding first silence trim and 10-20 ancient cities is not on average 260%-520% change to find silence trim if ancient cities have 26 chests.
They do add together it's just very steady and you need to open a lot of chests.
The way you described it is just not how probabilities add up (100% would mean you having it), let me show you:
The probability of atleast getting one is 1 minus the probability of you not getting one
1-[(100%-1.2%)^n] n=number of chests
98.8%=0.988 is the chance of not getting one from 1 chest
1-(0.988^50)=0.4532=45.32% chance of getting atleast one from 50 chests
Now I'm going to show more chests and their respective chances:
100 chests: 70.10% (after 100 chests theres still a 29.9% chance of not getting one)
150 chests: 83.65%
200 chests: 91.06%
Now the 10 and 20 ancient cities if every one of them have 26 chests as you counted:
260 chests: 95.67%
520 chests: 99.81%
So after 20 ancient cities you'd have to be very unlucky to not get one...
In game the theory applies, It's all about chances (or luck).
However the silence is still the hardest to get because of the difficulty of finding and looting an ancient city (every other structure said to have rarer ones in the video are all seeable just flying around with an elytra...)
@@tvt2428 Yep my numbers were little bit off but i was kinda trying to explain same as you that 50 chest x 1% is not 50% (its 45.32% as you counted) change to get silence trim as you have counted. The 260-520% was counted wrong way just to be example as they where counted in the video 26 x 1% is not same 26% change to get silence trim. So you would not get silence on average in four ancient cities as it would be only 70% change to get it as you have counted. You seem to know math better so you could count the right numbers for the trim rarities. :)
Edit. and you used higher 1.2% change to get silence and got even smaller change % than it was in the video. 1.2% was the right change as far as i have heard.
bro if two coin flips have a 50% chance of coming up heads that doesn't mean you have a 100% chance of getting heads in two coin flips
@@RaysWorks Yea looked spreadsheet and counted with tvt2428 formula in exel. Change of getting trim from structure was wrong in allmost every line. I made few calculation in exel what would be change to get atleast one trim in structure and calculated rarity totals if you want atleast 70% change to get one trim minimum.
These numbers are counted differently so they are not comparable to your numbers.
Netherite upgrade 6991(82%)x2
Snout 6875(76%)x2
Wayfinder/shaper/host/raiser 3569(94%)
Rib 2129(79%)x4
Coast 1614(75%)x4
Ward 1576(74%)
Tide 903(74%)x2
Spire 668(74%)x4
Wild 240(80%)x2
Dune 145(71%)x2
Silence 144(72%)x4
Eye 128(100%)
Vex 114(99%)
Sentry 64(76%)x5
And how do you read this. Change to get at least one netherite upgrades is 82% if you loot 2 bastions. And rarity total is 6991 with 82% change to get netherite upgrade.
Well my numbers are not comparaple either because for example vex have about 99% change to get from one mansion and others have lower persentage but some of the persentages are close to other so you could say that tide is "rarer" than ward if you count how much land you have to cover to have 74% change to find atleast one tide trim.
So my list is not the right order what is rarest and what is not.
Edit. and eye trim have 100% change to find in library so im not counting that and its hard to count treasure bastions 100% change to get netherite upgrage so that is also one thing that makes my number little bit wrong.
Edit2. and Wayfinder/shaper/host/raiser is change to get atleast one of these trims, not all. And you can get same trim multiple time so its hard to count change to get all four of them.
Edit3. with 16 pillager outpost you have about the same 99% change to get sentry armor trim as vex in on mansion so vex would go a lot more common in my list if you want allmost 100% change to get armor trim.
Is this a fair measurment of rarity? Wouldn't it be better to comare the average amount of trims per set area? It seems like you are adding an extra polar coordinate system Jacobian to this by measuring the distance. Doesn't seem to be the problem if you only want a binary answer for which trim is rarer, but if you want to compare how much rarer, then I think this would matter.
Yeah I found this very weird as well. He also didn’t acount for going to other dimensions being harder and longer to get to
@@gebator_old yup lol, saying spire is easier than eye even though you have to go through a stronghold to get to the end XD
I’ve been searching for all the Armour Trims pretty much since the update came out AND I SWEAR TO GOD I HAVE EVERY SINGLE TRIM EXCEPT FOR THE JUNGLE TEMPLE ONE! I swear I’ve literally traveled hundreds of thousands of blocks
I got that first try.... Twice
Dune, on the other hand, had me flying for miles
Many, MANY, Deserts were searched
In practice, I've found that coast is the easiest armor trim to get multiples of without duplicating them
Oh, hello there!
@@hw2007 General kenobi!
coast armor trim is by far the easiest armor trim to get. this video makes no sense to me. I had to raid about 14 nether fortresses before I found a rib armor trim.
This video is more about how rare the armor trims are more than how hard they are to get
I've completly looted 6 bastions now and not found a single snout armour trim there. I guess I'm very unlucky.
I killed at least 25 elder guardians before actually getting the tides trim and found silence in my first ancient city
Your unlucky af bro💀☠
U only need to kill only 5 to get 1 on average but your unluck is 📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈
@@XPROVX bro he literally got the silence first one. What r u talking bout
@@XPROVX please take a shower i can smell it from here
5:53 this isn’t a good statistic. We only care about getting one because you can duplicate it, but this statistic makes it seem like you’re guaranteed to find one, which you absolutely aren’t
5:40 Another player on a server I've been playing on went through 11 ancient cities before he found a ward template.
The beginning of this video is hilarious to me because, while I 100% believe you that they are statistically the easiest ones, I have all 17 in my survival world and Snout and Netherite Upgrade were the two hardest ones for me to get. Between having to go way out into unloaded chunks, dying multiple times, and generally being bad at looting bastions, it took me 17 bastions to come home with both templates lmfao
I found a silence armor trim in 2 ancient city but I still didn't find any sentry armor trim in 10 pillager outpost.
Honestly it took me at least twice at long to find a sentry template than a silence template
rarest armor trim set:
1. helmet - Vex Trim
2. chestplate - Eye Trim
3. pants - Sentry Trim
4. boots - Dune Trim
I thougth the rarest armor suit was
Chainmail armor with silence trim and netherite ingots enchanted with mending
you can easily get chainmail from villagers
One picky thing: isn't there a difference between the "chance" of getting a trim vs. the expected amount of trims per structure? For instance, one had a 130% chance, which i assume means expected value of 1.3 as you cannot exceed 100%... maybe i am mistaken love the content
@@RaysWorks You shouldn't use a percentage for that. Rather "1.3 trims per city on average". Saying "130% finding one!" sounds like you're more than guaranteed to find one in a city, which is just not the case
1. You can easily find woodland mansion with map from villagers so its not so hard.
2. There are sus sands at desert temples and the desert temples arent so rare.
3. To get slience you need about 2-3 ancient city and you cant find them with flying cause they are underground and wardens might kill you when trying too loot ancient city.
4. Pillager outpost arent rare or dangerous.
5. To find spire you need to beat dragon (ok u can build fly machine but go to end at least) and find an end city.
6. Finding an ocean monument is not so easy.
7. Jungle temples is not so hard too and %33 per chest is high enough.
8. Longest comment i wrote ever.
Lol in under half an hour i found two desert temples that had 2 dune templates in one chest and a jungle temple that had two wild templates in one chest
I have all the armor trims, music disk, goat horns, etc. Easy.
Here is the hard stuff to get:
1. Double tall fern
2. Double tall grass
3. Double tall sea grass (impossible)
That is the real money.
Chad Ray Works Excel enjoyer
I once searched for about 4-5h raiding like 7 or 8 Ancient Cities just to find one silence armor trim
I got 3 Silence Trims on my first City, but Ward was only found by the time I got to my 20th
rays: says u can find the silence armour trim in 2200 blocks
me: travels 200000 blocks to find it
I DIDNT KNOW IM THAT LUCKY I GOT 4 FROM 2 PILLAGER OUTPOST
I found the sentry trim first try, after about 20 minutes of 1.20 exploring xD
Rib took me over a dozen nether fortresses to find i had a full shulker of horse amour before i had tge template 💀💀💀
0:23 that actually looks pretty cool as a camo
Music 🎵
6:22
7:00
I swear the hardest one to fine was the rib armor trim
Wow Cool Video but I would argue that amathyst is a rarer trim than diamond Judging that you have to find a pretty rare structure just to get it.
i got most of these on my first chest, i got silence on my second one but still can’t find ward
Bro you are genius
I treat the statistiucs based on how hard it is to actually find w/o using anything like chunkbase or the debug display (which isn''t available on Bedrock anyway). Granted the statistics for getting the trims when you know exactly where all the structures are is a valid way to measure. But for a real-world playthrough where every structure has to be found it is going to shake up the order of difficulty listed in the video. (And is highly seed-dependent.) FWIW, in my personal experience I've found Silence 4 times out of 10 random worlds w/o using help so that alone seems to make it easier than expected to find. Most of the failures come from not being able to find an Ancient Citry period, even under mountains.
I have a datapack which adds in a new armour trim to the end cities. It has a 1/80 change to generate in a chest. I tried to calculate the rarity of it using the spread sheet, but I could not figure out how to calculate the '1 template in m^2', 'structures to find' and 'radius to search' values.
Here are the values I have at the moment:
template name: event horizon
structure found at: end city
copy block recipe: obsidian
template chance: 0.012
chests or gravel: 4.9
chance per structure: 0.06
seed: 12341234 structures per 100kx100k: 9284
rarity total: 546
1 template in m^2 area: ?
structures to find: ?
radius to search: ?
I must've had awful luck then, cause it took raiding 5 nether fortresses, 5 desert temples, and 7 end cities for me to find their respective templates. Meanwhile I guess I had insane luck on the jungle temple, because I got it in the first one.
This video is literally just “Yes, but atcually no”
um i found the sentry armor trim in my first outpost of course before those looted in 1.19.3
Saying Silence isn't all that rare is like saying your microwave won't explode if you put a ball of aluminum foil in it. Statistically speaking, it is the rarest armor trim in the game.
Info in description
well, now this is interesting
Something may be amiss in terms of code, known values, your calculations (not likely), or even my bias (most likely) because I swear most playthrough I've seen get the Silence armor trim have taken way more than 3 ancient cities, even with seed maps.
I already got all the trims twice :D
Took me 17 ancients cities to find my trim (today), so that was fun.
Jesus, the flying through the armor stands is annoying my eyes
Yes, it is too quick to actually see something
A single palette would have been enough (quartz on netherite is a good choice)
Can you show us how to fine nether fortress and bastion without using F3 OR ANY PIE CHART ?
I would be helpful for bedrock addition or pocket edition like me because we dont hsve these type of things
5:52 130% to find one is nonsensical. The only way I can think this makes sense is you're expected to find 1.3 trims per city, but why would you use a percentage?
OK but who will try to find a desert temple in the océan ? Like it feel not right, also in used a lot more hours to find the silence one that the others
Also i found the silence one in my 7th city
And again with the strongholds you looking for how many are they, it's weird cause you just need 1 to duplicate, also you can easly find stronghold with eyes of ender
I had to loot 27 End Cities to get the Spire armor trim...
Wouldn't you technically have to add the average amounts of blocks until you reach the End and Nether to those templates?
How is eye rarer than silence it’s literally a 100% chance from library and there are 4 library chests in every stronghold
up to 4, not always 4. Strongholds have a chance to generate without libraries
@@RaysWorks ok, but it takes average 5-10 ancient cities to get silence and u can get eye armour trim in almost every stronghold
Btw u make really great videos and farms I don’t mean to challenge your work 😅
I think I understand now, strongholds are a lot rarer than ancient cities I guess
@@tallcowyt Oh the area analyzed was also pretty big and since there's a limited number of strongholds that also deflates the number of eye trims quite a bit
@@Fluffy-pt7hw ok
Ah yes Sharper the rarest. 2:14
Actually wouldn't it be more rare if you used turtle shell helmet?
All you need is 2 turtles and some shears and you can get infinite turtle helmets
Silent is in ~3 ancient city? i looted 7 of them still no silence trim , found 6 wards
Unlucky.. edit: found in 9th in the end.
I didn't know you can control the pie chart...
0:22 what is that program?
@@RaysWorks never mind i found it
Does these templates does any thing like does they give any effect for having all of same type of different types different effects at the same time ?
My pc in down so that’s why asking because can’t test it myself
Pretty sure no lol
The outpost one is soo hard to find 😭
To get my Rib Template I had to visit 17 Nether Fortresses... :(
Isn't the rarest armor trim the sentry armor trim
Most people think it's the silence one but the vex one has to be much rarer
It might also be the dune armor trim
The vex one is very easy honestly, just get a cartographer to give you a map, then burn down the mansion and loot the chests. Dune is also easy, although desert temples are rare, they are very easily visible and pretty much free to loot.
Everybody says that netherite on netherite is the rarest. But what about deepslate emerald on netherite?
i guess that is the rarest but you cant discern whether it was gotten from villager trading or deepslate emeralds
Cool thanks
5:51 wtf 130% 💀💀💀 i think bro is doing meth, not math. You should say on awerage you get 1.3 ward trims per city, not 130%. And should say that you have 73% chance to find at least 1 Ward trim per city (1 - 0,95^26 is like 73%)
You can refresh the pie chart just by pressing shift f3 again
I got 2 sentry trims in one chest crazyyyy pull
6:50 I raided 15 cities and didn't find it
He probably graduated Harvard math 55
THERE IS A MAGMA CUBE SPAWNER??????(((
I looted 12 cities and only found one scilence😢
👀 interesting
Putting math in the title worked realy well as clickbait. I just had to click
I got 4 out of the 5 rarest trims first try explain
i travled for 40 000 blocks and got 14 elytras without getting the armortrim
I think silence armor trim is tge rarest one because silentwisperer looted 20 ancient cityes to find just one silence armor trim!
I got it after 4
Netherites the rarest? what about chainmail?
W
I wish they would have let us skin the armor rather than this system. Nice analysis though.
Ezy be maldin so hard rn
Armor Trims, stupidest this Mojang/Microsoft has put into Minecraft. Instead of these stupid Trims they could have done something more meaningful. Who is coming up with this stuff that suited more for 8 year olds. I by passe all of it by adding a Texture pack to my character to make my armor invisible. So now I can look any way I make my skin look while still wearing all my armor.
STOP LYING DUDE I TRAVELLED LIKE 10 THOUSAND METERS WITHOUT A SINGLE RIB TRIM
ray is there a way to fix the eol farm in 1.20
Good for java
The math in this video is super scuffed in many places, as some other people have already mentioned. Biggest flaw in my opinion is the inflation of how rare the eye trim is due to checking such a large area, with only a small part of that being able to generate strongholds, as well as them not being random, making probability kind of irrelevant. Probabilities were also added wrong, as it's not possible to have a "130% chance" of finding a trim, no matter how many structures you check - The probability of finding at least one can never go over 100%.
The fact that strongholds are also so much easier to both find and loot as ancient cities, as well as having a 100% chance to contain one, would also factor in to how rare a regular player would consider an armour trim to be - although obviously that doesn't affect the actual math.
Just telling everybody with concerns to "check the math in the spreadsheet" is kinda weird when some of the things brought up are not answered there.
@@RaysWorks What happened with the 130% chance to find something?
@@RaysWorks But surely you can't have a greater than 100% chance to find any given item? Am I misunderstanding something?
first
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